<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Help Me With Some Final Gunpoint Testing!	</title>
	<atom:link href="https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
	<lastBuildDate>Wed, 17 Jul 2013 20:17:29 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.1</generator>
	<item>
		<title>
		By: James		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-438279</link>

		<dc:creator><![CDATA[James]]></dc:creator>
		<pubDate>Wed, 17 Jul 2013 20:17:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-438279</guid>

					<description><![CDATA[http://www.youtube.com/watch?v=rCkTE3ldRJg
Still having resolution issues!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=rCkTE3ldRJg" rel="nofollow ugc">http://www.youtube.com/watch?v=rCkTE3ldRJg</a><br />
Still having resolution issues!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Hatem		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436989</link>

		<dc:creator><![CDATA[Hatem]]></dc:creator>
		<pubDate>Fri, 14 Jun 2013 21:47:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436989</guid>

					<description><![CDATA[for anyone who&#039;s having scaling issues just tick &quot;Disable display scaling on high DPI settings&quot; in the game&#039;s exe properties

hope this helps]]></description>
			<content:encoded><![CDATA[<p>for anyone who&#8217;s having scaling issues just tick &#8220;Disable display scaling on high DPI settings&#8221; in the game&#8217;s exe properties</p>
<p>hope this helps</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jack		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436503</link>

		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 09:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436503</guid>

					<description><![CDATA[RE: above, sorry multiple browser windows opened and posted in the wrong section. :(]]></description>
			<content:encoded><![CDATA[<p>RE: above, sorry multiple browser windows opened and posted in the wrong section. :(</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jack		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436502</link>

		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 09:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436502</guid>

					<description><![CDATA[No matter what I do (restart PC, reinstall codecs, force the game to update a few files), the music won&#039;t play anymore. On day two of playing suddenly it was silent.

Until we get a patch fix, is there a dodgy fix I can do myself? Loving the game!]]></description>
			<content:encoded><![CDATA[<p>No matter what I do (restart PC, reinstall codecs, force the game to update a few files), the music won&#8217;t play anymore. On day two of playing suddenly it was silent.</p>
<p>Until we get a patch fix, is there a dodgy fix I can do myself? Loving the game!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Fraser		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436489</link>

		<dc:creator><![CDATA[Fraser]]></dc:creator>
		<pubDate>Thu, 06 Jun 2013 20:59:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436489</guid>

					<description><![CDATA[Worked a treat. Fullscreen failed initially but I went into the settings and changed the 0 to a 1. Inventive game man.]]></description>
			<content:encoded><![CDATA[<p>Worked a treat. Fullscreen failed initially but I went into the settings and changed the 0 to a 1. Inventive game man.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Hatem		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436457</link>

		<dc:creator><![CDATA[Hatem]]></dc:creator>
		<pubDate>Wed, 05 Jun 2013 20:44:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436457</guid>

					<description><![CDATA[Looks like an interesting game, unfortunately can&#039;t play it because of the resolution issue where the camera is off center.
only getting 1024x600 and 1280x720 but off center ( as if zoomed in ), other resolutions are screwed up.
playing on a 1080p TV
GTX690
hope this helps
good luck on fixing the issue ^_^]]></description>
			<content:encoded><![CDATA[<p>Looks like an interesting game, unfortunately can&#8217;t play it because of the resolution issue where the camera is off center.<br />
only getting 1024&#215;600 and 1280&#215;720 but off center ( as if zoomed in ), other resolutions are screwed up.<br />
playing on a 1080p TV<br />
GTX690<br />
hope this helps<br />
good luck on fixing the issue ^_^</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436432</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Wed, 05 Jun 2013 06:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436432</guid>

					<description><![CDATA[I know, right...he should totally have all display bugs fixed by now... twenty-four hours after release... without any input on resolution... video card...Steam or not...or even a handle to address the problem...]]></description>
			<content:encoded><![CDATA[<p>I know, right&#8230;he should totally have all display bugs fixed by now&#8230; twenty-four hours after release&#8230; without any input on resolution&#8230; video card&#8230;Steam or not&#8230;or even a handle to address the problem&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436421</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 05 Jun 2013 00:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436421</guid>

