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	<title>
	Comments on: The Suspicious Developments manifesto	</title>
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		<title>
		By: Cake &#38; Iron &#187; Blog Archive &#187; Level One: The Indie Developer Start Up Kit		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-611750</link>

		<dc:creator><![CDATA[Cake &#38; Iron &#187; Blog Archive &#187; Level One: The Indie Developer Start Up Kit]]></dc:creator>
		<pubDate>Thu, 31 Dec 2015 08:03:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-611750</guid>

					<description><![CDATA[[&#8230;] The Suspicious Development Manifesto [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] The Suspicious Development Manifesto [&#8230;]</p>
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		<title>
		By: Nazário		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-609577</link>

		<dc:creator><![CDATA[Nazário]]></dc:creator>
		<pubDate>Sun, 01 Nov 2015 21:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-609577</guid>

					<description><![CDATA[Inspiring.
Gonna wait for your next games, Tom.]]></description>
			<content:encoded><![CDATA[<p>Inspiring.<br />
Gonna wait for your next games, Tom.</p>
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		<title>
		By: GAME: Manifestos &#124; benedict ng		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-594771</link>

		<dc:creator><![CDATA[GAME: Manifestos &#124; benedict ng]]></dc:creator>
		<pubDate>Sun, 12 Apr 2015 16:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-594771</guid>

					<description><![CDATA[[&#8230;] The Suspicious Developments Manifesto by Tom Francis (Image: 1, 2, 3, 4, 5) Arcane Kids Manife$to (Image: 1) A 2014 Manifesto: Does The Stealth Genre Even Exists? (Image: 1, 2, 3, 4, 5, 6, 7, 8, 9) Less Talk More Rock (Image: 1, 2, 3, 4, 5) [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] The Suspicious Developments Manifesto by Tom Francis (Image: 1, 2, 3, 4, 5) Arcane Kids Manife$to (Image: 1) A 2014 Manifesto: Does The Stealth Genre Even Exists? (Image: 1, 2, 3, 4, 5, 6, 7, 8, 9) Less Talk More Rock (Image: 1, 2, 3, 4, 5) [&#8230;]</p>
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		<title>
		By: Emotion Theory Indie Game Dev Advice and Inspiration &#187; Emotion Theory		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-553447</link>

		<dc:creator><![CDATA[Emotion Theory Indie Game Dev Advice and Inspiration &#187; Emotion Theory]]></dc:creator>
		<pubDate>Tue, 19 Aug 2014 02:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-553447</guid>

					<description><![CDATA[[&#8230;] notable posts he&#8217;s made are: What makes Games Good, and his company manifesto, the latter of which is something similar to what I tried to establish in the My Vision post [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] notable posts he&#8217;s made are: What makes Games Good, and his company manifesto, the latter of which is something similar to what I tried to establish in the My Vision post [&#8230;]</p>
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		<title>
		By: Sweb		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-541348</link>

		<dc:creator><![CDATA[Sweb]]></dc:creator>
		<pubDate>Sat, 05 Jul 2014 20:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-541348</guid>

					<description><![CDATA[Yup, best human.]]></description>
			<content:encoded><![CDATA[<p>Yup, best human.</p>
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		<title>
		By: Lepper		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-538091</link>

		<dc:creator><![CDATA[Lepper]]></dc:creator>
		<pubDate>Sat, 28 Jun 2014 06:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-538091</guid>

					<description><![CDATA[Hello, just visited and thought to say hi, came through a game review, and thought since I am dev a interactive visual novel, I should see what the others are creating for their own games. So yeah, hoping to learn lots from your dev logs. :) All these pointers are helpful.]]></description>
			<content:encoded><![CDATA[<p>Hello, just visited and thought to say hi, came through a game review, and thought since I am dev a interactive visual novel, I should see what the others are creating for their own games. So yeah, hoping to learn lots from your dev logs. :) All these pointers are helpful.</p>
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		<title>
		By: Travis Falco		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-516920</link>

		<dc:creator><![CDATA[Travis Falco]]></dc:creator>
		<pubDate>Thu, 15 May 2014 05:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-516920</guid>

					<description><![CDATA[Enjoyed your game thoroughly. Really inspired by your take on a noir atmosphere. Keep up the good work.]]></description>
			<content:encoded><![CDATA[<p>Enjoyed your game thoroughly. Really inspired by your take on a noir atmosphere. Keep up the good work.</p>
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		<title>
		By: Bee Kay		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-516744</link>

