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	<title>
	Comments on: More On Making Music For Gunpoint	</title>
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	<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/</link>
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		<title>
		By: Nathan Dell-Vandenberg		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-247089</link>

		<dc:creator><![CDATA[Nathan Dell-Vandenberg]]></dc:creator>
		<pubDate>Mon, 19 Dec 2011 08:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-247089</guid>

					<description><![CDATA[Here is my submission for Gunpoint after about 4 hours of troubleshooting audio/video issues when posting to youtube. Gah! Done!

http://www.youtube.com/watch?v=lZWpMFX0u3U

reach me at Nathan@NathanDV.com]]></description>
			<content:encoded><![CDATA[<p>Here is my submission for Gunpoint after about 4 hours of troubleshooting audio/video issues when posting to youtube. Gah! Done!</p>
<p><a href="http://www.youtube.com/watch?v=lZWpMFX0u3U" rel="nofollow ugc">http://www.youtube.com/watch?v=lZWpMFX0u3U</a></p>
<p>reach me at <a href="mailto:Nathan@NathanDV.com">Nathan@NathanDV.com</a></p>
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		<title>
		By: Neeson		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-246815</link>

		<dc:creator><![CDATA[Neeson]]></dc:creator>
		<pubDate>Sun, 18 Dec 2011 04:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-246815</guid>

					<description><![CDATA[Okay I managed to clean up the video from my last effort, and fixed a few sound and volume problems.Also added a subtle outdoor atmosphere which adds a nice sinister effect.

http://youtu.be/XInvoszChKc

best of luck deciding ;)]]></description>
			<content:encoded><![CDATA[<p>Okay I managed to clean up the video from my last effort, and fixed a few sound and volume problems.Also added a subtle outdoor atmosphere which adds a nice sinister effect.</p>
<p><a href="http://youtu.be/XInvoszChKc" rel="nofollow ugc">http://youtu.be/XInvoszChKc</a></p>
<p>best of luck deciding ;)</p>
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		<title>
		By: Zenuel		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-246647</link>

		<dc:creator><![CDATA[Zenuel]]></dc:creator>
		<pubDate>Sat, 17 Dec 2011 08:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-246647</guid>

					<description><![CDATA[http://www.youtube.com/watch?v=Cu4W3HXXsMg&#038;feature=youtu.be My entry~ :3

Went with a more ambient/tech approach, sorry for how short it is sony vegas didn&#039;t want to render the whole video.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=Cu4W3HXXsMg&#038;feature=youtu.be" rel="nofollow ugc">http://www.youtube.com/watch?v=Cu4W3HXXsMg&#038;feature=youtu.be</a> My entry~ :3</p>
<p>Went with a more ambient/tech approach, sorry for how short it is sony vegas didn&#8217;t want to render the whole video.</p>
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		<title>
		By: Neeson		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-246633</link>

		<dc:creator><![CDATA[Neeson]]></dc:creator>
		<pubDate>Sat, 17 Dec 2011 05:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-246633</guid>

					<description><![CDATA[Great looking game, and great fun to put music to. You should think about doing an early sign-up, 5 euro maybe, build a fanbase, maybe offer alpha versions of the game, just a thought.
Well here&#039;s my submission:

http://youtu.be/M_c0yW10zzc

Going for a dynamic, cyberpunk feel. Trying more to stress the suspense and atmosphere of the game. It&#039;s a bit rough around the edges, but more or less what I was trying to go for.Sorry about the video, it started misbehaving. There&#039;s some great entries here, and I can&#039;t wait to play the game. Any chance of an alpha version for all those who submitted tunes?;)

Look forward to any comments,etc...]]></description>
			<content:encoded><![CDATA[<p>Great looking game, and great fun to put music to. You should think about doing an early sign-up, 5 euro maybe, build a fanbase, maybe offer alpha versions of the game, just a thought.<br />
Well here&#8217;s my submission:</p>
<p><a href="http://youtu.be/M_c0yW10zzc" rel="nofollow ugc">http://youtu.be/M_c0yW10zzc</a></p>
<p>Going for a dynamic, cyberpunk feel. Trying more to stress the suspense and atmosphere of the game. It&#8217;s a bit rough around the edges, but more or less what I was trying to go for.Sorry about the video, it started misbehaving. There&#8217;s some great entries here, and I can&#8217;t wait to play the game. Any chance of an alpha version for all those who submitted tunes?;)</p>
<p>Look forward to any comments,etc&#8230;</p>
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		<title>
		By: Jeff		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-246631</link>

		<dc:creator><![CDATA[Jeff]]></dc:creator>
		<pubDate>Sat, 17 Dec 2011 05:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-246631</guid>

					<description><![CDATA[I think this one is my favorite so far, I love the Noir feel of it:

http://www.youtube.com/watch?v=sEZOAuqETIY&#038;feature=youtu.be]]></description>
			<content:encoded><![CDATA[<p>I think this one is my favorite so far, I love the Noir feel of it:</p>
<p><a href="http://www.youtube.com/watch?v=sEZOAuqETIY&#038;feature=youtu.be" rel="nofollow ugc">http://www.youtube.com/watch?v=sEZOAuqETIY&#038;feature=youtu.be</a></p>
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		<title>
		By: Kehno		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-245994</link>

		<dc:creator><![CDATA[Kehno]]></dc:creator>
		<pubDate>Tue, 13 Dec 2011 11:22:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-245994</guid>

					<description><![CDATA[Hello there! Here&#039;s my submission: 

http://youtu.be/Fm3nZoqvamc 

Looking forward to any comments, feedback etc. 