					<description><![CDATA[dude...come on. The game isn&#039;t playable because of the resolution issues...camera is off center and my character is off-screen. I tried the fix (the .txt file) and it worked for one game...now its screwed up again. This is why I usually avoid these low budget games...because you essentially get....a low budget game. How bout fixing this?]]></description>
			<content:encoded><![CDATA[<p>dude&#8230;come on. The game isn&#8217;t playable because of the resolution issues&#8230;camera is off center and my character is off-screen. I tried the fix (the .txt file) and it worked for one game&#8230;now its screwed up again. This is why I usually avoid these low budget games&#8230;because you essentially get&#8230;.a low budget game. How bout fixing this?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: TooNu		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436414</link>

		<dc:creator><![CDATA[TooNu]]></dc:creator>
		<pubDate>Tue, 04 Jun 2013 21:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436414</guid>

					<description><![CDATA[HAH! I had kicked a door through a window, it was on the ground. A gaurd walked to the door and then fell over unconcious haha love it]]></description>
			<content:encoded><![CDATA[<p>HAH! I had kicked a door through a window, it was on the ground. A gaurd walked to the door and then fell over unconcious haha love it</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Foxe		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436371</link>

		<dc:creator><![CDATA[Foxe]]></dc:creator>
		<pubDate>Mon, 03 Jun 2013 18:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436371</guid>

					<description><![CDATA[I run a 30&quot; monitor with 2560x1600 resolution. 1920x1200 seems to be the only resolution available, and when I change resolution.txt it doesn&#039;t scale at all... is this by design?]]></description>
			<content:encoded><![CDATA[<p>I run a 30&#8243; monitor with 2560&#215;1600 resolution. 1920&#215;1200 seems to be the only resolution available, and when I change resolution.txt it doesn&#8217;t scale at all&#8230; is this by design?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jimmy McGayson		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436351</link>

		<dc:creator><![CDATA[Jimmy McGayson]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 23:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436351</guid>

					<description><![CDATA[I hope you&#039;ve also noticed the music bug where the menu theme plays over the level theme sometimes. Also, when loading previous levels in the demo, no music plays at all.]]></description>
			<content:encoded><![CDATA[<p>I hope you&#8217;ve also noticed the music bug where the menu theme plays over the level theme sometimes. Also, when loading previous levels in the demo, no music plays at all.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: David		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436350</link>

		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 22:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436350</guid>

					<description><![CDATA[I&#039;m playing the second mission in an odd manner, and I got two hints to show up at once. I danced around the first guard a bit, and got him patrolling the basement while i hang from the basement ceiling. I turned off the basement light, read the laptop, and now there are two hints. One starts &quot;only guards can use hand scanners...&quot; and the other starts with &quot;guards will&quot; but it&#039;s hard to read underneath the first hint. Ends with &quot;the ground&quot;]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m playing the second mission in an odd manner, and I got two hints to show up at once. I danced around the first guard a bit, and got him patrolling the basement while i hang from the basement ceiling. I turned off the basement light, read the laptop, and now there are two hints. One starts &#8220;only guards can use hand scanners&#8230;&#8221; and the other starts with &#8220;guards will&#8221; but it&#8217;s hard to read underneath the first hint. Ends with &#8220;the ground&#8221;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: David		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436348</link>

		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 22:27:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436348</guid>

					<description><![CDATA[After I installed the demo, I clicked play, and Steam warned me it hadn&#039;t synced with Steam cloud. When the game started, I got the resolution picker window, but also &quot;Floating point division by zero.&quot; (first time i have tried a demo btw)]]></description>
			<content:encoded><![CDATA[<p>After I installed the demo, I clicked play, and Steam warned me it hadn&#8217;t synced with Steam cloud. When the game started, I got the resolution picker window, but also &#8220;Floating point division by zero.&#8221; (first time i have tried a demo btw)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: ROFLLOLSTER		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436345</link>

		<dc:creator><![CDATA[ROFLLOLSTER]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 20:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436345</guid>

					<description><![CDATA[Update 2 If the windows 7 battery warning comes it makes you move constantly to the left to stop this press a.

