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	Comments on: Valve Steal Sixth James Weapon Idea, Sell It	</title>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2010-10-07-valve-steal-sixth-james-weapon-idea-sell-it/#comment-205065</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Tue, 12 Oct 2010 00:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2241#comment-205065</guid>

					<description><![CDATA[I think those two events are identical. In a multiplayer game where all is mandatory, a &quot;low-quality&quot; update infects the whole thing. You can&#039;t just continue your third edition campaign; a sufficiently low-quality update to TF2 is functionally equivalent to turning off the servers.]]></description>
			<content:encoded><![CDATA[<p>I think those two events are identical. In a multiplayer game where all is mandatory, a &#8220;low-quality&#8221; update infects the whole thing. You can&#8217;t just continue your third edition campaign; a sufficiently low-quality update to TF2 is functionally equivalent to turning off the servers.</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2010-10-07-valve-steal-sixth-james-weapon-idea-sell-it/#comment-204995</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Mon, 11 Oct 2010 13:19:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2241#comment-204995</guid>

					<description><![CDATA[Without any prep for the update (other than losing whatever reflexes I had playing Civ V) and no cash forked over, I&#039;ve got all the polycount weapons I want minus one. That is to say: I&#039;m still missing the black box, I don&#039;t find the fish as amusing as some people do, and I have no interest in the sniper weapons because I have no interest in the sniper as a class. I think any drawbacks in the drop system are easily compensated for by the addition of trading.

I crafted the Shortstop; had the milk, the new banner, and the Powerjack drop; traded for the Degreaser and L&#039;étranger; and I have no idea how the new knife ended up in my backpack but it&#039;s there. Trading also makes it much, much easier to get the hats you want, although I haven&#039;t really bothered with the set hats.

The thing about the set bonuses is that they carry the inherent drawback of killing customization. The only clearly beneficial set is the scout&#039;s, and even that involves giving up your invaluable Lugermorph for the gimmicky and unreliable (but, OK, fun) non-milk substance. Any &quot;bonus&quot; that requires you to give up the Axtinguisher or headshots or carry a banner is a dubious bonus indeed.

And, let&#039;s be honest, the only set hat I would willingly choose over the hats I already have is the fez.

Final thought: it&#039;s totally reasonable to debate the wisdom of adding this or that feature to the game, but listening to people bitch about the &quot;declining quality&quot; of TF2&#039;s free updates four years after the game launched is &lt;i&gt;hilarious.&lt;/i&gt;]]></description>
			<content:encoded><![CDATA[<p>Without any prep for the update (other than losing whatever reflexes I had playing Civ V) and no cash forked over, I&#8217;ve got all the polycount weapons I want minus one. That is to say: I&#8217;m still missing the black box, I don&#8217;t find the fish as amusing as some people do, and I have no interest in the sniper weapons because I have no interest in the sniper as a class. I think any drawbacks in the drop system are easily compensated for by the addition of trading.</p>
<p>I crafted the Shortstop; had the milk, the new banner, and the Powerjack drop; traded for the Degreaser and L&#8217;étranger; and I have no idea how the new knife ended up in my backpack but it&#8217;s there. Trading also makes it much, much easier to get the hats you want, although I haven&#8217;t really bothered with the set hats.</p>
<p>The thing about the set bonuses is that they carry the inherent drawback of killing customization. The only clearly beneficial set is the scout&#8217;s, and even that involves giving up your invaluable Lugermorph for the gimmicky and unreliable (but, OK, fun) non-milk substance. Any &#8220;bonus&#8221; that requires you to give up the Axtinguisher or headshots or carry a banner is a dubious bonus indeed.</p>
<p>And, let&#8217;s be honest, the only set hat I would willingly choose over the hats I already have is the fez.</p>
<p>Final thought: it&#8217;s totally reasonable to debate the wisdom of adding this or that feature to the game, but listening to people bitch about the &#8220;declining quality&#8221; of TF2&#8217;s free updates four years after the game launched is <i>hilarious.</i></p>
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		<title>
		By: Nonomu198		</title>
		<link>https://www.pentadact.com/2010-10-07-valve-steal-sixth-james-weapon-idea-sell-it/#comment-204252</link>

		<dc:creator><![CDATA[Nonomu198]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 22:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2241#comment-204252</guid>

					<description><![CDATA[@Dagda, first of all, let me congratulate you for being able and having the patience to read my wall of badly put together text. I appreciate that.

