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	<title>
	Comments on: Gunpoint Patch 1, And Ongoing Support Plans	</title>
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	<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
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		<title>
		By: Ben		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-616547</link>

		<dc:creator><![CDATA[Ben]]></dc:creator>
		<pubDate>Sun, 12 Jun 2016 20:11:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-616547</guid>

					<description><![CDATA[Hi Tom,

I know this is an old post now, but did you ever find a solution to your priority point number 2 - the game slowing down on faster machines?

I bought the game on steam a couple of years ago and it was slow then and decided to wait for a patch/fix rather than ask for a refund (as I&#039;d been excited about playing it since I saw your youtube trailer many years before).

Unfortunately I haven&#039;t been able to find (or sieve through enough of all the comments on the internet to find) if there was ever a solution and I would STILL love to play it.

I&#039;d even be happy to buy it somewhere else if necessary if that made a difference, but I just want to play it, you know? :)]]></description>
			<content:encoded><![CDATA[<p>Hi Tom,</p>
<p>I know this is an old post now, but did you ever find a solution to your priority point number 2 &#8211; the game slowing down on faster machines?</p>
<p>I bought the game on steam a couple of years ago and it was slow then and decided to wait for a patch/fix rather than ask for a refund (as I&#8217;d been excited about playing it since I saw your youtube trailer many years before).</p>
<p>Unfortunately I haven&#8217;t been able to find (or sieve through enough of all the comments on the internet to find) if there was ever a solution and I would STILL love to play it.</p>
<p>I&#8217;d even be happy to buy it somewhere else if necessary if that made a difference, but I just want to play it, you know? :)</p>
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		<title>
		By: haydar		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-507869</link>

		<dc:creator><![CDATA[haydar]]></dc:creator>
		<pubDate>Tue, 24 Dec 2013 13:38:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-507869</guid>

					<description><![CDATA[Your game is great! I love it. But I have a problem. I want to translate this game to my own language(Turkish). But how ? Language files don&#039;t exist completely in scripts folder. (For Example, where is the &quot;to continue press space&quot; log ? How can I reach all the log files to translate them ?Can you help me about this ?]]></description>
			<content:encoded><![CDATA[<p>Your game is great! I love it. But I have a problem. I want to translate this game to my own language(Turkish). But how ? Language files don&#8217;t exist completely in scripts folder. (For Example, where is the &#8220;to continue press space&#8221; log ? How can I reach all the log files to translate them ?Can you help me about this ?</p>
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		<title>
		By: i love gunpoint		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-488373</link>

		<dc:creator><![CDATA[i love gunpoint]]></dc:creator>
		<pubDate>Sun, 17 Nov 2013 15:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-488373</guid>

					<description><![CDATA[great game perfect  but hate the rain it lags my cheapo computer and humble version runs faster than steam version bye]]></description>
			<content:encoded><![CDATA[<p>great game perfect  but hate the rain it lags my cheapo computer and humble version runs faster than steam version bye</p>
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		<title>
		By: Cranky Owl		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-438649</link>

		<dc:creator><![CDATA[Cranky Owl]]></dc:creator>
		<pubDate>Fri, 09 Aug 2013 17:10:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-438649</guid>

					<description><![CDATA[I know it&#039;s early to ask this, but I freakin&#039; loved the game. Are there plans for more levels, or a sequel, or anything of that nature?]]></description>
			<content:encoded><![CDATA[<p>I know it&#8217;s early to ask this, but I freakin&#8217; loved the game. Are there plans for more levels, or a sequel, or anything of that nature?</p>
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		<title>
		By: Gunpoint Patch 3 Is Live On Steam - The Gunpoint Blog		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-437159</link>

		<dc:creator><![CDATA[Gunpoint Patch 3 Is Live On Steam - The Gunpoint Blog]]></dc:creator>
		<pubDate>Mon, 17 Jun 2013 19:20:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-437159</guid>

