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	<title>
	Comments on: What To Do If Your Prototype Isn&#8217;t Fun	</title>
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	<link>https://www.pentadact.com/2016-06-22-what-to-do-if-your-prototype-isnt-fun/</link>
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		<title>
		By: HeadBobShartBlast		</title>
		<link>https://www.pentadact.com/2016-06-22-what-to-do-if-your-prototype-isnt-fun/#comment-623204</link>

		<dc:creator><![CDATA[HeadBobShartBlast]]></dc:creator>
		<pubDate>Tue, 01 Nov 2016 08:34:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8707#comment-623204</guid>

					<description><![CDATA[Good point from eBreaky, one of the best examples is yoshi&#039;s island on the SNES. From the opening credits to the graphics and especially the game play. It&#039;s designed with such integrity. It is feels how it looks, and there are layers and layers of clever. You must play it immediately.]]></description>
			<content:encoded><![CDATA[<p>Good point from eBreaky, one of the best examples is yoshi&#8217;s island on the SNES. From the opening credits to the graphics and especially the game play. It&#8217;s designed with such integrity. It is feels how it looks, and there are layers and layers of clever. You must play it immediately.</p>
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		<title>
		By: YetiSeekingYeti		</title>
		<link>https://www.pentadact.com/2016-06-22-what-to-do-if-your-prototype-isnt-fun/#comment-617464</link>

		<dc:creator><![CDATA[YetiSeekingYeti]]></dc:creator>
		<pubDate>Fri, 01 Jul 2016 00:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8707#comment-617464</guid>

					<description><![CDATA[I&#039;ve had this problem so many times, seeing it written about feels great.

I&#039;ve never tried to think of fun as a combination of smaller goals. I&#039;ve always had it in my head as something atomic since it feels like such a basic, raw feeling. I&#039;ve worked a lot with my plan being, &quot;As soon as I can make it fun I&#039;ll worry about the rest&quot;. Which is probably why I&#039;ve been disappointed with so many prototypes, despite meeting some of the criteria for a fun mechanic. 

I think reading this will be really helpful, thank you!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had this problem so many times, seeing it written about feels great.</p>
<p>I&#8217;ve never tried to think of fun as a combination of smaller goals. I&#8217;ve always had it in my head as something atomic since it feels like such a basic, raw feeling. I&#8217;ve worked a lot with my plan being, &#8220;As soon as I can make it fun I&#8217;ll worry about the rest&#8221;. Which is probably why I&#8217;ve been disappointed with so many prototypes, despite meeting some of the criteria for a fun mechanic. </p>
<p>I think reading this will be really helpful, thank you!</p>
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		<title>
		By: Ebreakey		</title>
		<link>https://www.pentadact.com/2016-06-22-what-to-do-if-your-prototype-isnt-fun/#comment-617345</link>

		<dc:creator><![CDATA[Ebreakey]]></dc:creator>
		<pubDate>Mon, 27 Jun 2016 12:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8707#comment-617345</guid>

					<description><![CDATA[Great article, I personally believe also that another thing that makes up fun in a game is what some people call &quot;game feel&quot; but it&#039;s really just making everything fun, for instance making your menus fun to interact with, your visuals and effects interesting and effective etc

You also have to consider why people play your game and what they hope to get out of it, lots of people for example like to feel powerful and badass while others just want to be immersed in a world.

There is a great video on &quot;game feel&quot; by grapefrukt I definetely recommend.

Thanks, -eb]]></description>
			<content:encoded><![CDATA[<p>Great article, I personally believe also that another thing that makes up fun in a game is what some people call &#8220;game feel&#8221; but it&#8217;s really just making everything fun, for instance making your menus fun to interact with, your visuals and effects interesting and effective etc</p>
<p>You also have to consider why people play your game and what they hope to get out of it, lots of people for example like to feel powerful and badass while others just want to be immersed in a world.</p>
<p>There is a great video on &#8220;game feel&#8221; by grapefrukt I definetely recommend.</p>
<p>Thanks, -eb</p>
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