<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Old Year Resolutions	</title>
	<atom:link href="https://www.pentadact.com/2010-12-27-old-year-resolutions/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.pentadact.com/2010-12-27-old-year-resolutions/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
	<lastBuildDate>Mon, 03 Jan 2011 11:43:48 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.1</generator>
	<item>
		<title>
		By: JoeR		</title>
		<link>https://www.pentadact.com/2010-12-27-old-year-resolutions/#comment-217403</link>

		<dc:creator><![CDATA[JoeR]]></dc:creator>
		<pubDate>Mon, 03 Jan 2011 11:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2534#comment-217403</guid>

					<description><![CDATA[I&#039;m really big on the &#039;feel&#039; of games too Crane. One of my favourite guns in any game was the Combine Pulse Rifle from Half Life 2. I just had such an incredible throaty booming roar when it fired, it looked massive, and when you pulled that trigger you just knew that this was a serious piece of heavy metal.

Very few games have truly captured that same tactile feeling for me, that feeling of physicality that makes you wince when under fire, or turn up your speakers to really hear the tinkle of a shell casing hitting the floor.

I tend to look for things like this in games much more now than I do ultra high resolution specular gloss bump mapping!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m really big on the &#8216;feel&#8217; of games too Crane. One of my favourite guns in any game was the Combine Pulse Rifle from Half Life 2. I just had such an incredible throaty booming roar when it fired, it looked massive, and when you pulled that trigger you just knew that this was a serious piece of heavy metal.</p>
<p>Very few games have truly captured that same tactile feeling for me, that feeling of physicality that makes you wince when under fire, or turn up your speakers to really hear the tinkle of a shell casing hitting the floor.</p>
<p>I tend to look for things like this in games much more now than I do ultra high resolution specular gloss bump mapping!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Ankr		</title>
		<link>https://www.pentadact.com/2010-12-27-old-year-resolutions/#comment-217157</link>

		<dc:creator><![CDATA[Ankr]]></dc:creator>
		<pubDate>Fri, 31 Dec 2010 09:38:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2534#comment-217157</guid>

					<description><![CDATA[I like the idea of &#039;what makes games good/bad&#039;. I also really enjoyed your epic and hilarious galciv posts - perhaps one for the longer run, but would be great to see something similar again.]]></description>
			<content:encoded><![CDATA[<p>I like the idea of &#8216;what makes games good/bad&#8217;. I also really enjoyed your epic and hilarious galciv posts &#8211; perhaps one for the longer run, but would be great to see something similar again.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: LaZodiac		</title>
		<link>https://www.pentadact.com/2010-12-27-old-year-resolutions/#comment-216915</link>

		<dc:creator><![CDATA[LaZodiac]]></dc:creator>
		<pubDate>Wed, 29 Dec 2010 13:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2534#comment-216915</guid>

					<description><![CDATA[Oh, thats Crane! That explains it quite a bit. I also consider that stuff when I talk about gameplay, and I tend not to watch or read reviews, so I sorta expected everyone else to do it too XP]]></description>
			<content:encoded><![CDATA[<p>Oh, thats Crane! That explains it quite a bit. I also consider that stuff when I talk about gameplay, and I tend not to watch or read reviews, so I sorta expected everyone else to do it too XP</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Crane		</title>
		<link>https://www.pentadact.com/2010-12-27-old-year-resolutions/#comment-216851</link>

		<dc:creator><![CDATA[Crane]]></dc:creator>
		<pubDate>Tue, 28 Dec 2010 18:24:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2534#comment-216851</guid>

					<description><![CDATA[&quot;Gameplay&quot; is an extremely generic term. People will often oversimplify, and say &quot;the gameplay is good&quot;, but there&#039;s more detail to it than that - if you played one of the recent Tomb Raider games, you might say the gameplay was good, but if you were more detailed in your analysis, you might point out that the platforming was great, but the shooting was lacklustre.

Similarly, &quot;graphics&quot; is far too vague. I played &#039;Call of Pripyat&#039; recently, and although the models and some of the landscapes were quite average, some of the use of specular and bump maps created some really great effects - watching the rain running down a brick wall was one of the prettiest things I&#039;ve yet seen in a game.