Also I&#039;d buy Gunpoint for 10-15€ as it is, although more content or a level editor would be nice.]]></description>
			<content:encoded><![CDATA[<p>Hello there! Here&#8217;s my submission: </p>
<p><a href="http://youtu.be/Fm3nZoqvamc" rel="nofollow ugc">http://youtu.be/Fm3nZoqvamc</a> </p>
<p>Looking forward to any comments, feedback etc. </p>
<p>Also I&#8217;d buy Gunpoint for 10-15€ as it is, although more content or a level editor would be nice.</p>
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		<title>
		By: Devin Oxman		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-245898</link>

		<dc:creator><![CDATA[Devin Oxman]]></dc:creator>
		<pubDate>Mon, 12 Dec 2011 18:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-245898</guid>

					<description><![CDATA[Hello, some great submissions in the comments. Here are the tracks I&#039;ve come up with thus far. http://youtu.be/XrpVJVUNlas Would love feedback.
Dev]]></description>
			<content:encoded><![CDATA[<p>Hello, some great submissions in the comments. Here are the tracks I&#8217;ve come up with thus far. <a href="http://youtu.be/XrpVJVUNlas" rel="nofollow ugc">http://youtu.be/XrpVJVUNlas</a> Would love feedback.<br />
Dev</p>
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		<title>
		By: Will G		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-245680</link>

		<dc:creator><![CDATA[Will G]]></dc:creator>
		<pubDate>Sun, 11 Dec 2011 10:37:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-245680</guid>

					<description><![CDATA[I was linked to this page by a friend who thought I might have the chops for this kinda thing, so here it is!

http://www.youtube.com/watch?v=0FIZi5oyD7I&#038;feature=youtu.be

I checked out a bunch of the other submissions, and they sound really fantastic (Jamie Borrowdale&#039;s and Jeremy Wattsman&#039;s attempts stood out especially!), but I hope you&#039;ll enjoy mine too :)

Best of luck with the rest of development!]]></description>
			<content:encoded><![CDATA[<p>I was linked to this page by a friend who thought I might have the chops for this kinda thing, so here it is!</p>
<p><a href="http://www.youtube.com/watch?v=0FIZi5oyD7I&#038;feature=youtu.be" rel="nofollow ugc">http://www.youtube.com/watch?v=0FIZi5oyD7I&#038;feature=youtu.be</a></p>
<p>I checked out a bunch of the other submissions, and they sound really fantastic (Jamie Borrowdale&#8217;s and Jeremy Wattsman&#8217;s attempts stood out especially!), but I hope you&#8217;ll enjoy mine too :)</p>
<p>Best of luck with the rest of development!</p>
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		<title>
		By: Mark (Ark Arsenal)		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-245588</link>

		<dc:creator><![CDATA[Mark (Ark Arsenal)]]></dc:creator>
		<pubDate>Sat, 10 Dec 2011 20:15:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-245588</guid>

					<description><![CDATA[So I saw the link to this opportunity the other day, and just went ahead and made some music that made me think of a spy game.

Then I saw that you guys had a whole page about what type of music you&#039;d like to hear...

Apologies for not really being anything that you&#039;ve outlined on the site - mine&#039;s a more tense, action oriented piece. Kinda heavy in electronics.

Hope you like it anyway! Thanks for the opportunity.  I realize it&#039;s a bit loud.  That can be fixed.

http://youtu.be/TgbFQBcRxeE]]></description>
			<content:encoded><![CDATA[<p>So I saw the link to this opportunity the other day, and just went ahead and made some music that made me think of a spy game.</p>
<p>Then I saw that you guys had a whole page about what type of music you&#8217;d like to hear&#8230;</p>
<p>Apologies for not really being anything that you&#8217;ve outlined on the site &#8211; mine&#8217;s a more tense, action oriented piece. Kinda heavy in electronics.</p>
<p>Hope you like it anyway! Thanks for the opportunity.  I realize it&#8217;s a bit loud.  That can be fixed.</p>
<p><a href="http://youtu.be/TgbFQBcRxeE" rel="nofollow ugc">http://youtu.be/TgbFQBcRxeE</a></p>
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		<title>
		By: Ben Schwartz		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-245550</link>

		<dc:creator><![CDATA[Ben Schwartz]]></dc:creator>
		<pubDate>Sat, 10 Dec 2011 14:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-245550</guid>

					<description><![CDATA[I managed to make a video of my submission:

http://www.youtube.com/watch?v=5B7vwSvuLqU

Comments / suggestions are welcome.]]></description>
			<content:encoded><![CDATA[<p>I managed to make a video of my submission:</p>
<p><a href="http://www.youtube.com/watch?v=5B7vwSvuLqU" rel="nofollow ugc">http://www.youtube.com/watch?v=5B7vwSvuLqU</a></p>
<p>Comments / suggestions are welcome.</p>
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		<title>
		By: Erik Rodriguez		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-245425</link>

		<dc:creator><![CDATA[Erik Rodriguez]]></dc:creator>
		<pubDate>Fri, 09 Dec 2011 19:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-245425</guid>

					<description><![CDATA[Hey Everyone,

Here is my submission for the game music. There&#039;s the main game music, the menu music, and the &quot;switch mode&quot; music. I kept everything low key and jazzy I hope you enjoy.

http://youtu.be/hG1XEYEjaC4

Of course I&#039;d be willing to make any changes. Thanks for the listen!]]></description>
			<content:encoded><![CDATA[<p>Hey Everyone,</p>
<p>Here is my submission for the game music. There&#8217;s the main game music, the menu music, and the &#8220;switch mode&#8221; music. I kept everything low key and jazzy I hope you enjoy.</p>
<p><a href="http://youtu.be/hG1XEYEjaC4" rel="nofollow ugc">http://youtu.be/hG1XEYEjaC4</a></p>
<p>Of course I&#8217;d be willing to make any changes. Thanks for the listen!</p>
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		<title>
		By: Ben Schwartz		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-245400</link>

		<dc:creator><![CDATA[Ben Schwartz]]></dc:creator>
		<pubDate>Fri, 09 Dec 2011 16:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-245400</guid>

					<description><![CDATA[So here&#039;s my submission:

http://soundcloud.com/cotillion/ben-schwartz-gunpoint-music

There are basically three parts. Maybe the middle section of this falls more into the &quot;music inspired by&quot; category more than &quot;soundtrack&quot; but I&#039;ll let you decide.

I&#039;ve never worked on making soundtrack music before, and lack video editing capabilities, so apologies for that.

