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	<title>
	Comments on: Gunpoint Music Submissions Update	</title>
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	<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/</link>
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		<title>
		By: Stafa		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-435488</link>

		<dc:creator><![CDATA[Stafa]]></dc:creator>
		<pubDate>Tue, 19 Feb 2013 23:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-435488</guid>

					<description><![CDATA[Something New]]></description>
			<content:encoded><![CDATA[<p>Something New</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Stafa		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-435487</link>

		<dc:creator><![CDATA[Stafa]]></dc:creator>
		<pubDate>Tue, 19 Feb 2013 23:18:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-435487</guid>

					<description><![CDATA[Something New Something Different]]></description>
			<content:encoded><![CDATA[<p>Something New Something Different</p>
]]></content:encoded>
		
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		<title>
		By: Robbie		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-265041</link>

		<dc:creator><![CDATA[Robbie]]></dc:creator>
		<pubDate>Tue, 10 Apr 2012 13:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-265041</guid>

					<description><![CDATA[not bad]]></description>
			<content:encoded><![CDATA[<p>not bad</p>
]]></content:encoded>
		
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		<title>
		By: DJ Freakin' Genius / Zack Thomas		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-263089</link>

		<dc:creator><![CDATA[DJ Freakin' Genius / Zack Thomas]]></dc:creator>
		<pubDate>Thu, 29 Mar 2012 14:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-263089</guid>

					<description><![CDATA[Have you decided yet? Who did you pick?]]></description>
			<content:encoded><![CDATA[<p>Have you decided yet? Who did you pick?</p>
]]></content:encoded>
		
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		<title>
		By: Michael Cameron		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-257912</link>

		<dc:creator><![CDATA[Michael Cameron]]></dc:creator>
		<pubDate>Sun, 19 Feb 2012 16:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-257912</guid>

					<description><![CDATA[Just saw the YouTube video with a walkthrough of 3 levels.  At some point you asked if you should charge money.  If it helps, I&#039;d be willing to pay up to $10 for it, and would probably purchase inexpensive level packs in the future.]]></description>
			<content:encoded><![CDATA[<p>Just saw the YouTube video with a walkthrough of 3 levels.  At some point you asked if you should charge money.  If it helps, I&#8217;d be willing to pay up to $10 for it, and would probably purchase inexpensive level packs in the future.</p>
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		<title>
		By: James L		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-251375</link>

		<dc:creator><![CDATA[James L]]></dc:creator>
		<pubDate>Mon, 09 Jan 2012 00:46:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-251375</guid>

					<description><![CDATA[Tossup between C418 and Hyperduck.
Both fantastic.]]></description>
			<content:encoded><![CDATA[<p>Tossup between C418 and Hyperduck.<br />
Both fantastic.</p>
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		<title>
		By: Yuriy "D"		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-251182</link>

		<dc:creator><![CDATA[Yuriy "D"]]></dc:creator>
		<pubDate>Sat, 07 Jan 2012 18:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-251182</guid>

					<description><![CDATA[Ben&#039;s tracks is awesome! I could see part 2 used in a really balls to the wall boss fight or timed mission because of the transition and pacing; IMO, part 1 would be great as background music for in-between mission &quot;cut-scenes&quot; (maybe something resembling an action comic that sets up the story).]]></description>
			<content:encoded><![CDATA[<p>Ben&#8217;s tracks is awesome! I could see part 2 used in a really balls to the wall boss fight or timed mission because of the transition and pacing; IMO, part 1 would be great as background music for in-between mission &#8220;cut-scenes&#8221; (maybe something resembling an action comic that sets up the story).</p>
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		<title>
		By: Empossible		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-250838</link>

		<dc:creator><![CDATA[Empossible]]></dc:creator>
		<pubDate>Thu, 05 Jan 2012 13:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-250838</guid>

					<description><![CDATA[Ryan Ike&#039;s is exactly what I imagined for this game! It&#039;s so... spy.]]></description>
			<content:encoded><![CDATA[<p>Ryan Ike&#8217;s is exactly what I imagined for this game! It&#8217;s so&#8230; spy.</p>
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		<title>
		By: K.C.		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-250659</link>

		<dc:creator><![CDATA[K.C.]]></dc:creator>
		<pubDate>Wed, 04 Jan 2012 16:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-250659</guid>

					<description><![CDATA[Wow, Ryan Ike&#039;s music, please.  That was awesome.]]></description>
			<content:encoded><![CDATA[<p>Wow, Ryan Ike&#8217;s music, please.  That was awesome.</p>
]]></content:encoded>
		
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		<title>
		By: Snooglebum		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-250352</link>

		<dc:creator><![CDATA[Snooglebum]]></dc:creator>
		<pubDate>Tue, 03 Jan 2012 04:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-250352</guid>

					<description><![CDATA[Oh goddamnit, I can&#039;t believe I missed this.]]></description>
			<content:encoded><![CDATA[<p>Oh goddamnit, I can&#8217;t believe I missed this.</p>
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		<title>
		By: Michael Horne		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-250182</link>

		<dc:creator><![CDATA[Michael Horne]]></dc:creator>
		<pubDate>Mon, 02 Jan 2012 09:31:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-250182</guid>

					<description><![CDATA[Hi. Can&#039;t wait to play Gunpoint - looks like a brilliant, open-ended game with a lot of &quot;Can&#039;t believe I can DO that!&quot; in it :-)

I wonder... has anyone submitted a Michael Giacchino-Incredibles track yet? Because that seems like it would be perfect. Kind-of 007-screwball.

