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	<title>
	Comments on: The Best And The Worst Of Mass Effect 2 (Spoiler Safe)	</title>
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		<title>
		By: Erika		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-510419</link>

		<dc:creator><![CDATA[Erika]]></dc:creator>
		<pubDate>Sat, 29 Mar 2014 16:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-510419</guid>

					<description><![CDATA[I love your description of the difference between Paragon and Renegade. I got annoyed with the way that if I choose Paragon conversation options with some of my teammates, it&#039;s automatically taken as flirting. Like, damn, Miranda, I was just trying to be nice. Simmer down, lady!

Whenever Harbinger made his announcement, I amused myself by mentally tacking on something else.

&quot;ASSUMING DIRECT CONTROL [of dat ass]&quot;

&quot;ASSUMING DIRECT CONTROL [of the dance floor]&quot; 

&quot;ASSUMING DIRECT CONTROL [of this Hot Pocket]&quot;]]></description>
			<content:encoded><![CDATA[<p>I love your description of the difference between Paragon and Renegade. I got annoyed with the way that if I choose Paragon conversation options with some of my teammates, it&#8217;s automatically taken as flirting. Like, damn, Miranda, I was just trying to be nice. Simmer down, lady!</p>
<p>Whenever Harbinger made his announcement, I amused myself by mentally tacking on something else.</p>
<p>&#8220;ASSUMING DIRECT CONTROL [of dat ass]&#8221;</p>
<p>&#8220;ASSUMING DIRECT CONTROL [of the dance floor]&#8221; </p>
<p>&#8220;ASSUMING DIRECT CONTROL [of this Hot Pocket]&#8221;</p>
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		<title>
		By: Nick		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-436245</link>

		<dc:creator><![CDATA[Nick]]></dc:creator>
		<pubDate>Tue, 28 May 2013 09:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-436245</guid>

					<description><![CDATA[Worst to some Best to others: no council no anderson helping Martin sheen plays as a back stabbing asshole and no matter how many upgrades u get someone fucking dies damnit]]></description>
			<content:encoded><![CDATA[<p>Worst to some Best to others: no council no anderson helping Martin sheen plays as a back stabbing asshole and no matter how many upgrades u get someone fucking dies damnit</p>
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		<title>
		By: Nick		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-436243</link>

		<dc:creator><![CDATA[Nick]]></dc:creator>
		<pubDate>Tue, 28 May 2013 09:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-436243</guid>

					<description><![CDATA[in the first ME]]></description>
			<content:encoded><![CDATA[<p>in the first ME</p>
]]></content:encoded>
		
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		<title>
		By: Nick		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-436242</link>

		<dc:creator><![CDATA[Nick]]></dc:creator>
		<pubDate>Tue, 28 May 2013 09:48:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-436242</guid>

					<description><![CDATA[@ Anonymous person and u get some Badass damn vehichles]]></description>
			<content:encoded><![CDATA[<p>@ Anonymous person and u get some Badass damn vehichles</p>
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		<title>
		By: Nick		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-436241</link>

		<dc:creator><![CDATA[Nick]]></dc:creator>
		<pubDate>Tue, 28 May 2013 09:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-436241</guid>

					<description><![CDATA[But u get Liara and Joker and even Tali who is a Badass in ME1 and ME2]]></description>
			<content:encoded><![CDATA[<p>But u get Liara and Joker and even Tali who is a Badass in ME1 and ME2</p>
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		<title>
		By: Nick		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-436240</link>

		<dc:creator><![CDATA[Nick]]></dc:creator>
		<pubDate>Tue, 28 May 2013 09:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-436240</guid>

					<description><![CDATA[Here is something i hate u cant get ashley either way in ME2 even with DLC packs]]></description>
			<content:encoded><![CDATA[<p>Here is something i hate u cant get ashley either way in ME2 even with DLC packs</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-316151</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 29 Sep 2012 10:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-316151</guid>

					<description><![CDATA[I don&#039;t understand why anyone would complain about ME2 having short main thread. It is not shorter than ME1, that could be finished in 3 hours. If U want to play more, ME2 gives U numerous sidequests, just like the first game. What is more - all the sidequests give U some real reward (what cannot be said about ME1).

On the other hand, ME1 has something, that makes it a much better game - epic plot. ME2 is a great game, but in comparison it looks just like an unusual shooter.]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t understand why anyone would complain about ME2 having short main thread. It is not shorter than ME1, that could be finished in 3 hours. If U want to play more, ME2 gives U numerous sidequests, just like the first game. What is more &#8211; all the sidequests give U some real reward (what cannot be said about ME1).</p>
<p>On the other hand, ME1 has something, that makes it a much better game &#8211; epic plot. ME2 is a great game, but in comparison it looks just like an unusual shooter.</p>
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		<title>
		By: Bret		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-265201</link>

		<dc:creator><![CDATA[Bret]]></dc:creator>
		<pubDate>Wed, 11 Apr 2012 08:22:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-265201</guid>

					<description><![CDATA[Yeah, Tom&#039;s solid.

Just reread his ME3 review. Mentioning the ending kinda sucks without whining about it or treating as too big a deal?

Nice to see. Liked the review more on beating the game than before, and it was a good review from the get-go.]]></description>
			<content:encoded><![CDATA[<p>Yeah, Tom&#8217;s solid.</p>
<p>Just reread his ME3 review. Mentioning the ending kinda sucks without whining about it or treating as too big a deal?</p>
<p>Nice to see. Liked the review more on beating the game than before, and it was a good review from the get-go.</p>
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		<title>
		By: The Splund/trgz		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-264987</link>

		<dc:creator><![CDATA[The Splund/trgz]]></dc:creator>
		<pubDate>Tue, 10 Apr 2012 10:15:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-264987</guid>

					<description><![CDATA[Well I never, I just read this after a heavy ME2 sess and thought &#039;what a great little article - why aren&#039;t there more quality pieces like this?&#039; and then saw the name in the top left corner - ah-ha! explains it all. I guess quality games comments would come from being a great journalist and a passionate gamer. Keep it up. (Site bookmarked)]]></description>
			<content:encoded><![CDATA[<p>Well I never, I just read this after a heavy ME2 sess and thought &#8216;what a great little article &#8211; why aren&#8217;t there more quality pieces like this?&#8217; and then saw the name in the top left corner &#8211; ah-ha! explains it all. I guess quality games comments would come from being a great journalist and a passionate gamer. Keep it up. (Site bookmarked)</p>
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		<title>
		By: Tom C		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-249895</link>

		<dc:creator><![CDATA[Tom C]]></dc:creator>
		<pubDate>Sat, 31 Dec 2011 16:07:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-249895</guid>

					<description><![CDATA[I&#039;m playing through on PC with my previous save on an Xbox hard drive, so plenty of the things I did originally (like saving Wrex) have been overturned. As such, the whole game makes much more sense (narratively). I remember spending hours hunting Cerberus and I wouldn&#039;t work for him, but with this alt-Shepherd I can just imagine he never took those missions and so his feelings about Cerberus aren&#039;t as strong.

It&#039;s a pity that they didn&#039;t have the time or resources to make sure my Shepherd (a male version of yours) was servced as well, with better reunions and a story that made more sense. A pity.

Worst: I&#039;m just before the trip through the Omega 4 relay, and what&#039;s killing me is (as a completist) the continued trips to every planet in every system to find all the extra missions, and there don&#039;t seem to be that many. So my biggest &#039;worst&#039; would be too many planets, or too few missions. It&#039;s a chore to find all the missions, when that&#039;s usually the part I like most. There&#039;s either got to be more missions to make all this scanning worthwhile, or less planets, to make sure I find the missions quicker.

Another worst: the problem you had with reputation, I only just realised what you&#039;re talking about and it&#039;s too late in the game for me to get any of my reputations stats up. I have so little on either wing that I can&#039;t access most of the conversation options. Time to reassign stats I guess, but I doubt I now have the time to boost any of them up to a high enough level.

