<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Let Me Mumble You Through An Early Version Of Gunpoint	</title>
	<atom:link href="https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
	<lastBuildDate>Thu, 12 Jul 2012 09:56:29 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.1</generator>
	<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-292352</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 12 Jul 2012 09:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-292352</guid>

					<description><![CDATA[how do i get it]]></description>
			<content:encoded><![CDATA[<p>how do i get it</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Will		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-243749</link>

		<dc:creator><![CDATA[Will]]></dc:creator>
		<pubDate>Fri, 02 Dec 2011 04:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-243749</guid>

					<description><![CDATA[I&#039;d love to test this game out! It looks amazing even with your..... semi-decent graphics! (No offense, but hey, I&#039;m not an artist either :) *Thumbs up* So if you&#039;d like, email me at xzalkex@hotmail.com. I&#039;ve played hundreds of games, so if your looking for some free testers, look no farther! I&#039;ve played EVERYTHING, especially indie dev games! I&#039;m actually thinking about learning to dev something like this as well. Anyway, thanks!!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d love to test this game out! It looks amazing even with your&#8230;.. semi-decent graphics! (No offense, but hey, I&#8217;m not an artist either :) *Thumbs up* So if you&#8217;d like, email me at <a href="mailto:xzalkex@hotmail.com">xzalkex@hotmail.com</a>. I&#8217;ve played hundreds of games, so if your looking for some free testers, look no farther! I&#8217;ve played EVERYTHING, especially indie dev games! I&#8217;m actually thinking about learning to dev something like this as well. Anyway, thanks!!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Psytrese		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-243609</link>

		<dc:creator><![CDATA[Psytrese]]></dc:creator>
		<pubDate>Thu, 01 Dec 2011 17:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-243609</guid>

					<description><![CDATA[I think you&#039;re crazy to be doing all this work and not charging for the game. I&#039;m guessing the idea is that you want as many people as possible to play, but believe me, people will buy it if it&#039;s worth it, and it really does look worth it.

I&#039;d be charging at least £1, but if you don&#039;t want to do that, I implore you to put a donation option on the site post-release, as I will definitely be making use of it.]]></description>
			<content:encoded><![CDATA[<p>I think you&#8217;re crazy to be doing all this work and not charging for the game. I&#8217;m guessing the idea is that you want as many people as possible to play, but believe me, people will buy it if it&#8217;s worth it, and it really does look worth it.</p>
<p>I&#8217;d be charging at least £1, but if you don&#8217;t want to do that, I implore you to put a donation option on the site post-release, as I will definitely be making use of it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: WhenInRome		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-225263</link>

		<dc:creator><![CDATA[WhenInRome]]></dc:creator>
		<pubDate>Sat, 09 Apr 2011 01:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-225263</guid>

					<description><![CDATA[Come on, I was already waiting for Subversion, I don&#039;t need something else to make me go &quot;Any news? F5 Any news? F5 Any news? F5&quot;

:P Seriously, this looks great. I can&#039;t wait to see how this turns out]]></description>
			<content:encoded><![CDATA[<p>Come on, I was already waiting for Subversion, I don&#8217;t need something else to make me go &#8220;Any news? F5 Any news? F5 Any news? F5&#8221;</p>
<p>:P Seriously, this looks great. I can&#8217;t wait to see how this turns out</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224669</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Fri, 01 Apr 2011 04:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224669</guid>

					<description><![CDATA[So. If Tom&#039;s spare-time freeware game wound up with a whole mod community of trenchcoated 24-pixel spies, wouldn&#039;t that be aces?]]></description>
			<content:encoded><![CDATA[<p>So. If Tom&#8217;s spare-time freeware game wound up with a whole mod community of trenchcoated 24-pixel spies, wouldn&#8217;t that be aces?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224645</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 31 Mar 2011 19:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224645</guid>

					<description><![CDATA[Amazing stuff! I&#039;m putting together a better post about what I have in mind for the style of the game, and the world, because I don&#039;t want anyone to put too much work into something that&#039;s not going to be compatible.

