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	<title>
	Comments on: Gunpoint: The Setting	</title>
	<atom:link href="https://www.pentadact.com/2011-03-31-gunpoint-the-setting/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
	<lastBuildDate>Mon, 03 Jun 2013 14:46:46 +0000</lastBuildDate>
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		<title>
		By: GraemeMor		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-225100</link>

		<dc:creator><![CDATA[GraemeMor]]></dc:creator>
		<pubDate>Wed, 06 Apr 2011 12:24:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-225100</guid>

					<description><![CDATA[I created a sample of the Crosslink screen here:

http://graememor.deviantart.com/art/Gunpoint-Crosslink-Sample-203810096

And I added a 2nd variation of the Killer, Guard and Amoured guard here:

http://graememor.deviantart.com/#/d3dccdg

Now to get back to some characher animation!]]></description>
			<content:encoded><![CDATA[<p>I created a sample of the Crosslink screen here:</p>
<p><a href="http://graememor.deviantart.com/art/Gunpoint-Crosslink-Sample-203810096" rel="nofollow ugc">http://graememor.deviantart.com/art/Gunpoint-Crosslink-Sample-203810096</a></p>
<p>And I added a 2nd variation of the Killer, Guard and Amoured guard here:</p>
<p><a href="http://graememor.deviantart.com/#/d3dccdg" rel="nofollow ugc">http://graememor.deviantart.com/#/d3dccdg</a></p>
<p>Now to get back to some characher animation!</p>
]]></content:encoded>
		
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		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-225053</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Tue, 05 Apr 2011 20:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-225053</guid>

					<description><![CDATA[Hi dudes, thought I&#039;d try out some different rooms:

http://i257.photobucket.com/albums/hh235/chijts/gunpointbackground2.gif

It&#039;s not 100% there but there&#039;s no point in getting too anal at this stage.]]></description>
			<content:encoded><![CDATA[<p>Hi dudes, thought I&#8217;d try out some different rooms:</p>
<p><a href="http://i257.photobucket.com/albums/hh235/chijts/gunpointbackground2.gif" rel="nofollow ugc">http://i257.photobucket.com/albums/hh235/chijts/gunpointbackground2.gif</a></p>
<p>It&#8217;s not 100% there but there&#8217;s no point in getting too anal at this stage.</p>
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		<title>
		By: Zach (Scoops)		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224970</link>

		<dc:creator><![CDATA[Zach (Scoops)]]></dc:creator>
		<pubDate>Mon, 04 Apr 2011 20:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224970</guid>

					<description><![CDATA[I like Curt&#039;s idea of teaming up.  If you can decide on a final art theme, I&#039;d be happy to follow along and work together.]]></description>
			<content:encoded><![CDATA[<p>I like Curt&#8217;s idea of teaming up.  If you can decide on a final art theme, I&#8217;d be happy to follow along and work together.</p>
]]></content:encoded>
		
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		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224959</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Mon, 04 Apr 2011 16:19:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224959</guid>

					<description><![CDATA[Graeme: I did my final exam piece using sketchup and photoshop to animate and tried to match the two together... it isn&#039;t easy that&#039;s for sure.

Love the glossy embossed feel to your work there.]]></description>
			<content:encoded><![CDATA[<p>Graeme: I did my final exam piece using sketchup and photoshop to animate and tried to match the two together&#8230; it isn&#8217;t easy that&#8217;s for sure.</p>
<p>Love the glossy embossed feel to your work there.</p>
]]></content:encoded>
		
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		<title>
		By: GraemeMor		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224951</link>

		<dc:creator><![CDATA[GraemeMor]]></dc:creator>
		<pubDate>Mon, 04 Apr 2011 14:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224951</guid>

					<description><![CDATA[I&#039;ve made a sample with a basic rain animation and 4 of the characters. The main guy, the guard, an armoured guard and the pro killer...
http://fc05.deviantart.net/fs71/f/2011/094/c/2/gunpoint_rain_test_by_graememor-d3d7406.gif

