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	<title>
	Comments on: Gunpoint: What I&#8217;m Working On	</title>
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	<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
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		<title>
		By: Gunpoint, robos y buenas intenciones &#124; testground &#124; Videoshock		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-609248</link>

		<dc:creator><![CDATA[Gunpoint, robos y buenas intenciones &#124; testground &#124; Videoshock]]></dc:creator>
		<pubDate>Mon, 26 Oct 2015 17:28:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-609248</guid>

					<description><![CDATA[[&#8230;] campañas que la comunidad pueda compartir. De hecho parece que Francis se encuentra actualmente trabajando en ello. Aunque al menos se trata de una característica que encaja perfectamente en la manera de disfrutar [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] campañas que la comunidad pueda compartir. De hecho parece que Francis se encuentra actualmente trabajando en ello. Aunque al menos se trata de una característica que encaja perfectamente en la manera de disfrutar [&#8230;]</p>
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		<title>
		By: Gunpoint, robos y buenas intenciones &#183; Críticas &#124; VideoShock		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-607805</link>

		<dc:creator><![CDATA[Gunpoint, robos y buenas intenciones &#183; Críticas &#124; VideoShock]]></dc:creator>
		<pubDate>Thu, 01 Oct 2015 06:55:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-607805</guid>

					<description><![CDATA[[&#8230;] campañas que la comunidad pueda compartir. De hecho parece que Francis se encuentra actualmente trabajando en ello. Aunque al menos se trata de una característica que encaja perfectamente en la manera de disfrutar [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] campañas que la comunidad pueda compartir. De hecho parece que Francis se encuentra actualmente trabajando en ello. Aunque al menos se trata de una característica que encaja perfectamente en la manera de disfrutar [&#8230;]</p>
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		<title>
		By: Jack		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-508830</link>

		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Sun, 12 Jan 2014 08:06:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-508830</guid>

					<description><![CDATA[Gunpoint is one of the best games I have ever played, can&#039;t wait for the Steam Workshop addon!!!]]></description>
			<content:encoded><![CDATA[<p>Gunpoint is one of the best games I have ever played, can&#8217;t wait for the Steam Workshop addon!!!</p>
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		<title>
		By: Skull025		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-479334</link>

		<dc:creator><![CDATA[Skull025]]></dc:creator>
		<pubDate>Mon, 11 Nov 2013 05:49:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-479334</guid>

					<description><![CDATA[Hi! Big fan of your game. Simply wondering when the steam workshop thingy might be implemented. If it does happen I can see this game positively exploding, and it&#039;d give me a reason to play more than the two hours I played to complete the hilarious story.

I&#039;m rooting for ya man! I believe in you!]]></description>
			<content:encoded><![CDATA[<p>Hi! Big fan of your game. Simply wondering when the steam workshop thingy might be implemented. If it does happen I can see this game positively exploding, and it&#8217;d give me a reason to play more than the two hours I played to complete the hilarious story.</p>
<p>I&#8217;m rooting for ya man! I believe in you!</p>
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		<title>
		By: John		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-449966</link>

		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Sun, 13 Oct 2013 23:10:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-449966</guid>

					<description><![CDATA[Love the game, don&#039;t regret buying it... yet, I&#039;ve been impatiently waiting for an update but nothing yet... When is it coming? Can we get another update (in blog terms) of your process yet? 

I understand your one guy but at least a word or something?]]></description>
			<content:encoded><![CDATA[<p>Love the game, don&#8217;t regret buying it&#8230; yet, I&#8217;ve been impatiently waiting for an update but nothing yet&#8230; When is it coming? Can we get another update (in blog terms) of your process yet? </p>
<p>I understand your one guy but at least a word or something?</p>
]]></content:encoded>
		
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		<title>
		By: Craig Allen		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-446732</link>

		<dc:creator><![CDATA[Craig Allen]]></dc:creator>
		<pubDate>Mon, 23 Sep 2013 11:53:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-446732</guid>

					<description><![CDATA[Hello, i just stopped by to say thank you for the very entertaining game! I only wish it was longer.

