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	Comments on: The Randomised Tactical Elegance Of Hoplite	</title>
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	<link>https://www.pentadact.com/2014-03-29-the-randomised-tactical-elegance-of-hoplite/</link>
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		<title>
		By: Dan P		</title>
		<link>https://www.pentadact.com/2014-03-29-the-randomised-tactical-elegance-of-hoplite/#comment-536822</link>

		<dc:creator><![CDATA[Dan P]]></dc:creator>
		<pubDate>Tue, 24 Jun 2014 20:48:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6934#comment-536822</guid>

					<description><![CDATA[After reading about this here and giving it a spin I still play it on my way to and from work everyday, many of my friends are doing the same too, it&#039;s an absolutely brilliant game.]]></description>
			<content:encoded><![CDATA[<p>After reading about this here and giving it a spin I still play it on my way to and from work everyday, many of my friends are doing the same too, it&#8217;s an absolutely brilliant game.</p>
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		<title>
		By: John K		</title>
		<link>https://www.pentadact.com/2014-03-29-the-randomised-tactical-elegance-of-hoplite/#comment-512834</link>

		<dc:creator><![CDATA[John K]]></dc:creator>
		<pubDate>Tue, 06 May 2014 09:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6934#comment-512834</guid>

					<description><![CDATA[After depth 16 there are a few achievements which are actually interesting challenges - win taking no damage, win using no shrines, don&#039;t kill bombers/wizards, get to depth 27, etc. - that have been keeping my attention.]]></description>
			<content:encoded><![CDATA[<p>After depth 16 there are a few achievements which are actually interesting challenges &#8211; win taking no damage, win using no shrines, don&#8217;t kill bombers/wizards, get to depth 27, etc. &#8211; that have been keeping my attention.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2014-03-29-the-randomised-tactical-elegance-of-hoplite/#comment-512764</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Mon, 05 May 2014 05:13:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6934#comment-512764</guid>

					<description><![CDATA[Yeah, at that point you have to start caring about score which is rare for me. You could also intentionally turn it into a tragic tale of hubris, advancing ever on for the sheer glory of it - a thing I do sometimes to get around my indifference to any but a truly excellent points system.]]></description>
			<content:encoded><![CDATA[<p>Yeah, at that point you have to start caring about score which is rare for me. You could also intentionally turn it into a tragic tale of hubris, advancing ever on for the sheer glory of it &#8211; a thing I do sometimes to get around my indifference to any but a truly excellent points system.</p>
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		<title>
		By: Saul Alexander		</title>
		<link>https://www.pentadact.com/2014-03-29-the-randomised-tactical-elegance-of-hoplite/#comment-512754</link>

		<dc:creator><![CDATA[Saul Alexander]]></dc:creator>
		<pubDate>Mon, 05 May 2014 02:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6934#comment-512754</guid>

					<description><![CDATA[I got into this on a long car trip at Easter, where I was sitting in the back seat next to my sleeping baby daughter. I love these kinds of simple-yet-complex tactical mechanics, and I got a good few hours fun out of it.

My problem with it is that there is no goal beyond Depth 16. I reached Depth 16 on my very first try, and then got the fleece on something like my fourth. I was hoping for another mission at that point, but when there was nothing, I just couldn&#039;t bring myself to play it again. I rarely play phone games, and I rarely play endless games at all. This felt like it could have been an exception - if it had just given me another macguffin to pursue, I might have been hooked. But without a clear goal my motivation to continue just drained away, which was a shame.]]></description>
			<content:encoded><![CDATA[<p>I got into this on a long car trip at Easter, where I was sitting in the back seat next to my sleeping baby daughter. I love these kinds of simple-yet-complex tactical mechanics, and I got a good few hours fun out of it.</p>
<p>My problem with it is that there is no goal beyond Depth 16. I reached Depth 16 on my very first try, and then got the fleece on something like my fourth. I was hoping for another mission at that point, but when there was nothing, I just couldn&#8217;t bring myself to play it again. I rarely play phone games, and I rarely play endless games at all. This felt like it could have been an exception &#8211; if it had just given me another macguffin to pursue, I might have been hooked. But without a clear goal my motivation to continue just drained away, which was a shame.</p>
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		<title>
		By: Damon Smith		</title>
		<link>https://www.pentadact.com/2014-03-29-the-randomised-tactical-elegance-of-hoplite/#comment-512733</link>

		<dc:creator><![CDATA[Damon Smith]]></dc:creator>
		<pubDate>Sun, 04 May 2014 21:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6934#comment-512733</guid>

