<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: What Makes Games Good	</title>
	<atom:link href="https://www.pentadact.com/2011-05-27-what-makes-games-good/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
	<lastBuildDate>Thu, 13 Aug 2015 05:13:09 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.1</generator>
	<item>
		<title>
		By: hots boost		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-604115</link>

		<dc:creator><![CDATA[hots boost]]></dc:creator>
		<pubDate>Thu, 13 Aug 2015 05:13:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-604115</guid>

					<description><![CDATA[I did enjoy reading this article as it brought memories from the past when I was a gamer. I like the fact graphics is not mentioned here. Not that it is not important, but involvement in a game depends much more on the plot than on the visual part of the product. Hopefully the industry will realise this soon.]]></description>
			<content:encoded><![CDATA[<p>I did enjoy reading this article as it brought memories from the past when I was a gamer. I like the fact graphics is not mentioned here. Not that it is not important, but involvement in a game depends much more on the plot than on the visual part of the product. Hopefully the industry will realise this soon.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Super.licio.us &#124; Superlevel		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-593556</link>

		<dc:creator><![CDATA[Super.licio.us &#124; Superlevel]]></dc:creator>
		<pubDate>Mon, 30 Mar 2015 10:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-593556</guid>

					<description><![CDATA[[&#8230;] What Makes Games Good games development [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] What Makes Games Good games development [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: What makes games good &#8211; overview &#124; Notes by Timothy Coish		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-586264</link>

		<dc:creator><![CDATA[What makes games good &#8211; overview &#124; Notes by Timothy Coish]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 21:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-586264</guid>

					<description><![CDATA[[&#8230;] the single greatest article on game design, tucked away on his fairly small personal blog. The article serves as the foundation upon which I am building my own, more refined, model of games. I cannot [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] the single greatest article on game design, tucked away on his fairly small personal blog. The article serves as the foundation upon which I am building my own, more refined, model of games. I cannot [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Programming &#8211; design your own video game &#124; lets talk about math		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-582529</link>

		<dc:creator><![CDATA[Programming &#8211; design your own video game &#124; lets talk about math]]></dc:creator>
		<pubDate>Sun, 04 Jan 2015 22:02:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-582529</guid>

					<description><![CDATA[[&#8230;] http://www.pentadact.com/2011-05-27-what-makes-games-good/ [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] <a href="http://www.pentadact.com/2011-05-27-what-makes-games-good/" rel="ugc">http://www.pentadact.com/2011-05-27-what-makes-games-good/</a> [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Best Social Media Games &#124; Hottest Game News, Game Reviews &#38; Rumors &#124; GameOverLLC.com		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-580145</link>

		<dc:creator><![CDATA[Best Social Media Games &#124; Hottest Game News, Game Reviews &#38; Rumors &#124; GameOverLLC.com]]></dc:creator>
		<pubDate>Mon, 22 Dec 2014 19:46:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-580145</guid>

					<description><![CDATA[[&#8230;] What makes a game fun? [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] What makes a game fun? [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Joshua James Timothy		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-554527</link>

		<dc:creator><![CDATA[Joshua James Timothy]]></dc:creator>
		<pubDate>Mon, 25 Aug 2014 08:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-554527</guid>

					<description><![CDATA[hey Guys, i&#039;m a game creator, i agree.
I read this because i was confused about what game that i need to make, and then i google about that, then i found this. Some games like GTA, Harvest Moon, Batman Arkham, are really interesting cause they have all the elements needed to be a good game.]]></description>
			<content:encoded><![CDATA[<p>hey Guys, i&#8217;m a game creator, i agree.<br />
I read this because i was confused about what game that i need to make, and then i google about that, then i found this. Some games like GTA, Harvest Moon, Batman Arkham, are really interesting cause they have all the elements needed to be a good game.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Yarra		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-553080</link>

		<dc:creator><![CDATA[Yarra]]></dc:creator>
		<pubDate>Sun, 17 Aug 2014 07:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-553080</guid>

					<description><![CDATA[What. You like]]></description>
			<content:encoded><![CDATA[<p>What. You like</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Yarra		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-553079</link>

		<dc:creator><![CDATA[Yarra]]></dc:creator>
		<pubDate>Sun, 17 Aug 2014 07:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-553079</guid>

					<description><![CDATA[You can like it or not]]></description>
			<content:encoded><![CDATA[<p>You can like it or not</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: What Makes a Game Fun? Meteor Fury		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-547970</link>

		<dc:creator><![CDATA[What Makes a Game Fun? Meteor Fury]]></dc:creator>
		<pubDate>Tue, 29 Jul 2014 20:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-547970</guid>

					<description><![CDATA[[&#8230;] perfectly describes what a challenge is when we are discussing it in the context of game play.  In Tom Francis&#8217; Blog he describes what challenge is like in a game and I think it is a pretty good and precise [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] perfectly describes what a challenge is when we are discussing it in the context of game play.  In Tom Francis&#8217; Blog he describes what challenge is like in a game and I think it is a pretty good and precise [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Justin		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-547609</link>

