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	<title>
	Comments on: Gunpoint Level Editor Trailer	</title>
	<atom:link href="https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
	<lastBuildDate>Mon, 29 Jul 2013 01:25:11 +0000</lastBuildDate>
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	<item>
		<title>
		By: Jasmat		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-438456</link>

		<dc:creator><![CDATA[Jasmat]]></dc:creator>
		<pubDate>Mon, 29 Jul 2013 01:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-438456</guid>

					<description><![CDATA[I like how one of you&#039;re missions is &quot;what happens if i type in a name that&#039;s way..&quot; i&#039;m guessing &quot;too long&quot;?]]></description>
			<content:encoded><![CDATA[<p>I like how one of you&#8217;re missions is &#8220;what happens if i type in a name that&#8217;s way..&#8221; i&#8217;m guessing &#8220;too long&#8221;?</p>
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		<item>
		<title>
		By: quantummidget		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-437117</link>

		<dc:creator><![CDATA[quantummidget]]></dc:creator>
		<pubDate>Mon, 17 Jun 2013 05:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-437117</guid>

					<description><![CDATA[Also how do you even download other peoples levels? I can&#039;t find anything that indicates this.]]></description>
			<content:encoded><![CDATA[<p>Also how do you even download other peoples levels? I can&#8217;t find anything that indicates this.</p>
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		<title>
		By: quantummidget		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-437116</link>

		<dc:creator><![CDATA[quantummidget]]></dc:creator>
		<pubDate>Mon, 17 Jun 2013 05:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-437116</guid>

					<description><![CDATA[This is awesome and I love the level editor, but circuit boxes don&#039;t seem to work on the level editor for me. I can place them down but when I play the level they don&#039;t work. Please help]]></description>
			<content:encoded><![CDATA[<p>This is awesome and I love the level editor, but circuit boxes don&#8217;t seem to work on the level editor for me. I can place them down but when I play the level they don&#8217;t work. Please help</p>
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		<title>
		By: Robert		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-436472</link>

		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 06 Jun 2013 02:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-436472</guid>

					<description><![CDATA[Hey there, loved the game! Although you might want to get working on a way to share the levels created. By the looks of it, there doesn&#039;t seem to be any way of sharing created levels.


Cheers]]></description>
			<content:encoded><![CDATA[<p>Hey there, loved the game! Although you might want to get working on a way to share the levels created. By the looks of it, there doesn&#8217;t seem to be any way of sharing created levels.</p>
<p>Cheers</p>
]]></content:encoded>
		
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		<title>
		By: Hana		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-436440</link>

		<dc:creator><![CDATA[Hana]]></dc:creator>
		<pubDate>Wed, 05 Jun 2013 10:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-436440</guid>

					<description><![CDATA[The game was great, everything I was hoping for. Would be even better to have a place to share custom games!]]></description>
			<content:encoded><![CDATA[<p>The game was great, everything I was hoping for. Would be even better to have a place to share custom games!</p>
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		<item>
		<title>
		By: Andrew		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-436415</link>

		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Tue, 04 Jun 2013 22:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-436415</guid>

					<description><![CDATA[Loved the game, playing with the level editor now. I love to make levels in game, have been drawing mario levels on the back of my homework since the 4th grade. Love Shadowrun too.

Why are there not more Back Wall peices in the editor? I want to make levels that look as cool as the &quot;Try it Out&quot; missions :)]]></description>
			<content:encoded><![CDATA[<p>Loved the game, playing with the level editor now. I love to make levels in game, have been drawing mario levels on the back of my homework since the 4th grade. Love Shadowrun too.</p>
<p>Why are there not more Back Wall peices in the editor? I want to make levels that look as cool as the &#8220;Try it Out&#8221; missions :)</p>
]]></content:encoded>
		
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		<title>
		By: Derek		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-436406</link>

		<dc:creator><![CDATA[Derek]]></dc:creator>
		<pubDate>Tue, 04 Jun 2013 18:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-436406</guid>

					<description><![CDATA[Will we be able to share it through Steam-Workshop?]]></description>
			<content:encoded><![CDATA[<p>Will we be able to share it through Steam-Workshop?</p>
]]></content:encoded>
		
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		<title>
		By: Andrius		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-436405</link>

		<dc:creator><![CDATA[Andrius]]></dc:creator>
		<pubDate>Tue, 04 Jun 2013 18:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-436405</guid>