Well done on your work so far - looks fabulous :-)
--
Mike]]></description>
			<content:encoded><![CDATA[<p>Hi. Can&#8217;t wait to play Gunpoint &#8211; looks like a brilliant, open-ended game with a lot of &#8220;Can&#8217;t believe I can DO that!&#8221; in it :-)</p>
<p>I wonder&#8230; has anyone submitted a Michael Giacchino-Incredibles track yet? Because that seems like it would be perfect. Kind-of 007-screwball.</p>
<p>Well done on your work so far &#8211; looks fabulous :-)<br />
&#8212;<br />
Mike</p>
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		<title>
		By: Thermoptic		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-249846</link>

		<dc:creator><![CDATA[Thermoptic]]></dc:creator>
		<pubDate>Sat, 31 Dec 2011 11:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-249846</guid>

					<description><![CDATA[My pick is C418. I really love that mystic feeling and addition of jazzy tunes in the music. But it should not be to dark and scary! It must capture that mystic atmosphere but also make the music soft and relaxing to make the gameplay good!]]></description>
			<content:encoded><![CDATA[<p>My pick is C418. I really love that mystic feeling and addition of jazzy tunes in the music. But it should not be to dark and scary! It must capture that mystic atmosphere but also make the music soft and relaxing to make the gameplay good!</p>
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		<title>
		By: MJ28: Minnesota Deadrick		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-249383</link>

		<dc:creator><![CDATA[MJ28: Minnesota Deadrick]]></dc:creator>
		<pubDate>Thu, 29 Dec 2011 08:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-249383</guid>

					<description><![CDATA[[...] excuse I gave was the fact that I was working a lot on my submission for Tom Francis&#8217; &#8220;Gunpoint,&#8221; which can check out here. It was a lot of fun to do, and I&#8217;m flattered that I might [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] excuse I gave was the fact that I was working a lot on my submission for Tom Francis&#8217; &#8220;Gunpoint,&#8221; which can check out here. It was a lot of fun to do, and I&#8217;m flattered that I might [&#8230;]</p>
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		<title>
		By: shadowfox		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-248336</link>

		<dc:creator><![CDATA[shadowfox]]></dc:creator>
		<pubDate>Sat, 24 Dec 2011 17:25:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-248336</guid>

					<description><![CDATA[I like Ryans submission except for the loud intro to the objective completion, if the action oriented music from that were to just fade in( instead of the bells and flair) it would be perfect. On a similar note I can see C418&#039;s tracks on longer, more difficult levels. Also I could see a few levels transitioning from one music style to the next as having the music for the upcoming levels overpowering the previous until it is dominant( it could be through the course of one or a handful of missions, entirely up to you. This way you could have more music to keep play a bit more refreshing.
  Also Johns menu submission is beautiful and I think Ben&#039;s submission would be perfect for the title screens and credits. Specifically the first bit as the title screen and the second two bits as end credits.]]></description>
			<content:encoded><![CDATA[<p>I like Ryans submission except for the loud intro to the objective completion, if the action oriented music from that were to just fade in( instead of the bells and flair) it would be perfect. On a similar note I can see C418&#8217;s tracks on longer, more difficult levels. Also I could see a few levels transitioning from one music style to the next as having the music for the upcoming levels overpowering the previous until it is dominant( it could be through the course of one or a handful of missions, entirely up to you. This way you could have more music to keep play a bit more refreshing.<br />
  Also Johns menu submission is beautiful and I think Ben&#8217;s submission would be perfect for the title screens and credits. Specifically the first bit as the title screen and the second two bits as end credits.</p>
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		<title>
		By: TooNu		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-248278</link>

		<dc:creator><![CDATA[TooNu]]></dc:creator>
		<pubDate>Sat, 24 Dec 2011 10:56:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-248278</guid>

					<description><![CDATA[Hey so regardless of which one you choose can we get a soundtrack included with the game? or like most Indie games I&#039;m finding have 2 versions, one with and one without witha  varying price difference. 