					<description><![CDATA[[...] problem I haven&#8217;t fixed yet, I&#8217;d rather not have your money! See the tail end of this post for how to request a refund. Short version: I can definitely do it if you bought via Humble, [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] problem I haven&#8217;t fixed yet, I&#8217;d rather not have your money! See the tail end of this post for how to request a refund. Short version: I can definitely do it if you bought via Humble, [&#8230;]</p>
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		<title>
		By: Hatem		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436990</link>

		<dc:creator><![CDATA[Hatem]]></dc:creator>
		<pubDate>Fri, 14 Jun 2013 21:50:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436990</guid>

					<description><![CDATA[For anyone having display issues just tick &quot;Disable display scaling on high DPI settings&quot; in the game&#039;s exe properties

hope this helps]]></description>
			<content:encoded><![CDATA[<p>For anyone having display issues just tick &#8220;Disable display scaling on high DPI settings&#8221; in the game&#8217;s exe properties</p>
<p>hope this helps</p>
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		<title>
		By: Bryan		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436865</link>

		<dc:creator><![CDATA[Bryan]]></dc:creator>
		<pubDate>Thu, 13 Jun 2013 05:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436865</guid>

					<description><![CDATA[Echoing Mike. Two sets of elevators breaks the level]]></description>
			<content:encoded><![CDATA[<p>Echoing Mike. Two sets of elevators breaks the level</p>
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		<title>
		By: Mike		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436677</link>

		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 07:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436677</guid>

					<description><![CDATA[I ran into a few bugs playing with the level editor.  Having more than one set of elevators were not functioning, and if I stacked stairways 3 or more floors in a row, you would go down one at a time, but you go up 2 floors at a time.  Just wanted you to know.]]></description>
			<content:encoded><![CDATA[<p>I ran into a few bugs playing with the level editor.  Having more than one set of elevators were not functioning, and if I stacked stairways 3 or more floors in a row, you would go down one at a time, but you go up 2 floors at a time.  Just wanted you to know.</p>
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		<title>
		By: Clint		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436623</link>

		<dc:creator><![CDATA[Clint]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 14:36:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436623</guid>

					<description><![CDATA[This is the best game I&#039;ve played since Hotline Miami. I was sad when I finished the game as I wished it had more levels. Hopefully more levels are in the works or a sequel :)]]></description>
			<content:encoded><![CDATA[<p>This is the best game I&#8217;ve played since Hotline Miami. I was sad when I finished the game as I wished it had more levels. Hopefully more levels are in the works or a sequel :)</p>
]]></content:encoded>
		
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		<title>
		By: Tony		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436541</link>

		<dc:creator><![CDATA[Tony]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 05:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436541</guid>

					<description><![CDATA[@Inspector Gesicht: Actually, the game can never become unwinnable, per se. All of the missions, including the final one, can be beaten entirely without upgrades and gadgets. The bullet limit was an intentional design decision there to make bullets important and a big deal, if I recall correctly.

You can restock batteries for free by replaying missions that have battery pickups. I would prefer them to refill between missions, myself.]]></description>
			<content:encoded><![CDATA[<p>@Inspector Gesicht: Actually, the game can never become unwinnable, per se. All of the missions, including the final one, can be beaten entirely without upgrades and gadgets. The bullet limit was an intentional design decision there to make bullets important and a big deal, if I recall correctly.</p>
<p>You can restock batteries for free by replaying missions that have battery pickups. I would prefer them to refill between missions, myself.</p>
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		<title>
		By: Mark		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436526</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 00:18:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436526</guid>

					<description><![CDATA[Would really really really love to see this available for mac one day, please!!!]]></description>
			<content:encoded><![CDATA[<p>Would really really really love to see this available for mac one day, please!!!</p>
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		<title>
		By: Johnny AJ		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436521</link>

		<dc:creator><![CDATA[Johnny AJ]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 21:52:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436521</guid>

					<description><![CDATA[Nice to see a Game Maker game do so well. You&#039;re quite entertaining in your writing, too! :)]]></description>
			<content:encoded><![CDATA[<p>Nice to see a Game Maker game do so well. You&#8217;re quite entertaining in your writing, too! :)</p>
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		<title>
		By: Hatem		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436516</link>