The main thing is, it turns out there are big problems if you go significantly over 24 pixel height. I&#039;m afraid the upper limit is about 30 for the scale of the game to work on-screen.]]></description>
			<content:encoded><![CDATA[<p>Amazing stuff! I&#8217;m putting together a better post about what I have in mind for the style of the game, and the world, because I don&#8217;t want anyone to put too much work into something that&#8217;s not going to be compatible.</p>
<p>The main thing is, it turns out there are big problems if you go significantly over 24 pixel height. I&#8217;m afraid the upper limit is about 30 for the scale of the game to work on-screen.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Lobo		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224643</link>

		<dc:creator><![CDATA[Lobo]]></dc:creator>
		<pubDate>Thu, 31 Mar 2011 19:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224643</guid>

					<description><![CDATA[Plays slow in IE, fine in Firefox and Chrome: http://dl.dropbox.com/u/14941525/GunPoint_Run.gif]]></description>
			<content:encoded><![CDATA[<p>Plays slow in IE, fine in Firefox and Chrome: <a href="http://dl.dropbox.com/u/14941525/GunPoint_Run.gif" rel="nofollow ugc">http://dl.dropbox.com/u/14941525/GunPoint_Run.gif</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Niall		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224642</link>

		<dc:creator><![CDATA[Niall]]></dc:creator>
		<pubDate>Thu, 31 Mar 2011 19:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224642</guid>

					<description><![CDATA[Want. So hard. I love the entire concept.]]></description>
			<content:encoded><![CDATA[<p>Want. So hard. I love the entire concept.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Curt		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224641</link>

		<dc:creator><![CDATA[Curt]]></dc:creator>
		<pubDate>Thu, 31 Mar 2011 19:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224641</guid>

					<description><![CDATA[Ok so I decided to go another way, whattaya think. maybe a bad guy. This is zoomed in obviously but I made him 48px. http://img.photobucket.com/albums/v297/cluis/Newagent1.jpg]]></description>
			<content:encoded><![CDATA[<p>Ok so I decided to go another way, whattaya think. maybe a bad guy. This is zoomed in obviously but I made him 48px. <a href="http://img.photobucket.com/albums/v297/cluis/Newagent1.jpg" rel="nofollow ugc">http://img.photobucket.com/albums/v297/cluis/Newagent1.jpg</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: MartinJ		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224639</link>

		<dc:creator><![CDATA[MartinJ]]></dc:creator>
		<pubDate>Thu, 31 Mar 2011 18:10:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224639</guid>

					<description><![CDATA[http://i3.photobucket.com/albums/y72/Condizzle/GP_Anim_Large.gif

holy crap this is the most awesome protagonist ever]]></description>
			<content:encoded><![CDATA[<p><a href="http://i3.photobucket.com/albums/y72/Condizzle/GP_Anim_Large.gif" rel="nofollow ugc">http://i3.photobucket.com/albums/y72/Condizzle/GP_Anim_Large.gif</a></p>
<p>holy crap this is the most awesome protagonist ever</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Curt		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224637</link>

		<dc:creator><![CDATA[Curt]]></dc:creator>
		<pubDate>Thu, 31 Mar 2011 17:46:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224637</guid>

					<description><![CDATA[Wow, you guys made my guy look silly! Awesome stuff! Though I didn&#039;t realize we could get away with more than 24 px. I will try one at 48 maybe and see what happens. Heh, its like we are cloud sourcing the design, this could work!]]></description>
			<content:encoded><![CDATA[<p>Wow, you guys made my guy look silly! Awesome stuff! Though I didn&#8217;t realize we could get away with more than 24 px. I will try one at 48 maybe and see what happens. Heh, its like we are cloud sourcing the design, this could work!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224632</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Thu, 31 Mar 2011 16:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224632</guid>

					<description><![CDATA[Wow it&#039;s cool seeing what others come up with, mine looks like it came from the NES now that I look at it again today.

