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	<title>
	Comments on: Gunpoint: The Mechanic	</title>
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		<title>
		By: Laras		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-376103</link>

		<dc:creator><![CDATA[Laras]]></dc:creator>
		<pubDate>Thu, 13 Dec 2012 19:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-376103</guid>

					<description><![CDATA[please help im canadin im wordning i know? that they have a  canadin legal catagory but those gun suck but eny way i was wordning wat would happen if i got a airsoft gun thats just like a ak47 and shiped it to canada ( becuase i have the opion to do that would it ship her or just not come and refund my mony]]></description>
			<content:encoded><![CDATA[<p>please help im canadin im wordning i know? that they have a  canadin legal catagory but those gun suck but eny way i was wordning wat would happen if i got a airsoft gun thats just like a ak47 and shiped it to canada ( becuase i have the opion to do that would it ship her or just not come and refund my mony</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-226539</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Thu, 28 Apr 2011 23:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-226539</guid>

					<description><![CDATA[Apropos of a bizarre mental alloy of Gunpoint-related thoughts about FSM rewiring gameplay, relearning about games I&#039;d forgotten I loved, and reading GTK HOWTOs with their OO callback structure: Everybody knows about Mindrover, right? Oh, good. Apparently in the last patch Cognitoy added a finite state machine as one of the components you could stick on your finite state machine; I get the impression they were the kind of people for whom that&#039;s a &#039;why not&#039; scenario.

http://logicgames.blogspot.com/2006/02/mind-rover.html
http://www.youtube.com/results?search_query=mindrover]]></description>
			<content:encoded><![CDATA[<p>Apropos of a bizarre mental alloy of Gunpoint-related thoughts about FSM rewiring gameplay, relearning about games I&#8217;d forgotten I loved, and reading GTK HOWTOs with their OO callback structure: Everybody knows about Mindrover, right? Oh, good. Apparently in the last patch Cognitoy added a finite state machine as one of the components you could stick on your finite state machine; I get the impression they were the kind of people for whom that&#8217;s a &#8216;why not&#8217; scenario.</p>
<p><a href="http://logicgames.blogspot.com/2006/02/mind-rover.html" rel="nofollow ugc">http://logicgames.blogspot.com/2006/02/mind-rover.html</a><br />
<a href="http://www.youtube.com/results?search_query=mindrover" rel="nofollow ugc">http://www.youtube.com/results?search_query=mindrover</a></p>
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		<title>
		By: Jimothy		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-225755</link>

		<dc:creator><![CDATA[Jimothy]]></dc:creator>
		<pubDate>Sat, 16 Apr 2011 18:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-225755</guid>

					<description><![CDATA[This reminds me of Sid Meier&#039;s Covert Action.  It had a little wiretapping minigame where you rearranged little fuse things to redirect an electric current.  Route the current to the right circuit to install the tap, make a blunder and the circuit would channel the current into an alarm and alert the enemies.]]></description>
			<content:encoded><![CDATA[<p>This reminds me of Sid Meier&#8217;s Covert Action.  It had a little wiretapping minigame where you rearranged little fuse things to redirect an electric current.  Route the current to the right circuit to install the tap, make a blunder and the circuit would channel the current into an alarm and alert the enemies.</p>
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		<title>
		By: Electronic Samurai		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-225260</link>

		<dc:creator><![CDATA[Electronic Samurai]]></dc:creator>
		<pubDate>Fri, 08 Apr 2011 23:46:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-225260</guid>

					<description><![CDATA[Michale Berhow: Perhaps the guards can use the phones to call technical support?  They&#039;d be more difficult to trap, because they would be able to restore circuits after a short period of working on them.]]></description>
			<content:encoded><![CDATA[<p>Michale Berhow: Perhaps the guards can use the phones to call technical support?  They&#8217;d be more difficult to trap, because they would be able to restore circuits after a short period of working on them.</p>
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		<title>
		By: JD		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-225121</link>

