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	<title>
	Comments on: The Grappling Hook Game, Dev Log 6: The Accomplice	</title>
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		<title>
		By: 5crownik007		</title>
		<link>https://www.pentadact.com/2014-01-17-the-grappling-hook-game-dev-log-6-the-accomplice/#comment-559575</link>

		<dc:creator><![CDATA[5crownik007]]></dc:creator>
		<pubDate>Thu, 18 Sep 2014 07:19:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6778#comment-559575</guid>

					<description><![CDATA[Blublejshfuwbbllubulu 
I seriously can NOT wait for these games, I mean, Heat Signature, and This! and all the other stuff! You are a treasure trove of good ideas.]]></description>
			<content:encoded><![CDATA[<p>Blublejshfuwbbllubulu<br />
I seriously can NOT wait for these games, I mean, Heat Signature, and This! and all the other stuff! You are a treasure trove of good ideas.</p>
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		<title>
		By: iestyn		</title>
		<link>https://www.pentadact.com/2014-01-17-the-grappling-hook-game-dev-log-6-the-accomplice/#comment-530819</link>

		<dc:creator><![CDATA[iestyn]]></dc:creator>
		<pubDate>Tue, 10 Jun 2014 16:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6778#comment-530819</guid>

					<description><![CDATA[What if the other player WAS the grappling hook?

So you alternate the two players, swinging end over end. The first player grabs the ceiling, the second player swings under them and grabs the ceiling further on, then the first player releases and swings below, etc - it would feel kinda like the two hands of a monkey swinging from branch to branch. Controls could be as simple as &#039;grab/release&#039;, and you could add &#039;extend/contract&#039; to finesse momentum by adjusting rope length.]]></description>
			<content:encoded><![CDATA[<p>What if the other player WAS the grappling hook?</p>
<p>So you alternate the two players, swinging end over end. The first player grabs the ceiling, the second player swings under them and grabs the ceiling further on, then the first player releases and swings below, etc &#8211; it would feel kinda like the two hands of a monkey swinging from branch to branch. Controls could be as simple as &#8216;grab/release&#8217;, and you could add &#8216;extend/contract&#8217; to finesse momentum by adjusting rope length.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2014-01-17-the-grappling-hook-game-dev-log-6-the-accomplice/#comment-518932</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Sun, 18 May 2014 15:47:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6778#comment-518932</guid>

					<description><![CDATA[Rope collision covered in http://www.pentadact.com/2013-12-23-the-grappling-hook-game-dev-log-5-wrapping-and-slacking/]]></description>
			<content:encoded><![CDATA[<p>Rope collision covered in <a href="http://www.pentadact.com/2013-12-23-the-grappling-hook-game-dev-log-5-wrapping-and-slacking/" rel="ugc">http://www.pentadact.com/2013-12-23-the-grappling-hook-game-dev-log-5-wrapping-and-slacking/</a></p>
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		<title>
		By: Zetsu		</title>
		<link>https://www.pentadact.com/2014-01-17-the-grappling-hook-game-dev-log-6-the-accomplice/#comment-518770</link>

		<dc:creator><![CDATA[Zetsu]]></dc:creator>
		<pubDate>Sun, 18 May 2014 08:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6778#comment-518770</guid>

					<description><![CDATA[Hoe make that the rope has a collider / hitbox?
Is the rope a LineRenderer?

Geetings Zetsu]]></description>
			<content:encoded><![CDATA[<p>Hoe make that the rope has a collider / hitbox?<br />
Is the rope a LineRenderer?</p>
<p>Geetings Zetsu</p>
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		<title>
		By: gnounc		</title>
		<link>https://www.pentadact.com/2014-01-17-the-grappling-hook-game-dev-log-6-the-accomplice/#comment-510331</link>

		<dc:creator><![CDATA[gnounc]]></dc:creator>
		<pubDate>Mon, 17 Mar 2014 07:11:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6778#comment-510331</guid>

					<description><![CDATA[TomF, dividing up specialties for puzzle stealth and switching between characters sounds a lot like the lost vikings. You should play through at least a handful of lost vikings 2 (a childhood favorite of mine), I suspect that will help you a ton. Multispecialists hests also smacks of monaco, a game I&#039;m sure you&#039;re already familiar with.]]></description>
			<content:encoded><![CDATA[<p>TomF, dividing up specialties for puzzle stealth and switching between characters sounds a lot like the lost vikings. You should play through at least a handful of lost vikings 2 (a childhood favorite of mine), I suspect that will help you a ton. Multispecialists hests also smacks of monaco, a game I&#8217;m sure you&#8217;re already familiar with.</p>
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		<title>
		By: Zaki		</title>
		<link>https://www.pentadact.com/2014-01-17-the-grappling-hook-game-dev-log-6-the-accomplice/#comment-510131</link>

