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	Comments on: Five Things I Learned About Game Criticism In Nine Years At PC Gamer	</title>
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	<link>https://www.pentadact.com/2013-07-01-five-things-i-learned-about-game-criticism-in-nine-years-at-pc-gamer/</link>
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		<title>
		By: Richard Hayden		</title>
		<link>https://www.pentadact.com/2013-07-01-five-things-i-learned-about-game-criticism-in-nine-years-at-pc-gamer/#comment-584182</link>

		<dc:creator><![CDATA[Richard Hayden]]></dc:creator>
		<pubDate>Wed, 14 Jan 2015 16:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6227#comment-584182</guid>

					<description><![CDATA[Hi Tom!

Long time listener, first time caller.  Not sure what I meant by that.  Just wanted to let you know that I&#039;m currently promoting Gunpoint and encouraging people to play it.  Get a load of this:  http://blog.playfire.com/2015/01/gunpoint-playfire-rewards-wednesday.html#more

Cheers,
Rich]]></description>
			<content:encoded><![CDATA[<p>Hi Tom!</p>
<p>Long time listener, first time caller.  Not sure what I meant by that.  Just wanted to let you know that I&#8217;m currently promoting Gunpoint and encouraging people to play it.  Get a load of this:  <a href="http://blog.playfire.com/2015/01/gunpoint-playfire-rewards-wednesday.html#more" rel="nofollow ugc">http://blog.playfire.com/2015/01/gunpoint-playfire-rewards-wednesday.html#more</a></p>
<p>Cheers,<br />
Rich</p>
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		<title>
		By: Dale Morgan		</title>
		<link>https://www.pentadact.com/2013-07-01-five-things-i-learned-about-game-criticism-in-nine-years-at-pc-gamer/#comment-492779</link>

		<dc:creator><![CDATA[Dale Morgan]]></dc:creator>
		<pubDate>Thu, 21 Nov 2013 14:05:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6227#comment-492779</guid>

					<description><![CDATA[I was just forwarded this link by a friend and it made me hang my head in shame!

I&#039;m definitely guilty of points 1, 2 and 4. I *like* to think I have a handle on 3 and 5 though.

I felt like facepalming myself after reading as I immediately thought &quot;oh god, I did that in this article/review&quot;.

Good work Tom!]]></description>
			<content:encoded><![CDATA[<p>I was just forwarded this link by a friend and it made me hang my head in shame!</p>
<p>I&#8217;m definitely guilty of points 1, 2 and 4. I *like* to think I have a handle on 3 and 5 though.</p>
<p>I felt like facepalming myself after reading as I immediately thought &#8220;oh god, I did that in this article/review&#8221;.</p>
<p>Good work Tom!</p>
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		<title>
		By: Anatomy Of An Intro To A BioShock Infinite Review, by Tom Francis		</title>
		<link>https://www.pentadact.com/2013-07-01-five-things-i-learned-about-game-criticism-in-nine-years-at-pc-gamer/#comment-454578</link>

		<dc:creator><![CDATA[Anatomy Of An Intro To A BioShock Infinite Review, by Tom Francis]]></dc:creator>
		<pubDate>Mon, 21 Oct 2013 14:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6227#comment-454578</guid>

					<description><![CDATA[[&#8230;] I left PC Gamer a few months back, I wrote up five things I learned from my 9 years there. I also promised to pick apart something I&#8217;d written to show how I&#8217;d tried to apply [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] I left PC Gamer a few months back, I wrote up five things I learned from my 9 years there. I also promised to pick apart something I&#8217;d written to show how I&#8217;d tried to apply [&#8230;]</p>
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		<title>
		By: Jory		</title>
		<link>https://www.pentadact.com/2013-07-01-five-things-i-learned-about-game-criticism-in-nine-years-at-pc-gamer/#comment-445969</link>

		<dc:creator><![CDATA[Jory]]></dc:creator>
		<pubDate>Wed, 28 Aug 2013 18:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6227#comment-445969</guid>

					<description><![CDATA[Hi Tom, I&#039;ve really been looking forward to your follow-up to this piece! Your game criticism is some of the very best and most fun to read and I&#039;d love to hear more about your process. Pretty please?]]></description>
			<content:encoded><![CDATA[<p>Hi Tom, I&#8217;ve really been looking forward to your follow-up to this piece! Your game criticism is some of the very best and most fun to read and I&#8217;d love to hear more about your process. Pretty please?</p>
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		<title>
		By: Joe		</title>
		<link>https://www.pentadact.com/2013-07-01-five-things-i-learned-about-game-criticism-in-nine-years-at-pc-gamer/#comment-438642</link>

		<dc:creator><![CDATA[Joe]]></dc:creator>
		<pubDate>Thu, 08 Aug 2013 03:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6227#comment-438642</guid>