					<description><![CDATA[When we get new lwvwls for gunpoint ?]]></description>
			<content:encoded><![CDATA[<p>When we get new lwvwls for gunpoint ?</p>
]]></content:encoded>
		
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		<title>
		By: SuperNinjaSpyFromHell		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-436402</link>

		<dc:creator><![CDATA[SuperNinjaSpyFromHell]]></dc:creator>
		<pubDate>Tue, 04 Jun 2013 16:43:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-436402</guid>

					<description><![CDATA[great game! unfortunately a bit short...a dialog editor would be awesome so ppl can create their own storylines. i guess without the story playing custom made levels will feel a bit thin to me. Nonetheless a very enoyable ride...but now i got nothing to feed my new spystuff addiction T_T]]></description>
			<content:encoded><![CDATA[<p>great game! unfortunately a bit short&#8230;a dialog editor would be awesome so ppl can create their own storylines. i guess without the story playing custom made levels will feel a bit thin to me. Nonetheless a very enoyable ride&#8230;but now i got nothing to feed my new spystuff addiction T_T</p>
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		<title>
		By: me		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-435605</link>

		<dc:creator><![CDATA[me]]></dc:creator>
		<pubDate>Wed, 03 Apr 2013 12:56:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-435605</guid>

					<description><![CDATA[can you put things on different circuits?]]></description>
			<content:encoded><![CDATA[<p>can you put things on different circuits?</p>
]]></content:encoded>
		
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		<title>
		By: Guy		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-435523</link>

		<dc:creator><![CDATA[Guy]]></dc:creator>
		<pubDate>Tue, 05 Mar 2013 17:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-435523</guid>

					<description><![CDATA[hey would it be possible to create a coder and decode for custom levels so we can share levels in big bulks of text, on some forum and avoid chance of malware downloads]]></description>
			<content:encoded><![CDATA[<p>hey would it be possible to create a coder and decode for custom levels so we can share levels in big bulks of text, on some forum and avoid chance of malware downloads</p>
]]></content:encoded>
		
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		<title>
		By: Richeh		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-325162</link>

		<dc:creator><![CDATA[Richeh]]></dc:creator>
		<pubDate>Tue, 16 Oct 2012 10:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-325162</guid>

					<description><![CDATA[I would kickstart the shit out of this.  I kind of wish you&#039;d do it even if you didn&#039;t need the money for it, &#039;cause I&#039;m a hipster arsehole and I want to be able to prove that I was into this before my friends were.  A shiny badge and a pre-order copy would cover that nicely.]]></description>
			<content:encoded><![CDATA[<p>I would kickstart the shit out of this.  I kind of wish you&#8217;d do it even if you didn&#8217;t need the money for it, &#8217;cause I&#8217;m a hipster arsehole and I want to be able to prove that I was into this before my friends were.  A shiny badge and a pre-order copy would cover that nicely.</p>
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		<title>
		By: Gabriel		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-324876</link>

		<dc:creator><![CDATA[Gabriel]]></dc:creator>
		<pubDate>Mon, 15 Oct 2012 18:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-324876</guid>

					<description><![CDATA[This thing should cost something indeed. You could put a cheap price on it and pull a Biding of Isaac like reaction (OMG this game is really cheap for the fun factor it provides! I will recommend it to all my friend). So you get even more money than the guy who goes indie and sell a game like that for $15. 

You could try Steam Greenlight or Kickstarter to get a hint about the value this game already and add even more features. Plus you could pay someone to do the music :P]]></description>
			<content:encoded><![CDATA[<p>This thing should cost something indeed. You could put a cheap price on it and pull a Biding of Isaac like reaction (OMG this game is really cheap for the fun factor it provides! I will recommend it to all my friend). So you get even more money than the guy who goes indie and sell a game like that for $15. </p>
<p>You could try Steam Greenlight or Kickstarter to get a hint about the value this game already and add even more features. Plus you could pay someone to do the music :P</p>
]]></content:encoded>
		
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		<title>
		By: Tentaculat		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-324858</link>

		<dc:creator><![CDATA[Tentaculat]]></dc:creator>
		<pubDate>Mon, 15 Oct 2012 17:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-324858</guid>

					<description><![CDATA[I look at this game and how awesome it is, and I let my mind wander and I think &#039;wow, just imagine how fucking awesome the sequel is going to be.&#039;

Then the next game could be all triple-A&#039;d up with a realistic 3D engine and stuff.  We&#039;re at the birth of something potentially phenomenal.  I feel like the world is all new and fresh.