		<dc:creator><![CDATA[Justin]]></dc:creator>
		<pubDate>Sun, 27 Jul 2014 16:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-547609</guid>

					<description><![CDATA[So theoretically, if someone were to write a review using this, how would one illustrate these aspects of a game quickly? As you mentioned, alot of people just skip the review in favor of the score. You could just give numerical values to each, but how would you show how 2 or more categories work together without words? Otherwise, this was a gteat read.]]></description>
			<content:encoded><![CDATA[<p>So theoretically, if someone were to write a review using this, how would one illustrate these aspects of a game quickly? As you mentioned, alot of people just skip the review in favor of the score. You could just give numerical values to each, but how would you show how 2 or more categories work together without words? Otherwise, this was a gteat read.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Just started my WordPress; here&#8217;s 27 pages to read. &#124; Henry Webster		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-542522</link>

		<dc:creator><![CDATA[Just started my WordPress; here&#8217;s 27 pages to read. &#124; Henry Webster]]></dc:creator>
		<pubDate>Tue, 08 Jul 2014 21:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-542522</guid>

					<description><![CDATA[[&#8230;] In my 27-page paper, titled Videosyncrasies, (inspired and heavily influenced by a post that Tom Francis wrote on his blog) I attempt to deconstruct common notions of good or bad [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] In my 27-page paper, titled Videosyncrasies, (inspired and heavily influenced by a post that Tom Francis wrote on his blog) I attempt to deconstruct common notions of good or bad [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Darren - PC Gamer subscriber before you all buggered off		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-541752</link>

		<dc:creator><![CDATA[Darren - PC Gamer subscriber before you all buggered off]]></dc:creator>
		<pubDate>Sun, 06 Jul 2014 20:48:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-541752</guid>

					<description><![CDATA[Ok, ok, I read the title of your essay and answered without reading the essay itself. Your real question now seems to be &quot;What makes good game?&quot; not &quot;What Makes Games Good&quot;.
And you know, it&#039;s a bugger. Because you probably played games as a child that were graphically awful (or just text adventures) but you had an imagination that could add colour to the crappy little 8-bit thing you were playing at the time.
And those are OUR golden days; days that everyone flippin developer in the world these days seems madly eager to recapture. Unfortunately, said developer is not appreciating that we don&#039;t have those kinds of imaginations anymore; we can&#039;t empathise with a few pixels the way we used to. They don&#039;t look like a hero, they look like a blocky piece of crap in a games that&#039;s too difficult and not actually offering value for money.
Sorry, I&#039;m waffling. I&#039;ll stop]]></description>
			<content:encoded><![CDATA[<p>Ok, ok, I read the title of your essay and answered without reading the essay itself. Your real question now seems to be &#8220;What makes good game?&#8221; not &#8220;What Makes Games Good&#8221;.<br />
And you know, it&#8217;s a bugger. Because you probably played games as a child that were graphically awful (or just text adventures) but you had an imagination that could add colour to the crappy little 8-bit thing you were playing at the time.<br />
And those are OUR golden days; days that everyone flippin developer in the world these days seems madly eager to recapture. Unfortunately, said developer is not appreciating that we don&#8217;t have those kinds of imaginations anymore; we can&#8217;t empathise with a few pixels the way we used to. They don&#8217;t look like a hero, they look like a blocky piece of crap in a games that&#8217;s too difficult and not actually offering value for money.<br />
Sorry, I&#8217;m waffling. I&#8217;ll stop</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Darren - PC Gamer subscriber before you all buggered off		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-541749</link>

		<dc:creator><![CDATA[Darren - PC Gamer subscriber before you all buggered off]]></dc:creator>
		<pubDate>Sun, 06 Jul 2014 20:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-541749</guid>

					<description><![CDATA[This isn&#039;t a deep question. Games are a choice. I like to spend my spare time gaming. My wife likes to spend her time watching soaps. She likes to be entertained without interaction. Sitting there watching &quot;stuff&quot; makes her happy. She spends most of her day running around doing house-y stuff so I can respect that. 
Personally,I find sitting in front of a tv without personal input boring; I am not entertained. 
But that doesn&#039;t make my choice better, just different.
What makes gaming good is the same as what makes alcohol good or heroin good or Eastenders good. We all just do the things we want to do to bring happiness to our own lives. It&#039;s escapism for those that choose to escape from reality in that way.
Games aren&#039;t good. Games are just games. Humans are f*ckin brilliant]]></description>
			<content:encoded><![CDATA[<p>This isn&#8217;t a deep question. Games are a choice. I like to spend my spare time gaming. My wife likes to spend her time watching soaps. She likes to be entertained without interaction. Sitting there watching &#8220;stuff&#8221; makes her happy. She spends most of her day running around doing house-y stuff so I can respect that.<br />
Personally,I find sitting in front of a tv without personal input boring; I am not entertained.<br />
But that doesn&#8217;t make my choice better, just different.<br />
What makes gaming good is the same as what makes alcohol good or heroin good or Eastenders good. We all just do the things we want to do to bring happiness to our own lives. It&#8217;s escapism for those that choose to escape from reality in that way.<br />
Games aren&#8217;t good. Games are just games. Humans are f*ckin brilliant</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Qualities that Good Gaming Storylines have &#124; tylerwilliams789		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-523826</link>

