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	<title>
	Comments on: GDC Talk: How Reviewing Games For Nine Years Helped In Designing Gunpoint	</title>
	<atom:link href="https://www.pentadact.com/2013-09-15-gdc-talk-how-reviewing-games-for-nine-years-helped-in-designing-gunpoint/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.pentadact.com/2013-09-15-gdc-talk-how-reviewing-games-for-nine-years-helped-in-designing-gunpoint/</link>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2013-09-15-gdc-talk-how-reviewing-games-for-nine-years-helped-in-designing-gunpoint/#comment-446690</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 22 Sep 2013 00:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6481#comment-446690</guid>

					<description><![CDATA[Heh. I do! But I should still stop saying &#039;we&#039;. For some reason that&#039;s the hardest habit to drop.]]></description>
			<content:encoded><![CDATA[<p>Heh. I do! But I should still stop saying &#8216;we&#8217;. For some reason that&#8217;s the hardest habit to drop.</p>
]]></content:encoded>
		
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		<title>
		By: Chris E		</title>
		<link>https://www.pentadact.com/2013-09-15-gdc-talk-how-reviewing-games-for-nine-years-helped-in-designing-gunpoint/#comment-446680</link>

		<dc:creator><![CDATA[Chris E]]></dc:creator>
		<pubDate>Sat, 21 Sep 2013 20:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6481#comment-446680</guid>

					<description><![CDATA[Great talk Tom.  I noticed that you said &#039;we&#039; a lot when referring to PCG.  Do you plan to do some freelancing for them, or any other magazine/website?]]></description>
			<content:encoded><![CDATA[<p>Great talk Tom.  I noticed that you said &#8216;we&#8217; a lot when referring to PCG.  Do you plan to do some freelancing for them, or any other magazine/website?</p>
]]></content:encoded>
		
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		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2013-09-15-gdc-talk-how-reviewing-games-for-nine-years-helped-in-designing-gunpoint/#comment-446639</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Thu, 19 Sep 2013 13:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6481#comment-446639</guid>

					<description><![CDATA[Great talk, I really enjoyed that, thanks!

I&#039;m super pleased to see you realising your dreams, especially as someone who specifically followed your work in PC Gamer (as a young man I&#039;d go straight to the review section and read about whatever you and Keiron had been playing that month).

More games, but also please don&#039;t forget to write for us now and again. Your GalCiv diaries and the &#039;Don&#039;t Make Me Play Football Manager&#039; still stand out as some of my favourite reading.]]></description>
			<content:encoded><![CDATA[<p>Great talk, I really enjoyed that, thanks!</p>
<p>I&#8217;m super pleased to see you realising your dreams, especially as someone who specifically followed your work in PC Gamer (as a young man I&#8217;d go straight to the review section and read about whatever you and Keiron had been playing that month).</p>
<p>More games, but also please don&#8217;t forget to write for us now and again. Your GalCiv diaries and the &#8216;Don&#8217;t Make Me Play Football Manager&#8217; still stand out as some of my favourite reading.</p>
]]></content:encoded>
		
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		<title>
		By: Laurens Mathot		</title>
		<link>https://www.pentadact.com/2013-09-15-gdc-talk-how-reviewing-games-for-nine-years-helped-in-designing-gunpoint/#comment-446541</link>

		<dc:creator><![CDATA[Laurens Mathot]]></dc:creator>
		<pubDate>Sun, 15 Sep 2013 20:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6481#comment-446541</guid>

					<description><![CDATA[It was very nice to see your talk was available for free :D.


You could use the embed code they used at Gamasutra.

I&#039;ve tested it with the most basic html file I could create, and this works for me. Pasting the code in this comment box probably won&#039;t work great, but you can use the example I uploaded here: http://www.codeanimo.com/downloads/Pentadact/GDCTalk_Embed_Example.html
You can use &#039;view source&#039; (ctrl + u in Firefox) to get the markup from there (Unless your browser added extra tags to make it a valid html document, it should be the only thing in that file).

Alternatively, you could go to the article posted on Gamasutra, and find the appropriate tags there: http://www.gamasutra.com/view/news/200170/Video_How_reviewing_games_for_9_years_helped_design_Gunpoint.php]]></description>
			<content:encoded><![CDATA[<p>It was very nice to see your talk was available for free :D.</p>
<p>You could use the embed code they used at Gamasutra.</p>
<p>I&#8217;ve tested it with the most basic html file I could create, and this works for me. Pasting the code in this comment box probably won&#8217;t work great, but you can use the example I uploaded here: <a href="http://www.codeanimo.com/downloads/Pentadact/GDCTalk_Embed_Example.html" rel="nofollow ugc">http://www.codeanimo.com/downloads/Pentadact/GDCTalk_Embed_Example.html</a><br />
You can use &#8216;view source&#8217; (ctrl + u in Firefox) to get the markup from there (Unless your browser added extra tags to make it a valid html document, it should be the only thing in that file).</p>
<p>Alternatively, you could go to the article posted on Gamasutra, and find the appropriate tags there: <a href="http://www.gamasutra.com/view/news/200170/Video_How_reviewing_games_for_9_years_helped_design_Gunpoint.php" rel="nofollow ugc">http://www.gamasutra.com/view/news/200170/Video_How_reviewing_games_for_9_years_helped_design_Gunpoint.php</a></p>
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