Basically, I&#039;d like the soundtrack.]]></description>
			<content:encoded><![CDATA[<p>Hey so regardless of which one you choose can we get a soundtrack included with the game? or like most Indie games I&#8217;m finding have 2 versions, one with and one without witha  varying price difference. </p>
<p>Basically, I&#8217;d like the soundtrack.</p>
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		<title>
		By: Francisco Cerda		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-248230</link>

		<dc:creator><![CDATA[Francisco Cerda]]></dc:creator>
		<pubDate>Sat, 24 Dec 2011 04:54:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-248230</guid>

					<description><![CDATA[At last! Here&#039;s my submission, I hope to be on time to deliver it!

http://www.youtube.com/watch?v=gnRh0mBPdiE

Btw, I also invite you listen to my other videogame soundtrack work: Jamestown on the following bandcamp page:

http://finalformgames.bandcamp.com/album/jamestown-soundtrack]]></description>
			<content:encoded><![CDATA[<p>At last! Here&#8217;s my submission, I hope to be on time to deliver it!</p>
<p><a href="http://www.youtube.com/watch?v=gnRh0mBPdiE" rel="nofollow ugc">http://www.youtube.com/watch?v=gnRh0mBPdiE</a></p>
<p>Btw, I also invite you listen to my other videogame soundtrack work: Jamestown on the following bandcamp page:</p>
<p><a href="http://finalformgames.bandcamp.com/album/jamestown-soundtrack" rel="nofollow ugc">http://finalformgames.bandcamp.com/album/jamestown-soundtrack</a></p>
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		<title>
		By: Mcfatboy93		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-248135</link>

		<dc:creator><![CDATA[Mcfatboy93]]></dc:creator>
		<pubDate>Fri, 23 Dec 2011 20:26:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-248135</guid>

					<description><![CDATA[Why not use all of them... ok, that&#039;s saying too much, but to keep the music interesting, have different levels play different music, or change up the menu track every once and a while.  you know, keep it kool.]]></description>
			<content:encoded><![CDATA[<p>Why not use all of them&#8230; ok, that&#8217;s saying too much, but to keep the music interesting, have different levels play different music, or change up the menu track every once and a while.  you know, keep it kool.</p>
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		<title>
		By: Dan FitzGerald		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-248014</link>

		<dc:creator><![CDATA[Dan FitzGerald]]></dc:creator>
		<pubDate>Fri, 23 Dec 2011 06:08:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-248014</guid>

					<description><![CDATA[Here&#039;s my fourth and final iteration on my submission. Cheers to all the other entrants! http://www.youtube.com/watch?v=qEZ1m1oKsCQ]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my fourth and final iteration on my submission. Cheers to all the other entrants! <a href="http://www.youtube.com/watch?v=qEZ1m1oKsCQ" rel="nofollow ugc">http://www.youtube.com/watch?v=qEZ1m1oKsCQ</a></p>
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		<title>
		By: Mike Keogh		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-248010</link>

		<dc:creator><![CDATA[Mike Keogh]]></dc:creator>
		<pubDate>Fri, 23 Dec 2011 05:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-248010</guid>

					<description><![CDATA[I&#039;ve been playing around with some of the themes from my original submission (http://www.youtube.com/watch?v=kIH-X9Xko20), and made some more neat music. Dunno if anything here would ever belong in the game, but I thought I&#039;d share the SoundCloud set:

http://soundcloud.com/michaelok/sets/alive-until-dead-music/

I&#039;m particularly fond of Network Wetwork, and Free Overnight Shipping is fun, if weird.

I think it&#039;s absolutely fantastic that this game inspired so many people to make so many great submissions. Even if I&#039;m out of the running for doing the soundtrack, I&#039;ll probably keep working on spy-oriented music for a while because it&#039;s so much fun. Congrats to everyone involved.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been playing around with some of the themes from my original submission (<a href="http://www.youtube.com/watch?v=kIH-X9Xko20" rel="nofollow ugc">http://www.youtube.com/watch?v=kIH-X9Xko20</a>), and made some more neat music. Dunno if anything here would ever belong in the game, but I thought I&#8217;d share the SoundCloud set:</p>
<p><a href="http://soundcloud.com/michaelok/sets/alive-until-dead-music/" rel="nofollow ugc">http://soundcloud.com/michaelok/sets/alive-until-dead-music/</a></p>
<p>I&#8217;m particularly fond of Network Wetwork, and Free Overnight Shipping is fun, if weird.</p>
<p>I think it&#8217;s absolutely fantastic that this game inspired so many people to make so many great submissions. Even if I&#8217;m out of the running for doing the soundtrack, I&#8217;ll probably keep working on spy-oriented music for a while because it&#8217;s so much fun. Congrats to everyone involved.</p>
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		<title>
		By: verendus		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-247958</link>

		<dc:creator><![CDATA[verendus]]></dc:creator>
		<pubDate>Thu, 22 Dec 2011 23:58:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-247958</guid>

					<description><![CDATA[My second attempt. Bit more refined, now it responds to your actions:
http://www.youtube.com/watch?v=5s7oF5S4kTQ]]></description>
			<content:encoded><![CDATA[<p>My second attempt. Bit more refined, now it responds to your actions:<br />
<a href="http://www.youtube.com/watch?v=5s7oF5S4kTQ" rel="nofollow ugc">http://www.youtube.com/watch?v=5s7oF5S4kTQ</a></p>
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		<title>
		By: Tyrone Slothrop		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-247906</link>

