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	Comments on: The Potato &#8216;Paradox&#8217;	</title>
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		<title>
		By: Spenser Marshall		</title>
		<link>https://www.pentadact.com/2018-08-12-the-potato-paradox/#comment-637496</link>

		<dc:creator><![CDATA[Spenser Marshall]]></dc:creator>
		<pubDate>Wed, 29 Aug 2018 03:22:20 +0000</pubDate>
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					<description><![CDATA[It really does use simple enough terms to trick us into oversimplifying the math. I had a brief moment of &quot;well, reducing the overall moisture by 1% is going to draw some amount from each potato, which should sum up to be...ah, fuck it,&quot; and immediately oversimplified it and tripped myself up. Sneaky bastard tubers.]]></description>
			<content:encoded><![CDATA[<p>It really does use simple enough terms to trick us into oversimplifying the math. I had a brief moment of &#8220;well, reducing the overall moisture by 1% is going to draw some amount from each potato, which should sum up to be&#8230;ah, fuck it,&#8221; and immediately oversimplified it and tripped myself up. Sneaky bastard tubers.</p>
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		<title>
		By: Rei Onryou		</title>
		<link>https://www.pentadact.com/2018-08-12-the-potato-paradox/#comment-637494</link>

		<dc:creator><![CDATA[Rei Onryou]]></dc:creator>
		<pubDate>Tue, 21 Aug 2018 12:23:29 +0000</pubDate>
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					<description><![CDATA[Further reading shows that it&#039;s a &#039;veridical paradox&#039;: &quot;A veridical paradox produces a result that appears absurd but is demonstrated to be true nevertheless.&quot;

I&#039;d consider this to be a crucial aspect of emergent gameplay that results in a great anecdote. Much like Dan&#039;s locked door example from your previous blog post.

Or my favourite, how you successfully spread peace in your Gal Civ II &quot;Plan B&quot; diary: http://web.archive.org/web/20141215132233/http://www.computerandvideogames.com/198344/blog/galactic-civilizations-diary-final-entry/?page=3 - Day 30: Solution 5

I learned a lot today. Thanks for this!

Further reading (linked from original Wiki page): https:// en.wikipedia.org/wiki/Paradox#Quine&#039;s_classification]]></description>
			<content:encoded><![CDATA[<p>Further reading shows that it&#8217;s a &#8216;veridical paradox&#8217;: &#8220;A veridical paradox produces a result that appears absurd but is demonstrated to be true nevertheless.&#8221;</p>
<p>I&#8217;d consider this to be a crucial aspect of emergent gameplay that results in a great anecdote. Much like Dan&#8217;s locked door example from your previous blog post.</p>
<p>Or my favourite, how you successfully spread peace in your Gal Civ II &#8220;Plan B&#8221; diary: <a href="http://web.archive.org/web/20141215132233/http://www.computerandvideogames.com/198344/blog/galactic-civilizations-diary-final-entry/?page=3" rel="nofollow ugc">http://web.archive.org/web/20141215132233/http://www.computerandvideogames.com/198344/blog/galactic-civilizations-diary-final-entry/?page=3</a> &#8211; Day 30: Solution 5</p>
<p>I learned a lot today. Thanks for this!</p>
<p>Further reading (linked from original Wiki page): https:// en.wikipedia.org/wiki/Paradox#Quine&#8217;s_classification</p>
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