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	<title>
	Comments on: Gunpoint Development Breakdown	</title>
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		<title>
		By: Jordan		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-583066</link>

		<dc:creator><![CDATA[Jordan]]></dc:creator>
		<pubDate>Wed, 07 Jan 2015 21:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-583066</guid>

					<description><![CDATA[This is a very insightful post, thanks so much!  Can you talk a bit about how you &quot;split revenue according to the size of [everyone&#039;s] contributions?&quot;

Was it something you agreed upon ahead of time? How did you assign an objective measurement like proportion of the whole to something subjective like artwork, or effort?]]></description>
			<content:encoded><![CDATA[<p>This is a very insightful post, thanks so much!  Can you talk a bit about how you &#8220;split revenue according to the size of [everyone&#8217;s] contributions?&#8221;</p>
<p>Was it something you agreed upon ahead of time? How did you assign an objective measurement like proportion of the whole to something subjective like artwork, or effort?</p>
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		<title>
		By: Things to Think About Before Becoming an Indie Dev		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-582488</link>

		<dc:creator><![CDATA[Things to Think About Before Becoming an Indie Dev]]></dc:creator>
		<pubDate>Sun, 04 Jan 2015 16:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-582488</guid>

					<description><![CDATA[[&#8230;] Francis&#8217; Developer Blog, I found this Gunpoint Development Breakdown post particularly [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Francis&#8217; Developer Blog, I found this Gunpoint Development Breakdown post particularly [&#8230;]</p>
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		<title>
		By: Writing Things More Gud. &#124; BONGOLUDO		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-569193</link>

		<dc:creator><![CDATA[Writing Things More Gud. &#124; BONGOLUDO]]></dc:creator>
		<pubDate>Sun, 02 Nov 2014 23:51:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-569193</guid>

					<description><![CDATA[[&#8230;] Tom Francis also wrote what I thought was the best inadvertent game design CV cover letter I’ve ever seen: a suggested re-write of Bioshock’s ending. Notice how it only uses assets and gameplay mechanisms in the rest of the game. He also made the excellent Gunpoint, the development of which he blogged about with insight and wit here. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Tom Francis also wrote what I thought was the best inadvertent game design CV cover letter I’ve ever seen: a suggested re-write of Bioshock’s ending. Notice how it only uses assets and gameplay mechanisms in the rest of the game. He also made the excellent Gunpoint, the development of which he blogged about with insight and wit here. [&#8230;]</p>
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		<title>
		By: What I&#8217;m Working On And What I&#8217;ve Done - a post on Tom Francis' blog		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-551609</link>

		<dc:creator><![CDATA[What I&#8217;m Working On And What I&#8217;ve Done - a post on Tom Francis' blog]]></dc:creator>
		<pubDate>Sun, 10 Aug 2014 17:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-551609</guid>

					<description><![CDATA[[&#8230;] Gunpoint Development Breakdown [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Gunpoint Development Breakdown [&#8230;]</p>
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		<title>
		By: How to get into the games industry &#8211; an insiders&#039; guide &#124; Digital News Daily CA		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-510351</link>

		<dc:creator><![CDATA[How to get into the games industry &#8211; an insiders&#039; guide &#124; Digital News Daily CA]]></dc:creator>
		<pubDate>Thu, 20 Mar 2014 21:25:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-510351</guid>

					<description><![CDATA[[&#8230;] my own horn and plug my own YouTube vid about making your first game. I’d read Tom Francis’ blog about making Gunpoint from start to finish and watched his talk from Minecon last year – he has some really interesting [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] my own horn and plug my own YouTube vid about making your first game. I’d read Tom Francis’ blog about making Gunpoint from start to finish and watched his talk from Minecon last year – he has some really interesting [&#8230;]</p>
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		<title>
		By: Edubabble &#8211; How to get into the games industry &#8211; an insiders&#8217; guide		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-510350</link>