The spindly chap that Condi has done could work really nicely as the character is very acrobatic. Ethzee&#039;s has alot of detail as does Lobo&#039;s and I like the hidden face on Curt&#039;s one.]]></description>
			<content:encoded><![CDATA[<p>Wow it&#8217;s cool seeing what others come up with, mine looks like it came from the NES now that I look at it again today.</p>
<p>The spindly chap that Condi has done could work really nicely as the character is very acrobatic. Ethzee&#8217;s has alot of detail as does Lobo&#8217;s and I like the hidden face on Curt&#8217;s one.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Chieron		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224631</link>

		<dc:creator><![CDATA[Chieron]]></dc:creator>
		<pubDate>Thu, 31 Mar 2011 16:35:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224631</guid>

					<description><![CDATA[The latest prototype introduced some new features, which I enjoy, but the musicalfacepunch is still some of the most fun gameplay for me.  :P]]></description>
			<content:encoded><![CDATA[<p>The latest prototype introduced some new features, which I enjoy, but the musicalfacepunch is still some of the most fun gameplay for me.  :P</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Lobo		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224623</link>

		<dc:creator><![CDATA[Lobo]]></dc:creator>
		<pubDate>Thu, 31 Mar 2011 13:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224623</guid>

					<description><![CDATA[Hmm, that wasn&#039;t right, was meant to add a link...

http://dl.dropbox.com/u/14941525/GunPoint.jpg]]></description>
			<content:encoded><![CDATA[<p>Hmm, that wasn&#8217;t right, was meant to add a link&#8230;</p>
<p><a href="http://dl.dropbox.com/u/14941525/GunPoint.jpg" rel="nofollow ugc">http://dl.dropbox.com/u/14941525/GunPoint.jpg</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Lobo		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224622</link>

		<dc:creator><![CDATA[Lobo]]></dc:creator>
		<pubDate>Thu, 31 Mar 2011 13:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224622</guid>

					<description><![CDATA[

Just working on a run.]]></description>
			<content:encoded><![CDATA[<p>Just working on a run.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Bret		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224584</link>

		<dc:creator><![CDATA[Bret]]></dc:creator>
		<pubDate>Thu, 31 Mar 2011 02:02:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224584</guid>

					<description><![CDATA[Oooh, that last set looks nice.

Game as a whole looks nifty keen. Eagerly awaiting.]]></description>
			<content:encoded><![CDATA[<p>Oooh, that last set looks nice.</p>
<p>Game as a whole looks nifty keen. Eagerly awaiting.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: EthZee		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224583</link>

		<dc:creator><![CDATA[EthZee]]></dc:creator>
		<pubDate>Thu, 31 Mar 2011 01:54:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224583</guid>

					<description><![CDATA[Heh. This is looking to be pretty damn fun!

I thought I should give a try with the sprites; I tried to get something similar to your current style.

http://i3.photobucket.com/albums/y81/cheeseweasel/DemoGunpoint.gif

I&#039;d like to see if I could help; I&#039;m not too experienced with animated sprites, but I think that it could be entertaining.]]></description>
			<content:encoded><![CDATA[<p>Heh. This is looking to be pretty damn fun!</p>
<p>I thought I should give a try with the sprites; I tried to get something similar to your current style.</p>
<p><a href="http://i3.photobucket.com/albums/y81/cheeseweasel/DemoGunpoint.gif" rel="nofollow ugc">http://i3.photobucket.com/albums/y81/cheeseweasel/DemoGunpoint.gif</a></p>
<p>I&#8217;d like to see if I could help; I&#8217;m not too experienced with animated sprites, but I think that it could be entertaining.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Condi Buggle		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224573</link>

		<dc:creator><![CDATA[Condi Buggle]]></dc:creator>
		<pubDate>Wed, 30 Mar 2011 22:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224573</guid>

					<description><![CDATA[I&#039;m not too great at pixel art, but I do have far too much time on my hands and would love to contribute if you still need help.
http://i3.photobucket.com/albums/y72/Condizzle/GP_Anim_Large.gif]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not too great at pixel art, but I do have far too much time on my hands and would love to contribute if you still need help.<br />
<a href="http://i3.photobucket.com/albums/y72/Condizzle/GP_Anim_Large.gif" rel="nofollow ugc">http://i3.photobucket.com/albums/y72/Condizzle/GP_Anim_Large.gif</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224564</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Wed, 30 Mar 2011 18:43:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224564</guid>