Also if you load an autosave where you were on the ceiling you can&#039;t move until you jump somewhere.]]></description>
			<content:encoded><![CDATA[<p>Update 2 If the windows 7 battery warning comes it makes you move constantly to the left to stop this press a.</p>
<p>Also if you load an autosave where you were on the ceiling you can&#8217;t move until you jump somewhere.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: ROFLLOLSTER		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436344</link>

		<dc:creator><![CDATA[ROFLLOLSTER]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 20:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436344</guid>

					<description><![CDATA[Update If you alt tab and go back into game the help text screws up.]]></description>
			<content:encoded><![CDATA[<p>Update If you alt tab and go back into game the help text screws up.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: ROFLLOLSTER		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436343</link>

		<dc:creator><![CDATA[ROFLLOLSTER]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 20:21:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436343</guid>

					<description><![CDATA[The resolution is reversed for me 1920x1200 is the smallest for me (very tiny with not many pixels.) 

Bugs:
1. If you run into a guard from behind you will start gliching and raise his gun but stay facing away from you as soon as you let go of the key or hold the left mouse button to jump he will turn around and shoot you dead.
2. If you aim your jump at the top of a window you will smash the window but grab the ledge (Intended?)
3. If you are running and hold left mouse button it will not show the trajectory but you will still jump when you let go.

Suggestion: Please make it so you don&#039;t go out of crossfire mode every time you take a step.]]></description>
			<content:encoded><![CDATA[<p>The resolution is reversed for me 1920&#215;1200 is the smallest for me (very tiny with not many pixels.) </p>
<p>Bugs:<br />
1. If you run into a guard from behind you will start gliching and raise his gun but stay facing away from you as soon as you let go of the key or hold the left mouse button to jump he will turn around and shoot you dead.<br />
2. If you aim your jump at the top of a window you will smash the window but grab the ledge (Intended?)<br />
3. If you are running and hold left mouse button it will not show the trajectory but you will still jump when you let go.</p>
<p>Suggestion: Please make it so you don&#8217;t go out of crossfire mode every time you take a step.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonathan D		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436341</link>

		<dc:creator><![CDATA[Jonathan D]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 20:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436341</guid>

					<description><![CDATA[Downloaded the demo again and worked perfect.]]></description>
			<content:encoded><![CDATA[<p>Downloaded the demo again and worked perfect.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Asimech		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436339</link>

		<dc:creator><![CDATA[Asimech]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 19:52:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436339</guid>

					<description><![CDATA[Had site version demo installed already, installed Steam version -&#062; got resolution query, didn&#039;t remember to test the A/D problem. I did play through it though w/o skipping conversations and you didn&#039;t seem to break anything. Which is always nice.]]></description>
			<content:encoded><![CDATA[<p>Had site version demo installed already, installed Steam version -&gt; got resolution query, didn&#8217;t remember to test the A/D problem. I did play through it though w/o skipping conversations and you didn&#8217;t seem to break anything. Which is always nice.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436338</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 19:47:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436338</guid>

					<description><![CDATA[False. With Chrome restored it still barfs on all buy attempts.]]></description>
			<content:encoded><![CDATA[<p>False. With Chrome restored it still barfs on all buy attempts.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: J		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436336</link>

		<dc:creator><![CDATA[J]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 19:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436336</guid>

					<description><![CDATA[The resolution selection seems to work as intended, the one it suggested looked fine, and I couldn&#039;t find any way to make the game crash.

However, running full-screen at non-native resolution, when I alt-tabbed out of the game to post this very comment, my desktop stayed at the 1280x720 the game was using.

