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	Comments on: My Favourite Games Of 09	</title>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-127318</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Mon, 18 Jan 2010 23:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-127318</guid>

					<description><![CDATA[Correction, that&#039;s Patrick Reading&#039;s quote. Grabbed from Idle Thumbs 16, from which I&#039;ve learned anew that Chris Remo was actually applying it &lt;i&gt;to Mirror&#039;s Edge&lt;/i&gt;. Apparently I am just one of the Intertubes.]]></description>
			<content:encoded><![CDATA[<p>Correction, that&#8217;s Patrick Reading&#8217;s quote. Grabbed from Idle Thumbs 16, from which I&#8217;ve learned anew that Chris Remo was actually applying it <i>to Mirror&#8217;s Edge</i>. Apparently I am just one of the Intertubes.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126885</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Mon, 04 Jan 2010 13:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126885</guid>

					<description><![CDATA[Werl, though this was &lt;i&gt;entirely&lt;/i&gt; unintentional, I think I&#039;ll seize on the fact that I used the word &#039;plot&#039; rather than &#039;story&#039;. ME seems like an ideal candidate for a halfhearted implementation of Clint Hocking&#039;s concept of &#039;story as texture&#039;. Have the missions dip in and out of various other people&#039;s stories in progress, have those sotries connect to each other a little bit - not a lot - and you get to texture the city to arbitrary depth and discover new things over the course of the game without having to write a character epic.]]></description>
			<content:encoded><![CDATA[<p>Werl, though this was <i>entirely</i> unintentional, I think I&#8217;ll seize on the fact that I used the word &#8216;plot&#8217; rather than &#8216;story&#8217;. ME seems like an ideal candidate for a halfhearted implementation of Clint Hocking&#8217;s concept of &#8216;story as texture&#8217;. Have the missions dip in and out of various other people&#8217;s stories in progress, have those sotries connect to each other a little bit &#8211; not a lot &#8211; and you get to texture the city to arbitrary depth and discover new things over the course of the game without having to write a character epic.</p>
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		<title>
		By: Plumberduck		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126879</link>

		<dc:creator><![CDATA[Plumberduck]]></dc:creator>
		<pubDate>Mon, 04 Jan 2010 05:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126879</guid>

					<description><![CDATA[I have to wonder, what didn&#039;t you like about the Joker in Arkham&#039;s Asylum? Maybe I&#039;m just conditioned to love him after years of the animated series to love Mark Hamill in the role, but I thought he was perfect. His mixture of laughing madness and deadly threat felt like &quot;classic&quot; Joker to me. I was especially glad they didn&#039;t try to use any of the notes Heath Ledger used in The Dark Knight; Ledger&#039;s performance was amazing, but at least part of the joy of it was that he made the Joker seem like he belonged -horrible and aberrant though he was - in the real world. But Arkham Asylum is a much more &quot;cartoonish&quot; environment, and I thought Hamill was the perfect way to go.

Which isn&#039;t to say that the final boss fight shouldn&#039;t have kept the game off your list entirely. Christ, that was awful.]]></description>
			<content:encoded><![CDATA[<p>I have to wonder, what didn&#8217;t you like about the Joker in Arkham&#8217;s Asylum? Maybe I&#8217;m just conditioned to love him after years of the animated series to love Mark Hamill in the role, but I thought he was perfect. His mixture of laughing madness and deadly threat felt like &#8220;classic&#8221; Joker to me. I was especially glad they didn&#8217;t try to use any of the notes Heath Ledger used in The Dark Knight; Ledger&#8217;s performance was amazing, but at least part of the joy of it was that he made the Joker seem like he belonged -horrible and aberrant though he was &#8211; in the real world. But Arkham Asylum is a much more &#8220;cartoonish&#8221; environment, and I thought Hamill was the perfect way to go.</p>
<p>Which isn&#8217;t to say that the final boss fight shouldn&#8217;t have kept the game off your list entirely. Christ, that was awful.</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126876</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Mon, 04 Jan 2010 01:54:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126876</guid>

					<description><![CDATA[Well, if a dozen police officers were murdered in a rooftop shootout with an illegal courier, I wouldn&#039;t be suprised at a crackdown, isolated incident or not. And if it&#039;s unusual behavior, shouldn&#039;t earpiece guy have more of a reaction than &quot;OK, that&#039;s the last one&quot;?

In fact, making shooting vs disarming a consequential decision would have improved the game a lot. If you shoot the police, you face more as the game goes on. Not necessarily a different number of shootouts, but squads of different sizes. People who like the shooting get more challenging battles, and people who prefer to escape have a better chance at that drainpipe when they&#039;re only being targeted by one or two cops.]]></description>
			<content:encoded><![CDATA[<p>Well, if a dozen police officers were murdered in a rooftop shootout with an illegal courier, I wouldn&#8217;t be suprised at a crackdown, isolated incident or not. And if it&#8217;s unusual behavior, shouldn&#8217;t earpiece guy have more of a reaction than &#8220;OK, that&#8217;s the last one&#8221;?</p>
<p>In fact, making shooting vs disarming a consequential decision would have improved the game a lot. If you shoot the police, you face more as the game goes on. Not necessarily a different number of shootouts, but squads of different sizes. People who like the shooting get more challenging battles, and people who prefer to escape have a better chance at that drainpipe when they&#8217;re only being targeted by one or two cops.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126832</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 02 Jan 2010 19:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126832</guid>