Not detracting from the original unreleased game, I was the same with the first round of iPads... that&#039;s cool but... imagine in 10 years time...]]></description>
			<content:encoded><![CDATA[<p>I look at this game and how awesome it is, and I let my mind wander and I think &#8216;wow, just imagine how fucking awesome the sequel is going to be.&#8217;</p>
<p>Then the next game could be all triple-A&#8217;d up with a realistic 3D engine and stuff.  We&#8217;re at the birth of something potentially phenomenal.  I feel like the world is all new and fresh.</p>
<p>Not detracting from the original unreleased game, I was the same with the first round of iPads&#8230; that&#8217;s cool but&#8230; imagine in 10 years time&#8230;</p>
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		<item>
		<title>
		By: Kero		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-323744</link>

		<dc:creator><![CDATA[Kero]]></dc:creator>
		<pubDate>Sat, 13 Oct 2012 04:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-323744</guid>

					<description><![CDATA[To those who think that this is just a nice feature you&#039;re forgetting something. Now that he has his own level editor, he can pump out levels for the game like it&#039;s nobody&#039;s business, probably way faster than before. 
So with this I bow to your might good sir and can&#039;t wait to see this released so I can play it and giggle like a little school girl.]]></description>
			<content:encoded><![CDATA[<p>To those who think that this is just a nice feature you&#8217;re forgetting something. Now that he has his own level editor, he can pump out levels for the game like it&#8217;s nobody&#8217;s business, probably way faster than before.<br />
So with this I bow to your might good sir and can&#8217;t wait to see this released so I can play it and giggle like a little school girl.</p>
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		<title>
		By: IanS		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-323344</link>

		<dc:creator><![CDATA[IanS]]></dc:creator>
		<pubDate>Fri, 12 Oct 2012 14:38:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-323344</guid>

					<description><![CDATA[1) That looks awesome,
2) ...but it&#039;s not something that needed to be done for your initial release.

You could go on forever adding nice-to-have features. I do, of course, forgive you because the game looks so damn good.]]></description>
			<content:encoded><![CDATA[<p>1) That looks awesome,<br />
2) &#8230;but it&#8217;s not something that needed to be done for your initial release.</p>
<p>You could go on forever adding nice-to-have features. I do, of course, forgive you because the game looks so damn good.</p>
]]></content:encoded>
		
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		<title>
		By: FenBisher		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-323163</link>

		<dc:creator><![CDATA[FenBisher]]></dc:creator>
		<pubDate>Fri, 12 Oct 2012 04:57:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-323163</guid>

					<description><![CDATA[I am SO glad that StumbleUpon keeps bringing me back here... I am SUPER keen on this game and I&#039;m reminded why everytime I get back...]]></description>
			<content:encoded><![CDATA[<p>I am SO glad that StumbleUpon keeps bringing me back here&#8230; I am SUPER keen on this game and I&#8217;m reminded why everytime I get back&#8230;</p>
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		<title>
		By: Dylan		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-323078</link>

		<dc:creator><![CDATA[Dylan]]></dc:creator>
		<pubDate>Fri, 12 Oct 2012 01:44:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-323078</guid>

					<description><![CDATA[You forgot the most important point:

- It should now be quicker for you to iterate on level design!

Also, be careful with the autosave feature. In my experience autosave is great until it corrupts the file, then you&#039;ve lost everything. A simple way to deal with it is to backup the previous save before writing a new one. Deleting old backups when they are past some threshold count.]]></description>
			<content:encoded><![CDATA[<p>You forgot the most important point:</p>
<p>&#8211; It should now be quicker for you to iterate on level design!</p>
<p>Also, be careful with the autosave feature. In my experience autosave is great until it corrupts the file, then you&#8217;ve lost everything. A simple way to deal with it is to backup the previous save before writing a new one. Deleting old backups when they are past some threshold count.</p>
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		<title>
		By: Carson		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-322367</link>

		<dc:creator><![CDATA[Carson]]></dc:creator>
		<pubDate>Wed, 10 Oct 2012 17:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-322367</guid>

					<description><![CDATA[Test release soon? I hope so this looks sweet!]]></description>
			<content:encoded><![CDATA[<p>Test release soon? I hope so this looks sweet!</p>
]]></content:encoded>
		