Best: Pretty much everything you&#039;ve said, but especially the characters. Jack, love her, but apparently had sex too soon with her, so now we can&#039;t develop a relationship! I also adore the Yeoman, Garrus, Mordin, Thane, Legion... even Jacob since his personal mission was solid. Although I like Grunt since his shields are awesome, I would prefer Wrex, same with the asari, same with Miranda/Ashley. Give me my old flame back and keep Miranda.

That was always going to be a problem, so it&#039;s strange that they put them on the periphery. You&#039;re always going to be more attached to the old characters, and there&#039;s no reason why Wrex couldn&#039;t have fought in a big arena, or the asari/Ashely could have tracked their daughter/sister.

Only... three months until we find out how it all ends. Can&#039;t wait. (Although given how underpowered this PC is, might have to wait...)]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m playing through on PC with my previous save on an Xbox hard drive, so plenty of the things I did originally (like saving Wrex) have been overturned. As such, the whole game makes much more sense (narratively). I remember spending hours hunting Cerberus and I wouldn&#8217;t work for him, but with this alt-Shepherd I can just imagine he never took those missions and so his feelings about Cerberus aren&#8217;t as strong.</p>
<p>It&#8217;s a pity that they didn&#8217;t have the time or resources to make sure my Shepherd (a male version of yours) was servced as well, with better reunions and a story that made more sense. A pity.</p>
<p>Worst: I&#8217;m just before the trip through the Omega 4 relay, and what&#8217;s killing me is (as a completist) the continued trips to every planet in every system to find all the extra missions, and there don&#8217;t seem to be that many. So my biggest &#8216;worst&#8217; would be too many planets, or too few missions. It&#8217;s a chore to find all the missions, when that&#8217;s usually the part I like most. There&#8217;s either got to be more missions to make all this scanning worthwhile, or less planets, to make sure I find the missions quicker.</p>
<p>Another worst: the problem you had with reputation, I only just realised what you&#8217;re talking about and it&#8217;s too late in the game for me to get any of my reputations stats up. I have so little on either wing that I can&#8217;t access most of the conversation options. Time to reassign stats I guess, but I doubt I now have the time to boost any of them up to a high enough level.</p>
<p>Best: Pretty much everything you&#8217;ve said, but especially the characters. Jack, love her, but apparently had sex too soon with her, so now we can&#8217;t develop a relationship! I also adore the Yeoman, Garrus, Mordin, Thane, Legion&#8230; even Jacob since his personal mission was solid. Although I like Grunt since his shields are awesome, I would prefer Wrex, same with the asari, same with Miranda/Ashley. Give me my old flame back and keep Miranda.</p>
<p>That was always going to be a problem, so it&#8217;s strange that they put them on the periphery. You&#8217;re always going to be more attached to the old characters, and there&#8217;s no reason why Wrex couldn&#8217;t have fought in a big arena, or the asari/Ashely could have tracked their daughter/sister.</p>
<p>Only&#8230; three months until we find out how it all ends. Can&#8217;t wait. (Although given how underpowered this PC is, might have to wait&#8230;)</p>
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		<title>
		By: sinister agent		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-236211</link>

		<dc:creator><![CDATA[sinister agent]]></dc:creator>
		<pubDate>Wed, 05 Oct 2011 14:09:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-236211</guid>

					<description><![CDATA[Aeons too late I know, but I wasn&#039;t even past the first conversation with &quot;the illusive man&quot; before I was thinking &quot;call him Tim, call him Tim, call him Tim, oh please Shepard call him Tim.&quot;

It would be wonderfully, very gently belittling.  It&#039;d drive him &lt;i&gt;mental&lt;/i&gt;.]]></description>
			<content:encoded><![CDATA[<p>Aeons too late I know, but I wasn&#8217;t even past the first conversation with &#8220;the illusive man&#8221; before I was thinking &#8220;call him Tim, call him Tim, call him Tim, oh please Shepard call him Tim.&#8221;</p>
<p>It would be wonderfully, very gently belittling.  It&#8217;d drive him <i>mental</i>.</p>
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		<title>
		By: Post 500, by Tom Francis		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-228472</link>

		<dc:creator><![CDATA[Post 500, by Tom Francis]]></dc:creator>
		<pubDate>Sun, 29 May 2011 18:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-228472</guid>

					<description><![CDATA[[...] The Best And The Worst Of Mass Effect 2 (Spoiler Safe) Venting pent up opinion from not getting to review [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] The Best And The Worst Of Mass Effect 2 (Spoiler Safe) Venting pent up opinion from not getting to review [&#8230;]</p>
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		<title>
		By: Bret		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-220993</link>

		<dc:creator><![CDATA[Bret]]></dc:creator>
		<pubDate>Fri, 18 Feb 2011 07:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-220993</guid>

					<description><![CDATA[Having &quot;your&quot; Shep gets even weirder on replays. Tried a more Paragon run, just to see what happens.

Seeing characters call new-Shepard an old friend just felt wrong.

No, Wrex. This jerk isn&#039;t your friend. Your friend is Commander Shepard, Space Badass, not some mealy mouthed Batarian apologist.]]></description>
			<content:encoded><![CDATA[<p>Having &#8220;your&#8221; Shep gets even weirder on replays. Tried a more Paragon run, just to see what happens.</p>
<p>Seeing characters call new-Shepard an old friend just felt wrong.</p>
<p>No, Wrex. This jerk isn&#8217;t your friend. Your friend is Commander Shepard, Space Badass, not some mealy mouthed Batarian apologist.</p>
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		<title>
		By: Entropy		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-220963</link>

		<dc:creator><![CDATA[Entropy]]></dc:creator>
		<pubDate>Thu, 17 Feb 2011 19:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-220963</guid>

					<description><![CDATA[Ugh. Cerberus. 

I entirely agree about my Shep now becoming MY Shep. Then again, I use a MaleShep, so I must be insane or evil or something. 

I have dabbled in Femshep, but could never top this: http://i52.tinypic.com/2z5m64w.jpg
This. This is my Shep.]]></description>
			<content:encoded><![CDATA[<p>Ugh. Cerberus. </p>
<p>I entirely agree about my Shep now becoming MY Shep. Then again, I use a MaleShep, so I must be insane or evil or something. </p>
<p>I have dabbled in Femshep, but could never top this: <a href="http://i52.tinypic.com/2z5m64w.jpg" rel="nofollow ugc">http://i52.tinypic.com/2z5m64w.jpg</a><br />
This. This is my Shep.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-219890</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Tue, 01 Feb 2011 04:32:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-219890</guid>

					<description><![CDATA[Bug report: Last Comments widget translates ellipsis as HTML &quot;&#038;#82 30;&quot; in source code, which displays as &quot;R 30;&quot; I propose living with it.]]></description>
			<content:encoded><![CDATA[<p>Bug report: Last Comments widget translates ellipsis as HTML &#8220;&amp;#82 30;&#8221; in source code, which displays as &#8220;R 30;&#8221; I propose living with it.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-219888</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Tue, 01 Feb 2011 01:48:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-219888</guid>

					<description><![CDATA[Thought on relink/reread...
The Illusive Man: &#039;There are some who call me...TIM?&#039;]]></description>
			<content:encoded><![CDATA[<p>Thought on relink/reread&#8230;<br />
The Illusive Man: &#8216;There are some who call me&#8230;TIM?&#8217;</p>
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		<title>
		By: Jackrabbit		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-219306</link>

		<dc:creator><![CDATA[Jackrabbit]]></dc:creator>
		<pubDate>Mon, 24 Jan 2011 10:57:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-219306</guid>

					<description><![CDATA[I didn&#039;t deck the reporter. It just felt like she&#039;d win if I did. Bullrushing her, as she put it, was infinitely more satisfying and probably made her look like more of a bitch to the folks back home.]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t deck the reporter. It just felt like she&#8217;d win if I did. Bullrushing her, as she put it, was infinitely more satisfying and probably made her look like more of a bitch to the folks back home.</p>
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		<title>
		By: Bret		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-219204</link>

		<dc:creator><![CDATA[Bret]]></dc:creator>
		<pubDate>Sun, 23 Jan 2011 00:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-219204</guid>

					<description><![CDATA[You didn&#039;t deck the reporter?