		<dc:creator><![CDATA[JD]]></dc:creator>
		<pubDate>Wed, 06 Apr 2011 20:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-225121</guid>

					<description><![CDATA[in addition to gloves capable of allowing you to climb walls etc, how about shoes/boots, enabling upside down walking above guards, possibly wielding a gun to redecorate their heads...]]></description>
			<content:encoded><![CDATA[<p>in addition to gloves capable of allowing you to climb walls etc, how about shoes/boots, enabling upside down walking above guards, possibly wielding a gun to redecorate their heads&#8230;</p>
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		<title>
		By: Michale Berhow		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-224420</link>

		<dc:creator><![CDATA[Michale Berhow]]></dc:creator>
		<pubDate>Tue, 29 Mar 2011 01:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-224420</guid>

					<description><![CDATA[How about more advanced guards able to restore circuits to their natural state?]]></description>
			<content:encoded><![CDATA[<p>How about more advanced guards able to restore circuits to their natural state?</p>
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		<title>
		By: Chieron		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-218434</link>

		<dc:creator><![CDATA[Chieron]]></dc:creator>
		<pubDate>Fri, 14 Jan 2011 16:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-218434</guid>

					<description><![CDATA[Why, who would in their right minds would OPEN a window?   They&#039;re there for jumping through!]]></description>
			<content:encoded><![CDATA[<p>Why, who would in their right minds would OPEN a window?   They&#8217;re there for jumping through!</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-218371</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Fri, 14 Jan 2011 03:57:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-218371</guid>

					<description><![CDATA[A passing fad, I assure you.]]></description>
			<content:encoded><![CDATA[<p>A passing fad, I assure you.</p>
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		<title>
		By: Jaz		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-218362</link>

		<dc:creator><![CDATA[Jaz]]></dc:creator>
		<pubDate>Fri, 14 Jan 2011 01:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-218362</guid>

					<description><![CDATA[Don&#039;t forget windows you can open, too. They&#039;re this whole new thing.]]></description>
			<content:encoded><![CDATA[<p>Don&#8217;t forget windows you can open, too. They&#8217;re this whole new thing.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-218350</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 13 Jan 2011 22:49:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-218350</guid>

					<description><![CDATA[He will be able to once breakable glass is in. Jumping through windows is a basic human right as far as I&#039;m concerned.]]></description>
			<content:encoded><![CDATA[<p>He will be able to once breakable glass is in. Jumping through windows is a basic human right as far as I&#8217;m concerned.</p>
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		<title>
		By: TooNu		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-218347</link>

		<dc:creator><![CDATA[TooNu]]></dc:creator>
		<pubDate>Thu, 13 Jan 2011 22:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-218347</guid>

					<description><![CDATA[Is the wee man infiltrating for a reason or just because he can? 

Also, can he jump through a window from a building and then free fall through the window of the building opposite, and then start shooting up the place?

If so, I am going to buy this. If not, I am going to buy this but what a shame.]]></description>
			<content:encoded><![CDATA[<p>Is the wee man infiltrating for a reason or just because he can? </p>
<p>Also, can he jump through a window from a building and then free fall through the window of the building opposite, and then start shooting up the place?</p>
<p>If so, I am going to buy this. If not, I am going to buy this but what a shame.</p>
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		<title>
		By: Coded One		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-218255</link>

		<dc:creator><![CDATA[Coded One]]></dc:creator>
		<pubDate>Thu, 13 Jan 2011 01:48:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-218255</guid>

					<description><![CDATA[@CdrJameson,

Oh God... As soon as I read that, I got goosebumps.

