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	<title>
	Comments on: Gunpoint&#8217;s Possible Art Styles	</title>
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		<title>
		By: Jeu : Gunpoint, infiltration et défenestration (Windows, Linux, Mac) &#124; 16 Couleurs		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-587954</link>

		<dc:creator><![CDATA[Jeu : Gunpoint, infiltration et défenestration (Windows, Linux, Mac) &#124; 16 Couleurs]]></dc:creator>
		<pubDate>Wed, 11 Feb 2015 09:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-587954</guid>

					<description><![CDATA[[&#8230;] blog de l&#8217;auteur relate le développement du jeu et mérite le coup d’œil, comme ce billet qui présente les différentes options alors envisagées pour les [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] blog de l&rsquo;auteur relate le développement du jeu et mérite le coup d’œil, comme ce billet qui présente les différentes options alors envisagées pour les [&#8230;]</p>
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		<title>
		By: EthZee		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-226004</link>

		<dc:creator><![CDATA[EthZee]]></dc:creator>
		<pubDate>Wed, 20 Apr 2011 17:50:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-226004</guid>

					<description><![CDATA[Man, cheers for featuring mine. Sorry I never got back to you; I started a job soon after I did that so my free time is way more limited now. I&#039;m glad you liked it, though, and I definitely love the styles you picked; John Robert&#039;s characters are sweet as anything.

This game is bound to be excellent.]]></description>
			<content:encoded><![CDATA[<p>Man, cheers for featuring mine. Sorry I never got back to you; I started a job soon after I did that so my free time is way more limited now. I&#8217;m glad you liked it, though, and I definitely love the styles you picked; John Robert&#8217;s characters are sweet as anything.</p>
<p>This game is bound to be excellent.</p>
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		<title>
		By: Tentaculat		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225845</link>

		<dc:creator><![CDATA[Tentaculat]]></dc:creator>
		<pubDate>Mon, 18 Apr 2011 10:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225845</guid>

					<description><![CDATA[Very very nice work on the game.  You /are/ a programmer, the tools and language used are irrelevant - doesn&#039;t have to be written in C++ to be something worth playing.]]></description>
			<content:encoded><![CDATA[<p>Very very nice work on the game.  You /are/ a programmer, the tools and language used are irrelevant &#8211; doesn&#8217;t have to be written in C++ to be something worth playing.</p>
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		<title>
		By: Nonomu198		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225637</link>

		<dc:creator><![CDATA[Nonomu198]]></dc:creator>
		<pubDate>Thu, 14 Apr 2011 23:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225637</guid>

					<description><![CDATA[I like Beldak&#039;s. Looks like a game you never get timed of playing. Random lightning to scare the crap out of you when trying to murder some baddies. Yah.]]></description>
			<content:encoded><![CDATA[<p>I like Beldak&#8217;s. Looks like a game you never get timed of playing. Random lightning to scare the crap out of you when trying to murder some baddies. Yah.</p>
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		<title>
		By: Urthman		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225626</link>

		<dc:creator><![CDATA[Urthman]]></dc:creator>
		<pubDate>Thu, 14 Apr 2011 17:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225626</guid>

					<description><![CDATA[I don&#039;t suppose there&#039;s any way for you to pull a Super Meat Boy and use several of these?]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t suppose there&#8217;s any way for you to pull a Super Meat Boy and use several of these?</p>
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		<title>
		By: sQUEAKYfOAMpEANUT		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225599</link>

		<dc:creator><![CDATA[sQUEAKYfOAMpEANUT]]></dc:creator>
		<pubDate>Thu, 14 Apr 2011 06:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225599</guid>

					<description><![CDATA[Beldak and Mr. Hussinger&#039;s submissions are gorgeous. I&#039;d love to play a game with art styles like that. I wish I was half-way decent at spriting so I could make you something, Tom.]]></description>
			<content:encoded><![CDATA[<p>Beldak and Mr. Hussinger&#8217;s submissions are gorgeous. I&#8217;d love to play a game with art styles like that. I wish I was half-way decent at spriting so I could make you something, Tom.</p>
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		<title>
		By: GraemeMor		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225577</link>

		<dc:creator><![CDATA[GraemeMor]]></dc:creator>
		<pubDate>Wed, 13 Apr 2011 19:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225577</guid>

					<description><![CDATA[Here is a sample of the armoured guard taking out the player..

http://graememor.deviantart.com/#/d3dw9ny]]></description>
			<content:encoded><![CDATA[<p>Here is a sample of the armoured guard taking out the player..</p>
<p><a href="http://graememor.deviantart.com/#/d3dw9ny" rel="nofollow ugc">http://graememor.deviantart.com/#/d3dw9ny</a></p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225527</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 13 Apr 2011 02:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225527</guid>

