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	Comments on: Let Us Mumble You Through Our Supreme Commander Game	</title>
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		By: Amazing SupCom game tonight &#8211; 7 of us vs a single AI. This is the base it built:, by Tom Francis		</title>
		<link>https://www.pentadact.com/2011-08-06-let-us-mumble-you-through-our-supreme-commander-game/#comment-232935</link>

		<dc:creator><![CDATA[Amazing SupCom game tonight &#8211; 7 of us vs a single AI. This is the base it built:, by Tom Francis]]></dc:creator>
		<pubDate>Wed, 10 Aug 2011 18:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3390#comment-232935</guid>

					<description><![CDATA[[...] you saw our final assault on the red base in the last big PCG game, imagine that being crushed. It didn&#8217;t even take them long to rebuild. Hopefully we&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] you saw our final assault on the red base in the last big PCG game, imagine that being crushed. It didn&#8217;t even take them long to rebuild. Hopefully we&#8217;ll [&#8230;]</p>
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		<title>
		By: Joe R		</title>
		<link>https://www.pentadact.com/2011-08-06-let-us-mumble-you-through-our-supreme-commander-game/#comment-232922</link>

		<dc:creator><![CDATA[Joe R]]></dc:creator>
		<pubDate>Wed, 10 Aug 2011 10:54:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3390#comment-232922</guid>

					<description><![CDATA[I wish my computer could run a really massive game of Supcom - it just crumbles when I try and do a 4 Vs 4 with AIs - not necessarily low framerate, but the game speed drops to the point where one second of in game time is like 30 seconds of real life - not fun.

Still an astonishing game though. Sup Com 2 may have had cool improvements and run better, but I simply loved the sheer diversity of units available in Sup Com 1 - especially Forged alliance. I loved how I could scramble torpedo bombers to take down an enemy fleet, but I could also use subs, surface ships, gunships, regular bombers or any combination of those. 

Starcraft 2 may be well balanced for competitive play, but its obsessive focus on balance and counters has, for me, totally diminished the fun of it - Sup com is just pure joy incarnate, the ultimate &quot;comp stomp&quot; rts. More videos please!]]></description>
			<content:encoded><![CDATA[<p>I wish my computer could run a really massive game of Supcom &#8211; it just crumbles when I try and do a 4 Vs 4 with AIs &#8211; not necessarily low framerate, but the game speed drops to the point where one second of in game time is like 30 seconds of real life &#8211; not fun.</p>
<p>Still an astonishing game though. Sup Com 2 may have had cool improvements and run better, but I simply loved the sheer diversity of units available in Sup Com 1 &#8211; especially Forged alliance. I loved how I could scramble torpedo bombers to take down an enemy fleet, but I could also use subs, surface ships, gunships, regular bombers or any combination of those. </p>
<p>Starcraft 2 may be well balanced for competitive play, but its obsessive focus on balance and counters has, for me, totally diminished the fun of it &#8211; Sup com is just pure joy incarnate, the ultimate &#8220;comp stomp&#8221; rts. More videos please!</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2011-08-06-let-us-mumble-you-through-our-supreme-commander-game/#comment-232884</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Mon, 08 Aug 2011 21:56:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3390#comment-232884</guid>

					<description><![CDATA[It doesn&#039;t have the advantage of you guys just playing it all the time anyway, but AI Wars is designed sspecifically around compstomp, specialised coordination and interesting decisions in all game phases.]]></description>
			<content:encoded><![CDATA[<p>It doesn&#8217;t have the advantage of you guys just playing it all the time anyway, but AI Wars is designed sspecifically around compstomp, specialised coordination and interesting decisions in all game phases.</p>
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		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2011-08-06-let-us-mumble-you-through-our-supreme-commander-game/#comment-232870</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Mon, 08 Aug 2011 16:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3390#comment-232870</guid>

					<description><![CDATA[I thought those routes were scary, it&#039;s like skynet or something.]]></description>
			<content:encoded><![CDATA[<p>I thought those routes were scary, it&#8217;s like skynet or something.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2011-08-06-let-us-mumble-you-through-our-supreme-commander-game/#comment-232856</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Mon, 08 Aug 2011 07:01:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3390#comment-232856</guid>

					<description><![CDATA[Another in the &#039;thanks for trying but blah&#039; column here, I&#039;m afraid. I don&#039;t disbelieve that you were under threat, but the settings basically meant either you would crush them or they would crush you in a few minutes of activity at the end. No real targeted raids, no counter-vs-numbers clashes. That&#039;s more of a race than a game. And yeah, it doesn&#039;t help that an amazing mod to amazing AI for a game largely about resource allocation apparently can&#039;t run an economy. Positional problems are easy to forgive; resource planning and optimization are major roles for computers IRL, so it jars to see them bouncing off the bottom of their economies. The patrol routes were funny though.]]></description>
			<content:encoded><![CDATA[<p>Another in the &#8216;thanks for trying but blah&#8217; column here, I&#8217;m afraid. I don&#8217;t disbelieve that you were under threat, but the settings basically meant either you would crush them or they would crush you in a few minutes of activity at the end. No real targeted raids, no counter-vs-numbers clashes. That&#8217;s more of a race than a game. And yeah, it doesn&#8217;t help that an amazing mod to amazing AI for a game largely about resource allocation apparently can&#8217;t run an economy. Positional problems are easy to forgive; resource planning and optimization are major roles for computers IRL, so it jars to see them bouncing off the bottom of their economies. The patrol routes were funny though.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2011-08-06-let-us-mumble-you-through-our-supreme-commander-game/#comment-232844</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 07 Aug 2011 20:14:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3390#comment-232844</guid>