That&#039;s definitely the best I&#039;ve read so far.]]></description>
			<content:encoded><![CDATA[<p>@CdrJameson,</p>
<p>Oh God&#8230; As soon as I read that, I got goosebumps.</p>
<p>That&#8217;s definitely the best I&#8217;ve read so far.</p>
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		<title>
		By: Pod		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-218177</link>

		<dc:creator><![CDATA[Pod]]></dc:creator>
		<pubDate>Wed, 12 Jan 2011 13:17:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-218177</guid>

					<description><![CDATA[Nohing to do with the game:

You should add a reddit button next to the facebook one. I&#039;ve seen you posting on there! YOU CAN&#039;T HIDE.]]></description>
			<content:encoded><![CDATA[<p>Nohing to do with the game:</p>
<p>You should add a reddit button next to the facebook one. I&#8217;ve seen you posting on there! YOU CAN&#8217;T HIDE.</p>
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		<title>
		By: CdrJameson		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-218086</link>

		<dc:creator><![CDATA[CdrJameson]]></dc:creator>
		<pubDate>Tue, 11 Jan 2011 21:12:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-218086</guid>

					<description><![CDATA[If you could get the guards to think that other guards are the intruder...]]></description>
			<content:encoded><![CDATA[<p>If you could get the guards to think that other guards are the intruder&#8230;</p>
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		<title>
		By: Lack 26		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-218062</link>

		<dc:creator><![CDATA[Lack 26]]></dc:creator>
		<pubDate>Tue, 11 Jan 2011 13:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-218062</guid>

					<description><![CDATA[@LeSwordfish, now that would be funny. Especially if they tried to use the hand-print switch and locked themselves in, so more come running to their cries. I can just imagine an ever increasing amount of guards running around in different rooms.]]></description>
			<content:encoded><![CDATA[<p>@LeSwordfish, now that would be funny. Especially if they tried to use the hand-print switch and locked themselves in, so more come running to their cries. I can just imagine an ever increasing amount of guards running around in different rooms.</p>
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		<title>
		By: LeSwordfish		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-218057</link>

		<dc:creator><![CDATA[LeSwordfish]]></dc:creator>
		<pubDate>Tue, 11 Jan 2011 12:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-218057</guid>

					<description><![CDATA[Except possibly summoning more guards?]]></description>
			<content:encoded><![CDATA[<p>Except possibly summoning more guards?</p>
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		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-218045</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Tue, 11 Jan 2011 10:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-218045</guid>

					<description><![CDATA[If a guard realises they&#039;re trapped (perhaps a patrolling guard runs into two door within a certain space), they could get panicked, start hammering on the door and crying. Wouldn&#039;t serve much purpose but it would be funny.]]></description>
			<content:encoded><![CDATA[<p>If a guard realises they&#8217;re trapped (perhaps a patrolling guard runs into two door within a certain space), they could get panicked, start hammering on the door and crying. Wouldn&#8217;t serve much purpose but it would be funny.</p>
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		<title>
		By: MartinJ		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-218043</link>

		<dc:creator><![CDATA[MartinJ]]></dc:creator>
		<pubDate>Tue, 11 Jan 2011 10:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-218043</guid>

					<description><![CDATA[I hope the guards panic when you lock them in the room. You probably thought of this, but doing so would be immensely more rewarding when they actually react to being locked in or in the dark. Running around crazily or fainting would be enough, they just have to convey the emotion.]]></description>
			<content:encoded><![CDATA[<p>I hope the guards panic when you lock them in the room. You probably thought of this, but doing so would be immensely more rewarding when they actually react to being locked in or in the dark. Running around crazily or fainting would be enough, they just have to convey the emotion.</p>
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		<title>
		By: Entropy		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-218033</link>

		<dc:creator><![CDATA[Entropy]]></dc:creator>
		<pubDate>Tue, 11 Jan 2011 08:07:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-218033</guid>

					<description><![CDATA[Was it only the first game recorded? Because my first game involved me shuffling about a bit and accidentally pressing Esc, because I&#039;m an idiot.]]></description>
			<content:encoded><![CDATA[<p>Was it only the first game recorded? Because my first game involved me shuffling about a bit and accidentally pressing Esc, because I&#8217;m an idiot.</p>
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		<title>
		By: Jonn		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-218012</link>

