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	<title>
	Comments on: Metal Gear Solid V&#8217;s Failure Spectrum	</title>
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	<link>https://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/</link>
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		<title>
		By: Designing Failure: Making loss core to the game &#124; pretensions of wisdom		</title>
		<link>https://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/#comment-609216</link>

		<dc:creator><![CDATA[Designing Failure: Making loss core to the game &#124; pretensions of wisdom]]></dc:creator>
		<pubDate>Mon, 26 Oct 2015 04:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8158#comment-609216</guid>

					<description><![CDATA[[&#8230;] Tom Francis wrote a fantastic post about Metal Gear Solid V&#8217;s Failure Spectrum that you should absolutely read: http://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/ [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Tom Francis wrote a fantastic post about Metal Gear Solid V&#8217;s Failure Spectrum that you should absolutely read: <a href="http://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/" rel="ugc">http://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/</a> [&#8230;]</p>
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		<title>
		By: Michael Schirmer		</title>
		<link>https://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/#comment-608887</link>

		<dc:creator><![CDATA[Michael Schirmer]]></dc:creator>
		<pubDate>Mon, 19 Oct 2015 17:02:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8158#comment-608887</guid>

					<description><![CDATA[NO,
Metal gear Solid 5 is not too forgiving! Why?

Because you can decide by your own how easy you make your game!

Put reflex mode off, no quiet, no d-dog, no horse. Just a jeep to travel longer distances. AND use no strong weapons, use just no lethal wapons a.s.o. 

YOU DECIDE!

Not the game!]]></description>
			<content:encoded><![CDATA[<p>NO,<br />
Metal gear Solid 5 is not too forgiving! Why?</p>
<p>Because you can decide by your own how easy you make your game!</p>
<p>Put reflex mode off, no quiet, no d-dog, no horse. Just a jeep to travel longer distances. AND use no strong weapons, use just no lethal wapons a.s.o. </p>
<p>YOU DECIDE!</p>
<p>Not the game!</p>
]]></content:encoded>
		
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		<title>
		By: Designing Failure (2/2) &#124; pretensions of wisdom		</title>
		<link>https://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/#comment-607166</link>

		<dc:creator><![CDATA[Designing Failure (2/2) &#124; pretensions of wisdom]]></dc:creator>
		<pubDate>Wed, 23 Sep 2015 07:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8158#comment-607166</guid>

					<description><![CDATA[[&#8230;] Tom Francis wrote a fantastic post about Metal Gear Solid V&#8217;s Failure Spectrum that you should absolutely read: http://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/ [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Tom Francis wrote a fantastic post about Metal Gear Solid V&#8217;s Failure Spectrum that you should absolutely read: <a href="http://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/" rel="ugc">http://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/</a> [&#8230;]</p>
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		<title>
		By: InHysterics		</title>
		<link>https://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/#comment-606890</link>

		<dc:creator><![CDATA[InHysterics]]></dc:creator>
		<pubDate>Sun, 20 Sep 2015 21:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8158#comment-606890</guid>

					<description><![CDATA[Just wanted to add in regards to the failure spectrum that a lot of players view simply having the guards alerted to you *at all* as a failure, and restart at the last checkpoint. It&#039;s very hard to die in MGSV, but it&#039;s not easy to complete the game in stealth either. It&#039;s easy to win, go through guns a blazing etc. At first I actually started to get bothered by the failure spectrum that you mentioned, because it felt like even a child could play the game ( And the probably could ) but then I changed my style of play up a bit, and stopped accepting having the guards alerted to my presence. I kill people for sure, but I evacuate most of my enemies and rarely ever get seen now. It&#039;s harder and can be frustrating at times but ya it&#039;s all about how you choose to play.]]></description>
			<content:encoded><![CDATA[<p>Just wanted to add in regards to the failure spectrum that a lot of players view simply having the guards alerted to you *at all* as a failure, and restart at the last checkpoint. It&#8217;s very hard to die in MGSV, but it&#8217;s not easy to complete the game in stealth either. It&#8217;s easy to win, go through guns a blazing etc. At first I actually started to get bothered by the failure spectrum that you mentioned, because it felt like even a child could play the game ( And the probably could ) but then I changed my style of play up a bit, and stopped accepting having the guards alerted to my presence. I kill people for sure, but I evacuate most of my enemies and rarely ever get seen now. It&#8217;s harder and can be frustrating at times but ya it&#8217;s all about how you choose to play.</p>
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		<title>
		By: serendipity		</title>
		<link>https://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/#comment-606667</link>

		<dc:creator><![CDATA[serendipity]]></dc:creator>
		<pubDate>Sat, 19 Sep 2015 18:12:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8158#comment-606667</guid>

					<description><![CDATA[This is a common feature of all MGS games, that grew over time.

The versatility and improvisation that the predictable AI provides is unmatched in any other stealth game series.

This is just one of many reasons why MGS is so revered among so many people including myself :)

Glad to see that PC gamers are also getting to enjoy this great series again after missing a few games in a row (MGS3, MGS4, MGS Portable Ops, MGS Peace Walker).

Though the story and presentation leaves so much to be desired, it is also the best playing and most customizable MGS game ever made, for better or worse.]]></description>
			<content:encoded><![CDATA[<p>This is a common feature of all MGS games, that grew over time.</p>
<p>The versatility and improvisation that the predictable AI provides is unmatched in any other stealth game series.</p>
<p>This is just one of many reasons why MGS is so revered among so many people including myself :)</p>
<p>Glad to see that PC gamers are also getting to enjoy this great series again after missing a few games in a row (MGS3, MGS4, MGS Portable Ops, MGS Peace Walker).</p>
<p>Though the story and presentation leaves so much to be desired, it is also the best playing and most customizable MGS game ever made, for better or worse.</p>
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		<title>
		By: Dan		</title>
		<link>https://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/#comment-606289</link>

		<dc:creator><![CDATA[Dan]]></dc:creator>
		<pubDate>Wed, 16 Sep 2015 01:32:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8158#comment-606289</guid>

					<description><![CDATA[I like the concept of a failure spectrum.

How do you think Gunpoints failure spectrum holds and up ? Do you think, if you were making it again now, there might something you&#039;d do to try and widen the failure state? (Not that I thought it had a narrow failure state - if anything the opposite!)]]></description>
			<content:encoded><![CDATA[<p>I like the concept of a failure spectrum.</p>
<p>How do you think Gunpoints failure spectrum holds and up ? Do you think, if you were making it again now, there might something you&#8217;d do to try and widen the failure state? (Not that I thought it had a narrow failure state &#8211; if anything the opposite!)</p>
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		<title>
		By: Shaun Cheah		</title>
		<link>https://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/#comment-606151</link>

		<dc:creator><![CDATA[Shaun Cheah]]></dc:creator>
		<pubDate>Sun, 13 Sep 2015 23:32:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8158#comment-606151</guid>

					<description><![CDATA[I wasn&#039;t going to buy this game before I watched your videos and read your write-ups, but I am now. The same thing happened with Black Flag.

I realize now that this is probably why people used to pay you to review games for their magazine. Good call.]]></description>
			<content:encoded><![CDATA[<p>I wasn&#8217;t going to buy this game before I watched your videos and read your write-ups, but I am now. The same thing happened with Black Flag.</p>
<p>I realize now that this is probably why people used to pay you to review games for their magazine. Good call.</p>
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