		<dc:creator><![CDATA[Qualities that Good Gaming Storylines have &#124; tylerwilliams789]]></dc:creator>
		<pubDate>Mon, 26 May 2014 20:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-523826</guid>

					<description><![CDATA[[&#8230;] Francis, T. (n.d.) What Makes Games Good, Pentadact.com. Retrieved from http://www.pentadact.com/2011-05-27-what-makes-games-good/ [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Francis, T. (n.d.) What Makes Games Good, Pentadact.com. Retrieved from <a href="http://www.pentadact.com/2011-05-27-what-makes-games-good/" rel="ugc">http://www.pentadact.com/2011-05-27-what-makes-games-good/</a> [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Katie		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-522223</link>

		<dc:creator><![CDATA[Katie]]></dc:creator>
		<pubDate>Fri, 23 May 2014 19:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-522223</guid>

					<description><![CDATA[Great Post! We as game developers are often so focused on technical issues that we forget the basics of good game design. Thank you for reminding everyone what it really is all about!]]></description>
			<content:encoded><![CDATA[<p>Great Post! We as game developers are often so focused on technical issues that we forget the basics of good game design. Thank you for reminding everyone what it really is all about!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: The Mechanics Behind A Successful Cloud Video Game &#124; UC3		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-521353</link>

		<dc:creator><![CDATA[The Mechanics Behind A Successful Cloud Video Game &#124; UC3]]></dc:creator>
		<pubDate>Thu, 22 May 2014 11:18:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-521353</guid>

					<description><![CDATA[[&#8230;] so many different cloud games available for play these days, it becomes of paramount importance to offer content that is not only challenging and exciting, but also varied. Cloud games are made [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] so many different cloud games available for play these days, it becomes of paramount importance to offer content that is not only challenging and exciting, but also varied. Cloud games are made [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: The Mechanics Behind A Successful Cloud Video Game - CloudTweaks.com: Cloud Information		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-521348</link>

		<dc:creator><![CDATA[The Mechanics Behind A Successful Cloud Video Game - CloudTweaks.com: Cloud Information]]></dc:creator>
		<pubDate>Thu, 22 May 2014 11:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-521348</guid>

					<description><![CDATA[[&#8230;] so many different cloud games available for play these days, it becomes of paramount importance to offer content that is not only challenging and exciting, but also varied. Cloud games are made [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] so many different cloud games available for play these days, it becomes of paramount importance to offer content that is not only challenging and exciting, but also varied. Cloud games are made [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mr. Boy		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-514622</link>

		<dc:creator><![CDATA[Mr. Boy]]></dc:creator>
		<pubDate>Sun, 11 May 2014 09:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-514622</guid>

					<description><![CDATA[I like this, but I believe something slightly different. Has anyone heard of the MDA framework? It talks about the core play aesthetics, or the the underlying emotive reasons someone would play a game.
You&#039;ve listed a few aesthetics, as well as noting something that every game should have: depth. These aesthetics you mention are definitely there in Gunpoint but not necessarily in every game. For example, JRPGs are great for Narrative (aesthetic), and WRPGs are great for Expression (aesthetic). We go to different genres for different reasons. Gunpoint has got good Fantasy, Expression, and Challenge (aesthetics), and has a lot of depth, so it fulfills your criteria. But not all games do. Sure- technically, if all games fulfilled all the aesthetics they would be better. But we shouldn&#039;t say that these make games good; we should say that the more aesthetics a game fulfills and the more Elegant a game is, the better the game.

So maybe check out Extra Credits and watch their episodes on Aesthetics of Play and Depth vs Complexity.

Note: A good story doesn&#039;t mean a good Fantasy. You can be an incredible ordinary character but the game can still deliver a good drama.]]></description>
			<content:encoded><![CDATA[<p>I like this, but I believe something slightly different. Has anyone heard of the MDA framework? It talks about the core play aesthetics, or the the underlying emotive reasons someone would play a game.<br />
You&#8217;ve listed a few aesthetics, as well as noting something that every game should have: depth. These aesthetics you mention are definitely there in Gunpoint but not necessarily in every game. For example, JRPGs are great for Narrative (aesthetic), and WRPGs are great for Expression (aesthetic). We go to different genres for different reasons. Gunpoint has got good Fantasy, Expression, and Challenge (aesthetics), and has a lot of depth, so it fulfills your criteria. But not all games do. Sure- technically, if all games fulfilled all the aesthetics they would be better. But we shouldn&#8217;t say that these make games good; we should say that the more aesthetics a game fulfills and the more Elegant a game is, the better the game.</p>
<p>So maybe check out Extra Credits and watch their episodes on Aesthetics of Play and Depth vs Complexity.</p>
<p>Note: A good story doesn&#8217;t mean a good Fantasy. You can be an incredible ordinary character but the game can still deliver a good drama.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: What do we get out of video games? &#124; Augmented Vision		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-510392</link>