		<dc:creator><![CDATA[Jonn]]></dc:creator>
		<pubDate>Tue, 11 Jan 2011 02:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-218012</guid>

					<description><![CDATA[At the risk of overusing a meme; this is a good idea and you should feel good.]]></description>
			<content:encoded><![CDATA[<p>At the risk of overusing a meme; this is a good idea and you should feel good.</p>
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		<title>
		By: Tom Lawrence		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-218006</link>

		<dc:creator><![CDATA[Tom Lawrence]]></dc:creator>
		<pubDate>Tue, 11 Jan 2011 00:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-218006</guid>

					<description><![CDATA[More complex state changers might be the building&#039;s heating and cooling systems. 

Turning up the heating might cause guards to run to the water coolers! Or to remove clothing! 

...Which you could then steal and wear to impersonate a guard! So long as you can master a match-3 mini-game which simulates your imitation of their mannerisms, and use a hardcoded natural language interpreter feature to swap stories about how great the Simpsons was last night to earn their trust!]]></description>
			<content:encoded><![CDATA[<p>More complex state changers might be the building&#8217;s heating and cooling systems. </p>
<p>Turning up the heating might cause guards to run to the water coolers! Or to remove clothing! </p>
<p>&#8230;Which you could then steal and wear to impersonate a guard! So long as you can master a match-3 mini-game which simulates your imitation of their mannerisms, and use a hardcoded natural language interpreter feature to swap stories about how great the Simpsons was last night to earn their trust!</p>
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		<title>
		By: Tom Lawrence		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-218004</link>

		<dc:creator><![CDATA[Tom Lawrence]]></dc:creator>
		<pubDate>Tue, 11 Jan 2011 00:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-218004</guid>

					<description><![CDATA[Also key: different species of guards. None of them need to me smart; but they can all me interesting varieties of dumb.

So in addition to your current standard guard, you can have patrolling guards, guards that sleep until they respond rapidly to alarms, guards that notice if equipment isn&#039;t working right and move out to fix it, guards with night vision goggles that aren&#039;t hampered by turning out the lights &#038;c.

Introduce each type slowly and then build up to wonderfully complex scenarios. And then have a level editor! Also solve world hunger with next patch k pls thx]]></description>
			<content:encoded><![CDATA[<p>Also key: different species of guards. None of them need to me smart; but they can all me interesting varieties of dumb.</p>
<p>So in addition to your current standard guard, you can have patrolling guards, guards that sleep until they respond rapidly to alarms, guards that notice if equipment isn&#8217;t working right and move out to fix it, guards with night vision goggles that aren&#8217;t hampered by turning out the lights &amp;c.</p>
<p>Introduce each type slowly and then build up to wonderfully complex scenarios. And then have a level editor! Also solve world hunger with next patch k pls thx</p>
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		<title>
		By: Tom Lawrence		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-218003</link>

		<dc:creator><![CDATA[Tom Lawrence]]></dc:creator>
		<pubDate>Tue, 11 Jan 2011 00:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-218003</guid>

					<description><![CDATA[I always loved the bit in Deus Ex where you could hack into one terminal and release poison gas on an entire barracks full of guards. So poison gas dispensers would be great! Also automated gun turrets, that was great in Deux Ex too.]]></description>
			<content:encoded><![CDATA[<p>I always loved the bit in Deus Ex where you could hack into one terminal and release poison gas on an entire barracks full of guards. So poison gas dispensers would be great! Also automated gun turrets, that was great in Deux Ex too.</p>
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		<title>
		By: ckpk		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-218002</link>

		<dc:creator><![CDATA[ckpk]]></dc:creator>
		<pubDate>Tue, 11 Jan 2011 00:01:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-218002</guid>

					<description><![CDATA[being able to rewire the security system so when an access card for a particular door is used, it actually opens a different door.

