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	<title>
	Comments on: The Escape Game I&#8217;m Not Going To Make This Weekend	</title>
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	<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/</link>
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		<title>
		By: Gunpoint Art Style Mockup, by Tom Francis		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-235164</link>

		<dc:creator><![CDATA[Gunpoint Art Style Mockup, by Tom Francis]]></dc:creator>
		<pubDate>Sat, 17 Sep 2011 19:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-235164</guid>

					<description><![CDATA[[...] This isn&#8217;t new, just separating it out from this so it can live on the new Gunpoint [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] This isn&#8217;t new, just separating it out from this so it can live on the new Gunpoint [&#8230;]</p>
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		<title>
		By: Gunpoint Art Progress, by Tom Francis		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-234980</link>

		<dc:creator><![CDATA[Gunpoint Art Progress, by Tom Francis]]></dc:creator>
		<pubDate>Wed, 14 Sep 2011 20:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-234980</guid>

					<description><![CDATA[[...] done and the bare bones of the environment art for this setting in. It&#8217;s pretty far off the lovely mock-up right now, but already it feels awesome to be working with stuff that looks good. I&#8217;ve never [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] done and the bare bones of the environment art for this setting in. It&#8217;s pretty far off the lovely mock-up right now, but already it feels awesome to be working with stuff that looks good. I&#8217;ve never [&#8230;]</p>
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		<title>
		By: Nonomu198		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-233434</link>

		<dc:creator><![CDATA[Nonomu198]]></dc:creator>
		<pubDate>Mon, 22 Aug 2011 00:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-233434</guid>

					<description><![CDATA[Is there going to be lighting in Gunpoint? The guard outside, with no illumination what so ever, looks the same as the others. Maybe it&#039;s just because it&#039;s a mockup?]]></description>
			<content:encoded><![CDATA[<p>Is there going to be lighting in Gunpoint? The guard outside, with no illumination what so ever, looks the same as the others. Maybe it&#8217;s just because it&#8217;s a mockup?</p>
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		<title>
		By: verendus		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-233392</link>

		<dc:creator><![CDATA[verendus]]></dc:creator>
		<pubDate>Sun, 21 Aug 2011 03:24:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-233392</guid>

					<description><![CDATA[also, re: objects - it does look pretty busy, but it would be really, really, really cool if those props were all objects you could interact with, rather than scenery. Wire the water cooler up to the fan so, when a guard gets thirsty and tries to have a refreshing drink, HE ONLY MAKES HIMSELF HOTTER HAHAHAHAHAHA.]]></description>
			<content:encoded><![CDATA[<p>also, re: objects &#8211; it does look pretty busy, but it would be really, really, really cool if those props were all objects you could interact with, rather than scenery. Wire the water cooler up to the fan so, when a guard gets thirsty and tries to have a refreshing drink, HE ONLY MAKES HIMSELF HOTTER HAHAHAHAHAHA.</p>
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		<title>
		By: verendus		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-233389</link>

		<dc:creator><![CDATA[verendus]]></dc:creator>
		<pubDate>Sun, 21 Aug 2011 01:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-233389</guid>

					<description><![CDATA[I see those vents and I need to crawl around in them. It&#039;s basic human instinct.]]></description>
			<content:encoded><![CDATA[<p>I see those vents and I need to crawl around in them. It&#8217;s basic human instinct.</p>
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		<title>
		By: pireninjacolass		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-233383</link>

		<dc:creator><![CDATA[pireninjacolass]]></dc:creator>
		<pubDate>Sat, 20 Aug 2011 22:32:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-233383</guid>

					<description><![CDATA[I Figured out how to do rain slightly differently in game make, there some good tutorials on youtube, if you want to see it in action play another rainy day, my ludum dare 20 entry (won buggiest game award) .]]></description>
			<content:encoded><![CDATA[<p>I Figured out how to do rain slightly differently in game make, there some good tutorials on youtube, if you want to see it in action play another rainy day, my ludum dare 20 entry (won buggiest game award) .</p>
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		<title>
		By: dual_barrel		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-233381</link>

		<dc:creator><![CDATA[dual_barrel]]></dc:creator>
		<pubDate>Sat, 20 Aug 2011 19:40:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-233381</guid>