		<dc:creator><![CDATA[Zaki]]></dc:creator>
		<pubDate>Thu, 27 Feb 2014 07:42:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6778#comment-510131</guid>

					<description><![CDATA[This game looks really awesome, but I do have to admit that I like Heat Signature a bit more.]]></description>
			<content:encoded><![CDATA[<p>This game looks really awesome, but I do have to admit that I like Heat Signature a bit more.</p>
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		<title>
		By: Trevor		</title>
		<link>https://www.pentadact.com/2014-01-17-the-grappling-hook-game-dev-log-6-the-accomplice/#comment-509857</link>

		<dc:creator><![CDATA[Trevor]]></dc:creator>
		<pubDate>Thu, 20 Feb 2014 09:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6778#comment-509857</guid>

					<description><![CDATA[I&#039;m sure you have more things planned for this game, but if you&#039;re making it as you described, a stealth game where trying to avoid guards and climb up buildings, it&#039;ll basically feel like Gunpoint with only one gadget.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m sure you have more things planned for this game, but if you&#8217;re making it as you described, a stealth game where trying to avoid guards and climb up buildings, it&#8217;ll basically feel like Gunpoint with only one gadget.</p>
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		<title>
		By: Mike Z		</title>
		<link>https://www.pentadact.com/2014-01-17-the-grappling-hook-game-dev-log-6-the-accomplice/#comment-509785</link>

		<dc:creator><![CDATA[Mike Z]]></dc:creator>
		<pubDate>Tue, 18 Feb 2014 02:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6778#comment-509785</guid>

					<description><![CDATA[Tom, I have been wondering as I have been following this if you focused on learning C# to start or are you just picking up what you need as you go along?]]></description>
			<content:encoded><![CDATA[<p>Tom, I have been wondering as I have been following this if you focused on learning C# to start or are you just picking up what you need as you go along?</p>
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		<title>
		By: Alex		</title>
		<link>https://www.pentadact.com/2014-01-17-the-grappling-hook-game-dev-log-6-the-accomplice/#comment-509330</link>

		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Fri, 07 Feb 2014 09:24:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6778#comment-509330</guid>

					<description><![CDATA[I&#039;m loving this ! 

Can&#039;t wait to see the finish product,  There is really a lot of potential here :)]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m loving this ! </p>
<p>Can&#8217;t wait to see the finish product,  There is really a lot of potential here :)</p>
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		<title>
		By: Vartul		</title>
		<link>https://www.pentadact.com/2014-01-17-the-grappling-hook-game-dev-log-6-the-accomplice/#comment-509253</link>

		<dc:creator><![CDATA[Vartul]]></dc:creator>
		<pubDate>Tue, 04 Feb 2014 08:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6778#comment-509253</guid>

					<description><![CDATA[Hello. Firstly, I loved all your articles on PCGamer(I fell down my chair laughing at the Hitman Absolution article), and will definitely play gunpoint some time. :) Also, I love grappling hooks. I was sadly disappointed by Bionic Commando Rearmed as there was no jump. You must have jump. That&#039;ll give the player mobility and momentum with the grappling hook. Also, I think that the second character could be doing much more. Her mobility should not be restricted by the other player. Perhaps you could do something like mutual dependence? Also, please do make this game! I love the physics of the grappling hook! You could make this a stealth game more focused on mobility with the player(s) being chased by guards(some of which could have their own grappling hooks) after a theft and what not. Oh, the possibilities. I would be really delighted if you even consider any of my requests.]]></description>
			<content:encoded><![CDATA[<p>Hello. Firstly, I loved all your articles on PCGamer(I fell down my chair laughing at the Hitman Absolution article), and will definitely play gunpoint some time. :) Also, I love grappling hooks. I was sadly disappointed by Bionic Commando Rearmed as there was no jump. You must have jump. That&#8217;ll give the player mobility and momentum with the grappling hook. Also, I think that the second character could be doing much more. Her mobility should not be restricted by the other player. Perhaps you could do something like mutual dependence? Also, please do make this game! I love the physics of the grappling hook! You could make this a stealth game more focused on mobility with the player(s) being chased by guards(some of which could have their own grappling hooks) after a theft and what not. Oh, the possibilities. I would be really delighted if you even consider any of my requests.</p>
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		<title>
		By: Dan		</title>
		<link>https://www.pentadact.com/2014-01-17-the-grappling-hook-game-dev-log-6-the-accomplice/#comment-509195</link>

		<dc:creator><![CDATA[Dan]]></dc:creator>
		<pubDate>Thu, 30 Jan 2014 19:15:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6778#comment-509195</guid>

					<description><![CDATA[Looks good, reminds me of the commandos series and that is no bad thing!