					<description><![CDATA[Can we still expect more posts on this maybe please?]]></description>
			<content:encoded><![CDATA[<p>Can we still expect more posts on this maybe please?</p>
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		<title>
		By: Kyle		</title>
		<link>https://www.pentadact.com/2013-07-01-five-things-i-learned-about-game-criticism-in-nine-years-at-pc-gamer/#comment-438508</link>

		<dc:creator><![CDATA[Kyle]]></dc:creator>
		<pubDate>Tue, 30 Jul 2013 01:29:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6227#comment-438508</guid>

					<description><![CDATA[Great article. I&#039;ve been a long term fan of your writing and your pieces at PCG were always among my favourites, one that comes to mind being a very funny feature on dating in video games. 

It&#039;s brilliant to have advice on hand from a writer I admire, so thanks a lot for this and I&#039;ll try my best to follow your principles!]]></description>
			<content:encoded><![CDATA[<p>Great article. I&#8217;ve been a long term fan of your writing and your pieces at PCG were always among my favourites, one that comes to mind being a very funny feature on dating in video games. </p>
<p>It&#8217;s brilliant to have advice on hand from a writer I admire, so thanks a lot for this and I&#8217;ll try my best to follow your principles!</p>
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		<title>
		By: Jed. H		</title>
		<link>https://www.pentadact.com/2013-07-01-five-things-i-learned-about-game-criticism-in-nine-years-at-pc-gamer/#comment-438080</link>

		<dc:creator><![CDATA[Jed. H]]></dc:creator>
		<pubDate>Sat, 13 Jul 2013 03:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6227#comment-438080</guid>

					<description><![CDATA[&quot;...if your videogame review starts with the words “When I was six,” I rub my forehead and quietly close the tab.&quot;

Very true and I&#039;m glad I didn&#039;t close the tab on this article even though it started this way.  Good points.  This.]]></description>
			<content:encoded><![CDATA[<p>&#8220;&#8230;if your videogame review starts with the words “When I was six,” I rub my forehead and quietly close the tab.&#8221;</p>
<p>Very true and I&#8217;m glad I didn&#8217;t close the tab on this article even though it started this way.  Good points.  This.</p>
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		<title>
		By: Ingo		</title>
		<link>https://www.pentadact.com/2013-07-01-five-things-i-learned-about-game-criticism-in-nine-years-at-pc-gamer/#comment-437773</link>

		<dc:creator><![CDATA[Ingo]]></dc:creator>
		<pubDate>Thu, 04 Jul 2013 00:20:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6227#comment-437773</guid>

					<description><![CDATA[That is a great list, makes me think I&#039;d have loved to read your articles. Actually, I just read two and they were great.
Strangely though, every videogame journalist that impresses me turns out to be an ex-journalist who is now making games instead of writing about them. Some at least still talk about them, thankfully.]]></description>
			<content:encoded><![CDATA[<p>That is a great list, makes me think I&#8217;d have loved to read your articles. Actually, I just read two and they were great.<br />
Strangely though, every videogame journalist that impresses me turns out to be an ex-journalist who is now making games instead of writing about them. Some at least still talk about them, thankfully.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2013-07-01-five-things-i-learned-about-game-criticism-in-nine-years-at-pc-gamer/#comment-437724</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 02 Jul 2013 20:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6227#comment-437724</guid>

					<description><![CDATA[Cheers everyone!

Quick update: that breakdown thing I mentioned might be a day late, it&#039;s 10pm and I only just finished my work for the day.]]></description>
			<content:encoded><![CDATA[<p>Cheers everyone!</p>
<p>Quick update: that breakdown thing I mentioned might be a day late, it&#8217;s 10pm and I only just finished my work for the day.</p>
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		<title>
		By: Antan		</title>
		<link>https://www.pentadact.com/2013-07-01-five-things-i-learned-about-game-criticism-in-nine-years-at-pc-gamer/#comment-437717</link>

		<dc:creator><![CDATA[Antan]]></dc:creator>
		<pubDate>Tue, 02 Jul 2013 17:48:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6227#comment-437717</guid>

					<description><![CDATA[Thanks for this. When I write game reviews, they often end up being summarised by the phrase: &quot;It&#039;s good because I like it&quot;! Clearly, I need to work on that a bit!]]></description>
			<content:encoded><![CDATA[<p>Thanks for this. When I write game reviews, they often end up being summarised by the phrase: &#8220;It&#8217;s good because I like it&#8221;! Clearly, I need to work on that a bit!</p>
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		<title>
		By: Ben Rose		</title>
		<link>https://www.pentadact.com/2013-07-01-five-things-i-learned-about-game-criticism-in-nine-years-at-pc-gamer/#comment-437714</link>