					<description><![CDATA[Looks breathtaking!]]></description>
			<content:encoded><![CDATA[<p>Looks breathtaking!</p>
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		<title>
		By: Jobizzie		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-233372</link>

		<dc:creator><![CDATA[Jobizzie]]></dc:creator>
		<pubDate>Sat, 20 Aug 2011 16:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-233372</guid>

					<description><![CDATA[For gunpoint, I think you really out to check out a producer called Burial, his music is really awesome and sets a great atmosphere for the sort of gritty/rainy urban environment. 

http://www.youtube.com/watch?v=FKs0fL2PwWk for example.]]></description>
			<content:encoded><![CDATA[<p>For gunpoint, I think you really out to check out a producer called Burial, his music is really awesome and sets a great atmosphere for the sort of gritty/rainy urban environment. </p>
<p><a href="http://www.youtube.com/watch?v=FKs0fL2PwWk" rel="nofollow ugc">http://www.youtube.com/watch?v=FKs0fL2PwWk</a> for example.</p>
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		<title>
		By: TooNu		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-233369</link>

		<dc:creator><![CDATA[TooNu]]></dc:creator>
		<pubDate>Sat, 20 Aug 2011 16:15:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-233369</guid>

					<description><![CDATA[Actually you would use percentage wouldn&#039;t you....fuck I fail.]]></description>
			<content:encoded><![CDATA[<p>Actually you would use percentage wouldn&#8217;t you&#8230;.fuck I fail.</p>
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		<title>
		By: TooNu		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-233368</link>

		<dc:creator><![CDATA[TooNu]]></dc:creator>
		<pubDate>Sat, 20 Aug 2011 16:14:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-233368</guid>

					<description><![CDATA[&quot;Gunpoint is a rip roaring spectacle of a game! 5/5 - PC Gamer&quot;]]></description>
			<content:encoded><![CDATA[<p>&#8220;Gunpoint is a rip roaring spectacle of a game! 5/5 &#8211; PC Gamer&#8221;</p>
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		<title>
		By: nowhere		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-233367</link>

		<dc:creator><![CDATA[nowhere]]></dc:creator>
		<pubDate>Sat, 20 Aug 2011 15:21:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-233367</guid>

					<description><![CDATA[Oh man, Escape Velocity by Ambrosia for Mac was one of my favorite games when I was growing up.
http://en.wikipedia.org/wiki/Escape_Velocity_(video_game)]]></description>
			<content:encoded><![CDATA[<p>Oh man, Escape Velocity by Ambrosia for Mac was one of my favorite games when I was growing up.<br />
<a href="http://en.wikipedia.org/wiki/Escape_Velocity_(video_game)" rel="nofollow ugc">http://en.wikipedia.org/wiki/Escape_Velocity_(video_game)</a></p>
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		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-233359</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Sat, 20 Aug 2011 11:58:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-233359</guid>

					<description><![CDATA[That background complements the foreground so well. Have you got an animation for that heavy rain yet?]]></description>
			<content:encoded><![CDATA[<p>That background complements the foreground so well. Have you got an animation for that heavy rain yet?</p>
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		<title>
		By: Rei Onryou		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-233358</link>

		<dc:creator><![CDATA[Rei Onryou]]></dc:creator>
		<pubDate>Sat, 20 Aug 2011 11:58:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-233358</guid>

					<description><![CDATA[Better to design a game with random generation in mind (a roguelike) than to try and fit a game design around random generation.]]></description>
			<content:encoded><![CDATA[<p>Better to design a game with random generation in mind (a roguelike) than to try and fit a game design around random generation.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-233357</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 20 Aug 2011 11:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-233357</guid>

					<description><![CDATA[It&#039;s mainly a puzzle game, so it&#039;d be tough to randomly generate puzzles that are definitely possible but not trivially easy, without resorting to templates that&#039;d get noticeably repetitive. 

