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	<title>
	Comments on: The Witness	</title>
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	<link>https://www.pentadact.com/2016-03-06-the-witness/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
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		<title>
		By: Jake Malone		</title>
		<link>https://www.pentadact.com/2016-03-06-the-witness/#comment-636864</link>

		<dc:creator><![CDATA[Jake Malone]]></dc:creator>
		<pubDate>Fri, 22 Sep 2017 03:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8537#comment-636864</guid>

					<description><![CDATA[Ah.... Steam name is HunterForce with the phoenix emblem...]]></description>
			<content:encoded><![CDATA[<p>Ah&#8230;. Steam name is HunterForce with the phoenix emblem&#8230;</p>
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		<item>
		<title>
		By: Jake Malone		</title>
		<link>https://www.pentadact.com/2016-03-06-the-witness/#comment-636863</link>

		<dc:creator><![CDATA[Jake Malone]]></dc:creator>
		<pubDate>Fri, 22 Sep 2017 03:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8537#comment-636863</guid>

					<description><![CDATA[Seeing as I am a university who lacks even the funds to go out drinking is there any way I review Heat Signature for a free copy? I have desperately wanted this game since I heard about it. Other methods of payment are also negotiable such as &quot;speak three names and the man will do the rest&quot;. 

Your loyal minion in all things,
Jake]]></description>
			<content:encoded><![CDATA[<p>Seeing as I am a university who lacks even the funds to go out drinking is there any way I review Heat Signature for a free copy? I have desperately wanted this game since I heard about it. Other methods of payment are also negotiable such as &#8220;speak three names and the man will do the rest&#8221;. </p>
<p>Your loyal minion in all things,<br />
Jake</p>
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		<title>
		By: Cpt.Average		</title>
		<link>https://www.pentadact.com/2016-03-06-the-witness/#comment-614125</link>

		<dc:creator><![CDATA[Cpt.Average]]></dc:creator>
		<pubDate>Mon, 11 Apr 2016 12:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8537#comment-614125</guid>

					<description><![CDATA[These are super great as wallpapers, good job Tom!]]></description>
			<content:encoded><![CDATA[<p>These are super great as wallpapers, good job Tom!</p>
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		<title>
		By: Chris Kankiewicz		</title>
		<link>https://www.pentadact.com/2016-03-06-the-witness/#comment-612952</link>

		<dc:creator><![CDATA[Chris Kankiewicz]]></dc:creator>
		<pubDate>Sat, 12 Mar 2016 18:36:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8537#comment-612952</guid>

					<description><![CDATA[But did you get to the challenge puzzle?  If you didn&#039;t get there you didn&#039;t REALLY complete the game.]]></description>
			<content:encoded><![CDATA[<p>But did you get to the challenge puzzle?  If you didn&#8217;t get there you didn&#8217;t REALLY complete the game.</p>
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		<title>
		By: Mithaldu		</title>
		<link>https://www.pentadact.com/2016-03-06-the-witness/#comment-612795</link>

		<dc:creator><![CDATA[Mithaldu]]></dc:creator>
		<pubDate>Mon, 07 Mar 2016 11:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8537#comment-612795</guid>

					<description><![CDATA[Fair warning for anyone tempted: Some of the more irritating puzzles can be physically impossible to solve for some people (without a guide), since some are impossible for the color-blind, and some require being able to differentiate notes in bird song while a cellphone and other assorted noises are going on.

And many of the less irritating but still annoying puzzles are not &quot;use your brain to solve this&quot;, but actually &quot;look around you to find the solution to copy into the ipad&quot;, some of which can be pretty hard when using low gfx settings as they rely on shadows/reflections.]]></description>
			<content:encoded><![CDATA[<p>Fair warning for anyone tempted: Some of the more irritating puzzles can be physically impossible to solve for some people (without a guide), since some are impossible for the color-blind, and some require being able to differentiate notes in bird song while a cellphone and other assorted noises are going on.</p>
<p>And many of the less irritating but still annoying puzzles are not &#8220;use your brain to solve this&#8221;, but actually &#8220;look around you to find the solution to copy into the ipad&#8221;, some of which can be pretty hard when using low gfx settings as they rely on shadows/reflections.</p>
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		<title>
		By: Estranged2		</title>
		<link>https://www.pentadact.com/2016-03-06-the-witness/#comment-612785</link>

		<dc:creator><![CDATA[Estranged2]]></dc:creator>
		<pubDate>Sun, 06 Mar 2016 18:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8537#comment-612785</guid>

					<description><![CDATA[I still haven&#039;t finished the game. And I have a love-hate relationship with it.

But I appreciate that The Witness shows, through gameplay, how mathematics can stop being something abstract (iPads with lines) and can actually permeate the whole environment and the whole world. (For example, it&#039;s not a coincidence that he included hexagonal rocks and mountain pillars in the sea - these are actual natural formations on Earth that demonstrate how geology comes from mathematics, and the shapes also featured in puzzles.) 

Then the player can recognize math as the building block of everything around us - landscape, nature, architecture. Starting to understand this gives us power over the world, but in the end (entering the mountain) we find the world more confusing than before, the final truth out of our grasp. (This reflects Blow&#039;s personal beliefs, and partially, history of science when we entered the quantum realm). 

Braid was also about a scientist seeking the ultimate truth. And while for various reasons I don&#039;t really like Blow&#039;s worldview and his games so much, the truly amazing thing about him as a designer is that he has this reductionist approach to design, where gameplay must always express and serve a particular idea and everything else must be removed. On PC he even has only 2 achievements. &quot;Finish the game&quot; and &quot;Do more than finishing the game&quot;. Really inspiring that he makes money by sticking to his principles instead of succumbing to cheap tricks used in other games. 

He also likes subtlety, perfectionism and beauty which also makes me respect him so much. But he never allows graphics, no matter how beautiful and detailed they are, to distract from the point of the game. Which makes the beauty less distracting than most AAA graphics I have seen.]]></description>
			<content:encoded><![CDATA[<p>I still haven&#8217;t finished the game. And I have a love-hate relationship with it.</p>
<p>But I appreciate that The Witness shows, through gameplay, how mathematics can stop being something abstract (iPads with lines) and can actually permeate the whole environment and the whole world. (For example, it&#8217;s not a coincidence that he included hexagonal rocks and mountain pillars in the sea &#8211; these are actual natural formations on Earth that demonstrate how geology comes from mathematics, and the shapes also featured in puzzles.) </p>
<p>Then the player can recognize math as the building block of everything around us &#8211; landscape, nature, architecture. Starting to understand this gives us power over the world, but in the end (entering the mountain) we find the world more confusing than before, the final truth out of our grasp. (This reflects Blow&#8217;s personal beliefs, and partially, history of science when we entered the quantum realm). </p>
<p>Braid was also about a scientist seeking the ultimate truth. And while for various reasons I don&#8217;t really like Blow&#8217;s worldview and his games so much, the truly amazing thing about him as a designer is that he has this reductionist approach to design, where gameplay must always express and serve a particular idea and everything else must be removed. On PC he even has only 2 achievements. &#8220;Finish the game&#8221; and &#8220;Do more than finishing the game&#8221;. Really inspiring that he makes money by sticking to his principles instead of succumbing to cheap tricks used in other games. </p>
<p>He also likes subtlety, perfectionism and beauty which also makes me respect him so much. But he never allows graphics, no matter how beautiful and detailed they are, to distract from the point of the game. Which makes the beauty less distracting than most AAA graphics I have seen.</p>
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