Do I think the Engie update was a part of the bad quality trend? That&#039;s not the point. If you hadn&#039;t noticed, the Engie update was a class update, a now dying (possibly extinct) race. Most of Valve&#039;s major updates now are of different nature, such as the Halloween update, the 119th Update, and the Mannconomy update for example. I think we are going to get a LOT of those, with a LOT of new garbage added to the game. Heck, Valve said they wanted to do that when they added the backpack. From now on, it&#039;s more hats, weapons that are merely minor stat changes from the originals, deletion of fun bugs (they even took taunting while switching weapons!), all made in poor attention to details (sounds missing, mostly. Very annoying) and performance hampering, of course. I&#039;m not a pessimist, this is exactly what has been going on since the introduction of hats and community made items.

But to answer your question, yes, I found the Engie disappointing (it wasn&#039;t terrible), and inferior to the War update. Valve had 4 months to work on it since the War update, and all they came up with was one barely modified shotgun that provides nothing interesting gameplay-wise, a fine new sentry that adds some interesting gameplay to the Engie, and the Wrangler, which looks good on paper, but its only real use (that can&#039;t be done by simply using your sentry and your shotgun/pistol) is for some fun in maps with very big and open spaces, since all its pros are already covered by the wrench and shotgun, plus they work better against assaults from multiple directions.
You may say I&#039;m a bit harsh on the Wrangler, but secondaries were usually Valve&#039;s most creative weapons that added the most depth.
And besides, we all hoped for more different buildings (new teleporters and dispensers), which Valve had admitted to fail to provide (the repair node).]]></description>
			<content:encoded><![CDATA[<p>@Dagda, first of all, let me congratulate you for being able and having the patience to read my wall of badly put together text. I appreciate that.</p>
<p>Do I think the Engie update was a part of the bad quality trend? That&#8217;s not the point. If you hadn&#8217;t noticed, the Engie update was a class update, a now dying (possibly extinct) race. Most of Valve&#8217;s major updates now are of different nature, such as the Halloween update, the 119th Update, and the Mannconomy update for example. I think we are going to get a LOT of those, with a LOT of new garbage added to the game. Heck, Valve said they wanted to do that when they added the backpack. From now on, it&#8217;s more hats, weapons that are merely minor stat changes from the originals, deletion of fun bugs (they even took taunting while switching weapons!), all made in poor attention to details (sounds missing, mostly. Very annoying) and performance hampering, of course. I&#8217;m not a pessimist, this is exactly what has been going on since the introduction of hats and community made items.</p>
<p>But to answer your question, yes, I found the Engie disappointing (it wasn&#8217;t terrible), and inferior to the War update. Valve had 4 months to work on it since the War update, and all they came up with was one barely modified shotgun that provides nothing interesting gameplay-wise, a fine new sentry that adds some interesting gameplay to the Engie, and the Wrangler, which looks good on paper, but its only real use (that can&#8217;t be done by simply using your sentry and your shotgun/pistol) is for some fun in maps with very big and open spaces, since all its pros are already covered by the wrench and shotgun, plus they work better against assaults from multiple directions.<br />
You may say I&#8217;m a bit harsh on the Wrangler, but secondaries were usually Valve&#8217;s most creative weapons that added the most depth.<br />
And besides, we all hoped for more different buildings (new teleporters and dispensers), which Valve had admitted to fail to provide (the repair node).</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2010-10-07-valve-steal-sixth-james-weapon-idea-sell-it/#comment-204237</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 21:35:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2241#comment-204237</guid>

					<description><![CDATA[That is a good piece (I dug it out and edited your link, since it wasn&#039;t going anywhere for me), and I&#039;ll probably give it another go. The author has pretty much the same conclusion as me, though - nice ability, not worth the drawback.]]></description>
			<content:encoded><![CDATA[<p>That is a good piece (I dug it out and edited your link, since it wasn&#8217;t going anywhere for me), and I&#8217;ll probably give it another go. The author has pretty much the same conclusion as me, though &#8211; nice ability, not worth the drawback.</p>
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		<title>
		By: Von Epp		</title>
		<link>https://www.pentadact.com/2010-10-07-valve-steal-sixth-james-weapon-idea-sell-it/#comment-204233</link>