		<dc:creator><![CDATA[What do we get out of video games? &#124; Augmented Vision]]></dc:creator>
		<pubDate>Wed, 26 Mar 2014 17:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-510392</guid>

					<description><![CDATA[[&#8230;] I said above, this is a loose framework, in the vein of Tom Francis&#8217; &#8220;What Makes Games Good.&#8221; It&#8217;s not a prescriptive rubic, and I think the most valuable take on a game is often [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] I said above, this is a loose framework, in the vein of Tom Francis&#8217; &#8220;What Makes Games Good.&#8221; It&#8217;s not a prescriptive rubic, and I think the most valuable take on a game is often [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: w00t zum Sonntag: Let&#8217;s make a game! &#124; Superlevel		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-510268</link>

		<dc:creator><![CDATA[w00t zum Sonntag: Let&#8217;s make a game! &#124; Superlevel]]></dc:creator>
		<pubDate>Sun, 09 Mar 2014 09:20:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-510268</guid>

					<description><![CDATA[[&#8230;] ? Tom Francis [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] ? Tom Francis [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: jurgy		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-510184</link>

		<dc:creator><![CDATA[jurgy]]></dc:creator>
		<pubDate>Sat, 01 Mar 2014 06:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-510184</guid>

					<description><![CDATA[that is so true but I think you need to add the choices is a big part to what makes a good game]]></description>
			<content:encoded><![CDATA[<p>that is so true but I think you need to add the choices is a big part to what makes a good game</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Sean		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-507703</link>

		<dc:creator><![CDATA[Sean]]></dc:creator>
		<pubDate>Mon, 23 Dec 2013 21:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-507703</guid>

					<description><![CDATA[Which brings up the simple definition of Feel: &quot;Things and people reacting in a believable, realistic, and/or satisfying way.&quot; Sorry for the double-post and for bringing up a topic that has probably been dead for a long time!]]></description>
			<content:encoded><![CDATA[<p>Which brings up the simple definition of Feel: &#8220;Things and people reacting in a believable, realistic, and/or satisfying way.&#8221; Sorry for the double-post and for bringing up a topic that has probably been dead for a long time!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Sean		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-507701</link>

		<dc:creator><![CDATA[Sean]]></dc:creator>
		<pubDate>Mon, 23 Dec 2013 21:49:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-507701</guid>

					<description><![CDATA[I wonder if most of the emotional/interpersonal aspects of games that are being quoted would fit under Feel? What makes them so impactful is that they feel real. Much like how recoil makes a gun feel real, accurate emotional responses from characters make story/dialogue feel real.]]></description>
			<content:encoded><![CDATA[<p>I wonder if most of the emotional/interpersonal aspects of games that are being quoted would fit under Feel? What makes them so impactful is that they feel real. Much like how recoil makes a gun feel real, accurate emotional responses from characters make story/dialogue feel real.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: jonathan herrington		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-435527</link>

		<dc:creator><![CDATA[jonathan herrington]]></dc:creator>
		<pubDate>Tue, 05 Mar 2013 19:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-435527</guid>

					<description><![CDATA[fun]]></description>
			<content:encoded><![CDATA[<p>fun</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: jonathan herrington		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-435526</link>

		<dc:creator><![CDATA[jonathan herrington]]></dc:creator>
		<pubDate>Tue, 05 Mar 2013 19:47:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-435526</guid>

					<description><![CDATA[cool]]></description>
			<content:encoded><![CDATA[<p>cool</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Josh		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-361163</link>

		<dc:creator><![CDATA[Josh]]></dc:creator>
		<pubDate>Tue, 27 Nov 2012 06:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-361163</guid>

					<description><![CDATA[Thanks Tom. This was great.]]></description>
			<content:encoded><![CDATA[<p>Thanks Tom. This was great.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: LOL		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-341252</link>

		<dc:creator><![CDATA[LOL]]></dc:creator>
		<pubDate>Mon, 05 Nov 2012 14:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-341252</guid>

					<description><![CDATA[LOL]]></description>
			<content:encoded><![CDATA[<p>LOL</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: nate		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-305801</link>

		<dc:creator><![CDATA[nate]]></dc:creator>
		<pubDate>Sat, 01 Sep 2012 06:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-305801</guid>

					<description><![CDATA[Hey, I just stumbled on this article and think it&#039;s really cool.  You know, in one way, it&#039;s just categorization, and it&#039;s easy to dismiss that, except that the categories that are generally used in discussions like this aren&#039;t particularly useful.  Like you suggested (and Jason L made explicit), graphics aren&#039;t important in and of themselves, they are important in service to other elements (typically place and fantasy).  And everybody&#039;s always arguing about story in games, without realizing that story refers to multiple things (maybe in contradiction to Fotis, I think a great deal of work has been done on subdividing the important parts of stories-- it&#039;s just that most of it was done a long long time ago!)