					<description><![CDATA[This game was near perfect for me. I don&#039;t understand why we don&#039;t see more of these games on IOS/Android. Any similar recommendations?]]></description>
			<content:encoded><![CDATA[<p>This game was near perfect for me. I don&#8217;t understand why we don&#8217;t see more of these games on IOS/Android. Any similar recommendations?</p>
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		<title>
		By: CdrJameson		</title>
		<link>https://www.pentadact.com/2014-03-29-the-randomised-tactical-elegance-of-hoplite/#comment-512337</link>

		<dc:creator><![CDATA[CdrJameson]]></dc:creator>
		<pubDate>Tue, 29 Apr 2014 12:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6934#comment-512337</guid>

					<description><![CDATA[This is great, but I&#039;m suffering a lot of fat finger deaths.
Possibly better on a tablet.]]></description>
			<content:encoded><![CDATA[<p>This is great, but I&#8217;m suffering a lot of fat finger deaths.<br />
Possibly better on a tablet.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2014-03-29-the-randomised-tactical-elegance-of-hoplite/#comment-510494</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 03 Apr 2014 10:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6934#comment-510494</guid>

					<description><![CDATA[May be cache my end rather than yours, I use a thing to reduce load on the database. Don&#039;t quite understand the phenomena produced, but anyhow I didn&#039;t see either comment on the live site, but found them in my moderation queue and approved them now.]]></description>
			<content:encoded><![CDATA[<p>May be cache my end rather than yours, I use a thing to reduce load on the database. Don&#8217;t quite understand the phenomena produced, but anyhow I didn&#8217;t see either comment on the live site, but found them in my moderation queue and approved them now.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2014-03-29-the-randomised-tactical-elegance-of-hoplite/#comment-510475</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Thu, 03 Apr 2014 03:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6934#comment-510475</guid>

					<description><![CDATA[Or not. The sequence of events when this occurs: Post comment. Posts appear. Check back - in this case on another machine that&#039;s never visited this site outside a private window, so it&#039;s not a cache issue - post both here and at BAFTA are gone. Post once more, both posts retroactively appear.

I thought it might be a matter of posts with links not closing, but when I posted here, &lt;i&gt;both&lt;/i&gt; showed up immediately. I guess it&#039;s showing, then binning, and then unbinning all posts for a given name either upon receipt of a definitively good comment or perhaps an overall quality rating rising above some threshold.]]></description>
			<content:encoded><![CDATA[<p>Or not. The sequence of events when this occurs: Post comment. Posts appear. Check back &#8211; in this case on another machine that&#8217;s never visited this site outside a private window, so it&#8217;s not a cache issue &#8211; post both here and at BAFTA are gone. Post once more, both posts retroactively appear.</p>
<p>I thought it might be a matter of posts with links not closing, but when I posted here, <i>both</i> showed up immediately. I guess it&#8217;s showing, then binning, and then unbinning all posts for a given name either upon receipt of a definitively good comment or perhaps an overall quality rating rising above some threshold.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2014-03-29-the-randomised-tactical-elegance-of-hoplite/#comment-510473</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Thu, 03 Apr 2014 03:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6934#comment-510473</guid>

					<description><![CDATA[Sigh, tried to link to things again. Request spam review here and on the BAFTA post, sorry.]]></description>
			<content:encoded><![CDATA[<p>Sigh, tried to link to things again. Request spam review here and on the BAFTA post, sorry.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2014-03-29-the-randomised-tactical-elegance-of-hoplite/#comment-510465</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Wed, 02 Apr 2014 23:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6934#comment-510465</guid>

					<description><![CDATA[I put Hoplite on my mom&#039;s tablet because she loves 86856527 as well. A couple days ago I learned that she&#039;d tried Hoplite but said it was too hard and didn&#039;t make any sense. This is an odd thing to hear from a person who broke through 86856527&#039;s barrier to entry! A bit of questioning established that she&#039;d been bashing her head against the scripting and mechanical restrictions of the tutorial, and a moment&#039;s thought reveals that no, she&#039;s probably never played a &lt;a href=&quot;http://www.pentadact.com/2013-01-06-how-mainstream-games-butchered-themselves-and-why-its-my-fault&quot; rel=&quot;nofollow&quot;&gt;tutorial&lt;/a&gt; before. Hmm!]]></description>
			<content:encoded><![CDATA[<p>I put Hoplite on my mom&#8217;s tablet because she loves 86856527 as well. A couple days ago I learned that she&#8217;d tried Hoplite but said it was too hard and didn&#8217;t make any sense. This is an odd thing to hear from a person who broke through 86856527&#8217;s barrier to entry! A bit of questioning established that she&#8217;d been bashing her head against the scripting and mechanical restrictions of the tutorial, and a moment&#8217;s thought reveals that no, she&#8217;s probably never played a <a href="http://www.pentadact.com/2013-01-06-how-mainstream-games-butchered-themselves-and-why-its-my-fault" rel="nofollow">tutorial</a> before. Hmm!</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2014-03-29-the-randomised-tactical-elegance-of-hoplite/#comment-510439</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Mon, 31 Mar 2014 23:50:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6934#comment-510439</guid>