		<dc:creator><![CDATA[Von Epp]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 21:20:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2241#comment-204233</guid>

					<description><![CDATA[Oh, I forgot it was brevity week on the blog.]]></description>
			<content:encoded><![CDATA[<p>Oh, I forgot it was brevity week on the blog.</p>
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		<title>
		By: Dagda		</title>
		<link>https://www.pentadact.com/2010-10-07-valve-steal-sixth-james-weapon-idea-sell-it/#comment-204232</link>

		<dc:creator><![CDATA[Dagda]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 21:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2241#comment-204232</guid>

					<description><![CDATA[Nonomu, does the Engineer update fit into that &quot;steadily blander&quot; paradigm?]]></description>
			<content:encoded><![CDATA[<p>Nonomu, does the Engineer update fit into that &#8220;steadily blander&#8221; paradigm?</p>
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		<title>
		By: Von Epp		</title>
		<link>https://www.pentadact.com/2010-10-07-valve-steal-sixth-james-weapon-idea-sell-it/#comment-204229</link>

		<dc:creator><![CDATA[Von Epp]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 21:15:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2241#comment-204229</guid>

					<description><![CDATA[Ubercharged.net has a good &lt;a href=&quot;http://www.ubercharged.net/2010/10/09/a-reward-indeed/&quot; rel=&quot;nofollow&quot;&gt;article&lt;/a&gt; on the case for loving the Eternal Reward.

@Pentadact Okay, that makes a bit more sense. It was the first part of the phrase that really surprised me, about it no longer being for you. One of the reasons I&#039;ve got this blog on my feed reader are that your viewpoints are consistently well thought out and take into account the ramifications of game design decisions beyond the surface level. Kind of hard to explain, but if much of the game community got what they vocally whined for, they wouldn&#039;t be any happier. It seemed like there was probably more background to your decision than, I can&#039;t play with the new weapons.]]></description>
			<content:encoded><![CDATA[<p>Ubercharged.net has a good <a href="http://www.ubercharged.net/2010/10/09/a-reward-indeed/" rel="nofollow">article</a> on the case for loving the Eternal Reward.</p>
<p>@Pentadact Okay, that makes a bit more sense. It was the first part of the phrase that really surprised me, about it no longer being for you. One of the reasons I&#8217;ve got this blog on my feed reader are that your viewpoints are consistently well thought out and take into account the ramifications of game design decisions beyond the surface level. Kind of hard to explain, but if much of the game community got what they vocally whined for, they wouldn&#8217;t be any happier. It seemed like there was probably more background to your decision than, I can&#8217;t play with the new weapons.</p>
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		<title>
		By: Nonomu198		</title>
		<link>https://www.pentadact.com/2010-10-07-valve-steal-sixth-james-weapon-idea-sell-it/#comment-204226</link>

		<dc:creator><![CDATA[Nonomu198]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 21:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2241#comment-204226</guid>

					<description><![CDATA[Hmm, I forgot to connect all my paragraphs and ideas... I look like a goddamned tin foil hatted person, do I?]]></description>
			<content:encoded><![CDATA[<p>Hmm, I forgot to connect all my paragraphs and ideas&#8230; I look like a goddamned tin foil hatted person, do I?</p>
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		<title>
		By: Nonomu198		</title>
		<link>https://www.pentadact.com/2010-10-07-valve-steal-sixth-james-weapon-idea-sell-it/#comment-204224</link>

		<dc:creator><![CDATA[Nonomu198]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 21:01:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2241#comment-204224</guid>

					<description><![CDATA[It&#039;s sad that the thing you&#039;ve found worth mentioning is the new &quot;micro&quot; payments (more like macro), and not the new content. It&#039;s not your fault, it&#039;s Valve&#039;s. The content is bland!

I can&#039;t believe nobody saw the micro payments coming. I thought Valve&#039;s goal was clear enough with the introduction of the backpack and all the promotional sales.

As a long time complainer-observer and an overall cynic, I couldn&#039;t help but notice the steep, steep decrease in update quality and the raise in complaints from the community that started with the Scout update.