Teaching myself to animate in photoshop. Fairly frustrating!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve made a sample with a basic rain animation and 4 of the characters. The main guy, the guard, an armoured guard and the pro killer&#8230;<br />
<a href="http://fc05.deviantart.net/fs71/f/2011/094/c/2/gunpoint_rain_test_by_graememor-d3d7406.gif" rel="nofollow ugc">http://fc05.deviantart.net/fs71/f/2011/094/c/2/gunpoint_rain_test_by_graememor-d3d7406.gif</a></p>
<p>Teaching myself to animate in photoshop. Fairly frustrating!</p>
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		<title>
		By: Lobo		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224901</link>

		<dc:creator><![CDATA[Lobo]]></dc:creator>
		<pubDate>Mon, 04 Apr 2011 00:20:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224901</guid>

					<description><![CDATA[Scaled down my first character to 30px: http://dl.dropbox.com/u/14941525/GunpointDetective_Small.gif

Fun little exercise for me, but I don&#039;t think it&#039;d be practical once you started animating. :)]]></description>
			<content:encoded><![CDATA[<p>Scaled down my first character to 30px: <a href="http://dl.dropbox.com/u/14941525/GunpointDetective_Small.gif" rel="nofollow ugc">http://dl.dropbox.com/u/14941525/GunpointDetective_Small.gif</a></p>
<p>Fun little exercise for me, but I don&#8217;t think it&#8217;d be practical once you started animating. :)</p>
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		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224893</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Sun, 03 Apr 2011 22:03:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224893</guid>

					<description><![CDATA[Hi dudes I&#039;ve been quite busy of late but I had a go at making a background tonight... only it&#039;s pretty dull right now. So I had some fun and did this quick character sketch:

http://i257.photobucket.com/albums/hh235/chijts/gunpointguy1copy.jpg

I&#039;ll probably wake up tomorrow and hate it but that&#039;s life.]]></description>
			<content:encoded><![CDATA[<p>Hi dudes I&#8217;ve been quite busy of late but I had a go at making a background tonight&#8230; only it&#8217;s pretty dull right now. So I had some fun and did this quick character sketch:</p>
<p><a href="http://i257.photobucket.com/albums/hh235/chijts/gunpointguy1copy.jpg" rel="nofollow ugc">http://i257.photobucket.com/albums/hh235/chijts/gunpointguy1copy.jpg</a></p>
<p>I&#8217;ll probably wake up tomorrow and hate it but that&#8217;s life.</p>
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		<title>
		By: Ninja		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224885</link>

		<dc:creator><![CDATA[Ninja]]></dc:creator>
		<pubDate>Sun, 03 Apr 2011 18:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224885</guid>

					<description><![CDATA[Just wondering, do you have any interest of perhaps making this game for the iOS/android?

I&#039;ll download it and play it anyways, but if you were to put it up on the app store for .99 cents, it would be worth more than that to me to have a solid ipod game that isn&#039;t angry birds :V]]></description>
			<content:encoded><![CDATA[<p>Just wondering, do you have any interest of perhaps making this game for the iOS/android?</p>
<p>I&#8217;ll download it and play it anyways, but if you were to put it up on the app store for .99 cents, it would be worth more than that to me to have a solid ipod game that isn&#8217;t angry birds :V</p>
]]></content:encoded>
		
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224883</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Sun, 03 Apr 2011 17:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224883</guid>

					<description><![CDATA[As for Beldak&#039;s stuff I could go either way on the green eyes - after all, you&#039;re able to see through walls in the dark - but that coat animation bugs me. It looks like the pneumatic hypertrousers are malfunctioning.

I don&#039;t envy you the task of picking from these submissions, Tom.]]></description>
			<content:encoded><![CDATA[<p>As for Beldak&#8217;s stuff I could go either way on the green eyes &#8211; after all, you&#8217;re able to see through walls in the dark &#8211; but that coat animation bugs me. It looks like the pneumatic hypertrousers are malfunctioning.</p>
<p>I don&#8217;t envy you the task of picking from these submissions, Tom.</p>
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		<title>
		By: Curt		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224882</link>

		<dc:creator><![CDATA[Curt]]></dc:creator>
		<pubDate>Sun, 03 Apr 2011 17:23:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224882</guid>