I&#039;m also a little shocked at Fish&#039;s idea that CoD games don&#039;t involve place or fantasy.  These are games that are referred to, with a wink, as &quot;click on people&#039;s heads,&quot; but I think that formulation of the CHALLENGE of these games, and how it so clearly doesn&#039;t describe the sometimes joyful experience of play, makes it clear that other elements are essential to these games.  Playing CoD, even multiplayer CoD, isn&#039;t just about clicking on people&#039;s heads, it&#039;s about pretending to be a (rather theatrical) soldier.  Just like when I was a kid, playing war (or cowboys, or cops and robbers).  If you distill multiplayer shooters to just their challenge, you&#039;re missing a lot of the appeal.  There&#039;s a reason that their developers spend so much time and money on art design!]]></description>
			<content:encoded><![CDATA[<p>Hey, I just stumbled on this article and think it&#8217;s really cool.  You know, in one way, it&#8217;s just categorization, and it&#8217;s easy to dismiss that, except that the categories that are generally used in discussions like this aren&#8217;t particularly useful.  Like you suggested (and Jason L made explicit), graphics aren&#8217;t important in and of themselves, they are important in service to other elements (typically place and fantasy).  And everybody&#8217;s always arguing about story in games, without realizing that story refers to multiple things (maybe in contradiction to Fotis, I think a great deal of work has been done on subdividing the important parts of stories&#8211; it&#8217;s just that most of it was done a long long time ago!)</p>
<p>I&#8217;m also a little shocked at Fish&#8217;s idea that CoD games don&#8217;t involve place or fantasy.  These are games that are referred to, with a wink, as &#8220;click on people&#8217;s heads,&#8221; but I think that formulation of the CHALLENGE of these games, and how it so clearly doesn&#8217;t describe the sometimes joyful experience of play, makes it clear that other elements are essential to these games.  Playing CoD, even multiplayer CoD, isn&#8217;t just about clicking on people&#8217;s heads, it&#8217;s about pretending to be a (rather theatrical) soldier.  Just like when I was a kid, playing war (or cowboys, or cops and robbers).  If you distill multiplayer shooters to just their challenge, you&#8217;re missing a lot of the appeal.  There&#8217;s a reason that their developers spend so much time and money on art design!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Oliver		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-294228</link>

		<dc:creator><![CDATA[Oliver]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 10:49:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-294228</guid>

					<description><![CDATA[this helped me loads]]></description>
			<content:encoded><![CDATA[<p>this helped me loads</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Hopeyy		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-294226</link>

		<dc:creator><![CDATA[Hopeyy]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 10:47:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-294226</guid>

					<description><![CDATA[this is a legend]]></description>
			<content:encoded><![CDATA[<p>this is a legend</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Melissa		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-294225</link>

		<dc:creator><![CDATA[Melissa]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 10:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-294225</guid>

					<description><![CDATA[this is cool.]]></description>
			<content:encoded><![CDATA[<p>this is cool.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Danni		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-294224</link>

		<dc:creator><![CDATA[Danni]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 10:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-294224</guid>

					<description><![CDATA[i love this.]]></description>
			<content:encoded><![CDATA[<p>i love this.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Single Ideas, Simply Implemented: Rapid Video Game Development Philosophy &#171; Alien Fiction		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-284905</link>

		<dc:creator><![CDATA[Single Ideas, Simply Implemented: Rapid Video Game Development Philosophy &#171; Alien Fiction]]></dc:creator>
		<pubDate>Fri, 22 Jun 2012 19:48:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-284905</guid>

					<description><![CDATA[[...] means thinking in terms of near-immediate implementation of &#8216;good gameplay&#8216; &#8211; rather than waiting years to develop unnecessarily-elaborate art assets, and other [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] means thinking in terms of near-immediate implementation of &#8216;good gameplay&#8216; &#8211; rather than waiting years to develop unnecessarily-elaborate art assets, and other [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Sly		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-270868</link>

		<dc:creator><![CDATA[Sly]]></dc:creator>
		<pubDate>Thu, 10 May 2012 22:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-270868</guid>

					<description><![CDATA[Excellent piece of writing. 100 percent with you on Mirror&#039;s Edge - I really really want to just be there! The nicest, most amazing and coolest city ever (plus it doesn&#039;t ever rain there)!]]></description>
			<content:encoded><![CDATA[<p>Excellent piece of writing. 100 percent with you on Mirror&#8217;s Edge &#8211; I really really want to just be there! The nicest, most amazing and coolest city ever (plus it doesn&#8217;t ever rain there)!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: MUZBOZ		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-264603</link>

