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	<title>
	Comments on: Gunpoint Patch 2 Now Live On Steam And Humble Store	</title>
	<atom:link href="https://www.pentadact.com/2013-06-07-gunpoint-patch-2/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
	<lastBuildDate>Wed, 19 Jun 2013 16:29:14 +0000</lastBuildDate>
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	<item>
		<title>
		By: Myles		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-437280</link>

		<dc:creator><![CDATA[Myles]]></dc:creator>
		<pubDate>Wed, 19 Jun 2013 16:29:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-437280</guid>

					<description><![CDATA[I purchased the game, and have waited for over an hour, but I still have not received the email with the code in it.]]></description>
			<content:encoded><![CDATA[<p>I purchased the game, and have waited for over an hour, but I still have not received the email with the code in it.</p>
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		<title>
		By: Justin		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-437096</link>

		<dc:creator><![CDATA[Justin]]></dc:creator>
		<pubDate>Sun, 16 Jun 2013 16:20:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-437096</guid>

					<description><![CDATA[gunpoint can be played with Wine Emulator but it is very delayed and slow and the resolution of empty space flashes spastically. Just having windows is probably a better solution but there are ways for mac gameplay right now. hope this helps]]></description>
			<content:encoded><![CDATA[<p>gunpoint can be played with Wine Emulator but it is very delayed and slow and the resolution of empty space flashes spastically. Just having windows is probably a better solution but there are ways for mac gameplay right now. hope this helps</p>
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		<title>
		By: Zero_Starlight		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436959</link>

		<dc:creator><![CDATA[Zero_Starlight]]></dc:creator>
		<pubDate>Fri, 14 Jun 2013 12:33:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436959</guid>

					<description><![CDATA[Steam version isn&#039;t letting me listen to the developer commentary. I&#039;ve turned dev commentary on, and the sprites appear in game, but when I press W to initiate the audio file, nothing happens.

Great game, by the way, love it.]]></description>
			<content:encoded><![CDATA[<p>Steam version isn&#8217;t letting me listen to the developer commentary. I&#8217;ve turned dev commentary on, and the sprites appear in game, but when I press W to initiate the audio file, nothing happens.</p>
<p>Great game, by the way, love it.</p>
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		<title>
		By: Derek		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436924</link>

		<dc:creator><![CDATA[Derek]]></dc:creator>
		<pubDate>Thu, 13 Jun 2013 21:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436924</guid>

					<description><![CDATA[Dashing game lads, absolutely dashing. 

Even though I&#039;ve beaten it several times, I&#039;m still drawn to it for kicks and speed runs. One thing that annoys me is that inferior times and grades replace older, superior times and grades. But that&#039;s the joy of it, getting your old records, eh? 

I urge you to open a forum, for us to discuss, share mods, etc..]]></description>
			<content:encoded><![CDATA[<p>Dashing game lads, absolutely dashing. </p>
<p>Even though I&#8217;ve beaten it several times, I&#8217;m still drawn to it for kicks and speed runs. One thing that annoys me is that inferior times and grades replace older, superior times and grades. But that&#8217;s the joy of it, getting your old records, eh? </p>
<p>I urge you to open a forum, for us to discuss, share mods, etc..</p>
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		<title>
		By: Me		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436917</link>

		<dc:creator><![CDATA[Me]]></dc:creator>
		<pubDate>Thu, 13 Jun 2013 20:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436917</guid>

					<description><![CDATA[part 2? please]]></description>
			<content:encoded><![CDATA[<p>part 2? please</p>
]]></content:encoded>
		
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		<title>
		By: Alexei Smirnov		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436880</link>

		<dc:creator><![CDATA[Alexei Smirnov]]></dc:creator>
		<pubDate>Thu, 13 Jun 2013 09:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436880</guid>

					<description><![CDATA[Hi, Tom! 
Congrats to you and your team!
Care to localize Gunpoint into Russian?]]></description>
			<content:encoded><![CDATA[<p>Hi, Tom!<br />
Congrats to you and your team!<br />
Care to localize Gunpoint into Russian?</p>
]]></content:encoded>
		
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		<title>
		By: Asgeir		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436867</link>

		<dc:creator><![CDATA[Asgeir]]></dc:creator>
		<pubDate>Thu, 13 Jun 2013 06:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436867</guid>

					<description><![CDATA[For a long time I could not find the restart level button. I have realized it&#039;s in the load game sub-menu, but please consider chancing the wording to &quot;load or restart mission&quot;.