		<dc:creator><![CDATA[Bee Kay]]></dc:creator>
		<pubDate>Wed, 14 May 2014 20:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-516744</guid>

					<description><![CDATA[Hey I just found this post (quite late as it turns out!) I played Gunpoint earlier this year and it was amazing! Very funny and a lot of fun cross-linking things, congratulations on an amazing project :)]]></description>
			<content:encoded><![CDATA[<p>Hey I just found this post (quite late as it turns out!) I played Gunpoint earlier this year and it was amazing! Very funny and a lot of fun cross-linking things, congratulations on an amazing project :)</p>
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		<title>
		By: KAMAZ iz GLINI (indie developer)		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-509344</link>

		<dc:creator><![CDATA[KAMAZ iz GLINI (indie developer)]]></dc:creator>
		<pubDate>Sat, 08 Feb 2014 07:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-509344</guid>

					<description><![CDATA[I&#039;m an indie developer myself, but, blya, takoi huini tut nagaradil, PIZ-DETS.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m an indie developer myself, but, blya, takoi huini tut nagaradil, PIZ-DETS.</p>
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		<title>
		By: Chepchin		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-509343</link>

		<dc:creator><![CDATA[Chepchin]]></dc:creator>
		<pubDate>Sat, 08 Feb 2014 07:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-509343</guid>

					<description><![CDATA[Oi, da idi hahui so svoim manifestom, yobana.]]></description>
			<content:encoded><![CDATA[<p>Oi, da idi hahui so svoim manifestom, yobana.</p>
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		<title>
		By: Violet		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-508484</link>

		<dc:creator><![CDATA[Violet]]></dc:creator>
		<pubDate>Thu, 02 Jan 2014 07:36:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-508484</guid>

					<description><![CDATA[This is my first time visiting your web site. Also, you are now my hero.]]></description>
			<content:encoded><![CDATA[<p>This is my first time visiting your web site. Also, you are now my hero.</p>
]]></content:encoded>
		
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		<title>
		By: Matt		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-505964</link>

		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Mon, 16 Dec 2013 13:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-505964</guid>

					<description><![CDATA[Excellent! I love the end of the Gunpoint demo. Its a long time since a game has made me laugh out loud several time in a row (in a good way...)]]></description>
			<content:encoded><![CDATA[<p>Excellent! I love the end of the Gunpoint demo. Its a long time since a game has made me laugh out loud several time in a row (in a good way&#8230;)</p>
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		<title>
		By: Gunpoint &#124; Game Gander		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-438450</link>

		<dc:creator><![CDATA[Gunpoint &#124; Game Gander]]></dc:creator>
		<pubDate>Sun, 28 Jul 2013 02:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-438450</guid>

					<description><![CDATA[[...] for those interested, the creator Tom Francis wrote a manifesto he wants to adhere to. Gunpoint comes pretty close, and it contains an excellent set of rules and [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] for those interested, the creator Tom Francis wrote a manifesto he wants to adhere to. Gunpoint comes pretty close, and it contains an excellent set of rules and [&#8230;]</p>
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		<title>
		By: KevD		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-437658</link>

		<dc:creator><![CDATA[KevD]]></dc:creator>
		<pubDate>Sun, 30 Jun 2013 18:49:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-437658</guid>

					<description><![CDATA[Finally bought the game today. Love it. No, actually love it. No, don&#039;t look at me with that half-smile, cynical look, I GENUINELY LOVE IT. You can completely see that it&#039;s a game for gamers by a gamer. Best £7 I spent in a long time - and that includes that horrendous cut-price strip-joint in Dundee me and my mates went to.]]></description>
			<content:encoded><![CDATA[<p>Finally bought the game today. Love it. No, actually love it. No, don&#8217;t look at me with that half-smile, cynical look, I GENUINELY LOVE IT. You can completely see that it&#8217;s a game for gamers by a gamer. Best £7 I spent in a long time &#8211; and that includes that horrendous cut-price strip-joint in Dundee me and my mates went to.</p>
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		<title>
		By: Vlado		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-437279</link>

		<dc:creator><![CDATA[Vlado]]></dc:creator>
		<pubDate>Wed, 19 Jun 2013 15:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-437279</guid>