Hell. Everyone decks the reporter. It&#039;s the right thing to do.

I like Legion. They&#039;re nice guys.

Having played Mass Effect and 2 in a week for the first time recently, I can safely say I agree with everything. Especially not being able to call Crapbag out for Akuze. Or airlock Miranda for Akuze.

What I&#039;m saying is that my Shepard is not forgiving enough to let high ranking Cerberus operatives live, and probably not patient enough to let that slide.

Well, that and Mordin being the best. Hell, I feel I can safely say that if he was in an episode of Deep Space 9 or Next Generation or suchlike, it would be one of the best ones.]]></description>
			<content:encoded><![CDATA[<p>You didn&#8217;t deck the reporter?</p>
<p>Hell. Everyone decks the reporter. It&#8217;s the right thing to do.</p>
<p>I like Legion. They&#8217;re nice guys.</p>
<p>Having played Mass Effect and 2 in a week for the first time recently, I can safely say I agree with everything. Especially not being able to call Crapbag out for Akuze. Or airlock Miranda for Akuze.</p>
<p>What I&#8217;m saying is that my Shepard is not forgiving enough to let high ranking Cerberus operatives live, and probably not patient enough to let that slide.</p>
<p>Well, that and Mordin being the best. Hell, I feel I can safely say that if he was in an episode of Deep Space 9 or Next Generation or suchlike, it would be one of the best ones.</p>
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		<title>
		By: LeSwordfish		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-219193</link>

		<dc:creator><![CDATA[LeSwordfish]]></dc:creator>
		<pubDate>Sat, 22 Jan 2011 22:41:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-219193</guid>

					<description><![CDATA[I got legion last, and by the time i&#039;d done his mission, i was so much itching to finish the game that i never bothered to get to know him. In the end, legion got comprehensively SHAFTED by me.

It&#039;s all because of Tali. Tali was so fantastic that i chose her over legion in their argument (didnt even TRY to calm them both down.) and then picked legion to go into the vents, to keep Tali safe. Course, this meant legion was killed. 

I actually really genuinely hope that this has big ramifications. Politically, i imagine that the death of a get representative might be big and nasty. I bloody hope so, nothing i did in ME1 was at all controvertial. Never even punched the reporter.]]></description>
			<content:encoded><![CDATA[<p>I got legion last, and by the time i&#8217;d done his mission, i was so much itching to finish the game that i never bothered to get to know him. In the end, legion got comprehensively SHAFTED by me.</p>
<p>It&#8217;s all because of Tali. Tali was so fantastic that i chose her over legion in their argument (didnt even TRY to calm them both down.) and then picked legion to go into the vents, to keep Tali safe. Course, this meant legion was killed. </p>
<p>I actually really genuinely hope that this has big ramifications. Politically, i imagine that the death of a get representative might be big and nasty. I bloody hope so, nothing i did in ME1 was at all controvertial. Never even punched the reporter.</p>
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		<title>
		By: Alex Saunders		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-208277</link>

		<dc:creator><![CDATA[Alex Saunders]]></dc:creator>
		<pubDate>Tue, 02 Nov 2010 09:37:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-208277</guid>

					<description><![CDATA[Best character is ME2 is hands down legion. I just was amazed at getting a geth team mate (the equivalent to me of getting a darkspawn teammate in dragon age origins) and actually learning that there is more to the geth than the stereotyped kill all organics that the first game leveled onto them]]></description>
			<content:encoded><![CDATA[<p>Best character is ME2 is hands down legion. I just was amazed at getting a geth team mate (the equivalent to me of getting a darkspawn teammate in dragon age origins) and actually learning that there is more to the geth than the stereotyped kill all organics that the first game leveled onto them</p>
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		<title>
		By: Legion		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-184527</link>

		<dc:creator><![CDATA[Legion]]></dc:creator>
		<pubDate>Thu, 10 Jun 2010 07:52:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-184527</guid>

					<description><![CDATA[Did anyone else bring Legion to the Migrant Fleet?  When the squad selection screen came up I felt it was completely in my FemShep&#039;s character to say, &quot;Oh hey there Legion, say why don&#039;t you tag along?  This should be fun.&quot;

You get a few nice dialog bits, including one very much like your Noveria entrance except more personally and politically complicated.]]></description>
			<content:encoded><![CDATA[<p>Did anyone else bring Legion to the Migrant Fleet?  When the squad selection screen came up I felt it was completely in my FemShep&#8217;s character to say, &#8220;Oh hey there Legion, say why don&#8217;t you tag along?  This should be fun.&#8221;</p>
<p>You get a few nice dialog bits, including one very much like your Noveria entrance except more personally and politically complicated.</p>
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		<title>
		By: mass effect 2 &#124; malvasia bianca		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-142842</link>

		<dc:creator><![CDATA[mass effect 2 &#124; malvasia bianca]]></dc:creator>
		<pubDate>Sun, 07 Mar 2010 07:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-142842</guid>

					<description><![CDATA[[...] Tom Francis just goes through it point by point. [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Tom Francis just goes through it point by point. [&#8230;]</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-134126</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 20 Feb 2010 08:55:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-134126</guid>

					<description><![CDATA[The Council&#039;s endless distrust of your intel, refusal to support your missions and limitless cowardice screwed you at every turn in Mass Effect, almost to the point of comedy. I think any repeat of that over-used trope just feels ridiculous and lazy in ME2. I would accept nothing less than their total obedience. If I have a lead on the Reapers, the only possible response from my superiors is &quot;Shit, Shepard, you saved the entire galaxy and everyone who doubted you was killed by the thing you were warning them about. Here&#039;s a Normandy MK2, do what you must.&quot;

I also just get nothing from this arrangement of &#039;Ooh, you&#039;ve got to work with X, but is X really trustworthy?&#039; - whatever you call X. Because I&#039;m not being given the option to trust them or not: I&#039;m not allowed to do anything about having two of their officers aboard, or about acting on their guidance even &lt;em&gt;after&lt;/em&gt; it transpires they&#039;re lying to me. So there&#039;s no tension or uncertainty: the game is forcing me to do these things, if they backfire it&#039;s on the game.

I&#039;m not suggesting they try a branching plot, I&#039;m just saying don&#039;t base your plot on a tension that needs one if you can&#039;t afford to do one.]]></description>
			<content:encoded><![CDATA[<p>The Council&#8217;s endless distrust of your intel, refusal to support your missions and limitless cowardice screwed you at every turn in Mass Effect, almost to the point of comedy. I think any repeat of that over-used trope just feels ridiculous and lazy in ME2. I would accept nothing less than their total obedience. If I have a lead on the Reapers, the only possible response from my superiors is &#8220;Shit, Shepard, you saved the entire galaxy and everyone who doubted you was killed by the thing you were warning them about. Here&#8217;s a Normandy MK2, do what you must.&#8221;</p>
<p>I also just get nothing from this arrangement of &#8216;Ooh, you&#8217;ve got to work with X, but is X really trustworthy?&#8217; &#8211; whatever you call X. Because I&#8217;m not being given the option to trust them or not: I&#8217;m not allowed to do anything about having two of their officers aboard, or about acting on their guidance even <em>after</em> it transpires they&#8217;re lying to me. So there&#8217;s no tension or uncertainty: the game is forcing me to do these things, if they backfire it&#8217;s on the game.</p>
<p>I&#8217;m not suggesting they try a branching plot, I&#8217;m just saying don&#8217;t base your plot on a tension that needs one if you can&#8217;t afford to do one.</p>
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		<title>
		By: Plasto Joe		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-134019</link>

		<dc:creator><![CDATA[Plasto Joe]]></dc:creator>
		<pubDate>Sat, 20 Feb 2010 03:36:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-134019</guid>

					<description><![CDATA[Perhaps the root of the problem with Cerberus lies in the first game, rather than the second.  In ME1, Shepard&#039;s only encounters with Cerberus came from a handful of side quests tangentially related to the main plot as an excuse to let you fight some of the more exotic monsters outside the major worlds.  What Bioware could&#039;ve done was introduce Cerberus in the second game and slowly reveal the more questionable parts of their history throughout the game, especially during the trust missions.  They&#039;d have to be tweaked a little to give you that little niggling of doubt, but not a whole lot.