		<dc:creator><![CDATA[Hatem]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 20:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436516</guid>

					<description><![CDATA[Looks like an interesting game, unfortunately can&#039;t play it because I&#039;m only getting 1024x600 and 1280x720 resolutions in white, but both off center ( as if zoomed in ), other resolutions are screwed up.
playing on a 1080p TVvia HDMI
GTX690
any way to fix this?!
cheers]]></description>
			<content:encoded><![CDATA[<p>Looks like an interesting game, unfortunately can&#8217;t play it because I&#8217;m only getting 1024&#215;600 and 1280&#215;720 resolutions in white, but both off center ( as if zoomed in ), other resolutions are screwed up.<br />
playing on a 1080p TVvia HDMI<br />
GTX690<br />
any way to fix this?!<br />
cheers</p>
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		<title>
		By: Robert McGovern		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436511</link>

		<dc:creator><![CDATA[Robert McGovern]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 19:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436511</guid>

					<description><![CDATA[Go Simon :)]]></description>
			<content:encoded><![CDATA[<p>Go Simon :)</p>
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		<title>
		By: Simon		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436508</link>

		<dc:creator><![CDATA[Simon]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 16:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436508</guid>

					<description><![CDATA[I pirated this game.

Then I played it.

Then I completed it.

Then I bought it -- because your game is everything a game should be.]]></description>
			<content:encoded><![CDATA[<p>I pirated this game.</p>
<p>Then I played it.</p>
<p>Then I completed it.</p>
<p>Then I bought it &#8212; because your game is everything a game should be.</p>
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		<title>
		By: Inspector Gesicht		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436507</link>

		<dc:creator><![CDATA[Inspector Gesicht]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 15:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436507</guid>

					<description><![CDATA[This is an excellent game but I have a few gripes which I assume to be bugs.

The Resolver never reloads between missions. All you get is six bullets.

Batteries have to be rebought. Since you only have a fixed and limited pool of money you can&#039;t afford to experiment and it&#039;s possible, if unlikely, to render the game unwinnable]]></description>
			<content:encoded><![CDATA[<p>This is an excellent game but I have a few gripes which I assume to be bugs.</p>
<p>The Resolver never reloads between missions. All you get is six bullets.</p>
<p>Batteries have to be rebought. Since you only have a fixed and limited pool of money you can&#8217;t afford to experiment and it&#8217;s possible, if unlikely, to render the game unwinnable</p>
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		<title>
		By: Jay		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436493</link>

		<dc:creator><![CDATA[Jay]]></dc:creator>
		<pubDate>Thu, 06 Jun 2013 22:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436493</guid>

					<description><![CDATA[I sincerely hope those are the actual patch notes. Not enough developers take the piss in them]]></description>
			<content:encoded><![CDATA[<p>I sincerely hope those are the actual patch notes. Not enough developers take the piss in them</p>
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		<title>
		By: Mathias		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436492</link>

		<dc:creator><![CDATA[Mathias]]></dc:creator>
		<pubDate>Thu, 06 Jun 2013 21:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436492</guid>

					<description><![CDATA[A little thing I already mentioned in the bèta (if I remember correct). Will there be an update to map your own keys? I don&#039;t like it to put my keyboard in qwerty every time I start playing (and a lot of people). The arrows also aren&#039;t fun to play with.
For the rest, I liked the game in bèta and it was an instant buy for me :).]]></description>
			<content:encoded><![CDATA[<p>A little thing I already mentioned in the bèta (if I remember correct). Will there be an update to map your own keys? I don&#8217;t like it to put my keyboard in qwerty every time I start playing (and a lot of people). The arrows also aren&#8217;t fun to play with.<br />
For the rest, I liked the game in bèta and it was an instant buy for me :).</p>
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		<title>
		By: Callum Fernando		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436491</link>

		<dc:creator><![CDATA[Callum Fernando]]></dc:creator>
		<pubDate>Thu, 06 Jun 2013 21:11:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436491</guid>

					<description><![CDATA[I was debating whether to buy the special edition or the standard, and decided to go straight in with the special edition to give you some extra support. Doing this game alone must&#039;ve been difficult so I&#039;m gonna try and support as much as possible. 