		<dc:creator><![CDATA[Ben Rose]]></dc:creator>
		<pubDate>Tue, 02 Jul 2013 16:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6227#comment-437714</guid>

					<description><![CDATA[Yeah, I&#039;m definitely guilty of doing most of these things at one point or another.]]></description>
			<content:encoded><![CDATA[<p>Yeah, I&#8217;m definitely guilty of doing most of these things at one point or another.</p>
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		<title>
		By: CJ		</title>
		<link>https://www.pentadact.com/2013-07-01-five-things-i-learned-about-game-criticism-in-nine-years-at-pc-gamer/#comment-437694</link>

		<dc:creator><![CDATA[CJ]]></dc:creator>
		<pubDate>Tue, 02 Jul 2013 01:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6227#comment-437694</guid>

					<description><![CDATA[I may not be the best writer, but I&#039;ve come far enough to know when I&#039;m getting good advice: namely, when I get all defensive and want to hurl obscenities.

I&#039;ll save you the indignant bullshit I was thinking of posting and instead offer my thanks. Great article, Tom.]]></description>
			<content:encoded><![CDATA[<p>I may not be the best writer, but I&#8217;ve come far enough to know when I&#8217;m getting good advice: namely, when I get all defensive and want to hurl obscenities.</p>
<p>I&#8217;ll save you the indignant bullshit I was thinking of posting and instead offer my thanks. Great article, Tom.</p>
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		<title>
		By: Jakub		</title>
		<link>https://www.pentadact.com/2013-07-01-five-things-i-learned-about-game-criticism-in-nine-years-at-pc-gamer/#comment-437685</link>

		<dc:creator><![CDATA[Jakub]]></dc:creator>
		<pubDate>Mon, 01 Jul 2013 17:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6227#comment-437685</guid>

					<description><![CDATA[Tom,

Great, great article. Even though I&#039;ve always avoided writing game reviews, but I do write on design and development, so many of your points apply as well, particularly about giving concrete examples and brevity. I always find myself too &quot;verbose&quot; and cutting things down because they&#039;re just fluff or too fancy. It&#039;s almost like the 30-70 rule applying here as well!

(one of the reasons I enjoy following you on twitter as opposed to many other game journalists - you don&#039;t spam 3 tweets in a row about trying to find your socks...)

- Jakub]]></description>
			<content:encoded><![CDATA[<p>Tom,</p>
<p>Great, great article. Even though I&#8217;ve always avoided writing game reviews, but I do write on design and development, so many of your points apply as well, particularly about giving concrete examples and brevity. I always find myself too &#8220;verbose&#8221; and cutting things down because they&#8217;re just fluff or too fancy. It&#8217;s almost like the 30-70 rule applying here as well!</p>
<p>(one of the reasons I enjoy following you on twitter as opposed to many other game journalists &#8211; you don&#8217;t spam 3 tweets in a row about trying to find your socks&#8230;)</p>
<p>&#8211; Jakub</p>
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		<title>
		By: Ben Borthwick		</title>
		<link>https://www.pentadact.com/2013-07-01-five-things-i-learned-about-game-criticism-in-nine-years-at-pc-gamer/#comment-437684</link>

		<dc:creator><![CDATA[Ben Borthwick]]></dc:creator>
		<pubDate>Mon, 01 Jul 2013 17:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6227#comment-437684</guid>

					<description><![CDATA[Ahhh the hilarious shambles of Alone in the Dark. Good times! (And not just because I was there for that one, though watching your review process in the flesh was incredibly useful/educational to me.)]]></description>
			<content:encoded><![CDATA[<p>Ahhh the hilarious shambles of Alone in the Dark. Good times! (And not just because I was there for that one, though watching your review process in the flesh was incredibly useful/educational to me.)</p>
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		<title>
		By: Leaving PC Gamer, by Tom Francis		</title>
		<link>https://www.pentadact.com/2013-07-01-five-things-i-learned-about-game-criticism-in-nine-years-at-pc-gamer/#comment-437683</link>

		<dc:creator><![CDATA[Leaving PC Gamer, by Tom Francis]]></dc:creator>
		<pubDate>Mon, 01 Jul 2013 17:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6227#comment-437683</guid>

					<description><![CDATA[[...] I generally avoided talking about games writing itself when it was my job, but now seems like a good time to think about it a bit. So I plan to do a few posts on the topic this week, starting with the five most important things I learned in nine years of doing it full time. [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] I generally avoided talking about games writing itself when it was my job, but now seems like a good time to think about it a bit. So I plan to do a few posts on the topic this week, starting with the five most important things I learned in nine years of doing it full time. [&#8230;]</p>
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