					<description><![CDATA[This is a great exercise in getting to know yourself as a designer. I wish you success going forward and I hope Gunpoint makes a big splash.]]></description>
			<content:encoded><![CDATA[<p>This is a great exercise in getting to know yourself as a designer. I wish you success going forward and I hope Gunpoint makes a big splash.</p>
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		<title>
		By: On Gunpoint		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-436949</link>

		<dc:creator><![CDATA[On Gunpoint]]></dc:creator>
		<pubDate>Fri, 14 Jun 2013 07:14:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-436949</guid>

					<description><![CDATA[[...] Tom Francis is what happens when the government creates a cyborg who&#8217;s express purpose is to make all regular humans come off as lazy, untalented assholes. He worked on Gunpoint for three years while maintaining a full time job as a staff writer for PC Gamer . He did all the writing, coding, gameplay conceptualization, and press related stuff himself. He&#8217;s ridiculously dedicated to making games that will form communities, and that people will support not because of trickery or fine print, but because they&#8217;re awesome. Here, see for yourself. [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Tom Francis is what happens when the government creates a cyborg who&#8217;s express purpose is to make all regular humans come off as lazy, untalented assholes. He worked on Gunpoint for three years while maintaining a full time job as a staff writer for PC Gamer . He did all the writing, coding, gameplay conceptualization, and press related stuff himself. He&#8217;s ridiculously dedicated to making games that will form communities, and that people will support not because of trickery or fine print, but because they&#8217;re awesome. Here, see for yourself. [&#8230;]</p>
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		<title>
		By: Oh No! Video Games! - Nontent		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-436554</link>

		<dc:creator><![CDATA[Oh No! Video Games! - Nontent]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 17:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-436554</guid>

					<description><![CDATA[[...] Arcade Trans Ignorance (and acceptance) Double Fine Activates Gay Marriage Tom Francis&#8217; Manifesto The titular Martin&#8217;s Castle Ham [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Arcade Trans Ignorance (and acceptance) Double Fine Activates Gay Marriage Tom Francis&#8217; Manifesto The titular Martin&#8217;s Castle Ham [&#8230;]</p>
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		<title>
		By: Weekend Confirmed 168 - The Last of Us, Shadow of the Eternals - BuzzGamers		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-436540</link>

		<dc:creator><![CDATA[Weekend Confirmed 168 - The Last of Us, Shadow of the Eternals - BuzzGamers]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 05:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-436540</guid>

					<description><![CDATA[[...] addresses your listener feedback before speculating on the future of consoles and discussing the manifesto from Gunpoint&#8217;s Tom Francis. Finally, the team sends you into your pre-E3 weekend with a new [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] addresses your listener feedback before speculating on the future of consoles and discussing the manifesto from Gunpoint&#8217;s Tom Francis. Finally, the team sends you into your pre-E3 weekend with a new [&#8230;]</p>
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		<title>
		By: Indie Rock: Gunpoint and The Swapper - The Average Gamer		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-436468</link>

		<dc:creator><![CDATA[Indie Rock: Gunpoint and The Swapper - The Average Gamer]]></dc:creator>
		<pubDate>Thu, 06 Jun 2013 01:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-436468</guid>

					<description><![CDATA[[...] started thinking about this a lot after I read Tom Francis’ manifesto for the kind of games he’d make if Gunpoint was enough of a success to sustain him (in retrospect [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] started thinking about this a lot after I read Tom Francis’ manifesto for the kind of games he’d make if Gunpoint was enough of a success to sustain him (in retrospect [&#8230;]</p>
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		<title>
		By: ExtraHype &#124; Get Hyped: Movies, TV, Gaming, Internet and more!		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-436461</link>

		<dc:creator><![CDATA[ExtraHype &#124; Get Hyped: Movies, TV, Gaming, Internet and more!]]></dc:creator>
		<pubDate>Wed, 05 Jun 2013 21:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-436461</guid>

					<description><![CDATA[[...] As it stands, Gunpoint is a speedrunner’s delight that falls just short of perfection in its aim to stay out of the way of the player, among other things. Oh, and I highly suggest picking up the Special Edition at the very least, the [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] As it stands, Gunpoint is a speedrunner’s delight that falls just short of perfection in its aim to stay out of the way of the player, among other things. Oh, and I highly suggest picking up the Special Edition at the very least, the [&#8230;]</p>
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		<title>
		By: Gunpoint: The Kotaku Review &#124; Kotaku Australia		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-436419</link>