From what I&#039;ve played, I love it. No issues thus far, and it&#039;s nice to see those messages when you punch a guard too many times finally show up after the patch.]]></description>
			<content:encoded><![CDATA[<p>I was debating whether to buy the special edition or the standard, and decided to go straight in with the special edition to give you some extra support. Doing this game alone must&#8217;ve been difficult so I&#8217;m gonna try and support as much as possible. </p>
<p>From what I&#8217;ve played, I love it. No issues thus far, and it&#8217;s nice to see those messages when you punch a guard too many times finally show up after the patch.</p>
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		<title>
		By: Dave		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436475</link>

		<dc:creator><![CDATA[Dave]]></dc:creator>
		<pubDate>Thu, 06 Jun 2013 05:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436475</guid>

					<description><![CDATA[Hi.
I have an idea about the &quot;slowdown thing&quot;. In this fantastic age, it&#039;s not unusual that computers may have more than one graphics card (this is more often on fast machines, one card dedicated, one integrated). And this may cause troubles, when system decided to run some game on integrated card. I don&#039;t know how game loop is made in gamemaker, but if it isn&#039;t completely framerate independent, it may cause these slowdowns.

I have NVIDIA graphics card and Intel processor with integrated graphics, and I experienced this problem with Magicka, Super Meat Boy and many others (sorry, I still didn&#039;t bought Gunpoint, it will be first thing to do after my paycheck :) ).

So maybe people can try to explicitly set graphics card for Gunpoint (at least NVIDIA drivers allows that) and see, if that will resolve the problem.

BTW.: Do you plan to share some sales statistics? It would be interesting to see how big success the game is. Thank you.]]></description>
			<content:encoded><![CDATA[<p>Hi.<br />
I have an idea about the &#8220;slowdown thing&#8221;. In this fantastic age, it&#8217;s not unusual that computers may have more than one graphics card (this is more often on fast machines, one card dedicated, one integrated). And this may cause troubles, when system decided to run some game on integrated card. I don&#8217;t know how game loop is made in gamemaker, but if it isn&#8217;t completely framerate independent, it may cause these slowdowns.</p>
<p>I have NVIDIA graphics card and Intel processor with integrated graphics, and I experienced this problem with Magicka, Super Meat Boy and many others (sorry, I still didn&#8217;t bought Gunpoint, it will be first thing to do after my paycheck :) ).</p>
<p>So maybe people can try to explicitly set graphics card for Gunpoint (at least NVIDIA drivers allows that) and see, if that will resolve the problem.</p>
<p>BTW.: Do you plan to share some sales statistics? It would be interesting to see how big success the game is. Thank you.</p>
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		<title>
		By: MarcusJones713		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436474</link>

		<dc:creator><![CDATA[MarcusJones713]]></dc:creator>
		<pubDate>Thu, 06 Jun 2013 03:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436474</guid>

					<description><![CDATA[Quick question: what if we bought the game through the Humble Store instead of Steam? Do we get a bug patch? If so, how? Love the game.]]></description>
			<content:encoded><![CDATA[<p>Quick question: what if we bought the game through the Humble Store instead of Steam? Do we get a bug patch? If so, how? Love the game.</p>
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		<title>
		By: Barret		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436473</link>

		<dc:creator><![CDATA[Barret]]></dc:creator>
		<pubDate>Thu, 06 Jun 2013 03:41:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436473</guid>