		<dc:creator><![CDATA[Tyrone Slothrop]]></dc:creator>
		<pubDate>Thu, 22 Dec 2011 17:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-247906</guid>

					<description><![CDATA[I beg you to use Matz&#039;s music in -some- fashion, most likely as others have stated in the menu. For in-game, Hyperduck&#039;s music is fantastic. It&#039;s subtle enough not to be repetitive over repeated playthroughs and truly proves &#039;less is more&#039;. The stunning vibe of Deus Ex, Human Revolution and Amon Tobin&#039;s legendary work on Splinter Cell: Chaos Theory also speak to an excellently atmospheric soundscape.]]></description>
			<content:encoded><![CDATA[<p>I beg you to use Matz&#8217;s music in -some- fashion, most likely as others have stated in the menu. For in-game, Hyperduck&#8217;s music is fantastic. It&#8217;s subtle enough not to be repetitive over repeated playthroughs and truly proves &#8216;less is more&#8217;. The stunning vibe of Deus Ex, Human Revolution and Amon Tobin&#8217;s legendary work on Splinter Cell: Chaos Theory also speak to an excellently atmospheric soundscape.</p>
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		<title>
		By: Happy Holidays!		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-247899</link>

		<dc:creator><![CDATA[Happy Holidays!]]></dc:creator>
		<pubDate>Thu, 22 Dec 2011 16:55:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-247899</guid>

					<description><![CDATA[[...] singled out a few submissions he really liked in his blog (you can see the entry here) and I got included along with a bunch of awesome composers (including Chris Geehan from Hyperduck [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] singled out a few submissions he really liked in his blog (you can see the entry here) and I got included along with a bunch of awesome composers (including Chris Geehan from Hyperduck [&#8230;]</p>
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		<title>
		By: Nonomu198		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-247833</link>

		<dc:creator><![CDATA[Nonomu198]]></dc:creator>
		<pubDate>Thu, 22 Dec 2011 11:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-247833</guid>

					<description><![CDATA[John Robert Matz takes the cake.]]></description>
			<content:encoded><![CDATA[<p>John Robert Matz takes the cake.</p>
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		<title>
		By: DXEyes		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-247795</link>

		<dc:creator><![CDATA[DXEyes]]></dc:creator>
		<pubDate>Thu, 22 Dec 2011 07:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-247795</guid>

					<description><![CDATA[I finished a looping soundtrack here: http://www.youtube.com/watch?v=obGjWYOzpLA&#038;feature=youtu.be

It&#039;s electronic, with some chiptune elements, and it&#039;s highly adaptive. Although it IS a bit simple...]]></description>
			<content:encoded><![CDATA[<p>I finished a looping soundtrack here: <a href="http://www.youtube.com/watch?v=obGjWYOzpLA&#038;feature=youtu.be" rel="nofollow ugc">http://www.youtube.com/watch?v=obGjWYOzpLA&#038;feature=youtu.be</a></p>
<p>It&#8217;s electronic, with some chiptune elements, and it&#8217;s highly adaptive. Although it IS a bit simple&#8230;</p>
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		<title>
		By: Pliqu		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-247743</link>

		<dc:creator><![CDATA[Pliqu]]></dc:creator>
		<pubDate>Wed, 21 Dec 2011 23:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-247743</guid>

					<description><![CDATA[I think HyperDuck&#039;s entry has the best sound overall.
This game is (as far as I&#039;ve seen from the gameplay etc.) not about some crazy action hero, it&#039;s about a professional, a silent killer, a man with standards. No fuss, just doing the job. HyperDuck&#039;s music just breathes that whole atmosphere. It is, in a way, silent enough, the music doesn&#039;t distract you from your mission. Plus, the &quot;heartbeat&quot; is pure genius and builds excellent tension.
It&#039;s a soundtrack I would gladly also buy separately.

Ryan&#039;s track was also brilliant, but a bit too vivid in my opinion. That bass is awesome, but some parts are just too Incredibles-ey (not that that&#039;s a bad thing per se, I just don&#039;t think it fits here).

The single track by Matz is beautiful and should be included in the game anyhow (maybe for the main menu, it&#039;s a good &quot;mood-maker&quot;). 
I&#039;d also pay for this one separately.

Ben&#039;s 3 pieces were very good music on their own, but I don&#039;t really see them fitting in the game, unless a further trailer would show more explosions, it just sounds so... badass and action hero-like.

Surprisingly, the one I liked the least was C418&#039;s entry (even though I&#039;m normally a big fan of his work). It just didn&#039;t fit at all, the only good thing about it were the transitions inside/outside etc. It sounded too cheerful, disconnected,... Don&#039;t choose this one.