Hopefully you&#039;ll hear a little Pink Panther, a little Bitches Brew, and a hint of Genghis Tron in here.

Also, I&#039;ll add the standard disclaimer that this is in no way mixed, mastered, etc. It could be developed further, extended etc. if there is interest in that.

Thanks for listening! I&#039;ve heard a lot of interesting submissions. I can be reached at schwartz.ben@gmail.com]]></description>
			<content:encoded><![CDATA[<p>So here&#8217;s my submission:</p>
<p><a href="http://soundcloud.com/cotillion/ben-schwartz-gunpoint-music" rel="nofollow ugc">http://soundcloud.com/cotillion/ben-schwartz-gunpoint-music</a></p>
<p>There are basically three parts. Maybe the middle section of this falls more into the &#8220;music inspired by&#8221; category more than &#8220;soundtrack&#8221; but I&#8217;ll let you decide.</p>
<p>I&#8217;ve never worked on making soundtrack music before, and lack video editing capabilities, so apologies for that.</p>
<p>Hopefully you&#8217;ll hear a little Pink Panther, a little Bitches Brew, and a hint of Genghis Tron in here.</p>
<p>Also, I&#8217;ll add the standard disclaimer that this is in no way mixed, mastered, etc. It could be developed further, extended etc. if there is interest in that.</p>
<p>Thanks for listening! I&#8217;ve heard a lot of interesting submissions. I can be reached at <a href="mailto:schwartz.ben@gmail.com">schwartz.ben@gmail.com</a></p>
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		<title>
		By: Joshua Kaplan		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-245339</link>

		<dc:creator><![CDATA[Joshua Kaplan]]></dc:creator>
		<pubDate>Fri, 09 Dec 2011 05:28:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-245339</guid>

					<description><![CDATA[Cheers Tom!

http://www.youtube.com/watch?v=P9vcIEeNYlY

The basic idea: sparse and repetitive groove that doesn&#039;t change from inside to outside or from game screen to menu screen, but instead uses filters and layers of new rhythms triggered by game events (guards getting taken out) in order to give the dynamics.

I wrote a whole long-winded explanation beneath the vid linked above.  Also put in some comments.  I had a blast working this idea out.  I know it&#039;s not quite as complex as some of the other pieces, but I think it fits pretty well.  Thanks and best of luck with the game!

Joshua Kaplan
Joshua @ OpenHeartSound.com]]></description>
			<content:encoded><![CDATA[<p>Cheers Tom!</p>
<p><a href="http://www.youtube.com/watch?v=P9vcIEeNYlY" rel="nofollow ugc">http://www.youtube.com/watch?v=P9vcIEeNYlY</a></p>
<p>The basic idea: sparse and repetitive groove that doesn&#8217;t change from inside to outside or from game screen to menu screen, but instead uses filters and layers of new rhythms triggered by game events (guards getting taken out) in order to give the dynamics.</p>
<p>I wrote a whole long-winded explanation beneath the vid linked above.  Also put in some comments.  I had a blast working this idea out.  I know it&#8217;s not quite as complex as some of the other pieces, but I think it fits pretty well.  Thanks and best of luck with the game!</p>
<p>Joshua Kaplan<br />
Joshua @ OpenHeartSound.com</p>
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		<title>
		By: John Robert Matz		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-245335</link>

		<dc:creator><![CDATA[John Robert Matz]]></dc:creator>
		<pubDate>Fri, 09 Dec 2011 04:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-245335</guid>

					<description><![CDATA[Finally!!!!

Video is up; I&#039;d love some feedback! 

http://youtu.be/gkjs9Yexh3Q

It&#039;s really, really retro sounding, heavy jazz influence, and I turned the Noir up to 11.  

A few caveats; mix is a little too bass-heavy on some speakers, you never hear the entire &quot;main theme&quot; menu cue (the menus fly by; listen to it on my soundcloud, if you want!), and I only wrote one cue for mission music; if I got the job, I&#039;d write different music for each set of missions, or each mission, depending.

But, seriously, let me know what you think!
JRNMatz (at) Gmail.com]]></description>
			<content:encoded><![CDATA[<p>Finally!!!!</p>
<p>Video is up; I&#8217;d love some feedback! </p>
<p><a href="http://youtu.be/gkjs9Yexh3Q" rel="nofollow ugc">http://youtu.be/gkjs9Yexh3Q</a></p>
<p>It&#8217;s really, really retro sounding, heavy jazz influence, and I turned the Noir up to 11.  </p>
<p>A few caveats; mix is a little too bass-heavy on some speakers, you never hear the entire &#8220;main theme&#8221; menu cue (the menus fly by; listen to it on my soundcloud, if you want!), and I only wrote one cue for mission music; if I got the job, I&#8217;d write different music for each set of missions, or each mission, depending.</p>
<p>But, seriously, let me know what you think!<br />
JRNMatz (at) Gmail.com</p>
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		<title>
		By: Mark		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-245301</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Fri, 09 Dec 2011 00:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-245301</guid>

					<description><![CDATA[Yes!  Charge money for this game!]]></description>
			<content:encoded><![CDATA[<p>Yes!  Charge money for this game!</p>
]]></content:encoded>
		
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		<title>
		By: Scradge		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-245105</link>

		<dc:creator><![CDATA[Scradge]]></dc:creator>
		<pubDate>Wed, 07 Dec 2011 21:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-245105</guid>

					<description><![CDATA[Hi all. sorry for the video quality on this but my Premier didn&#039;t want to play fair.