					<description><![CDATA[Thank you for taking the time to create this amazing game. It&#039;s really fun and clever. I love the depth in how you can approach each mission the way you feel fit and you get rewarded based upon how badass you are. Also the fact you used game maker, that&#039;s pretty awesome. I didn&#039;t know such an awesome game could be achieved. I also am thankful that games like this can still be made among the big AAA games and people are still wanting to play unique games like this.]]></description>
			<content:encoded><![CDATA[<p>Thank you for taking the time to create this amazing game. It&#8217;s really fun and clever. I love the depth in how you can approach each mission the way you feel fit and you get rewarded based upon how badass you are. Also the fact you used game maker, that&#8217;s pretty awesome. I didn&#8217;t know such an awesome game could be achieved. I also am thankful that games like this can still be made among the big AAA games and people are still wanting to play unique games like this.</p>
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		<title>
		By: Chicken1337		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436470</link>

		<dc:creator><![CDATA[Chicken1337]]></dc:creator>
		<pubDate>Thu, 06 Jun 2013 02:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436470</guid>

					<description><![CDATA[I bought this game the day it came out and was not disappointed. Once Steam Workshop is integrated, I imagine the result would rather be like Portal 2&#039;s workshop, people coming up with interesting and difficult challenges and sharing them with the community. 

On a side note, I&#039;ll be one of the first in line to throw money at a possible sequel, if it is ever made.]]></description>
			<content:encoded><![CDATA[<p>I bought this game the day it came out and was not disappointed. Once Steam Workshop is integrated, I imagine the result would rather be like Portal 2&#8217;s workshop, people coming up with interesting and difficult challenges and sharing them with the community. </p>
<p>On a side note, I&#8217;ll be one of the first in line to throw money at a possible sequel, if it is ever made.</p>
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		<title>
		By: Lord Verdridge		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436465</link>

		<dc:creator><![CDATA[Lord Verdridge]]></dc:creator>
		<pubDate>Thu, 06 Jun 2013 00:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436465</guid>

					<description><![CDATA[Head&#039;s up: I have experienced very few issues with the game. I love this game, and I honestly believe you have some magic here.

While there are some glitches now and then, they are all survivable and fine - the real thing I wish to address is the ability to SHARE custom missions. I recommend you look into getting a Steam Workshop for Gunpoint, or at least some other easy method for level-sharing. On top of that, I have encountered people who would like to custom-link in the editor.

Keep the magic going, mate.]]></description>
			<content:encoded><![CDATA[<p>Head&#8217;s up: I have experienced very few issues with the game. I love this game, and I honestly believe you have some magic here.</p>
<p>While there are some glitches now and then, they are all survivable and fine &#8211; the real thing I wish to address is the ability to SHARE custom missions. I recommend you look into getting a Steam Workshop for Gunpoint, or at least some other easy method for level-sharing. On top of that, I have encountered people who would like to custom-link in the editor.</p>
<p>Keep the magic going, mate.</p>
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		<title>
		By: Woodledude		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436462</link>

		<dc:creator><![CDATA[Woodledude]]></dc:creator>
		<pubDate>Wed, 05 Jun 2013 21:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436462</guid>

					<description><![CDATA[I have to agree with Flesh Wound; though I&#039;m having different issues (trying to build buildings that have weird shapes which don&#039;t fit the zones, wanting smaller bits to work with in building design, possibly being able to write in laptop blurbs, and not being able to place anything on the far left due to it being deleted (I suspect this has to do with the fact that it won&#039;t place things if you, say, simply click on a thing you want to place, so that things can be deleted in that way), and even wanting to link electronics together before loading the level, though I suspect that last one has more to do with how the entire game handles maps, not just us missing assets). Still, fleshing out the level editor a bit more in any way at some point would be great, although I have to say, you&#039;ve done a pretty good job with it already.]]></description>
			<content:encoded><![CDATA[<p>I have to agree with Flesh Wound; though I&#8217;m having different issues (trying to build buildings that have weird shapes which don&#8217;t fit the zones, wanting smaller bits to work with in building design, possibly being able to write in laptop blurbs, and not being able to place anything on the far left due to it being deleted (I suspect this has to do with the fact that it won&#8217;t place things if you, say, simply click on a thing you want to place, so that things can be deleted in that way), and even wanting to link electronics together before loading the level, though I suspect that last one has more to do with how the entire game handles maps, not just us missing assets). Still, fleshing out the level editor a bit more in any way at some point would be great, although I have to say, you&#8217;ve done a pretty good job with it already.</p>
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		<title>
		By: Flesh Wound		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436460</link>