					<description><![CDATA[Whoa Beldak I am in LOVE with that background! Did it take long? I bet with the rain it would be fairly easy to have it repeat without to much trouble. I am telling you guys with all the stuff thats been posted here there is no reason we can join forces, if Tom is into it. either way, this has been a blast.]]></description>
			<content:encoded><![CDATA[<p>Whoa Beldak I am in LOVE with that background! Did it take long? I bet with the rain it would be fairly easy to have it repeat without to much trouble. I am telling you guys with all the stuff thats been posted here there is no reason we can join forces, if Tom is into it. either way, this has been a blast.</p>
]]></content:encoded>
		
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224879</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 03 Apr 2011 16:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224879</guid>

					<description><![CDATA[Anyone who&#039;s posted samples in this thread but hasn&#039;t e-mailed me, do drop me a mail at pentadact@gmail.com so I can get in touch when I know what I&#039;m doing.]]></description>
			<content:encoded><![CDATA[<p>Anyone who&#8217;s posted samples in this thread but hasn&#8217;t e-mailed me, do drop me a mail at <a href="mailto:pentadact@gmail.com">pentadact@gmail.com</a> so I can get in touch when I know what I&#8217;m doing.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224878</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 03 Apr 2011 16:18:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224878</guid>

					<description><![CDATA[Whoaa. That is an incredible background. Nice work!]]></description>
			<content:encoded><![CDATA[<p>Whoaa. That is an incredible background. Nice work!</p>
]]></content:encoded>
		
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		<title>
		By: McDanger		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224875</link>

		<dc:creator><![CDATA[McDanger]]></dc:creator>
		<pubDate>Sun, 03 Apr 2011 15:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224875</guid>

					<description><![CDATA[Wow, nice random office building, Beldak. I really like your design, although I&#039;m not sure about the green either, personally.

Still, looks awesome!]]></description>
			<content:encoded><![CDATA[<p>Wow, nice random office building, Beldak. I really like your design, although I&#8217;m not sure about the green either, personally.</p>
<p>Still, looks awesome!</p>
]]></content:encoded>
		
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		<title>
		By: Beldak		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224866</link>

		<dc:creator><![CDATA[Beldak]]></dc:creator>
		<pubDate>Sun, 03 Apr 2011 11:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224866</guid>

					<description><![CDATA[Thanks Crane! The green glow could be a night vision yes. I wanted to give the protagonist a striking and mysterious &#039;thing&#039;. Besides his totally inconspicuous coat and hat of of course. I am not sure if it works.

Anyway, made this quick background. Because the characters are quite small, a lot of personality can be given to the city and environment. I&#039;ll try my hand at some random office building next.. 

http://student-kmt.hku.nl/~fabian1/beldak/environment.png]]></description>
			<content:encoded><![CDATA[<p>Thanks Crane! The green glow could be a night vision yes. I wanted to give the protagonist a striking and mysterious &#8216;thing&#8217;. Besides his totally inconspicuous coat and hat of of course. I am not sure if it works.</p>
<p>Anyway, made this quick background. Because the characters are quite small, a lot of personality can be given to the city and environment. I&#8217;ll try my hand at some random office building next.. </p>
<p><a href="http://student-kmt.hku.nl/~fabian1/beldak/environment.png" rel="nofollow ugc">http://student-kmt.hku.nl/~fabian1/beldak/environment.png</a></p>
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		<title>
		By: oji		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224854</link>

		<dc:creator><![CDATA[oji]]></dc:creator>
		<pubDate>Sun, 03 Apr 2011 06:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224854</guid>

					<description><![CDATA[i think curt&#039;s is closest to what tom has now, but better. dig the style.]]></description>
			<content:encoded><![CDATA[<p>i think curt&#8217;s is closest to what tom has now, but better. dig the style.</p>
]]></content:encoded>
		
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		<title>
		By: Caleb		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224851</link>

		<dc:creator><![CDATA[Caleb]]></dc:creator>
		<pubDate>Sun, 03 Apr 2011 05:16:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224851</guid>

					<description><![CDATA[Curt, your look is awesome.]]></description>
			<content:encoded><![CDATA[<p>Curt, your look is awesome.</p>
]]></content:encoded>
		
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224837</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 23:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224837</guid>

					<description><![CDATA[They&#039;re not, but the smallest and largest are.]]></description>
			<content:encoded><![CDATA[<p>They&#8217;re not, but the smallest and largest are.</p>
]]></content:encoded>
		
