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	<title>
	Comments on: Gunpoint: Tripping Up	</title>
	<atom:link href="https://www.pentadact.com/2011-01-04-gunpoint-tripping-up/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.pentadact.com/2011-01-04-gunpoint-tripping-up/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
	<lastBuildDate>Mon, 11 Feb 2013 16:02:37 +0000</lastBuildDate>
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		<title>
		By: Bennett Gibson		</title>
		<link>https://www.pentadact.com/2011-01-04-gunpoint-tripping-up/#comment-434834</link>

		<dc:creator><![CDATA[Bennett Gibson]]></dc:creator>
		<pubDate>Mon, 11 Feb 2013 16:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2625#comment-434834</guid>

					<description><![CDATA[I&#039;m curious to know what programming languages you are using to create this game?

bennett@sharetunnel.com]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m curious to know what programming languages you are using to create this game?</p>
<p><a href="mailto:bennett@sharetunnel.com">bennett@sharetunnel.com</a></p>
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		<title>
		By: Chieron		</title>
		<link>https://www.pentadact.com/2011-01-04-gunpoint-tripping-up/#comment-217912</link>

		<dc:creator><![CDATA[Chieron]]></dc:creator>
		<pubDate>Mon, 10 Jan 2011 02:02:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2625#comment-217912</guid>

					<description><![CDATA[I actually just got the latest prototype email, and I have been quite enjoying it.  The guards have tripped me up a bit by shooting me when I fall just short of them in the dark.  Lol.]]></description>
			<content:encoded><![CDATA[<p>I actually just got the latest prototype email, and I have been quite enjoying it.  The guards have tripped me up a bit by shooting me when I fall just short of them in the dark.  Lol.</p>
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		<title>
		By: RC-1290'Dreadnought'		</title>
		<link>https://www.pentadact.com/2011-01-04-gunpoint-tripping-up/#comment-217733</link>

		<dc:creator><![CDATA[RC-1290'Dreadnought']]></dc:creator>
		<pubDate>Fri, 07 Jan 2011 23:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2625#comment-217733</guid>

					<description><![CDATA[Sounds like a good plan, actually.]]></description>
			<content:encoded><![CDATA[<p>Sounds like a good plan, actually.</p>
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2011-01-04-gunpoint-tripping-up/#comment-217613</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 06 Jan 2011 12:20:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2625#comment-217613</guid>

					<description><![CDATA[Heh. Actually if I ever did go into solo development, this place would probably get more active - I&#039;d still want to be writing about games, but I&#039;d be doing less of it for work.]]></description>
			<content:encoded><![CDATA[<p>Heh. Actually if I ever did go into solo development, this place would probably get more active &#8211; I&#8217;d still want to be writing about games, but I&#8217;d be doing less of it for work.</p>
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		<title>
		By: TooNu		</title>
		<link>https://www.pentadact.com/2011-01-04-gunpoint-tripping-up/#comment-217609</link>

		<dc:creator><![CDATA[TooNu]]></dc:creator>
		<pubDate>Thu, 06 Jan 2011 10:12:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2625#comment-217609</guid>

					<description><![CDATA[It sounds all too complicated, i am glad that I enjoy playing games over making them. Though I am sure I would enjoy making them to. 
 So first you make Gunpoint, it becomes a large Indy success and then you try to make something else. You succeed and perhaps make some money from it, sooner or later you turn into Notch or Mark wot used to work for PC Gamer that now makes Total War.

And then you forget us small people here at James :(]]></description>
			<content:encoded><![CDATA[<p>It sounds all too complicated, i am glad that I enjoy playing games over making them. Though I am sure I would enjoy making them to.<br />
 So first you make Gunpoint, it becomes a large Indy success and then you try to make something else. You succeed and perhaps make some money from it, sooner or later you turn into Notch or Mark wot used to work for PC Gamer that now makes Total War.</p>
<p>And then you forget us small people here at James :(</p>
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		<title>
		By: Coded One		</title>
		<link>https://www.pentadact.com/2011-01-04-gunpoint-tripping-up/#comment-217542</link>

		<dc:creator><![CDATA[Coded One]]></dc:creator>
		<pubDate>Wed, 05 Jan 2011 02:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2625#comment-217542</guid>

					<description><![CDATA[Haha, the basics of Object Oriented Programming! Reminds me of Computer Science 101 :P]]></description>
			<content:encoded><![CDATA[<p>Haha, the basics of Object Oriented Programming! Reminds me of Computer Science 101 :P</p>
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		<title>
		By: RC-1290'Dreadnought'		</title>
		<link>https://www.pentadact.com/2011-01-04-gunpoint-tripping-up/#comment-217541</link>

		<dc:creator><![CDATA[RC-1290'Dreadnought']]></dc:creator>
		<pubDate>Wed, 05 Jan 2011 02:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2625#comment-217541</guid>

					<description><![CDATA[No, that&#039;s not dumb, because you remember it better when you learned it yourself. Though I find it useful to check how others solved it afterwards.

