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	Comments on: Gunpoint Patch: New Engine, Steam Workshop, And More	</title>
	<atom:link href="https://www.pentadact.com/2014-06-17-gunpoint-patch-new-engine-steam-workshop-and-more/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.pentadact.com/2014-06-17-gunpoint-patch-new-engine-steam-workshop-and-more/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
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		<title>
		By: PK		</title>
		<link>https://www.pentadact.com/2014-06-17-gunpoint-patch-new-engine-steam-workshop-and-more/#comment-555004</link>

		<dc:creator><![CDATA[PK]]></dc:creator>
		<pubDate>Wed, 27 Aug 2014 08:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7178#comment-555004</guid>

					<description><![CDATA[Hi! I am starting work on my first game, and learning to use Game Maker Studio. As such, I&#039;m quite interested to know which engine you&#039;ve ported over to, and whether Game Maker Studio could have met those requirements in your opinion...

Kudos for the updates, and thanks for your time!]]></description>
			<content:encoded><![CDATA[<p>Hi! I am starting work on my first game, and learning to use Game Maker Studio. As such, I&#8217;m quite interested to know which engine you&#8217;ve ported over to, and whether Game Maker Studio could have met those requirements in your opinion&#8230;</p>
<p>Kudos for the updates, and thanks for your time!</p>
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		<title>
		By: Gunpoint Moves to a New Engine, Adds Steam Workshop, Celebrates With Huge Sale		</title>
		<link>https://www.pentadact.com/2014-06-17-gunpoint-patch-new-engine-steam-workshop-and-more/#comment-551799</link>

		<dc:creator><![CDATA[Gunpoint Moves to a New Engine, Adds Steam Workshop, Celebrates With Huge Sale]]></dc:creator>
		<pubDate>Mon, 11 Aug 2014 16:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7178#comment-551799</guid>

					<description><![CDATA[[&#8230;] (Source) [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] (Source) [&#8230;]</p>
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		<title>
		By: Brian		</title>
		<link>https://www.pentadact.com/2014-06-17-gunpoint-patch-new-engine-steam-workshop-and-more/#comment-539958</link>

		<dc:creator><![CDATA[Brian]]></dc:creator>
		<pubDate>Wed, 02 Jul 2014 05:10:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7178#comment-539958</guid>

					<description><![CDATA[FWIW, the old engine didn&#039;t run very well in Wine on OS X (framerate issues), but with the update it&#039;s flawless. If you can&#039;t wait for a proper OS X or Linux release, grab Wineskin or Play on Linux and start playing tonight.]]></description>
			<content:encoded><![CDATA[<p>FWIW, the old engine didn&#8217;t run very well in Wine on OS X (framerate issues), but with the update it&#8217;s flawless. If you can&#8217;t wait for a proper OS X or Linux release, grab Wineskin or Play on Linux and start playing tonight.</p>
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		<title>
		By: Kastuk		</title>
		<link>https://www.pentadact.com/2014-06-17-gunpoint-patch-new-engine-steam-workshop-and-more/#comment-535466</link>

		<dc:creator><![CDATA[Kastuk]]></dc:creator>
		<pubDate>Sat, 21 Jun 2014 14:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7178#comment-535466</guid>

					<description><![CDATA[So, this map created with PointEdit: Advanced level editor]]></description>
			<content:encoded><![CDATA[<p>So, this map created with PointEdit: Advanced level editor</p>
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		<title>
		By: icouldbeahero		</title>
		<link>https://www.pentadact.com/2014-06-17-gunpoint-patch-new-engine-steam-workshop-and-more/#comment-535111</link>

		<dc:creator><![CDATA[icouldbeahero]]></dc:creator>
		<pubDate>Fri, 20 Jun 2014 21:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7178#comment-535111</guid>

					<description><![CDATA[Hey, finally picked up Gunpoint - it&#039;s really good!

Should there be a scroll bar on the previous mission screen?  I&#039;m pretty sure there are some missions I can&#039;t get back to...

