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	<title>
	Comments on: What I&#8217;m Working On And What I&#8217;ve Done	</title>
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	<link>https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
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		<title>
		By: Donny		</title>
		<link>https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done/#comment-623230</link>

		<dc:creator><![CDATA[Donny]]></dc:creator>
		<pubDate>Thu, 03 Nov 2016 09:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7379#comment-623230</guid>

					<description><![CDATA[Dude. Max respec&#039; for your youtube guide to making a game for n00bs. It killed that secret n00b part of me, deep inside my gamer soul that existed only because I had never made my own game. For that I am eternally grateful. And so are thousands of other people you helped out bro. Top effort. You be the salt of the earth mate :)]]></description>
			<content:encoded><![CDATA[<p>Dude. Max respec&#8217; for your youtube guide to making a game for n00bs. It killed that secret n00b part of me, deep inside my gamer soul that existed only because I had never made my own game. For that I am eternally grateful. And so are thousands of other people you helped out bro. Top effort. You be the salt of the earth mate :)</p>
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		<title>
		By: Turbanator		</title>
		<link>https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done/#comment-613249</link>

		<dc:creator><![CDATA[Turbanator]]></dc:creator>
		<pubDate>Wed, 23 Mar 2016 21:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7379#comment-613249</guid>

					<description><![CDATA[as all the ships in heat sig are square shaped and boxy, wouldn&#039;t it be cool if you could fit them together? You could make some sort of mothership or have really cool, really big battles. Though, now I think about it, I have no idea how you would do that.]]></description>
			<content:encoded><![CDATA[<p>as all the ships in heat sig are square shaped and boxy, wouldn&#8217;t it be cool if you could fit them together? You could make some sort of mothership or have really cool, really big battles. Though, now I think about it, I have no idea how you would do that.</p>
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		<item>
		<title>
		By: Jonathon		</title>
		<link>https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done/#comment-611261</link>

		<dc:creator><![CDATA[Jonathon]]></dc:creator>
		<pubDate>Sun, 13 Dec 2015 23:45:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7379#comment-611261</guid>

					<description><![CDATA[I love you jake!]]></description>
			<content:encoded><![CDATA[<p>I love you jake!</p>
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		<title>
		By: Joshua Garrity		</title>
		<link>https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done/#comment-608548</link>

		<dc:creator><![CDATA[Joshua Garrity]]></dc:creator>
		<pubDate>Tue, 13 Oct 2015 15:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7379#comment-608548</guid>

					<description><![CDATA[Hello Tom Francis,

My name is Joshua Garrity and I’m the digital content manager at Sold Out. I’m contacting you because I really like Heat Signature, and I wanted to have a chat to you about what my team could offer yours. Here at Sold Out we’re interested in partnering up with and supporting smaller game development studios, who need help with publishing and marketing on digital platforms, in exchange for a 70/30 split of the profits in the developer’s favour. You keep the majority of the profits, you keep your I.P. rights, and we take the hit if the game doesn’t make enough money to recoup our costs. You don’t lose anything partnering up with us, and you stand to gain a lot from our extensive experience. Put simply, we want to handle all the boring stuff, so that you can focus on making a really great game.

If this sounds like something you might potentially be interested in, let me know.
Regards  

Joshua Garrity]]></description>
			<content:encoded><![CDATA[<p>Hello Tom Francis,</p>
<p>My name is Joshua Garrity and I’m the digital content manager at Sold Out. I’m contacting you because I really like Heat Signature, and I wanted to have a chat to you about what my team could offer yours. Here at Sold Out we’re interested in partnering up with and supporting smaller game development studios, who need help with publishing and marketing on digital platforms, in exchange for a 70/30 split of the profits in the developer’s favour. You keep the majority of the profits, you keep your I.P. rights, and we take the hit if the game doesn’t make enough money to recoup our costs. You don’t lose anything partnering up with us, and you stand to gain a lot from our extensive experience. Put simply, we want to handle all the boring stuff, so that you can focus on making a really great game.</p>
<p>If this sounds like something you might potentially be interested in, let me know.<br />
Regards  </p>
<p>Joshua Garrity</p>
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		<item>
		<title>
		By: Joshua Garrity		</title>
		<link>https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done/#comment-608547</link>

		<dc:creator><![CDATA[Joshua Garrity]]></dc:creator>
		<pubDate>Tue, 13 Oct 2015 15:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7379#comment-608547</guid>