Anyway, that&#039;s just how I think about it.]]></description>
			<content:encoded><![CDATA[<p>I think HyperDuck&#8217;s entry has the best sound overall.<br />
This game is (as far as I&#8217;ve seen from the gameplay etc.) not about some crazy action hero, it&#8217;s about a professional, a silent killer, a man with standards. No fuss, just doing the job. HyperDuck&#8217;s music just breathes that whole atmosphere. It is, in a way, silent enough, the music doesn&#8217;t distract you from your mission. Plus, the &#8220;heartbeat&#8221; is pure genius and builds excellent tension.<br />
It&#8217;s a soundtrack I would gladly also buy separately.</p>
<p>Ryan&#8217;s track was also brilliant, but a bit too vivid in my opinion. That bass is awesome, but some parts are just too Incredibles-ey (not that that&#8217;s a bad thing per se, I just don&#8217;t think it fits here).</p>
<p>The single track by Matz is beautiful and should be included in the game anyhow (maybe for the main menu, it&#8217;s a good &#8220;mood-maker&#8221;).<br />
I&#8217;d also pay for this one separately.</p>
<p>Ben&#8217;s 3 pieces were very good music on their own, but I don&#8217;t really see them fitting in the game, unless a further trailer would show more explosions, it just sounds so&#8230; badass and action hero-like.</p>
<p>Surprisingly, the one I liked the least was C418&#8217;s entry (even though I&#8217;m normally a big fan of his work). It just didn&#8217;t fit at all, the only good thing about it were the transitions inside/outside etc. It sounded too cheerful, disconnected,&#8230; Don&#8217;t choose this one.</p>
<p>Anyway, that&#8217;s just how I think about it.</p>
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		<title>
		By: Raven		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-247737</link>

		<dc:creator><![CDATA[Raven]]></dc:creator>
		<pubDate>Wed, 21 Dec 2011 23:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-247737</guid>

					<description><![CDATA[Ryan&#039;s track really made me smile. It seems like it really pushes a kind of aesthetic in the game that could make it stand out a little better in people&#039;s minds.]]></description>
			<content:encoded><![CDATA[<p>Ryan&#8217;s track really made me smile. It seems like it really pushes a kind of aesthetic in the game that could make it stand out a little better in people&#8217;s minds.</p>
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		<title>
		By: Marcus		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-247434</link>

		<dc:creator><![CDATA[Marcus]]></dc:creator>
		<pubDate>Tue, 20 Dec 2011 14:47:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-247434</guid>

					<description><![CDATA[Ryan Ike&#039;s music would make me buy the game!!]]></description>
			<content:encoded><![CDATA[<p>Ryan Ike&#8217;s music would make me buy the game!!</p>
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		<title>
		By: Mike K.		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-247328</link>

		<dc:creator><![CDATA[Mike K.]]></dc:creator>
		<pubDate>Tue, 20 Dec 2011 02:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-247328</guid>

					<description><![CDATA[Dave, you raise a fantastic point. It&#039;s probably for implementation considrations such as these, at least in part, Urthman. Setting up parameters for dynamic music to respond to and making sure things are all looping and mixing together nicely isn&#039;t necessarily a trivial task.]]></description>
			<content:encoded><![CDATA[<p>Dave, you raise a fantastic point. It&#8217;s probably for implementation considrations such as these, at least in part, Urthman. Setting up parameters for dynamic music to respond to and making sure things are all looping and mixing together nicely isn&#8217;t necessarily a trivial task.</p>
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		<title>
		By: Urthman		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-247256</link>

		<dc:creator><![CDATA[Urthman]]></dc:creator>
		<pubDate>Mon, 19 Dec 2011 20:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-247256</guid>

					<description><![CDATA[Given the quality of these submissions, I think there&#039;s a real possibility that if you included multiple soundtrack options you could have a game that many people would replay several times just to experience it with each background music option.

In fact, now I&#039;m really surprised there aren&#039;t more games that do this.]]></description>
			<content:encoded><![CDATA[<p>Given the quality of these submissions, I think there&#8217;s a real possibility that if you included multiple soundtrack options you could have a game that many people would replay several times just to experience it with each background music option.</p>
<p>In fact, now I&#8217;m really surprised there aren&#8217;t more games that do this.</p>
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		<title>
		By: Nick Krueger (RÆV)		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-247225</link>

		<dc:creator><![CDATA[Nick Krueger (RÆV)]]></dc:creator>
		<pubDate>Mon, 19 Dec 2011 18:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-247225</guid>

					<description><![CDATA[Here&#039;s the same submission, but on my official channel. The other one was uploaded to my casual channel by mistake :P

http://www.youtube.com/watch?v=QmKmcBtjvpY&#038;feature=youtu.be]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the same submission, but on my official channel. The other one was uploaded to my casual channel by mistake :P</p>
<p><a href="http://www.youtube.com/watch?v=QmKmcBtjvpY&#038;feature=youtu.be" rel="nofollow ugc">http://www.youtube.com/watch?v=QmKmcBtjvpY&#038;feature=youtu.be</a></p>
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		<item>
		<title>
		By: Nick Krueger (RÆV)		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-247220</link>