					<description><![CDATA[We got &lt;em&gt;crushed&lt;/em&gt; by the single AI in the previous game, which is why its difficulty and aggressiveness were dialled down in this one. We&#039;re gonna ramp it up again and let it expand in our next one.]]></description>
			<content:encoded><![CDATA[<p>We got <em>crushed</em> by the single AI in the previous game, which is why its difficulty and aggressiveness were dialled down in this one. We&#8217;re gonna ramp it up again and let it expand in our next one.</p>
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		<title>
		By: 1stGear		</title>
		<link>https://www.pentadact.com/2011-08-06-let-us-mumble-you-through-our-supreme-commander-game/#comment-232843</link>

		<dc:creator><![CDATA[1stGear]]></dc:creator>
		<pubDate>Sun, 07 Aug 2011 20:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3390#comment-232843</guid>

					<description><![CDATA[Interesting, and SupCom&#039;s scale is quite impressive, but the AIs really weren&#039;t as good as you were selling them to be, or were just completely overwhelmed.  The only person who really got hit was Graham, the Soul Ripper was a total bust, and when the end came, both bases were just immediately rolled over.

I&#039;d love to see more SupCom commentaries but perhaps a bit more balanced, or with the AIs tweaked a bit.]]></description>
			<content:encoded><![CDATA[<p>Interesting, and SupCom&#8217;s scale is quite impressive, but the AIs really weren&#8217;t as good as you were selling them to be, or were just completely overwhelmed.  The only person who really got hit was Graham, the Soul Ripper was a total bust, and when the end came, both bases were just immediately rolled over.</p>
<p>I&#8217;d love to see more SupCom commentaries but perhaps a bit more balanced, or with the AIs tweaked a bit.</p>
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		<title>
		By: westyfield		</title>
		<link>https://www.pentadact.com/2011-08-06-let-us-mumble-you-through-our-supreme-commander-game/#comment-232836</link>

		<dc:creator><![CDATA[westyfield]]></dc:creator>
		<pubDate>Sun, 07 Aug 2011 12:50:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3390#comment-232836</guid>

					<description><![CDATA[Please do more of these - as someone who is pretty terrible at SupCom, I found it very enjoyable to watch.]]></description>
			<content:encoded><![CDATA[<p>Please do more of these &#8211; as someone who is pretty terrible at SupCom, I found it very enjoyable to watch.</p>
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		<title>
		By: Thanqol		</title>
		<link>https://www.pentadact.com/2011-08-06-let-us-mumble-you-through-our-supreme-commander-game/#comment-232821</link>

		<dc:creator><![CDATA[Thanqol]]></dc:creator>
		<pubDate>Sun, 07 Aug 2011 02:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3390#comment-232821</guid>

					<description><![CDATA[It seemed a bit of a curbstomping, all told.]]></description>
			<content:encoded><![CDATA[<p>It seemed a bit of a curbstomping, all told.</p>
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		<title>
		By: Diffractionman		</title>
		<link>https://www.pentadact.com/2011-08-06-let-us-mumble-you-through-our-supreme-commander-game/#comment-232817</link>

		<dc:creator><![CDATA[Diffractionman]]></dc:creator>
		<pubDate>Sun, 07 Aug 2011 00:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3390#comment-232817</guid>

					<description><![CDATA[Great battle, but your commentary and enthusiasm for every unit makes that video awesome. I want to jump back into SupCom 1&#039;s sheer brutality again. Even though it will mean learning how the economy works, there are so many fun units I haven&#039;t even built that just sound fantastic. Thanks a lot.]]></description>
			<content:encoded><![CDATA[<p>Great battle, but your commentary and enthusiasm for every unit makes that video awesome. I want to jump back into SupCom 1&#8217;s sheer brutality again. Even though it will mean learning how the economy works, there are so many fun units I haven&#8217;t even built that just sound fantastic. Thanks a lot.</p>
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		<title>
		By: conVOX		</title>
		<link>https://www.pentadact.com/2011-08-06-let-us-mumble-you-through-our-supreme-commander-game/#comment-232815</link>

		<dc:creator><![CDATA[conVOX]]></dc:creator>
		<pubDate>Sat, 06 Aug 2011 23:17:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3390#comment-232815</guid>

					<description><![CDATA[Watched it, enjoyed it, is it the sort of thing we can expect more of in the future?]]></description>
			<content:encoded><![CDATA[<p>Watched it, enjoyed it, is it the sort of thing we can expect more of in the future?</p>
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