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	Comments on: Ludum Dare Day 2, 1:55AM: Done	</title>
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	<link>https://www.pentadact.com/2010-12-20-ludum-dare-day-2-155am-done/</link>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2010-12-20-ludum-dare-day-2-155am-done/#comment-216080</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Tue, 21 Dec 2010 14:18:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2510#comment-216080</guid>

					<description><![CDATA[To clarify the &#039;damage&#039; thing, I absolutely agree that a shield should never take more or less than one bolt. I just thought that when I fired three bolts each bolt would take out one shield.]]></description>
			<content:encoded><![CDATA[<p>To clarify the &#8216;damage&#8217; thing, I absolutely agree that a shield should never take more or less than one bolt. I just thought that when I fired three bolts each bolt would take out one shield.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2010-12-20-ludum-dare-day-2-155am-done/#comment-216076</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 21 Dec 2010 13:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2510#comment-216076</guid>

					<description><![CDATA[Bah, thanks for clarifying. I hereby declare the whole enterprise a circle-jerking old boys club and/or a Minecraft promotion ring somehow, and/or a conspiracy/scam.]]></description>
			<content:encoded><![CDATA[<p>Bah, thanks for clarifying. I hereby declare the whole enterprise a circle-jerking old boys club and/or a Minecraft promotion ring somehow, and/or a conspiracy/scam.</p>
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		<title>
		By: Devenger		</title>
		<link>https://www.pentadact.com/2010-12-20-ludum-dare-day-2-155am-done/#comment-216074</link>

		<dc:creator><![CDATA[Devenger]]></dc:creator>
		<pubDate>Tue, 21 Dec 2010 12:08:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2510#comment-216074</guid>

					<description><![CDATA[(It&#039;s totally the website link that&#039;s getting my comments flagged as spam, isn&#039;t it?)

Sadly, you can&#039;t vote on LD competition entries unless you are yourself an LD entrant (for the competition or the Jam), probably to stop hordes of adoring fans of popular developers skewing the votes.]]></description>
			<content:encoded><![CDATA[<p>(It&#8217;s totally the website link that&#8217;s getting my comments flagged as spam, isn&#8217;t it?)</p>
<p>Sadly, you can&#8217;t vote on LD competition entries unless you are yourself an LD entrant (for the competition or the Jam), probably to stop hordes of adoring fans of popular developers skewing the votes.</p>
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		<title>
		By: Zacmanman		</title>
		<link>https://www.pentadact.com/2010-12-20-ludum-dare-day-2-155am-done/#comment-216066</link>

		<dc:creator><![CDATA[Zacmanman]]></dc:creator>
		<pubDate>Tue, 21 Dec 2010 08:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2510#comment-216066</guid>

					<description><![CDATA[Hell of a lot more addicting and fun than you let on to be Mr. Francis. As other&#039;s have said, I would not have guessed this was made in two days, especially by a particularly novice game maker. It is very impressive and very awesome, because I&#039;ve been playing secretly forever my lord all day.]]></description>
			<content:encoded><![CDATA[<p>Hell of a lot more addicting and fun than you let on to be Mr. Francis. As other&#8217;s have said, I would not have guessed this was made in two days, especially by a particularly novice game maker. It is very impressive and very awesome, because I&#8217;ve been playing secretly forever my lord all day.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2010-12-20-ludum-dare-day-2-155am-done/#comment-216058</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 21 Dec 2010 05:44:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2510#comment-216058</guid>

					<description><![CDATA[Thanks everyone!

Enemies originally did aggro when you shot them, it stopped working somewhere along the line and I didn&#039;t prioritise fixing it because the game wasn&#039;t too easy without it.

However, it&#039;s probably the same bug that causes the bots to camp your corpse after the difficulty spike, and that isn&#039;t intended. My hope was that around the time you&#039;re getting bored of killing maxed out bots, there&#039;s a sudden &#039;event&#039; that you probably won&#039;t survive, then they&#039;ll wander off and you&#039;ll come back, rekit yourself and kill them all. Once you do, there&#039;s a lame sort of you-win message, but right now whether it&#039;s possible is largely luck.

Guns! Multiple barrels are actually about rate of fire rather than damage, a mechanic that would make a lot more sense if they fired in serial rather than parallel. Didn&#039;t have time to make that look right though, so let&#039;s pretend the other types of plasma are faster to fire but weaker, so you need two or three of them.

I didn&#039;t want weapons that do different amounts of damage because I wanted shields to have simple clear rules: they stop all shots, but always break doing it. If you&#039;re inside somene&#039;s shields, of course, things get a bit less clear. I might make shields shunt you back a bit if you try to go through them, that would feel pretty natural and make well-protected bots harder to scan.

The fire-when-dead bug is a big one, and I&#039;ll fix it. It also causes the RateOfFire crash I think. The blind enemies is strange - I know how it happens, but I don&#039;t know why my quick fix isn&#039;t working - they&#039;re supposed to check they have a vision cone every second and give themselves one if they don&#039;t. I wouldn&#039;t mind it, but they&#039;re the worst come the difficulty spike - they can camp you and your bot doesn&#039;t know not to come back to life, because it can&#039;t tell it&#039;s being seen.