		<dc:creator><![CDATA[Gunpoint: The Kotaku Review &#124; Kotaku Australia]]></dc:creator>
		<pubDate>Wed, 05 Jun 2013 00:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-436419</guid>

					<description><![CDATA[[...] of development diaries, and his process has welcomely transparent. He&#8217;s even posted a manifesto regarding the kinds of games he wants to make. Reading over it, it&#8217;s clear that he designed Gunpoint with each of those goals in [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] of development diaries, and his process has welcomely transparent. He&#8217;s even posted a manifesto regarding the kinds of games he wants to make. Reading over it, it&#8217;s clear that he designed Gunpoint with each of those goals in [&#8230;]</p>
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		<title>
		By: Gustavo Chavarria		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-436381</link>

		<dc:creator><![CDATA[Gustavo Chavarria]]></dc:creator>
		<pubDate>Tue, 04 Jun 2013 01:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-436381</guid>

					<description><![CDATA[Best of luck to you! I love your manifesto, hopefully it&#039;ll be shared by more and more developers as time moves forward.

By the way, any chance you could put gunpoint in the Vita? I don&#039;t know how truly friendly to indies Sony is, but some indie devs have good things to say about them. Would really like to play your games on the machine.]]></description>
			<content:encoded><![CDATA[<p>Best of luck to you! I love your manifesto, hopefully it&#8217;ll be shared by more and more developers as time moves forward.</p>
<p>By the way, any chance you could put gunpoint in the Vita? I don&#8217;t know how truly friendly to indies Sony is, but some indie devs have good things to say about them. Would really like to play your games on the machine.</p>
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		<title>
		By: John Smith		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-436378</link>

		<dc:creator><![CDATA[John Smith]]></dc:creator>
		<pubDate>Tue, 04 Jun 2013 00:43:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-436378</guid>

					<description><![CDATA[Great game, I love gatecrashers.]]></description>
			<content:encoded><![CDATA[<p>Great game, I love gatecrashers.</p>
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		<title>
		By: NoteBlock		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-436294</link>

		<dc:creator><![CDATA[NoteBlock]]></dc:creator>
		<pubDate>Sat, 01 Jun 2013 21:45:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-436294</guid>

					<description><![CDATA[Excellent set of values. Bookmarked!]]></description>
			<content:encoded><![CDATA[<p>Excellent set of values. Bookmarked!</p>
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		<title>
		By: Brendan West		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-436292</link>

		<dc:creator><![CDATA[Brendan West]]></dc:creator>
		<pubDate>Sat, 01 Jun 2013 20:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-436292</guid>

					<description><![CDATA[Thank you for this wonderful game. I still jump every time I get shot.]]></description>
			<content:encoded><![CDATA[<p>Thank you for this wonderful game. I still jump every time I get shot.</p>
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		<title>
		By: Cyberis		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-436277</link>

		<dc:creator><![CDATA[Cyberis]]></dc:creator>
		<pubDate>Sat, 01 Jun 2013 01:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-436277</guid>

					<description><![CDATA[I played the Gunpoint demo and I liked it. I guess I liked it enough to spend way to much to get the Exclusive edition. Why? The developer commentary and the 40 minute video on how you developed the game. I&#039;m thinking of developing games myself and I want to know how other independent developers did it so I can too.]]></description>
			<content:encoded><![CDATA[<p>I played the Gunpoint demo and I liked it. I guess I liked it enough to spend way to much to get the Exclusive edition. Why? The developer commentary and the 40 minute video on how you developed the game. I&#8217;m thinking of developing games myself and I want to know how other independent developers did it so I can too.</p>
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		<title>
		By: kpsfoo		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-429611</link>

		<dc:creator><![CDATA[kpsfoo]]></dc:creator>
		<pubDate>Sat, 02 Feb 2013 22:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-429611</guid>

					<description><![CDATA[To sum it up, you want to be the next Mojang :D All the Best!]]></description>
			<content:encoded><![CDATA[<p>To sum it up, you want to be the next Mojang :D All the Best!</p>
]]></content:encoded>
		
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		<title>
		By: ????????????10????? &#124; GamerBoom.com ???		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-289466</link>