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		<title>
		By: Tim		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224836</link>

		<dc:creator><![CDATA[Tim]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 23:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224836</guid>

					<description><![CDATA[Why are they all wide-screen resolutions?]]></description>
			<content:encoded><![CDATA[<p>Why are they all wide-screen resolutions?</p>
]]></content:encoded>
		
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		<title>
		By: Curt		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224833</link>

		<dc:creator><![CDATA[Curt]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 22:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224833</guid>

					<description><![CDATA[We should built a art team for the game! so much good stuff, I bet would could divvy it up. Here is my most recent effort, now with more props! http://img.photobucket.com/albums/v297/cluis/Insitu_spys_2.png]]></description>
			<content:encoded><![CDATA[<p>We should built a art team for the game! so much good stuff, I bet would could divvy it up. Here is my most recent effort, now with more props! <a href="http://img.photobucket.com/albums/v297/cluis/Insitu_spys_2.png" rel="nofollow ugc">http://img.photobucket.com/albums/v297/cluis/Insitu_spys_2.png</a></p>
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		<title>
		By: Crane		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224826</link>

		<dc:creator><![CDATA[Crane]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 19:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224826</guid>

					<description><![CDATA[So far, I like Beldak&#039;s stuff the best.
Though what is the green glow? Night-vision?]]></description>
			<content:encoded><![CDATA[<p>So far, I like Beldak&#8217;s stuff the best.<br />
Though what is the green glow? Night-vision?</p>
]]></content:encoded>
		
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		<title>
		By: Alex		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224824</link>

		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 19:41:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224824</guid>

					<description><![CDATA[It looks like there are people who do a lot of pixle stuff on here. here is my character mock up. if you like it real simple.

http://img.photobucket.com/albums/v290/craftuser/standing0000.png

i could also do some full illustrations of the character for some cover art.]]></description>
			<content:encoded><![CDATA[<p>It looks like there are people who do a lot of pixle stuff on here. here is my character mock up. if you like it real simple.</p>
<p><a href="http://img.photobucket.com/albums/v290/craftuser/standing0000.png" rel="nofollow ugc">http://img.photobucket.com/albums/v290/craftuser/standing0000.png</a></p>
<p>i could also do some full illustrations of the character for some cover art.</p>
]]></content:encoded>
		
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		<title>
		By: Bret		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224818</link>

		<dc:creator><![CDATA[Bret]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 19:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224818</guid>

					<description><![CDATA[Very nice for a start.

Although for some reason our hero sitting still with the coat flapping makes Protoman&#039;s theme play in my noggin.]]></description>
			<content:encoded><![CDATA[<p>Very nice for a start.</p>
<p>Although for some reason our hero sitting still with the coat flapping makes Protoman&#8217;s theme play in my noggin.</p>
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		<title>
		By: Beldak		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224816</link>

		<dc:creator><![CDATA[Beldak]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 17:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224816</guid>

					<description><![CDATA[Hey! I&#039;ve been animating a bit. The run still needs to be fixed.. the coat doesn&#039;t quite have the smooth animation I&#039;d like it to have. Still, wanted to show what I&#039;ve gotten done so far. I&#039;m also keen on trying some things with the environment.. 

http://student-kmt.hku.nl/~fabian1/beldak/running-guy.gif
http://student-kmt.hku.nl/~fabian1/beldak/character_coatanimation.gif

Both very much work in progress. Also the previews are as .gifs, which for some reason run slower in browsers than they would on my computer. I am keen to hear any feedback from all those who hang around here in the comments ^^]]></description>
			<content:encoded><![CDATA[<p>Hey! I&#8217;ve been animating a bit. The run still needs to be fixed.. the coat doesn&#8217;t quite have the smooth animation I&#8217;d like it to have. Still, wanted to show what I&#8217;ve gotten done so far. I&#8217;m also keen on trying some things with the environment.. </p>
<p><a href="http://student-kmt.hku.nl/~fabian1/beldak/running-guy.gif" rel="nofollow ugc">http://student-kmt.hku.nl/~fabian1/beldak/running-guy.gif</a><br />
<a href="http://student-kmt.hku.nl/~fabian1/beldak/character_coatanimation.gif" rel="nofollow ugc">http://student-kmt.hku.nl/~fabian1/beldak/character_coatanimation.gif</a></p>
<p>Both very much work in progress. Also the previews are as .gifs, which for some reason run slower in browsers than they would on my computer. I am keen to hear any feedback from all those who hang around here in the comments ^^</p>
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		<title>
		By: Zach (Scoops)		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224809</link>