					<description><![CDATA[I decided to have a go for fun:

http://i257.photobucket.com/albums/hh235/chijts/gunpointfun.jpg

24 pixels is really small as you can see by the comparison there!]]></description>
			<content:encoded><![CDATA[<p>I decided to have a go for fun:</p>
<p><a href="http://i257.photobucket.com/albums/hh235/chijts/gunpointfun.jpg" rel="nofollow ugc">http://i257.photobucket.com/albums/hh235/chijts/gunpointfun.jpg</a></p>
<p>24 pixels is really small as you can see by the comparison there!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Curt		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224558</link>

		<dc:creator><![CDATA[Curt]]></dc:creator>
		<pubDate>Wed, 30 Mar 2011 16:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224558</guid>

					<description><![CDATA[http://cluisarts.com/wp-content/uploads/2011/03/agentguyrunning.gif like this maybe?]]></description>
			<content:encoded><![CDATA[<p><a href="http://cluisarts.com/wp-content/uploads/2011/03/agentguyrunning.gif" rel="nofollow ugc">http://cluisarts.com/wp-content/uploads/2011/03/agentguyrunning.gif</a> like this maybe?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Ben		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224557</link>

		<dc:creator><![CDATA[Ben]]></dc:creator>
		<pubDate>Wed, 30 Mar 2011 15:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224557</guid>

					<description><![CDATA[That looks excellent.  I&#039;d love to play such a game, even with the current art and animation (let&#039;s be honest, thousands of Flash games with worse graphics still attract huge attention.]]></description>
			<content:encoded><![CDATA[<p>That looks excellent.  I&#8217;d love to play such a game, even with the current art and animation (let&#8217;s be honest, thousands of Flash games with worse graphics still attract huge attention.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: cookieheadjenkins		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224524</link>

		<dc:creator><![CDATA[cookieheadjenkins]]></dc:creator>
		<pubDate>Wed, 30 Mar 2011 08:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224524</guid>

					<description><![CDATA[I love this! There ought to be more fist-face-door interactions of this quality in games.  Can&#039;t wait to play.]]></description>
			<content:encoded><![CDATA[<p>I love this! There ought to be more fist-face-door interactions of this quality in games.  Can&#8217;t wait to play.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Smannesman		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224523</link>

		<dc:creator><![CDATA[Smannesman]]></dc:creator>
		<pubDate>Wed, 30 Mar 2011 08:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224523</guid>

					<description><![CDATA[Looks very interesting, can&#039;t wait &#039;till there&#039;s something playable.]]></description>
			<content:encoded><![CDATA[<p>Looks very interesting, can&#8217;t wait &#8217;till there&#8217;s something playable.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Keilnoth		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224522</link>

		<dc:creator><![CDATA[Keilnoth]]></dc:creator>
		<pubDate>Wed, 30 Mar 2011 08:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224522</guid>

					<description><![CDATA[Looks great ! Can&#039;t wait !
Would be nice on my Android as well. Seems it could be easily played AngryBirds&#039;-one-finger style.]]></description>
			<content:encoded><![CDATA[<p>Looks great ! Can&#8217;t wait !<br />
Would be nice on my Android as well. Seems it could be easily played AngryBirds&#8217;-one-finger style.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Ben L.		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224507</link>

		<dc:creator><![CDATA[Ben L.]]></dc:creator>
		<pubDate>Wed, 30 Mar 2011 03:20:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224507</guid>

					<description><![CDATA[Nice. Not just another twee indie platformer with one new gimmick. Looks like a game I&#039;d want to play.]]></description>
			<content:encoded><![CDATA[<p>Nice. Not just another twee indie platformer with one new gimmick. Looks like a game I&#8217;d want to play.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Flash		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224493</link>

		<dc:creator><![CDATA[Flash]]></dc:creator>
		<pubDate>Tue, 29 Mar 2011 22:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224493</guid>

					<description><![CDATA[I wish i had some art skills.