					<description><![CDATA[I was okay with that - shooting people &lt;em&gt;is&lt;/em&gt; pretty easy, and your decision to do it doesn&#039;t mean all runners did it. As an innocent, if someone&#039;s shooting at you and you get hold of their gun, it makes story sense to have the option to use it. For me Mirror&#039;s fight or flight problem wasn&#039;t when fighting was easier, it was when flight was impossible - thanks to some slow valve, unclear directions, tricky jumping puzzle or tall drainpipe.]]></description>
			<content:encoded><![CDATA[<p>I was okay with that &#8211; shooting people <em>is</em> pretty easy, and your decision to do it doesn&#8217;t mean all runners did it. As an innocent, if someone&#8217;s shooting at you and you get hold of their gun, it makes story sense to have the option to use it. For me Mirror&#8217;s fight or flight problem wasn&#8217;t when fighting was easier, it was when flight was impossible &#8211; thanks to some slow valve, unclear directions, tricky jumping puzzle or tall drainpipe.</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126831</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Sat, 02 Jan 2010 17:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126831</guid>

					<description><![CDATA[I think a ranking is in order. (By definition?)

1. A good story (per Tom)
2. An unelaborated premise (per Jason)
3. Having my kneecaps broken with a crowbar
4. The Mirror&#039;s Edge story

The thing is, a good story may be the best option, but it&#039;s a lot tougher to pull off than the second-place finisher. Since the focus of the development was so obviously elsewhere, I wouldn&#039;t have minded saving any storytelling attempts for the sequel.

And certainly the city is what they call in my graphic design textbooks &quot;FUCKING GORGEOUS.&quot; I guess that&#039;s why I wouldn&#039;t mind the lack of an explicit story if I could just immerse myself in the world. You could see it as a throwback to the days before cutscenes, where a game&#039;s whole narrative was communicated implicitly through game mechanics and visual design.

Of course, if that were the case, you&#039;d have to get rid of the &quot;and then I picked up a machine gun and mowed down half a dozen police officers&quot; moments. Not only do they more than justify the city government trying to crack down on runners, they shatter the relationship that the rest of the game builds between the player and the world. It should never have been easier to go all Gordon Freeman on the metrocops than to escape without a fight, and you definitely should never have seen your little 100-pound teenage girl avatar running around blasting dudes with a TRIPOD-MOUNTED MACHINE GUN.

I actually didn&#039;t mind the mechanics of the cop fights, but from a story perspective they really screwed everything up.]]></description>
			<content:encoded><![CDATA[<p>I think a ranking is in order. (By definition?)</p>
<p>1. A good story (per Tom)<br />
2. An unelaborated premise (per Jason)<br />
3. Having my kneecaps broken with a crowbar<br />
4. The Mirror&#8217;s Edge story</p>
<p>The thing is, a good story may be the best option, but it&#8217;s a lot tougher to pull off than the second-place finisher. Since the focus of the development was so obviously elsewhere, I wouldn&#8217;t have minded saving any storytelling attempts for the sequel.</p>
<p>And certainly the city is what they call in my graphic design textbooks &#8220;FUCKING GORGEOUS.&#8221; I guess that&#8217;s why I wouldn&#8217;t mind the lack of an explicit story if I could just immerse myself in the world. You could see it as a throwback to the days before cutscenes, where a game&#8217;s whole narrative was communicated implicitly through game mechanics and visual design.</p>
<p>Of course, if that were the case, you&#8217;d have to get rid of the &#8220;and then I picked up a machine gun and mowed down half a dozen police officers&#8221; moments. Not only do they more than justify the city government trying to crack down on runners, they shatter the relationship that the rest of the game builds between the player and the world. It should never have been easier to go all Gordon Freeman on the metrocops than to escape without a fight, and you definitely should never have seen your little 100-pound teenage girl avatar running around blasting dudes with a TRIPOD-MOUNTED MACHINE GUN.</p>
<p>I actually didn&#8217;t mind the mechanics of the cop fights, but from a story perspective they really screwed everything up.</p>
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		<title>
		By: Pepelusky		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126830</link>

		<dc:creator><![CDATA[Pepelusky]]></dc:creator>
		<pubDate>Sat, 02 Jan 2010 16:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126830</guid>

					<description><![CDATA[Mirror&#039;s edge is the kind of game wich leaves you waiting for a sequel or something that will fill the emptyness of playing something that innovative. Kinda sad actually.]]></description>
			<content:encoded><![CDATA[<p>Mirror&#8217;s edge is the kind of game wich leaves you waiting for a sequel or something that will fill the emptyness of playing something that innovative. Kinda sad actually.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126828</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 02 Jan 2010 16:10:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126828</guid>

					<description><![CDATA[I don&#039;t know, I find that immaculate but disused city, and the heroine&#039;s practical but hip get-up, make me interested in what the story of that place could be. Not what they went with, obviously, but I don&#039;t think no story has as universal an appeal as good story, in a 7-hour linear game. The music, too, makes me wanna feel ways about stuff. I think I have the beginnings of a rewrite in my drafts folder somewhere, in fact.