		<dc:creator><![CDATA[Nick Krueger (RÆV)]]></dc:creator>
		<pubDate>Mon, 19 Dec 2011 18:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-247220</guid>

					<description><![CDATA[Here&#039;s my second submission for the soundtrack. This one is intended to be more like a theme song than actual in game music, though it could be played in the menu. 

http://www.youtube.com/watch?v=yT6x3TB5D1c]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my second submission for the soundtrack. This one is intended to be more like a theme song than actual in game music, though it could be played in the menu. </p>
<p><a href="http://www.youtube.com/watch?v=yT6x3TB5D1c" rel="nofollow ugc">http://www.youtube.com/watch?v=yT6x3TB5D1c</a></p>
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		<title>
		By: Mr. Pete		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-247210</link>

		<dc:creator><![CDATA[Mr. Pete]]></dc:creator>
		<pubDate>Mon, 19 Dec 2011 17:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-247210</guid>

					<description><![CDATA[Hi! Here is my attempt let me know your thoughts! http://youtu.be/l7q4rCZRHv4 -Mr. Pete]]></description>
			<content:encoded><![CDATA[<p>Hi! Here is my attempt let me know your thoughts! <a href="http://youtu.be/l7q4rCZRHv4" rel="nofollow ugc">http://youtu.be/l7q4rCZRHv4</a> -Mr. Pete</p>
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		<title>
		By: Tetraox		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-246965</link>

		<dc:creator><![CDATA[Tetraox]]></dc:creator>
		<pubDate>Sun, 18 Dec 2011 20:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-246965</guid>

					<description><![CDATA[I think this is a really good one: http://www.youtube.com/watch?v=kIH-X9Xko20]]></description>
			<content:encoded><![CDATA[<p>I think this is a really good one: <a href="http://www.youtube.com/watch?v=kIH-X9Xko20" rel="nofollow ugc">http://www.youtube.com/watch?v=kIH-X9Xko20</a></p>
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		<title>
		By: Steve		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-246948</link>

		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Sun, 18 Dec 2011 19:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-246948</guid>

					<description><![CDATA[I think John Robert Matz&#039;s submission has to be my favourite so far, the menu music is fantastic, and I really love the randomised notes that sound when you take out a guard:
http://www.youtube.com/watch?v=gkjs9Yexh3Q]]></description>
			<content:encoded><![CDATA[<p>I think John Robert Matz&#8217;s submission has to be my favourite so far, the menu music is fantastic, and I really love the randomised notes that sound when you take out a guard:<br />
<a href="http://www.youtube.com/watch?v=gkjs9Yexh3Q" rel="nofollow ugc">http://www.youtube.com/watch?v=gkjs9Yexh3Q</a></p>
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		<title>
		By: Magnus		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-246940</link>

		<dc:creator><![CDATA[Magnus]]></dc:creator>
		<pubDate>Sun, 18 Dec 2011 17:54:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-246940</guid>

					<description><![CDATA[Wopps. I meant Ike, of course.

Also, John Robert Matz&#039;s submission, like you said, is just an awesome piece of music. It needs to be in there.]]></description>
			<content:encoded><![CDATA[<p>Wopps. I meant Ike, of course.</p>
<p>Also, John Robert Matz&#8217;s submission, like you said, is just an awesome piece of music. It needs to be in there.</p>
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		<title>
		By: Magnus		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-246939</link>

		<dc:creator><![CDATA[Magnus]]></dc:creator>
		<pubDate>Sun, 18 Dec 2011 17:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-246939</guid>

					<description><![CDATA[I&#039;m torn between Ryan Ilk&#039;s submission and HyperDuck&#039;s. I like them both for very different reasons.

Man, tough call, Tom.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m torn between Ryan Ilk&#8217;s submission and HyperDuck&#8217;s. I like them both for very different reasons.</p>
<p>Man, tough call, Tom.</p>
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		<title>
		By: david		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-246929</link>

		<dc:creator><![CDATA[david]]></dc:creator>
		<pubDate>Sun, 18 Dec 2011 16:35:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-246929</guid>

					<description><![CDATA[glad to hear the deadline&#039;s been extended! 

One important thing: What do you use as sound engine? Because last time I checked, gamemaker was quite limited in that regard, and so were even several other sound solutions you can get that expand the functionality somewhat. More specifically:

Are you sure you can implement synced multilayered, adaptive music?! E.g. if an extra layer of percussion is supposed to come in when you enter a building or crosslink mode or whathever, it needs to check what part of the beat the currently playing track is and then start playback of the 2nd layer at the corresponding position. Does the sound engine support this?

If not, I guess you could work around this by using non-rhythmical layers. Or have all layers playing all the time and just fade them in and out as needed, of course, but that&#039;s not very system-friendly.