		<dc:creator><![CDATA[Edubabble &#8211; How to get into the games industry &#8211; an insiders&#8217; guide]]></dc:creator>
		<pubDate>Thu, 20 Mar 2014 16:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-510350</guid>

					<description><![CDATA[[&#8230;] horn and plug my own YouTube vid about making your first game. I&#8217;d read Tom Francis&#8217; blog about making Gunpoint from start to finish and watched his talk from Minecon last year &#8211; he has some really [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] horn and plug my own YouTube vid about making your first game. I&rsquo;d read Tom Francis&rsquo; blog about making Gunpoint from start to finish and watched his talk from Minecon last year &ndash; he has some really [&#8230;]</p>
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		<title>
		By: How to get into the games industry – an insiders&#8217; guide &#124; Soviders Tech		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-510349</link>

		<dc:creator><![CDATA[How to get into the games industry – an insiders&#8217; guide &#124; Soviders Tech]]></dc:creator>
		<pubDate>Thu, 20 Mar 2014 14:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-510349</guid>

					<description><![CDATA[[&#8230;] my own horn and plug my own YouTube vid about making your first game. I’d read Tom Francis’ blog about making Gunpoint from start to finish and watched his talk from Minecon last year – he has some really interesting [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] my own horn and plug my own YouTube vid about making your first game. I’d read Tom Francis’ blog about making Gunpoint from start to finish and watched his talk from Minecon last year – he has some really interesting [&#8230;]</p>
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		<title>
		By: The 2013 Grimmys: Indie Developer of the Year &#124; Horrible Night - Never enough time in the day for video games		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-510125</link>

		<dc:creator><![CDATA[The 2013 Grimmys: Indie Developer of the Year &#124; Horrible Night - Never enough time in the day for video games]]></dc:creator>
		<pubDate>Wed, 26 Feb 2014 23:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-510125</guid>

					<description><![CDATA[[&#8230;] Developments work on Gunpoint is &#8211; inspirational. Thankfully, he has even provided a breakdown of his development process for the game. Gunpoint is just about as tight as puzzle platformers come and the writing pulled us into the [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Developments work on Gunpoint is &#8211; inspirational. Thankfully, he has even provided a breakdown of his development process for the game. Gunpoint is just about as tight as puzzle platformers come and the writing pulled us into the [&#8230;]</p>
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		<title>
		By: Vladimir Dreval		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-480149</link>

		<dc:creator><![CDATA[Vladimir Dreval]]></dc:creator>
		<pubDate>Mon, 11 Nov 2013 18:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-480149</guid>

					<description><![CDATA[Hi, Tom!

Thanks for the great game and all the writing you do here and elsewhere. 

I&#039;d love to translate Gunpoint into Russian. Can we discuss this?

Cheers,

Vlad]]></description>
			<content:encoded><![CDATA[<p>Hi, Tom!</p>
<p>Thanks for the great game and all the writing you do here and elsewhere. </p>
<p>I&#8217;d love to translate Gunpoint into Russian. Can we discuss this?</p>
<p>Cheers,</p>
<p>Vlad</p>
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		<title>
		By: Laurent Moulet		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-475235</link>

		<dc:creator><![CDATA[Laurent Moulet]]></dc:creator>
		<pubDate>Fri, 08 Nov 2013 13:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-475235</guid>

					<description><![CDATA[Hi,
Can you tell us which sound library you used, and why did you go for this one in particular ? I guess it must have been free of most probably that it was owned by one of the composers of the game since you don&#039;t count it in the expenses you made for the game ?
Thx for all the useful info !]]></description>
			<content:encoded><![CDATA[<p>Hi,<br />
Can you tell us which sound library you used, and why did you go for this one in particular ? I guess it must have been free of most probably that it was owned by one of the composers of the game since you don&#8217;t count it in the expenses you made for the game ?<br />
Thx for all the useful info !</p>
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		<title>
		By: JP		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-466640</link>

		<dc:creator><![CDATA[JP]]></dc:creator>
		<pubDate>Fri, 01 Nov 2013 19:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-466640</guid>

					<description><![CDATA[It&#039;s really cool that you wrote all this up, I&#039;m sure many others besides me appreciate you doing it.