					<description><![CDATA[Hello Tom Francis,

My name is Joshua Garrity and I’m the digital content manager at Sold Out. I’m contacting you because I really like Heat Signature, and I wanted to have a chat to you about what my team could offer yours. Here at Sold Out we’re interested in partnering up with and supporting smaller game development studios, who need help with publishing and marketing on digital platforms, in exchange for a 70/30 split of the profits in the developer’s favour. You keep the majority of the profits, you keep your I.P. rights, and we take the hit if the game doesn’t make enough money to recoup our costs. You don’t lose anything partnering up with us, and you stand to gain a lot from our extensive experience. Put simply, we want to handle all the boring stuff, so that you can focus on making a really great game.

If this sounds like something you might potentially be interested in, let me know.

Regards  

Joshua Garrity]]></description>
			<content:encoded><![CDATA[<p>Hello Tom Francis,</p>
<p>My name is Joshua Garrity and I’m the digital content manager at Sold Out. I’m contacting you because I really like Heat Signature, and I wanted to have a chat to you about what my team could offer yours. Here at Sold Out we’re interested in partnering up with and supporting smaller game development studios, who need help with publishing and marketing on digital platforms, in exchange for a 70/30 split of the profits in the developer’s favour. You keep the majority of the profits, you keep your I.P. rights, and we take the hit if the game doesn’t make enough money to recoup our costs. You don’t lose anything partnering up with us, and you stand to gain a lot from our extensive experience. Put simply, we want to handle all the boring stuff, so that you can focus on making a really great game.</p>
<p>If this sounds like something you might potentially be interested in, let me know.</p>
<p>Regards  </p>
<p>Joshua Garrity</p>
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		<title>
		By: Joe		</title>
		<link>https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done/#comment-604097</link>

		<dc:creator><![CDATA[Joe]]></dc:creator>
		<pubDate>Wed, 12 Aug 2015 22:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7379#comment-604097</guid>

					<description><![CDATA[It&#039;s really great to see Heat Signature coming together, I read this web comic just now ( http://poorlydrawnlines.com/comic/very-realistic-game/ ) and the last panel immediately reminded me of you and your comments on watching people play your games : )]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s really great to see Heat Signature coming together, I read this web comic just now ( <a href="http://poorlydrawnlines.com/comic/very-realistic-game/" rel="nofollow ugc">http://poorlydrawnlines.com/comic/very-realistic-game/</a> ) and the last panel immediately reminded me of you and your comments on watching people play your games : )</p>
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		<title>
		By: Kyle Coger		</title>
		<link>https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done/#comment-603610</link>

		<dc:creator><![CDATA[Kyle Coger]]></dc:creator>
		<pubDate>Thu, 06 Aug 2015 13:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7379#comment-603610</guid>

					<description><![CDATA[Tom!,
     I would like to work with you in the future. I just stumbled on you today while researching game jams. I like the content you are creating. 

I am 24 years old from PA. I think you should look at Blue Manchu and Matt Makes Games. I am sure I sound crazy or am talking about things you hear from others... but I sometimes get these spur of the moment rants when I see really talented people doing the things I wake up in the middle of the night thinking about. I will be following your progress. Take care and please continue with your passion.]]></description>
			<content:encoded><![CDATA[<p>Tom!,<br />
     I would like to work with you in the future. I just stumbled on you today while researching game jams. I like the content you are creating. </p>
<p>I am 24 years old from PA. I think you should look at Blue Manchu and Matt Makes Games. I am sure I sound crazy or am talking about things you hear from others&#8230; but I sometimes get these spur of the moment rants when I see really talented people doing the things I wake up in the middle of the night thinking about. I will be following your progress. Take care and please continue with your passion.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Cale Anderson		</title>
		<link>https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done/#comment-603418</link>

		<dc:creator><![CDATA[Cale Anderson]]></dc:creator>
		<pubDate>Tue, 04 Aug 2015 16:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7379#comment-603418</guid>

					<description><![CDATA[Hey dude im working on a game called super cave boy in game maker studio could you make a fourm post or something about it so it gets some recognition ? many thanks]]></description>
			<content:encoded><![CDATA[<p>Hey dude im working on a game called super cave boy in game maker studio could you make a fourm post or something about it so it gets some recognition ? many thanks</p>
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		<title>
		By: Brendan McCullough		</title>
		<link>https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done/#comment-602645</link>