e.g. getting into a certain area behind a blue door requires gaining access to the security system, rewiring it so that red access cards open blue doors, then baiting a guard with a red card into trying to go through a red door. complications could be brought about by the fact that when rewired, all coloured doors would open, potentially putting you at risk from patrolling guards/dangers that were previsouly closed off.]]></description>
			<content:encoded><![CDATA[<p>being able to rewire the security system so when an access card for a particular door is used, it actually opens a different door.</p>
<p>e.g. getting into a certain area behind a blue door requires gaining access to the security system, rewiring it so that red access cards open blue doors, then baiting a guard with a red card into trying to go through a red door. complications could be brought about by the fact that when rewired, all coloured doors would open, potentially putting you at risk from patrolling guards/dangers that were previsouly closed off.</p>
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		<title>
		By: Jaz		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-217998</link>

		<dc:creator><![CDATA[Jaz]]></dc:creator>
		<pubDate>Mon, 10 Jan 2011 23:29:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-217998</guid>

					<description><![CDATA[Rewire a lightswitch so that it operates a disco ball, enabling your superpowered dance moves.]]></description>
			<content:encoded><![CDATA[<p>Rewire a lightswitch so that it operates a disco ball, enabling your superpowered dance moves.</p>
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		<title>
		By: Hammertime90210		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-217996</link>

		<dc:creator><![CDATA[Hammertime90210]]></dc:creator>
		<pubDate>Mon, 10 Jan 2011 23:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-217996</guid>

					<description><![CDATA[Sorry - one more.

Re-routing phone calls?

I don&#039;t know how you&#039;d communicate this exactly, but if we know that one particular character is always picking up the phone and yelling &#039;COME UP HERE AND SEE ME!&#039; down it, you could presumably rewire the phone so that different people are receiving the phone call, or you could indeed just connect it to nothing and break the phone entirely.]]></description>
			<content:encoded><![CDATA[<p>Sorry &#8211; one more.</p>
<p>Re-routing phone calls?</p>
<p>I don&#8217;t know how you&#8217;d communicate this exactly, but if we know that one particular character is always picking up the phone and yelling &#8216;COME UP HERE AND SEE ME!&#8217; down it, you could presumably rewire the phone so that different people are receiving the phone call, or you could indeed just connect it to nothing and break the phone entirely.</p>
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		<title>
		By: Hammertime90210		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-217994</link>

		<dc:creator><![CDATA[Hammertime90210]]></dc:creator>
		<pubDate>Mon, 10 Jan 2011 23:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-217994</guid>

					<description><![CDATA[How about devices that raise and lower the heights of things.

So - obviously - a button that raises and lowers a lift. But presumably you could rewire it so that instead of raising and lowering that lift, it now raises and lowers some... comparable thing.

Like, a bellboy is flicking a switch to raise and lower a dumb waiter in an adjacent room, but you rewire it so that it now raises and lowers the water level in the pool (or, erm, something). Said bellboy is not aware that he is doing this, and therefore keeps doing it.]]></description>
			<content:encoded><![CDATA[<p>How about devices that raise and lower the heights of things.</p>
<p>So &#8211; obviously &#8211; a button that raises and lowers a lift. But presumably you could rewire it so that instead of raising and lowering that lift, it now raises and lowers some&#8230; comparable thing.</p>
<p>Like, a bellboy is flicking a switch to raise and lower a dumb waiter in an adjacent room, but you rewire it so that it now raises and lowers the water level in the pool (or, erm, something). Said bellboy is not aware that he is doing this, and therefore keeps doing it.</p>
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		<title>
		By: Damien Neil		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-217992</link>

		<dc:creator><![CDATA[Damien Neil]]></dc:creator>
		<pubDate>Mon, 10 Jan 2011 22:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-217992</guid>

					<description><![CDATA[Coffee makers?  Vending machines?