I finished the game with the resolution set to 2560x1440 this week (12th of Jun 2013), and it worked, but not flawlessly.

One last thing, I think you hit the right value for money. Less successful games also need to break even. And thank you.]]></description>
			<content:encoded><![CDATA[<p>For a long time I could not find the restart level button. I have realized it&#8217;s in the load game sub-menu, but please consider chancing the wording to &#8220;load or restart mission&#8221;.</p>
<p>I finished the game with the resolution set to 2560&#215;1440 this week (12th of Jun 2013), and it worked, but not flawlessly.</p>
<p>One last thing, I think you hit the right value for money. Less successful games also need to break even. And thank you.</p>
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		<title>
		By: Taren		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436853</link>

		<dc:creator><![CDATA[Taren]]></dc:creator>
		<pubDate>Wed, 12 Jun 2013 21:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436853</guid>

					<description><![CDATA[In the level editor you can pull your gun and visit the crosswire mode with right/middle click respectively. Somewhat annoying.

Anyway, great game overall! Although an ingame way to share levels would be nice...]]></description>
			<content:encoded><![CDATA[<p>In the level editor you can pull your gun and visit the crosswire mode with right/middle click respectively. Somewhat annoying.</p>
<p>Anyway, great game overall! Although an ingame way to share levels would be nice&#8230;</p>
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		<title>
		By: Charlie		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436832</link>

		<dc:creator><![CDATA[Charlie]]></dc:creator>
		<pubDate>Wed, 12 Jun 2013 13:08:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436832</guid>

					<description><![CDATA[I just finished playing the game and one thing that bugged me the entire time was the lack of a quick restart button. I found it very annoying any time I was trying to go for a quick/perfect run, I had to go through the menus to quit/restart a level. HIt would be awesome if you could add that functionality to the game(preferably on the &#039;R&#039; button)]]></description>
			<content:encoded><![CDATA[<p>I just finished playing the game and one thing that bugged me the entire time was the lack of a quick restart button. I found it very annoying any time I was trying to go for a quick/perfect run, I had to go through the menus to quit/restart a level. HIt would be awesome if you could add that functionality to the game(preferably on the &#8216;R&#8217; button)</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436827</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Wed, 12 Jun 2013 11:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436827</guid>

					<description><![CDATA[It has been A. Week, child.]]></description>
			<content:encoded><![CDATA[<p>It has been A. Week, child.</p>
]]></content:encoded>
		
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		<title>
		By: Azhf		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436815</link>

		<dc:creator><![CDATA[Azhf]]></dc:creator>
		<pubDate>Wed, 12 Jun 2013 02:51:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436815</guid>

					<description><![CDATA[Motorsheep: I would be all over a tool to write custom campaigns and extract/replace/add characters if that is ever even a remote possibility. 
I think with even rudimentary mod support, this game could stay in people&#039;s heads for ages.

Have been thinking of that.
You can edit the scene scripts to say certain things to an extent. However, no custom characters. If we can get enough people to email Tom (Pentadact) about this, we might be able to get it implemented: A custom campaign editor. Hard enough to create levels with a matching story(which I am currently doing! :D)
Also, simply because I am lazy, can someone email him telling him to add mod support, encourage mods, maybe add another storyline, make more levels, add an ingame level downloader, a Steam Workshop thing, and maybe even multiplayer? Thanks. :P]]></description>
			<content:encoded><![CDATA[<p>Motorsheep: I would be all over a tool to write custom campaigns and extract/replace/add characters if that is ever even a remote possibility.<br />
I think with even rudimentary mod support, this game could stay in people&#8217;s heads for ages.</p>
<p>Have been thinking of that.<br />
You can edit the scene scripts to say certain things to an extent. However, no custom characters. If we can get enough people to email Tom (Pentadact) about this, we might be able to get it implemented: A custom campaign editor. Hard enough to create levels with a matching story(which I am currently doing! :D)<br />
Also, simply because I am lazy, can someone email him telling him to add mod support, encourage mods, maybe add another storyline, make more levels, add an ingame level downloader, a Steam Workshop thing, and maybe even multiplayer? Thanks. :P</p>
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		<title>
		By: Jeff		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436812</link>