		<dc:creator><![CDATA[Zach (Scoops)]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 17:14:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224809</guid>

					<description><![CDATA[2 things i forgot to add.... yes, there is a cigarette in the other hand and I didn&#039;t put gloves on him because it would have just been the same color as the gun. When I get time I can put them on and change the gun to a silver/gray, if it suitable.]]></description>
			<content:encoded><![CDATA[<p>2 things i forgot to add&#8230;. yes, there is a cigarette in the other hand and I didn&#8217;t put gloves on him because it would have just been the same color as the gun. When I get time I can put them on and change the gun to a silver/gray, if it suitable.</p>
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		<item>
		<title>
		By: Zach (Scoops)		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224803</link>

		<dc:creator><![CDATA[Zach (Scoops)]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 15:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224803</guid>

					<description><![CDATA[Sorry, I put it in the wrong folder I think. Here it is again.

https://dl-web.dropbox.com/get/Public/Detective1.gif?w=e1ec6452

I&#039;ll also email it for good measure along with him w/o a background]]></description>
			<content:encoded><![CDATA[<p>Sorry, I put it in the wrong folder I think. Here it is again.</p>
<p><a href="https://dl-web.dropbox.com/get/Public/Detective1.gif?w=e1ec6452" rel="nofollow ugc">https://dl-web.dropbox.com/get/Public/Detective1.gif?w=e1ec6452</a></p>
<p>I&#8217;ll also email it for good measure along with him w/o a background</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224799</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 15:15:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224799</guid>

					<description><![CDATA[Cool stuff!

Zach, I couldn&#039;t download that - it said I didn&#039;t have permission. Is it set to be private?

Resolution: It has to work at everything from 1024x600 to 1920x1200. It doesn&#039;t resize anything, so at higher resolutions you see more of the level and everything is smaller.

Right now I have an option to run at 950x540 double-scaled, which works if it&#039;s too small for you at 1900x1080 or above.]]></description>
			<content:encoded><![CDATA[<p>Cool stuff!</p>
<p>Zach, I couldn&#8217;t download that &#8211; it said I didn&#8217;t have permission. Is it set to be private?</p>
<p>Resolution: It has to work at everything from 1024&#215;600 to 1920&#215;1200. It doesn&#8217;t resize anything, so at higher resolutions you see more of the level and everything is smaller.</p>
<p>Right now I have an option to run at 950&#215;540 double-scaled, which works if it&#8217;s too small for you at 1900&#215;1080 or above.</p>
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		<title>
		By: Curt		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224795</link>

		<dc:creator><![CDATA[Curt]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 14:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224795</guid>

					<description><![CDATA[Chris: in the post above he said 1024x600 and I think he meant that at 200% the file I am working on is 512x300 which scales up to 1024x600. The 512 size would work for a fb style game or in browser pretty well. but again, I am new at this stuff. If you want I can send along the sandbox i made so you can scale to that?...if you dare :)]]></description>
			<content:encoded><![CDATA[<p>Chris: in the post above he said 1024&#215;600 and I think he meant that at 200% the file I am working on is 512&#215;300 which scales up to 1024&#215;600. The 512 size would work for a fb style game or in browser pretty well. but again, I am new at this stuff. If you want I can send along the sandbox i made so you can scale to that?&#8230;if you dare :)</p>
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		<item>
		<title>
		By: Zach (Scoops)		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224788</link>

		<dc:creator><![CDATA[Zach (Scoops)]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 12:11:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224788</guid>

					<description><![CDATA[I E-mailed you a few days ago about wanting to help out, and there was a bit of trouble with the site at that moment.  But, I have made something in the mean time, a main character.  I need to work on the guards next.  Let me know what you think so far.  i.e. needs more contrast, different colors for coat, etc.  Take a look!