When I quit the game, my desktop resolution went back to normal, but I lost the size and position of my browser window. Nothing disastrous; just a bit of an annoyance.]]></description>
			<content:encoded><![CDATA[<p>The resolution selection seems to work as intended, the one it suggested looked fine, and I couldn&#8217;t find any way to make the game crash.</p>
<p>However, running full-screen at non-native resolution, when I alt-tabbed out of the game to post this very comment, my desktop stayed at the 1280&#215;720 the game was using.</p>
<p>When I quit the game, my desktop resolution went back to normal, but I lost the size and position of my browser window. Nothing disastrous; just a bit of an annoyance.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436334</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 19:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436334</guid>

					<description><![CDATA[Once I decide on a resolution and start playing, I don&#039;t see an option for changing it again, or switching between fullscreen and windowed mode.]]></description>
			<content:encoded><![CDATA[<p>Once I decide on a resolution and start playing, I don&#8217;t see an option for changing it again, or switching between fullscreen and windowed mode.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436333</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 19:28:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436333</guid>

					<description><![CDATA[Durr, that wasn&#039;t supposed to go out until I&#039;d finished the check, sorry for the spam. My system&#039;s set to open some sorts of URLs with Chrome rather than Firefox, because I&#039;ve been too lazy to go through and clean up after a dalliance with it. Last night I was doing a space sweep, got pissed off at Chrome&#039;s habit of keeping a gig of old versions around and zapped its Docs/Sets directory and as a result it doesn&#039;t work. I think the game&#039;s failing ungracefully in the case that the system doesn&#039;t report success in opening the link. Currently redownloading Chrome to check.]]></description>
			<content:encoded><![CDATA[<p>Durr, that wasn&#8217;t supposed to go out until I&#8217;d finished the check, sorry for the spam. My system&#8217;s set to open some sorts of URLs with Chrome rather than Firefox, because I&#8217;ve been too lazy to go through and clean up after a dalliance with it. Last night I was doing a space sweep, got pissed off at Chrome&#8217;s habit of keeping a gig of old versions around and zapped its Docs/Sets directory and as a result it doesn&#8217;t work. I think the game&#8217;s failing ungracefully in the case that the system doesn&#8217;t report success in opening the link. Currently redownloading Chrome to check.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436331</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 19:23:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436331</guid>

					<description><![CDATA[End error occurs under a wide variety of dialog paths, including &#039;secret control&#039; so there isn&#039;t a conversation option to click on, then clicking on the green &#039;buy&#039; button. I think I&#039;ve figured it out, though.

On Three for All, I pounced the first guard out the window and was moving back to pounce the second one. The second guard had reached the window and was looking out of it when I did a high narrow jump from the outside ground near, but not attaching to, the ceiling underneath and to the right of him. At the apex of the jump, for a moment, he noiselessly assumed gunpoint pose facing to the right, then flicked back to staring left out of the window as expected. He left staring and started patrolling several seconds later as expected. Maybe the gunpoint state check doesn&#039;t fully understand visibility with close vertical separations.]]></description>
			<content:encoded><![CDATA[<p>End error occurs under a wide variety of dialog paths, including &#8216;secret control&#8217; so there isn&#8217;t a conversation option to click on, then clicking on the green &#8216;buy&#8217; button. I think I&#8217;ve figured it out, though.</p>
<p>On Three for All, I pounced the first guard out the window and was moving back to pounce the second one. The second guard had reached the window and was looking out of it when I did a high narrow jump from the outside ground near, but not attaching to, the ceiling underneath and to the right of him. At the apex of the jump, for a moment, he noiselessly assumed gunpoint pose facing to the right, then flicked back to staring left out of the window as expected. He left staring and started patrolling several seconds later as expected. Maybe the gunpoint state check doesn&#8217;t fully understand visibility with close vertical separations.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Brendan West		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436330</link>

		<dc:creator><![CDATA[Brendan West]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 19:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436330</guid>

