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	<title>
	Comments on: What I Learned From Gunpoint, And How To Make A Game	</title>
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	<link>https://www.pentadact.com/2012-12-20-what-i-learned-from-gunpoint-and-how-to-make-a-game/</link>
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		<title>
		By: What I Want to Make&#8230; &#124; Innkeep!		</title>
		<link>https://www.pentadact.com/2012-12-20-what-i-learned-from-gunpoint-and-how-to-make-a-game/#comment-586997</link>

		<dc:creator><![CDATA[What I Want to Make&#8230; &#124; Innkeep!]]></dc:creator>
		<pubDate>Tue, 03 Feb 2015 17:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=5077#comment-586997</guid>

					<description><![CDATA[[&#8230;] is a good video of game designer Tom Francis speaking about what he learned from making Gunpoint (also made as a [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] is a good video of game designer Tom Francis speaking about what he learned from making Gunpoint (also made as a [&#8230;]</p>
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		<title>
		By: Darren - PC Gamer subscriber before you all buggered off		</title>
		<link>https://www.pentadact.com/2012-12-20-what-i-learned-from-gunpoint-and-how-to-make-a-game/#comment-534631</link>

		<dc:creator><![CDATA[Darren - PC Gamer subscriber before you all buggered off]]></dc:creator>
		<pubDate>Thu, 19 Jun 2014 21:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=5077#comment-534631</guid>

					<description><![CDATA[I gotta go to bed. But I watched for 15 mins and I was interested in every word.
I don&#039;t THINK I&#039;ll regret writing this... but you never know.]]></description>
			<content:encoded><![CDATA[<p>I gotta go to bed. But I watched for 15 mins and I was interested in every word.<br />
I don&#8217;t THINK I&#8217;ll regret writing this&#8230; but you never know.</p>
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		<title>
		By: C. Gibson		</title>
		<link>https://www.pentadact.com/2012-12-20-what-i-learned-from-gunpoint-and-how-to-make-a-game/#comment-436499</link>

		<dc:creator><![CDATA[C. Gibson]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 06:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=5077#comment-436499</guid>

					<description><![CDATA[Thank you so much for this inspiring talk. You make very good points. I love your game and hope to see an expansion or sequel to Gunpoint. Honestly, if any other project you finish is as good as Gunpoint I plan to buy it. Thanks again!]]></description>
			<content:encoded><![CDATA[<p>Thank you so much for this inspiring talk. You make very good points. I love your game and hope to see an expansion or sequel to Gunpoint. Honestly, if any other project you finish is as good as Gunpoint I plan to buy it. Thanks again!</p>
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		<title>
		By: Crowd Source Willing		</title>
		<link>https://www.pentadact.com/2012-12-20-what-i-learned-from-gunpoint-and-how-to-make-a-game/#comment-435494</link>

		<dc:creator><![CDATA[Crowd Source Willing]]></dc:creator>
		<pubDate>Fri, 22 Feb 2013 22:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=5077#comment-435494</guid>

					<description><![CDATA[I&#039;m an indie game developer myself and It&#039;s hilarious to listen to you. I have so many of the same thoughts as I&#039;m sure most indies do. Keep it up and as my name says, do a crowd source thing and I&#039;ll be one of the first to back it.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m an indie game developer myself and It&#8217;s hilarious to listen to you. I have so many of the same thoughts as I&#8217;m sure most indies do. Keep it up and as my name says, do a crowd source thing and I&#8217;ll be one of the first to back it.</p>
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		<title>
		By: Tommy Mann		</title>
		<link>https://www.pentadact.com/2012-12-20-what-i-learned-from-gunpoint-and-how-to-make-a-game/#comment-410371</link>

		<dc:creator><![CDATA[Tommy Mann]]></dc:creator>
		<pubDate>Thu, 10 Jan 2013 21:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=5077#comment-410371</guid>

					<description><![CDATA[This game sounds as if it has great mechanics, yet with those window diving style quirks, it&#039;s going to be great, I hope.]]></description>
			<content:encoded><![CDATA[<p>This game sounds as if it has great mechanics, yet with those window diving style quirks, it&#8217;s going to be great, I hope.</p>
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2012-12-20-what-i-learned-from-gunpoint-and-how-to-make-a-game/#comment-405377</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 06 Jan 2013 18:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=5077#comment-405377</guid>

					<description><![CDATA[You rock!!]]></description>
			<content:encoded><![CDATA[<p>You rock!!</p>
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		<title>
		By: The Chosen One		</title>
		<link>https://www.pentadact.com/2012-12-20-what-i-learned-from-gunpoint-and-how-to-make-a-game/#comment-404034</link>

		<dc:creator><![CDATA[The Chosen One]]></dc:creator>
		<pubDate>Sat, 05 Jan 2013 14:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=5077#comment-404034</guid>

					<description><![CDATA[Time for a (can even be very small) Kickstarter to ramp up developement and possible increase the scale (a tiny/lot bit) of the game given enough funding?

Love what I&#039;m seeing of the game. Always  available to give tips on above on http://forum.gamer.nl/forumdisplay.php?f=119 with same name. :)]]></description>
			<content:encoded><![CDATA[<p>Time for a (can even be very small) Kickstarter to ramp up developement and possible increase the scale (a tiny/lot bit) of the game given enough funding?</p>
<p>Love what I&#8217;m seeing of the game. Always  available to give tips on above on <a href="http://forum.gamer.nl/forumdisplay.php?f=119" rel="nofollow ugc">http://forum.gamer.nl/forumdisplay.php?f=119</a> with same name. :)</p>
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		<title>
		By: Adam :)		</title>
		<link>https://www.pentadact.com/2012-12-20-what-i-learned-from-gunpoint-and-how-to-make-a-game/#comment-387690</link>

		<dc:creator><![CDATA[Adam :)]]></dc:creator>
		<pubDate>Sat, 22 Dec 2012 17:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=5077#comment-387690</guid>

					<description><![CDATA[this is super cool, thanks..

also thanks for the feature on PC gamer :)]]></description>
			<content:encoded><![CDATA[<p>this is super cool, thanks..</p>
<p>also thanks for the feature on PC gamer :)</p>
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		<title>
		By: undefined		</title>
		<link>https://www.pentadact.com/2012-12-20-what-i-learned-from-gunpoint-and-how-to-make-a-game/#comment-386860</link>

		<dc:creator><![CDATA[undefined]]></dc:creator>
		<pubDate>Fri, 21 Dec 2012 23:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=5077#comment-386860</guid>

					<description><![CDATA[Thanks for this. I am making many of the mistakes mentioned here and it’s taken a lot of precious time for me to realize that fact.]]></description>
			<content:encoded><![CDATA[<p>Thanks for this. I am making many of the mistakes mentioned here and it’s taken a lot of precious time for me to realize that fact.</p>
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