Repeat playthroughs are definitely where it shines, not just so you can skip stuff, but because the levels really transform once you&#039;re fluent in the game&#039;s movement. And also because turning Runner Vision off makes the game look a lot better.]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know, I find that immaculate but disused city, and the heroine&#8217;s practical but hip get-up, make me interested in what the story of that place could be. Not what they went with, obviously, but I don&#8217;t think no story has as universal an appeal as good story, in a 7-hour linear game. The music, too, makes me wanna feel ways about stuff. I think I have the beginnings of a rewrite in my drafts folder somewhere, in fact.</p>
<p>Repeat playthroughs are definitely where it shines, not just so you can skip stuff, but because the levels really transform once you&#8217;re fluent in the game&#8217;s movement. And also because turning Runner Vision off makes the game look a lot better.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126826</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Sat, 02 Jan 2010 14:17:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126826</guid>

					<description><![CDATA[It&#039;s been said before, but it seems Mirror&#039;s Edge would have been so much better with &lt;i&gt;no&lt;/i&gt; plot whatsoever. You are a courier in a totalitarian city. Go. Go fast.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been said before, but it seems Mirror&#8217;s Edge would have been so much better with <i>no</i> plot whatsoever. You are a courier in a totalitarian city. Go. Go fast.</p>
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		<title>
		By: Octaeder		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126825</link>

		<dc:creator><![CDATA[Octaeder]]></dc:creator>
		<pubDate>Sat, 02 Jan 2010 12:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126825</guid>

					<description><![CDATA[I agree with DoctorDisaster in that I found the game more enjoyable after the first playthrough. I didn&#039;t help myself by trying to confirm the developers claim that you could finish the game without ever firing a bullet (you can, but it probably isn&#039;t worth trying given how frustrating it became.)

Throughout the first playthrough it was a game I wanted to love but just couldn&#039;t. On subsequently playing the time trial and speedrun modes it became a game I genuinely did love.]]></description>
			<content:encoded><![CDATA[<p>I agree with DoctorDisaster in that I found the game more enjoyable after the first playthrough. I didn&#8217;t help myself by trying to confirm the developers claim that you could finish the game without ever firing a bullet (you can, but it probably isn&#8217;t worth trying given how frustrating it became.)</p>
<p>Throughout the first playthrough it was a game I wanted to love but just couldn&#8217;t. On subsequently playing the time trial and speedrun modes it became a game I genuinely did love.</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126822</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Sat, 02 Jan 2010 05:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126822</guid>

					<description><![CDATA[Mirror&#039;s Edge got so frustrating that for the first time in my life, I actually rage-deleted a game. (I think I actually yelled something cathartic as I did so; &quot;You will now CEASE TO EXIST ON MY COMPUTER&quot; or some such.) After cooling off for a weekend, then spending another evening re-downloading the game, I did finally finish it off, but I won&#039;t pretend to have enjoyed the experience for more than thirty seconds at a stretch.

HOWEVER, after that first playthrough, I found that replaying disjointed segments could be a real treat, even in game modes that still had enemies. I can see why Rei describes it as a tech demo more than a game. I think there are two reasons why Mirror&#039;s Edge works better as a toy than a game:

1) The story is laughable and shoddy in every way possible. The presentation is crap, the plot is cliched, the evil empire is about as threatening as a golden retriever puppy, and the characters are flimsy little smoke-blossoms of empty stylization. Unlike, say, Deus Ex, where the story was so idiosyncratically bonkers that you liked it in spite of yourself, this thing feels focus-tested within an inch of its soulless, hollow little life.

2) The game has two or three incredibly stupid bottlenecks where there is ONE EXACT THING that will allow you to continue. I don&#039;t mean &quot;get the red key&quot; or &quot;kill this person&quot; -- I mean &quot;use this exact move on this target to initiate this specific enemy animation which will allow you to initiate a particular counter-attack which FOR NO APPARENT REASON is the one and only way to drop yourself into a cutscene that concludes the confrontation.&quot;

So in an actual playthrough, the awful plot forces you into the frustrating bottlenecks which are only justified by the awful plot and it just feeds on itself. When you&#039;re replaying, however, you can skip the bottlenecks, and the combat sequences aren&#039;t as onerous because you aren&#039;t actually trying to get anywhere. The farther I get from the first playthrough, the more I like the game, and I think the sequel could be an all-time great. But the flaws really overshadowed the inventiveness here, at least for me.

And, sadly, the only other game on this entire list that I&#039;ve actually played is Braid. Which is awesome! But, wow.]]></description>
			<content:encoded><![CDATA[<p>Mirror&#8217;s Edge got so frustrating that for the first time in my life, I actually rage-deleted a game. (I think I actually yelled something cathartic as I did so; &#8220;You will now CEASE TO EXIST ON MY COMPUTER&#8221; or some such.) After cooling off for a weekend, then spending another evening re-downloading the game, I did finally finish it off, but I won&#8217;t pretend to have enjoyed the experience for more than thirty seconds at a stretch.</p>
<p>HOWEVER, after that first playthrough, I found that replaying disjointed segments could be a real treat, even in game modes that still had enemies. I can see why Rei describes it as a tech demo more than a game. I think there are two reasons why Mirror&#8217;s Edge works better as a toy than a game:</p>
<p>1) The story is laughable and shoddy in every way possible. The presentation is crap, the plot is cliched, the evil empire is about as threatening as a golden retriever puppy, and the characters are flimsy little smoke-blossoms of empty stylization. Unlike, say, Deus Ex, where the story was so idiosyncratically bonkers that you liked it in spite of yourself, this thing feels focus-tested within an inch of its soulless, hollow little life.</p>
<p>2) The game has two or three incredibly stupid bottlenecks where there is ONE EXACT THING that will allow you to continue. I don&#8217;t mean &#8220;get the red key&#8221; or &#8220;kill this person&#8221; &#8212; I mean &#8220;use this exact move on this target to initiate this specific enemy animation which will allow you to initiate a particular counter-attack which FOR NO APPARENT REASON is the one and only way to drop yourself into a cutscene that concludes the confrontation.&#8221;</p>
<p>So in an actual playthrough, the awful plot forces you into the frustrating bottlenecks which are only justified by the awful plot and it just feeds on itself. When you&#8217;re replaying, however, you can skip the bottlenecks, and the combat sequences aren&#8217;t as onerous because you aren&#8217;t actually trying to get anywhere. The farther I get from the first playthrough, the more I like the game, and I think the sequel could be an all-time great. But the flaws really overshadowed the inventiveness here, at least for me.</p>
<p>And, sadly, the only other game on this entire list that I&#8217;ve actually played is Braid. Which is awesome! But, wow.</p>
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		<title>
		By: ????? ?? ?? ????? &#187; ?????? ????? &#187; 2009: ????? ??? - ??????		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126814</link>