Heres my little contribution, 
http://www.youtube.com/watch?v=QgHKGaFvV2Y

Hope you like it.]]></description>
			<content:encoded><![CDATA[<p>Hi all. sorry for the video quality on this but my Premier didn&#8217;t want to play fair.</p>
<p>Heres my little contribution,<br />
<a href="http://www.youtube.com/watch?v=QgHKGaFvV2Y" rel="nofollow ugc">http://www.youtube.com/watch?v=QgHKGaFvV2Y</a></p>
<p>Hope you like it.</p>
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		<title>
		By: Horatio Duke		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-245081</link>

		<dc:creator><![CDATA[Horatio Duke]]></dc:creator>
		<pubDate>Wed, 07 Dec 2011 19:08:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-245081</guid>

					<description><![CDATA[Jeremy Watssman&#039;s music had a minimalist edge that seemed to fit the futuristic/dystopian type atmosphere of the surroundings. Especially enjoyed the re-wiring music! Can&#039;t wait for this game.]]></description>
			<content:encoded><![CDATA[<p>Jeremy Watssman&#8217;s music had a minimalist edge that seemed to fit the futuristic/dystopian type atmosphere of the surroundings. Especially enjoyed the re-wiring music! Can&#8217;t wait for this game.</p>
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		<title>
		By: Joshua Thompson		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-245069</link>

		<dc:creator><![CDATA[Joshua Thompson]]></dc:creator>
		<pubDate>Wed, 07 Dec 2011 18:10:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-245069</guid>

					<description><![CDATA[Really Liked Jeremy Watssman&#039;s music. Others were good but i think his really fitted the noir style with a modern twist.]]></description>
			<content:encoded><![CDATA[<p>Really Liked Jeremy Watssman&#8217;s music. Others were good but i think his really fitted the noir style with a modern twist.</p>
]]></content:encoded>
		
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		<title>
		By: Adam B.		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-245050</link>

		<dc:creator><![CDATA[Adam B.]]></dc:creator>
		<pubDate>Wed, 07 Dec 2011 15:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-245050</guid>

					<description><![CDATA[I have to agree with a lot of this comments. Given the minimal amount of levels shown something like 5-10 dollars/quid/yen/simcash. If further expanded I believe you could make a pretty penny if you throw it up on Xbox&#039;s Marketplace for Indy Games. Personally... I couldn&#039;t say I&#039;d play this extensively; however, if you think you could wire this to play to a smart phone with touch-screen, this would defo be an welcomed game app on my phone. Either way again I agree by giving this way you&#039;re even more insane then the idea of coming up with this game. Which the concept is awesome! As for music, personally I think maybe some theme music for the start screen would be best, and maybe some intro music to even mission (possibly an little number when you exit), but otherwise too much music takes out the sneak and stealth feeling you get by playing this game. Side note for SFX though, you need the generic &quot;AAaaahhh!&quot; sound when pushing guards out of windows. Ok now I&#039;ve offically said too much.]]></description>
			<content:encoded><![CDATA[<p>I have to agree with a lot of this comments. Given the minimal amount of levels shown something like 5-10 dollars/quid/yen/simcash. If further expanded I believe you could make a pretty penny if you throw it up on Xbox&#8217;s Marketplace for Indy Games. Personally&#8230; I couldn&#8217;t say I&#8217;d play this extensively; however, if you think you could wire this to play to a smart phone with touch-screen, this would defo be an welcomed game app on my phone. Either way again I agree by giving this way you&#8217;re even more insane then the idea of coming up with this game. Which the concept is awesome! As for music, personally I think maybe some theme music for the start screen would be best, and maybe some intro music to even mission (possibly an little number when you exit), but otherwise too much music takes out the sneak and stealth feeling you get by playing this game. Side note for SFX though, you need the generic &#8220;AAaaahhh!&#8221; sound when pushing guards out of windows. Ok now I&#8217;ve offically said too much.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Fin		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-245044</link>

		<dc:creator><![CDATA[Fin]]></dc:creator>
		<pubDate>Wed, 07 Dec 2011 14:38:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-245044</guid>

					<description><![CDATA[Dude!

I&#039;m learning c++ games developement and if I had the time and artistic friends for something like this I&#039;d be in heaven. Turning it into a facebook type app with extra upgrades from purchases would bring in revenue or a stand alone pc game definitely £5-£10 would be worth it. Maybe even a phone app if the full program is small enough as t looks like it could be converted to a touch screen interface.

You are DEFINITELY MAD giving this away for free!
Get some monetary appreciation for your hard work and sell this baby.]]></description>
			<content:encoded><![CDATA[<p>Dude!</p>
<p>I&#8217;m learning c++ games developement and if I had the time and artistic friends for something like this I&#8217;d be in heaven. Turning it into a facebook type app with extra upgrades from purchases would bring in revenue or a stand alone pc game definitely £5-£10 would be worth it. Maybe even a phone app if the full program is small enough as t looks like it could be converted to a touch screen interface.</p>
<p>You are DEFINITELY MAD giving this away for free!<br />
Get some monetary appreciation for your hard work and sell this baby.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Martin		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244996</link>

		<dc:creator><![CDATA[Martin]]></dc:creator>
		<pubDate>Wed, 07 Dec 2011 09:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244996</guid>

					<description><![CDATA[Hi Folks,

i am totally blown! Id like to buy it immediately. I think 5 to 10 $ is a good price.

I also like Jamie Borrowdales music idea. It just puts the right mood around.

cheers
Martin]]></description>
			<content:encoded><![CDATA[<p>Hi Folks,</p>
<p>i am totally blown! Id like to buy it immediately. I think 5 to 10 $ is a good price.</p>
<p>I also like Jamie Borrowdales music idea. It just puts the right mood around.</p>
<p>cheers<br />
Martin</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jamie Borrowdale		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244916</link>

		<dc:creator><![CDATA[Jamie Borrowdale]]></dc:creator>
		<pubDate>Wed, 07 Dec 2011 00:23:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244916</guid>

					<description><![CDATA[Here is my idea  - http://www.youtube.com/watch?v=IXFnk4rWbvw..I have taken a more orchestral Hanz Zimmer approach to writing the music for gunpoint. Its quite different to the electronic music ideas that other people have composed for this game on youtube so let me what you think/how it compares. Im not sure if it is exactly what Tom Francis is looking for but hopefully its not to loud or too quiet, but if it is I can easily rearrange the composition. 
Feedback and comments would be appreciated thanks.]]></description>
			<content:encoded><![CDATA[<p>Here is my idea  &#8211; <a href="http://www.youtube.com/watch?v=IXFnk4rWbvw" rel="nofollow ugc">http://www.youtube.com/watch?v=IXFnk4rWbvw</a>..I have taken a more orchestral Hanz Zimmer approach to writing the music for gunpoint. Its quite different to the electronic music ideas that other people have composed for this game on youtube so let me what you think/how it compares. Im not sure if it is exactly what Tom Francis is looking for but hopefully its not to loud or too quiet, but if it is I can easily rearrange the composition.<br />
Feedback and comments would be appreciated thanks.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jeremy Watssman		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244907</link>