					<description><![CDATA[You&#039;ve probably done it already, let alone figured it out, but I had a few minutes to kill. Options for approximating a catenary (presumably the polynomial would be fine): http://www.tinaja.com/glib/bezcat.pdf and drawing filled/textured Beziers in Gamemaker: http://gmc.yoyogames.com/index.php?showtopic=395832]]></description>
			<content:encoded><![CDATA[<p>You&#8217;ve probably done it already, let alone figured it out, but I had a few minutes to kill. Options for approximating a catenary (presumably the polynomial would be fine): <a href="http://www.tinaja.com/glib/bezcat.pdf" rel="nofollow ugc">http://www.tinaja.com/glib/bezcat.pdf</a> and drawing filled/textured Beziers in Gamemaker: <a href="http://gmc.yoyogames.com/index.php?showtopic=395832" rel="nofollow ugc">http://gmc.yoyogames.com/index.php?showtopic=395832</a></p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225497</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 12 Apr 2011 13:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225497</guid>

					<description><![CDATA[Yeah, I had the same thought and I actually had it working like that at one point. First problem is that it makes it much more likely for wires to run along the exact same path, making it hard to tell between them. Tried to fix that by making them come out and corner at slightly irregular offsets, but it just made even quite simple circuits look terrifyingly complex and hard to read. So I gave up and went back to the simple way.

If I can figure it out, I&#039;d like to have them drooping slightly between the two devices, to get some curves in there and make it look a little more stylised.]]></description>
			<content:encoded><![CDATA[<p>Yeah, I had the same thought and I actually had it working like that at one point. First problem is that it makes it much more likely for wires to run along the exact same path, making it hard to tell between them. Tried to fix that by making them come out and corner at slightly irregular offsets, but it just made even quite simple circuits look terrifyingly complex and hard to read. So I gave up and went back to the simple way.</p>
<p>If I can figure it out, I&#8217;d like to have them drooping slightly between the two devices, to get some curves in there and make it look a little more stylised.</p>
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		<title>
		By: barley		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225489</link>

		<dc:creator><![CDATA[barley]]></dc:creator>
		<pubDate>Tue, 12 Apr 2011 09:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225489</guid>

					<description><![CDATA[I&#039;m loving this so far, and all the art styles look great. The only thing I could possibly suggest to make this better is regarding the links between switches/lights/doors etc. when using the crosslink. It could look more like electrical wiring if instead of having it be diagonal lines straight between them, you had them as sort of right angled wiring thingies like you&#039;d get on a wiring diagram (e.g. http://schematicwiring.com/wp-content/uploads/2010/10/Honda-CB500-Electrical-wiring-diagram.jpg).

If you get what I mean.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m loving this so far, and all the art styles look great. The only thing I could possibly suggest to make this better is regarding the links between switches/lights/doors etc. when using the crosslink. It could look more like electrical wiring if instead of having it be diagonal lines straight between them, you had them as sort of right angled wiring thingies like you&#8217;d get on a wiring diagram (e.g. <a href="http://schematicwiring.com/wp-content/uploads/2010/10/Honda-CB500-Electrical-wiring-diagram.jpg" rel="nofollow ugc">http://schematicwiring.com/wp-content/uploads/2010/10/Honda-CB500-Electrical-wiring-diagram.jpg</a>).</p>
<p>If you get what I mean.</p>
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		<title>
		By: Jibs Monteef		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225481</link>

		<dc:creator><![CDATA[Jibs Monteef]]></dc:creator>
		<pubDate>Tue, 12 Apr 2011 08:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225481</guid>

					<description><![CDATA[Seconding, thirding, fourthing, nthing the request for the Roberts/Beldak mashup - that looks utterly phenomenal. The rest of the entries are fantastic as well, but holy crap you guys made a 2D Mirror&#039;s Edge with incredible Blade Runner backgrounds. I must play this.]]></description>
			<content:encoded><![CDATA[<p>Seconding, thirding, fourthing, nthing the request for the Roberts/Beldak mashup &#8211; that looks utterly phenomenal. The rest of the entries are fantastic as well, but holy crap you guys made a 2D Mirror&#8217;s Edge with incredible Blade Runner backgrounds. I must play this.</p>
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		<title>
		By: TomBombadil		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225454</link>

		<dc:creator><![CDATA[TomBombadil]]></dc:creator>
		<pubDate>Tue, 12 Apr 2011 01:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225454</guid>