		<dc:creator><![CDATA[MUZBOZ]]></dc:creator>
		<pubDate>Sun, 08 Apr 2012 08:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-264603</guid>

					<description><![CDATA[Great!  Thanks!]]></description>
			<content:encoded><![CDATA[<p>Great!  Thanks!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: What Makes A Good Video Game? &#171; Teach Games		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-262202</link>

		<dc:creator><![CDATA[What Makes A Good Video Game? &#171; Teach Games]]></dc:creator>
		<pubDate>Thu, 22 Mar 2012 21:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-262202</guid>

					<description><![CDATA[[...] principle probably misses many more factors that affect the enjoyment of a game. An article on the Pentaduct website suggests there are 6 elements that could make a game &#8216;good&#8217;, challenge, feel, freedom, [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] principle probably misses many more factors that affect the enjoyment of a game. An article on the Pentaduct website suggests there are 6 elements that could make a game &#8216;good&#8217;, challenge, feel, freedom, [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Chuubacca		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-255348</link>

		<dc:creator><![CDATA[Chuubacca]]></dc:creator>
		<pubDate>Fri, 03 Feb 2012 03:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-255348</guid>

					<description><![CDATA[lalalalalallalalalalalalala]]></description>
			<content:encoded><![CDATA[<p>lalalalalallalalalalalalala</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: blake warren		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-255105</link>

		<dc:creator><![CDATA[blake warren]]></dc:creator>
		<pubDate>Wed, 01 Feb 2012 13:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-255105</guid>

					<description><![CDATA[this does explain how well a game is but not how to write a nice neat paper on how well the game was played and set up to write about. I am the creator of cool math games website and i was looking for something to help me write a good review on my own website but youur website was horrible at telling me how to do that and i know who  you are and i am a fan of some of your woek but this is just piddiful work comming form a man like yiurself, but i happen to have had some bad reviews my self and let me tell u do not let it bring you down because it had brung me down and i quit for a year but when i showed up a couple months later i had felt better about my self so you can be happy because i am one of your fans yea i know it sounds stupid but i am just trying to point you in the write direction as a great writter and auther and publisher]]></description>
			<content:encoded><![CDATA[<p>this does explain how well a game is but not how to write a nice neat paper on how well the game was played and set up to write about. I am the creator of cool math games website and i was looking for something to help me write a good review on my own website but youur website was horrible at telling me how to do that and i know who  you are and i am a fan of some of your woek but this is just piddiful work comming form a man like yiurself, but i happen to have had some bad reviews my self and let me tell u do not let it bring you down because it had brung me down and i quit for a year but when i showed up a couple months later i had felt better about my self so you can be happy because i am one of your fans yea i know it sounds stupid but i am just trying to point you in the write direction as a great writter and auther and publisher</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: sinister agent		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-246675</link>

		<dc:creator><![CDATA[sinister agent]]></dc:creator>
		<pubDate>Sat, 17 Dec 2011 12:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-246675</guid>

					<description><![CDATA[I like games when they are good because they have good gameplay and graphic and the gameplay is good.]]></description>
			<content:encoded><![CDATA[<p>I like games when they are good because they have good gameplay and graphic and the gameplay is good.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Charlie Moritz		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-236421</link>

		<dc:creator><![CDATA[Charlie Moritz]]></dc:creator>
		<pubDate>Fri, 07 Oct 2011 11:45:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-236421</guid>

					<description><![CDATA[Very nice article - I think for me the promise of future awesomeness always keeps me interested in a game. For one thing Heroes of Newerth and DotA keep me intrigued with the idea that I can beat other players by reaching unparalleled levels of power - obviously there is a limit to this but I suppose DotA kind of fits the Fantasy, Challenge, Feel and Promise, so its no wonder it is becoming such a popular game type.
Anyway, good stuff!]]></description>
			<content:encoded><![CDATA[<p>Very nice article &#8211; I think for me the promise of future awesomeness always keeps me interested in a game. For one thing Heroes of Newerth and DotA keep me intrigued with the idea that I can beat other players by reaching unparalleled levels of power &#8211; obviously there is a limit to this but I suppose DotA kind of fits the Fantasy, Challenge, Feel and Promise, so its no wonder it is becoming such a popular game type.<br />
Anyway, good stuff!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Best writing about video games journalism &#124; Gameleon		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-236420</link>

		<dc:creator><![CDATA[Best writing about video games journalism &#124; Gameleon]]></dc:creator>
		<pubDate>Fri, 07 Oct 2011 10:56:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-236420</guid>

					<description><![CDATA[[...] And finally, a bit of an old one from the always excellent Tom Francis of PC Gamer UK on his own blog discussing what makes games good. [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] And finally, a bit of an old one from the always excellent Tom Francis of PC Gamer UK on his own blog discussing what makes games good. [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Fraternal Struggles &#124; The Vibrant Popular		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-232149</link>

