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	<title>
	Comments on: The Gunpoint Soundtrack, And Upgrading Editions	</title>
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	<link>https://www.pentadact.com/2013-06-03-the-gunpoint-soundtrack-and-upgrading-editions/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
	<lastBuildDate>Fri, 14 Jun 2013 21:50:37 +0000</lastBuildDate>
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		<title>
		By: Hatem		</title>
		<link>https://www.pentadact.com/2013-06-03-the-gunpoint-soundtrack-and-upgrading-editions/#comment-436991</link>

		<dc:creator><![CDATA[Hatem]]></dc:creator>
		<pubDate>Fri, 14 Jun 2013 21:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6089#comment-436991</guid>

					<description><![CDATA[: For anyone having display issues just tick &quot;Disable display scaling on high DPI settings&quot; in the game&#039;s exe properties

hope this helps]]></description>
			<content:encoded><![CDATA[<p>: For anyone having display issues just tick &#8220;Disable display scaling on high DPI settings&#8221; in the game&#8217;s exe properties</p>
<p>hope this helps</p>
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		<item>
		<title>
		By: Hatem		</title>
		<link>https://www.pentadact.com/2013-06-03-the-gunpoint-soundtrack-and-upgrading-editions/#comment-436458</link>

		<dc:creator><![CDATA[Hatem]]></dc:creator>
		<pubDate>Wed, 05 Jun 2013 20:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6089#comment-436458</guid>

					<description><![CDATA[Looks like an interesting game, unfortunately can&#039;t play it because I&#039;m only getting 1024x600 and 1280x720 resolutions in white, but both off center ( as if zoomed in ), other resolutions are screwed up.
playing on a 1080p TV
GTX690
any way to fix this?!
cheers]]></description>
			<content:encoded><![CDATA[<p>Looks like an interesting game, unfortunately can&#8217;t play it because I&#8217;m only getting 1024&#215;600 and 1280&#215;720 resolutions in white, but both off center ( as if zoomed in ), other resolutions are screwed up.<br />
playing on a 1080p TV<br />
GTX690<br />
any way to fix this?!<br />
cheers</p>
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		<title>
		By: Cyberis		</title>
		<link>https://www.pentadact.com/2013-06-03-the-gunpoint-soundtrack-and-upgrading-editions/#comment-436412</link>

		<dc:creator><![CDATA[Cyberis]]></dc:creator>
		<pubDate>Tue, 04 Jun 2013 20:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6089#comment-436412</guid>

					<description><![CDATA[Tom,
You should probably tell people how to change their resolution if they get it wrong the first time.  It&#039;s not at all obvious where savegames and screen resolutions are stored.  I&#039;m persistent so I finally found out where you keep stuff. On windows 7 its in the Users AppData/Local/VirtualStore/Program Files (x86)/Gunpoint/Settings directory (at least for the DRM free version). Its kind of difficult to change the resolution once you get it set.  BTW I bought both the Steam (Exclusive Edition) and DRM Free Version (Special Edition) I liked the game so much.]]></description>
			<content:encoded><![CDATA[<p>Tom,<br />
You should probably tell people how to change their resolution if they get it wrong the first time.  It&#8217;s not at all obvious where savegames and screen resolutions are stored.  I&#8217;m persistent so I finally found out where you keep stuff. On windows 7 its in the Users AppData/Local/VirtualStore/Program Files (x86)/Gunpoint/Settings directory (at least for the DRM free version). Its kind of difficult to change the resolution once you get it set.  BTW I bought both the Steam (Exclusive Edition) and DRM Free Version (Special Edition) I liked the game so much.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2013-06-03-the-gunpoint-soundtrack-and-upgrading-editions/#comment-436395</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Tue, 04 Jun 2013 12:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6089#comment-436395</guid>

					<description><![CDATA[No, zapping via outlets is intentional; it&#039;s explicitly tutorialised, though easy to miss. The Prankspasm allows you to extend that functionality to other objects like hand panels.]]></description>
			<content:encoded><![CDATA[<p>No, zapping via outlets is intentional; it&#8217;s explicitly tutorialised, though easy to miss. The Prankspasm allows you to extend that functionality to other objects like hand panels.</p>
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		<title>
		By: Tyshalle		</title>
		<link>https://www.pentadact.com/2013-06-03-the-gunpoint-soundtrack-and-upgrading-editions/#comment-436393</link>

		<dc:creator><![CDATA[Tyshalle]]></dc:creator>
		<pubDate>Tue, 04 Jun 2013 12:10:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6089#comment-436393</guid>

					<description><![CDATA[I&#039;m not sure if this is a bug or not, but is the Prankspasm or whatever on by default? I&#039;m just noticing that before I buy anything at all (just the Crosslink) I&#039;m able to zap guards by connecting light switches to outlets.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not sure if this is a bug or not, but is the Prankspasm or whatever on by default? I&#8217;m just noticing that before I buy anything at all (just the Crosslink) I&#8217;m able to zap guards by connecting light switches to outlets.</p>
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		<title>
		By: Tony		</title>
		<link>https://www.pentadact.com/2013-06-03-the-gunpoint-soundtrack-and-upgrading-editions/#comment-436380</link>

		<dc:creator><![CDATA[Tony]]></dc:creator>
		<pubDate>Tue, 04 Jun 2013 00:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6089#comment-436380</guid>

					<description><![CDATA[The sound thing seems to just happen every time I start the game without starting from scratch,  which means that if I want to hear dev commentary or music near the end of the game, I&#039;ll need to get there in one sitting.