					<description><![CDATA[I Honestly can&#039;t wait to play this game. I knew from the first post about it, that I would love it, and it just keeps getting better and better. I also have to agree with verendus: Roberts buildings, Beldak&#039;s backdrops, and either Heitman&#039;s or Teck Lee Tan&#039;s protagonist]]></description>
			<content:encoded><![CDATA[<p>I Honestly can&#8217;t wait to play this game. I knew from the first post about it, that I would love it, and it just keeps getting better and better. I also have to agree with verendus: Roberts buildings, Beldak&#8217;s backdrops, and either Heitman&#8217;s or Teck Lee Tan&#8217;s protagonist</p>
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		<title>
		By: verendus		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225453</link>

		<dc:creator><![CDATA[verendus]]></dc:creator>
		<pubDate>Tue, 12 Apr 2011 00:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225453</guid>

					<description><![CDATA[personally? roberts&#039; enemies and buildings, beldak&#039;s backdrops, and Heitman&#039;s protagonist.]]></description>
			<content:encoded><![CDATA[<p>personally? roberts&#8217; enemies and buildings, beldak&#8217;s backdrops, and Heitman&#8217;s protagonist.</p>
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		<title>
		By: Lobo		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225442</link>

		<dc:creator><![CDATA[Lobo]]></dc:creator>
		<pubDate>Mon, 11 Apr 2011 21:55:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225442</guid>

					<description><![CDATA[Thanks for the feature. I had so much fun doing this. :)

I also just wanted to say well done to everyone. I think all this work is amazing and inspiring stuff, and whatever happens, Gunpoint is going to look great! :)]]></description>
			<content:encoded><![CDATA[<p>Thanks for the feature. I had so much fun doing this. :)</p>
<p>I also just wanted to say well done to everyone. I think all this work is amazing and inspiring stuff, and whatever happens, Gunpoint is going to look great! :)</p>
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		<title>
		By: GraemeMor		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225427</link>

		<dc:creator><![CDATA[GraemeMor]]></dc:creator>
		<pubDate>Mon, 11 Apr 2011 15:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225427</guid>

					<description><![CDATA[Finally got some time to get an animation done..

http://graememor.deviantart.com/art/Gunpoint-player-run-204487237

Also animating in Photoshop is okay once you get your head around it.]]></description>
			<content:encoded><![CDATA[<p>Finally got some time to get an animation done..</p>
<p><a href="http://graememor.deviantart.com/art/Gunpoint-player-run-204487237" rel="nofollow ugc">http://graememor.deviantart.com/art/Gunpoint-player-run-204487237</a></p>
<p>Also animating in Photoshop is okay once you get your head around it.</p>
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		<title>
		By: Clockwork Peanut		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225419</link>

		<dc:creator><![CDATA[Clockwork Peanut]]></dc:creator>
		<pubDate>Mon, 11 Apr 2011 11:05:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225419</guid>

					<description><![CDATA[Hi Tom,

I&#039;ve been following your indie project since it was posted on Rock Paper Shotgun, it looks extremely fun and clearly you&#039;re now spoilt for choice with art styles :)


I was wondering whether you&#039;ve been considering music for your game. If you are I&#039;d love to see if I could  come up with anything good. Obviously it would be completely up to you whether or not you&#039;d use it, I would merely be grateful for the challenge.

Some of my music is up @ http://www.clockworkpeanut.com/index.php/my-music/

I have delved into theme music in the past, but obviously none of the stuff there up on my website is of that nature.]]></description>
			<content:encoded><![CDATA[<p>Hi Tom,</p>
<p>I&#8217;ve been following your indie project since it was posted on Rock Paper Shotgun, it looks extremely fun and clearly you&#8217;re now spoilt for choice with art styles :)</p>
<p>I was wondering whether you&#8217;ve been considering music for your game. If you are I&#8217;d love to see if I could  come up with anything good. Obviously it would be completely up to you whether or not you&#8217;d use it, I would merely be grateful for the challenge.</p>
<p>Some of my music is up @ <a href="http://www.clockworkpeanut.com/index.php/my-music/" rel="nofollow ugc">http://www.clockworkpeanut.com/index.php/my-music/</a></p>
<p>I have delved into theme music in the past, but obviously none of the stuff there up on my website is of that nature.</p>
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		<title>
		By: pizza		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225417</link>

		<dc:creator><![CDATA[pizza]]></dc:creator>
		<pubDate>Mon, 11 Apr 2011 10:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225417</guid>

					<description><![CDATA[Good work all round but John Roberts and Beldaks work are both outstanding.