To a successful future - a humble fan]]></description>
			<content:encoded><![CDATA[<p>Hello, i just stopped by to say thank you for the very entertaining game! I only wish it was longer.</p>
<p>To a successful future &#8211; a humble fan</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-446670</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 21 Sep 2013 13:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-446670</guid>

					<description><![CDATA[I&#039;m not sure if you know about this but mice with high DPI are making the game lag like crazy,but only if you move the mouse and it does that in the menu too.Hope you will fix it since the people who suffer from this cannot play the game at all]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not sure if you know about this but mice with high DPI are making the game lag like crazy,but only if you move the mouse and it does that in the menu too.Hope you will fix it since the people who suffer from this cannot play the game at all</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-445787</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 26 Aug 2013 18:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-445787</guid>

					<description><![CDATA[I&#039;d certainly appreciate a switch of engine. The savegame system is pretty bad to put it politely. The game while running conflicts with other applications (menus disappearing, entire diskdrives getting locked, etc).

Since you are already basically talking about a rewrite of the engine, here&#039;s something else i&#039;d like:

Fully externalized missions. Currently, one can make levels (though, one can only place guards, not other NPCs). The dialogs also are already externalized. But there is no way to link maps and dialogs to missions (i already for personal use changed some of the dialogs to give the story a different twist, but without being able to &quot;rewire&quot; maps and missions (or choose portraits in dialogs) this is quite limiting.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d certainly appreciate a switch of engine. The savegame system is pretty bad to put it politely. The game while running conflicts with other applications (menus disappearing, entire diskdrives getting locked, etc).</p>
<p>Since you are already basically talking about a rewrite of the engine, here&#8217;s something else i&#8217;d like:</p>
<p>Fully externalized missions. Currently, one can make levels (though, one can only place guards, not other NPCs). The dialogs also are already externalized. But there is no way to link maps and dialogs to missions (i already for personal use changed some of the dialogs to give the story a different twist, but without being able to &#8220;rewire&#8221; maps and missions (or choose portraits in dialogs) this is quite limiting.</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-443872</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 22 Aug 2013 16:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-443872</guid>

					<description><![CDATA[Remapping the controls? Is this still in the works?]]></description>
			<content:encoded><![CDATA[<p>Remapping the controls? Is this still in the works?</p>
]]></content:encoded>
		
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		<title>
		By: john		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-442184</link>

		<dc:creator><![CDATA[john]]></dc:creator>
		<pubDate>Mon, 19 Aug 2013 07:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-442184</guid>

					<description><![CDATA[good ideas:
1.multiplayer mode
2.all decor and back walls at level editor]]></description>
			<content:encoded><![CDATA[<p>good ideas:<br />
1.multiplayer mode<br />
2.all decor and back walls at level editor</p>
]]></content:encoded>
		
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		<title>
		By: Beat		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-438636</link>

		<dc:creator><![CDATA[Beat]]></dc:creator>
		<pubDate>Tue, 06 Aug 2013 14:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-438636</guid>

					<description><![CDATA[I feel a case of recursion coming on...]]></description>
			<content:encoded><![CDATA[<p>I feel a case of recursion coming on&#8230;</p>
]]></content:encoded>
		
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		<title>
		By: &#8216;Gunpoint&#8217; Developer Talks Engine Updates, Mac/Linux Ports, And Steam Workshop &#124; The Indie Game Magazine - Indie Game Reviews, Previews, News &#38; Downloads		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-438635</link>

		<dc:creator><![CDATA[&#8216;Gunpoint&#8217; Developer Talks Engine Updates, Mac/Linux Ports, And Steam Workshop &#124; The Indie Game Magazine - Indie Game Reviews, Previews, News &#38; Downloads]]></dc:creator>
		<pubDate>Tue, 06 Aug 2013 14:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-438635</guid>

					<description><![CDATA[[&#8230;] fixed a lot of bugs pretty quickly in the first four patches,&#8221; Francis explains in the Gunpoint blog post, &#8220;but the last ones left are tougher. Most of them aren’t mistakes in my scripting, [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] fixed a lot of bugs pretty quickly in the first four patches,&#8221; Francis explains in the Gunpoint blog post, &#8220;but the last ones left are tougher. Most of them aren’t mistakes in my scripting, [&#8230;]</p>
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		<title>
		By: Jason		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-438628</link>

