<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Kill Zone And Bladestorm	</title>
	<atom:link href="https://www.pentadact.com/2016-02-13-kill-zone-and-bladestorm/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.pentadact.com/2016-02-13-kill-zone-and-bladestorm/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
	<lastBuildDate>Tue, 01 Mar 2016 09:41:55 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.1</generator>
	<item>
		<title>
		By: Solving XCOM&#8217;s Snowball Problem - a post on Tom Francis' blog		</title>
		<link>https://www.pentadact.com/2016-02-13-kill-zone-and-bladestorm/#comment-612606</link>

		<dc:creator><![CDATA[Solving XCOM&#8217;s Snowball Problem - a post on Tom Francis' blog]]></dc:creator>
		<pubDate>Thu, 25 Feb 2016 18:00:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8443#comment-612606</guid>

					<description><![CDATA[[&#8230;] Bladestorm. You don&#8217;t want to tongue-snare Bladestorm, for reasons we&#8217;ll get into if you try [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Bladestorm. You don&#8217;t want to tongue-snare Bladestorm, for reasons we&#8217;ll get into if you try [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jabberwok		</title>
		<link>https://www.pentadact.com/2016-02-13-kill-zone-and-bladestorm/#comment-612463</link>

		<dc:creator><![CDATA[Jabberwok]]></dc:creator>
		<pubDate>Sun, 14 Feb 2016 20:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8443#comment-612463</guid>

					<description><![CDATA[My experience with Enemy Unknown was that it only got easier as long as my A-team stayed alive. One bad mission halfway through wiped out most of my veterans, and every mission after that was a bloodbath, rookies dying left and right. On subsequent playthroughs, I&#039;ve dedicated more to ranking up rookies as alternates.]]></description>
			<content:encoded><![CDATA[<p>My experience with Enemy Unknown was that it only got easier as long as my A-team stayed alive. One bad mission halfway through wiped out most of my veterans, and every mission after that was a bloodbath, rookies dying left and right. On subsequent playthroughs, I&#8217;ve dedicated more to ranking up rookies as alternates.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2016-02-13-kill-zone-and-bladestorm/#comment-612460</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 14 Feb 2016 12:07:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8443#comment-612460</guid>

					<description><![CDATA[Yeah, I might do a post about that actually - the way XCOM starts hard and gets easier, and what could be done about it.]]></description>
			<content:encoded><![CDATA[<p>Yeah, I might do a post about that actually &#8211; the way XCOM starts hard and gets easier, and what could be done about it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: A random dude		</title>
		<link>https://www.pentadact.com/2016-02-13-kill-zone-and-bladestorm/#comment-612458</link>

		<dc:creator><![CDATA[A random dude]]></dc:creator>
		<pubDate>Sun, 14 Feb 2016 10:33:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8443#comment-612458</guid>

					<description><![CDATA[I should probably add that I had entire squads wiped out during the first ten brutal missions.]]></description>
			<content:encoded><![CDATA[<p>I should probably add that I had entire squads wiped out during the first ten brutal missions.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: A random dude		</title>
		<link>https://www.pentadact.com/2016-02-13-kill-zone-and-bladestorm/#comment-612457</link>

		<dc:creator><![CDATA[A random dude]]></dc:creator>
		<pubDate>Sun, 14 Feb 2016 10:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8443#comment-612457</guid>

					<description><![CDATA[I&#039;m pretty sure you&#039;ve used up all the luck for your entire playthrough. It&#039;s only going to go downhill from here. On a more serious note, the game does indeed become much easier a few hours in. Haven&#039;t lost a single soldier or objective after the first ten missions on veteran difficulty.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m pretty sure you&#8217;ve used up all the luck for your entire playthrough. It&#8217;s only going to go downhill from here. On a more serious note, the game does indeed become much easier a few hours in. Haven&#8217;t lost a single soldier or objective after the first ten missions on veteran difficulty.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Tom Whitney		</title>
		<link>https://www.pentadact.com/2016-02-13-kill-zone-and-bladestorm/#comment-612454</link>

		<dc:creator><![CDATA[Tom Whitney]]></dc:creator>
		<pubDate>Sun, 14 Feb 2016 01:10:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8443#comment-612454</guid>

					<description><![CDATA[I played XCOM for eight straight hours until it crashed. Once I got past that initial zone of ignorance (well, unintuitive mechanics) and weakness, it&#039;s become absolutely amazing.]]></description>
			<content:encoded><![CDATA[<p>I played XCOM for eight straight hours until it crashed. Once I got past that initial zone of ignorance (well, unintuitive mechanics) and weakness, it&#8217;s become absolutely amazing.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2016-02-13-kill-zone-and-bladestorm/#comment-612452</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 13 Feb 2016 18:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8443#comment-612452</guid>

					<description><![CDATA[With luck like that, Sectopods have no chance *evil chuckle*]]></description>
			<content:encoded><![CDATA[<p>With luck like that, Sectopods have no chance *evil chuckle*</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