Really can&#039;t wait to play it if the game looks like either of those.]]></description>
			<content:encoded><![CDATA[<p>Good work all round but John Roberts and Beldaks work are both outstanding.</p>
<p>Really can&#8217;t wait to play it if the game looks like either of those.</p>
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		<title>
		By: nUggEt		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225393</link>

		<dc:creator><![CDATA[nUggEt]]></dc:creator>
		<pubDate>Sun, 10 Apr 2011 22:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225393</guid>

					<description><![CDATA[John Roberts FTW]]></description>
			<content:encoded><![CDATA[<p>John Roberts FTW</p>
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		<title>
		By: pireninjacolass		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225383</link>

		<dc:creator><![CDATA[pireninjacolass]]></dc:creator>
		<pubDate>Sun, 10 Apr 2011 16:48:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225383</guid>

					<description><![CDATA[I wish I knew you were requesting art, I would have given it a shot.]]></description>
			<content:encoded><![CDATA[<p>I wish I knew you were requesting art, I would have given it a shot.</p>
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		<title>
		By: Michael Hussinger		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225375</link>

		<dc:creator><![CDATA[Michael Hussinger]]></dc:creator>
		<pubDate>Sun, 10 Apr 2011 14:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225375</guid>

					<description><![CDATA[JohnArr, I&#039;m using GraphicsGale, which is just a fancied-up equivalent to MSPaint with animation features.

Any pixel editor will do for spriting, and if you&#039;re not animating, even MSPaint isn&#039;t half bad.

If anyone hass more interesting alternatives other than GraphicsGale/ProMotion, I&#039;d happy to hear them.

And thanks to the people who liked my stuff! I have some difficulties with neutral, &quot;realistic&quot; settings and wanted to suggest another direction (think Peter Sellers in &quot;The Party&quot; meets Ghost Trick, but eh :)]]></description>
			<content:encoded><![CDATA[<p>JohnArr, I&#8217;m using GraphicsGale, which is just a fancied-up equivalent to MSPaint with animation features.</p>
<p>Any pixel editor will do for spriting, and if you&#8217;re not animating, even MSPaint isn&#8217;t half bad.</p>
<p>If anyone hass more interesting alternatives other than GraphicsGale/ProMotion, I&#8217;d happy to hear them.</p>
<p>And thanks to the people who liked my stuff! I have some difficulties with neutral, &#8220;realistic&#8221; settings and wanted to suggest another direction (think Peter Sellers in &#8220;The Party&#8221; meets Ghost Trick, but eh :)</p>
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		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225371</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Sun, 10 Apr 2011 12:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225371</guid>

					<description><![CDATA[The highlights for me are the portrait and glowy plants. The colour choice is pretty bodacious too.]]></description>
			<content:encoded><![CDATA[<p>The highlights for me are the portrait and glowy plants. The colour choice is pretty bodacious too.</p>
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		<title>
		By: Beldak		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225370</link>

		<dc:creator><![CDATA[Beldak]]></dc:creator>
		<pubDate>Sun, 10 Apr 2011 12:05:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225370</guid>

					<description><![CDATA[Hey there!

These are some astonishing entries and I&#039;m quite proud to be amongst them. I&#039;ve been trying to get more work done on my take on office buildings and backgrounds, as these characters are simply to strong for me to compete against (My favourites are John&#039;s and both Michael Hodkinson and Hussinger&#039;s) 
Unfortunately these backgrounds have been taking longer than expected. This due to deadlines, my internet at home having been disconnected for over a week and some other issues. But also that it&#039;s really quite hard! I&#039;ve really been struggling to get the Mirror -edgey feel coupled with a sort of dark and a bit dirty noir feeling.

Because I don&#039;t want to delay further I&#039;ll post my work in progress building. Although this one features purple, the buildings would all feature a different colour theme and would appear to be quite modern (It&#039;s hard to come up with neat looking &#039;modern&#039; architecture if you&#039;re not an architect by the way o.o.) However, for all their fanciness, these buildings are dusty, dirty and rusty in the corners. They ought to make you feel unpleasant. 