					<description><![CDATA[Love the game, been following you for two years. I did find a bug though and you might not have gotten my email, so I figured this might be a better way to let you know about it. If a guard misses shooting you from the inside of a building, but the glass breaks, he will jump out the window after you to his death.]]></description>
			<content:encoded><![CDATA[<p>Love the game, been following you for two years. I did find a bug though and you might not have gotten my email, so I figured this might be a better way to let you know about it. If a guard misses shooting you from the inside of a building, but the glass breaks, he will jump out the window after you to his death.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Sam		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436329</link>

		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 19:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436329</guid>

					<description><![CDATA[It worked for me.  Res prompt at the start and no crashes.  Also very fun.]]></description>
			<content:encoded><![CDATA[<p>It worked for me.  Res prompt at the start and no crashes.  Also very fun.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436328</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 19:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436328</guid>

					<description><![CDATA[Deleted savegame and settings per instructions and started over without deleting local content. This time the first buzz was fine but the one before the second job wasn&#039;t. It was normal volume but popped. It has to be the same file every time, so I assume there&#039;s some stochastic problem with the dialog loading system. 

Minor/future bug: Mouseovers on objects still activate during the X Seconds Earlier balckscreen.]]></description>
			<content:encoded><![CDATA[<p>Deleted savegame and settings per instructions and started over without deleting local content. This time the first buzz was fine but the one before the second job wasn&#8217;t. It was normal volume but popped. It has to be the same file every time, so I assume there&#8217;s some stochastic problem with the dialog loading system. </p>
<p>Minor/future bug: Mouseovers on objects still activate during the X Seconds Earlier balckscreen.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436327</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 18:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436327</guid>

					<description><![CDATA[Skow, a couple troubleshooting questions from my previous experience: Does the previous non-Steam demo at gunpointgame.com display the same behaviour? And although it&#039;s a long shot, does disabling the Steam community overlay affect it? Steam &#062; Steam menu &#062; Settings &#062; In-Game tab]]></description>
			<content:encoded><![CDATA[<p>Skow, a couple troubleshooting questions from my previous experience: Does the previous non-Steam demo at gunpointgame.com display the same behaviour? And although it&#8217;s a long shot, does disabling the Steam community overlay affect it? Steam &gt; Steam menu &gt; Settings &gt; In-Game tab</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436325</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 18:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436325</guid>

					<description><![CDATA[Oops. I should add that the non-Steam demo had previously successfully opened the purchase page on Friday.]]></description>
			<content:encoded><![CDATA[<p>Oops. I should add that the non-Steam demo had previously successfully opened the purchase page on Friday.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436324</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 18:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436324</guid>

					<description><![CDATA[Error on end. Screwing around with the end joke, the part of the sequence that&#039;s on my screen is &#039;I think I&#039;ve been hacked&#039;, &#039;I feel like I&#039;m being manipulated&#039;, click on option 1, game freezes. Error:
___________________________________________
ERROR in
action number 6
of  Step Event
for object oInventory:

Failed to open the webpage.

It&#039;s trying to open the inventory maybe?

Also this may be a long-decided design thing rather than a bug, but I did an entirely nonviolent run on the last mission. I expected to set both guards on the top floor moving when I turned out the light, but only one started. Then, when I turned the light &lt;i&gt;on&lt;/i&gt; again the other one joined in. 

There were also random? gun-cocking noises. One would have made sense as a &#039;you&#039;re about to get shot&#039; warning - I was hacking on a tight time window and jumping to safety - but the other two occurred when I was more or less directly above a patrolling guard in the dark.]]></description>
			<content:encoded><![CDATA[<p>Error on end. Screwing around with the end joke, the part of the sequence that&#8217;s on my screen is &#8216;I think I&#8217;ve been hacked&#8217;, &#8216;I feel like I&#8217;m being manipulated&#8217;, click on option 1, game freezes. Error:<br />
___________________________________________<br />
ERROR in<br />
action number 6<br />
of  Step Event<br />
for object oInventory:</p>
<p>Failed to open the webpage.</p>
<p>It&#8217;s trying to open the inventory maybe?</p>
<p>Also this may be a long-decided design thing rather than a bug, but I did an entirely nonviolent run on the last mission. I expected to set both guards on the top floor moving when I turned out the light, but only one started. Then, when I turned the light <i>on</i> again the other one joined in. </p>
<p>There were also random? gun-cocking noises. One would have made sense as a &#8216;you&#8217;re about to get shot&#8217; warning &#8211; I was hacking on a tight time window and jumping to safety &#8211; but the other two occurred when I was more or less directly above a patrolling guard in the dark.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Krynis		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436323</link>