You better get someone to help. Anyone wanting to get into developing games themselves would be stupid to pass up an opportunity like this. This game will be a hit! Can&#039;t wait to play it.

Great concepts, keep it light and a little silly. Go nuts with the levels, there are lots of people who love complex games... work hard at getting the difficulty curve right... thats seems to be a sticking point for flash games]]></description>
			<content:encoded><![CDATA[<p>I wish i had some art skills.</p>
<p>You better get someone to help. Anyone wanting to get into developing games themselves would be stupid to pass up an opportunity like this. This game will be a hit! Can&#8217;t wait to play it.</p>
<p>Great concepts, keep it light and a little silly. Go nuts with the levels, there are lots of people who love complex games&#8230; work hard at getting the difficulty curve right&#8230; thats seems to be a sticking point for flash games</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Dan Lawrence		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224488</link>

		<dc:creator><![CDATA[Dan Lawrence]]></dc:creator>
		<pubDate>Tue, 29 Mar 2011 19:31:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224488</guid>

					<description><![CDATA[Seems to be coming along really well.

Might be worth poking around for an artist in some indie developer hidey holes as well.]]></description>
			<content:encoded><![CDATA[<p>Seems to be coming along really well.</p>
<p>Might be worth poking around for an artist in some indie developer hidey holes as well.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: yns88		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224483</link>

		<dc:creator><![CDATA[yns88]]></dc:creator>
		<pubDate>Tue, 29 Mar 2011 17:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224483</guid>

					<description><![CDATA[Looks great. Perhaps the door trick and other &quot;easy&quot; takedowns can be balanced by only causing short-term incapacitation.

I can also foresee some problems with the autosave system: there may be times when you decide to do some hacking while in danger of being caught, and it would suck if the game autosaved you 2 seconds before you get shot.]]></description>
			<content:encoded><![CDATA[<p>Looks great. Perhaps the door trick and other &#8220;easy&#8221; takedowns can be balanced by only causing short-term incapacitation.</p>
<p>I can also foresee some problems with the autosave system: there may be times when you decide to do some hacking while in danger of being caught, and it would suck if the game autosaved you 2 seconds before you get shot.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224482</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Tue, 29 Mar 2011 17:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224482</guid>

					<description><![CDATA[I know there&#039;s alot of praise going on around here, but I&#039;m really surprised how well everything is working (no offence), especially that gunpoint mechanic, very cool ideas.

I&#039;d like to help out but I haven&#039;t done any sprite work/animations, plus it looks like you&#039;re getting enough interest that you&#039;re bound to find plenty of people with experience that are willing to help out.

Whoever does end up helping you needs to keep the punching animation very similar to what you have there, it&#039;s fantastically funny when combined with that sound effect. I also think you should make sure the levels stay fairly clean of too much detail - I quite like the minimalist look as it is.]]></description>
			<content:encoded><![CDATA[<p>I know there&#8217;s alot of praise going on around here, but I&#8217;m really surprised how well everything is working (no offence), especially that gunpoint mechanic, very cool ideas.</p>
<p>I&#8217;d like to help out but I haven&#8217;t done any sprite work/animations, plus it looks like you&#8217;re getting enough interest that you&#8217;re bound to find plenty of people with experience that are willing to help out.</p>
<p>Whoever does end up helping you needs to keep the punching animation very similar to what you have there, it&#8217;s fantastically funny when combined with that sound effect. I also think you should make sure the levels stay fairly clean of too much detail &#8211; I quite like the minimalist look as it is.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Games Journalism Journalism: Gunpoint &#124; Rock, Paper, Shotgun		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224480</link>

		<dc:creator><![CDATA[Games Journalism Journalism: Gunpoint &#124; Rock, Paper, Shotgun]]></dc:creator>
		<pubDate>Tue, 29 Mar 2011 16:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224480</guid>

					<description><![CDATA[[...] spare-time project for him, but if you&#8217;re interested in contributing, have a read of his post here.If you do end up working with him, don&#8217;t let him in your house. He&#8217;ll probably rewire [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] spare-time project for him, but if you&#8217;re interested in contributing, have a read of his post here.If you do end up working with him, don&#8217;t let him in your house. He&#8217;ll probably rewire [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: pizza		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224479</link>

		<dc:creator><![CDATA[pizza]]></dc:creator>
		<pubDate>Tue, 29 Mar 2011 16:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224479</guid>

					<description><![CDATA[This looks excellent, love how he jumps through windows.