Are you using Game Maker&#039;s internal saving system? It tends to have a lot of audio-related problems.]]></description>
			<content:encoded><![CDATA[<p>The sound thing seems to just happen every time I start the game without starting from scratch,  which means that if I want to hear dev commentary or music near the end of the game, I&#8217;ll need to get there in one sitting.</p>
<p>Are you using Game Maker&#8217;s internal saving system? It tends to have a lot of audio-related problems.</p>
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		<title>
		By: Tony		</title>
		<link>https://www.pentadact.com/2013-06-03-the-gunpoint-soundtrack-and-upgrading-editions/#comment-436377</link>

		<dc:creator><![CDATA[Tony]]></dc:creator>
		<pubDate>Tue, 04 Jun 2013 00:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6089#comment-436377</guid>

					<description><![CDATA[That was a good game.

Sound thing was fixed when I did the save wipe.]]></description>
			<content:encoded><![CDATA[<p>That was a good game.</p>
<p>Sound thing was fixed when I did the save wipe.</p>
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		<title>
		By: Tony		</title>
		<link>https://www.pentadact.com/2013-06-03-the-gunpoint-soundtrack-and-upgrading-editions/#comment-436375</link>

		<dc:creator><![CDATA[Tony]]></dc:creator>
		<pubDate>Mon, 03 Jun 2013 22:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6089#comment-436375</guid>

					<description><![CDATA[Well, that must&#039;ve looked confusing. Batteries disappear if you upgrade your capacity to below the amount of batteries you actually have. Perhaps you were aware already.

At any rate, I have encountered a bug were music and developer commentary isn&#039;t playing. Even restarting the game isn&#039;t fixing and I&#039;m not sure what to do about it or how to reproduce it.]]></description>
			<content:encoded><![CDATA[<p>Well, that must&#8217;ve looked confusing. Batteries disappear if you upgrade your capacity to below the amount of batteries you actually have. Perhaps you were aware already.</p>
<p>At any rate, I have encountered a bug were music and developer commentary isn&#8217;t playing. Even restarting the game isn&#8217;t fixing and I&#8217;m not sure what to do about it or how to reproduce it.</p>
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		<title>
		By: Tony		</title>
		<link>https://www.pentadact.com/2013-06-03-the-gunpoint-soundtrack-and-upgrading-editions/#comment-436373</link>

		<dc:creator><![CDATA[Tony]]></dc:creator>
		<pubDate>Mon, 03 Jun 2013 20:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6089#comment-436373</guid>

					<description><![CDATA[I found what I think is a bug, and a pretty hampering one, at that. If you sell all items you own that takes batteries, the upgrade points for battery capacity gets hidden, and you&#039;ll need to buy the battery-consuming gadget again in order to re-slot the upgrade points. That&#039;s kind of trivial compared to the more serious issue, though.

If you remove any points in battery capacity, any upgrades that let you start with full capacity are lost forever. Putting points back into capacity again won&#039;t let you start with full capacity anymore. I&#039;m assuming it&#039;s a bug since the game is very lenient with letting you buy and sell stuff as you please otherwise.

Be right back, starting the game over.]]></description>
			<content:encoded><![CDATA[<p>I found what I think is a bug, and a pretty hampering one, at that. If you sell all items you own that takes batteries, the upgrade points for battery capacity gets hidden, and you&#8217;ll need to buy the battery-consuming gadget again in order to re-slot the upgrade points. That&#8217;s kind of trivial compared to the more serious issue, though.</p>
<p>If you remove any points in battery capacity, any upgrades that let you start with full capacity are lost forever. Putting points back into capacity again won&#8217;t let you start with full capacity anymore. I&#8217;m assuming it&#8217;s a bug since the game is very lenient with letting you buy and sell stuff as you please otherwise.</p>
<p>Be right back, starting the game over.</p>
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		<title>
		By: Korolev		</title>
		<link>https://www.pentadact.com/2013-06-03-the-gunpoint-soundtrack-and-upgrading-editions/#comment-436363</link>

		<dc:creator><![CDATA[Korolev]]></dc:creator>
		<pubDate>Mon, 03 Jun 2013 13:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6089#comment-436363</guid>

					<description><![CDATA[I&#039;ll be buying a copy. Looked forward to this for a long time. I wish you all the best success - you&#039;ve put in a lot of effort over the years, and I have no doubt it will show in the quality of the game. 