I agree with nine. I&#039;ve read blogs from other developers figuring out how to make things work, but you also manage to make it fun to read.]]></description>
			<content:encoded><![CDATA[<p>No, that&#8217;s not dumb, because you remember it better when you learned it yourself. Though I find it useful to check how others solved it afterwards.</p>
<p>I agree with nine. I&#8217;ve read blogs from other developers figuring out how to make things work, but you also manage to make it fun to read.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2011-01-04-gunpoint-tripping-up/#comment-217540</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 05 Jan 2011 01:32:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2625#comment-217540</guid>

					<description><![CDATA[Heh. Probably kind of dumb, too, I would think. There are plenty of resources I could have read up on to get up to speed quicker. The trouble is that I love learning, but hate studying - I like to screw things up 9 times myself before I ask an adult for help.]]></description>
			<content:encoded><![CDATA[<p>Heh. Probably kind of dumb, too, I would think. There are plenty of resources I could have read up on to get up to speed quicker. The trouble is that I love learning, but hate studying &#8211; I like to screw things up 9 times myself before I ask an adult for help.</p>
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		<title>
		By: nine		</title>
		<link>https://www.pentadact.com/2011-01-04-gunpoint-tripping-up/#comment-217538</link>

		<dc:creator><![CDATA[nine]]></dc:creator>
		<pubDate>Wed, 05 Jan 2011 01:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2625#comment-217538</guid>

					<description><![CDATA[It&#039;s fascinating to see you rediscover programming from first principles.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s fascinating to see you rediscover programming from first principles.</p>
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2011-01-04-gunpoint-tripping-up/#comment-217537</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 05 Jan 2011 00:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2625#comment-217537</guid>

					<description><![CDATA[Yeah, I just make separate objects for everything, and give them a common parent to handle all the events.]]></description>
			<content:encoded><![CDATA[<p>Yeah, I just make separate objects for everything, and give them a common parent to handle all the events.</p>
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		<item>
		<title>
		By: PurePareidolia		</title>
		<link>https://www.pentadact.com/2011-01-04-gunpoint-tripping-up/#comment-217533</link>

		<dc:creator><![CDATA[PurePareidolia]]></dc:creator>
		<pubDate>Tue, 04 Jan 2011 23:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2625#comment-217533</guid>

					<description><![CDATA[Ugh, that create event thing has messed me up so much. And don&#039;t even get me started on if you want different instances of the same object to start in different states and have no possible way to preview that in-editor.
Meaning if, say I want to just use one object for a ramp and then rotate it for different angled ramps then whatever my room looks like in the editor has absolutely no correspondence to in-game.]]></description>
			<content:encoded><![CDATA[<p>Ugh, that create event thing has messed me up so much. And don&#8217;t even get me started on if you want different instances of the same object to start in different states and have no possible way to preview that in-editor.<br />
Meaning if, say I want to just use one object for a ramp and then rotate it for different angled ramps then whatever my room looks like in the editor has absolutely no correspondence to in-game.</p>
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		<item>
		<title>
		By: VelvetFistIronGlove		</title>
		<link>https://www.pentadact.com/2011-01-04-gunpoint-tripping-up/#comment-217525</link>

		<dc:creator><![CDATA[VelvetFistIronGlove]]></dc:creator>
		<pubDate>Tue, 04 Jan 2011 19:00:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2625#comment-217525</guid>

					<description><![CDATA[Glad to see you back to making progress on this again!]]></description>
			<content:encoded><![CDATA[<p>Glad to see you back to making progress on this again!</p>
]]></content:encoded>
		
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		<title>
		By: RC-1290'Dreadnought'		</title>
		<link>https://www.pentadact.com/2011-01-04-gunpoint-tripping-up/#comment-217523</link>

		<dc:creator><![CDATA[RC-1290'Dreadnought']]></dc:creator>
		<pubDate>Tue, 04 Jan 2011 18:47:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2625#comment-217523</guid>

					<description><![CDATA[You were using game maker right? I didn&#039;t realize that its so similar to (other) Object Oriented Programming languages. Create sounds like a constructor and the fourth point is about encapsulation and modularity.

I don&#039;t understand the first point you are making though. But maybe that&#039;s because of a difference between Game Maker and Actionscript. (?)]]></description>
			<content:encoded><![CDATA[<p>You were using game maker right? I didn&#8217;t realize that its so similar to (other) Object Oriented Programming languages. Create sounds like a constructor and the fourth point is about encapsulation and modularity.</p>
<p>I don&#8217;t understand the first point you are making though. But maybe that&#8217;s because of a difference between Game Maker and Actionscript. (?)</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2011-01-04-gunpoint-tripping-up/#comment-217519</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 04 Jan 2011 17:58:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2625#comment-217519</guid>

					<description><![CDATA[I&#039;m kidding, of course, System Shock 2&#039;s grav shafts are still the best.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m kidding, of course, System Shock 2&#8217;s grav shafts are still the best.</p>
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