I hope Valve finally found the optimized amount of quality needed to be put into each update (which is in itself a part of Valve&#039;s optimal &quot;community service&quot; work for maximum profit) for maximum profit (yes, you just read it twice), just like how it took them a while to find the optimal amount of time and work given into each update (class updates were the solution for that).

Why do I hope that? As mentioned by others and obvious to all, Valve are not stupid. Like scientists, they like using trial and error experiments (to maximize profit, of course). Right now, they are waiting to see when they will reach rock bottom, where lowering the amount of work done in updates (which can instead turned to other, more profitable projects) is no longer worth the effort. Once they reach it they have two choices: Either starting to put more quality in their updates to the amount of quality they found most profitable, or call quits and apply the lesson in their next game.

I&#039;m not scared of the updates stopping, especially not if they are going to be as bad as the Polycount update. What I fear is, if Valve&#039;s not done experimenting, the inevitably worse updates that will inevitably show up &#039;till they&#039;re done.

...

So, that&#039;s my two cents about that. Sometimes your blog gets the little, angry writer inside me, Tom. No offense! :p]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s sad that the thing you&#8217;ve found worth mentioning is the new &#8220;micro&#8221; payments (more like macro), and not the new content. It&#8217;s not your fault, it&#8217;s Valve&#8217;s. The content is bland!</p>
<p>I can&#8217;t believe nobody saw the micro payments coming. I thought Valve&#8217;s goal was clear enough with the introduction of the backpack and all the promotional sales.</p>
<p>As a long time complainer-observer and an overall cynic, I couldn&#8217;t help but notice the steep, steep decrease in update quality and the raise in complaints from the community that started with the Scout update.</p>
<p>I hope Valve finally found the optimized amount of quality needed to be put into each update (which is in itself a part of Valve&#8217;s optimal &#8220;community service&#8221; work for maximum profit) for maximum profit (yes, you just read it twice), just like how it took them a while to find the optimal amount of time and work given into each update (class updates were the solution for that).</p>
<p>Why do I hope that? As mentioned by others and obvious to all, Valve are not stupid. Like scientists, they like using trial and error experiments (to maximize profit, of course). Right now, they are waiting to see when they will reach rock bottom, where lowering the amount of work done in updates (which can instead turned to other, more profitable projects) is no longer worth the effort. Once they reach it they have two choices: Either starting to put more quality in their updates to the amount of quality they found most profitable, or call quits and apply the lesson in their next game.</p>
<p>I&#8217;m not scared of the updates stopping, especially not if they are going to be as bad as the Polycount update. What I fear is, if Valve&#8217;s not done experimenting, the inevitably worse updates that will inevitably show up &#8217;till they&#8217;re done.</p>
<p>&#8230;</p>
<p>So, that&#8217;s my two cents about that. Sometimes your blog gets the little, angry writer inside me, Tom. No offense! :p</p>
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		<title>
		By: Osbo		</title>
		<link>https://www.pentadact.com/2010-10-07-valve-steal-sixth-james-weapon-idea-sell-it/#comment-204214</link>

		<dc:creator><![CDATA[Osbo]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 20:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2241#comment-204214</guid>

					<description><![CDATA[@Pentadact

I feel that way about the Chargin&#039; Targe, actually.  Don&#039;t feel the payoff is awesome enough either.

As for the drawback on the new knife - well - consider the new Mini-Sentry.  Trading an upgradable powerful sentry gun for non-random melee crits and faster building felt like a HUGE drawback for me, but I got used to it and learned a different playstyle from the experience.  Same happened to me with The Eternal Reward.]]></description>
			<content:encoded><![CDATA[<p>@Pentadact</p>
<p>I feel that way about the Chargin&#8217; Targe, actually.  Don&#8217;t feel the payoff is awesome enough either.</p>
<p>As for the drawback on the new knife &#8211; well &#8211; consider the new Mini-Sentry.  Trading an upgradable powerful sentry gun for non-random melee crits and faster building felt like a HUGE drawback for me, but I got used to it and learned a different playstyle from the experience.  Same happened to me with The Eternal Reward.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2010-10-07-valve-steal-sixth-james-weapon-idea-sell-it/#comment-204205</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 20:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2241#comment-204205</guid>

					<description><![CDATA[When I say paying players are &quot;the only people who get to play it all&quot;, I mean they&#039;re the only ones who get to try all the cool stuff. Apart from the +25 health for completist Scouts, which I think is an outright mistake, I don&#039;t feel like paying customers are killing me more easily than I can them. I just feel a bit left out of all the fish-slapping and milk-drenching. So to speak.