Thanks again for all the great feedback. Please do vote on it in the Ludum Dare compo if you can be bothered - positive or negative. You need to make an account but that&#039;s all I think.

http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&amp;uid=3103]]></description>
			<content:encoded><![CDATA[<p>Thanks everyone!</p>
<p>Enemies originally did aggro when you shot them, it stopped working somewhere along the line and I didn&#8217;t prioritise fixing it because the game wasn&#8217;t too easy without it.</p>
<p>However, it&#8217;s probably the same bug that causes the bots to camp your corpse after the difficulty spike, and that isn&#8217;t intended. My hope was that around the time you&#8217;re getting bored of killing maxed out bots, there&#8217;s a sudden &#8216;event&#8217; that you probably won&#8217;t survive, then they&#8217;ll wander off and you&#8217;ll come back, rekit yourself and kill them all. Once you do, there&#8217;s a lame sort of you-win message, but right now whether it&#8217;s possible is largely luck.</p>
<p>Guns! Multiple barrels are actually about rate of fire rather than damage, a mechanic that would make a lot more sense if they fired in serial rather than parallel. Didn&#8217;t have time to make that look right though, so let&#8217;s pretend the other types of plasma are faster to fire but weaker, so you need two or three of them.</p>
<p>I didn&#8217;t want weapons that do different amounts of damage because I wanted shields to have simple clear rules: they stop all shots, but always break doing it. If you&#8217;re inside somene&#8217;s shields, of course, things get a bit less clear. I might make shields shunt you back a bit if you try to go through them, that would feel pretty natural and make well-protected bots harder to scan.</p>
<p>The fire-when-dead bug is a big one, and I&#8217;ll fix it. It also causes the RateOfFire crash I think. The blind enemies is strange &#8211; I know how it happens, but I don&#8217;t know why my quick fix isn&#8217;t working &#8211; they&#8217;re supposed to check they have a vision cone every second and give themselves one if they don&#8217;t. I wouldn&#8217;t mind it, but they&#8217;re the worst come the difficulty spike &#8211; they can camp you and your bot doesn&#8217;t know not to come back to life, because it can&#8217;t tell it&#8217;s being seen.</p>
<p>Thanks again for all the great feedback. Please do vote on it in the Ludum Dare compo if you can be bothered &#8211; positive or negative. You need to make an account but that&#8217;s all I think.</p>
<p><a href="http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&#038;uid=3103" rel="nofollow ugc">http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&#038;uid=3103</a></p>
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		<title>
		By: MB11		</title>
		<link>https://www.pentadact.com/2010-12-20-ludum-dare-day-2-155am-done/#comment-216047</link>

		<dc:creator><![CDATA[MB11]]></dc:creator>
		<pubDate>Tue, 21 Dec 2010 02:24:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2510#comment-216047</guid>

					<description><![CDATA[I personally found this game to be very addicting. Great job for only two days]]></description>
			<content:encoded><![CDATA[<p>I personally found this game to be very addicting. Great job for only two days</p>
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		<title>
		By: Tuuvan		</title>
		<link>https://www.pentadact.com/2010-12-20-ludum-dare-day-2-155am-done/#comment-216020</link>

		<dc:creator><![CDATA[Tuuvan]]></dc:creator>
		<pubDate>Mon, 20 Dec 2010 18:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2510#comment-216020</guid>

					<description><![CDATA[Your game making skills have improved greatly since the last build of Gunpoint I played.  Firstly, it is fun.  I love the faux translated instruction manual at the beginning.

I know the bugs will bother you, but if it weren&#039;t for the blog, I would not have guessed this took only two days.

The controls bothered me a bit, but the difficulty of controlling the bot made me want to go back more than the simplicity of WASD for movement would have.

Kudos!]]></description>
			<content:encoded><![CDATA[<p>Your game making skills have improved greatly since the last build of Gunpoint I played.  Firstly, it is fun.  I love the faux translated instruction manual at the beginning.</p>
<p>I know the bugs will bother you, but if it weren&#8217;t for the blog, I would not have guessed this took only two days.</p>
<p>The controls bothered me a bit, but the difficulty of controlling the bot made me want to go back more than the simplicity of WASD for movement would have.</p>
<p>Kudos!</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2010-12-20-ludum-dare-day-2-155am-done/#comment-216006</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Mon, 20 Dec 2010 13:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2510#comment-216006</guid>

					<description><![CDATA[I am a little surprised that double- and triple-barrel weapons do the same damage as single-barrel ones. Are they really meant to be just that few pixels&#039; slop allowance?