		<dc:creator><![CDATA[Jeff]]></dc:creator>
		<pubDate>Wed, 12 Jun 2013 02:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436812</guid>

					<description><![CDATA[This is a fantastic game. I love the humour! However when I quit the game, it exits as normal, but upon starting the game up again, I go directly into the mission I left, like a quick save/load, and there&#039;s no music unless I start a new game from scratch. I love the film noir/ Jazz music so much. I would much prefer to listen to your wonderful soundtrack rather than have to find an 8tracks playlist to go with the game. I have played through the game several times (perhaps too many in my first day) and I still keep heading back to it. Thank you for making this.]]></description>
			<content:encoded><![CDATA[<p>This is a fantastic game. I love the humour! However when I quit the game, it exits as normal, but upon starting the game up again, I go directly into the mission I left, like a quick save/load, and there&#8217;s no music unless I start a new game from scratch. I love the film noir/ Jazz music so much. I would much prefer to listen to your wonderful soundtrack rather than have to find an 8tracks playlist to go with the game. I have played through the game several times (perhaps too many in my first day) and I still keep heading back to it. Thank you for making this.</p>
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		<title>
		By: Mook		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436773</link>

		<dc:creator><![CDATA[Mook]]></dc:creator>
		<pubDate>Tue, 11 Jun 2013 10:36:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436773</guid>

					<description><![CDATA[Wow, congratulations on being in Penny Arcade. And Jerry even complimented the game! Did you expect for it to be this popular?]]></description>
			<content:encoded><![CDATA[<p>Wow, congratulations on being in Penny Arcade. And Jerry even complimented the game! Did you expect for it to be this popular?</p>
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		<title>
		By: humfuzz		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436745</link>

		<dc:creator><![CDATA[humfuzz]]></dc:creator>
		<pubDate>Tue, 11 Jun 2013 01:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436745</guid>

					<description><![CDATA[Hot damn, thanks for the TF2 hat :D]]></description>
			<content:encoded><![CDATA[<p>Hot damn, thanks for the TF2 hat :D</p>
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		<title>
		By: JapiX		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436724</link>

		<dc:creator><![CDATA[JapiX]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 20:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436724</guid>

					<description><![CDATA[More maps, bigger maps, more guards and team work based AI.]]></description>
			<content:encoded><![CDATA[<p>More maps, bigger maps, more guards and team work based AI.</p>
]]></content:encoded>
		
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		<title>
		By: icouldbeahero		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436704</link>

		<dc:creator><![CDATA[icouldbeahero]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 15:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436704</guid>

					<description><![CDATA[Gunpoint featured in Penny Arcade - http://www.penny-arcade.com/comic/2013/06/10]]></description>
			<content:encoded><![CDATA[<p>Gunpoint featured in Penny Arcade &#8211; <a href="http://www.penny-arcade.com/comic/2013/06/10" rel="nofollow ugc">http://www.penny-arcade.com/comic/2013/06/10</a></p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436696</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 13:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436696</guid>

					<description><![CDATA[This is of limited use since it&#039;s a different engine than I&#039;ve been supporting and you&#039;re already getting an error, but you could try running it straight from the executable file to see if you get anything more descriptive. Steam suppresses (some) error messages from games launched through its interface. The Windows Event Viewer may also tell you at least what call went wrong.]]></description>
			<content:encoded><![CDATA[<p>This is of limited use since it&#8217;s a different engine than I&#8217;ve been supporting and you&#8217;re already getting an error, but you could try running it straight from the executable file to see if you get anything more descriptive. Steam suppresses (some) error messages from games launched through its interface. The Windows Event Viewer may also tell you at least what call went wrong.</p>
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		<title>
		By: Joshua		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436683</link>