I didn&#039;t know that about Mad Milk - that&#039;s weird. That doesn&#039;t even seem like something you need to communicate to the player, because the upshot from it is: try not to get hit. Which you&#039;re probably doing anyway.

Osbo: I don&#039;t agree that the payoff is awesome, so I don&#039;t agree with the drawback being so drastic.]]></description>
			<content:encoded><![CDATA[<p>When I say paying players are &#8220;the only people who get to play it all&#8221;, I mean they&#8217;re the only ones who get to try all the cool stuff. Apart from the +25 health for completist Scouts, which I think is an outright mistake, I don&#8217;t feel like paying customers are killing me more easily than I can them. I just feel a bit left out of all the fish-slapping and milk-drenching. So to speak.</p>
<p>I didn&#8217;t know that about Mad Milk &#8211; that&#8217;s weird. That doesn&#8217;t even seem like something you need to communicate to the player, because the upshot from it is: try not to get hit. Which you&#8217;re probably doing anyway.</p>
<p>Osbo: I don&#8217;t agree that the payoff is awesome, so I don&#8217;t agree with the drawback being so drastic.</p>
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		<title>
		By: Von Epp		</title>
		<link>https://www.pentadact.com/2010-10-07-valve-steal-sixth-james-weapon-idea-sell-it/#comment-204180</link>

		<dc:creator><![CDATA[Von Epp]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 18:56:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2241#comment-204180</guid>

					<description><![CDATA[&lt;blockquote&gt;&quot;TF2 isn’t a game for me anymore – the only people who get to play it all are the ones prepared to pay.&quot;&lt;/blockquote&gt; 

I&#039;m a little surprised, based on how many articles you&#039;ve written where you clearly enjoy the game for the game. I&#039;d be in the same camp, if of the buy-or-grind-for weapons didn&#039;t have trade-offs (like, say, the pre-balance blutsauger). I&#039;m not prepared to pay for the new weapons myself and don&#039;t play seriously enough to have weapon drops be of any real value, so I don&#039;t have any of the new weapons, but I&#039;ve never encountered a situation where I feel that players that have all the new gear have a distinct advantage (although, oddly, I seem to get killed by a fish to the face more often than I&#039;d prefer). I think the fact that I&#039;m not bothered has to do with the trade-offs inherent in choosing that load out, as well as the fact that the counter for a class is generally a different class, so it&#039;s never really a head-to-head payed-for vs. non-payed for weapon match up.

Having said that, the new system does leave a bit of a sour note in my mouth. I&#039;d love to be able to unlock all the weapons over time just by playing the game (a la achievements). If I was the type of person who &lt;b&gt;had&lt;/b&gt; to collect everything, it&#039;d be a deal breaker.