		<dc:creator><![CDATA[Krynis]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 18:26:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436323</guid>

					<description><![CDATA[Actually after reading everyone elses notes I went back and it is rather nice at 720 instead of 1080 so long as I have my display driver override scaling mode set by games and programs. (this way it scales to full instead of center)]]></description>
			<content:encoded><![CDATA[<p>Actually after reading everyone elses notes I went back and it is rather nice at 720 instead of 1080 so long as I have my display driver override scaling mode set by games and programs. (this way it scales to full instead of center)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436322</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 18:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436322</guid>

					<description><![CDATA[Installed the demo from scratch, started it, the first communicator buzz sound effect from Rooke corrupted - weak with pops, like a worn-out vinyl record. Restarted by closing the program and launching again, replayed the opening scene, this time the effect was fine. Will try wiping all content and redownloading to see if I can replicate, but I&#039;m going to go breadth-first and play through the rest.]]></description>
			<content:encoded><![CDATA[<p>Installed the demo from scratch, started it, the first communicator buzz sound effect from Rooke corrupted &#8211; weak with pops, like a worn-out vinyl record. Restarted by closing the program and launching again, replayed the opening scene, this time the effect was fine. Will try wiping all content and redownloading to see if I can replicate, but I&#8217;m going to go breadth-first and play through the rest.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Skow		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436321</link>

		<dc:creator><![CDATA[Skow]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 18:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436321</guid>

					<description><![CDATA[Tested it in different reso&#039;s and windowed/fullscreen. No noticeable difference. Runs smooth for a little and grinds down. Decent PC specs so I don&#039;t see a reason for it.]]></description>
			<content:encoded><![CDATA[<p>Tested it in different reso&#8217;s and windowed/fullscreen. No noticeable difference. Runs smooth for a little and grinds down. Decent PC specs so I don&#8217;t see a reason for it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Skow		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436320</link>

		<dc:creator><![CDATA[Skow]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 18:05:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436320</guid>

					<description><![CDATA[Noticing just... Huge framerate drops after just five or so seconds of play with the demo.]]></description>
			<content:encoded><![CDATA[<p>Noticing just&#8230; Huge framerate drops after just five or so seconds of play with the demo.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: @SergeySnegirev		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436319</link>

		<dc:creator><![CDATA[@SergeySnegirev]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 17:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436319</guid>

					<description><![CDATA[Downloaded the demo, installed, launched, got resolutions screen, 720 was suggested, 1080 is my max, tested a few, decided on the 1080, but I sit very close to my monitor. P.S. AWESOME game, I&#039;ve been following it around for quite some time now (yes! pun!)  and I&#039;m really glad you saw it through to the end. Happy for you!]]></description>
			<content:encoded><![CDATA[<p>Downloaded the demo, installed, launched, got resolutions screen, 720 was suggested, 1080 is my max, tested a few, decided on the 1080, but I sit very close to my monitor. P.S. AWESOME game, I&#8217;ve been following it around for quite some time now (yes! pun!)  and I&#8217;m really glad you saw it through to the end. Happy for you!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: John		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436318</link>

		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 17:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436318</guid>

					<description><![CDATA[I didn&#039;t encounter any problems with the original demo.  I grabbed the steam demo and played start to finish, still no issues.

I played with screen resolution a bit, and the only oddness I encountered is that sometimes the button says &quot;Change res (if things look too small)&quot; and sometimes it&#039;s &quot;Change screen size&quot;.  Also it should probably go under &#039;Options&#039;, even if that means making the Options menu have two columns.