https://dl-web.dropbox.com/get/Photos/Detective1.gif?w=3948e62b

Thanks,
Zach]]></description>
			<content:encoded><![CDATA[<p>I E-mailed you a few days ago about wanting to help out, and there was a bit of trouble with the site at that moment.  But, I have made something in the mean time, a main character.  I need to work on the guards next.  Let me know what you think so far.  i.e. needs more contrast, different colors for coat, etc.  Take a look!</p>
<p><a href="https://dl-web.dropbox.com/get/Photos/Detective1.gif?w=3948e62b" rel="nofollow ugc">https://dl-web.dropbox.com/get/Photos/Detective1.gif?w=3948e62b</a></p>
<p>Thanks,<br />
Zach</p>
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		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224787</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 10:48:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224787</guid>

					<description><![CDATA[I have a question Tom, what resolution are you running the game at? I might be wrong here, but if it was at 800 x 600 or whatever wouldn&#039;t everything appear larger yet still keep within the correct dimensions? Currently I&#039;ve been doodling at 1680 x 1050 which makes it all very weeny.]]></description>
			<content:encoded><![CDATA[<p>I have a question Tom, what resolution are you running the game at? I might be wrong here, but if it was at 800 x 600 or whatever wouldn&#8217;t everything appear larger yet still keep within the correct dimensions? Currently I&#8217;ve been doodling at 1680 x 1050 which makes it all very weeny.</p>
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		<title>
		By: Bret		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224756</link>

		<dc:creator><![CDATA[Bret]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 00:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224756</guid>

					<description><![CDATA[I like the far right one.]]></description>
			<content:encoded><![CDATA[<p>I like the far right one.</p>
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		<title>
		By: Beldak		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224733</link>

		<dc:creator><![CDATA[Beldak]]></dc:creator>
		<pubDate>Fri, 01 Apr 2011 20:42:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224733</guid>

					<description><![CDATA[http://img692.imageshack.us/i/littlegunpointdudes.png/

Still iterating, but here&#039;s what I&#039;ve made thus far. I&#039;m trying to see if the more serious side is viable too, as I&#039;ve seen a lot of cartoony attempts. I&#039;ll try some more and then start animating a bit! Fun so far ^^]]></description>
			<content:encoded><![CDATA[<p><a href="http://img692.imageshack.us/i/littlegunpointdudes.png/" rel="nofollow ugc">http://img692.imageshack.us/i/littlegunpointdudes.png/</a></p>
<p>Still iterating, but here&#8217;s what I&#8217;ve made thus far. I&#8217;m trying to see if the more serious side is viable too, as I&#8217;ve seen a lot of cartoony attempts. I&#8217;ll try some more and then start animating a bit! Fun so far ^^</p>
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		<item>
		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224732</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Fri, 01 Apr 2011 20:41:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224732</guid>

					<description><![CDATA[hey curt, I like the spy on the far left, but maybe in some brighter colours so he can be seen more clearly?]]></description>
			<content:encoded><![CDATA[<p>hey curt, I like the spy on the far left, but maybe in some brighter colours so he can be seen more clearly?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Curt		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224727</link>

		<dc:creator><![CDATA[Curt]]></dc:creator>
		<pubDate>Fri, 01 Apr 2011 19:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224727</guid>

					<description><![CDATA[Ok, so here is me learning this stuff. I recreated the settings in Illustrator using a combination of vector and sprites. I have yet to animate any of this stuff as it looks like we are still in the decision making phase. This is at double size btw 1024x600 If you guys want I can post the native Illustrator file for a sandbox, since this is looking more and more like a group effort :)
http://img.photobucket.com/albums/v297/cluis/Insitu_spys.png I am having way too much fun!]]></description>
			<content:encoded><![CDATA[<p>Ok, so here is me learning this stuff. I recreated the settings in Illustrator using a combination of vector and sprites. I have yet to animate any of this stuff as it looks like we are still in the decision making phase. This is at double size btw 1024&#215;600 If you guys want I can post the native Illustrator file for a sandbox, since this is looking more and more like a group effort :)<br />
<a href="http://img.photobucket.com/albums/v297/cluis/Insitu_spys.png" rel="nofollow ugc">http://img.photobucket.com/albums/v297/cluis/Insitu_spys.png</a> I am having way too much fun!</p>
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		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224719</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Fri, 01 Apr 2011 17:29:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224719</guid>