The other thing is, I think TF2 may have surpassed a certain threshold. It&#039;s no longer new comer friendly. I have a friend who is a gamer and plays with TF2 maybe 4 to 5 times a year at my behest. He always enjoys it, but the game has always changed so much since the last time he&#039;s played that I&#039;m always taking a good amount of time explaining his WTF moments (&quot;Why did that man throw a yellow jar at me?&quot;). As a regular, I love the fact that they keep adding stuff, but I think it&#039;s got to the point where the choices are probably overwhelming to a new gamer. Originally it was a very simple game with a lot of depth, now you have to do a bit of research to know what&#039;s going on. For example, if I&#039;ve been hit by &quot;mad milk&quot; a tear drop icon appears on screen. If I wasn&#039;t so into TF2 that I immediately read up on the new weapons, I&#039;d have no idea what&#039;s going on. So I&#039;m a little torn, I love and look forward to each new weapon unlock, but at the same time my greed is stripping the game of some of the beauty and simplicity of early game design decisions.]]></description>
			<content:encoded><![CDATA[<blockquote><p>&#8220;TF2 isn’t a game for me anymore – the only people who get to play it all are the ones prepared to pay.&#8221;</p></blockquote>
<p>I&#8217;m a little surprised, based on how many articles you&#8217;ve written where you clearly enjoy the game for the game. I&#8217;d be in the same camp, if of the buy-or-grind-for weapons didn&#8217;t have trade-offs (like, say, the pre-balance blutsauger). I&#8217;m not prepared to pay for the new weapons myself and don&#8217;t play seriously enough to have weapon drops be of any real value, so I don&#8217;t have any of the new weapons, but I&#8217;ve never encountered a situation where I feel that players that have all the new gear have a distinct advantage (although, oddly, I seem to get killed by a fish to the face more often than I&#8217;d prefer). I think the fact that I&#8217;m not bothered has to do with the trade-offs inherent in choosing that load out, as well as the fact that the counter for a class is generally a different class, so it&#8217;s never really a head-to-head payed-for vs. non-payed for weapon match up.</p>
<p>Having said that, the new system does leave a bit of a sour note in my mouth. I&#8217;d love to be able to unlock all the weapons over time just by playing the game (a la achievements). If I was the type of person who <b>had</b> to collect everything, it&#8217;d be a deal breaker.</p>
<p>The other thing is, I think TF2 may have surpassed a certain threshold. It&#8217;s no longer new comer friendly. I have a friend who is a gamer and plays with TF2 maybe 4 to 5 times a year at my behest. He always enjoys it, but the game has always changed so much since the last time he&#8217;s played that I&#8217;m always taking a good amount of time explaining his WTF moments (&#8220;Why did that man throw a yellow jar at me?&#8221;). As a regular, I love the fact that they keep adding stuff, but I think it&#8217;s got to the point where the choices are probably overwhelming to a new gamer. Originally it was a very simple game with a lot of depth, now you have to do a bit of research to know what&#8217;s going on. For example, if I&#8217;ve been hit by &#8220;mad milk&#8221; a tear drop icon appears on screen. If I wasn&#8217;t so into TF2 that I immediately read up on the new weapons, I&#8217;d have no idea what&#8217;s going on. So I&#8217;m a little torn, I love and look forward to each new weapon unlock, but at the same time my greed is stripping the game of some of the beauty and simplicity of early game design decisions.</p>
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		<title>
		By: Osbo		</title>
		<link>https://www.pentadact.com/2010-10-07-valve-steal-sixth-james-weapon-idea-sell-it/#comment-204101</link>

		<dc:creator><![CDATA[Osbo]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 14:59:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2241#comment-204101</guid>

					<description><![CDATA[Here&#039;s the thing - 

The new Polycount weapons should not be advantageous, especially since you have to pay for them.  So if the payoff is awesome - instant disguise - the drawback should be equal in the opposite direction - no disguise ability otherwise.

I love the new knife, actually.  It makes sapping a challenge.

It works terribly with the Dead Ringer - um - obviously.

-John]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the thing &#8211; </p>
<p>The new Polycount weapons should not be advantageous, especially since you have to pay for them.  So if the payoff is awesome &#8211; instant disguise &#8211; the drawback should be equal in the opposite direction &#8211; no disguise ability otherwise.</p>
<p>I love the new knife, actually.  It makes sapping a challenge.</p>
<p>It works terribly with the Dead Ringer &#8211; um &#8211; obviously.</p>
<p>-John</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2010-10-07-valve-steal-sixth-james-weapon-idea-sell-it/#comment-204068</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 13:14:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2241#comment-204068</guid>

					<description><![CDATA[It feels good, in a way, to not have to care about TF2 anymore.]]></description>
			<content:encoded><![CDATA[<p>It feels good, in a way, to not have to care about TF2 anymore.</p>
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		<title>
		By: Andrew		</title>
		<link>https://www.pentadact.com/2010-10-07-valve-steal-sixth-james-weapon-idea-sell-it/#comment-204059</link>

		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 12:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2241#comment-204059</guid>

					<description><![CDATA[Buying hats for sets is, yeah, pretty shit.]]></description>
			<content:encoded><![CDATA[<p>Buying hats for sets is, yeah, pretty shit.</p>
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		<title>
		By: nine		</title>
		<link>https://www.pentadact.com/2010-10-07-valve-steal-sixth-james-weapon-idea-sell-it/#comment-203957</link>

		<dc:creator><![CDATA[nine]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 07:34:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2241#comment-203957</guid>