		<dc:creator><![CDATA[Joshua]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 09:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436683</guid>

					<description><![CDATA[I&#039;m still getting the &quot;unexpected error occurred&quot; when launching the game; it won&#039;t run at all.  I&#039;m using the Steam version.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m still getting the &#8220;unexpected error occurred&#8221; when launching the game; it won&#8217;t run at all.  I&#8217;m using the Steam version.</p>
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		<title>
		By: Nickson		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436674</link>

		<dc:creator><![CDATA[Nickson]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 03:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436674</guid>

					<description><![CDATA[We need a Fórum, to post MODS and MAPS, becuse, i made a sub-machine gun, with the revollver :2]]></description>
			<content:encoded><![CDATA[<p>We need a Fórum, to post MODS and MAPS, becuse, i made a sub-machine gun, with the revollver :2</p>
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		<title>
		By: Leonick		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436653</link>

		<dc:creator><![CDATA[Leonick]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 22:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436653</guid>

					<description><![CDATA[Seems after this patch the developer commentary option turns itself of after every mission, kinda tedious having to enable it every time if you want it.

Also, please have the humble-store version updated soon.]]></description>
			<content:encoded><![CDATA[<p>Seems after this patch the developer commentary option turns itself of after every mission, kinda tedious having to enable it every time if you want it.</p>
<p>Also, please have the humble-store version updated soon.</p>
]]></content:encoded>
		
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		<title>
		By: Tony		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436626</link>

		<dc:creator><![CDATA[Tony]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 16:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436626</guid>

					<description><![CDATA[Hey Tom, I had no issues at all with Gunpoint until this patch was released. Fabulous game, by the way -- I&#039;ve already played through it 3 times, all with different &quot;personal goals.&quot; Now, if I choose to quit the game, it exits as normal, but upon starting the game up again, it throws me directly into the mission I left, like a quick save/load, and there&#039;s no music unless I start a new game from scratch. In a game with a soundtrack this atmospheric, that just kills it for me! Would appreciate any insight you could give into this. Thanks.]]></description>
			<content:encoded><![CDATA[<p>Hey Tom, I had no issues at all with Gunpoint until this patch was released. Fabulous game, by the way &#8212; I&#8217;ve already played through it 3 times, all with different &#8220;personal goals.&#8221; Now, if I choose to quit the game, it exits as normal, but upon starting the game up again, it throws me directly into the mission I left, like a quick save/load, and there&#8217;s no music unless I start a new game from scratch. In a game with a soundtrack this atmospheric, that just kills it for me! Would appreciate any insight you could give into this. Thanks.</p>
]]></content:encoded>
		
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		<title>
		By: thiorymos		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436620</link>

		<dc:creator><![CDATA[thiorymos]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 14:01:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436620</guid>

					<description><![CDATA[To Tobi: the remaining 11 achievements are secret.]]></description>
			<content:encoded><![CDATA[<p>To Tobi: the remaining 11 achievements are secret.</p>
]]></content:encoded>
		
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		<title>
		By: Tobi		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436611</link>

		<dc:creator><![CDATA[Tobi]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 13:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436611</guid>

					<description><![CDATA[Another bug report on the Steam Achievements: The game tells me there are 42 achievements, but I only count 31, so apparently either the number 42 is wrong or Steam won&#039;t show all the achievements.]]></description>
			<content:encoded><![CDATA[<p>Another bug report on the Steam Achievements: The game tells me there are 42 achievements, but I only count 31, so apparently either the number 42 is wrong or Steam won&#8217;t show all the achievements.</p>
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		<title>
		By: wotsdid		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436607</link>

		<dc:creator><![CDATA[wotsdid]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 11:25:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436607</guid>