Can already see potential for a variety of levels in this.. Jailbreaks, bank robbing, jewel thieving. Awesome]]></description>
			<content:encoded><![CDATA[<p>Looks good, reminds me of the commandos series and that is no bad thing!</p>
<p>Can already see potential for a variety of levels in this.. Jailbreaks, bank robbing, jewel thieving. Awesome</p>
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		<title>
		By: Mark		</title>
		<link>https://www.pentadact.com/2014-01-17-the-grappling-hook-game-dev-log-6-the-accomplice/#comment-509116</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Thu, 23 Jan 2014 10:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6778#comment-509116</guid>

					<description><![CDATA[Looks very interesting. 

Local coop would be pretty easy to do implement, but I&#039;m not sure how good the grappling hook would work using a gamepad. But internet coop is still very doable. There&#039;s a multiplayer tutorial here. http://www.youtube.com/user/quill18creates?feature=watch
Or you can ask me, I&#039;d be happy to share some knowledge.

One thing that sounds a bit troublesome, is that with coop, puzzle design is quite different. You probably don&#039;t want a player just hanging around waiting for others to do their thing untill it&#039;s finally their turn. 

Looking forward to the next iteration]]></description>
			<content:encoded><![CDATA[<p>Looks very interesting. </p>
<p>Local coop would be pretty easy to do implement, but I&#8217;m not sure how good the grappling hook would work using a gamepad. But internet coop is still very doable. There&#8217;s a multiplayer tutorial here. <a href="http://www.youtube.com/user/quill18creates?feature=watch" rel="nofollow ugc">http://www.youtube.com/user/quill18creates?feature=watch</a><br />
Or you can ask me, I&#8217;d be happy to share some knowledge.</p>
<p>One thing that sounds a bit troublesome, is that with coop, puzzle design is quite different. You probably don&#8217;t want a player just hanging around waiting for others to do their thing untill it&#8217;s finally their turn. </p>
<p>Looking forward to the next iteration</p>
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		<title>
		By: Xavier		</title>
		<link>https://www.pentadact.com/2014-01-17-the-grappling-hook-game-dev-log-6-the-accomplice/#comment-509003</link>

		<dc:creator><![CDATA[Xavier]]></dc:creator>
		<pubDate>Sat, 18 Jan 2014 18:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6778#comment-509003</guid>

					<description><![CDATA[If you get any free time in between games, you should make one or two unity tutorials.]]></description>
			<content:encoded><![CDATA[<p>If you get any free time in between games, you should make one or two unity tutorials.</p>
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		<title>
		By: commendablecommentator		</title>
		<link>https://www.pentadact.com/2014-01-17-the-grappling-hook-game-dev-log-6-the-accomplice/#comment-508993</link>

		<dc:creator><![CDATA[commendablecommentator]]></dc:creator>
		<pubDate>Sat, 18 Jan 2014 09:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6778#comment-508993</guid>

					<description><![CDATA[Just please promise me that you have a safe cracker guy, who is depicted as fat, cigar smoking, and wearing a cap. Also, the fatness could be part of game mechanic. He is hard to haul upwards maybe or something.]]></description>
			<content:encoded><![CDATA[<p>Just please promise me that you have a safe cracker guy, who is depicted as fat, cigar smoking, and wearing a cap. Also, the fatness could be part of game mechanic. He is hard to haul upwards maybe or something.</p>
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		<title>
		By: anothercommenter		</title>
		<link>https://www.pentadact.com/2014-01-17-the-grappling-hook-game-dev-log-6-the-accomplice/#comment-508982</link>

		<dc:creator><![CDATA[anothercommenter]]></dc:creator>
		<pubDate>Fri, 17 Jan 2014 22:58:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6778#comment-508982</guid>

					<description><![CDATA[I&#039;m getting a kind of Gunpoint-y vibe from this, is this intended to be a sequel? Either way it looks great, I&#039;m really looking forward to playing this.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m getting a kind of Gunpoint-y vibe from this, is this intended to be a sequel? Either way it looks great, I&#8217;m really looking forward to playing this.</p>
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