					<description><![CDATA[Cannon Fodder was just fantastic. It was the inspiration for CoD&#039;s rank up system. Perhaps.]]></description>
			<content:encoded><![CDATA[<p>Cannon Fodder was just fantastic. It was the inspiration for CoD&#8217;s rank up system. Perhaps.</p>
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		<title>
		By: Chynes		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224718</link>

		<dc:creator><![CDATA[Chynes]]></dc:creator>
		<pubDate>Fri, 01 Apr 2011 17:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224718</guid>

					<description><![CDATA[That is a very cool demo.  From the old posts I didn&#039;t realize how far along you were.  It looks like you have a very good handle on the mechanics.

Though now I can&#039;t help but think of the spy as Gay Perry.]]></description>
			<content:encoded><![CDATA[<p>That is a very cool demo.  From the old posts I didn&#8217;t realize how far along you were.  It looks like you have a very good handle on the mechanics.</p>
<p>Though now I can&#8217;t help but think of the spy as Gay Perry.</p>
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		<title>
		By: Timmargh		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224710</link>

		<dc:creator><![CDATA[Timmargh]]></dc:creator>
		<pubDate>Fri, 01 Apr 2011 15:15:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224710</guid>

					<description><![CDATA[Will you be selling related merchandise? I&#039;d love a pair of hypertrousers.]]></description>
			<content:encoded><![CDATA[<p>Will you be selling related merchandise? I&#8217;d love a pair of hypertrousers.</p>
]]></content:encoded>
		
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		<title>
		By: EthZee		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224691</link>

		<dc:creator><![CDATA[EthZee]]></dc:creator>
		<pubDate>Fri, 01 Apr 2011 10:33:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224691</guid>

					<description><![CDATA[Jack: http://i.imgur.com/moouL.png 26 pixels, but you get my point. ¬_¬

So the crosslink&#039;s a smartphone app? Alright, I&#039;ll need to rejig the sprite I had for it, that was more of a &#039;magic wand&#039; type device.]]></description>
			<content:encoded><![CDATA[<p>Jack: <a href="http://i.imgur.com/moouL.png" rel="nofollow ugc">http://i.imgur.com/moouL.png</a> 26 pixels, but you get my point. ¬_¬</p>
<p>So the crosslink&#8217;s a smartphone app? Alright, I&#8217;ll need to rejig the sprite I had for it, that was more of a &#8216;magic wand&#8217; type device.</p>
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		<title>
		By: phuzz		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224688</link>

		<dc:creator><![CDATA[phuzz]]></dc:creator>
		<pubDate>Fri, 01 Apr 2011 10:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224688</guid>

					<description><![CDATA[I was massively attached to my squad in Cannon Fodder back int eh day, and I&#039;d be surprised if they were more than 20px tall.
Mind you, that&#039;s partly because they had names and ranks, not sure if that could be shoe-horned in.]]></description>
			<content:encoded><![CDATA[<p>I was massively attached to my squad in Cannon Fodder back int eh day, and I&#8217;d be surprised if they were more than 20px tall.<br />
Mind you, that&#8217;s partly because they had names and ranks, not sure if that could be shoe-horned in.</p>
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		<title>
		By: MrCraigL		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224682</link>

		<dc:creator><![CDATA[MrCraigL]]></dc:creator>
		<pubDate>Fri, 01 Apr 2011 09:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224682</guid>

					<description><![CDATA[I&#039;m actually really looking forward to seeing this get released. It&#039;s been odd to see the development curve of &quot;I&#039;m getting into programming&quot; to an actual, working (pretty slick) prototype of something that I want to play.

The style direction is pushing all the right buttons for me too. Hitman cum Blade Runner with a hint of Batman. Lovely.