					<description><![CDATA[Wow snarky!]]></description>
			<content:encoded><![CDATA[<p>Wow snarky!</p>
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		<title>
		By: Cheeetar		</title>
		<link>https://www.pentadact.com/2010-10-07-valve-steal-sixth-james-weapon-idea-sell-it/#comment-203848</link>

		<dc:creator><![CDATA[Cheeetar]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 02:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2241#comment-203848</guid>

					<description><![CDATA[I actually really like the new knife as a spy, mostly because I suck at deciding what to disguise. As long as I can find a lone sniper by himself, I can then go around stabbing whoever I want without having to worry about sentries or constantly re-disguising.]]></description>
			<content:encoded><![CDATA[<p>I actually really like the new knife as a spy, mostly because I suck at deciding what to disguise. As long as I can find a lone sniper by himself, I can then go around stabbing whoever I want without having to worry about sentries or constantly re-disguising.</p>
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		<title>
		By: Tweets that mention Valve Steal Sixth James Weapon Idea, Sell It, by Tom Francis -- Topsy.com		</title>
		<link>https://www.pentadact.com/2010-10-07-valve-steal-sixth-james-weapon-idea-sell-it/#comment-203784</link>

		<dc:creator><![CDATA[Tweets that mention Valve Steal Sixth James Weapon Idea, Sell It, by Tom Francis -- Topsy.com]]></dc:creator>
		<pubDate>Thu, 07 Oct 2010 22:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2241#comment-203784</guid>

					<description><![CDATA[[...] This post was mentioned on Twitter by Tom Francis, Joe Russell. Joe Russell said: RT @Pentadact: This is my thought process about Valve selling Team Fortress 2 weapons: http://bit.ly/9Z1Zy8 Brevity Week: The Weakening. [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] This post was mentioned on Twitter by Tom Francis, Joe Russell. Joe Russell said: RT @Pentadact: This is my thought process about Valve selling Team Fortress 2 weapons: <a href="http://bit.ly/9Z1Zy8" rel="nofollow ugc">http://bit.ly/9Z1Zy8</a> Brevity Week: The Weakening. [&#8230;]</p>
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		<title>
		By: Hovercraft		</title>
		<link>https://www.pentadact.com/2010-10-07-valve-steal-sixth-james-weapon-idea-sell-it/#comment-203779</link>

		<dc:creator><![CDATA[Hovercraft]]></dc:creator>
		<pubDate>Thu, 07 Oct 2010 22:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2241#comment-203779</guid>

					<description><![CDATA[A friend of mine got the entire Scout milkman pack without paying a penny via shrewd trading. But he really spent a LOT of time trading, learning what hats and items are in demand, and targetting people he thought were noobs. I can&#039;t be bothered with all that.

I&#039;ve already managed to get all the Polycount weapons without paying for them: I saved up a spare of nearly every weapon in the two months or so leading up to the update, which gave me enough stuff and metal to craft about half of them, then the rest I got via trades, drops and more crafting.

The Polycount hats seem way out of reach right now though. Supposedly at some point they&#039;ll release blueprints for these hats, but who knows when that&#039;ll be.

And yes, Soldier is my main class, and I love the Black Box. Having been massively excited about the Tank Buster pack ever since LaroLaro started making it, I&#039;m so glad they gave the stuff decent stats. Radio as reverse Buff Banner was a no-brainer, but the Black Box is a beautiful sidegrade.]]></description>
			<content:encoded><![CDATA[<p>A friend of mine got the entire Scout milkman pack without paying a penny via shrewd trading. But he really spent a LOT of time trading, learning what hats and items are in demand, and targetting people he thought were noobs. I can&#8217;t be bothered with all that.</p>
<p>I&#8217;ve already managed to get all the Polycount weapons without paying for them: I saved up a spare of nearly every weapon in the two months or so leading up to the update, which gave me enough stuff and metal to craft about half of them, then the rest I got via trades, drops and more crafting.</p>
<p>The Polycount hats seem way out of reach right now though. Supposedly at some point they&#8217;ll release blueprints for these hats, but who knows when that&#8217;ll be.</p>
<p>And yes, Soldier is my main class, and I love the Black Box. Having been massively excited about the Tank Buster pack ever since LaroLaro started making it, I&#8217;m so glad they gave the stuff decent stats. Radio as reverse Buff Banner was a no-brainer, but the Black Box is a beautiful sidegrade.</p>
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