		<dc:creator><![CDATA[Fraternal Struggles &#124; The Vibrant Popular]]></dc:creator>
		<pubDate>Fri, 22 Jul 2011 17:16:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-232149</guid>

					<description><![CDATA[[...] pleased and take on the game&#8217;s challenges as you saw fit. Tom Francis, in his list of &#8220;What Make Games Fun&#8220;, defines Challenge, Feel, Freedom, Place, Promise and Fantasy as the key factors in making [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] pleased and take on the game&#8217;s challenges as you saw fit. Tom Francis, in his list of &#8220;What Make Games Fun&#8220;, defines Challenge, Feel, Freedom, Place, Promise and Fantasy as the key factors in making [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Fotis Jannidis		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-231759</link>

		<dc:creator><![CDATA[Fotis Jannidis]]></dc:creator>
		<pubDate>Fri, 15 Jul 2011 14:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-231759</guid>

					<description><![CDATA[Thanks for sharing your thoughts. I have to admit I am very doubtful that nowadays it is even possible to say something interesting and adequate on this general and abstract level. It&#039;s like asking &#039;what is makes good literature?&#039; - the field is obviously too diversified and complex to come up with any answer which either couldn&#039;t be refuted easily or which is so very abstract (like: the topic must be interesting) that it is not really useful. In my opinion the situation is quite the same with computer games. For example I think it is quite fruitless to discuss the question whether computer games need to have a (good) story. Tetris is a great game and Dragon Age 1 also. The first doesn&#039;t need a story and the appeal of the second relies heavily on the story. To conclude from these observations that stories are kind of optional for games misses the point: for some genres stories and the way the player is involved in them are very important nowadays, for other genres they are not. So I think it is safe to assume that our analysis will be more interesting if we limit its scope, for example on specific genres or even smaller groups of games. Maybe the world of games is just too rich nowadays to be described fruitfully by a very limited set of abstractions.]]></description>
			<content:encoded><![CDATA[<p>Thanks for sharing your thoughts. I have to admit I am very doubtful that nowadays it is even possible to say something interesting and adequate on this general and abstract level. It&#8217;s like asking &#8216;what is makes good literature?&#8217; &#8211; the field is obviously too diversified and complex to come up with any answer which either couldn&#8217;t be refuted easily or which is so very abstract (like: the topic must be interesting) that it is not really useful. In my opinion the situation is quite the same with computer games. For example I think it is quite fruitless to discuss the question whether computer games need to have a (good) story. Tetris is a great game and Dragon Age 1 also. The first doesn&#8217;t need a story and the appeal of the second relies heavily on the story. To conclude from these observations that stories are kind of optional for games misses the point: for some genres stories and the way the player is involved in them are very important nowadays, for other genres they are not. So I think it is safe to assume that our analysis will be more interesting if we limit its scope, for example on specific genres or even smaller groups of games. Maybe the world of games is just too rich nowadays to be described fruitfully by a very limited set of abstractions.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-231595</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Mon, 11 Jul 2011 03:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-231595</guid>

					<description><![CDATA[The To Be Fair files:

1. To be fair, &#039;great graphics&#039; can be a major component of Feel and Place. They&#039;re a convenient rhetorical target, but...they do actually matter.

2. To be fair, last I heard Ebert had made himself a nonissue by saying (summarised) &#039;I was wrong to dis games without any knowledge of the medium. The idea of playing games so I could know what I&#039;m talking about fills me with irrational ennui and disgust. Therefore I&#039;m sorry and will shut up about games.&#039;]]></description>
			<content:encoded><![CDATA[<p>The To Be Fair files:</p>
<p>1. To be fair, &#8216;great graphics&#8217; can be a major component of Feel and Place. They&#8217;re a convenient rhetorical target, but&#8230;they do actually matter.</p>
<p>2. To be fair, last I heard Ebert had made himself a nonissue by saying (summarised) &#8216;I was wrong to dis games without any knowledge of the medium. The idea of playing games so I could know what I&#8217;m talking about fills me with irrational ennui and disgust. Therefore I&#8217;m sorry and will shut up about games.&#8217;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jon		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-231588</link>

		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Mon, 11 Jul 2011 01:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-231588</guid>

					<description><![CDATA[Excellent Article.  

I agree that the current state of game reviewers don&#039;t do enough to explain why a game is good. In fact with a lot of major sites its frustrating because when they focus on those metrics, they tend to review games as great that aren&#039;t really that great, and miss some gems. How often have we seen the &quot;great graphics&quot; review? This method is light years better than what we currently see  at game review sites. 

It also even gives a good method of looking at games as works of art.  And interactive art they can be, that raise questions or can strike emotions as good as movies.  But at the same time I can&#039;t help but to this this is still just a better metrics method and there still is something missing.  Ben Croshaw speaks of games having souls. I agree that there is something unquantifiable by metrics, but moments, and how a vision comes together.  

