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	Comments on: One Problem With Open Game Development	</title>
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	<link>https://www.pentadact.com/2015-08-13-one-problem-with-open-game-development/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
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		<title>
		By: icuurd12b42		</title>
		<link>https://www.pentadact.com/2015-08-13-one-problem-with-open-game-development/#comment-606896</link>

		<dc:creator><![CDATA[icuurd12b42]]></dc:creator>
		<pubDate>Sun, 20 Sep 2015 22:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8096#comment-606896</guid>

					<description><![CDATA[Heat Signature is starting to look pretty sweet.]]></description>
			<content:encoded><![CDATA[<p>Heat Signature is starting to look pretty sweet.</p>
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		<title>
		By: TooNu		</title>
		<link>https://www.pentadact.com/2015-08-13-one-problem-with-open-game-development/#comment-606829</link>

		<dc:creator><![CDATA[TooNu]]></dc:creator>
		<pubDate>Sun, 20 Sep 2015 12:43:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8096#comment-606829</guid>

					<description><![CDATA[Oh goodness, now I don&#039;t know what I said about the testing :/ this is a really great post Tom, it must be emotionally draining of course and I appreciate how open you have been about your development time.

Feedback is great, but it sucks also for the reasons you&#039;ve written. Hopefully the process will be worth it and you can look back and believe it was all worth it (despite how negative you felt at times).

Good luck anyway Tom :) I will buy Heat signature on day 1 anyway :)]]></description>
			<content:encoded><![CDATA[<p>Oh goodness, now I don&#8217;t know what I said about the testing :/ this is a really great post Tom, it must be emotionally draining of course and I appreciate how open you have been about your development time.</p>
<p>Feedback is great, but it sucks also for the reasons you&#8217;ve written. Hopefully the process will be worth it and you can look back and believe it was all worth it (despite how negative you felt at times).</p>
<p>Good luck anyway Tom :) I will buy Heat signature on day 1 anyway :)</p>
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		<title>
		By: Diego		</title>
		<link>https://www.pentadact.com/2015-08-13-one-problem-with-open-game-development/#comment-604375</link>

		<dc:creator><![CDATA[Diego]]></dc:creator>
		<pubDate>Sun, 16 Aug 2015 17:04:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8096#comment-604375</guid>

					<description><![CDATA[This is a great post but you could have improved it with examples where this happened, this way the reader won&#039;t be confused as to whether he was one who gave unwanted criticism. :P 

This was a joke. I hate making this disclaimer, but I&#039;m on the internet for long enough to appreciate its importance.

Seriously now, I understand your point. And I never thought about that before.]]></description>
			<content:encoded><![CDATA[<p>This is a great post but you could have improved it with examples where this happened, this way the reader won&#8217;t be confused as to whether he was one who gave unwanted criticism. :P </p>
<p>This was a joke. I hate making this disclaimer, but I&#8217;m on the internet for long enough to appreciate its importance.</p>
<p>Seriously now, I understand your point. And I never thought about that before.</p>
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		<title>
		By: Austin Moore		</title>
		<link>https://www.pentadact.com/2015-08-13-one-problem-with-open-game-development/#comment-604313</link>

		<dc:creator><![CDATA[Austin Moore]]></dc:creator>
		<pubDate>Sat, 15 Aug 2015 15:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8096#comment-604313</guid>

					<description><![CDATA[I can understand what you mean and i think this counts for everything , i remember an essay i spent an few days on and was so proud of it i freaked out when handing it in because i did not want to see the mistakes.

If you don&#039;t want to be showing off every detail that&#039;s fine, i think its amazing you are doing any kind of open development

Keep it up Tom. :)]]></description>
			<content:encoded><![CDATA[<p>I can understand what you mean and i think this counts for everything , i remember an essay i spent an few days on and was so proud of it i freaked out when handing it in because i did not want to see the mistakes.</p>
<p>If you don&#8217;t want to be showing off every detail that&#8217;s fine, i think its amazing you are doing any kind of open development</p>
<p>Keep it up Tom. :)</p>
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		<title>
		By: tinyangrycrab		</title>
		<link>https://www.pentadact.com/2015-08-13-one-problem-with-open-game-development/#comment-604237</link>

		<dc:creator><![CDATA[tinyangrycrab]]></dc:creator>
		<pubDate>Fri, 14 Aug 2015 16:34:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8096#comment-604237</guid>