					<description><![CDATA[an advice until this gets fixed: NEVER buy batteries! because you cant get money if you dont have missions anymore! this is how you get batteries: make a level in the level editor, place alot of batteries, try the level out, collect the batteries, finish the level. now youc can use these batteries in the normal missions]]></description>
			<content:encoded><![CDATA[<p>an advice until this gets fixed: NEVER buy batteries! because you cant get money if you dont have missions anymore! this is how you get batteries: make a level in the level editor, place alot of batteries, try the level out, collect the batteries, finish the level. now youc can use these batteries in the normal missions</p>
]]></content:encoded>
		
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		<title>
		By: csm101		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436590</link>

		<dc:creator><![CDATA[csm101]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 07:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436590</guid>

					<description><![CDATA[Hi Tom! Any word on when the patches will go live for the non-Steam versions? I have yet to play the game due to resolution issues! Don&#039;t make me have another go of Don&#039;t Starve tonight!]]></description>
			<content:encoded><![CDATA[<p>Hi Tom! Any word on when the patches will go live for the non-Steam versions? I have yet to play the game due to resolution issues! Don&#8217;t make me have another go of Don&#8217;t Starve tonight!</p>
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		<title>
		By: gunp0int		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436575</link>

		<dc:creator><![CDATA[gunp0int]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 04:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436575</guid>

					<description><![CDATA[Haha I have had the username gunp0int since the original xbox. I DEMAND Royalties! just kidding of course. It is awesome to see a game that shares my user name and my favorite genre.]]></description>
			<content:encoded><![CDATA[<p>Haha I have had the username gunp0int since the original xbox. I DEMAND Royalties! just kidding of course. It is awesome to see a game that shares my user name and my favorite genre.</p>
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		<item>
		<title>
		By: Cusith		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436558</link>

		<dc:creator><![CDATA[Cusith]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 22:30:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436558</guid>

					<description><![CDATA[Thanks a million for the fix to the accidental loading of the manual save I did that too many times mashing the keyboard to load. Reminded me of the time playing Thief going to hit the quick load button (conveniently located next to the quick save button) as I fell out of a tower and ending up saving. I reloaded that save a dozen time before going back to pretty much the start of the level.]]></description>
			<content:encoded><![CDATA[<p>Thanks a million for the fix to the accidental loading of the manual save I did that too many times mashing the keyboard to load. Reminded me of the time playing Thief going to hit the quick load button (conveniently located next to the quick save button) as I fell out of a tower and ending up saving. I reloaded that save a dozen time before going back to pretty much the start of the level.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Inspector Gesicht		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436555</link>

		<dc:creator><![CDATA[Inspector Gesicht]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 18:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436555</guid>

					<description><![CDATA[The only achievement I&#039;m missing is seven storey takedown. That bastard Gessler seems to be immune to gravity.]]></description>
			<content:encoded><![CDATA[<p>The only achievement I&#8217;m missing is seven storey takedown. That bastard Gessler seems to be immune to gravity.</p>
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		<item>
		<title>
		By: SPITFIRE118xxx		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436552</link>

		<dc:creator><![CDATA[SPITFIRE118xxx]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 15:35:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436552</guid>

					<description><![CDATA[Jason: I did but i spent money on the batteries, so I can only get about 7500 max.]]></description>
			<content:encoded><![CDATA[<p>Jason: I did but i spent money on the batteries, so I can only get about 7500 max.</p>
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		<item>
		<title>
		By: Antan		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436550</link>

		<dc:creator><![CDATA[Antan]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 11:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436550</guid>

					<description><![CDATA[In addition to lalala&#039;s comment, it would be nice to have the facility to remap keys generally. Not only would this help with non-English layouts but also alternative English ones; I personally use the Dvorak layout, for instance.]]></description>
			<content:encoded><![CDATA[<p>In addition to lalala&#8217;s comment, it would be nice to have the facility to remap keys generally. Not only would this help with non-English layouts but also alternative English ones; I personally use the Dvorak layout, for instance.</p>
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		<item>
		<title>
		By: Reber		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436548</link>

		<dc:creator><![CDATA[Reber]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 10:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436548</guid>