		<dc:creator><![CDATA[Flesh Wound]]></dc:creator>
		<pubDate>Wed, 05 Jun 2013 21:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436460</guid>

					<description><![CDATA[This game is great, but your level editor is very limited. Comparing it to some of the levels found in the campaign, there are background textures, puzzle features (the sound detector), predetermined size limitations (of maps and zones) and the ability to make a mission briefing for custom maps missing from it. I understand that to implement all of these features will take time, but I, and many others will agree, that a complete level editor is what will make this game famous. There will be much opportunity to develop this game, but this is what concerns me most. Thank you for reading!]]></description>
			<content:encoded><![CDATA[<p>This game is great, but your level editor is very limited. Comparing it to some of the levels found in the campaign, there are background textures, puzzle features (the sound detector), predetermined size limitations (of maps and zones) and the ability to make a mission briefing for custom maps missing from it. I understand that to implement all of these features will take time, but I, and many others will agree, that a complete level editor is what will make this game famous. There will be much opportunity to develop this game, but this is what concerns me most. Thank you for reading!</p>
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		<title>
		By: @SergeySnegirev		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436459</link>

		<dc:creator><![CDATA[@SergeySnegirev]]></dc:creator>
		<pubDate>Wed, 05 Jun 2013 21:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436459</guid>

					<description><![CDATA[I honestly think you are the best game dev out there. If only EA and Ubi adopted your approach to customer care.]]></description>
			<content:encoded><![CDATA[<p>I honestly think you are the best game dev out there. If only EA and Ubi adopted your approach to customer care.</p>
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		<title>
		By: Harrod200		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436456</link>

		<dc:creator><![CDATA[Harrod200]]></dc:creator>
		<pubDate>Wed, 05 Jun 2013 20:34:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436456</guid>

					<description><![CDATA[Great news and an excellent project.

The editor and (hopefully in the future) Steam Workshop support should keep this game alive for a good time to come.

Incidentally, shameless plug for thread on level editor feedback;
http://steamcommunity.com/app/206190/discussions/0/864969482157291559/]]></description>
			<content:encoded><![CDATA[<p>Great news and an excellent project.</p>
<p>The editor and (hopefully in the future) Steam Workshop support should keep this game alive for a good time to come.</p>
<p>Incidentally, shameless plug for thread on level editor feedback;<br />
<a href="http://steamcommunity.com/app/206190/discussions/0/864969482157291559/" rel="nofollow ugc">http://steamcommunity.com/app/206190/discussions/0/864969482157291559/</a></p>
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		<title>
		By: Berzee		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436455</link>

		<dc:creator><![CDATA[Berzee]]></dc:creator>
		<pubDate>Wed, 05 Jun 2013 20:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436455</guid>

					<description><![CDATA[Is there a way to get the patch for the not-Steam version? (That is, is the Humble Store updated with the new version?)]]></description>
			<content:encoded><![CDATA[<p>Is there a way to get the patch for the not-Steam version? (That is, is the Humble Store updated with the new version?)</p>
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		<title>
		By: Le Don		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436454</link>

		<dc:creator><![CDATA[Le Don]]></dc:creator>
		<pubDate>Wed, 05 Jun 2013 20:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436454</guid>

					<description><![CDATA[Hi Tom,

I&#039;m not sure, but maybe I have an idea about one problem:

2. Looking into a slowdown thing

I had the same problem, when I started Gunpoint with my PC. I could fix this by plugging in my controller and the game ran at normal speed, after I restarted it. Maybe that could help the others out?

The reason why I came up with this solutions are some other games, which are created with Game Marker - if I&#039;m not wrong Gunpoint is created by Game Maker, too, isn&#039;t it? Well, I had the same problem with Hotline Miami, Megaman x Street Fighter and Home, which are all Game Maker-games - if, again, I&#039;m not wrong. It seems there is a generall problem with Game Maker-games.