		<dc:creator><![CDATA[Brendan McCullough]]></dc:creator>
		<pubDate>Sun, 26 Jul 2015 23:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7379#comment-602645</guid>

					<description><![CDATA[Hey Tom,

My name is Brendan McCullough and I am one of the hosts of a video game, tech, general nerd things podcast Almost Better Than Silence (http://almostbetterthansilence.com/). I was wondering if you would be interested in coming on the show to talk about the development process, the state of video games, or anything at all. If anything else I&#039;d love to discuss Gunpoint and find out more about Heat Signature. We&#039;re based out of Philadelphia so the interview would be done over Skype, but if you want to reach me you can at ABTSbrendan@gamil.com. Thanks for your time and I look forward to hearing back from you.

I regret nothing!

-Brendan McCullough]]></description>
			<content:encoded><![CDATA[<p>Hey Tom,</p>
<p>My name is Brendan McCullough and I am one of the hosts of a video game, tech, general nerd things podcast Almost Better Than Silence (<a href="http://almostbetterthansilence.com/" rel="nofollow ugc">http://almostbetterthansilence.com/</a>). I was wondering if you would be interested in coming on the show to talk about the development process, the state of video games, or anything at all. If anything else I&#8217;d love to discuss Gunpoint and find out more about Heat Signature. We&#8217;re based out of Philadelphia so the interview would be done over Skype, but if you want to reach me you can at <a href="mailto:ABTSbrendan@gamil.com">ABTSbrendan@gamil.com</a>. Thanks for your time and I look forward to hearing back from you.</p>
<p>I regret nothing!</p>
<p>-Brendan McCullough</p>
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		<title>
		By: Romulex		</title>
		<link>https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done/#comment-600355</link>

		<dc:creator><![CDATA[Romulex]]></dc:creator>
		<pubDate>Wed, 24 Jun 2015 11:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7379#comment-600355</guid>

					<description><![CDATA[I came to this website because I was interested in what other projects you had been working on other than Floating Point. I have been recently playing it on steam and its a great simple game. I was wondering if Floating Point is possible to come in just a regular download of your website or something.I just think its easier for those who dont have steam and want to get the game can simply come here and get it.]]></description>
			<content:encoded><![CDATA[<p>I came to this website because I was interested in what other projects you had been working on other than Floating Point. I have been recently playing it on steam and its a great simple game. I was wondering if Floating Point is possible to come in just a regular download of your website or something.I just think its easier for those who dont have steam and want to get the game can simply come here and get it.</p>
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		<title>
		By: Brigid Choi		</title>
		<link>https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done/#comment-586431</link>

		<dc:creator><![CDATA[Brigid Choi]]></dc:creator>
		<pubDate>Fri, 30 Jan 2015 20:23:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7379#comment-586431</guid>

					<description><![CDATA[Hi, Pentadact,

My name is Brigid Choi, and I’d like to write music for you and your next game(s). I’m graduating in May from Emory University with a major in English and a minor in Music. So far, I’ve worked on a game called “Box” on Kongregate (http://www.kongregate.com/games/Casiogre/box). You can also hear my demos on my portfolio (https://brigidchoi.bandcamp.com/releases). I write a number of different styles, and I’m sure I can write a genre that you want that I haven’t covered in my portfolio. I’m also a Music Editor at RPGFan.

I grew up on music and video games. Through elementary and middle school, I played violin and The Legend of Zelda: Ocarina of Time. In high school, I moved onto rock instruments (vocals, guitar, bass, drums) and Rock Band.  At Emory, I took theory and composition classes and started writing music of my own while playing Super Smash Bros. Combining my two biggest passions by writing music for video games is my dream job. 

I played Floating Point during the 2013 Christmas Steam Sale. Although it looked simple, it was actually surprisingly difficult. I’m not the greatest at physics, so it was hard for me to know when to push and how hard to push. I was also impressed with the music—especially how it sounded muffled when the ball dropped “under water”. I would love to be a part of this team! 

If you think I would be a good asset to your team, or if you have any questions, please don’t hesitate to email me at bjwchoi@gmail.com. Thank you for this opportunity, and I look forward to speaking with you soon!