Regarding promotion, I think it&#039;s worth stating clearly in those sections that you were a veteran game journalist and had spent years prior building up contacts and gaining peoples&#039; respect before your Youtube video blew up and got the game noticed.  Most of the people reading this won&#039;t have that network of (in some cases high profile) industry folks to help spread something cool early on; they&#039;re starting from nothing, trying to get anyone at all interested in their stuff.  The barriers to entry are lowering all the time, but it&#039;s worth acknowledging the position one is starting from.

Again, thank you for writing this.  Nice work on the game, I am so happy for your success and can&#039;t wait to see what you do next!]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s really cool that you wrote all this up, I&#8217;m sure many others besides me appreciate you doing it.</p>
<p>Regarding promotion, I think it&#8217;s worth stating clearly in those sections that you were a veteran game journalist and had spent years prior building up contacts and gaining peoples&#8217; respect before your Youtube video blew up and got the game noticed.  Most of the people reading this won&#8217;t have that network of (in some cases high profile) industry folks to help spread something cool early on; they&#8217;re starting from nothing, trying to get anyone at all interested in their stuff.  The barriers to entry are lowering all the time, but it&#8217;s worth acknowledging the position one is starting from.</p>
<p>Again, thank you for writing this.  Nice work on the game, I am so happy for your success and can&#8217;t wait to see what you do next!</p>
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		<title>
		By: simplex3		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-458685</link>

		<dc:creator><![CDATA[simplex3]]></dc:creator>
		<pubDate>Fri, 25 Oct 2013 13:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-458685</guid>

					<description><![CDATA[It&#039;s a great game! It&#039;s worth to pay for!
You really did a great job! 
Thanks for the game and thanks for sharing your thoughts.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a great game! It&#8217;s worth to pay for!<br />
You really did a great job!<br />
Thanks for the game and thanks for sharing your thoughts.</p>
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		<title>
		By: Andrew Osthoff		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-458346</link>

		<dc:creator><![CDATA[Andrew Osthoff]]></dc:creator>
		<pubDate>Fri, 25 Oct 2013 03:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-458346</guid>

					<description><![CDATA[It&#039;s really encouraging to hear your thoughts on being a first time developer. The only part that wasn&#039;t a joy was when you talked about writing the story, because holy crap the writing in Gunpoint is great. So basically whenever you talk about the writing impairing game development instead of making it better, I put my fingers in my ears and hummed. 
Thanks for sharing, thanks for the game!]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s really encouraging to hear your thoughts on being a first time developer. The only part that wasn&#8217;t a joy was when you talked about writing the story, because holy crap the writing in Gunpoint is great. So basically whenever you talk about the writing impairing game development instead of making it better, I put my fingers in my ears and hummed.<br />
Thanks for sharing, thanks for the game!</p>
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		<title>
		By: Brandon Captain		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-456775</link>

		<dc:creator><![CDATA[Brandon Captain]]></dc:creator>
		<pubDate>Wed, 23 Oct 2013 18:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-456775</guid>

					<description><![CDATA[Thanks for the insight. I&#039;m working on my first serious non-mod title and I&#039;ve definitely learned a few pointers here.]]></description>
			<content:encoded><![CDATA[<p>Thanks for the insight. I&#8217;m working on my first serious non-mod title and I&#8217;ve definitely learned a few pointers here.</p>
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		<title>
		By: JimS		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-452130</link>

		<dc:creator><![CDATA[JimS]]></dc:creator>
		<pubDate>Sat, 19 Oct 2013 10:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-452130</guid>

					<description><![CDATA[Thanks for this; your transparency and attitude should be nothing but an encouragement to people: I know it has been to me. Anything is possible with a bit of dedication!]]></description>
			<content:encoded><![CDATA[<p>Thanks for this; your transparency and attitude should be nothing but an encouragement to people: I know it has been to me. Anything is possible with a bit of dedication!</p>
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		<title>
		By: Hello world! &#124; Relevant Development		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-451391</link>