		<dc:creator><![CDATA[????????????10????? &#124; GamerBoom.com ???]]></dc:creator>
		<pubDate>Wed, 04 Jul 2012 05:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-289466</guid>

					<description><![CDATA[[...] one, something surprising, challenging and creative. In other words, all of the above.?Source?pentadact?    ???? QQ?? ???? ??? [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] one, something surprising, challenging and creative. In other words, all of the above.?Source?pentadact?    ???? QQ?? ???? ??? [&#8230;]</p>
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		<title>
		By: Roy		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-283042</link>

		<dc:creator><![CDATA[Roy]]></dc:creator>
		<pubDate>Mon, 18 Jun 2012 08:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-283042</guid>

					<description><![CDATA[Are you behind the Optimistic Indie twitter account? ;)]]></description>
			<content:encoded><![CDATA[<p>Are you behind the Optimistic Indie twitter account? ;)</p>
]]></content:encoded>
		
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		<title>
		By: Dan		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-281873</link>

		<dc:creator><![CDATA[Dan]]></dc:creator>
		<pubDate>Fri, 15 Jun 2012 12:00:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-281873</guid>

					<description><![CDATA[Get this game into the next humble bundle!]]></description>
			<content:encoded><![CDATA[<p>Get this game into the next humble bundle!</p>
]]></content:encoded>
		
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		<title>
		By: cookieheadjenkins		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-281220</link>

		<dc:creator><![CDATA[cookieheadjenkins]]></dc:creator>
		<pubDate>Wed, 13 Jun 2012 18:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-281220</guid>

					<description><![CDATA[Can we put you in charge of ALL the games? Please?]]></description>
			<content:encoded><![CDATA[<p>Can we put you in charge of ALL the games? Please?</p>
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		<title>
		By: Visiting the Village: The Mode 7 Games Blog and Podcast &#187; Blog Archive &#187; How to Be an Indie Game Developer		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-280789</link>

		<dc:creator><![CDATA[Visiting the Village: The Mode 7 Games Blog and Podcast &#187; Blog Archive &#187; How to Be an Indie Game Developer]]></dc:creator>
		<pubDate>Tue, 12 Jun 2012 13:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-280789</guid>

					<description><![CDATA[[...] My final thought on design is that you need to find your own way and express your own personality. Clarify your goals and maybe even write them down, just like Gunpoint creator Tom Francis did recently. [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] My final thought on design is that you need to find your own way and express your own personality. Clarify your goals and maybe even write them down, just like Gunpoint creator Tom Francis did recently. [&#8230;]</p>
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		<title>
		By: KrimzinZV		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-280620</link>

		<dc:creator><![CDATA[KrimzinZV]]></dc:creator>
		<pubDate>Tue, 12 Jun 2012 03:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-280620</guid>

					<description><![CDATA[Number8, bethesda have missed with oblivion and skyrim, I don&#039;t want to power level and be forced down 1 path each lvl up, although making the game playable on normal, or in skyrim where I&#039;m level 55+ and a dragon kills me at half health on normal, but I slaughter everything else. You need to just make ai smarter on harder difficulties, maybe hearing/seeing slightly better or just looking around more thoroughly.]]></description>
			<content:encoded><![CDATA[<p>Number8, bethesda have missed with oblivion and skyrim, I don&#8217;t want to power level and be forced down 1 path each lvl up, although making the game playable on normal, or in skyrim where I&#8217;m level 55+ and a dragon kills me at half health on normal, but I slaughter everything else. You need to just make ai smarter on harder difficulties, maybe hearing/seeing slightly better or just looking around more thoroughly.</p>
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		<title>
		By: CdrJameson		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-280549</link>

		<dc:creator><![CDATA[CdrJameson]]></dc:creator>
		<pubDate>Mon, 11 Jun 2012 20:45:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-280549</guid>

					<description><![CDATA[I like the manifesto, but I think points 1,2,3,5 &#038; 6 overlap to the point of redundancy (I want emergent gameplay!)