Seconded the multiple face punches comment Crane made, check out http://www.kongregate.com/games/weremsoft/vox-populi-vox-dei-a-werewolf-thriller this game with a similar facepunch mechanic, very satisfying to pummel them.]]></description>
			<content:encoded><![CDATA[<p>This looks excellent, love how he jumps through windows.</p>
<p>Seconded the multiple face punches comment Crane made, check out <a href="http://www.kongregate.com/games/weremsoft/vox-populi-vox-dei-a-werewolf-thriller" rel="nofollow ugc">http://www.kongregate.com/games/weremsoft/vox-populi-vox-dei-a-werewolf-thriller</a> this game with a similar facepunch mechanic, very satisfying to pummel them.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: LeSwordfish		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224477</link>

		<dc:creator><![CDATA[LeSwordfish]]></dc:creator>
		<pubDate>Tue, 29 Mar 2011 16:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224477</guid>

					<description><![CDATA[*aren&#039;t

Oh the unprofessionalism.]]></description>
			<content:encoded><![CDATA[<p>*aren&#8217;t</p>
<p>Oh the unprofessionalism.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: LeSwordfish		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224476</link>

		<dc:creator><![CDATA[LeSwordfish]]></dc:creator>
		<pubDate>Tue, 29 Mar 2011 16:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224476</guid>

					<description><![CDATA[Is it alright if i post a link to this on tf2maps.net? I cant be any help artistically, but i know many people there who ARE good, several of whom are&#039;nt doing anything major.]]></description>
			<content:encoded><![CDATA[<p>Is it alright if i post a link to this on tf2maps.net? I cant be any help artistically, but i know many people there who ARE good, several of whom are&#8217;nt doing anything major.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Crane		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224475</link>

		<dc:creator><![CDATA[Crane]]></dc:creator>
		<pubDate>Tue, 29 Mar 2011 16:00:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224475</guid>

					<description><![CDATA[Oh, that looks fantastic!
I absolutely love the face-door trick. It may be rough, but it looks very solid and fun. 
I&#039;d make one suggestion though; it might be nice if it took more than one punch to knock someone out. Mainly, I suggest this because it sounds so satisfying to land on one of them and beat them about the head three or four times, while just doing it once seems a little too quick. 

Like premature ejaculation, but with violence.

Why do people keep letting me use similies?]]></description>
			<content:encoded><![CDATA[<p>Oh, that looks fantastic!<br />
I absolutely love the face-door trick. It may be rough, but it looks very solid and fun.<br />
I&#8217;d make one suggestion though; it might be nice if it took more than one punch to knock someone out. Mainly, I suggest this because it sounds so satisfying to land on one of them and beat them about the head three or four times, while just doing it once seems a little too quick. </p>
<p>Like premature ejaculation, but with violence.</p>
<p>Why do people keep letting me use similies?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Nick		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224474</link>

		<dc:creator><![CDATA[Nick]]></dc:creator>
		<pubDate>Tue, 29 Mar 2011 15:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224474</guid>

					<description><![CDATA[It looks really, really good. I think you&#039;ve just made Subversion obsolete, unless that also has guards bonking themselves with doors and sticking their fingers in sockets. Which it should.]]></description>
			<content:encoded><![CDATA[<p>It looks really, really good. I think you&#8217;ve just made Subversion obsolete, unless that also has guards bonking themselves with doors and sticking their fingers in sockets. Which it should.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonn		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224447</link>

		<dc:creator><![CDATA[Jonn]]></dc:creator>
		<pubDate>Tue, 29 Mar 2011 06:42:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224447</guid>

					<description><![CDATA[Looks pretty good, actually. Reminds me of &lt;a href=&quot;http://www.escapistmagazine.com/content/games/yahtzee/artoftheft&quot; rel=&quot;nofollow&quot;&gt;Trilby: The Art of Theft&lt;/a&gt;, by your profane countryman who makes videos for the Escapist.

