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	Comments on: The &#8216;Tiny World&#8217; Game I Didn&#8217;t Make At The Weekend	</title>
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		<title>
		By: lechip		</title>
		<link>https://www.pentadact.com/2012-04-23-the-tiny-planet-game-i-didnt-make-at-the-weekend/#comment-269600</link>

		<dc:creator><![CDATA[lechip]]></dc:creator>
		<pubDate>Fri, 04 May 2012 13:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4075#comment-269600</guid>

					<description><![CDATA[What an awesome idea man, love the concept of changing the gameplay mechanics.]]></description>
			<content:encoded><![CDATA[<p>What an awesome idea man, love the concept of changing the gameplay mechanics.</p>
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		<title>
		By: Freelancer		</title>
		<link>https://www.pentadact.com/2012-04-23-the-tiny-planet-game-i-didnt-make-at-the-weekend/#comment-268059</link>

		<dc:creator><![CDATA[Freelancer]]></dc:creator>
		<pubDate>Thu, 26 Apr 2012 18:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4075#comment-268059</guid>

					<description><![CDATA[Almost had a heart attack when I saw the first screen - thought someone was making my game before I could! Idea sounds great though, even if there wasn&#039;t that much longevity. Not all games need to be 50 hours long.]]></description>
			<content:encoded><![CDATA[<p>Almost had a heart attack when I saw the first screen &#8211; thought someone was making my game before I could! Idea sounds great though, even if there wasn&#8217;t that much longevity. Not all games need to be 50 hours long.</p>
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		<item>
		<title>
		By: Alek		</title>
		<link>https://www.pentadact.com/2012-04-23-the-tiny-planet-game-i-didnt-make-at-the-weekend/#comment-267737</link>

		<dc:creator><![CDATA[Alek]]></dc:creator>
		<pubDate>Wed, 25 Apr 2012 01:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4075#comment-267737</guid>

					<description><![CDATA[Trying my own take at this in Flash using Flixel.... just like Gunpoint I&#039;m kinda starting with minimal knowledge and going forward with it. Having an interesting time.]]></description>
			<content:encoded><![CDATA[<p>Trying my own take at this in Flash using Flixel&#8230;. just like Gunpoint I&#8217;m kinda starting with minimal knowledge and going forward with it. Having an interesting time.</p>
]]></content:encoded>
		
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		<title>
		By: The Cheshire Cat		</title>
		<link>https://www.pentadact.com/2012-04-23-the-tiny-planet-game-i-didnt-make-at-the-weekend/#comment-267730</link>

		<dc:creator><![CDATA[The Cheshire Cat]]></dc:creator>
		<pubDate>Wed, 25 Apr 2012 01:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4075#comment-267730</guid>

					<description><![CDATA[Incentive for rescuing more buddies - each &quot;rescue&quot; could be a different level layout. So while the general stage progression is the same, the actual challenges involved could change/escalate as you clear more planets. It would probably work better if the stages were custom built instead of randomly generated, to provide a good progression, although if you got a good algorithm for it random generation could work too.]]></description>
			<content:encoded><![CDATA[<p>Incentive for rescuing more buddies &#8211; each &#8220;rescue&#8221; could be a different level layout. So while the general stage progression is the same, the actual challenges involved could change/escalate as you clear more planets. It would probably work better if the stages were custom built instead of randomly generated, to provide a good progression, although if you got a good algorithm for it random generation could work too.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Niteowl		</title>
		<link>https://www.pentadact.com/2012-04-23-the-tiny-planet-game-i-didnt-make-at-the-weekend/#comment-267681</link>

		<dc:creator><![CDATA[Niteowl]]></dc:creator>
		<pubDate>Tue, 24 Apr 2012 17:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4075#comment-267681</guid>

					<description><![CDATA[I&#039;m really tempted to have a go at this, but worried my graphics will be even dodgier than the concept art.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m really tempted to have a go at this, but worried my graphics will be even dodgier than the concept art.</p>
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		<title>
		By: Nonomu198		</title>
		<link>https://www.pentadact.com/2012-04-23-the-tiny-planet-game-i-didnt-make-at-the-weekend/#comment-267621</link>

		<dc:creator><![CDATA[Nonomu198]]></dc:creator>
		<pubDate>Tue, 24 Apr 2012 12:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4075#comment-267621</guid>

					<description><![CDATA[Sounds like something Spore would have been if it didn&#039;t suck.

It&#039;s a neat concept, but after performing the feat of saving your buddies once, what&#039;s the incentive to do it again? More difficulty? Or maybe you didn&#039;t think it that far?]]></description>
			<content:encoded><![CDATA[<p>Sounds like something Spore would have been if it didn&#8217;t suck.</p>
<p>It&#8217;s a neat concept, but after performing the feat of saving your buddies once, what&#8217;s the incentive to do it again? More difficulty? Or maybe you didn&#8217;t think it that far?</p>
]]></content:encoded>
		
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		<title>
		By: Tim		</title>
		<link>https://www.pentadact.com/2012-04-23-the-tiny-planet-game-i-didnt-make-at-the-weekend/#comment-267602</link>

		<dc:creator><![CDATA[Tim]]></dc:creator>
		<pubDate>Tue, 24 Apr 2012 09:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4075#comment-267602</guid>

					<description><![CDATA[I now want to play this but cant]]></description>
			<content:encoded><![CDATA[<p>I now want to play this but cant</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Simon		</title>
		<link>https://www.pentadact.com/2012-04-23-the-tiny-planet-game-i-didnt-make-at-the-weekend/#comment-267590</link>

		<dc:creator><![CDATA[Simon]]></dc:creator>
		<pubDate>Tue, 24 Apr 2012 09:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4075#comment-267590</guid>

					<description><![CDATA[It actually sounds like a lot of fun to me!]]></description>
			<content:encoded><![CDATA[<p>It actually sounds like a lot of fun to me!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Alek		</title>
		<link>https://www.pentadact.com/2012-04-23-the-tiny-planet-game-i-didnt-make-at-the-weekend/#comment-267563</link>

		<dc:creator><![CDATA[Alek]]></dc:creator>
		<pubDate>Tue, 24 Apr 2012 05:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4075#comment-267563</guid>

					<description><![CDATA[Mr. Francis, if you don&#039;t make this game, someone else (myself?) has to! It is wonderful.]]></description>
			<content:encoded><![CDATA[<p>Mr. Francis, if you don&#8217;t make this game, someone else (myself?) has to! It is wonderful.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Eagle0600		</title>
		<link>https://www.pentadact.com/2012-04-23-the-tiny-planet-game-i-didnt-make-at-the-weekend/#comment-267532</link>

		<dc:creator><![CDATA[Eagle0600]]></dc:creator>
		<pubDate>Tue, 24 Apr 2012 02:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4075#comment-267532</guid>

					<description><![CDATA[...

I like it. Thinking of making this another year when you&#039;re less busy?]]></description>
			<content:encoded><![CDATA[<p>&#8230;</p>
<p>I like it. Thinking of making this another year when you&#8217;re less busy?</p>
]]></content:encoded>
		
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