Examples: Jack&#039;s backstory and quest could be pretty much left alone; Jacob&#039;s quest could have Cerberus intentionally bringing down his father&#039;s ship on that planet; Tali&#039;s quest could have Cerberus intentionally sabotaging the Migrant Fleet after their botched run-in that&#039;s referred to but never mentioned.  Their involvement wouldn&#039;t ever have to be confirmed, but maybe an artifact or bit of information found could cast a little bit of doubt.

They could also have you keep a balance between your Cerberus crewmates&#039; trust and your other allies&#039;.  It would make keeping everyone&#039;s loyalty a bit more challenging and the game (and achievement) more satisfying if you managed to complete it with everyone alive.]]></description>
			<content:encoded><![CDATA[<p>Perhaps the root of the problem with Cerberus lies in the first game, rather than the second.  In ME1, Shepard&#8217;s only encounters with Cerberus came from a handful of side quests tangentially related to the main plot as an excuse to let you fight some of the more exotic monsters outside the major worlds.  What Bioware could&#8217;ve done was introduce Cerberus in the second game and slowly reveal the more questionable parts of their history throughout the game, especially during the trust missions.  They&#8217;d have to be tweaked a little to give you that little niggling of doubt, but not a whole lot.</p>
<p>Examples: Jack&#8217;s backstory and quest could be pretty much left alone; Jacob&#8217;s quest could have Cerberus intentionally bringing down his father&#8217;s ship on that planet; Tali&#8217;s quest could have Cerberus intentionally sabotaging the Migrant Fleet after their botched run-in that&#8217;s referred to but never mentioned.  Their involvement wouldn&#8217;t ever have to be confirmed, but maybe an artifact or bit of information found could cast a little bit of doubt.</p>
<p>They could also have you keep a balance between your Cerberus crewmates&#8217; trust and your other allies&#8217;.  It would make keeping everyone&#8217;s loyalty a bit more challenging and the game (and achievement) more satisfying if you managed to complete it with everyone alive.</p>
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		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-134016</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Sat, 20 Feb 2010 00:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-134016</guid>

					<description><![CDATA[A friend and I were knocking ideas around for an alternative to Cerberus, and we hit upon the idea that you&#039;re still a Spectre, but the council wants you assigned elswhere and you have to go rogue to enter the Terminus Systems.

The Illusive Man is still around, but now he&#039;s and agent of the Shadow Broker (with the subtle implication that he may be the broker himself) and is feeding you information.

In fact most of the plot works much better if you simply replace &#039;Cerberus&#039; with &#039;The Shadow Broker&#039;. It gives the same unsavoury reputation, but works much better as a necessary evil, and you don&#039;t have a personal hatred of them. It could also have interesting implications with your reunion with Liara.]]></description>
			<content:encoded><![CDATA[<p>A friend and I were knocking ideas around for an alternative to Cerberus, and we hit upon the idea that you&#8217;re still a Spectre, but the council wants you assigned elswhere and you have to go rogue to enter the Terminus Systems.</p>
<p>The Illusive Man is still around, but now he&#8217;s and agent of the Shadow Broker (with the subtle implication that he may be the broker himself) and is feeding you information.</p>
<p>In fact most of the plot works much better if you simply replace &#8216;Cerberus&#8217; with &#8216;The Shadow Broker&#8217;. It gives the same unsavoury reputation, but works much better as a necessary evil, and you don&#8217;t have a personal hatred of them. It could also have interesting implications with your reunion with Liara.</p>
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		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-133652</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Thu, 18 Feb 2010 20:55:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-133652</guid>

					<description><![CDATA[@Dante, on character sexuality.

Things like that annoy me slightly, I wish Bioware would make a well made gay character, if anyone is going to do it, it&#039;ll be them. You still have to applaud them for moving towards it, I guess.

I think they got Jacks character design about right really, she was a surprisingly good character (well, from our views of her from the initial videos anyway).]]></description>
			<content:encoded><![CDATA[<p>@Dante, on character sexuality.</p>
<p>Things like that annoy me slightly, I wish Bioware would make a well made gay character, if anyone is going to do it, it&#8217;ll be them. You still have to applaud them for moving towards it, I guess.</p>
<p>I think they got Jacks character design about right really, she was a surprisingly good character (well, from our views of her from the initial videos anyway).</p>
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		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-133645</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Thu, 18 Feb 2010 20:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-133645</guid>

					<description><![CDATA[On Jack&#039;s character design:

I didn&#039;t like it at all at first, her tiny size and delicate bone structure didn&#039;t seem to fit with the whole badass convict attitude, but when you get her whole backstory you realise that that&#039;s the point. You can see that she was once a small, pretty, scared little girl, all this tough criminal stuff has been layered on top of it, but that&#039;s still there underneath.

On Bioware and homosexuality:

They may be a bit awkward about it, but seeing as no-one else will touch it with a barge pole you have to give them some sort of credit.

The really odd thing is that I&#039;ve yet to meet anyone in a Bioware game who is actually gay. Straight or Bi are the only options (except for possibly the PC in Dragon Age, with the right dialogue choices).]]></description>
			<content:encoded><![CDATA[<p>On Jack&#8217;s character design:</p>
<p>I didn&#8217;t like it at all at first, her tiny size and delicate bone structure didn&#8217;t seem to fit with the whole badass convict attitude, but when you get her whole backstory you realise that that&#8217;s the point. You can see that she was once a small, pretty, scared little girl, all this tough criminal stuff has been layered on top of it, but that&#8217;s still there underneath.</p>
<p>On Bioware and homosexuality:</p>
<p>They may be a bit awkward about it, but seeing as no-one else will touch it with a barge pole you have to give them some sort of credit.</p>
<p>The really odd thing is that I&#8217;ve yet to meet anyone in a Bioware game who is actually gay. Straight or Bi are the only options (except for possibly the PC in Dragon Age, with the right dialogue choices).</p>
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		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-133643</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Thu, 18 Feb 2010 20:33:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-133643</guid>

					<description><![CDATA[To be honest, could they not just have not called them Cerberus? I mean, people act like you wiped them out in ME1 anyway, would it have been so hard to give them a new name? Or connect them to Terra Firma instead?]]></description>
			<content:encoded><![CDATA[<p>To be honest, could they not just have not called them Cerberus? I mean, people act like you wiped them out in ME1 anyway, would it have been so hard to give them a new name? Or connect them to Terra Firma instead?</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-133625</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Thu, 18 Feb 2010 19:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-133625</guid>

					<description><![CDATA[The problem is that Cerberus has been too thoroughly established as evil. If it was indeed &quot;an organization that has practically the same goals as the Alliance but isn&#039;t afraid to get its hands dirty&quot; &#8212; the Han Solos of the ME universe &#8212; that wouldn&#039;t be a problem. But we&#039;re talking about people who unleashed rachni on isolated colonies, tried to create thorian-hypnotized slave races, and tortured and traumatized several members of your crew INCLUDING SHEP! Every non-Geth atrocity you came across in the first game was either Cerberus, ExoGeni, or a combination of the two.