Hope this had been helpfull.]]></description>
			<content:encoded><![CDATA[<p>Hi Tom,</p>
<p>I&#8217;m not sure, but maybe I have an idea about one problem:</p>
<p>2. Looking into a slowdown thing</p>
<p>I had the same problem, when I started Gunpoint with my PC. I could fix this by plugging in my controller and the game ran at normal speed, after I restarted it. Maybe that could help the others out?</p>
<p>The reason why I came up with this solutions are some other games, which are created with Game Marker &#8211; if I&#8217;m not wrong Gunpoint is created by Game Maker, too, isn&#8217;t it? Well, I had the same problem with Hotline Miami, Megaman x Street Fighter and Home, which are all Game Maker-games &#8211; if, again, I&#8217;m not wrong. It seems there is a generall problem with Game Maker-games.</p>
<p>Hope this had been helpfull.</p>
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		<title>
		By: JM-DG		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436453</link>

		<dc:creator><![CDATA[JM-DG]]></dc:creator>
		<pubDate>Wed, 05 Jun 2013 20:06:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436453</guid>

					<description><![CDATA[A crash about ‘trigger deleted’
The error you are getting is erroneous and almost certainly caused by a resource pointing to the wrong memory location.

Try disabling each thing loaded in turn. You may have to write in a temp patch to keep things in-game but it should help you track down the cause. I suspect it it will have something to do with a resource being loaded into the wrong memory address, thus messing things up to the extent not even the de-bugger can assist. 

Looking into a slowdown thing
Make sure that in Game maker you have not enabled Vsync.
Global Game settings / resolution.
Uncheck the &quot;Use synchronization to avoid tearing&quot; option.

In general, make sure that you have not checked the option &quot;Treat uninitialized variables as value 0&quot;. Doing so may hide weird programmation problems, which will eventually pop up and be 100% incomprehensible.]]></description>
			<content:encoded><![CDATA[<p>A crash about ‘trigger deleted’<br />
The error you are getting is erroneous and almost certainly caused by a resource pointing to the wrong memory location.</p>
<p>Try disabling each thing loaded in turn. You may have to write in a temp patch to keep things in-game but it should help you track down the cause. I suspect it it will have something to do with a resource being loaded into the wrong memory address, thus messing things up to the extent not even the de-bugger can assist. </p>
<p>Looking into a slowdown thing<br />
Make sure that in Game maker you have not enabled Vsync.<br />
Global Game settings / resolution.<br />
Uncheck the &#8220;Use synchronization to avoid tearing&#8221; option.</p>
<p>In general, make sure that you have not checked the option &#8220;Treat uninitialized variables as value 0&#8221;. Doing so may hide weird programmation problems, which will eventually pop up and be 100% incomprehensible.</p>
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		<title>
		By: Colin		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436452</link>

		<dc:creator><![CDATA[Colin]]></dc:creator>
		<pubDate>Wed, 05 Jun 2013 19:57:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436452</guid>

					<description><![CDATA[Love your game and your commitment.  Thank you for being awesome!]]></description>
			<content:encoded><![CDATA[<p>Love your game and your commitment.  Thank you for being awesome!</p>
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		<title>
		By: A Zaf		</title>
		<link>https://www.pentadact.com/2013-06-05-gunpoint-patch-1-and-ongoing-support-plans/#comment-436451</link>

		<dc:creator><![CDATA[A Zaf]]></dc:creator>
		<pubDate>Wed, 05 Jun 2013 19:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6115#comment-436451</guid>

					<description><![CDATA[This is awesome, the last bit about refunds is half the reason why this project has been so great, and why I bought the game immediately.

It&#039;s wonderful, keep up the hard work.]]></description>
			<content:encoded><![CDATA[<p>This is awesome, the last bit about refunds is half the reason why this project has been so great, and why I bought the game immediately.</p>
<p>It&#8217;s wonderful, keep up the hard work.</p>
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