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	<title>Distance &#8211; Tom Francis Regrets This Already</title>
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		<title>Distance: A Visual Short Story For The Space Cowboy Game Jam</title>
		<link>https://www.pentadact.com/2014-06-07-distance-a-visual-short-story-for-the-space-cowboy-game-jam/</link>
					<comments>https://www.pentadact.com/2014-06-07-distance-a-visual-short-story-for-the-space-cowboy-game-jam/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 07 Jun 2014 20:47:08 +0000</pubDate>
				<category><![CDATA[Game development]]></category>
		<category><![CDATA[Distance]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7136</guid>

					<description><![CDATA[Natalie Hanke, Jukio Kallio and I have just released Distance, a short, semi-interactive, mostly visual piece for the Space Cowboy game jam. Natalie wrote, designed and arted it, Jukio did the sound and music, and I was the programmer. Natalie&#8217;s a graphic designer who I&#8217;ve been a fan of for a long time, but she&#8217;s [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.coffeemakescreative.com/">Natalie Hanke</a>, <a href="http://kozilek.bandcamp.com/">Jukio Kallio</a> and I have just released <a href="http://itch.io/jam/space-cowboy-jam/rate/8380">Distance</a>, a short, semi-interactive, mostly visual piece for the <a href="http://itch.io/jam/space-cowboy-jam">Space Cowboy game jam</a>. Natalie wrote, designed and arted it, Jukio did the sound and music, and I was the programmer.<span id="more-7136"></span></p>
<p>Natalie&#8217;s a graphic designer who I&#8217;ve been a fan of for a long time, but she&#8217;s never made a game before. We almost worked together on <a href="http://store.steampowered.com/app/302380/">Floating Point</a>, but it quickly became clear that I had no real control over any visual or thematic aspects of that game: the mechanics dictated what it needed to be at every turn.</p>
<p>For the <a href="http://itch.io/jam/space-cowboy-jam">Space Cowboy game jam</a>, though, she had an idea but no way to make it. She&#8217;s one of many talented people outside of the games industry who I&#8217;d like to see a game from, so when she asked if I&#8217;d be able to help, I thought sure! I&#8217;m only making four other games, I can fit this in!</p>
<p>As it turned out I could, because her idea had a completely realistic scope &#8211; weird for a first timer. It&#8217;s a short story driven entirely by her art and writing, and all I really had to do was make the pretty pictures pop up at the right times, then make Jukio&#8217;s tracks play when we wanted them to. I also &#8216;advised&#8217; on the production of it, with industry veteran insights like &#8220;I don&#8217;t know how to do that, can we do it this easier way please?&#8221;</p>
<p>The upshot is: it&#8217;s very much her thing, which was the whole point of me helping, and it&#8217;s <em>gorgeous</em>, atmospheric, and completely unlike my designs in both mechanical complexity (much lower) and audiovisual polish (much higher).</p>
<p>It&#8217;s on <a href="http://itch.io/jam/space-cowboy-jam/rate/8380">Windows, Mac and Linux</a>, and it&#8217;s a jam game, so it&#8217;s free.</p>
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