		<dc:creator><![CDATA[Jeremy Watssman]]></dc:creator>
		<pubDate>Tue, 06 Dec 2011 23:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244907</guid>

					<description><![CDATA[Here is my proposal for the soundtrack. http://www.youtube.com/watch?v=mh1IGSGsch4. Comments and criticism welcome.]]></description>
			<content:encoded><![CDATA[<p>Here is my proposal for the soundtrack. <a href="http://www.youtube.com/watch?v=mh1IGSGsch4" rel="nofollow ugc">http://www.youtube.com/watch?v=mh1IGSGsch4</a>. Comments and criticism welcome.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Adrian D		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244783</link>

		<dc:creator><![CDATA[Adrian D]]></dc:creator>
		<pubDate>Tue, 06 Dec 2011 08:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244783</guid>

					<description><![CDATA[I&#039;m very annoyed as it took forever to render and then my computer screwed it up and then YOUTUBE screwed it up - nonetheless the audio is fine its just the video that annoys me. Just did this as a bit of fun.

&quot;King Kong chokes on a walnut&quot;
http://www.youtube.com/watch?v=cPSFKuCuNL0]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m very annoyed as it took forever to render and then my computer screwed it up and then YOUTUBE screwed it up &#8211; nonetheless the audio is fine its just the video that annoys me. Just did this as a bit of fun.</p>
<p>&#8220;King Kong chokes on a walnut&#8221;<br />
<a href="http://www.youtube.com/watch?v=cPSFKuCuNL0" rel="nofollow ugc">http://www.youtube.com/watch?v=cPSFKuCuNL0</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: John Robert Matz		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244721</link>

		<dc:creator><![CDATA[John Robert Matz]]></dc:creator>
		<pubDate>Mon, 05 Dec 2011 23:33:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244721</guid>

					<description><![CDATA[Ok, not done editing a video yet, but here are a few cues for in-game stuff; specifically, music for in-mission, and music designed to work in crosslink mode (crossfading between the two).  

Mission:
http://soundcloud.com/john-robert-matz/gunpoint-mission-loop-wip
Crosslink:
http://soundcloud.com/john-robert-matz/
gunpoint-crosslink-loop-wip

I&#039;ll get the last bit of stuff written and the video done, as soon as possible.  Thanks everyone for the feedback!]]></description>
			<content:encoded><![CDATA[<p>Ok, not done editing a video yet, but here are a few cues for in-game stuff; specifically, music for in-mission, and music designed to work in crosslink mode (crossfading between the two).  </p>
<p>Mission:<br />
<a href="http://soundcloud.com/john-robert-matz/gunpoint-mission-loop-wip" rel="nofollow ugc">http://soundcloud.com/john-robert-matz/gunpoint-mission-loop-wip</a><br />
Crosslink:<br />
<a href="http://soundcloud.com/john-robert-matz/" rel="nofollow ugc">http://soundcloud.com/john-robert-matz/</a><br />
gunpoint-crosslink-loop-wip</p>
<p>I&#8217;ll get the last bit of stuff written and the video done, as soon as possible.  Thanks everyone for the feedback!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Chris G		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244707</link>

		<dc:creator><![CDATA[Chris G]]></dc:creator>
		<pubDate>Mon, 05 Dec 2011 21:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244707</guid>

					<description><![CDATA[This is a second stand point which I hadn&#039;t recently considered. This time focusing on dynamic shifts of the different situations, the rest of the information is in the description:

http://www.youtube.com/watch?v=tHKPctb6WIo]]></description>
			<content:encoded><![CDATA[<p>This is a second stand point which I hadn&#8217;t recently considered. This time focusing on dynamic shifts of the different situations, the rest of the information is in the description:</p>
<p><a href="http://www.youtube.com/watch?v=tHKPctb6WIo" rel="nofollow ugc">http://www.youtube.com/watch?v=tHKPctb6WIo</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: mapzta		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244705</link>

		<dc:creator><![CDATA[mapzta]]></dc:creator>
		<pubDate>Mon, 05 Dec 2011 21:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244705</guid>

					<description><![CDATA[This is my second attempt on making a score. I got so addicted after the first try so i had to go again.

http://youtu.be/53GnkghbiJg &#060;- LINKY LINK MCLINKERSON! 

I made a fictional start menu for the game aswell. Just something for the main score.
I&#039;m not sure it fits perfectly, but i decided to upload it anyway for fun and for people to constructive criticise.

The drums on the gameplay kicks in after 3 minutes or so. They might be a bit crazy for the game, but i decided to keep it in so it could be listened to. Let me know what you think in the comments!

Questions? email: mapzta@gmail.com]]></description>
			<content:encoded><![CDATA[<p>This is my second attempt on making a score. I got so addicted after the first try so i had to go again.</p>
<p><a href="http://youtu.be/53GnkghbiJg" rel="nofollow ugc">http://youtu.be/53GnkghbiJg</a> &lt;- LINKY LINK MCLINKERSON! </p>
<p>I made a fictional start menu for the game aswell. Just something for the main score.<br />
I&#039;m not sure it fits perfectly, but i decided to upload it anyway for fun and for people to constructive criticise.</p>
<p>The drums on the gameplay kicks in after 3 minutes or so. They might be a bit crazy for the game, but i decided to keep it in so it could be listened to. Let me know what you think in the comments!</p>
<p>Questions? email: <a href="mailto:mapzta@gmail.com">mapzta@gmail.com</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Harry C		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244656</link>

		<dc:creator><![CDATA[Harry C]]></dc:creator>
		<pubDate>Mon, 05 Dec 2011 15:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244656</guid>