So yeah, I&#039;m shoving this next to Subversion, Monaco and Spy Party on my list of &quot;indie games that I very much want to get my hands on&quot;]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m actually really looking forward to seeing this get released. It&#8217;s been odd to see the development curve of &#8220;I&#8217;m getting into programming&#8221; to an actual, working (pretty slick) prototype of something that I want to play.</p>
<p>The style direction is pushing all the right buttons for me too. Hitman cum Blade Runner with a hint of Batman. Lovely.</p>
<p>So yeah, I&#8217;m shoving this next to Subversion, Monaco and Spy Party on my list of &#8220;indie games that I very much want to get my hands on&#8221;</p>
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		<title>
		By: Jack		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224664</link>

		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Fri, 01 Apr 2011 01:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224664</guid>

					<description><![CDATA[Make a likable character that&#039;s 24 pixels high with an obscured face? You&#039;re a harsh man, Tom.]]></description>
			<content:encoded><![CDATA[<p>Make a likable character that&#8217;s 24 pixels high with an obscured face? You&#8217;re a harsh man, Tom.</p>
]]></content:encoded>
		
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		<title>
		By: Lobo		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224661</link>

		<dc:creator><![CDATA[Lobo]]></dc:creator>
		<pubDate>Fri, 01 Apr 2011 00:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224661</guid>

					<description><![CDATA[Played with an alternative idea for fun. Saw this while I was looking for detective reference earlier: http://tinyurl.com/6xrnrva

And with you saying you didn&#039;t want to see the face I wondered if you could do that type of character in a 20-30 pixel high range. The answer is you can, but it&#039;d be bloody difficult to maintain once you started animating. :)

http://dl.dropbox.com/u/14941525/Gunpoint_Silhouette.gif

Would be cool though; switching between an outdoor silhouette sprite set and an indoor lit set.]]></description>
			<content:encoded><![CDATA[<p>Played with an alternative idea for fun. Saw this while I was looking for detective reference earlier: <a href="http://tinyurl.com/6xrnrva" rel="nofollow ugc">http://tinyurl.com/6xrnrva</a></p>
<p>And with you saying you didn&#8217;t want to see the face I wondered if you could do that type of character in a 20-30 pixel high range. The answer is you can, but it&#8217;d be bloody difficult to maintain once you started animating. :)</p>
<p><a href="http://dl.dropbox.com/u/14941525/Gunpoint_Silhouette.gif" rel="nofollow ugc">http://dl.dropbox.com/u/14941525/Gunpoint_Silhouette.gif</a></p>
<p>Would be cool though; switching between an outdoor silhouette sprite set and an indoor lit set.</p>
]]></content:encoded>
		
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		<title>
		By: Octaeder		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224658</link>

		<dc:creator><![CDATA[Octaeder]]></dc:creator>
		<pubDate>Fri, 01 Apr 2011 00:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224658</guid>

					<description><![CDATA[I did idly wonder if there&#039;d be any justification for being able to jump huge distances, or if it was just something you could do, deal with it.

Hypertrousers have provided the answer.]]></description>
			<content:encoded><![CDATA[<p>I did idly wonder if there&#8217;d be any justification for being able to jump huge distances, or if it was just something you could do, deal with it.</p>
<p>Hypertrousers have provided the answer.</p>
]]></content:encoded>
		
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		<title>
		By: Beldak		</title>
		<link>https://www.pentadact.com/2011-03-31-gunpoint-the-setting/#comment-224651</link>

		<dc:creator><![CDATA[Beldak]]></dc:creator>
		<pubDate>Thu, 31 Mar 2011 22:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2868#comment-224651</guid>

					<description><![CDATA[Hey! I recently read about Gunpoint and saw the video. And I&#039;ve got to say.. I am thrilled! I realize I might be a bit late but I&#039;ll try to chip in with some of my art suggestions and animations as soon as I finish them. It&#039;d truly be an honor to make the art for this game.

The guards may not have much character, but how about the buildings and city? Will they all be offices or will missions also take place in houses / shops etc.? Or are you keen on having assets that could be placed in any building?]]></description>
			<content:encoded><![CDATA[<p>Hey! I recently read about Gunpoint and saw the video. And I&#8217;ve got to say.. I am thrilled! I realize I might be a bit late but I&#8217;ll try to chip in with some of my art suggestions and animations as soon as I finish them. It&#8217;d truly be an honor to make the art for this game.</p>
<p>The guards may not have much character, but how about the buildings and city? Will they all be offices or will missions also take place in houses / shops etc.? Or are you keen on having assets that could be placed in any building?</p>
]]></content:encoded>
		
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