					<description><![CDATA[You are a bro. Do not fret and accept your broitude. Good work bro!]]></description>
			<content:encoded><![CDATA[<p>You are a bro. Do not fret and accept your broitude. Good work bro!</p>
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		<title>
		By: James Thompson		</title>
		<link>https://www.pentadact.com/2015-08-13-one-problem-with-open-game-development/#comment-604232</link>

		<dc:creator><![CDATA[James Thompson]]></dc:creator>
		<pubDate>Fri, 14 Aug 2015 15:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8096#comment-604232</guid>

					<description><![CDATA[I can totally empathise with this. When you get to a point where you feel really happy with something you have worked hard on, then getting even totally valid criticism is really dispiriting.]]></description>
			<content:encoded><![CDATA[<p>I can totally empathise with this. When you get to a point where you feel really happy with something you have worked hard on, then getting even totally valid criticism is really dispiriting.</p>
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		<title>
		By: StevenM		</title>
		<link>https://www.pentadact.com/2015-08-13-one-problem-with-open-game-development/#comment-604175</link>

		<dc:creator><![CDATA[StevenM]]></dc:creator>
		<pubDate>Fri, 14 Aug 2015 00:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8096#comment-604175</guid>

					<description><![CDATA[I feel a similar sense of misery but for a different reason. I generally produce my work and shop it around for the explicit purpose of people giving suggestions and critique. The misery comes when a fix seems so obvious I wonder how, through hours of toil, I overlooked it completely. So I go &quot;I finished it!&quot; to &quot;How did I miss that?!&quot; to &quot;Well I know what to fix now&quot;.

The general solution for this scenario, I&#039;ve found, is the old standby of simply waiting until the next day and reviewing the work with a fresh perspective. Often I revise the piece again before shopping it around. Sometimes people still find obvious errors - and that&#039;s fine, too. It means I have a plan of action.]]></description>
			<content:encoded><![CDATA[<p>I feel a similar sense of misery but for a different reason. I generally produce my work and shop it around for the explicit purpose of people giving suggestions and critique. The misery comes when a fix seems so obvious I wonder how, through hours of toil, I overlooked it completely. So I go &#8220;I finished it!&#8221; to &#8220;How did I miss that?!&#8221; to &#8220;Well I know what to fix now&#8221;.</p>
<p>The general solution for this scenario, I&#8217;ve found, is the old standby of simply waiting until the next day and reviewing the work with a fresh perspective. Often I revise the piece again before shopping it around. Sometimes people still find obvious errors &#8211; and that&#8217;s fine, too. It means I have a plan of action.</p>
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		<title>
		By: Shaun Cheah		</title>
		<link>https://www.pentadact.com/2015-08-13-one-problem-with-open-game-development/#comment-604168</link>

		<dc:creator><![CDATA[Shaun Cheah]]></dc:creator>
		<pubDate>Thu, 13 Aug 2015 21:41:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8096#comment-604168</guid>

					<description><![CDATA[Ah snap, I&#039;m probably guilty of this. I see something I like and I think I have an idea of how it could be better and I just say so without thinking of the effect that criticism will have on the thing&#039;s creator. It&#039;s something I should work on, I think.

But yeah, I can see how this is a good thing. I&#039;ve heard a lot of advice to just never read comments ever because they tend to be terrible all the time, but that advice predates the rise of the upvote/downvote system which allowed comments sections to kinda manage themselves. This is a good middle ground, I think.]]></description>
			<content:encoded><![CDATA[<p>Ah snap, I&#8217;m probably guilty of this. I see something I like and I think I have an idea of how it could be better and I just say so without thinking of the effect that criticism will have on the thing&#8217;s creator. It&#8217;s something I should work on, I think.</p>
<p>But yeah, I can see how this is a good thing. I&#8217;ve heard a lot of advice to just never read comments ever because they tend to be terrible all the time, but that advice predates the rise of the upvote/downvote system which allowed comments sections to kinda manage themselves. This is a good middle ground, I think.</p>
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		<title>
		By: Marc Forrester		</title>
		<link>https://www.pentadact.com/2015-08-13-one-problem-with-open-game-development/#comment-604167</link>

		<dc:creator><![CDATA[Marc Forrester]]></dc:creator>
		<pubDate>Thu, 13 Aug 2015 21:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=8096#comment-604167</guid>

					<description><![CDATA[Sounds a lot like Heat Signature is close to release from here :D]]></description>
			<content:encoded><![CDATA[<p>Sounds a lot like Heat Signature is close to release from here :D</p>
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