One unfortunate compromise in way the resolution options work right now is that you aren&#039;t in control of the way the lower-resolution image is scaled to the higher-resolution display.  Video cards and monitors tend to use advanced scaling schemes that soften the image, but your pixel art would be better served by simple nearest-neighbor scaling. See https://en.wikipedia.org/wiki/Image_scaling .

In the future you might consider pixel-double or pixel-triple scaling options.  (e.g. keep the display at its native resolution, render the game at some lower resolution, and nearest-neighbor scale it yourself)  This would make things larger but keep everything nice and sharp for the sake of your gorgeous pixel art.  It looks like other GameMaker users may have already figured it out: http://gmc.yoyogames.com/index.php?showtopic=411965]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t encounter any problems with the original demo.  I grabbed the steam demo and played start to finish, still no issues.</p>
<p>I played with screen resolution a bit, and the only oddness I encountered is that sometimes the button says &#8220;Change res (if things look too small)&#8221; and sometimes it&#8217;s &#8220;Change screen size&#8221;.  Also it should probably go under &#8216;Options&#8217;, even if that means making the Options menu have two columns.</p>
<p>One unfortunate compromise in way the resolution options work right now is that you aren&#8217;t in control of the way the lower-resolution image is scaled to the higher-resolution display.  Video cards and monitors tend to use advanced scaling schemes that soften the image, but your pixel art would be better served by simple nearest-neighbor scaling. See <a href="https://en.wikipedia.org/wiki/Image_scaling" rel="nofollow ugc">https://en.wikipedia.org/wiki/Image_scaling</a> .</p>
<p>In the future you might consider pixel-double or pixel-triple scaling options.  (e.g. keep the display at its native resolution, render the game at some lower resolution, and nearest-neighbor scale it yourself)  This would make things larger but keep everything nice and sharp for the sake of your gorgeous pixel art.  It looks like other GameMaker users may have already figured it out: <a href="http://gmc.yoyogames.com/index.php?showtopic=411965" rel="nofollow ugc">http://gmc.yoyogames.com/index.php?showtopic=411965</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: nin		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436317</link>

		<dc:creator><![CDATA[nin]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 17:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436317</guid>

					<description><![CDATA[OK, closed/restarted steam, uninstalled demo, nuked contents of demo folder, reinstalled, and now I get a rez prompt.  I actually like the 19x10 better, as I can see everything.  Also, the D bug (see screenshot above) is no long popping up before the Guarded mission.  Maybe the steam servers just take awhile to propagate updates?]]></description>
			<content:encoded><![CDATA[<p>OK, closed/restarted steam, uninstalled demo, nuked contents of demo folder, reinstalled, and now I get a rez prompt.  I actually like the 19&#215;10 better, as I can see everything.  Also, the D bug (see screenshot above) is no long popping up before the Guarded mission.  Maybe the steam servers just take awhile to propagate updates?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436316</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 17:08:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436316</guid>

					<description><![CDATA[Cheers all! Nin, sounds like Steam&#039;s given you the old version somehow, which is odd.

If you go to Steam &gt; Settings &gt; Download, you should be able to set which server to download from. You could try a different one (I&#039;m on London) and restart Steam. Remember what it is now though because it&#039;s probably faster.]]></description>
			<content:encoded><![CDATA[<p>Cheers all! Nin, sounds like Steam&#8217;s given you the old version somehow, which is odd.</p>
<p>If you go to Steam > Settings > Download, you should be able to set which server to download from. You could try a different one (I&#8217;m on London) and restart Steam. Remember what it is now though because it&#8217;s probably faster.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Andrew		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436315</link>

		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 17:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436315</guid>

					<description><![CDATA[Deleted the non steam demo, installed the steam demo and the resolution prompt appeared on the first startup]]></description>
			<content:encoded><![CDATA[<p>Deleted the non steam demo, installed the steam demo and the resolution prompt appeared on the first startup</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: fortinj1354		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436314</link>

		<dc:creator><![CDATA[fortinj1354]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 16:56:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436314</guid>