		<dc:creator><![CDATA[????? ?? ?? ????? &#187; ?????? ????? &#187; 2009: ????? ??? - ??????]]></dc:creator>
		<pubDate>Fri, 01 Jan 2010 19:35:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126814</guid>

					<description><![CDATA[[...] James: ?? ????, ?????? ???? ??? ?? ?????? ?????? ???? ?? Gamespot ?- Gamespy, ??? ?? ????? ?? ??? ?? ???? ??????? ??? ???, ?? ??? ??? ?????? ????. ?? ??????, ???? ?? James: ????? ?? ??? ???????, ??? ????? ???? ?- PC Gamer. ?????? ???, ??? ?????? ????? ???? ????, ????? ?????? ??? ????? ????? ?- 2009, ?????? ?????? ??? ???? Mirror’s Edge. ???&#8230; ????. ??? ??? ???? ?? ??? ???? ????? ????? ???? ?? ????? ???. [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] James: ?? ????, ?????? ???? ??? ?? ?????? ?????? ???? ?? Gamespot ?- Gamespy, ??? ?? ????? ?? ??? ?? ???? ??????? ??? ???, ?? ??? ??? ?????? ????. ?? ??????, ???? ?? James: ????? ?? ??? ???????, ??? ????? ???? ?- PC Gamer. ?????? ???, ??? ?????? ????? ???? ????, ????? ?????? ??? ????? ????? ?- 2009, ?????? ?????? ??? ???? Mirror’s Edge. ???&#8230; ????. ??? ??? ???? ?? ??? ???? ????? ????? ???? ?? ????? ???. [&#8230;]</p>
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		<title>
		By: 1stGear		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126811</link>

		<dc:creator><![CDATA[1stGear]]></dc:creator>
		<pubDate>Fri, 01 Jan 2010 07:01:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126811</guid>

					<description><![CDATA[A bold choice for GotY.  I don&#039;t necessarily agree, but I&#039;m glad you didn&#039;t go for Baldur&#039;s Gate 17: Dragon Age like some of your colleagues did.]]></description>
			<content:encoded><![CDATA[<p>A bold choice for GotY.  I don&#8217;t necessarily agree, but I&#8217;m glad you didn&#8217;t go for Baldur&#8217;s Gate 17: Dragon Age like some of your colleagues did.</p>
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		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126810</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 20:56:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126810</guid>

					<description><![CDATA[I&#039;m a fan of Mirror&#039;s edge, I played on easy and loved almost every minute of it (I didn&#039;t like the forced fighting bit in the underground car-park, but I quickly found my rhythm. Run left, slide + disarm, right through door, slide + disarm, run up stairs, jump cop car, jump + disarm, down the ramp, turn left, slide + disarm machine gunner, and then run around and loop to the elevator. It&#039;s so ingrained into my memory that I can remember every second of it). But I generally found it easy enough to run past most of the battles. 

I forgive it it&#039;s foibles simply for it&#039;s use of colour and movement. If any game is art, it&#039;s ME, it&#039;s looks fantastic, it has stylistic direction, a vague political statement and you could argue that it&#039;s broken game mechanics (with the combat) renders it close enough to not having a proper use for it to be considered art.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a fan of Mirror&#8217;s edge, I played on easy and loved almost every minute of it (I didn&#8217;t like the forced fighting bit in the underground car-park, but I quickly found my rhythm. Run left, slide + disarm, right through door, slide + disarm, run up stairs, jump cop car, jump + disarm, down the ramp, turn left, slide + disarm machine gunner, and then run around and loop to the elevator. It&#8217;s so ingrained into my memory that I can remember every second of it). But I generally found it easy enough to run past most of the battles. </p>
<p>I forgive it it&#8217;s foibles simply for it&#8217;s use of colour and movement. If any game is art, it&#8217;s ME, it&#8217;s looks fantastic, it has stylistic direction, a vague political statement and you could argue that it&#8217;s broken game mechanics (with the combat) renders it close enough to not having a proper use for it to be considered art.</p>
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		<title>
		By: James		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126809</link>

		<dc:creator><![CDATA[James]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 17:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126809</guid>