There are also, which I think Tom is driving at, a bunch of things that no-one really seems to know how to describe or discuss - most notably to me the feel/kinesthetics/weight/solidity/presence of a game: how satisfying it feels, whether you feel like your character is gliding, whether the guns feel meaty or not, that sort of thing.]]></description>
			<content:encoded><![CDATA[<p>&#8220;Gameplay&#8221; is an extremely generic term. People will often oversimplify, and say &#8220;the gameplay is good&#8221;, but there&#8217;s more detail to it than that &#8211; if you played one of the recent Tomb Raider games, you might say the gameplay was good, but if you were more detailed in your analysis, you might point out that the platforming was great, but the shooting was lacklustre.</p>
<p>Similarly, &#8220;graphics&#8221; is far too vague. I played &#8216;Call of Pripyat&#8217; recently, and although the models and some of the landscapes were quite average, some of the use of specular and bump maps created some really great effects &#8211; watching the rain running down a brick wall was one of the prettiest things I&#8217;ve yet seen in a game.</p>
<p>There are also, which I think Tom is driving at, a bunch of things that no-one really seems to know how to describe or discuss &#8211; most notably to me the feel/kinesthetics/weight/solidity/presence of a game: how satisfying it feels, whether you feel like your character is gliding, whether the guns feel meaty or not, that sort of thing.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: LaZodiac		</title>
		<link>https://www.pentadact.com/2010-12-27-old-year-resolutions/#comment-216848</link>

		<dc:creator><![CDATA[LaZodiac]]></dc:creator>
		<pubDate>Tue, 28 Dec 2010 18:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2534#comment-216848</guid>

					<description><![CDATA[What makes games good certainly looks interesting. Especialy because, apparently, gameplay doesn&#039;t make a game good.

Then again, you are the professional reporter. So we shall see.]]></description>
			<content:encoded><![CDATA[<p>What makes games good certainly looks interesting. Especialy because, apparently, gameplay doesn&#8217;t make a game good.</p>
<p>Then again, you are the professional reporter. So we shall see.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: JoeR		</title>
		<link>https://www.pentadact.com/2010-12-27-old-year-resolutions/#comment-216813</link>

		<dc:creator><![CDATA[JoeR]]></dc:creator>
		<pubDate>Tue, 28 Dec 2010 11:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2534#comment-216813</guid>

					<description><![CDATA[The &quot;What Games Are Bad At&quot; post sounds good! I am sick of games not letting you open doors.]]></description>
			<content:encoded><![CDATA[<p>The &#8220;What Games Are Bad At&#8221; post sounds good! I am sick of games not letting you open doors.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Coded One		</title>
		<link>https://www.pentadact.com/2010-12-27-old-year-resolutions/#comment-216783</link>

		<dc:creator><![CDATA[Coded One]]></dc:creator>
		<pubDate>Tue, 28 Dec 2010 01:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2534#comment-216783</guid>

					<description><![CDATA[Aww... I like this color scheme...]]></description>
			<content:encoded><![CDATA[<p>Aww&#8230; I like this color scheme&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: nine		</title>
		<link>https://www.pentadact.com/2010-12-27-old-year-resolutions/#comment-216778</link>

		<dc:creator><![CDATA[nine]]></dc:creator>
		<pubDate>Tue, 28 Dec 2010 00:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2534#comment-216778</guid>

					<description><![CDATA[END OF THE YEAR??!]]></description>
			<content:encoded><![CDATA[<p>END OF THE YEAR??!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: DrugCrazed		</title>
		<link>https://www.pentadact.com/2010-12-27-old-year-resolutions/#comment-216766</link>

		<dc:creator><![CDATA[DrugCrazed]]></dc:creator>
		<pubDate>Mon, 27 Dec 2010 21:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2534#comment-216766</guid>

					<description><![CDATA[Have a look at what Introversion Chris does: He calls it 2 week sprints, where he just focuses on one section of Subversion.

Also, setting deadlines is always good. As long as its reachable.]]></description>
			<content:encoded><![CDATA[<p>Have a look at what Introversion Chris does: He calls it 2 week sprints, where he just focuses on one section of Subversion.</p>
<p>Also, setting deadlines is always good. As long as its reachable.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Joe!		</title>
		<link>https://www.pentadact.com/2010-12-27-old-year-resolutions/#comment-216754</link>

		<dc:creator><![CDATA[Joe!]]></dc:creator>
		<pubDate>Mon, 27 Dec 2010 19:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2534#comment-216754</guid>

					<description><![CDATA[Don&#039;t change the colour scheme too much.. I&#039;ve grown used to this.

More amateur hour please... And perhaps some posts on classic, little-known games? (e.g. Oni?)

Lookin forward to some more philosophy, though.]]></description>
			<content:encoded><![CDATA[<p>Don&#8217;t change the colour scheme too much.. I&#8217;ve grown used to this.</p>
<p>More amateur hour please&#8230; And perhaps some posts on classic, little-known games? (e.g. Oni?)</p>
<p>Lookin forward to some more philosophy, though.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