					<description><![CDATA[The resolution selector worked for me!]]></description>
			<content:encoded><![CDATA[<p>The resolution selector worked for me!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Johannes		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436313</link>

		<dc:creator><![CDATA[Johannes]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 16:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436313</guid>

					<description><![CDATA[Got the resolution select screen. The suggested resolution looks fine. Played a couple of the first missions, nothing seems broken.]]></description>
			<content:encoded><![CDATA[<p>Got the resolution select screen. The suggested resolution looks fine. Played a couple of the first missions, nothing seems broken.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: nin		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436312</link>

		<dc:creator><![CDATA[nin]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 16:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436312</guid>

					<description><![CDATA[More info:  settings folder stays empty.  Holding A does not generate error, but holding D generates an error when the mission starts?

http://imgur.com/agqckwf

What else can I do to help?]]></description>
			<content:encoded><![CDATA[<p>More info:  settings folder stays empty.  Holding A does not generate error, but holding D generates an error when the mission starts?</p>
<p><a href="http://imgur.com/agqckwf" rel="nofollow ugc">http://imgur.com/agqckwf</a></p>
<p>What else can I do to help?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: beatles1		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436311</link>

		<dc:creator><![CDATA[beatles1]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 16:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436311</guid>

					<description><![CDATA[Worked just as expected.]]></description>
			<content:encoded><![CDATA[<p>Worked just as expected.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: DR		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436310</link>

		<dc:creator><![CDATA[DR]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 16:42:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436310</guid>

					<description><![CDATA[I don&#039;t know if this helps but I&#039;m using a 1366x768 resolution and the game marks 1024x600, other than that it works great!]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know if this helps but I&#8217;m using a 1366&#215;768 resolution and the game marks 1024&#215;600, other than that it works great!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Krynis		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436309</link>

		<dc:creator><![CDATA[Krynis]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 16:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436309</guid>

					<description><![CDATA[I got a prompt when the game started, my native resolution is 1920x1080, it suggested 1280x720 windowed, looked great, I still prefer to play at fullscreen 1920x1080 but I&#039;ve got very good eyesight.]]></description>
			<content:encoded><![CDATA[<p>I got a prompt when the game started, my native resolution is 1920&#215;1080, it suggested 1280&#215;720 windowed, looked great, I still prefer to play at fullscreen 1920&#215;1080 but I&#8217;ve got very good eyesight.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Nathan		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436308</link>

		<dc:creator><![CDATA[Nathan]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 16:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436308</guid>

					<description><![CDATA[Works for me! 720 on a 1080 screen looks much better. Everything at 1080 was just too small.]]></description>
			<content:encoded><![CDATA[<p>Works for me! 720 on a 1080 screen looks much better. Everything at 1080 was just too small.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: KFJ		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436307</link>

		<dc:creator><![CDATA[KFJ]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 16:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436307</guid>

					<description><![CDATA[Why this game no work Mr Francis? Why?]]></description>
			<content:encoded><![CDATA[<p>Why this game no work Mr Francis? Why?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: nin		</title>
		<link>https://www.pentadact.com/2013-06-02-help-me-with-some-final-gunpoint-testing/#comment-436306</link>

		<dc:creator><![CDATA[nin]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 16:33:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6082#comment-436306</guid>

					<description><![CDATA[Previously had the non steam demo.  Nuked that folder from c:\games.

Downloaded steam demo.  Fired up, no rez prompt.

Browsed to steam install folder, renamed savegames folder to Savegames.bak and nuked settings folder.

Fired up again, still no rez prompt.  Desktop set to 19x10.]]></description>
			<content:encoded><![CDATA[<p>Previously had the non steam demo.  Nuked that folder from c:\games.</p>
<p>Downloaded steam demo.  Fired up, no rez prompt.</p>
<p>Browsed to steam install folder, renamed savegames folder to Savegames.bak and nuked settings folder.</p>
<p>Fired up again, still no rez prompt.  Desktop set to 19&#215;10.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