http://student-kmt.hku.nl/~fabian1/beldak/random-office.png

I also wanted to keep a certain.. rough.. paintery style. However, it&#039;s way overfeatured here.. as I didn&#039;t get to much refining yet. Anyway, I hope you all like it! I&#039;ll leave it at this for now and start a new building.. But I hope Tom can make a choice regarding my work with what I&#039;ve posted thus far.]]></description>
			<content:encoded><![CDATA[<p>Hey there!</p>
<p>These are some astonishing entries and I&#8217;m quite proud to be amongst them. I&#8217;ve been trying to get more work done on my take on office buildings and backgrounds, as these characters are simply to strong for me to compete against (My favourites are John&#8217;s and both Michael Hodkinson and Hussinger&#8217;s)<br />
Unfortunately these backgrounds have been taking longer than expected. This due to deadlines, my internet at home having been disconnected for over a week and some other issues. But also that it&#8217;s really quite hard! I&#8217;ve really been struggling to get the Mirror -edgey feel coupled with a sort of dark and a bit dirty noir feeling.</p>
<p>Because I don&#8217;t want to delay further I&#8217;ll post my work in progress building. Although this one features purple, the buildings would all feature a different colour theme and would appear to be quite modern (It&#8217;s hard to come up with neat looking &#8216;modern&#8217; architecture if you&#8217;re not an architect by the way o.o.) However, for all their fanciness, these buildings are dusty, dirty and rusty in the corners. They ought to make you feel unpleasant. </p>
<p><a href="http://student-kmt.hku.nl/~fabian1/beldak/random-office.png" rel="nofollow ugc">http://student-kmt.hku.nl/~fabian1/beldak/random-office.png</a></p>
<p>I also wanted to keep a certain.. rough.. paintery style. However, it&#8217;s way overfeatured here.. as I didn&#8217;t get to much refining yet. Anyway, I hope you all like it! I&#8217;ll leave it at this for now and start a new building.. But I hope Tom can make a choice regarding my work with what I&#8217;ve posted thus far.</p>
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		<title>
		By: Phydaux		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225364</link>

		<dc:creator><![CDATA[Phydaux]]></dc:creator>
		<pubDate>Sun, 10 Apr 2011 10:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225364</guid>

					<description><![CDATA[All of these are great. I don&#039;t think you could go wrong if you picked any of them.]]></description>
			<content:encoded><![CDATA[<p>All of these are great. I don&#8217;t think you could go wrong if you picked any of them.</p>
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		<title>
		By: Jackrabbit		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225362</link>

		<dc:creator><![CDATA[Jackrabbit]]></dc:creator>
		<pubDate>Sun, 10 Apr 2011 09:56:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225362</guid>

					<description><![CDATA[Those are all just astonishing. John wins for me for the aforementioned Mirror&#039;s Edgeness but they&#039;re all just so ridiculously good. You lucky sod.]]></description>
			<content:encoded><![CDATA[<p>Those are all just astonishing. John wins for me for the aforementioned Mirror&#8217;s Edgeness but they&#8217;re all just so ridiculously good. You lucky sod.</p>
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		<item>
		<title>
		By: Curt		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225356</link>

		<dc:creator><![CDATA[Curt]]></dc:creator>
		<pubDate>Sun, 10 Apr 2011 07:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225356</guid>

					<description><![CDATA[wow, i mean just...wow. Obviously you have some friggin hard hard calls to make here. I def vote for john&#039;s environment, just amazing and even if you said it took him a month I would still be pretty stunned. As far as the character I can&#039;t decide, you are right the environment and the character are so interdependent that you really have to take time figuring it out. As I said before I am no game designer, I just have had some clients ask for it. But I would be more that willing to provide any help you need on this, even if it is just me making little 8 pixel potted plants, or a logo, or even help with a launch site or banners and such, I am in. Thanks for the nod btw :)]]></description>
			<content:encoded><![CDATA[<p>wow, i mean just&#8230;wow. Obviously you have some friggin hard hard calls to make here. I def vote for john&#8217;s environment, just amazing and even if you said it took him a month I would still be pretty stunned. As far as the character I can&#8217;t decide, you are right the environment and the character are so interdependent that you really have to take time figuring it out. As I said before I am no game designer, I just have had some clients ask for it. But I would be more that willing to provide any help you need on this, even if it is just me making little 8 pixel potted plants, or a logo, or even help with a launch site or banners and such, I am in. Thanks for the nod btw :)</p>
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		<title>
		By: Thanqol		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225350</link>

		<dc:creator><![CDATA[Thanqol]]></dc:creator>
		<pubDate>Sun, 10 Apr 2011 04:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225350</guid>

					<description><![CDATA[You absolutely, absolutely must use Beldak&#039;s design. The others are fantastic, especially John Roberts&#039;, but that one is the game I want to play.]]></description>
			<content:encoded><![CDATA[<p>You absolutely, absolutely must use Beldak&#8217;s design. The others are fantastic, especially John Roberts&#8217;, but that one is the game I want to play.</p>
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		<title>
		By: icouldbeahero@gmail.com		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225343</link>