Also obviously this thing&#039;s going to be absolutely full of bugs, but for the record I have encountered:

1. A situation where I could fire while dead, killing the enemy who was camping me (due to dying inside the shield of an enemy, maybe?) 
2. Shields that deplete in weird order if host is fired upon from within them. Would being able to actually bypass a few shots by moving point-blank be fun?
3. Enemies with a vision cone of zero. A bit funny, not game-breaking, but I suspect unintentional.]]></description>
			<content:encoded><![CDATA[<p>I am a little surprised that double- and triple-barrel weapons do the same damage as single-barrel ones. Are they really meant to be just that few pixels&#8217; slop allowance?</p>
<p>Also obviously this thing&#8217;s going to be absolutely full of bugs, but for the record I have encountered:</p>
<p>1. A situation where I could fire while dead, killing the enemy who was camping me (due to dying inside the shield of an enemy, maybe?)<br />
2. Shields that deplete in weird order if host is fired upon from within them. Would being able to actually bypass a few shots by moving point-blank be fun?<br />
3. Enemies with a vision cone of zero. A bit funny, not game-breaking, but I suspect unintentional.</p>
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		<title>
		By: MartinJ		</title>
		<link>https://www.pentadact.com/2010-12-20-ludum-dare-day-2-155am-done/#comment-215995</link>

		<dc:creator><![CDATA[MartinJ]]></dc:creator>
		<pubDate>Mon, 20 Dec 2010 10:38:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2510#comment-215995</guid>

					<description><![CDATA[I didn&#039;t know where else to send this, so I&#039;ll just leave it here. The bug occurred when I found a new type of enemy and I accidentally rammed into it instead of stopping near it to scan it. After I clicked ignore, I could keep playing but I couldn&#039;t shoot anymore. 

Here&#039;s the report I got:
http://pastebin.com/6ni20f9j

It&#039;s a fun little game to play while pretending to be working. Like a better Solitaire.]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t know where else to send this, so I&#8217;ll just leave it here. The bug occurred when I found a new type of enemy and I accidentally rammed into it instead of stopping near it to scan it. After I clicked ignore, I could keep playing but I couldn&#8217;t shoot anymore. </p>
<p>Here&#8217;s the report I got:<br />
<a href="http://pastebin.com/6ni20f9j" rel="nofollow ugc">http://pastebin.com/6ni20f9j</a></p>
<p>It&#8217;s a fun little game to play while pretending to be working. Like a better Solitaire.</p>
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		<title>
		By: Nano		</title>
		<link>https://www.pentadact.com/2010-12-20-ludum-dare-day-2-155am-done/#comment-215990</link>

		<dc:creator><![CDATA[Nano]]></dc:creator>
		<pubDate>Mon, 20 Dec 2010 09:41:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2510#comment-215990</guid>

					<description><![CDATA[Congrats on getting it all done! Can&#039;t wait to play it (Malaysian internet connection says NO). Good luck in the competition.]]></description>
			<content:encoded><![CDATA[<p>Congrats on getting it all done! Can&#8217;t wait to play it (Malaysian internet connection says NO). Good luck in the competition.</p>
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		<title>
		By: Bret		</title>
		<link>https://www.pentadact.com/2010-12-20-ludum-dare-day-2-155am-done/#comment-215977</link>

		<dc:creator><![CDATA[Bret]]></dc:creator>
		<pubDate>Mon, 20 Dec 2010 06:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2510#comment-215977</guid>

					<description><![CDATA[Agreed. Fun.

Although the ominous moment? The learning cliff?

Yeah, no idea what to do there other than

1) die

2) Hope you respawn.]]></description>
			<content:encoded><![CDATA[<p>Agreed. Fun.</p>
<p>Although the ominous moment? The learning cliff?</p>
<p>Yeah, no idea what to do there other than</p>
<p>1) die</p>
<p>2) Hope you respawn.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2010-12-20-ludum-dare-day-2-155am-done/#comment-215974</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Mon, 20 Dec 2010 05:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2510#comment-215974</guid>

					<description><![CDATA[It is indeed actually fun to play. Well done! I was a little surprised that enemies don&#039;t aggro on attack, but with a moment&#039;s thought that&#039;s obviously the correct decision for both story and gameplay. I love the tutorial&#039;s flavour, too - more games should paper over gameplay necessities with spam/translation issues - and the way specific hulks become established as emotional &#039;home bases&#039;.]]></description>
			<content:encoded><![CDATA[<p>It is indeed actually fun to play. Well done! I was a little surprised that enemies don&#8217;t aggro on attack, but with a moment&#8217;s thought that&#8217;s obviously the correct decision for both story and gameplay. I love the tutorial&#8217;s flavour, too &#8211; more games should paper over gameplay necessities with spam/translation issues &#8211; and the way specific hulks become established as emotional &#8216;home bases&#8217;.</p>
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		<title>
		By: SenatorPalpatine		</title>
		<link>https://www.pentadact.com/2010-12-20-ludum-dare-day-2-155am-done/#comment-215965</link>

		<dc:creator><![CDATA[SenatorPalpatine]]></dc:creator>
		<pubDate>Mon, 20 Dec 2010 04:02:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2510#comment-215965</guid>

					<description><![CDATA[Obviously it&#039;s unpolished, but it&#039;s actually quite fun to play once you get the hang of it.]]></description>
			<content:encoded><![CDATA[<p>Obviously it&#8217;s unpolished, but it&#8217;s actually quite fun to play once you get the hang of it.</p>
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