					<description><![CDATA[Throwing my hat in the ring for this. or i would if i hadn&#039;t left it on the bus the other day. Anyway here&#039;s a track. http://soundcloud.com/bing-crosby/trip-hop-gunpoint]]></description>
			<content:encoded><![CDATA[<p>Throwing my hat in the ring for this. or i would if i hadn&#8217;t left it on the bus the other day. Anyway here&#8217;s a track. <a href="http://soundcloud.com/bing-crosby/trip-hop-gunpoint" rel="nofollow ugc">http://soundcloud.com/bing-crosby/trip-hop-gunpoint</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: 2HornDogs		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244593</link>

		<dc:creator><![CDATA[2HornDogs]]></dc:creator>
		<pubDate>Mon, 05 Dec 2011 09:19:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244593</guid>

					<description><![CDATA[http://www.nathanallenpinard.com/ Nathan Allen Pinard]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.nathanallenpinard.com/" rel="nofollow ugc">http://www.nathanallenpinard.com/</a> Nathan Allen Pinard</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: 2HornDogs		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244592</link>

		<dc:creator><![CDATA[2HornDogs]]></dc:creator>
		<pubDate>Mon, 05 Dec 2011 09:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244592</guid>

					<description><![CDATA[This is actually a suggestion about another artist, he did the soundtrack for Gemini Rue and I thought his work was really impressive.]]></description>
			<content:encoded><![CDATA[<p>This is actually a suggestion about another artist, he did the soundtrack for Gemini Rue and I thought his work was really impressive.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: easyname		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244557</link>

		<dc:creator><![CDATA[easyname]]></dc:creator>
		<pubDate>Mon, 05 Dec 2011 02:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244557</guid>

					<description><![CDATA[www.youtube.com/watch?fv=w86w8ffcx8Y here&#039;s my attempt]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?fv=w86w8ffcx8Y" rel="nofollow ugc">http://www.youtube.com/watch?fv=w86w8ffcx8Y</a> here&#8217;s my attempt</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Dogac		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244515</link>

		<dc:creator><![CDATA[Dogac]]></dc:creator>
		<pubDate>Sun, 04 Dec 2011 23:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244515</guid>

					<description><![CDATA[My submission:
http://www.youtube.com/watch?v=q9egvYsNo0w

What I wrote in the mail:
&quot;I figured a standard player would
spend most of the game looking at the level and thinking what he could
do to reach the goal, rather than stealth or punching people. So I
took my cue from this planning/getting ready vibe and worked something
out that is similar to what games like Frozen Synapse and Uplink have
in terms of music (two of my favorite games, btw), but made it a
little more organic and a little less blatant electronica.&quot;]]></description>
			<content:encoded><![CDATA[<p>My submission:<br />
<a href="http://www.youtube.com/watch?v=q9egvYsNo0w" rel="nofollow ugc">http://www.youtube.com/watch?v=q9egvYsNo0w</a></p>
<p>What I wrote in the mail:<br />
&#8220;I figured a standard player would<br />
spend most of the game looking at the level and thinking what he could<br />
do to reach the goal, rather than stealth or punching people. So I<br />
took my cue from this planning/getting ready vibe and worked something<br />
out that is similar to what games like Frozen Synapse and Uplink have<br />
in terms of music (two of my favorite games, btw), but made it a<br />
little more organic and a little less blatant electronica.&#8221;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pl511		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244443</link>

		<dc:creator><![CDATA[Pl511]]></dc:creator>
		<pubDate>Sun, 04 Dec 2011 14:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244443</guid>

					<description><![CDATA[I emailed a link to Pentadact, but here&#039;s my submission just for the sake of the other guys on the team.

http://www.youtube.com/watch?v=g3InbjMrxd4

A few bits are slightly off, but if you have any suggestions I can implement them fairly quickly.]]></description>
			<content:encoded><![CDATA[<p>I emailed a link to Pentadact, but here&#8217;s my submission just for the sake of the other guys on the team.</p>
<p><a href="http://www.youtube.com/watch?v=g3InbjMrxd4" rel="nofollow ugc">http://www.youtube.com/watch?v=g3InbjMrxd4</a></p>
<p>A few bits are slightly off, but if you have any suggestions I can implement them fairly quickly.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: JohnArr		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244436</link>

		<dc:creator><![CDATA[JohnArr]]></dc:creator>
		<pubDate>Sun, 04 Dec 2011 13:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244436</guid>

					<description><![CDATA[Love that main theme John. Looking forward to some mission stuff.]]></description>
			<content:encoded><![CDATA[<p>Love that main theme John. Looking forward to some mission stuff.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Chris G		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244433</link>

		<dc:creator><![CDATA[Chris G]]></dc:creator>
		<pubDate>Sun, 04 Dec 2011 13:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244433</guid>

					<description><![CDATA[Here&#039;s the music behind the video: http://www.youtube.com/watch?v=Gzze7qdDf08&#038;feature=g-upl

And here&#039;s the music, without the video! Mix is a little boomy and not anywhere near perfect. Be kind.

http://soundcloud.com/chris-tg/gunpoint-music-concept]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the music behind the video: <a href="http://www.youtube.com/watch?v=Gzze7qdDf08&#038;feature=g-upl" rel="nofollow ugc">http://www.youtube.com/watch?v=Gzze7qdDf08&#038;feature=g-upl</a></p>
<p>And here&#8217;s the music, without the video! Mix is a little boomy and not anywhere near perfect. Be kind.</p>
<p><a href="http://soundcloud.com/chris-tg/gunpoint-music-concept" rel="nofollow ugc">http://soundcloud.com/chris-tg/gunpoint-music-concept</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: mapzta		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244426</link>

		<dc:creator><![CDATA[mapzta]]></dc:creator>
		<pubDate>Sun, 04 Dec 2011 12:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244426</guid>

					<description><![CDATA[Here is my contribution for the music &quot;contest&quot;.

http://youtu.be/FOkOFHaoQt0

Composed in 1 hour in Reason. It doesn&#039;t steal attention, just there to set the mood. Feel free to hit me up with suggestions.