		<dc:creator><![CDATA[icouldbeahero@gmail.com]]></dc:creator>
		<pubDate>Sun, 10 Apr 2011 03:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225343</guid>

					<description><![CDATA[Oh my goodness, the spirits which hang onto their hats as they run fill me with glee.]]></description>
			<content:encoded><![CDATA[<p>Oh my goodness, the spirits which hang onto their hats as they run fill me with glee.</p>
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		<item>
		<title>
		By: Postal		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225338</link>

		<dc:creator><![CDATA[Postal]]></dc:creator>
		<pubDate>Sun, 10 Apr 2011 00:38:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225338</guid>

					<description><![CDATA[So much truly great art there.  Love the animated rain, please keep it along with the guy holding his hat while he jumps.

So of course I must complain and criticize the work I could never do.

Please keep the main character gender neutral.  Or as long as its vague enough, doesn&#039;t even need to be a proven human, just as long as its the shadowy figure.

Now for a horribly stupid idea you should ignore, what about changing art styles for different parts of the game.  Perhaps even let the art get more complex as you get farther into the game.  Nah, I&#039;ll shut up now.]]></description>
			<content:encoded><![CDATA[<p>So much truly great art there.  Love the animated rain, please keep it along with the guy holding his hat while he jumps.</p>
<p>So of course I must complain and criticize the work I could never do.</p>
<p>Please keep the main character gender neutral.  Or as long as its vague enough, doesn&#8217;t even need to be a proven human, just as long as its the shadowy figure.</p>
<p>Now for a horribly stupid idea you should ignore, what about changing art styles for different parts of the game.  Perhaps even let the art get more complex as you get farther into the game.  Nah, I&#8217;ll shut up now.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225337</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Sun, 10 Apr 2011 00:22:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225337</guid>

					<description><![CDATA[Some of them do have the advantage of being race - and semi-gender-neutral. It seems to be becoming a bigger cultural criterion, if you feel like being ahead of curves.]]></description>
			<content:encoded><![CDATA[<p>Some of them do have the advantage of being race &#8211; and semi-gender-neutral. It seems to be becoming a bigger cultural criterion, if you feel like being ahead of curves.</p>
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		<title>
		By: RodeoClown		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225331</link>

		<dc:creator><![CDATA[RodeoClown]]></dc:creator>
		<pubDate>Sat, 09 Apr 2011 22:00:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225331</guid>

					<description><![CDATA[Graeme Moralee&#039;s rain on Beldak&#039;s city, with John Roberts&#039; everything else would be super awesome.


@Ezzer - Check out Graphics Gale (it has a free version which does most everything you need) and ProMotion. They are the 2 big names in pixel art.]]></description>
			<content:encoded><![CDATA[<p>Graeme Moralee&#8217;s rain on Beldak&#8217;s city, with John Roberts&#8217; everything else would be super awesome.</p>
<p>@Ezzer &#8211; Check out Graphics Gale (it has a free version which does most everything you need) and ProMotion. They are the 2 big names in pixel art.</p>
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		<title>
		By: The Cheshire Cat		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225322</link>

		<dc:creator><![CDATA[The Cheshire Cat]]></dc:creator>
		<pubDate>Sat, 09 Apr 2011 19:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225322</guid>

					<description><![CDATA[Are you planning on mixing and matching or focusing on one artist? Because I think it would work great if you used Beldak&#039;s backdrop + rain with John&#039;s foreground and character art.]]></description>
			<content:encoded><![CDATA[<p>Are you planning on mixing and matching or focusing on one artist? Because I think it would work great if you used Beldak&#8217;s backdrop + rain with John&#8217;s foreground and character art.</p>
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		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225321</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Sat, 09 Apr 2011 19:55:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225321</guid>

					<description><![CDATA[Whoa I just clicked on Michael&#039;s stuff, the fat dude with a monobrow and moustache with a drink in his hand is just exceptional.]]></description>
			<content:encoded><![CDATA[<p>Whoa I just clicked on Michael&#8217;s stuff, the fat dude with a monobrow and moustache with a drink in his hand is just exceptional.</p>
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		<item>
		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225320</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Sat, 09 Apr 2011 19:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225320</guid>

					<description><![CDATA[Thanks for including me up there, it was my first time trying to do pixel art, so it makes me feel all warm and gooey inside. My one was definitely retro.

The looseness of Beldak&#039;s background helps to push out the foreground. I&#039;d love to see some animated layers to the background (I think it&#039;s called parallax) where the furthest buildings would seem to move more slowly into view than the close ones.

I can&#039;t believe how Dan managed to shrink his character down and have it still extremely clear.