The problem is that a &quot;handwave&quot; that works for some characters won&#039;t work for a player character who has a lot of agency. It&#039;s not a problem for Garrus to leave C-Sec for reasons we never directly see. Same goes for Jacob leaving the Alliance, Miranda leaving her father, and so on. We wouldn&#039;t expect to see all this stuff ourselves, so the handwave works. But you can&#039;t do the same trick with the player character.

First of all, Shep&#039;s a Spectre, so &quot;red tape&quot; doesn&#039;t even fit the fiction. They&#039;re only accountable for results, and the first game goes to great lengths to establish this. Second, Shep&#039;s obstacles should be the player&#039;s obstacles. Have the fleet brass say they&#039;ll only take you back if you remove all aliens from your crew, give up the new Normandy, and leave active duty for a period of monitoring to make sure you&#039;re not an impostor, and suddenly it&#039;s perfectly understandable that the game doesn&#039;t make that an option. Without that kind of visible problem with the plan, just not offering the option feels like an artificial constraint.

Rasmus &#038; Plumberduck: While I liked to see Dragon Age offer some broader romantic options, I&#039;ve got to say that Zevram felt like a one step forward, two steps back situation. He was so aggressive about his interest that it got a little creepy at times. My character had better chemistry with Shale.]]></description>
			<content:encoded><![CDATA[<p>The problem is that Cerberus has been too thoroughly established as evil. If it was indeed &#8220;an organization that has practically the same goals as the Alliance but isn&#8217;t afraid to get its hands dirty&#8221; &mdash; the Han Solos of the ME universe &mdash; that wouldn&#8217;t be a problem. But we&#8217;re talking about people who unleashed rachni on isolated colonies, tried to create thorian-hypnotized slave races, and tortured and traumatized several members of your crew INCLUDING SHEP! Every non-Geth atrocity you came across in the first game was either Cerberus, ExoGeni, or a combination of the two.</p>
<p>The problem is that a &#8220;handwave&#8221; that works for some characters won&#8217;t work for a player character who has a lot of agency. It&#8217;s not a problem for Garrus to leave C-Sec for reasons we never directly see. Same goes for Jacob leaving the Alliance, Miranda leaving her father, and so on. We wouldn&#8217;t expect to see all this stuff ourselves, so the handwave works. But you can&#8217;t do the same trick with the player character.</p>
<p>First of all, Shep&#8217;s a Spectre, so &#8220;red tape&#8221; doesn&#8217;t even fit the fiction. They&#8217;re only accountable for results, and the first game goes to great lengths to establish this. Second, Shep&#8217;s obstacles should be the player&#8217;s obstacles. Have the fleet brass say they&#8217;ll only take you back if you remove all aliens from your crew, give up the new Normandy, and leave active duty for a period of monitoring to make sure you&#8217;re not an impostor, and suddenly it&#8217;s perfectly understandable that the game doesn&#8217;t make that an option. Without that kind of visible problem with the plan, just not offering the option feels like an artificial constraint.</p>
<p>Rasmus &amp; Plumberduck: While I liked to see Dragon Age offer some broader romantic options, I&#8217;ve got to say that Zevram felt like a one step forward, two steps back situation. He was so aggressive about his interest that it got a little creepy at times. My character had better chemistry with Shale.</p>
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		<title>
		By: MartinJ		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-133436</link>

		<dc:creator><![CDATA[MartinJ]]></dc:creator>
		<pubDate>Thu, 18 Feb 2010 11:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-133436</guid>

					<description><![CDATA[No I definitely agree and personally I believe the whole story is just laughable. The thing that kept me going with ME2 was the characters, not the story. I mean, the final boss? SERIOUSLY?]]></description>
			<content:encoded><![CDATA[<p>No I definitely agree and personally I believe the whole story is just laughable. The thing that kept me going with ME2 was the characters, not the story. I mean, the final boss? SERIOUSLY?</p>
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		<title>
		By: MartinJ		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-133297</link>

		<dc:creator><![CDATA[MartinJ]]></dc:creator>
		<pubDate>Thu, 18 Feb 2010 08:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-133297</guid>

					<description><![CDATA[I don&#039;t think it&#039;s that simple. Comparing Cerberus to Al-Queda is far-fetched. Cerberus is an organization that has practically the same goals as the Alliance but isn&#039;t afraid to get it&#039;s hands dirty, and also looks for some degree of personal/organization profit.]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t think it&#8217;s that simple. Comparing Cerberus to Al-Queda is far-fetched. Cerberus is an organization that has practically the same goals as the Alliance but isn&#8217;t afraid to get it&#8217;s hands dirty, and also looks for some degree of personal/organization profit.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-133286</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 18 Feb 2010 08:01:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-133286</guid>

					<description><![CDATA[Ha, that would be ace.

I don&#039;t agree with your reasons to like/trust/work with Cerberus, though. If this was a game about a US pilot nearly killed when his plane was shot down in Iraq, and an Al-Queda operative gave him CPR, it&#039;s still hard to see him signing up to work with them. Even if they gave him a fancy new plane and swore they wanted Saddam captured too. In particular, it would feel completely bizarre to have free roam and open communications but no option to report to your military - just the ability to swing by Brussels to be told NATO is now powerless.]]></description>
			<content:encoded><![CDATA[<p>Ha, that would be ace.</p>
<p>I don&#8217;t agree with your reasons to like/trust/work with Cerberus, though. If this was a game about a US pilot nearly killed when his plane was shot down in Iraq, and an Al-Queda operative gave him CPR, it&#8217;s still hard to see him signing up to work with them. Even if they gave him a fancy new plane and swore they wanted Saddam captured too. In particular, it would feel completely bizarre to have free roam and open communications but no option to report to your military &#8211; just the ability to swing by Brussels to be told NATO is now powerless.</p>
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		<title>
		By: Dagda		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-133205</link>

		<dc:creator><![CDATA[Dagda]]></dc:creator>
		<pubDate>Thu, 18 Feb 2010 06:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-133205</guid>

					<description><![CDATA[(Continuing) I&#039;m all of 10 hours into the game, so there&#039;s still much to be seen. I certainly hope I&#039;ll be able to come across and confront the human supremacist elements of Cerberus (however deep that goes), but it makes complete sense that I wouldn&#039;t yet have come across them- the Illusive Man is doubtless working over time to paint as sunny a picture of the organization to Shepherd as he can believably do. It&#039;s almost certainly random theorizing on my part, but I wonder if Subject Zero&#039;s background mission was something he planned for- a way to reinforce the idea that the the sinister Cerberus projects you saw in the first game were just deranged rogue elements he didn&#039;t approve of. If Jack&#039;s confusion about the events of her breakout is a hint that the recordings and &quot;fellow survivor&quot; were planted fakes, I will adore Bioware to end.

Forgive me if I&#039;m retreading ground already covered in this comment thread I dare not yet read.]]></description>
			<content:encoded><![CDATA[<p>(Continuing) I&#8217;m all of 10 hours into the game, so there&#8217;s still much to be seen. I certainly hope I&#8217;ll be able to come across and confront the human supremacist elements of Cerberus (however deep that goes), but it makes complete sense that I wouldn&#8217;t yet have come across them- the Illusive Man is doubtless working over time to paint as sunny a picture of the organization to Shepherd as he can believably do. It&#8217;s almost certainly random theorizing on my part, but I wonder if Subject Zero&#8217;s background mission was something he planned for- a way to reinforce the idea that the the sinister Cerberus projects you saw in the first game were just deranged rogue elements he didn&#8217;t approve of. If Jack&#8217;s confusion about the events of her breakout is a hint that the recordings and &#8220;fellow survivor&#8221; were planted fakes, I will adore Bioware to end.</p>
<p>Forgive me if I&#8217;m retreading ground already covered in this comment thread I dare not yet read.</p>
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		<title>
		By: Dagda		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-133204</link>

		<dc:creator><![CDATA[Dagda]]></dc:creator>
		<pubDate>Thu, 18 Feb 2010 06:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-133204</guid>

					<description><![CDATA[Alot of your points regarding Cerberus don&#039;t hold water, at least in my estimation.
&quot;The premise of the game has you working for someone you don’t like or trust, for no real reason.&quot;
This person brought you back to life at extreme expense and is giving you a top-of-the-line ship and crew, treats you like royalty, and rewards you handsomely for helping their cause without forcing you to do so. Their support is being given to you so that you can address an issue no one else is going to do something about, one that most flavors of Shepherd would want to fix regardless of the personal rewards.