		<dc:creator><![CDATA[Jason]]></dc:creator>
		<pubDate>Mon, 05 Aug 2013 18:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-438628</guid>

					<description><![CDATA[great job good to see someone who cares so much]]></description>
			<content:encoded><![CDATA[<p>great job good to see someone who cares so much</p>
]]></content:encoded>
		
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		<title>
		By: Phil		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-438627</link>

		<dc:creator><![CDATA[Phil]]></dc:creator>
		<pubDate>Mon, 05 Aug 2013 15:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-438627</guid>

					<description><![CDATA[Gunpoint on Mac would make my life complete]]></description>
			<content:encoded><![CDATA[<p>Gunpoint on Mac would make my life complete</p>
]]></content:encoded>
		
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		<title>
		By: David		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-438626</link>

		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Mon, 05 Aug 2013 15:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-438626</guid>

					<description><![CDATA[I think your game is awesome and I hope you&#039;ll keep up the good work, I let my friends play the game for 10 min and now 3 of them have/are going to by your game, proves how simple but brilliant a game can be!]]></description>
			<content:encoded><![CDATA[<p>I think your game is awesome and I hope you&#8217;ll keep up the good work, I let my friends play the game for 10 min and now 3 of them have/are going to by your game, proves how simple but brilliant a game can be!</p>
]]></content:encoded>
		
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		<title>
		By: Beat		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-438613</link>

		<dc:creator><![CDATA[Beat]]></dc:creator>
		<pubDate>Mon, 05 Aug 2013 14:14:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-438613</guid>

					<description><![CDATA[Thanks for the update! May I please ask about a few other things?

Any plans to add Steam trading cards and profile backgrounds? I would love to have a Gunpoint theme for my profile.

Also, are you still considering an upgrade path for folks with the base game to be able to buy up to the Special or Exclusive editions?

Thanks!]]></description>
			<content:encoded><![CDATA[<p>Thanks for the update! May I please ask about a few other things?</p>
<p>Any plans to add Steam trading cards and profile backgrounds? I would love to have a Gunpoint theme for my profile.</p>
<p>Also, are you still considering an upgrade path for folks with the base game to be able to buy up to the Special or Exclusive editions?</p>
<p>Thanks!</p>
]]></content:encoded>
		
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		<title>
		By: Arda		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-438612</link>

		<dc:creator><![CDATA[Arda]]></dc:creator>
		<pubDate>Mon, 05 Aug 2013 14:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-438612</guid>

					<description><![CDATA[Keep up the good work.]]></description>
			<content:encoded><![CDATA[<p>Keep up the good work.</p>
]]></content:encoded>
		
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		<title>
		By: Eddie		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-438607</link>

		<dc:creator><![CDATA[Eddie]]></dc:creator>
		<pubDate>Mon, 05 Aug 2013 00:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-438607</guid>

					<description><![CDATA[I am really relieved that this is going to Steam Workshop, that will be absolutely amazing.]]></description>
			<content:encoded><![CDATA[<p>I am really relieved that this is going to Steam Workshop, that will be absolutely amazing.</p>
]]></content:encoded>
		
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		<title>
		By: Antan		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-438604</link>

		<dc:creator><![CDATA[Antan]]></dc:creator>
		<pubDate>Sun, 04 Aug 2013 19:05:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-438604</guid>

					<description><![CDATA[Well done, keep going and good luck!]]></description>
			<content:encoded><![CDATA[<p>Well done, keep going and good luck!</p>
]]></content:encoded>
		
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		<title>
		By: Bwisey		</title>
		<link>https://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/#comment-438603</link>

		<dc:creator><![CDATA[Bwisey]]></dc:creator>
		<pubDate>Sun, 04 Aug 2013 18:21:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6359#comment-438603</guid>

					<description><![CDATA[Thank you for the update.]]></description>
			<content:encoded><![CDATA[<p>Thank you for the update.</p>
]]></content:encoded>
		
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