I&#039;ve thought about it, though. I think it&#039;s probably a solvable challenge, but a hard one, and there&#039;s a risk they might not feel all that fresh anyway.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s mainly a puzzle game, so it&#8217;d be tough to randomly generate puzzles that are definitely possible but not trivially easy, without resorting to templates that&#8217;d get noticeably repetitive. </p>
<p>I&#8217;ve thought about it, though. I think it&#8217;s probably a solvable challenge, but a hard one, and there&#8217;s a risk they might not feel all that fresh anyway.</p>
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		<title>
		By: Rei Onryou		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-233356</link>

		<dc:creator><![CDATA[Rei Onryou]]></dc:creator>
		<pubDate>Sat, 20 Aug 2011 11:26:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-233356</guid>

					<description><![CDATA[Out of curiosity, are you tempted to try out random generation for Gunpoint? Since you&#039;re going for a story based game, it wouldn&#039;t fit directly, but having the opportunity for infinite replay-ability could be interesting. Or is Gunpoint a game that requires a more sculpted experience.

This is all just speculative thought after remembering your Spelunky article in PCG and your love for it.]]></description>
			<content:encoded><![CDATA[<p>Out of curiosity, are you tempted to try out random generation for Gunpoint? Since you&#8217;re going for a story based game, it wouldn&#8217;t fit directly, but having the opportunity for infinite replay-ability could be interesting. Or is Gunpoint a game that requires a more sculpted experience.</p>
<p>This is all just speculative thought after remembering your Spelunky article in PCG and your love for it.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-233353</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 20 Aug 2011 10:52:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-233353</guid>

					<description><![CDATA[That mockup is to show every prop and feature that&#039;s in there right now, so it&#039;s much more cluttered than a normal level would be.

My fault, I phrased it badly in the post - changed it to explain better now.]]></description>
			<content:encoded><![CDATA[<p>That mockup is to show every prop and feature that&#8217;s in there right now, so it&#8217;s much more cluttered than a normal level would be.</p>
<p>My fault, I phrased it badly in the post &#8211; changed it to explain better now.</p>
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		<title>
		By: Sam		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-233352</link>

		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Sat, 20 Aug 2011 10:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-233352</guid>

					<description><![CDATA[Gunpoint looks amazing but I can&#039;t help but think it might be a bit too busy- the guards, especially, don&#039;t stand out from the background, and it&#039;s hard to tell what&#039;s scenery and what&#039;s a real object in the building.]]></description>
			<content:encoded><![CDATA[<p>Gunpoint looks amazing but I can&#8217;t help but think it might be a bit too busy- the guards, especially, don&#8217;t stand out from the background, and it&#8217;s hard to tell what&#8217;s scenery and what&#8217;s a real object in the building.</p>
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		<title>
		By: Clockwok Peanut		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-233350</link>

		<dc:creator><![CDATA[Clockwok Peanut]]></dc:creator>
		<pubDate>Sat, 20 Aug 2011 09:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-233350</guid>

					<description><![CDATA[Escape velocity sounds bril! Also regarding gunpoint&#039;s background it actually looks kinda cool at the moment, it has an out-of-focus feel to it like in Limbo.]]></description>
			<content:encoded><![CDATA[<p>Escape velocity sounds bril! Also regarding gunpoint&#8217;s background it actually looks kinda cool at the moment, it has an out-of-focus feel to it like in Limbo.</p>
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		<title>
		By: Eagle0600		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-233346</link>

		<dc:creator><![CDATA[Eagle0600]]></dc:creator>
		<pubDate>Sat, 20 Aug 2011 09:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-233346</guid>

					<description><![CDATA[If you no-one else makes this, at least you know you have a good idea for a project to work on once you&#039;re done with this. Because that would be a very fun game.]]></description>
			<content:encoded><![CDATA[<p>If you no-one else makes this, at least you know you have a good idea for a project to work on once you&#8217;re done with this. Because that would be a very fun game.</p>
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		<title>
		By: FlyingSquirrel		</title>
		<link>https://www.pentadact.com/2011-08-20-the-escape-game-im-not-going-to-make-this-weekend/#comment-233343</link>

		<dc:creator><![CDATA[FlyingSquirrel]]></dc:creator>
		<pubDate>Sat, 20 Aug 2011 08:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3420#comment-233343</guid>

					<description><![CDATA[Ok, if Tom isn&#039;t going to make Escape Velocity this weekend, can someone else? That sounds like all sorts of fun :D]]></description>
			<content:encoded><![CDATA[<p>Ok, if Tom isn&#8217;t going to make Escape Velocity this weekend, can someone else? That sounds like all sorts of fun :D</p>
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