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	Comments on: What Works And Why: Invisible Inc	</title>
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	<link>https://www.pentadact.com/2014-12-29-what-works-and-why-invisible-inc/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
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		<title>
		By: Magnificentophat		</title>
		<link>https://www.pentadact.com/2014-12-29-what-works-and-why-invisible-inc/#comment-610404</link>

		<dc:creator><![CDATA[Magnificentophat]]></dc:creator>
		<pubDate>Thu, 19 Nov 2015 21:29:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7755#comment-610404</guid>

					<description><![CDATA[I think he explained it in one of his GHGC devlogs.
I, too, regret this already.]]></description>
			<content:encoded><![CDATA[<p>I think he explained it in one of his GHGC devlogs.<br />
I, too, regret this already.</p>
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		<title>
		By: Michael		</title>
		<link>https://www.pentadact.com/2014-12-29-what-works-and-why-invisible-inc/#comment-610381</link>

		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Thu, 19 Nov 2015 12:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7755#comment-610381</guid>

					<description><![CDATA[Game looks great Tom. Been going through 3 of those 20 something tutorials you made this year. Decided to restart due to me screwing it up with other code. 

Have you made any videos about why you decided to go from Unity to Gamemaker?]]></description>
			<content:encoded><![CDATA[<p>Game looks great Tom. Been going through 3 of those 20 something tutorials you made this year. Decided to restart due to me screwing it up with other code. </p>
<p>Have you made any videos about why you decided to go from Unity to Gamemaker?</p>
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		<title>
		By: Metal Gear Solid&#039;s failure spectrum &#8212; ????? ?? ????		</title>
		<link>https://www.pentadact.com/2014-12-29-what-works-and-why-invisible-inc/#comment-606754</link>

		<dc:creator><![CDATA[Metal Gear Solid&#039;s failure spectrum &#8212; ????? ?? ????]]></dc:creator>
		<pubDate>Sun, 20 Sep 2015 04:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7755#comment-606754</guid>

					<description><![CDATA[[&#8230;] Listing it like that makes it sound absurd, but I really think this is one of the main reasons I and so many people end up having such a great time. Moving to these messier states creates stories of panic and improvisation, instead of frustrating game-overs. It’s the same reason it works in Invisible Inc [the following is a quote from&#160;Tom&#8217;s Invisible Inc. piece]: [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Listing it like that makes it sound absurd, but I really think this is one of the main reasons I and so many people end up having such a great time. Moving to these messier states creates stories of panic and improvisation, instead of frustrating game-overs. It’s the same reason it works in Invisible Inc [the following is a quote from&nbsp;Tom&#8217;s Invisible Inc. piece]: [&#8230;]</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2014-12-29-what-works-and-why-invisible-inc/#comment-606715</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 19 Sep 2015 23:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7755#comment-606715</guid>

					<description><![CDATA[utijjj]]></description>
			<content:encoded><![CDATA[<p>utijjj</p>
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		<title>
		By: Things About Metal Gear Solid V (Spoiler-Free) - a post on Tom Francis' blog		</title>
		<link>https://www.pentadact.com/2014-12-29-what-works-and-why-invisible-inc/#comment-606121</link>

		<dc:creator><![CDATA[Things About Metal Gear Solid V (Spoiler-Free) - a post on Tom Francis' blog]]></dc:creator>
		<pubDate>Sun, 13 Sep 2015 14:13:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7755#comment-606121</guid>

					<description><![CDATA[[&#8230;] What Works And Why: Invisible Inc [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] What Works And Why: Invisible Inc [&#8230;]</p>
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		<title>
		By: Martin E		</title>
		<link>https://www.pentadact.com/2014-12-29-what-works-and-why-invisible-inc/#comment-581472</link>

		<dc:creator><![CDATA[Martin E]]></dc:creator>
		<pubDate>Tue, 30 Dec 2014 07:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7755#comment-581472</guid>

					<description><![CDATA[Tom: Thanks for the reply.]]></description>
			<content:encoded><![CDATA[<p>Tom: Thanks for the reply.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2014-12-29-what-works-and-why-invisible-inc/#comment-581411</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 29 Dec 2014 17:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7755#comment-581411</guid>

					<description><![CDATA[Skeed: I didn&#039;t know that, that&#039;s cool!