					<description><![CDATA[This Steam sale is amazing and killing me. So far I&#039;ve picked up Braid, Osmos, Mirror&#039;s Edge, the Oddworld bundle, and the Max Payne Bundle, ALL for $5 or less.  And today the Multiwinia bundle looks really tempting and the Crysis bundle is a steal.  My student budget generally just can&#039;t afford new games - when I break down and buy them I end up feeling guilty which takes away from the enjoyment.  Fortunately, it looks like I&#039;ll be more than satisfied for 2010!]]></description>
			<content:encoded><![CDATA[<p>This Steam sale is amazing and killing me. So far I&#8217;ve picked up Braid, Osmos, Mirror&#8217;s Edge, the Oddworld bundle, and the Max Payne Bundle, ALL for $5 or less.  And today the Multiwinia bundle looks really tempting and the Crysis bundle is a steal.  My student budget generally just can&#8217;t afford new games &#8211; when I break down and buy them I end up feeling guilty which takes away from the enjoyment.  Fortunately, it looks like I&#8217;ll be more than satisfied for 2010!</p>
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		<title>
		By: Joe!		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126808</link>

		<dc:creator><![CDATA[Joe!]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 17:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126808</guid>

					<description><![CDATA[I honestly didn&#039;t think the combat of Mirror&#039;s Edge was &lt;b&gt;too&lt;/b&gt; bad. You have some slow-mo you can utilise, and once you get a vague idea of the animations, you can pretty much disarm anyone.

But I do wish the guns were stronger, so you could finish a fight quickly. In fact, the original concept art for ME had Faith carrying a pistol with her. If you could have pulled this out to kill a guy or two, the combat would have been fine. Most levels actually give you the option to run past the baddies.]]></description>
			<content:encoded><![CDATA[<p>I honestly didn&#8217;t think the combat of Mirror&#8217;s Edge was <b>too</b> bad. You have some slow-mo you can utilise, and once you get a vague idea of the animations, you can pretty much disarm anyone.</p>
<p>But I do wish the guns were stronger, so you could finish a fight quickly. In fact, the original concept art for ME had Faith carrying a pistol with her. If you could have pulled this out to kill a guy or two, the combat would have been fine. Most levels actually give you the option to run past the baddies.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126807</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 14:15:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126807</guid>

					<description><![CDATA[Sean - yeah, I think we&#039;re disagreeing about definitions more than anything. I certainly appreciate the elegance and momentum of stuff like that, but it doesn&#039;t relate much to what I imagine it would be like to really be in that place, running around as a normal human being. That&#039;s what I mean by a sense of embodiment.]]></description>
			<content:encoded><![CDATA[<p>Sean &#8211; yeah, I think we&#8217;re disagreeing about definitions more than anything. I certainly appreciate the elegance and momentum of stuff like that, but it doesn&#8217;t relate much to what I imagine it would be like to really be in that place, running around as a normal human being. That&#8217;s what I mean by a sense of embodiment.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126806</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 14:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126806</guid>

					<description><![CDATA[That&#039;s a line of argument I get a lot during our Top 100 debates each year at PC Gamer, because most of my favourites are indeed rough diamonds: Deus Ex, Hitman: Blood Money, Oblivion, Gal Civ 2. I think instead of actually getting better at a game, I get better at avoiding, ignoring or bypassing its flaws. Consequently, I&#039;m always more excited by ambition than polish.]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s a line of argument I get a lot during our Top 100 debates each year at PC Gamer, because most of my favourites are indeed rough diamonds: Deus Ex, Hitman: Blood Money, Oblivion, Gal Civ 2. I think instead of actually getting better at a game, I get better at avoiding, ignoring or bypassing its flaws. Consequently, I&#8217;m always more excited by ambition than polish.</p>
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		<title>
		By: Sean D. Sandsky		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126805</link>

		<dc:creator><![CDATA[Sean D. Sandsky]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 14:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126805</guid>

					<description><![CDATA[And yes, here is the example of &quot;running&quot; in Q3 DeFRaG: http://www.youtube.com/watch?v=85ZGpPZX6dU

While getting through this map is not seem as &quot;running&quot; by observer, it *feels* almost exactly as Mirror&#039;s Edge flow. Note that o3j-velocity is very tough for non-hardcore player.]]></description>
			<content:encoded><![CDATA[<p>And yes, here is the example of &#8220;running&#8221; in Q3 DeFRaG: <a href="http://www.youtube.com/watch?v=85ZGpPZX6dU" rel="nofollow ugc">http://www.youtube.com/watch?v=85ZGpPZX6dU</a></p>
<p>While getting through this map is not seem as &#8220;running&#8221; by observer, it *feels* almost exactly as Mirror&#8217;s Edge flow. Note that o3j-velocity is very tough for non-hardcore player.</p>
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		<title>
		By: Devenger		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126804</link>

		<dc:creator><![CDATA[Devenger]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 13:57:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126804</guid>

					<description><![CDATA[I have to disagree with putting Mirror&#039;s Edge up there in 1st, even though it&#039;s the game I&#039;m personally most yearning for a sequel to. The issues were just too great. The combat was clunky and frustrating, in contrast with the simplicity and fluidity of Faith&#039;s movement. The moment I started getting immersed in the game, dying horribly would snap me back into cold, hard reality, especially when it was because of 4 riflemen in one room for whom I did not understand the hidden ruleset.