I like the idea of a guard making himself a cup of coffee being the trigger for the entire security system collapsing.]]></description>
			<content:encoded><![CDATA[<p>Coffee makers?  Vending machines?</p>
<p>I like the idea of a guard making himself a cup of coffee being the trigger for the entire security system collapsing.</p>
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		<title>
		By: ckpk		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-217986</link>

		<dc:creator><![CDATA[ckpk]]></dc:creator>
		<pubDate>Mon, 10 Jan 2011 21:41:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-217986</guid>

					<description><![CDATA[lethal traps i guess? a way of timing circuits would be cool.

a way of moving rooms around like a sliding puzzle could open up possibilities, but i guess it would require a lot of planning and work and might not fit in with the tone of the game. I guess it would turn it more into a puzzle game than a smooth hybrid of puzzle and action, but it could add another element to the gameplay.]]></description>
			<content:encoded><![CDATA[<p>lethal traps i guess? a way of timing circuits would be cool.</p>
<p>a way of moving rooms around like a sliding puzzle could open up possibilities, but i guess it would require a lot of planning and work and might not fit in with the tone of the game. I guess it would turn it more into a puzzle game than a smooth hybrid of puzzle and action, but it could add another element to the gameplay.</p>
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		<title>
		By: Tweets that mention Gunpoint: The Mechanic, by Tom Francis -- Topsy.com		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-217985</link>

		<dc:creator><![CDATA[Tweets that mention Gunpoint: The Mechanic, by Tom Francis -- Topsy.com]]></dc:creator>
		<pubDate>Mon, 10 Jan 2011 21:34:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-217985</guid>

					<description><![CDATA[[...] This post was mentioned on Twitter by Tom Francis, Logan Decker. Logan Decker said: The protagonist looks like a hamster in a trench coat. I&#039;m in. RT @Pentadact What my game is actually about: http://bit.ly/crosslink [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] This post was mentioned on Twitter by Tom Francis, Logan Decker. Logan Decker said: The protagonist looks like a hamster in a trench coat. I&#039;m in. RT @Pentadact What my game is actually about: <a href="http://bit.ly/crosslink" rel="nofollow ugc">http://bit.ly/crosslink</a> [&#8230;]</p>
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		<title>
		By: VelvetFistIronGlove		</title>
		<link>https://www.pentadact.com/2011-01-10-gunpoint-the-mechanic/#comment-217983</link>

		<dc:creator><![CDATA[VelvetFistIronGlove]]></dc:creator>
		<pubDate>Mon, 10 Jan 2011 21:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2636#comment-217983</guid>

					<description><![CDATA[Have you seen Randy Smith and Harvey Smith’s &lt;a href=&#039;http://www.roningamedeveloper.com/Materials/RandySmithAndHarveySmith_GDC_2004.ppt&#039; rel=&quot;nofollow&quot;&gt;GDC presentation on designing emergent systems (PPT)&lt;/a&gt;? Despite the talk not being there, the slides are easy enough to follow (make sure you check out the slide notes too). Among other things, it suggests an approach to analysing your game systems to aid in designing emergence.

If guards patrolled, that could open up a whole lot more interactions. A patrolling guard would turn on lights on each floor he encounters. He&#039;d try to open and close doors without the player prompting. What if he encountered a door that wouldn&#039;t open or a light that wouldn&#039;t turn on? Would he be able to fix it? Summon another guard to check it out?]]></description>
			<content:encoded><![CDATA[<p>Have you seen Randy Smith and Harvey Smith’s <a href='http://www.roningamedeveloper.com/Materials/RandySmithAndHarveySmith_GDC_2004.ppt' rel="nofollow">GDC presentation on designing emergent systems (PPT)</a>? Despite the talk not being there, the slides are easy enough to follow (make sure you check out the slide notes too). Among other things, it suggests an approach to analysing your game systems to aid in designing emergence.</p>
<p>If guards patrolled, that could open up a whole lot more interactions. A patrolling guard would turn on lights on each floor he encounters. He&#8217;d try to open and close doors without the player prompting. What if he encountered a door that wouldn&#8217;t open or a light that wouldn&#8217;t turn on? Would he be able to fix it? Summon another guard to check it out?</p>
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