Martin: I&#039;ve done that in the past, but the game never explicitly says what they&#039;re worth, and it seems to be nothing or next to nothing. I&#039;d do it if I wasn&#039;t urgently saving up for other character upgrades to be able to use my new toys.]]></description>
			<content:encoded><![CDATA[<p>Skeed: I didn&#8217;t know that, that&#8217;s cool!</p>
<p>Martin: I&#8217;ve done that in the past, but the game never explicitly says what they&#8217;re worth, and it seems to be nothing or next to nothing. I&#8217;d do it if I wasn&#8217;t urgently saving up for other character upgrades to be able to use my new toys.</p>
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		<title>
		By: Martin E		</title>
		<link>https://www.pentadact.com/2014-12-29-what-works-and-why-invisible-inc/#comment-581397</link>

		<dc:creator><![CDATA[Martin E]]></dc:creator>
		<pubDate>Mon, 29 Dec 2014 15:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7755#comment-581397</guid>

					<description><![CDATA[I&#039;ve now watched the video of the playthrough and have one question.

At the end, couldn&#039;t you&#039;ve just upgraded Deckards inventory for $300 in order to grab the Corporate Intel and then sold that Intel to cover the costs for the inventory upgrade?]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve now watched the video of the playthrough and have one question.</p>
<p>At the end, couldn&#8217;t you&#8217;ve just upgraded Deckards inventory for $300 in order to grab the Corporate Intel and then sold that Intel to cover the costs for the inventory upgrade?</p>
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		<title>
		By: Skeed		</title>
		<link>https://www.pentadact.com/2014-12-29-what-works-and-why-invisible-inc/#comment-581392</link>

		<dc:creator><![CDATA[Skeed]]></dc:creator>
		<pubDate>Mon, 29 Dec 2014 15:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7755#comment-581392</guid>

					<description><![CDATA[As I didn&#039;t see you mention it at &quot;Failure Spectrum/Evasion&quot; part, you didn&#039;t know that injured agent can be saved via dragging him/her in elevator? (or forget to mention that)]]></description>
			<content:encoded><![CDATA[<p>As I didn&#8217;t see you mention it at &#8220;Failure Spectrum/Evasion&#8221; part, you didn&#8217;t know that injured agent can be saved via dragging him/her in elevator? (or forget to mention that)</p>
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		<title>
		By: Sly		</title>
		<link>https://www.pentadact.com/2014-12-29-what-works-and-why-invisible-inc/#comment-581380</link>

		<dc:creator><![CDATA[Sly]]></dc:creator>
		<pubDate>Mon, 29 Dec 2014 14:23:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7755#comment-581380</guid>

					<description><![CDATA[I can confirm that even now the game is loads of fun (and highly functional), plus its on sale! Also the &#039;Abort Mission&#039; button now includes a warning about what it does.]]></description>
			<content:encoded><![CDATA[<p>I can confirm that even now the game is loads of fun (and highly functional), plus its on sale! Also the &#8216;Abort Mission&#8217; button now includes a warning about what it does.</p>
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		<title>
		By: Martin E		</title>
		<link>https://www.pentadact.com/2014-12-29-what-works-and-why-invisible-inc/#comment-581377</link>

		<dc:creator><![CDATA[Martin E]]></dc:creator>
		<pubDate>Mon, 29 Dec 2014 13:33:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7755#comment-581377</guid>

					<description><![CDATA[Based on your tweets I got the impresison that you are/was quite enthused by this game.

If the shitting shit hadn&#039;t happened, would you&#039;ve kept on playing?]]></description>
			<content:encoded><![CDATA[<p>Based on your tweets I got the impresison that you are/was quite enthused by this game.</p>
<p>If the shitting shit hadn&#8217;t happened, would you&#8217;ve kept on playing?</p>
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