Mirror&#039;s Edge is a rough diamond. Rough diamonds can&#039;t be #1 when there&#039;s cut gems that can be socketed in your weapon for much better bonuses. (Torchlight isn&#039;t my #1 either, but I love it.) I&#039;d happily bump up your #2 though - Braid was spectacular.]]></description>
			<content:encoded><![CDATA[<p>I have to disagree with putting Mirror&#8217;s Edge up there in 1st, even though it&#8217;s the game I&#8217;m personally most yearning for a sequel to. The issues were just too great. The combat was clunky and frustrating, in contrast with the simplicity and fluidity of Faith&#8217;s movement. The moment I started getting immersed in the game, dying horribly would snap me back into cold, hard reality, especially when it was because of 4 riflemen in one room for whom I did not understand the hidden ruleset.</p>
<p>Mirror&#8217;s Edge is a rough diamond. Rough diamonds can&#8217;t be #1 when there&#8217;s cut gems that can be socketed in your weapon for much better bonuses. (Torchlight isn&#8217;t my #1 either, but I love it.) I&#8217;d happily bump up your #2 though &#8211; Braid was spectacular.</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126803</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 13:48:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126803</guid>

					<description><![CDATA[@ Pentadact

&#062; Quake and Half-Life give you swift and agile movement, it&#039;s not much like actual running.

For skilled ones, it is more like dancing than running :) Watch some CPMA, Warsow and DeFRaG trick movies. Strafe jumping, advanced tricks and some inertia do the job, allowing player to smoothly accelerate, keep the desired speed and get the visual feedback. And the more you understanding of game grows, the more you sense the movement. That&#039;s one of the reasons why Quake and similar fast-paced shooters become so popular long ago. It isn&#039;t just straight gliding ahead with some head bobbing.

Maybe, this is a Mirror&#039;s Edge&#039;s advantage, because its skill requirements for sensing the motion is pretty low, probably zero. Other games require much more of it.]]></description>
			<content:encoded><![CDATA[<p>@ Pentadact</p>
<p>&gt; Quake and Half-Life give you swift and agile movement, it&#8217;s not much like actual running.</p>
<p>For skilled ones, it is more like dancing than running :) Watch some CPMA, Warsow and DeFRaG trick movies. Strafe jumping, advanced tricks and some inertia do the job, allowing player to smoothly accelerate, keep the desired speed and get the visual feedback. And the more you understanding of game grows, the more you sense the movement. That&#8217;s one of the reasons why Quake and similar fast-paced shooters become so popular long ago. It isn&#8217;t just straight gliding ahead with some head bobbing.</p>
<p>Maybe, this is a Mirror&#8217;s Edge&#8217;s advantage, because its skill requirements for sensing the motion is pretty low, probably zero. Other games require much more of it.</p>
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126801</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 13:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126801</guid>

					<description><![CDATA[For me it&#039;s about that sense of motion matching up to the way it feels to run around in real life. Quake and Half-Life give you swift and agile movement, it&#039;s not much like actual running. It&#039;s about the way you accelerate naturally to a top speed, clamber on things and skid around. Op Flash is a better example, but I don&#039;t really want to be a heavily burdened man in a big flat field - Mirror&#039;s Edge is special for putting that fidelity of movement in an arena where it&#039;s fun to use.

Dragon Age I just can&#039;t get excited about, I&#039;m afraid. The one game BioWare keep remaking is only interesting to me when there&#039;s a twist that makes it fresh or exotic: Chinese mythology or space. When it&#039;s just a traditional fantasy world with traditional fantasy stereotypes, however richly backstoried, I just can&#039;t find anything to like.

The ridiculous amount of gallingly time-consuming combat didn&#039;t help. It&#039;s fun if you spend twenty minutes meticulously choreographing one tough fight, but the game throws so many identical opponents at you that you can&#039;t afford to if you want to get anything else done in the next twelve months.]]></description>
			<content:encoded><![CDATA[<p>For me it&#8217;s about that sense of motion matching up to the way it feels to run around in real life. Quake and Half-Life give you swift and agile movement, it&#8217;s not much like actual running. It&#8217;s about the way you accelerate naturally to a top speed, clamber on things and skid around. Op Flash is a better example, but I don&#8217;t really want to be a heavily burdened man in a big flat field &#8211; Mirror&#8217;s Edge is special for putting that fidelity of movement in an arena where it&#8217;s fun to use.</p>
<p>Dragon Age I just can&#8217;t get excited about, I&#8217;m afraid. The one game BioWare keep remaking is only interesting to me when there&#8217;s a twist that makes it fresh or exotic: Chinese mythology or space. When it&#8217;s just a traditional fantasy world with traditional fantasy stereotypes, however richly backstoried, I just can&#8217;t find anything to like.</p>
<p>The ridiculous amount of gallingly time-consuming combat didn&#8217;t help. It&#8217;s fun if you spend twenty minutes meticulously choreographing one tough fight, but the game throws so many identical opponents at you that you can&#8217;t afford to if you want to get anything else done in the next twelve months.</p>
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		<title>
		By: Sean D. Sandsky		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126800</link>

		<dc:creator><![CDATA[Sean D. Sandsky]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 12:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126800</guid>

					<description><![CDATA[Maybe, I should correct myself. The sense of embodiment is not really about &quot;seeing my hands and legs&quot;. It&#039;s about feeling the motion in a proper way. Quake, which I mentioned above, Painkiller, HL 1 (not 2) and many other FPSes have that feeling and freedom of motion whithout showing you the hands or legs. Actually, the sense of embodiment for skilled Quake or CS player is far more better than for Mirror&#039;s Edge.]]></description>
			<content:encoded><![CDATA[<p>Maybe, I should correct myself. The sense of embodiment is not really about &#8220;seeing my hands and legs&#8221;. It&#8217;s about feeling the motion in a proper way. Quake, which I mentioned above, Painkiller, HL 1 (not 2) and many other FPSes have that feeling and freedom of motion whithout showing you the hands or legs. Actually, the sense of embodiment for skilled Quake or CS player is far more better than for Mirror&#8217;s Edge.</p>
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		<title>
		By: Sean D. Sandsky		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126799</link>

		<dc:creator><![CDATA[Sean D. Sandsky]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 12:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126799</guid>

					<description><![CDATA[add: ...in terms of game design, of course :)]]></description>
			<content:encoded><![CDATA[<p>add: &#8230;in terms of game design, of course :)</p>
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		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126798</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 12:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126798</guid>

					<description><![CDATA[Hooray for Mirror&#039;s Edge! Any of its flaws are overshadowed by how ambitious it is and how surprisingly well it succeeded. I&#039;ve played through it four times or so now, and it&#039;s always fun (especially with Runner Vision off).