Whether you like Ebert or not, if you look at his approach to reviewing movies, there&#039;s not necessairily a rating of metrics but a consummation of all his experiences at the movies.  Games are the same in many ways, though Ebert doesn&#039;t seem to agree (probably because he is scared of the demise of movies), but they differ in that their interactive nature they need souls to really come alive.  That&#039;s why I&#039;m more in favor of the contrarian approach to looking at games as I think it is the future of reviews, though the traditional approach though I think it will still have a place.  Again excellent article.]]></description>
			<content:encoded><![CDATA[<p>Excellent Article.  </p>
<p>I agree that the current state of game reviewers don&#8217;t do enough to explain why a game is good. In fact with a lot of major sites its frustrating because when they focus on those metrics, they tend to review games as great that aren&#8217;t really that great, and miss some gems. How often have we seen the &#8220;great graphics&#8221; review? This method is light years better than what we currently see  at game review sites. </p>
<p>It also even gives a good method of looking at games as works of art.  And interactive art they can be, that raise questions or can strike emotions as good as movies.  But at the same time I can&#8217;t help but to this this is still just a better metrics method and there still is something missing.  Ben Croshaw speaks of games having souls. I agree that there is something unquantifiable by metrics, but moments, and how a vision comes together.  </p>
<p>Whether you like Ebert or not, if you look at his approach to reviewing movies, there&#8217;s not necessairily a rating of metrics but a consummation of all his experiences at the movies.  Games are the same in many ways, though Ebert doesn&#8217;t seem to agree (probably because he is scared of the demise of movies), but they differ in that their interactive nature they need souls to really come alive.  That&#8217;s why I&#8217;m more in favor of the contrarian approach to looking at games as I think it is the future of reviews, though the traditional approach though I think it will still have a place.  Again excellent article.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-231079</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 03 Jul 2011 08:02:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-231079</guid>

					<description><![CDATA[Thanks.

&quot;What you&#039;re being asked to do&quot; isn&#039;t the same as what you end up doing, or what happens to you, or where you do it.

I might have phrased it too vaguely in an attempt to avoid repeating the word challenge: really it&#039;s &quot;How much you enjoy the challenge of what you&#039;re being asked to do.&quot;]]></description>
			<content:encoded><![CDATA[<p>Thanks.</p>
<p>&#8220;What you&#8217;re being asked to do&#8221; isn&#8217;t the same as what you end up doing, or what happens to you, or where you do it.</p>
<p>I might have phrased it too vaguely in an attempt to avoid repeating the word challenge: really it&#8217;s &#8220;How much you enjoy the challenge of what you&#8217;re being asked to do.&#8221;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: angel		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-231071</link>

		<dc:creator><![CDATA[angel]]></dc:creator>
		<pubDate>Sun, 03 Jul 2011 03:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-231071</guid>

					<description><![CDATA[this is a very clever set of categories, well done sir.

other than that, I´m not sure I fully understand number 1 (challenge). 

&quot;How much you enjoy tackling what you’re being asked to do.&quot;

surely that´s just another way of saying &quot;are you having fun?&quot; which would be too general a category...]]></description>
			<content:encoded><![CDATA[<p>this is a very clever set of categories, well done sir.</p>
<p>other than that, I´m not sure I fully understand number 1 (challenge). </p>
<p>&#8220;How much you enjoy tackling what you’re being asked to do.&#8221;</p>
<p>surely that´s just another way of saying &#8220;are you having fun?&#8221; which would be too general a category&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Designing The Next Project - iGotIt Games Blog		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-229873</link>

		<dc:creator><![CDATA[Designing The Next Project - iGotIt Games Blog]]></dc:creator>
		<pubDate>Thu, 16 Jun 2011 22:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-229873</guid>

					<description><![CDATA[[...] other day I came across an article, What Makes Games Good, which is an outstanding [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] other day I came across an article, What Makes Games Good, which is an outstanding [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: FuzzYspo0N		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-229668</link>

		<dc:creator><![CDATA[FuzzYspo0N]]></dc:creator>
		<pubDate>Tue, 14 Jun 2011 00:26:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-229668</guid>

					<description><![CDATA[Brilliant, sir.]]></description>
			<content:encoded><![CDATA[<p>Brilliant, sir.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: ??????? ??????? &#124; ???????		</title>
		<link>https://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-229200</link>

		<dc:creator><![CDATA[??????? ??????? &#124; ???????]]></dc:creator>
		<pubDate>Mon, 06 Jun 2011 13:47:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-229200</guid>

					<description><![CDATA[[...] ?? ???? ???? ????? ?? ?? ??? ???????, ?? ??? ??? ?????. ?????? ????? ?????? ???? ??? ??. [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] ?? ???? ???? ????? ?? ?? ??? ???????, ?? ??? ??? ?????. ?????? ????? ?????? ???? ??? ??. [&#8230;]</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