Minimal interaction with the Alliance and the Council matches the theme of the game- a change from (as I like to put it) the &quot;high&quot; sci-fi of ME1 to &quot;low&quot; sci-fi, shifting focus away from the polished utopia of the first game in a number of ways. The reasons you&#039;re (initially) given for them not taking sufficient action (red-tape inefficiency and non-interference policies in matters that only concern one species) are decent, even if they&#039;re done as handwaves.]]></description>
			<content:encoded><![CDATA[<p>Alot of your points regarding Cerberus don&#8217;t hold water, at least in my estimation.<br />
&#8220;The premise of the game has you working for someone you don’t like or trust, for no real reason.&#8221;<br />
This person brought you back to life at extreme expense and is giving you a top-of-the-line ship and crew, treats you like royalty, and rewards you handsomely for helping their cause without forcing you to do so. Their support is being given to you so that you can address an issue no one else is going to do something about, one that most flavors of Shepherd would want to fix regardless of the personal rewards.</p>
<p>Minimal interaction with the Alliance and the Council matches the theme of the game- a change from (as I like to put it) the &#8220;high&#8221; sci-fi of ME1 to &#8220;low&#8221; sci-fi, shifting focus away from the polished utopia of the first game in a number of ways. The reasons you&#8217;re (initially) given for them not taking sufficient action (red-tape inefficiency and non-interference policies in matters that only concern one species) are decent, even if they&#8217;re done as handwaves.</p>
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		<title>
		By: Plumberduck		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-131215</link>

		<dc:creator><![CDATA[Plumberduck]]></dc:creator>
		<pubDate>Tue, 16 Feb 2010 00:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-131215</guid>

					<description><![CDATA[Hey, Dragon Age has man-on-man. I was NOT expecting my male Grey Warden to be bi, but it sure happened. Then I watched some sports movies, and ate a steak.]]></description>
			<content:encoded><![CDATA[<p>Hey, Dragon Age has man-on-man. I was NOT expecting my male Grey Warden to be bi, but it sure happened. Then I watched some sports movies, and ate a steak.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-131109</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 15 Feb 2010 19:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-131109</guid>

					<description><![CDATA[THE YOUNGLINGS!

Agreed about Jack&#039;s model - I think she has one of the best human faces in the game, outside of a good custom Shepard. If she wore her unlockable tank top as the default getup, instead of dungaree-bra, she&#039;d look cool.

Did her loyalty mission on my second playthrough, but haven&#039;t pursued a romance. The revelation that she didn&#039;t have it as bad as the other kids was an interesting one.]]></description>
			<content:encoded><![CDATA[<p>THE YOUNGLINGS!</p>
<p>Agreed about Jack&#8217;s model &#8211; I think she has one of the best human faces in the game, outside of a good custom Shepard. If she wore her unlockable tank top as the default getup, instead of dungaree-bra, she&#8217;d look cool.</p>
<p>Did her loyalty mission on my second playthrough, but haven&#8217;t pursued a romance. The revelation that she didn&#8217;t have it as bad as the other kids was an interesting one.</p>
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		<title>
		By: Dr. Disaster		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-130998</link>

		<dc:creator><![CDATA[Dr. Disaster]]></dc:creator>
		<pubDate>Mon, 15 Feb 2010 15:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-130998</guid>

					<description><![CDATA[Kaidan is hurt that you didn&#039;t bother getting in contact with him, then he gets pretty pissed about the whole Cerberus thing (which had me going, &quot;Yes! I&#039;m pissed too!&quot;), then he sends you an e-mail apologizing for getting mad and saying you meant a lot to him. Micki has a point that &quot;pissed about Cerberus&quot; would make a lot less sense coming from Ashley. I have to say, though, that her abrasiveness is a lot of what made her interesting, and anything less would seem kind of artificial. I&#039;ll have to sit through the scene myself to get a better idea.

+1 to all the Mordin love. He&#039;s great in every way.

Plumberduck, I agree that on the choices that are a little more vague, I&#039;d like to see the wheel scrambled. I do have to say that when some options will continue the conversation and others will explore this part in more detail, the left/right divide is essential. But once or twice, presenting you with a binary decision and placing the P/R choices at left and right worked fairly well.

Rasmus, I actually had the opposite problem with Jack. Her performance aspects &#8212; the modeling, animations, and voice acting &#8212; were so well done that I thought I saw a nuanced character below the &quot;boo hoo I was abused as a jedi youngling; feel sorry for me&quot; surface. So I kept at her and eventually cracked past that, only to find myself in &quot;boo hoo I was abused later too; feel sorry for me&quot; land. The fact that all the many layers of &quot;boo hoo I was abused feel sorry for me&quot; stories end with &quot;and then I KILLED THEM ALL&quot; doesn&#039;t help. It&#039;s really bass-ackwards for Bioware to have a character whose writing doesn&#039;t live up to her performance, but there you go.]]></description>
			<content:encoded><![CDATA[<p>Kaidan is hurt that you didn&#8217;t bother getting in contact with him, then he gets pretty pissed about the whole Cerberus thing (which had me going, &#8220;Yes! I&#8217;m pissed too!&#8221;), then he sends you an e-mail apologizing for getting mad and saying you meant a lot to him. Micki has a point that &#8220;pissed about Cerberus&#8221; would make a lot less sense coming from Ashley. I have to say, though, that her abrasiveness is a lot of what made her interesting, and anything less would seem kind of artificial. I&#8217;ll have to sit through the scene myself to get a better idea.</p>
<p>+1 to all the Mordin love. He&#8217;s great in every way.</p>
<p>Plumberduck, I agree that on the choices that are a little more vague, I&#8217;d like to see the wheel scrambled. I do have to say that when some options will continue the conversation and others will explore this part in more detail, the left/right divide is essential. But once or twice, presenting you with a binary decision and placing the P/R choices at left and right worked fairly well.</p>
<p>Rasmus, I actually had the opposite problem with Jack. Her performance aspects &mdash; the modeling, animations, and voice acting &mdash; were so well done that I thought I saw a nuanced character below the &#8220;boo hoo I was abused as a jedi youngling; feel sorry for me&#8221; surface. So I kept at her and eventually cracked past that, only to find myself in &#8220;boo hoo I was abused later too; feel sorry for me&#8221; land. The fact that all the many layers of &#8220;boo hoo I was abused feel sorry for me&#8221; stories end with &#8220;and then I KILLED THEM ALL&#8221; doesn&#8217;t help. It&#8217;s really bass-ackwards for Bioware to have a character whose writing doesn&#8217;t live up to her performance, but there you go.</p>
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		<title>
		By: Mickiscoole		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-130840</link>

		<dc:creator><![CDATA[Mickiscoole]]></dc:creator>
		<pubDate>Mon, 15 Feb 2010 09:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-130840</guid>

					<description><![CDATA[WARNING: THIS COMMENT MAY CONTAIN TRACES OF SPOILERS

I loved how during Mordin&#039;s mission when the krogan leader is giving his big long speech about how he is going to rule the galaxy and the entire speech it gave you the option to shoot the gas pipe under him.
It used up all my willpower to resist left clicking.

