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	<title>
	Comments on: Gunpoint: Coding	</title>
	<atom:link href="https://www.pentadact.com/2011-10-15-gunpoint-coding/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/</link>
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	<item>
		<title>
		By: Gameplay Before Story: Gunpoint Interview &#124; truepcgaming		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-254045</link>

		<dc:creator><![CDATA[Gameplay Before Story: Gunpoint Interview &#124; truepcgaming]]></dc:creator>
		<pubDate>Thu, 26 Jan 2012 00:33:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-254045</guid>

					<description><![CDATA[[...] like the part where I haven&#8217;t left my job or spent anything. My dad enjoyed my blog post on what programming feels like since he does some software development too. My mum thinks the game [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] like the part where I haven&#8217;t left my job or spent anything. My dad enjoyed my blog post on what programming feels like since he does some software development too. My mum thinks the game [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: H4x00r		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-250066</link>

		<dc:creator><![CDATA[H4x00r]]></dc:creator>
		<pubDate>Sun, 01 Jan 2012 15:22:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-250066</guid>

					<description><![CDATA[is there any way to try this game.(like demo).]]></description>
			<content:encoded><![CDATA[<p>is there any way to try this game.(like demo).</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: AlexDelRios		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-242429</link>

		<dc:creator><![CDATA[AlexDelRios]]></dc:creator>
		<pubDate>Mon, 28 Nov 2011 18:34:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-242429</guid>

					<description><![CDATA[that is the greatest programming analogy I have ever heard, you should be a teacher.]]></description>
			<content:encoded><![CDATA[<p>that is the greatest programming analogy I have ever heard, you should be a teacher.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: MJHanrahan		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-238323</link>

		<dc:creator><![CDATA[MJHanrahan]]></dc:creator>
		<pubDate>Mon, 24 Oct 2011 02:26:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-238323</guid>

					<description><![CDATA[The line I tend to work by when coding is:
&quot;Computers are stupid, they can only do what you tell them to do&quot;]]></description>
			<content:encoded><![CDATA[<p>The line I tend to work by when coding is:<br />
&#8220;Computers are stupid, they can only do what you tell them to do&#8221;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Tony Ellis		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-237481</link>

		<dc:creator><![CDATA[Tony Ellis]]></dc:creator>
		<pubDate>Tue, 18 Oct 2011 15:18:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-237481</guid>

					<description><![CDATA[For my graphics engine I found the perfect design pattern when - and I&#039;m not making this up - I imagined it as an imbecilic, shambling stagehand. He was really strong and could drag all my scenery and props around, but I could *only* talk to him in those terms - he wouldn&#039;t understand anything about the play I was putting on. Suddenly I knew what was game code and what was graphics engine code and how to compartmentalise them.]]></description>
			<content:encoded><![CDATA[<p>For my graphics engine I found the perfect design pattern when &#8211; and I&#8217;m not making this up &#8211; I imagined it as an imbecilic, shambling stagehand. He was really strong and could drag all my scenery and props around, but I could *only* talk to him in those terms &#8211; he wouldn&#8217;t understand anything about the play I was putting on. Suddenly I knew what was game code and what was graphics engine code and how to compartmentalise them.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Rei Onryou		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-237396</link>

		<dc:creator><![CDATA[Rei Onryou]]></dc:creator>
		<pubDate>Mon, 17 Oct 2011 20:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-237396</guid>

					<description><![CDATA[If you replace &quot;Game&quot; with one of the people I have to work with, you&#039;d have a rough idea of my typical working day - and that&#039;s before I even get around to programming!]]></description>
			<content:encoded><![CDATA[<p>If you replace &#8220;Game&#8221; with one of the people I have to work with, you&#8217;d have a rough idea of my typical working day &#8211; and that&#8217;s before I even get around to programming!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Bret		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-237292</link>

		<dc:creator><![CDATA[Bret]]></dc:creator>
		<pubDate>Sun, 16 Oct 2011 21:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-237292</guid>

					<description><![CDATA[Makes me think of Jipi and the Paranoid Chip.

Which makes all programming a bit less irritating in some ways, and more paranoia inducing in others.]]></description>
			<content:encoded><![CDATA[<p>Makes me think of Jipi and the Paranoid Chip.</p>
<p>Which makes all programming a bit less irritating in some ways, and more paranoia inducing in others.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: TooNu		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-237252</link>

		<dc:creator><![CDATA[TooNu]]></dc:creator>
		<pubDate>Sun, 16 Oct 2011 11:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-237252</guid>

					<description><![CDATA[HAH! awesome :) That was funny]]></description>
			<content:encoded><![CDATA[<p>HAH! awesome :) That was funny</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: phuzz		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-237240</link>

		<dc:creator><![CDATA[phuzz]]></dc:creator>
		<pubDate>Sun, 16 Oct 2011 08:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-237240</guid>