					<description><![CDATA[Well, not historically! Most roguelikes and derivatives use squares. It gives freer movement and deadlier surrounding, not to mention that it&#039;s possible to render in ASCII and easy with rectangular raster sprites.

If you&#039;re trying things out (which you should, Hoplite&#039;s as good as everyone says) and you&#039;re on iOS, why not also give 868-HACK a spin? It&#039;s essentially a photographic negative of this - managing hordes of melee enemies at range and collecting resources from the terrain. Its unpolished, free jam game predecessor 86856527 remains one of my favourite quick solitaire fixes.]]></description>
			<content:encoded><![CDATA[<p>Well, not historically! Most roguelikes and derivatives use squares. It gives freer movement and deadlier surrounding, not to mention that it&#8217;s possible to render in ASCII and easy with rectangular raster sprites.</p>
<p>If you&#8217;re trying things out (which you should, Hoplite&#8217;s as good as everyone says) and you&#8217;re on iOS, why not also give 868-HACK a spin? It&#8217;s essentially a photographic negative of this &#8211; managing hordes of melee enemies at range and collecting resources from the terrain. Its unpolished, free jam game predecessor 86856527 remains one of my favourite quick solitaire fixes.</p>
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		<title>
		By: Jussi Lepistö		</title>
		<link>https://www.pentadact.com/2014-03-29-the-randomised-tactical-elegance-of-hoplite/#comment-510437</link>

		<dc:creator><![CDATA[Jussi Lepistö]]></dc:creator>
		<pubDate>Mon, 31 Mar 2014 21:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6934#comment-510437</guid>

					<description><![CDATA[I&#039;ve been meaning to try Hoplite, and I might just have to download it after reading this post... Incidentally, this is really close to a game design / prototype I had about a year ago, except I had squares instead of hexes and couldn&#039;t really make it fun. Hexes seem to be a much better fit for these mechanics.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been meaning to try Hoplite, and I might just have to download it after reading this post&#8230; Incidentally, this is really close to a game design / prototype I had about a year ago, except I had squares instead of hexes and couldn&#8217;t really make it fun. Hexes seem to be a much better fit for these mechanics.</p>
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		<title>
		By: Alex		</title>
		<link>https://www.pentadact.com/2014-03-29-the-randomised-tactical-elegance-of-hoplite/#comment-510422</link>

		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Sat, 29 Mar 2014 23:13:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6934#comment-510422</guid>

					<description><![CDATA[This reminds me really strongly of Ending, another indie roguelike from a couple of years ago: http://robotacid.com/flash/ending/]]></description>
			<content:encoded><![CDATA[<p>This reminds me really strongly of Ending, another indie roguelike from a couple of years ago: <a href="http://robotacid.com/flash/ending/" rel="nofollow ugc">http://robotacid.com/flash/ending/</a></p>
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		<title>
		By: Tyler Funk		</title>
		<link>https://www.pentadact.com/2014-03-29-the-randomised-tactical-elegance-of-hoplite/#comment-510421</link>

		<dc:creator><![CDATA[Tyler Funk]]></dc:creator>
		<pubDate>Sat, 29 Mar 2014 20:49:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6934#comment-510421</guid>

					<description><![CDATA[When I saw the title for this post, my immediate thought was &quot;That sounds like Hoplite!&quot; which I had just downloaded the day before. I am glad to see that I was correct. It&#039;s a beautifully simplistic and brutal game, and it&#039;s my go to time waster.]]></description>
			<content:encoded><![CDATA[<p>When I saw the title for this post, my immediate thought was &#8220;That sounds like Hoplite!&#8221; which I had just downloaded the day before. I am glad to see that I was correct. It&#8217;s a beautifully simplistic and brutal game, and it&#8217;s my go to time waster.</p>
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