Sorry if that bit was just obvious to everyone, just wanted to point it out just in case people haven&#039;t considered implementation...]]></description>
			<content:encoded><![CDATA[<p>glad to hear the deadline&#8217;s been extended! </p>
<p>One important thing: What do you use as sound engine? Because last time I checked, gamemaker was quite limited in that regard, and so were even several other sound solutions you can get that expand the functionality somewhat. More specifically:</p>
<p>Are you sure you can implement synced multilayered, adaptive music?! E.g. if an extra layer of percussion is supposed to come in when you enter a building or crosslink mode or whathever, it needs to check what part of the beat the currently playing track is and then start playback of the 2nd layer at the corresponding position. Does the sound engine support this?</p>
<p>If not, I guess you could work around this by using non-rhythmical layers. Or have all layers playing all the time and just fade them in and out as needed, of course, but that&#8217;s not very system-friendly.</p>
<p>Sorry if that bit was just obvious to everyone, just wanted to point it out just in case people haven&#8217;t considered implementation&#8230;</p>
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		<title>
		By: Crane		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-246917</link>

		<dc:creator><![CDATA[Crane]]></dc:creator>
		<pubDate>Sun, 18 Dec 2011 15:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-246917</guid>

					<description><![CDATA[Ryan Ike&#039;s please. Oh yes, that&#039;s the noir-y goodness I want.

Or, as someone already suggested, include several and allow the player to choose the soundtrack. Then everyone wins.]]></description>
			<content:encoded><![CDATA[<p>Ryan Ike&#8217;s please. Oh yes, that&#8217;s the noir-y goodness I want.</p>
<p>Or, as someone already suggested, include several and allow the player to choose the soundtrack. Then everyone wins.</p>
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		<title>
		By: Jimmy		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-246876</link>

		<dc:creator><![CDATA[Jimmy]]></dc:creator>
		<pubDate>Sun, 18 Dec 2011 11:19:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-246876</guid>

					<description><![CDATA[I&#039;m really surprised how all of these different interpretations can mesh really well with the game.  

My personal favourite is C418&#039;s.  I love chiptunes, but I also couldn&#039;t see it fitting with Gunpoint; I was blown away by his use of a chiptune layer in crosslink mode, I really enjoy his style.  The transitions were seamless as well, and it&#039;s a shame that C418 said he isn&#039;t interested in composing.  There doesn&#039;t seem to be a shortage of talent though.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m really surprised how all of these different interpretations can mesh really well with the game.  </p>
<p>My personal favourite is C418&#8217;s.  I love chiptunes, but I also couldn&#8217;t see it fitting with Gunpoint; I was blown away by his use of a chiptune layer in crosslink mode, I really enjoy his style.  The transitions were seamless as well, and it&#8217;s a shame that C418 said he isn&#8217;t interested in composing.  There doesn&#8217;t seem to be a shortage of talent though.</p>
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		<title>
		By: Michal		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-246859</link>

		<dc:creator><![CDATA[Michal]]></dc:creator>
		<pubDate>Sun, 18 Dec 2011 09:44:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-246859</guid>

					<description><![CDATA[MY fave is Ryan&#039;s music. Then C418. These are really great. But J.R. Matz&#039;s piece just HAS to go for the menu music. Fantastic submissions. All of them.]]></description>
			<content:encoded><![CDATA[<p>MY fave is Ryan&#8217;s music. Then C418. These are really great. But J.R. Matz&#8217;s piece just HAS to go for the menu music. Fantastic submissions. All of them.</p>
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		<title>
		By: cc		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-246846</link>

		<dc:creator><![CDATA[cc]]></dc:creator>
		<pubDate>Sun, 18 Dec 2011 08:20:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-246846</guid>

					<description><![CDATA[My only hope is that the music cuts out when you have a gun on someone. Can&#039;t wait to buy this.]]></description>
			<content:encoded><![CDATA[<p>My only hope is that the music cuts out when you have a gun on someone. Can&#8217;t wait to buy this.</p>
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		<title>
		By: DJ Madeira		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-246831</link>

		<dc:creator><![CDATA[DJ Madeira]]></dc:creator>
		<pubDate>Sun, 18 Dec 2011 06:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-246831</guid>

					<description><![CDATA[Ryan Ike&#039;s is definitely my favorite. Awesome mix of classic detective vibe and a little synth for the cross link mode.]]></description>
			<content:encoded><![CDATA[<p>Ryan Ike&#8217;s is definitely my favorite. Awesome mix of classic detective vibe and a little synth for the cross link mode.</p>
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		<title>
		By: Infinity's too small		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-246818</link>

		<dc:creator><![CDATA[Infinity's too small]]></dc:creator>
		<pubDate>Sun, 18 Dec 2011 04:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-246818</guid>

					<description><![CDATA[This is kinda obvious, but why can&#039;t you pick more than one soundtrack? You could let players choose between a few choices when the start the game, and then change it in the options.]]></description>
			<content:encoded><![CDATA[<p>This is kinda obvious, but why can&#8217;t you pick more than one soundtrack? You could let players choose between a few choices when the start the game, and then change it in the options.</p>
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		<title>
		By: MNM1245		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-246799</link>