I&#039;d vote for John too if only for the speed in which he can work at.]]></description>
			<content:encoded><![CDATA[<p>Thanks for including me up there, it was my first time trying to do pixel art, so it makes me feel all warm and gooey inside. My one was definitely retro.</p>
<p>The looseness of Beldak&#8217;s background helps to push out the foreground. I&#8217;d love to see some animated layers to the background (I think it&#8217;s called parallax) where the furthest buildings would seem to move more slowly into view than the close ones.</p>
<p>I can&#8217;t believe how Dan managed to shrink his character down and have it still extremely clear.</p>
<p>I&#8217;d vote for John too if only for the speed in which he can work at.</p>
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		<item>
		<title>
		By: Ezzer		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225319</link>

		<dc:creator><![CDATA[Ezzer]]></dc:creator>
		<pubDate>Sat, 09 Apr 2011 19:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225319</guid>

					<description><![CDATA[Really fantastic stuff! That last one gives me a serious artboner.

Could any of you incredibly talented artists let me know if there&#039;s a decent spriting program floating around somewhere? I&#039;m not really looking for anything too fancy, Something that&#039;s basically MSPaint + transparency + layers + animation would be perfect.]]></description>
			<content:encoded><![CDATA[<p>Really fantastic stuff! That last one gives me a serious artboner.</p>
<p>Could any of you incredibly talented artists let me know if there&#8217;s a decent spriting program floating around somewhere? I&#8217;m not really looking for anything too fancy, Something that&#8217;s basically MSPaint + transparency + layers + animation would be perfect.</p>
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		<title>
		By: Karl		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225318</link>

		<dc:creator><![CDATA[Karl]]></dc:creator>
		<pubDate>Sat, 09 Apr 2011 19:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225318</guid>

					<description><![CDATA[I love John&#039;s environment.  I can&#039;t wait to see how the game turns out.]]></description>
			<content:encoded><![CDATA[<p>I love John&#8217;s environment.  I can&#8217;t wait to see how the game turns out.</p>
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		<title>
		By: VelvetFistIronGlove		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225312</link>

		<dc:creator><![CDATA[VelvetFistIronGlove]]></dc:creator>
		<pubDate>Sat, 09 Apr 2011 17:16:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225312</guid>

					<description><![CDATA[John Roberts&#039;s version reminds me strongly of the agents in the Milkman&#039;s world in Psychonauts.]]></description>
			<content:encoded><![CDATA[<p>John Roberts&#8217;s version reminds me strongly of the agents in the Milkman&#8217;s world in Psychonauts.</p>
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		<title>
		By: MrCraigL		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225310</link>

		<dc:creator><![CDATA[MrCraigL]]></dc:creator>
		<pubDate>Sat, 09 Apr 2011 16:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225310</guid>

					<description><![CDATA[I think it&#039;s essential that he holds his hat when he jumps like in Heitmans art. That is all.]]></description>
			<content:encoded><![CDATA[<p>I think it&#8217;s essential that he holds his hat when he jumps like in Heitmans art. That is all.</p>
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		<title>
		By: JohnArr		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225309</link>

		<dc:creator><![CDATA[JohnArr]]></dc:creator>
		<pubDate>Sat, 09 Apr 2011 16:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225309</guid>

					<description><![CDATA[@radomaj I make pixels, questions and sandwiches. If there was an internet showcase for the noble art of bread-filling I would be triple &quot;famous&quot;.]]></description>
			<content:encoded><![CDATA[<p>@radomaj I make pixels, questions and sandwiches. If there was an internet showcase for the noble art of bread-filling I would be triple &#8220;famous&#8221;.</p>
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		<title>
		By: Adrian Tache		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225307</link>

		<dc:creator><![CDATA[Adrian Tache]]></dc:creator>
		<pubDate>Sat, 09 Apr 2011 16:49:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225307</guid>

					<description><![CDATA[Totally dig John Roberts&#039; style, in my view that&#039;s like the ideal direction the game could be headed in.]]></description>
			<content:encoded><![CDATA[<p>Totally dig John Roberts&#8217; style, in my view that&#8217;s like the ideal direction the game could be headed in.</p>
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		<item>
		<title>
		By: radomaj		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225306</link>

		<dc:creator><![CDATA[radomaj]]></dc:creator>
		<pubDate>Sat, 09 Apr 2011 16:46:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225306</guid>

					<description><![CDATA[John Roberts is JohnArr? Of the RPS-Podcast-&quot;John, AAAAaargh!&quot; &quot;fame&quot;?]]></description>
			<content:encoded><![CDATA[<p>John Roberts is JohnArr? Of the RPS-Podcast-&#8220;John, AAAAaargh!&#8221; &#8220;fame&#8221;?</p>
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		<title>
		By: JohnArr		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225305</link>