Brigid]]></description>
			<content:encoded><![CDATA[<p>Hi, Pentadact,</p>
<p>My name is Brigid Choi, and I’d like to write music for you and your next game(s). I’m graduating in May from Emory University with a major in English and a minor in Music. So far, I’ve worked on a game called “Box” on Kongregate (<a href="http://www.kongregate.com/games/Casiogre/box" rel="nofollow ugc">http://www.kongregate.com/games/Casiogre/box</a>). You can also hear my demos on my portfolio (<a href="https://brigidchoi.bandcamp.com/releases" rel="nofollow ugc">https://brigidchoi.bandcamp.com/releases</a>). I write a number of different styles, and I’m sure I can write a genre that you want that I haven’t covered in my portfolio. I’m also a Music Editor at RPGFan.</p>
<p>I grew up on music and video games. Through elementary and middle school, I played violin and The Legend of Zelda: Ocarina of Time. In high school, I moved onto rock instruments (vocals, guitar, bass, drums) and Rock Band.  At Emory, I took theory and composition classes and started writing music of my own while playing Super Smash Bros. Combining my two biggest passions by writing music for video games is my dream job. </p>
<p>I played Floating Point during the 2013 Christmas Steam Sale. Although it looked simple, it was actually surprisingly difficult. I’m not the greatest at physics, so it was hard for me to know when to push and how hard to push. I was also impressed with the music—especially how it sounded muffled when the ball dropped “under water”. I would love to be a part of this team! </p>
<p>If you think I would be a good asset to your team, or if you have any questions, please don’t hesitate to email me at <a href="mailto:bjwchoi@gmail.com">bjwchoi@gmail.com</a>. Thank you for this opportunity, and I look forward to speaking with you soon!</p>
<p>Brigid</p>
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		<title>
		By: Harry		</title>
		<link>https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done/#comment-581998</link>

		<dc:creator><![CDATA[Harry]]></dc:creator>
		<pubDate>Fri, 02 Jan 2015 00:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7379#comment-581998</guid>

					<description><![CDATA[I LOVED Gunpoint. Everything about the game is perfect. I mean the music, combined with the amazing visuals, combined with the unique theme... it created the perfect game! I have only one complaint: it was a bit short! You should add more storyline or create a sequel. But, overall, I think it deserves 11/10!]]></description>
			<content:encoded><![CDATA[<p>I LOVED Gunpoint. Everything about the game is perfect. I mean the music, combined with the amazing visuals, combined with the unique theme&#8230; it created the perfect game! I have only one complaint: it was a bit short! You should add more storyline or create a sequel. But, overall, I think it deserves 11/10!</p>
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		<title>
		By: Heat Signature Playable At EGX And Fantastic Arcade - a post on the Heat Signature site		</title>
		<link>https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done/#comment-570225</link>

		<dc:creator><![CDATA[Heat Signature Playable At EGX And Fantastic Arcade - a post on the Heat Signature site]]></dc:creator>
		<pubDate>Fri, 07 Nov 2014 17:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7379#comment-570225</guid>

					<description><![CDATA[[&#8230;] Tom Francis [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Tom Francis [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: ConsoleTuner &#187; Close to 0% of Steam users own Gunpoint		</title>
		<link>https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done/#comment-557994</link>

		<dc:creator><![CDATA[ConsoleTuner &#187; Close to 0% of Steam users own Gunpoint]]></dc:creator>
		<pubDate>Tue, 09 Sep 2014 22:17:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7379#comment-557994</guid>

					<description><![CDATA[[&#8230;] And Francis is living in that 0%, freed up by Gunpoint&#8216;s success to work on all sorts of cool projects. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] And Francis is living in that 0%, freed up by Gunpoint&#8216;s success to work on all sorts of cool projects. [&#8230;]</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done/#comment-551666</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Mon, 11 Aug 2014 01:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7379#comment-551666</guid>

					<description><![CDATA[While we&#039;re on the editing period, I assume Jake and the Infinite Jerkbots and Through a Scanner Darkly fall below the threshold for this?]]></description>
			<content:encoded><![CDATA[<p>While we&#8217;re on the editing period, I assume Jake and the Infinite Jerkbots and Through a Scanner Darkly fall below the threshold for this?</p>
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		<title>
		By: gwathdring		</title>
		<link>https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done/#comment-551397</link>

		<dc:creator><![CDATA[gwathdring]]></dc:creator>
		<pubDate>Sat, 09 Aug 2014 19:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7379#comment-551397</guid>

					<description><![CDATA[Those anteaters are *adorable.*]]></description>
			<content:encoded><![CDATA[<p>Those anteaters are *adorable.*</p>
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