Re: The Illusive Man, all the characters in the second book which deals with him just refer to him as &quot;the Man&quot; 

I loved during my encounter with ashley where she said something along the lines of &quot;I&#039;m no fan of aliens, but Cerberus has a history of being extremists.&quot;

I can just tell some of my actions are going to have repurcussions that make me unhappy in the third game.  Letting that criminal racist politician live during Thane&#039;s mission was one.  Pissing off Martin Sheen another.]]></description>
			<content:encoded><![CDATA[<p>WARNING: THIS COMMENT MAY CONTAIN TRACES OF SPOILERS</p>
<p>I loved how during Mordin&#8217;s mission when the krogan leader is giving his big long speech about how he is going to rule the galaxy and the entire speech it gave you the option to shoot the gas pipe under him.<br />
It used up all my willpower to resist left clicking.</p>
<p>Re: The Illusive Man, all the characters in the second book which deals with him just refer to him as &#8220;the Man&#8221; </p>
<p>I loved during my encounter with ashley where she said something along the lines of &#8220;I&#8217;m no fan of aliens, but Cerberus has a history of being extremists.&#8221;</p>
<p>I can just tell some of my actions are going to have repurcussions that make me unhappy in the third game.  Letting that criminal racist politician live during Thane&#8217;s mission was one.  Pissing off Martin Sheen another.</p>
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		<title>
		By: Plumberduck		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-129836</link>

		<dc:creator><![CDATA[Plumberduck]]></dc:creator>
		<pubDate>Sat, 13 Feb 2010 17:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-129836</guid>

					<description><![CDATA[Oh, another thing. I have never been a huge fan of the &quot;hold up-and-right on the stick to always be nice&quot; convention on the dialogue wheel. I get why it&#039;s there; the Mass Effect dialogue system isn&#039;t built to let you choose exactly what you&#039;re going to say, so having a set &quot;type&quot; of response at each point on the wheel means you&#039;re not going to be confused by the truncated choices you&#039;re given. But it still makes moral choices WAY too easy, since if I&#039;m confused about what to do I can just go with good ol&#039; reliable up-and-to-the-right. 

I feel like there are a few situations in ME2 where that&#039;s handled better, where being a Paragon really isn&#039;t the best thing to do in terms of everybody being happy, but it&#039;s still nearly as irritating as the fact that the &quot;skip dialogue&quot; button and the &quot;choose next dialogue option&quot; button are the same button. Are they punishing me for not wanting to listen to every single second of the voice acting? God, that&#039;s irritating.]]></description>
			<content:encoded><![CDATA[<p>Oh, another thing. I have never been a huge fan of the &#8220;hold up-and-right on the stick to always be nice&#8221; convention on the dialogue wheel. I get why it&#8217;s there; the Mass Effect dialogue system isn&#8217;t built to let you choose exactly what you&#8217;re going to say, so having a set &#8220;type&#8221; of response at each point on the wheel means you&#8217;re not going to be confused by the truncated choices you&#8217;re given. But it still makes moral choices WAY too easy, since if I&#8217;m confused about what to do I can just go with good ol&#8217; reliable up-and-to-the-right. </p>
<p>I feel like there are a few situations in ME2 where that&#8217;s handled better, where being a Paragon really isn&#8217;t the best thing to do in terms of everybody being happy, but it&#8217;s still nearly as irritating as the fact that the &#8220;skip dialogue&#8221; button and the &#8220;choose next dialogue option&#8221; button are the same button. Are they punishing me for not wanting to listen to every single second of the voice acting? God, that&#8217;s irritating.</p>
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		<title>
		By: Plumberduck		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-129162</link>

		<dc:creator><![CDATA[Plumberduck]]></dc:creator>
		<pubDate>Fri, 12 Feb 2010 01:28:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-129162</guid>

					<description><![CDATA[Recently replayed ME1 with the most evil, kill-em-all Female Shepard I could put together, and her relationship wth Kaidan was really the only redeeming quality the character had. I didn&#039;t like him my first time through the game, but he really grew on me.

Mordin is the second greatest character Bioware&#039;s ever made (after HK-47). Relentlessly funny and smart, and his loyalty mission set the bar all the others tried to reach. The Krogan genophage is one of the most interesting parts of the Mass Effect universe, and I don&#039;t think it&#039;s coincidental that both Wrex and Mordin, my favorite ME characters, are so closely linked to it. It&#039;s the sort of thing that would appear on a REALLY good Star Trek episode, and the fact that Bioware has thought through every side of the argument is to their credit.

Also, yes, Mordin singing is the best thing ever.]]></description>
			<content:encoded><![CDATA[<p>Recently replayed ME1 with the most evil, kill-em-all Female Shepard I could put together, and her relationship wth Kaidan was really the only redeeming quality the character had. I didn&#8217;t like him my first time through the game, but he really grew on me.</p>
<p>Mordin is the second greatest character Bioware&#8217;s ever made (after HK-47). Relentlessly funny and smart, and his loyalty mission set the bar all the others tried to reach. The Krogan genophage is one of the most interesting parts of the Mass Effect universe, and I don&#8217;t think it&#8217;s coincidental that both Wrex and Mordin, my favorite ME characters, are so closely linked to it. It&#8217;s the sort of thing that would appear on a REALLY good Star Trek episode, and the fact that Bioware has thought through every side of the argument is to their credit.</p>
<p>Also, yes, Mordin singing is the best thing ever.</p>
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		<title>
		By: MartinJ		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-129158</link>

		<dc:creator><![CDATA[MartinJ]]></dc:creator>
		<pubDate>Fri, 12 Feb 2010 01:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-129158</guid>

					<description><![CDATA[It is my firm belief that in Mass Effect 3, you play as Joker! He&#039;s the only member of the crew that ALWAYS survives!]]></description>
			<content:encoded><![CDATA[<p>It is my firm belief that in Mass Effect 3, you play as Joker! He&#8217;s the only member of the crew that ALWAYS survives!</p>
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		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-129107</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 23:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-129107</guid>

					<description><![CDATA[I can&#039;t see what&#039;d put you off Kaidan Tom, the worst thing about him is his inoffensiveness. If you do talk to him the throughout he reveals how harsh his training was, and how he gets constant migraines from his implants. The thing I liked about him was that he didn&#039;t angst about it, he&#039;s probably the most well adjusted character in the ME universe.

Ashley on the other hand I had a similar experience to you with, her later dialogue is actually very interesting, but her first lines make her sound like a space Nazi, so most of us told her to shut the hell up.]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t see what&#8217;d put you off Kaidan Tom, the worst thing about him is his inoffensiveness. If you do talk to him the throughout he reveals how harsh his training was, and how he gets constant migraines from his implants. The thing I liked about him was that he didn&#8217;t angst about it, he&#8217;s probably the most well adjusted character in the ME universe.</p>
<p>Ashley on the other hand I had a similar experience to you with, her later dialogue is actually very interesting, but her first lines make her sound like a space Nazi, so most of us told her to shut the hell up.</p>
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		<title>
		By: cixelsyD		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-129053</link>

		<dc:creator><![CDATA[cixelsyD]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 21:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-129053</guid>

					<description><![CDATA[Yeah the conversation option with Ashley/Kaiden that annoyed me was the 3 equivilant choices of &quot;you won&#039;t see the truth&quot; &quot; you don&#039;t understand&quot; &quot;go away&quot;. I guess it would have been hard to introduce all those new squadmates if you had to catch up on the old ones. They might have done it because they wanted ME2 to be somewhat standalone. They didn&#039;t want someone in there constantly referencing to personal history that was found out during ME1.

It was sorta obvious who would be in your squad from ME2 from ME1. No potential love interests, beacuse if you let one in, you&#039;d have to let all into your squal in ME2. So that rules out Ashley, Kaiden and Liara. Wrex could have died on Virmire so he&#039;s a no go, that leaves Garrus and Tali. I was happy with that, I liked Garrus&#039; ME1 side quest a lot.