It is nice to see good people succeed.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be buying a copy. Looked forward to this for a long time. I wish you all the best success &#8211; you&#8217;ve put in a lot of effort over the years, and I have no doubt it will show in the quality of the game. </p>
<p>It is nice to see good people succeed.</p>
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		<title>
		By: Jackrabbit		</title>
		<link>https://www.pentadact.com/2013-06-03-the-gunpoint-soundtrack-and-upgrading-editions/#comment-436360</link>

		<dc:creator><![CDATA[Jackrabbit]]></dc:creator>
		<pubDate>Mon, 03 Jun 2013 11:10:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6089#comment-436360</guid>

					<description><![CDATA[Huzzah for upgrades! Glad to see you&#039;re thinking about us poor people Tom.]]></description>
			<content:encoded><![CDATA[<p>Huzzah for upgrades! Glad to see you&#8217;re thinking about us poor people Tom.</p>
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		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2013-06-03-the-gunpoint-soundtrack-and-upgrading-editions/#comment-436359</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Mon, 03 Jun 2013 09:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6089#comment-436359</guid>

					<description><![CDATA[Was hoping for 09:00 GMT... boring day in office ;)]]></description>
			<content:encoded><![CDATA[<p>Was hoping for 09:00 GMT&#8230; boring day in office ;)</p>
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		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2013-06-03-the-gunpoint-soundtrack-and-upgrading-editions/#comment-436358</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Mon, 03 Jun 2013 09:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6089#comment-436358</guid>

					<description><![CDATA[Oh man, I totally want to upgrade - I got the special edition, foolishly thinking that would be the only &#039;special&#039; one available. I wish to upgrade to the exclusive one and get all the cool toys.]]></description>
			<content:encoded><![CDATA[<p>Oh man, I totally want to upgrade &#8211; I got the special edition, foolishly thinking that would be the only &#8216;special&#8217; one available. I wish to upgrade to the exclusive one and get all the cool toys.</p>
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		<title>
		By: Robert McGovern		</title>
		<link>https://www.pentadact.com/2013-06-03-the-gunpoint-soundtrack-and-upgrading-editions/#comment-436356</link>

		<dc:creator><![CDATA[Robert McGovern]]></dc:creator>
		<pubDate>Mon, 03 Jun 2013 08:53:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6089#comment-436356</guid>

					<description><![CDATA[Heh, well that saves me asking a few questions (namely would I be able to upgrade, as I commented on Twitter (tarasis) I was torn between the SE &#038; EE, and would I be able to get the soundtrack if FLAC/ALAC format). 

I love that they&#039;ll be releasing the soundtrack on Bandcamp. Its a fab service, particularly as I can download the music in the format _I_ choose rather than whats forced on me :) (Oh how I wish more digital soundtracks were sold on there)]]></description>
			<content:encoded><![CDATA[<p>Heh, well that saves me asking a few questions (namely would I be able to upgrade, as I commented on Twitter (tarasis) I was torn between the SE &amp; EE, and would I be able to get the soundtrack if FLAC/ALAC format). </p>
<p>I love that they&#8217;ll be releasing the soundtrack on Bandcamp. Its a fab service, particularly as I can download the music in the format _I_ choose rather than whats forced on me :) (Oh how I wish more digital soundtracks were sold on there)</p>
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		<title>
		By: Falco090		</title>
		<link>https://www.pentadact.com/2013-06-03-the-gunpoint-soundtrack-and-upgrading-editions/#comment-436355</link>

		<dc:creator><![CDATA[Falco090]]></dc:creator>
		<pubDate>Mon, 03 Jun 2013 08:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6089#comment-436355</guid>

					<description><![CDATA[Awesome. Thanks for answering my question. I just jumped on it as saw it and didn&#039;t think about scrolling all the way down. Think before you buy. Even if you&#039;re on 4 hours sleep. :3 Welp, I&#039;m going to sleep, and Playing some gunpoint in the morning. Good night and sorry for not thinking before I bought.]]></description>
			<content:encoded><![CDATA[<p>Awesome. Thanks for answering my question. I just jumped on it as saw it and didn&#8217;t think about scrolling all the way down. Think before you buy. Even if you&#8217;re on 4 hours sleep. :3 Welp, I&#8217;m going to sleep, and Playing some gunpoint in the morning. Good night and sorry for not thinking before I bought.</p>
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		<title>
		By: Eagle0600		</title>
		<link>https://www.pentadact.com/2013-06-03-the-gunpoint-soundtrack-and-upgrading-editions/#comment-436354</link>

		<dc:creator><![CDATA[Eagle0600]]></dc:creator>
		<pubDate>Mon, 03 Jun 2013 08:26:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6089#comment-436354</guid>

					<description><![CDATA[17 pm GMT... yeah, I&#039;m not staying up &#039;till 3am tomorrow. See you when I wake up I guess, Gunpoint.

On that note, congratulations on (nearly) releasing! I am looking forward to playing.]]></description>
			<content:encoded><![CDATA[<p>17 pm GMT&#8230; yeah, I&#8217;m not staying up &#8217;till 3am tomorrow. See you when I wake up I guess, Gunpoint.</p>
<p>On that note, congratulations on (nearly) releasing! I am looking forward to playing.</p>
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