		<dc:creator><![CDATA[JohnArr]]></dc:creator>
		<pubDate>Sat, 09 Apr 2011 16:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225305</guid>

					<description><![CDATA[Goddamn it, Michael Hussinger squeezed more character into those six frames than I could ever manage, even with Jim Carrey and a MASSIVE vice. What are you using to animate? Photoshop/bridge is giving me a headache.]]></description>
			<content:encoded><![CDATA[<p>Goddamn it, Michael Hussinger squeezed more character into those six frames than I could ever manage, even with Jim Carrey and a MASSIVE vice. What are you using to animate? Photoshop/bridge is giving me a headache.</p>
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		<title>
		By: Marc		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225302</link>

		<dc:creator><![CDATA[Marc]]></dc:creator>
		<pubDate>Sat, 09 Apr 2011 16:16:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225302</guid>

					<description><![CDATA[Wooo. I see your problem here Tom, you could easily use any of the above.  For my money I love Eric Heitman&#039;s capture of the character you designed, the mysterious magicka style black face would be a great match for Gunpoint.

I do love John Roberts and Beldaks attempts but I can&#039;t help but think they might be at odds with the gameplay.  Rewiring door switches so bads trap themselves in rooms is rather light hearted when compared to those 2 art styles.

I&#039;d use John, he&#039;s filled out the world you&#039;ve made brilliantly.]]></description>
			<content:encoded><![CDATA[<p>Wooo. I see your problem here Tom, you could easily use any of the above.  For my money I love Eric Heitman&#8217;s capture of the character you designed, the mysterious magicka style black face would be a great match for Gunpoint.</p>
<p>I do love John Roberts and Beldaks attempts but I can&#8217;t help but think they might be at odds with the gameplay.  Rewiring door switches so bads trap themselves in rooms is rather light hearted when compared to those 2 art styles.</p>
<p>I&#8217;d use John, he&#8217;s filled out the world you&#8217;ve made brilliantly.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225301</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 09 Apr 2011 16:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225301</guid>

					<description><![CDATA[Jonas; no! These aren&#039;t just the ones I&#039;m not using, it&#039;s all of my favourites.]]></description>
			<content:encoded><![CDATA[<p>Jonas; no! These aren&#8217;t just the ones I&#8217;m not using, it&#8217;s all of my favourites.</p>
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		<title>
		By: radomaj		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225300</link>

		<dc:creator><![CDATA[radomaj]]></dc:creator>
		<pubDate>Sat, 09 Apr 2011 16:05:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225300</guid>

					<description><![CDATA[All of these are impressive, don&#039;t get me wrong, but there is really only one choice. You have to work with John Roberts. I&#039;m in love with his concept art. (No, I&#039;m not going to marry it, it&#039;s not interested in me)]]></description>
			<content:encoded><![CDATA[<p>All of these are impressive, don&#8217;t get me wrong, but there is really only one choice. You have to work with John Roberts. I&#8217;m in love with his concept art. (No, I&#8217;m not going to marry it, it&#8217;s not interested in me)</p>
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		<title>
		By: Jonas		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225299</link>

		<dc:creator><![CDATA[Jonas]]></dc:creator>
		<pubDate>Sat, 09 Apr 2011 16:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225299</guid>

					<description><![CDATA[Oh man John Roberts&#039; environment concept is amazing! You&#039;re not using that? I feel like I should make a pixel art game now so I can hire him.]]></description>
			<content:encoded><![CDATA[<p>Oh man John Roberts&#8217; environment concept is amazing! You&#8217;re not using that? I feel like I should make a pixel art game now so I can hire him.</p>
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		<title>
		By: The_B		</title>
		<link>https://www.pentadact.com/2011-04-09-gunpoints-possible-art-styles/#comment-225297</link>

		<dc:creator><![CDATA[The_B]]></dc:creator>
		<pubDate>Sat, 09 Apr 2011 15:51:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2892#comment-225297</guid>

					<description><![CDATA[This does mean I expect an &quot;The Art of Gunpoint&quot; book in the Collector&#039;s Edition of the inevitable Retail version of the game. No wait, DEMAND.]]></description>
			<content:encoded><![CDATA[<p>This does mean I expect an &#8220;The Art of Gunpoint&#8221; book in the Collector&#8217;s Edition of the inevitable Retail version of the game. No wait, DEMAND.</p>
]]></content:encoded>
		
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