And I&#039;m glad you mentioned Prototype, because I really enjoyed that this year as well (though I don&#039;t think I could play through the story again).

But, all that being said, I guess I&#039;m the only one who liked the new Wolfenstein, aren&#039;t I?]]></description>
			<content:encoded><![CDATA[<p>Hooray for Mirror&#8217;s Edge! Any of its flaws are overshadowed by how ambitious it is and how surprisingly well it succeeded. I&#8217;ve played through it four times or so now, and it&#8217;s always fun (especially with Runner Vision off).</p>
<p>And I&#8217;m glad you mentioned Prototype, because I really enjoyed that this year as well (though I don&#8217;t think I could play through the story again).</p>
<p>But, all that being said, I guess I&#8217;m the only one who liked the new Wolfenstein, aren&#8217;t I?</p>
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		<title>
		By: Sean D. Sandsky		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126797</link>

		<dc:creator><![CDATA[Sean D. Sandsky]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 12:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126797</guid>

					<description><![CDATA[I agree with Mirror&#039;s Edge as No.1, but I don&#039;t think that &quot;sense of embodiment&quot; plays very important role in it. Maybe I&#039;ve played too much FPSes, I dunno. &quot;Sense of embodiment&quot; was implemented in some of the epic games of the past, for example Operation Flashpoint (the only game where you can shoot yourself in the foot :) ).

IMHO, the most important part of Mirror&#039;s Edge is simplicity and sketchiness, combined with solid and conceptual art style. That places it to the same level as Quake 3 or Portal.]]></description>
			<content:encoded><![CDATA[<p>I agree with Mirror&#8217;s Edge as No.1, but I don&#8217;t think that &#8220;sense of embodiment&#8221; plays very important role in it. Maybe I&#8217;ve played too much FPSes, I dunno. &#8220;Sense of embodiment&#8221; was implemented in some of the epic games of the past, for example Operation Flashpoint (the only game where you can shoot yourself in the foot :) ).</p>
<p>IMHO, the most important part of Mirror&#8217;s Edge is simplicity and sketchiness, combined with solid and conceptual art style. That places it to the same level as Quake 3 or Portal.</p>
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		<title>
		By: Rei Onryou		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126796</link>

		<dc:creator><![CDATA[Rei Onryou]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 11:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126796</guid>

					<description><![CDATA[The images for Mirror&#039;s Edge reminded me of the blog post you made after playing, with dozens of beautiful screenshots. I don&#039;t think there&#039;s been another game that was able to be so effortlessly breathtaking throughout, just by the use of colour. It&#039;s a shame that its juxtaposed against the game&#039;s premise as it is. Running so fast, looking for where to go, you miss out on so much beauty. This is furthered by the damn enemies (I played it without using a gun throughout). No time to stop and enjoy.

Most particularly, the bluest image above. I love that image. I wanted to stop and explore it. But no, lots of nice people wanted to kill me.

I still think that Mirror&#039;s Edge is more of a tech demo than a game. This is how future first-person games should implement the protagonist. I can&#039;t wait to see the next game to evolve this idea, and from the looks of things, it will be Brink (yay for Splash Damage!)]]></description>
			<content:encoded><![CDATA[<p>The images for Mirror&#8217;s Edge reminded me of the blog post you made after playing, with dozens of beautiful screenshots. I don&#8217;t think there&#8217;s been another game that was able to be so effortlessly breathtaking throughout, just by the use of colour. It&#8217;s a shame that its juxtaposed against the game&#8217;s premise as it is. Running so fast, looking for where to go, you miss out on so much beauty. This is furthered by the damn enemies (I played it without using a gun throughout). No time to stop and enjoy.</p>
<p>Most particularly, the bluest image above. I love that image. I wanted to stop and explore it. But no, lots of nice people wanted to kill me.</p>
<p>I still think that Mirror&#8217;s Edge is more of a tech demo than a game. This is how future first-person games should implement the protagonist. I can&#8217;t wait to see the next game to evolve this idea, and from the looks of things, it will be Brink (yay for Splash Damage!)</p>
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		<title>
		By: SenatorPalpatine		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126794</link>

		<dc:creator><![CDATA[SenatorPalpatine]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 10:36:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126794</guid>

					<description><![CDATA[I haven&#039;t played most of those but I should finish three of them in the next two weeks.  (Batman, Braid, and Mirror&#039;s Edge)  I&#039;ve found that with Mirror&#039;s Edge, contrary to my usually preferred difficulty, easy works best.  The shooting on normal or hard distracts from the running and the running is the core of the game.
Braid so far is challenging but rewarding and I haven&#039;t started Batman.
@Noc, Audiosurf is one of my favorites; I can always come back to it.]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t played most of those but I should finish three of them in the next two weeks.  (Batman, Braid, and Mirror&#8217;s Edge)  I&#8217;ve found that with Mirror&#8217;s Edge, contrary to my usually preferred difficulty, easy works best.  The shooting on normal or hard distracts from the running and the running is the core of the game.<br />
Braid so far is challenging but rewarding and I haven&#8217;t started Batman.<br />
@Noc, Audiosurf is one of my favorites; I can always come back to it.</p>
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		<title>
		By: Bandit451		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126791</link>