I&#039;ll post on Steam too when I can - currently can&#039;t get to it because of the sales...]]></description>
			<content:encoded><![CDATA[<p>Hey, finally picked up Gunpoint &#8211; it&#8217;s really good!</p>
<p>Should there be a scroll bar on the previous mission screen?  I&#8217;m pretty sure there are some missions I can&#8217;t get back to&#8230;</p>
<p>I&#8217;ll post on Steam too when I can &#8211; currently can&#8217;t get to it because of the sales&#8230;</p>
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		<title>
		By: viccuad		</title>
		<link>https://www.pentadact.com/2014-06-17-gunpoint-patch-new-engine-steam-workshop-and-more/#comment-533953</link>

		<dc:creator><![CDATA[viccuad]]></dc:creator>
		<pubDate>Wed, 18 Jun 2014 11:58:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7178#comment-533953</guid>

					<description><![CDATA[Glad to hear about the engine, and the Linux version :). Would buy the f$#k of it when on Linux!]]></description>
			<content:encoded><![CDATA[<p>Glad to hear about the engine, and the Linux version :). Would buy the f$#k of it when on Linux!</p>
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		<title>
		By: Joel		</title>
		<link>https://www.pentadact.com/2014-06-17-gunpoint-patch-new-engine-steam-workshop-and-more/#comment-533917</link>

		<dc:creator><![CDATA[Joel]]></dc:creator>
		<pubDate>Wed, 18 Jun 2014 10:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7178#comment-533917</guid>

					<description><![CDATA[Would I be right in assuming the engine switch is because of the game being ported to other ... devices? :-)]]></description>
			<content:encoded><![CDATA[<p>Would I be right in assuming the engine switch is because of the game being ported to other &#8230; devices? :-)</p>
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		<title>
		By: CdrJameson		</title>
		<link>https://www.pentadact.com/2014-06-17-gunpoint-patch-new-engine-steam-workshop-and-more/#comment-533633</link>

		<dc:creator><![CDATA[CdrJameson]]></dc:creator>
		<pubDate>Tue, 17 Jun 2014 19:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7178#comment-533633</guid>

					<description><![CDATA[...and does the new engine completely replace GameMaker, or is this the update to the latest GameMaker: Studio you were talking about the other day (month/year) ?

I&#039;m also curious about the level editor, as I found GameMaker&#039;s to be OK at first, but eventually painful either because I couldn&#039;t select objects because they overlapped, or because they had somehow got 0 size and become unfindable &#039;ghost&#039; objects. 

Fixed that by examining all the XML and deleting rogues by hand, all the while thinking &#039;maybe I should write my own editor.]]></description>
			<content:encoded><![CDATA[<p>&#8230;and does the new engine completely replace GameMaker, or is this the update to the latest GameMaker: Studio you were talking about the other day (month/year) ?</p>
<p>I&#8217;m also curious about the level editor, as I found GameMaker&#8217;s to be OK at first, but eventually painful either because I couldn&#8217;t select objects because they overlapped, or because they had somehow got 0 size and become unfindable &#8216;ghost&#8217; objects. </p>
<p>Fixed that by examining all the XML and deleting rogues by hand, all the while thinking &#8216;maybe I should write my own editor.</p>
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		<title>
		By: The Cheshire Cat		</title>
		<link>https://www.pentadact.com/2014-06-17-gunpoint-patch-new-engine-steam-workshop-and-more/#comment-533614</link>

		<dc:creator><![CDATA[The Cheshire Cat]]></dc:creator>
		<pubDate>Tue, 17 Jun 2014 18:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7178#comment-533614</guid>

					<description><![CDATA[Something I&#039;ve been wondering about Gunpoint since I&#039;ve started dabbling in Game Maker lately - when you made the game originally did you build your levels with the Game Maker interface, or put together a separate level editor and have the game import levels from some custom file format?]]></description>
			<content:encoded><![CDATA[<p>Something I&#8217;ve been wondering about Gunpoint since I&#8217;ve started dabbling in Game Maker lately &#8211; when you made the game originally did you build your levels with the Game Maker interface, or put together a separate level editor and have the game import levels from some custom file format?</p>
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