- map]]></description>
			<content:encoded><![CDATA[<p>Here is my contribution for the music &#8220;contest&#8221;.</p>
<p><a href="http://youtu.be/FOkOFHaoQt0" rel="nofollow ugc">http://youtu.be/FOkOFHaoQt0</a></p>
<p>Composed in 1 hour in Reason. It doesn&#8217;t steal attention, just there to set the mood. Feel free to hit me up with suggestions.</p>
<p>&#8211; map</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Nick Sibicky		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244393</link>

		<dc:creator><![CDATA[Nick Sibicky]]></dc:creator>
		<pubDate>Sun, 04 Dec 2011 09:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244393</guid>

					<description><![CDATA[This is a much more orchestral/traditional instrument underscore than what most other people have submitted.  It succeeds at being both emotionally engaging and being very subtle; it stays out of the way of the game sound FX.  Enjoy!

http://www.youtube.com/watch?v=NNwyFoPJ-y4]]></description>
			<content:encoded><![CDATA[<p>This is a much more orchestral/traditional instrument underscore than what most other people have submitted.  It succeeds at being both emotionally engaging and being very subtle; it stays out of the way of the game sound FX.  Enjoy!</p>
<p><a href="http://www.youtube.com/watch?v=NNwyFoPJ-y4" rel="nofollow ugc">http://www.youtube.com/watch?v=NNwyFoPJ-y4</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: NerdyTB		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244379</link>

		<dc:creator><![CDATA[NerdyTB]]></dc:creator>
		<pubDate>Sun, 04 Dec 2011 06:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244379</guid>

					<description><![CDATA[I don&#039;t personally make music, but I know of someone of who I believe should do the music. He goes by Hauntershadow, and he mostly does mixes of existing video game music, but he&#039;s actually started making compositions, and I personally love them. Here&#039;s his latest one: http://youtu.be/FS0ivjkVIB8]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t personally make music, but I know of someone of who I believe should do the music. He goes by Hauntershadow, and he mostly does mixes of existing video game music, but he&#8217;s actually started making compositions, and I personally love them. Here&#8217;s his latest one: <a href="http://youtu.be/FS0ivjkVIB8" rel="nofollow ugc">http://youtu.be/FS0ivjkVIB8</a></p>
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		<title>
		By: John Robert Matz		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244332</link>

		<dc:creator><![CDATA[John Robert Matz]]></dc:creator>
		<pubDate>Sun, 04 Dec 2011 00:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244332</guid>

					<description><![CDATA[Not quite done enough for the video yet (one of the downsides of being a high school music teacher by day and jobbing musician by night...), but here&#039;s a taste of what I was thinking for menu music; it&#039;s also what I would consider, the &quot;main theme&quot; for the game.  
Here goes:
http://soundcloud.com/john-robert-matz/gunpoint-main-theme-menus

Let me know what you think; I&#039;m still working on the in-mission stuff.]]></description>
			<content:encoded><![CDATA[<p>Not quite done enough for the video yet (one of the downsides of being a high school music teacher by day and jobbing musician by night&#8230;), but here&#8217;s a taste of what I was thinking for menu music; it&#8217;s also what I would consider, the &#8220;main theme&#8221; for the game.<br />
Here goes:<br />
<a href="http://soundcloud.com/john-robert-matz/gunpoint-main-theme-menus" rel="nofollow ugc">http://soundcloud.com/john-robert-matz/gunpoint-main-theme-menus</a></p>
<p>Let me know what you think; I&#8217;m still working on the in-mission stuff.</p>
]]></content:encoded>
		
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		<title>
		By: Pl511		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244323</link>

		<dc:creator><![CDATA[Pl511]]></dc:creator>
		<pubDate>Sat, 03 Dec 2011 23:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244323</guid>

					<description><![CDATA[I&#039;ve set up a basic concept here: http://www.youtube.com/watch?v=-oyVR6goPGo

I&#039;ll upload more tomorrow with better instruments, fx, etc.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve set up a basic concept here: <a href="http://www.youtube.com/watch?v=-oyVR6goPGo" rel="nofollow ugc">http://www.youtube.com/watch?v=-oyVR6goPGo</a></p>
<p>I&#8217;ll upload more tomorrow with better instruments, fx, etc.</p>
]]></content:encoded>
		
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		<title>
		By: tom connelly		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244299</link>

		<dc:creator><![CDATA[tom connelly]]></dc:creator>
		<pubDate>Sat, 03 Dec 2011 21:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244299</guid>

					<description><![CDATA[hey guys I gave it a go, let us know what you think.

http://www.youtube.com/watch?v=v42lVZnnDzQ

http://www.youtube.com/watch?v=Lq0Gl02PRlE

http://www.youtube.com/watch?v=XCTaE1vWFqw]]></description>
			<content:encoded><![CDATA[<p>hey guys I gave it a go, let us know what you think.</p>
<p><a href="http://www.youtube.com/watch?v=v42lVZnnDzQ" rel="nofollow ugc">http://www.youtube.com/watch?v=v42lVZnnDzQ</a></p>
<p><a href="http://www.youtube.com/watch?v=Lq0Gl02PRlE" rel="nofollow ugc">http://www.youtube.com/watch?v=Lq0Gl02PRlE</a></p>
<p><a href="http://www.youtube.com/watch?v=XCTaE1vWFqw" rel="nofollow ugc">http://www.youtube.com/watch?v=XCTaE1vWFqw</a></p>
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		<title>
		By: Gunpoint rehearsal		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244294</link>

		<dc:creator><![CDATA[Gunpoint rehearsal]]></dc:creator>
		<pubDate>Sat, 03 Dec 2011 20:48:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244294</guid>

					<description><![CDATA[[...] quite funny I didn&#8217;t see the coder&#8217;s post about what he exactly had in mind and that&#8230; my submission actually fit 100% with his [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] quite funny I didn&#8217;t see the coder&#8217;s post about what he exactly had in mind and that&#8230; my submission actually fit 100% with his [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: Troy		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244255</link>

		<dc:creator><![CDATA[Troy]]></dc:creator>
		<pubDate>Sat, 03 Dec 2011 17:02:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244255</guid>

					<description><![CDATA[got some music ideas I have wanted to put to a game...dark and sinister.]]></description>
			<content:encoded><![CDATA[<p>got some music ideas I have wanted to put to a game&#8230;dark and sinister.</p>
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		<title>
		By: kaneel		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244172</link>

		<dc:creator><![CDATA[kaneel]]></dc:creator>
		<pubDate>Sat, 03 Dec 2011 08:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244172</guid>

					<description><![CDATA[Wow, someone actually told me about the game and the need of a soundtrack as well as my wish to make some soundtrack for videogames.