		<dc:creator><![CDATA[Hello world! &#124; Relevant Development]]></dc:creator>
		<pubDate>Fri, 18 Oct 2013 19:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-451391</guid>

					<description><![CDATA[[&#8230;] we&#8217;ve been working on a prototype game for a few months now and after reading the development breakdown of the lovely Tom Francis&#8216; game, Gunpoint, I thought maybe it&#8217;d be worth posting some [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] we&#8217;ve been working on a prototype game for a few months now and after reading the development breakdown of the lovely Tom Francis&#8216; game, Gunpoint, I thought maybe it&#8217;d be worth posting some [&#8230;]</p>
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		<title>
		By: Colm		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-451325</link>

		<dc:creator><![CDATA[Colm]]></dc:creator>
		<pubDate>Fri, 18 Oct 2013 14:14:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-451325</guid>

					<description><![CDATA[Lots of great info here, cheers for sharing. Found the Work Ethic &#038; Testing sections particularly interesting!]]></description>
			<content:encoded><![CDATA[<p>Lots of great info here, cheers for sharing. Found the Work Ethic &amp; Testing sections particularly interesting!</p>
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		<title>
		By: Jon Drobny		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-450532</link>

		<dc:creator><![CDATA[Jon Drobny]]></dc:creator>
		<pubDate>Thu, 17 Oct 2013 18:49:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-450532</guid>

					<description><![CDATA[You know, I&#039;ve thought at times that if I hadn&#039;t just spent years and huge piles of money studying Physics, I&#039;d be pulling a Tom and making an awesome game instead of pulling out my hair trying to get into grad school. Realistically though, I don&#039;t think I would have what it takes to take a leap and go through with something as huge as Gunpoint, not to mention my total lack of ability and experience when it comes to videogames. Everything aside, thanks for making Gunpoint and even more so for sharing your experience - it&#039;s been a blast just watching your success from the sidelines.]]></description>
			<content:encoded><![CDATA[<p>You know, I&#8217;ve thought at times that if I hadn&#8217;t just spent years and huge piles of money studying Physics, I&#8217;d be pulling a Tom and making an awesome game instead of pulling out my hair trying to get into grad school. Realistically though, I don&#8217;t think I would have what it takes to take a leap and go through with something as huge as Gunpoint, not to mention my total lack of ability and experience when it comes to videogames. Everything aside, thanks for making Gunpoint and even more so for sharing your experience &#8211; it&#8217;s been a blast just watching your success from the sidelines.</p>
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		<title>
		By: Antan		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-450522</link>

		<dc:creator><![CDATA[Antan]]></dc:creator>
		<pubDate>Thu, 17 Oct 2013 18:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-450522</guid>

					<description><![CDATA[What&#039;s your work ethic now that you&#039;re your own boss?]]></description>
			<content:encoded><![CDATA[<p>What&#8217;s your work ethic now that you&#8217;re your own boss?</p>
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		<title>
		By: Fjonan		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-450451</link>

		<dc:creator><![CDATA[Fjonan]]></dc:creator>
		<pubDate>Thu, 17 Oct 2013 08:52:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-450451</guid>

					<description><![CDATA[Thank you, Tom, thank you so much. This inspires and motivates me quite a lot. Sometimes it needs to be written out plain and simple. I am using Redmine, a system that integrates version management, ticket system and a wiki into one system and it is extremely helpful for these kind of projects.]]></description>
			<content:encoded><![CDATA[<p>Thank you, Tom, thank you so much. This inspires and motivates me quite a lot. Sometimes it needs to be written out plain and simple. I am using Redmine, a system that integrates version management, ticket system and a wiki into one system and it is extremely helpful for these kind of projects.</p>
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		<title>
		By: Nick Cummings		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-450407</link>

		<dc:creator><![CDATA[Nick Cummings]]></dc:creator>
		<pubDate>Wed, 16 Oct 2013 22:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-450407</guid>