Thinking along those lines though I&#039;d suggest &#039;I want to complete levels by the skin of my teeth - or with style&#039;.]]></description>
			<content:encoded><![CDATA[<p>I like the manifesto, but I think points 1,2,3,5 &amp; 6 overlap to the point of redundancy (I want emergent gameplay!)</p>
<p>Thinking along those lines though I&#8217;d suggest &#8216;I want to complete levels by the skin of my teeth &#8211; or with style&#8217;.</p>
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		<title>
		By: elmindreda		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-280177</link>

		<dc:creator><![CDATA[elmindreda]]></dc:creator>
		<pubDate>Sun, 10 Jun 2012 22:36:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-280177</guid>

					<description><![CDATA[Very interesting post.  By the third point, I was already trying to remember the name of the 2D game I&#039;d seen that these points seemed to embody.  At the end of the fourth point, I googled &quot;Gunpoint&quot; and discovered that it was the very same game.  Now I&#039;m looking forward to it even more.]]></description>
			<content:encoded><![CDATA[<p>Very interesting post.  By the third point, I was already trying to remember the name of the 2D game I&#8217;d seen that these points seemed to embody.  At the end of the fourth point, I googled &#8220;Gunpoint&#8221; and discovered that it was the very same game.  Now I&#8217;m looking forward to it even more.</p>
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		<title>
		By: Christoph P.		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-280009</link>

		<dc:creator><![CDATA[Christoph P.]]></dc:creator>
		<pubDate>Sun, 10 Jun 2012 08:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-280009</guid>

					<description><![CDATA[I, as a gamer, am particularly excited that there seems to be some kind of paradigm shift in game development. So many great projects that embrace this generative quality of games are popping up lately. Interesting times ahead. Thank you!]]></description>
			<content:encoded><![CDATA[<p>I, as a gamer, am particularly excited that there seems to be some kind of paradigm shift in game development. So many great projects that embrace this generative quality of games are popping up lately. Interesting times ahead. Thank you!</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-279986</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Sun, 10 Jun 2012 06:31:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-279986</guid>

					<description><![CDATA[Cry some more about every site on the internet. Whine, or be a grownup and use Stylish.]]></description>
			<content:encoded><![CDATA[<p>Cry some more about every site on the internet. Whine, or be a grownup and use Stylish.</p>
]]></content:encoded>
		
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		<title>
		By: Design Decisions		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-279971</link>

		<dc:creator><![CDATA[Design Decisions]]></dc:creator>
		<pubDate>Sun, 10 Jun 2012 05:33:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-279971</guid>

					<description><![CDATA[Just commenting to say thanks for searing my eyeballs. My monitor is not a piece of paper. Please use dark backgrounds and light text, not the other way around.]]></description>
			<content:encoded><![CDATA[<p>Just commenting to say thanks for searing my eyeballs. My monitor is not a piece of paper. Please use dark backgrounds and light text, not the other way around.</p>
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		<title>
		By: startrekmike		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-279872</link>

		<dc:creator><![CDATA[startrekmike]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 22:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-279872</guid>

					<description><![CDATA[I like where your mind is, we need more games that encourage common sense solutions to problems without stupid &quot;gamey&quot; elements.

  One needs only look at hard-core simulations (Silent Hunter, Arma, DCS A-10C and many others) to see how applying real world logic to a game will increase it&#039;s lifetime and playability.]]></description>
			<content:encoded><![CDATA[<p>I like where your mind is, we need more games that encourage common sense solutions to problems without stupid &#8220;gamey&#8221; elements.</p>
<p>  One needs only look at hard-core simulations (Silent Hunter, Arma, DCS A-10C and many others) to see how applying real world logic to a game will increase it&#8217;s lifetime and playability.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: No		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-279808</link>

		<dc:creator><![CDATA[No]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 17:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-279808</guid>

					<description><![CDATA[As a player, I disagree with 8. I hate how games are spending way too much of both their algorithmic coders making player judgements and the player&#039;s time throwing them into some kind of mini-gauntlet to get a feel for them. Fuck all that. Let me choose &#039;Expert&#039; mode or whatever from the start. I don&#039;t even care for the settings that let you change it back on-the-fly. Says a lot about how much they fine-tuned the difficulties when you can just flip a switch and it auto-powers the enemies or allies up or down.]]></description>
			<content:encoded><![CDATA[<p>As a player, I disagree with 8. I hate how games are spending way too much of both their algorithmic coders making player judgements and the player&#8217;s time throwing them into some kind of mini-gauntlet to get a feel for them. Fuck all that. Let me choose &#8216;Expert&#8217; mode or whatever from the start. I don&#8217;t even care for the settings that let you change it back on-the-fly. Says a lot about how much they fine-tuned the difficulties when you can just flip a switch and it auto-powers the enemies or allies up or down.</p>
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		<title>
		By: David		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-279716</link>