					<description><![CDATA[May this game upload a gameplay in youtube?]]></description>
			<content:encoded><![CDATA[<p>May this game upload a gameplay in youtube?</p>
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		<title>
		By: Curdled Cow		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436546</link>

		<dc:creator><![CDATA[Curdled Cow]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 09:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436546</guid>

					<description><![CDATA[Mac please. Would love to play the game :)]]></description>
			<content:encoded><![CDATA[<p>Mac please. Would love to play the game :)</p>
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		<item>
		<title>
		By: micronaut		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436544</link>

		<dc:creator><![CDATA[micronaut]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 08:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436544</guid>

					<description><![CDATA[any chance of the patches for the non stream users? Thanks :)]]></description>
			<content:encoded><![CDATA[<p>any chance of the patches for the non stream users? Thanks :)</p>
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		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436538</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 04:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436538</guid>

					<description><![CDATA[Motorsheep: It&#039;s GameMaker, so already pretty encapsulated. &#039;Rudimentary&#039; mod support probably already exists by default.

Spitfire: Sell some stuff back to the gadget shop?]]></description>
			<content:encoded><![CDATA[<p>Motorsheep: It&#8217;s GameMaker, so already pretty encapsulated. &#8216;Rudimentary&#8217; mod support probably already exists by default.</p>
<p>Spitfire: Sell some stuff back to the gadget shop?</p>
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		<item>
		<title>
		By: lalala		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436533</link>

		<dc:creator><![CDATA[lalala]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 03:08:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436533</guid>

					<description><![CDATA[For french people, could you add the support for the AZERTY keyboard ?
Thanks for your game !]]></description>
			<content:encoded><![CDATA[<p>For french people, could you add the support for the AZERTY keyboard ?<br />
Thanks for your game !</p>
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		<item>
		<title>
		By: SPITFIRE118xxx		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436532</link>

		<dc:creator><![CDATA[SPITFIRE118xxx]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 02:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436532</guid>

					<description><![CDATA[I&#039;m not sure whether I&#039;m just dumb or not, but I&#039;m at the mission that requires you to spend 9000$, and I don&#039;t got the bucks to pay the bills that give me thrills. How could I go about this?]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not sure whether I&#8217;m just dumb or not, but I&#8217;m at the mission that requires you to spend 9000$, and I don&#8217;t got the bucks to pay the bills that give me thrills. How could I go about this?</p>
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		<item>
		<title>
		By: Madrauk		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436529</link>

		<dc:creator><![CDATA[Madrauk]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 01:47:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436529</guid>

					<description><![CDATA[Could you let us know if you have any plans to implement Steam Workshop support for level sharing?]]></description>
			<content:encoded><![CDATA[<p>Could you let us know if you have any plans to implement Steam Workshop support for level sharing?</p>
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		<item>
		<title>
		By: SlyderEST		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436524</link>

		<dc:creator><![CDATA[SlyderEST]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 22:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436524</guid>

					<description><![CDATA[Is this a place I&#039;m allowed to write bug reports to? Cause I&#039;m doing it anyway. (Spoilers ahead)

[spoiler]In the last mission, when that guy jumps on you you can either immediately jump up, avoiding him and causing him to disappear without even breaking the glass or you can go downstairs again which causes you to teleport outside a couple seconds later.

Also in the next room when you try to push G down the window it bugs out most of the time (Tried after disarming him and before).[/spoiler]

Not actually a bug (probably), but it&#039;s also really annoying to have completed the game and not be able to get back any bullets or energy.]]></description>
			<content:encoded><![CDATA[<p>Is this a place I&#8217;m allowed to write bug reports to? Cause I&#8217;m doing it anyway. (Spoilers ahead)</p>
<p>[spoiler]In the last mission, when that guy jumps on you you can either immediately jump up, avoiding him and causing him to disappear without even breaking the glass or you can go downstairs again which causes you to teleport outside a couple seconds later.</p>
<p>Also in the next room when you try to push G down the window it bugs out most of the time (Tried after disarming him and before).[/spoiler]</p>
<p>Not actually a bug (probably), but it&#8217;s also really annoying to have completed the game and not be able to get back any bullets or energy.</p>
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		<title>
		By: Motorsheep		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436522</link>