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		<title>
		By: Jabberwok		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-322298</link>

		<dc:creator><![CDATA[Jabberwok]]></dc:creator>
		<pubDate>Wed, 10 Oct 2012 14:23:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-322298</guid>

					<description><![CDATA[This is really exciting.]]></description>
			<content:encoded><![CDATA[<p>This is really exciting.</p>
]]></content:encoded>
		
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		<title>
		By: OLUF		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-322283</link>

		<dc:creator><![CDATA[OLUF]]></dc:creator>
		<pubDate>Wed, 10 Oct 2012 13:18:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-322283</guid>

					<description><![CDATA[Yay! Epic! And the best part is; Now you can get back to updating the page!]]></description>
			<content:encoded><![CDATA[<p>Yay! Epic! And the best part is; Now you can get back to updating the page!</p>
]]></content:encoded>
		
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		<title>
		By: Alex		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-322141</link>

		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Wed, 10 Oct 2012 08:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-322141</guid>

					<description><![CDATA[Looks awesome Tom!

I&#039;m curious if you&#039;ll be able to click and drag the building blocks e.g. the backdrop, so that you&#039;re not stuck to placing out predefined level chunks.
Another thing that popped into mind is when you click on a block from the sidebar, e.g. selecting a wall block, the block type should stay selected, allowing you to place out several blocks of that type, as opposed to having to go back and click every single time you want to place something.

Other than, looks gorgeous. It&#039;s amazing, and inspiring, that this is your first game. Kudos sir! ^_^]]></description>
			<content:encoded><![CDATA[<p>Looks awesome Tom!</p>
<p>I&#8217;m curious if you&#8217;ll be able to click and drag the building blocks e.g. the backdrop, so that you&#8217;re not stuck to placing out predefined level chunks.<br />
Another thing that popped into mind is when you click on a block from the sidebar, e.g. selecting a wall block, the block type should stay selected, allowing you to place out several blocks of that type, as opposed to having to go back and click every single time you want to place something.</p>
<p>Other than, looks gorgeous. It&#8217;s amazing, and inspiring, that this is your first game. Kudos sir! ^_^</p>
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		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-321901</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Tue, 09 Oct 2012 21:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-321901</guid>

					<description><![CDATA[Wicked Sick!]]></description>
			<content:encoded><![CDATA[<p>Wicked Sick!</p>
]]></content:encoded>
		
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		<title>
		By: Gunpoint&#8217;s level editor lets you place windows, hurl self through them &#171; BeefJack - The Gamer's Sauce		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-321745</link>

		<dc:creator><![CDATA[Gunpoint&#8217;s level editor lets you place windows, hurl self through them &#171; BeefJack - The Gamer's Sauce]]></dc:creator>
		<pubDate>Tue, 09 Oct 2012 14:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-321745</guid>

					<description><![CDATA[[...] accompanying blog post adds &#8220;This is by the far the most requested feature both from people who&#8217;ve played and [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] accompanying blog post adds &#8220;This is by the far the most requested feature both from people who&#8217;ve played and [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: Emrys		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-321125</link>

		<dc:creator><![CDATA[Emrys]]></dc:creator>
		<pubDate>Mon, 08 Oct 2012 17:06:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-321125</guid>

					<description><![CDATA[This just made my day :D
I can&#039;t imagine the insane levels we can get now that the whole internet can create them :D]]></description>
			<content:encoded><![CDATA[<p>This just made my day :D<br />
I can&#8217;t imagine the insane levels we can get now that the whole internet can create them :D</p>
]]></content:encoded>
		
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		<title>
		By: Michael Williams		</title>
		<link>https://www.pentadact.com/2012-10-08-gunpoint-level-editor-trailer/#comment-321124</link>

		<dc:creator><![CDATA[Michael Williams]]></dc:creator>
		<pubDate>Mon, 08 Oct 2012 17:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4911#comment-321124</guid>

					<description><![CDATA[&quot;...so you’d have to try really hard to lose your work.&quot; Challenge accepted!

Seriously though, this looks amazing! I can&#039;t wait to play around with it!]]></description>
			<content:encoded><![CDATA[<p>&#8220;&#8230;so you’d have to try really hard to lose your work.&#8221; Challenge accepted!</p>
<p>Seriously though, this looks amazing! I can&#8217;t wait to play around with it!</p>
]]></content:encoded>
		
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