		<dc:creator><![CDATA[Bandit451]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 08:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126791</guid>

					<description><![CDATA[Mirrors edge ranks that high? I&#039;ll buy it on steam then, you&#039;ve never led me wrong before.
@Noc: Mount&#038;Blade, that&#039;s a good one. The game diddn&#039;t have a lot of stuff to do in it, and the best parts were rare (besieging cities) but it was very fun. You should check out Taleworld&#039;s website, that game has an incredible amount of fun mods. They really increase the value and replayability.]]></description>
			<content:encoded><![CDATA[<p>Mirrors edge ranks that high? I&#8217;ll buy it on steam then, you&#8217;ve never led me wrong before.<br />
@Noc: Mount&amp;Blade, that&#8217;s a good one. The game diddn&#8217;t have a lot of stuff to do in it, and the best parts were rare (besieging cities) but it was very fun. You should check out Taleworld&#8217;s website, that game has an incredible amount of fun mods. They really increase the value and replayability.</p>
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		<title>
		By: nine		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126790</link>

		<dc:creator><![CDATA[nine]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 07:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126790</guid>

					<description><![CDATA[I forgt how beautiful Mirror&#039;s Edge was. You&#039;ve successfully piqued my interest enough to play through it again!

I&#039;m interested Dragon Age doesn&#039;t even show up there. Just not your kind of scene?]]></description>
			<content:encoded><![CDATA[<p>I forgt how beautiful Mirror&#8217;s Edge was. You&#8217;ve successfully piqued my interest enough to play through it again!</p>
<p>I&#8217;m interested Dragon Age doesn&#8217;t even show up there. Just not your kind of scene?</p>
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		<title>
		By: Pansyfaust		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126789</link>

		<dc:creator><![CDATA[Pansyfaust]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 06:39:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126789</guid>

					<description><![CDATA[I almost agree, excepting that I probably would have put Dragon Age on the list somewhere.]]></description>
			<content:encoded><![CDATA[<p>I almost agree, excepting that I probably would have put Dragon Age on the list somewhere.</p>
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		<title>
		By: Noc		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126788</link>

		<dc:creator><![CDATA[Noc]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 05:17:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126788</guid>

					<description><![CDATA[I picked up Braid just a few days ago, when it was (and still is, I think) $2.50 on Steam.

It was an extremely well spent two-fitty.  Though between it and my other purchases (Audiosurf, Mount&#038;Blade), I think I&#039;m lagging almost exactly one year behind the curve.]]></description>
			<content:encoded><![CDATA[<p>I picked up Braid just a few days ago, when it was (and still is, I think) $2.50 on Steam.</p>
<p>It was an extremely well spent two-fitty.  Though between it and my other purchases (Audiosurf, Mount&amp;Blade), I think I&#8217;m lagging almost exactly one year behind the curve.</p>
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		<title>
		By: Upsilon		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126787</link>

		<dc:creator><![CDATA[Upsilon]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 04:07:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126787</guid>

					<description><![CDATA[Personally, I didn&#039;t think Prototype was that good.

Dragon Age, however, was much better in my opinion.]]></description>
			<content:encoded><![CDATA[<p>Personally, I didn&#8217;t think Prototype was that good.</p>
<p>Dragon Age, however, was much better in my opinion.</p>
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		<title>
		By: Jazmeister		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126786</link>

		<dc:creator><![CDATA[Jazmeister]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 02:39:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126786</guid>

					<description><![CDATA[And there was me thinking I was bored of top 10 games of 2009 lists. Even the name of the article is better. Mirror&#039;s Edge ftw!]]></description>
			<content:encoded><![CDATA[<p>And there was me thinking I was bored of top 10 games of 2009 lists. Even the name of the article is better. Mirror&#8217;s Edge ftw!</p>
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		<title>
		By: Nathan Hardisty		</title>
		<link>https://www.pentadact.com/2009-12-31-my-favourite-games-of-09/#comment-126785</link>

		<dc:creator><![CDATA[Nathan Hardisty]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 02:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1300#comment-126785</guid>

					<description><![CDATA[Pretty interesting list. I like that you didn&#039;t do titles strictly released in 2009.

Not so sure with Mirror&#039;s Edge being at No 1, no matter how good it is.

I&#039;d do my list but it&#039;d go on and on.

I also think you speak terrible truth by saying Arkham Asylum was the best fighting game of 2009. If it was without anything Batman or any detective stuff, it&#039;d be a great fighting game on its own legs.

I just thank god they actually included Batman and not someone like the Green Lantern. He&#039;s for girls.]]></description>
			<content:encoded><![CDATA[<p>Pretty interesting list. I like that you didn&#8217;t do titles strictly released in 2009.</p>
<p>Not so sure with Mirror&#8217;s Edge being at No 1, no matter how good it is.</p>
<p>I&#8217;d do my list but it&#8217;d go on and on.</p>
<p>I also think you speak terrible truth by saying Arkham Asylum was the best fighting game of 2009. If it was without anything Batman or any detective stuff, it&#8217;d be a great fighting game on its own legs.</p>
<p>I just thank god they actually included Batman and not someone like the Green Lantern. He&#8217;s for girls.</p>
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