		<dc:creator><![CDATA[Motorsheep]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 22:19:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436522</guid>

					<description><![CDATA[I would be all over a tool to write custom campaigns and extract/replace/add characters if that is ever even a remote possibility. 
I think with even rudimentary mod support, this game could stay in people&#039;s heads for ages.]]></description>
			<content:encoded><![CDATA[<p>I would be all over a tool to write custom campaigns and extract/replace/add characters if that is ever even a remote possibility.<br />
I think with even rudimentary mod support, this game could stay in people&#8217;s heads for ages.</p>
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		<item>
		<title>
		By: sheaiden		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436520</link>

		<dc:creator><![CDATA[sheaiden]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 21:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436520</guid>

					<description><![CDATA[Sorry, nevermind, I missed the sentence about updating when patch is available for it.  I have already referred several friends to the game, Great Job!]]></description>
			<content:encoded><![CDATA[<p>Sorry, nevermind, I missed the sentence about updating when patch is available for it.  I have already referred several friends to the game, Great Job!</p>
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		<item>
		<title>
		By: sheaiden		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436519</link>

		<dc:creator><![CDATA[sheaiden]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 21:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436519</guid>

					<description><![CDATA[Love the game.  I prefer the standalone to the steam, because I play on my laptop disconnected from internet usually.  Will you be releasing patches for the standalone version?]]></description>
			<content:encoded><![CDATA[<p>Love the game.  I prefer the standalone to the steam, because I play on my laptop disconnected from internet usually.  Will you be releasing patches for the standalone version?</p>
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		<item>
		<title>
		By: Niraj		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436518</link>

		<dc:creator><![CDATA[Niraj]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 21:11:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436518</guid>

					<description><![CDATA[Is it bad that I&#039;m hoping for more bugs because your fix descriptions are so entertaining?? ;)]]></description>
			<content:encoded><![CDATA[<p>Is it bad that I&#8217;m hoping for more bugs because your fix descriptions are so entertaining?? ;)</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: jedirock		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436515</link>

		<dc:creator><![CDATA[jedirock]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 20:26:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436515</guid>

					<description><![CDATA[I guess we shouldn&#039;t expect Eyefinity support anytime soon then? That would be something like 6000x1200 for a 3x1 array of 1920x1200 screens.]]></description>
			<content:encoded><![CDATA[<p>I guess we shouldn&#8217;t expect Eyefinity support anytime soon then? That would be something like 6000&#215;1200 for a 3&#215;1 array of 1920&#215;1200 screens.</p>
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		<item>
		<title>
		By: Christopher Harrison		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436514</link>

		<dc:creator><![CDATA[Christopher Harrison]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 20:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436514</guid>

					<description><![CDATA[How do we scroll through missions on the previous mission list?]]></description>
			<content:encoded><![CDATA[<p>How do we scroll through missions on the previous mission list?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Alan		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436513</link>

		<dc:creator><![CDATA[Alan]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 20:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436513</guid>

					<description><![CDATA[It seems weird that Gunpoint offers resolutions my system simply cannot handle (1920×1200 in my case). Is it possible to omit or disable entries my system won&#039;t support?]]></description>
			<content:encoded><![CDATA[<p>It seems weird that Gunpoint offers resolutions my system simply cannot handle (1920×1200 in my case). Is it possible to omit or disable entries my system won&#8217;t support?</p>
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		<title>
		By: thiorymos		</title>
		<link>https://www.pentadact.com/2013-06-07-gunpoint-patch-2/#comment-436512</link>

		<dc:creator><![CDATA[thiorymos]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 20:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6130#comment-436512</guid>

					<description><![CDATA[What are you gonna do with laptops? Will they remain just for meticulous players?]]></description>
			<content:encoded><![CDATA[<p>What are you gonna do with laptops? Will they remain just for meticulous players?</p>
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