					<description><![CDATA[I can confirm that using swearwords as variable names will cheer you right up. Although I might get a bit of a ticking off if my boss looks at some of the sql stored proceedures I&#039;ve been writing recently...]]></description>
			<content:encoded><![CDATA[<p>I can confirm that using swearwords as variable names will cheer you right up. Although I might get a bit of a ticking off if my boss looks at some of the sql stored proceedures I&#8217;ve been writing recently&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: ShaadowKnight		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-237221</link>

		<dc:creator><![CDATA[ShaadowKnight]]></dc:creator>
		<pubDate>Sun, 16 Oct 2011 03:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-237221</guid>

					<description><![CDATA[Well, yeah, that is programming in a nutshell.]]></description>
			<content:encoded><![CDATA[<p>Well, yeah, that is programming in a nutshell.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Curly		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-237205</link>

		<dc:creator><![CDATA[Curly]]></dc:creator>
		<pubDate>Sat, 15 Oct 2011 23:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-237205</guid>

					<description><![CDATA[Yes, you should give up this programming gig and write for a living.]]></description>
			<content:encoded><![CDATA[<p>Yes, you should give up this programming gig and write for a living.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: SpoonOfDoom		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-237193</link>

		<dc:creator><![CDATA[SpoonOfDoom]]></dc:creator>
		<pubDate>Sat, 15 Oct 2011 20:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-237193</guid>

					<description><![CDATA[That conversation cracked me up! Have you considered a career in comedy?]]></description>
			<content:encoded><![CDATA[<p>That conversation cracked me up! Have you considered a career in comedy?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: dual_barrel		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-237181</link>

		<dc:creator><![CDATA[dual_barrel]]></dc:creator>
		<pubDate>Sat, 15 Oct 2011 18:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-237181</guid>

					<description><![CDATA[I&#039;d love to watch this psychological thriller!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d love to watch this psychological thriller!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: DrugCrazed		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-237178</link>

		<dc:creator><![CDATA[DrugCrazed]]></dc:creator>
		<pubDate>Sat, 15 Oct 2011 17:06:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-237178</guid>

					<description><![CDATA[Nah, you&#039;re not swearing at it enough. You&#039;re doing programming wrong.]]></description>
			<content:encoded><![CDATA[<p>Nah, you&#8217;re not swearing at it enough. You&#8217;re doing programming wrong.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-237177</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 15 Oct 2011 17:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-237177</guid>

					<description><![CDATA[Well, my *next* game will have something called a Bronchospasm in it.]]></description>
			<content:encoded><![CDATA[<p>Well, my *next* game will have something called a Bronchospasm in it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: verendus		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-237176</link>

		<dc:creator><![CDATA[verendus]]></dc:creator>
		<pubDate>Sat, 15 Oct 2011 17:03:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-237176</guid>

					<description><![CDATA[According to merriam-webster, he&#039;s right:
http://www.merriam-webster.com/dictionary/prankspasm]]></description>
			<content:encoded><![CDATA[<p>According to merriam-webster, he&#8217;s right:<br />
<a href="http://www.merriam-webster.com/dictionary/prankspasm" rel="nofollow ugc">http://www.merriam-webster.com/dictionary/prankspasm</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: pete		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-237174</link>

		<dc:creator><![CDATA[pete]]></dc:creator>
		<pubDate>Sat, 15 Oct 2011 16:46:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-237174</guid>

					<description><![CDATA[You are the best coder/scriptwriter ever. I like it.]]></description>
			<content:encoded><![CDATA[<p>You are the best coder/scriptwriter ever. I like it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Een		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-237171</link>

		<dc:creator><![CDATA[Een]]></dc:creator>
		<pubDate>Sat, 15 Oct 2011 16:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-237171</guid>

					<description><![CDATA[Prankspasm?]]></description>
			<content:encoded><![CDATA[<p>Prankspasm?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Timmargh		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-237170</link>

		<dc:creator><![CDATA[Timmargh]]></dc:creator>
		<pubDate>Sat, 15 Oct 2011 16:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-237170</guid>

					<description><![CDATA[&quot;Prankspasm.&quot; Awesome.]]></description>
			<content:encoded><![CDATA[<p>&#8220;Prankspasm.&#8221; Awesome.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: G. Rip		</title>
		<link>https://www.pentadact.com/2011-10-15-gunpoint-coding/#comment-237168</link>

		<dc:creator><![CDATA[G. Rip]]></dc:creator>
		<pubDate>Sat, 15 Oct 2011 15:50:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3576#comment-237168</guid>

					<description><![CDATA[:) that conversation made me laugh!]]></description>
			<content:encoded><![CDATA[<p>:) that conversation made me laugh!</p>
]]></content:encoded>
		
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