					<description><![CDATA[This is really useful stuff. Thanks so much for sharing your experiences, process, candid opinions, and so on. As someone who&#039;s working at being a better independent game maker, this post has been really valuable to reference. Looking forward to seeing the rest!]]></description>
			<content:encoded><![CDATA[<p>This is really useful stuff. Thanks so much for sharing your experiences, process, candid opinions, and so on. As someone who&#8217;s working at being a better independent game maker, this post has been really valuable to reference. Looking forward to seeing the rest!</p>
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		<title>
		By: Paul Kankiewicz		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-450391</link>

		<dc:creator><![CDATA[Paul Kankiewicz]]></dc:creator>
		<pubDate>Wed, 16 Oct 2013 20:29:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-450391</guid>

					<description><![CDATA[My brother linked me to this site about four hours ago, and I haven&#039;t been able to leave!  Your stuff is brilliant!  Thanks for all of the posts!  I especially like the stuff on how to be happy and about Gunpoint.  I guess I&#039;m going to have to buy Gunpoint now :)]]></description>
			<content:encoded><![CDATA[<p>My brother linked me to this site about four hours ago, and I haven&#8217;t been able to leave!  Your stuff is brilliant!  Thanks for all of the posts!  I especially like the stuff on how to be happy and about Gunpoint.  I guess I&#8217;m going to have to buy Gunpoint now :)</p>
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		<title>
		By: Naveen		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-450389</link>

		<dc:creator><![CDATA[Naveen]]></dc:creator>
		<pubDate>Wed, 16 Oct 2013 20:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-450389</guid>

					<description><![CDATA[Great writeup. I read it whilst listening to the Gunpoint soundtrack. Brought back memories :). Also Gunpoint is probably the funniest game I&#039;ve played. Moreso than the usual nominees on a funny list - Portal, Monkey Island, Borderlands 2.]]></description>
			<content:encoded><![CDATA[<p>Great writeup. I read it whilst listening to the Gunpoint soundtrack. Brought back memories :). Also Gunpoint is probably the funniest game I&#8217;ve played. Moreso than the usual nominees on a funny list &#8211; Portal, Monkey Island, Borderlands 2.</p>
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		<title>
		By: Diego		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-450388</link>

		<dc:creator><![CDATA[Diego]]></dc:creator>
		<pubDate>Wed, 16 Oct 2013 20:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-450388</guid>

					<description><![CDATA[Thanks for sharing this :)
I&#039;m having that problem with pixel art. It does simplify creation of art assets but on the other hand it creates resolution/size problems.

I look forward to the &quot;getting a team&quot; part!]]></description>
			<content:encoded><![CDATA[<p>Thanks for sharing this :)<br />
I&#8217;m having that problem with pixel art. It does simplify creation of art assets but on the other hand it creates resolution/size problems.</p>
<p>I look forward to the &#8220;getting a team&#8221; part!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Beat		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-450378</link>

		<dc:creator><![CDATA[Beat]]></dc:creator>
		<pubDate>Wed, 16 Oct 2013 18:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-450378</guid>

					<description><![CDATA[Don&#039;t feel guilty! I remember people here in the comments section of your blog *begging* you to take money for the game. Your discussed maybe giving it away.

Blame us!!! :-D]]></description>
			<content:encoded><![CDATA[<p>Don&#8217;t feel guilty! I remember people here in the comments section of your blog *begging* you to take money for the game. Your discussed maybe giving it away.</p>
<p>Blame us!!! :-D</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: ben		</title>
		<link>https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/#comment-450372</link>

		<dc:creator><![CDATA[ben]]></dc:creator>
		<pubDate>Wed, 16 Oct 2013 17:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6543#comment-450372</guid>

					<description><![CDATA[This is great! Thanks so much for sharing!]]></description>
			<content:encoded><![CDATA[<p>This is great! Thanks so much for sharing!</p>
]]></content:encoded>
		
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