Great, now I want to download it again.]]></description>
			<content:encoded><![CDATA[<p>Looks pretty good, actually. Reminds me of <a href="http://www.escapistmagazine.com/content/games/yahtzee/artoftheft" rel="nofollow">Trilby: The Art of Theft</a>, by your profane countryman who makes videos for the Escapist.</p>
<p>Great, now I want to download it again.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Clay		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224425</link>

		<dc:creator><![CDATA[Clay]]></dc:creator>
		<pubDate>Tue, 29 Mar 2011 02:17:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224425</guid>

					<description><![CDATA[Okay, I laughed out loud less than a minute in because of the &quot;face punching&quot; incident.  It doesn&#039;t help that the sound you use is more a slap than a punch.  =)

Love the video.  I will recommend this to others.]]></description>
			<content:encoded><![CDATA[<p>Okay, I laughed out loud less than a minute in because of the &#8220;face punching&#8221; incident.  It doesn&#8217;t help that the sound you use is more a slap than a punch.  =)</p>
<p>Love the video.  I will recommend this to others.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Stephen		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224422</link>

		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Tue, 29 Mar 2011 02:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224422</guid>

					<description><![CDATA[Wow, these mechanics look really interesting and unique! I was sort of expecting a larger persistant world from reading your blog posts along the way, but this format of smaller levels definitely works! I can also see some Hitman inspiration in there.

The movement of the player really reminds me of a cat jumping around and pouncing on people (could be an idea to experiment with possibly).

Great job so far and good luck (I also wouldn&#039;t mind helping test in the future if necessary). :)]]></description>
			<content:encoded><![CDATA[<p>Wow, these mechanics look really interesting and unique! I was sort of expecting a larger persistant world from reading your blog posts along the way, but this format of smaller levels definitely works! I can also see some Hitman inspiration in there.</p>
<p>The movement of the player really reminds me of a cat jumping around and pouncing on people (could be an idea to experiment with possibly).</p>
<p>Great job so far and good luck (I also wouldn&#8217;t mind helping test in the future if necessary). :)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Andrew		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224413</link>

		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Tue, 29 Mar 2011 00:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224413</guid>

					<description><![CDATA[Your video&#039;s currently on the frontpage of reddit.com/r/gaming.]]></description>
			<content:encoded><![CDATA[<p>Your video&#8217;s currently on the frontpage of reddit.com/r/gaming.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Nate		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224408</link>

		<dc:creator><![CDATA[Nate]]></dc:creator>
		<pubDate>Mon, 28 Mar 2011 23:13:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224408</guid>

					<description><![CDATA[This is an awesome platformer idea. Very unique! I can see this becoming popular and extremely fun to play.

Good luck!]]></description>
			<content:encoded><![CDATA[<p>This is an awesome platformer idea. Very unique! I can see this becoming popular and extremely fun to play.</p>
<p>Good luck!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Hovercraft		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224407</link>

		<dc:creator><![CDATA[Hovercraft]]></dc:creator>
		<pubDate>Mon, 28 Mar 2011 23:01:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224407</guid>

					<description><![CDATA[The art may be rough, but I love the sound effects. Especially the face hitting.

*SMEK*]]></description>
			<content:encoded><![CDATA[<p>The art may be rough, but I love the sound effects. Especially the face hitting.</p>
<p>*SMEK*</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt Oakes		</title>
		<link>https://www.pentadact.com/2011-03-28-let-me-mumble-you-through-an-early-version-of-gunpoint/#comment-224403</link>

		<dc:creator><![CDATA[Matt Oakes]]></dc:creator>
		<pubDate>Mon, 28 Mar 2011 22:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2853#comment-224403</guid>

					<description><![CDATA[I&#039;d love to give it a go!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d love to give it a go!</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