		<dc:creator><![CDATA[MNM1245]]></dc:creator>
		<pubDate>Sun, 18 Dec 2011 02:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-246799</guid>

					<description><![CDATA[I like C418&#039;s the most out of these. It just feels like it flows so well and the music seamlessly changes depending on the situation. Others have flow but none of them flow as well. I haven&#039;t heard every submission but his seems like the one to beat atm.]]></description>
			<content:encoded><![CDATA[<p>I like C418&#8217;s the most out of these. It just feels like it flows so well and the music seamlessly changes depending on the situation. Others have flow but none of them flow as well. I haven&#8217;t heard every submission but his seems like the one to beat atm.</p>
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		<title>
		By: Jonas		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-246791</link>

		<dc:creator><![CDATA[Jonas]]></dc:creator>
		<pubDate>Sun, 18 Dec 2011 01:48:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-246791</guid>

					<description><![CDATA[Hyperduck&#039;s track is so Deus Ex. So very very Deus Ex. I think it&#039;s the samples it uses or something, they&#039;re really similar to some of the Deus Ex levels - not sure which, but I think Paris. I mean that in the best possible sense.

They&#039;re all excellent though. Glad I&#039;m not the one who has to choose between them.]]></description>
			<content:encoded><![CDATA[<p>Hyperduck&#8217;s track is so Deus Ex. So very very Deus Ex. I think it&#8217;s the samples it uses or something, they&#8217;re really similar to some of the Deus Ex levels &#8211; not sure which, but I think Paris. I mean that in the best possible sense.</p>
<p>They&#8217;re all excellent though. Glad I&#8217;m not the one who has to choose between them.</p>
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		<title>
		By: Mike Smith		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-246775</link>

		<dc:creator><![CDATA[Mike Smith]]></dc:creator>
		<pubDate>Sat, 17 Dec 2011 23:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-246775</guid>

					<description><![CDATA[Ben Schwartz track is now on my media player playlist:D

Great credits track. I love the rock vibe of part 2.]]></description>
			<content:encoded><![CDATA[<p>Ben Schwartz track is now on my media player playlist:D</p>
<p>Great credits track. I love the rock vibe of part 2.</p>
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		<title>
		By: Tom		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-246766</link>

		<dc:creator><![CDATA[Tom]]></dc:creator>
		<pubDate>Sat, 17 Dec 2011 23:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-246766</guid>

					<description><![CDATA[That last one by Ben Schwartz... WOW.
It would make for a brilliant credits track. I know the credits wouldn&#039;t be long, but damn that would be a great way to end the game.
I&#039;m with Johnkillzyou on this, mix it up. There are a ton of great tracks up there that you could bring together.
I can&#039;t wait to play the game man.]]></description>
			<content:encoded><![CDATA[<p>That last one by Ben Schwartz&#8230; WOW.<br />
It would make for a brilliant credits track. I know the credits wouldn&#8217;t be long, but damn that would be a great way to end the game.<br />
I&#8217;m with Johnkillzyou on this, mix it up. There are a ton of great tracks up there that you could bring together.<br />
I can&#8217;t wait to play the game man.</p>
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		<title>
		By: Johnkillzyou		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-246760</link>

		<dc:creator><![CDATA[Johnkillzyou]]></dc:creator>
		<pubDate>Sat, 17 Dec 2011 22:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-246760</guid>

					<description><![CDATA[Wow... Thats already a load of awesome. Hey, Tom, why not pick mixtures? I mean, the menu theme from Mr Matz should certainly implemented! But I also like Hyperduck&#039;s general subtlety and Ike&#039;s objective complete track could be implemented after a shot is fired like you said. Truly a great selection!]]></description>
			<content:encoded><![CDATA[<p>Wow&#8230; Thats already a load of awesome. Hey, Tom, why not pick mixtures? I mean, the menu theme from Mr Matz should certainly implemented! But I also like Hyperduck&#8217;s general subtlety and Ike&#8217;s objective complete track could be implemented after a shot is fired like you said. Truly a great selection!</p>
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		<title>
		By: Evan		</title>
		<link>https://www.pentadact.com/2011-12-17-gunpoint-music-submissions-update/#comment-246759</link>

		<dc:creator><![CDATA[Evan]]></dc:creator>
		<pubDate>Sat, 17 Dec 2011 22:35:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3785#comment-246759</guid>

					<description><![CDATA[http://www.youtube.com/watch?v=zc8FAGYXkZE&#038;feature=plcp&#038;context=C3c07cfaUDOEgsToPDskKKVmeuw71fBDNJxSh4n5GD]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=zc8FAGYXkZE&#038;feature=plcp&#038;context=C3c07cfaUDOEgsToPDskKKVmeuw71fBDNJxSh4n5GD" rel="nofollow ugc">http://www.youtube.com/watch?v=zc8FAGYXkZE&#038;feature=plcp&#038;context=C3c07cfaUDOEgsToPDskKKVmeuw71fBDNJxSh4n5GD</a></p>
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