I actually liked Kaiden a lot, maybe it&#039;s nostalgia for Carth in KOTOR. Couldn&#039;t stand Ashley though, especially with the poetry.]]></description>
			<content:encoded><![CDATA[<p>Yeah the conversation option with Ashley/Kaiden that annoyed me was the 3 equivilant choices of &#8220;you won&#8217;t see the truth&#8221; &#8221; you don&#8217;t understand&#8221; &#8220;go away&#8221;. I guess it would have been hard to introduce all those new squadmates if you had to catch up on the old ones. They might have done it because they wanted ME2 to be somewhat standalone. They didn&#8217;t want someone in there constantly referencing to personal history that was found out during ME1.</p>
<p>It was sorta obvious who would be in your squad from ME2 from ME1. No potential love interests, beacuse if you let one in, you&#8217;d have to let all into your squal in ME2. So that rules out Ashley, Kaiden and Liara. Wrex could have died on Virmire so he&#8217;s a no go, that leaves Garrus and Tali. I was happy with that, I liked Garrus&#8217; ME1 side quest a lot.</p>
<p>I actually liked Kaiden a lot, maybe it&#8217;s nostalgia for Carth in KOTOR. Couldn&#8217;t stand Ashley though, especially with the poetry.</p>
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		<title>
		By: EGTF		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-129041</link>

		<dc:creator><![CDATA[EGTF]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 20:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-129041</guid>

					<description><![CDATA[There should just be a dialogue wheel option at anytime in any conversation to punch someone in the face, rather than occasional prompts every now and again. ME2 review score +5%.]]></description>
			<content:encoded><![CDATA[<p>There should just be a dialogue wheel option at anytime in any conversation to punch someone in the face, rather than occasional prompts every now and again. ME2 review score +5%.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-129040</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 19:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-129040</guid>

					<description><![CDATA[ImpAtom: fair cop, I hadn&#039;t played Infiltrator when I wrote this, and I&#039;ve since discovered that the way that class works makes the differences between the first two sniper rifles more meaningful. I wish that were the case for more weapons, and more classes: I&#039;d actually like it if the DPS for all weapons of a certain class was fixed, and only the pattern and manner in which that damage is delivered varied.

I hated Kaidan enough from his first few lines that I never gave him the chance to say more than his first few lines, and got him killed as quickly as possible. It&#039;s interesting to hear his reunion conversation is good in ME2, though, cause Ashley&#039;s is awful. My second character is a new man-Shep, and the game assumes Ashley survived. She hates you without asking any relevant questions about your motives, and you&#039;re given no dialogue options to meaningfully explain yourself to her, and she somehow ends up thinking you&#039;re responsible for the abductions she just watched the Collectors commit. Often my issue with the writing in ME2 is not what&#039;s being said to me, but the glaring omissions in my options for response.]]></description>
			<content:encoded><![CDATA[<p>ImpAtom: fair cop, I hadn&#8217;t played Infiltrator when I wrote this, and I&#8217;ve since discovered that the way that class works makes the differences between the first two sniper rifles more meaningful. I wish that were the case for more weapons, and more classes: I&#8217;d actually like it if the DPS for all weapons of a certain class was fixed, and only the pattern and manner in which that damage is delivered varied.</p>
<p>I hated Kaidan enough from his first few lines that I never gave him the chance to say more than his first few lines, and got him killed as quickly as possible. It&#8217;s interesting to hear his reunion conversation is good in ME2, though, cause Ashley&#8217;s is awful. My second character is a new man-Shep, and the game assumes Ashley survived. She hates you without asking any relevant questions about your motives, and you&#8217;re given no dialogue options to meaningfully explain yourself to her, and she somehow ends up thinking you&#8217;re responsible for the abductions she just watched the Collectors commit. Often my issue with the writing in ME2 is not what&#8217;s being said to me, but the glaring omissions in my options for response.</p>
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		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-129012</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 17:54:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-129012</guid>

					<description><![CDATA[Kaidan wasn&#039;t as bad as people made out, and he&#039;s certainly more interesting that Jacob.

I quite liked his whole &quot;Yeah I totally accidentally killed my drill sergeant in biotics training, no biggie&quot;attitude.]]></description>
			<content:encoded><![CDATA[<p>Kaidan wasn&#8217;t as bad as people made out, and he&#8217;s certainly more interesting that Jacob.</p>
<p>I quite liked his whole &#8220;Yeah I totally accidentally killed my drill sergeant in biotics training, no biggie&#8221;attitude.</p>
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		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-128972</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 16:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-128972</guid>

					<description><![CDATA[To be honest, none of the other weapons mattered once I got the (heavy?) machine gun, that with maxed out inferno rounds, and the ability to have adrenaline on half of the time (with -50% dmg to self) made me a pretty deadly proposition to enemies.

Also, Dominate is great as the learnable power, maxed out for the group effect it insta kill husks and is great for sowing confusion amounst the enemy. The often run around the cover and face the dominated people behind them, so I can get a clear shot.]]></description>
			<content:encoded><![CDATA[<p>To be honest, none of the other weapons mattered once I got the (heavy?) machine gun, that with maxed out inferno rounds, and the ability to have adrenaline on half of the time (with -50% dmg to self) made me a pretty deadly proposition to enemies.</p>
<p>Also, Dominate is great as the learnable power, maxed out for the group effect it insta kill husks and is great for sowing confusion amounst the enemy. The often run around the cover and face the dominated people behind them, so I can get a clear shot.</p>
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		<title>
		By: Dr. Disaster		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-128906</link>

		<dc:creator><![CDATA[Dr. Disaster]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 13:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-128906</guid>

					<description><![CDATA[@Rasmus Certainly not my favorite character, but yes, I think he&#039;s likable. I was worried they were going to overdo the &quot;woe is me I was abused as a jedi youngling&quot; angle (*cough*Jack*cough*), but it was actually pretty unobtrusive.

@Pattom The magazine size doesn&#039;t cause me as much trouble as the incredibly low firing speed, but I think it&#039;s an appropriate tactical challenge to make up for the &lt;i&gt;ridiculous&lt;/i&gt; damage it does.]]></description>
			<content:encoded><![CDATA[<p>@Rasmus Certainly not my favorite character, but yes, I think he&#8217;s likable. I was worried they were going to overdo the &#8220;woe is me I was abused as a jedi youngling&#8221; angle (*cough*Jack*cough*), but it was actually pretty unobtrusive.</p>
<p>@Pattom The magazine size doesn&#8217;t cause me as much trouble as the incredibly low firing speed, but I think it&#8217;s an appropriate tactical challenge to make up for the <i>ridiculous</i> damage it does.</p>
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		<title>
		By: Pattom		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-128681</link>

		<dc:creator><![CDATA[Pattom]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 02:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-128681</guid>

					<description><![CDATA[@ImpAtom: I wouldn&#039;t entirely agree with your sentiment on the DLC shotgun.  It&#039;s true that it does greater damage and is much more effective against shields.  But I&#039;m playing Vanguard, and I haven&#039;t had anywhere near the trouble other people have with the shotguns, so I find its much lower magazine size (3 shots vs. 5 shots with basic shotgun vs. 8 shots with the other upgraded shotgun) very distressing in close combat.  Giving it to Tali or Jacob is a more effective use.]]></description>
			<content:encoded><![CDATA[<p>@ImpAtom: I wouldn&#8217;t entirely agree with your sentiment on the DLC shotgun.  It&#8217;s true that it does greater damage and is much more effective against shields.  But I&#8217;m playing Vanguard, and I haven&#8217;t had anywhere near the trouble other people have with the shotguns, so I find its much lower magazine size (3 shots vs. 5 shots with basic shotgun vs. 8 shots with the other upgraded shotgun) very distressing in close combat.  Giving it to Tali or Jacob is a more effective use.</p>
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		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2010-01-30-the-best-and-the-worst-of-mass-effect-2-spoiler-safe/#comment-128679</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 01:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1397#comment-128679</guid>

					<description><![CDATA[There are a few differences, the original submachinegun for instance is far more accurate, while the hand cannon has quite a low clip size.]]></description>
			<content:encoded><![CDATA[<p>There are a few differences, the original submachinegun for instance is far more accurate, while the hand cannon has quite a low clip size.</p>
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