Didn&#039;t see this post when I posted a first throw at it: http://www.mynameiskaneel.com/blog/2011/12/02/gunpoint-rehearsal/

And now I feel like there are way too much submissions for mine to be noticed. Too bad really, next time who knows.]]></description>
			<content:encoded><![CDATA[<p>Wow, someone actually told me about the game and the need of a soundtrack as well as my wish to make some soundtrack for videogames.</p>
<p>Didn&#8217;t see this post when I posted a first throw at it: <a href="http://www.mynameiskaneel.com/blog/2011/12/02/gunpoint-rehearsal/" rel="nofollow ugc">http://www.mynameiskaneel.com/blog/2011/12/02/gunpoint-rehearsal/</a></p>
<p>And now I feel like there are way too much submissions for mine to be noticed. Too bad really, next time who knows.</p>
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		<title>
		By: Akash Thakkar		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244155</link>

		<dc:creator><![CDATA[Akash Thakkar]]></dc:creator>
		<pubDate>Sat, 03 Dec 2011 06:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244155</guid>

					<description><![CDATA[Hello again everyone!

I just created a second audio engine! This one allows the user to interactively select layers of music to fade in and out as they please. Take a look here:

http://www.youtube.com/watch?v=uaTKAk5aqiY

Thanks!

akash.thakkar@gmail.com]]></description>
			<content:encoded><![CDATA[<p>Hello again everyone!</p>
<p>I just created a second audio engine! This one allows the user to interactively select layers of music to fade in and out as they please. Take a look here:</p>
<p><a href="http://www.youtube.com/watch?v=uaTKAk5aqiY" rel="nofollow ugc">http://www.youtube.com/watch?v=uaTKAk5aqiY</a></p>
<p>Thanks!</p>
<p><a href="mailto:akash.thakkar@gmail.com">akash.thakkar@gmail.com</a></p>
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		<title>
		By: Some Guy		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244153</link>

		<dc:creator><![CDATA[Some Guy]]></dc:creator>
		<pubDate>Sat, 03 Dec 2011 06:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244153</guid>

					<description><![CDATA[Is there a set deadline for submissions?]]></description>
			<content:encoded><![CDATA[<p>Is there a set deadline for submissions?</p>
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		<title>
		By: Nick Krueger		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244151</link>

		<dc:creator><![CDATA[Nick Krueger]]></dc:creator>
		<pubDate>Sat, 03 Dec 2011 06:02:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244151</guid>

					<description><![CDATA[Here&#039;s my go at it; already emailed Pentadact with it, but I figured I&#039;d give it a bit more attention online just so I can get more feedback:

http://www.youtube.com/watch?v=or96zi40tUE&#038;feature=channel_video_title

Tried going with a very minimalistic style; I don&#039;t even know how to describe the genre to be honest.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my go at it; already emailed Pentadact with it, but I figured I&#8217;d give it a bit more attention online just so I can get more feedback:</p>
<p><a href="http://www.youtube.com/watch?v=or96zi40tUE&#038;feature=channel_video_title" rel="nofollow ugc">http://www.youtube.com/watch?v=or96zi40tUE&#038;feature=channel_video_title</a></p>
<p>Tried going with a very minimalistic style; I don&#8217;t even know how to describe the genre to be honest.</p>
]]></content:encoded>
		
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		<title>
		By: Jon		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244148</link>

		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Sat, 03 Dec 2011 05:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244148</guid>

					<description><![CDATA[my idea http://youtu.be/-7f5t8LAM-E]]></description>
			<content:encoded><![CDATA[<p>my idea <a href="http://youtu.be/-7f5t8LAM-E" rel="nofollow ugc">http://youtu.be/-7f5t8LAM-E</a></p>
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		<title>
		By: Bret		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244132</link>

		<dc:creator><![CDATA[Bret]]></dc:creator>
		<pubDate>Sat, 03 Dec 2011 04:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244132</guid>

					<description><![CDATA[Sorry to be off topic, but the tables on the main site just busted for me using Chrome.

Got any idea why? Doesn&#039;t seem to be an isolated thing.]]></description>
			<content:encoded><![CDATA[<p>Sorry to be off topic, but the tables on the main site just busted for me using Chrome.</p>
<p>Got any idea why? Doesn&#8217;t seem to be an isolated thing.</p>
]]></content:encoded>
		
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		<title>
		By: Luis Hernandez		</title>
		<link>https://www.pentadact.com/2011-11-30-more-on-making-music-for-gunpoint/#comment-244131</link>

		<dc:creator><![CDATA[Luis Hernandez]]></dc:creator>
		<pubDate>Sat, 03 Dec 2011 04:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3741#comment-244131</guid>

					<description><![CDATA[Here&#039;s my submission for the music in Gunpoint.  http://www.youtube.com/watch?v=aDooiKjMiVA

The game looks really beautiful. I tried to take a different approach to the audio by focusing on ambiance, rather than a pumping soundtrack.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my submission for the music in Gunpoint.  <a href="http://www.youtube.com/watch?v=aDooiKjMiVA" rel="nofollow ugc">http://www.youtube.com/watch?v=aDooiKjMiVA</a></p>
<p>The game looks really beautiful. I tried to take a different approach to the audio by focusing on ambiance, rather than a pumping soundtrack.</p>
]]></content:encoded>
		
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