		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 12:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-279716</guid>

					<description><![CDATA[This is brilliant. YOU ARE THE BEST HUMAN.]]></description>
			<content:encoded><![CDATA[<p>This is brilliant. YOU ARE THE BEST HUMAN.</p>
]]></content:encoded>
		
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		<title>
		By: Why Call of Duty cannot be discounted for a game despite its problems or I Love the Internet &#171; The Big Gap		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-279609</link>

		<dc:creator><![CDATA[Why Call of Duty cannot be discounted for a game despite its problems or I Love the Internet &#171; The Big Gap]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 05:12:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-279609</guid>

					<description><![CDATA[[...] Read his manifesto here. [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Read his manifesto here. [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: Beararsed		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-279539</link>

		<dc:creator><![CDATA[Beararsed]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 00:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-279539</guid>

					<description><![CDATA[Do you have some kind of demo ready?]]></description>
			<content:encoded><![CDATA[<p>Do you have some kind of demo ready?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Paul		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-279530</link>

		<dc:creator><![CDATA[Paul]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 00:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-279530</guid>

					<description><![CDATA[I know look up to you :)]]></description>
			<content:encoded><![CDATA[<p>I know look up to you :)</p>
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		<title>
		By: Groping The Elephant &#187; The Big Tent.		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-279523</link>

		<dc:creator><![CDATA[Groping The Elephant &#187; The Big Tent.]]></dc:creator>
		<pubDate>Fri, 08 Jun 2012 23:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-279523</guid>

					<description><![CDATA[[...] and the game he&#8217;s making is rather good, so I expected to be impressed with his E3 inspired manifesto. For about ninety percent of it I was in complete agreement, however certain implied and in one [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] and the game he&#8217;s making is rather good, so I expected to be impressed with his E3 inspired manifesto. For about ninety percent of it I was in complete agreement, however certain implied and in one [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: Just some guy		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-279513</link>

		<dc:creator><![CDATA[Just some guy]]></dc:creator>
		<pubDate>Fri, 08 Jun 2012 22:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-279513</guid>

					<description><![CDATA[Suitable for framing! The Francis Principles. Nail them on the doors of the establishment and let&#039;s all raise our voices let them know we agree. This shit rocks.]]></description>
			<content:encoded><![CDATA[<p>Suitable for framing! The Francis Principles. Nail them on the doors of the establishment and let&#8217;s all raise our voices let them know we agree. This shit rocks.</p>
]]></content:encoded>
		
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		<title>
		By: Dewi Morgan		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-279465</link>

		<dc:creator><![CDATA[Dewi Morgan]]></dc:creator>
		<pubDate>Fri, 08 Jun 2012 19:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-279465</guid>

					<description><![CDATA[Amen!

I am suddenly really looking forward to seeing what you come up with.]]></description>
			<content:encoded><![CDATA[<p>Amen!</p>
<p>I am suddenly really looking forward to seeing what you come up with.</p>
]]></content:encoded>
		
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		<title>
		By: Suspicious Developments Manifesto &#124; Extra Future		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-279461</link>

		<dc:creator><![CDATA[Suspicious Developments Manifesto &#124; Extra Future]]></dc:creator>
		<pubDate>Fri, 08 Jun 2012 19:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-279461</guid>

					<description><![CDATA[[...] Tom Francis: [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Tom Francis: [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: A Manifesto for Game Development &#171; Gareth Fouche		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-279449</link>

		<dc:creator><![CDATA[A Manifesto for Game Development &#171; Gareth Fouche]]></dc:creator>
		<pubDate>Fri, 08 Jun 2012 19:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-279449</guid>

					<description><![CDATA[[...] The Suspicious Developments Manifesto [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] The Suspicious Developments Manifesto [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: Taylor		</title>
		<link>https://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/#comment-279440</link>

		<dc:creator><![CDATA[Taylor]]></dc:creator>
		<pubDate>Fri, 08 Jun 2012 18:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4161#comment-279440</guid>

					<description><![CDATA[11. I want to (have) make (made) Minecraft.]]></description>
			<content:encoded><![CDATA[<p>11. I want to (have) make (made) Minecraft.</p>
]]></content:encoded>
		
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