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	Comments on: Team Fortress 2 Updates In Perspective	</title>
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		<title>
		By: Discrider		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126778</link>

		<dc:creator><![CDATA[Discrider]]></dc:creator>
		<pubDate>Mon, 28 Dec 2009 04:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126778</guid>

					<description><![CDATA[The backburner is rubbish.

While there is generally a path around the enemy team that enables you to use the crits, this actually translates to choosing not to charge 10 enemies in the face to charge 2 enemies. And then when you get behind the enemy, the crits bug out and don&#039;t trigger even though you are burying the nozzle in the center of the guy&#039;s back.

This being said, it does work quite well on Badwater, since there are quite a few places where you can drop down onto people thus eliminating the need to get through the enemy lines before surprising them.

If the crits were more reliable and more maps had such vertical mobility, then it might be a balanced unlock. But at the moment airblast beats a situational crit that has worse registration than the Spy&#039;s backstab.

As for Bonk! I use it almost exclusively on 2fort. Assuming there is no sentry in their intel room, you can quite easily Bonk your way past the enemy Sentry guns in the courtyard and if no-one has seen you charge in, only the engineer will be chasing you during the slowdown period, since everyone else is too busy deathmatching to notice. You also don&#039;t need to run away. Once out of the Sentry&#039;s firing zone, merely duck around a corner and wait for the pursuing Engineer. When he appears, your scatter gets bonus damage due to the proximity of the target, and the Engineer gets dominated.

Once past the courtyard Sentries, you take the intel and try ducking out through the grate, since most Sentries on 2fort are unable to track you before you disappear through that opening.

And if all else fails, drop the intel, circle back down through the basement, Bonk! through the other entrance / courtyard, pick up the intel again since all the pursuers have headed for the basement looking for you, and complete the journey out of the base.

This being said, you almost no longer have to do this in 2fort, since you can just go Soldier/Demo, deal with the Sentries, get your speed boosts, and carry the intel out of there at Scout speed.]]></description>
			<content:encoded><![CDATA[<p>The backburner is rubbish.</p>
<p>While there is generally a path around the enemy team that enables you to use the crits, this actually translates to choosing not to charge 10 enemies in the face to charge 2 enemies. And then when you get behind the enemy, the crits bug out and don&#8217;t trigger even though you are burying the nozzle in the center of the guy&#8217;s back.</p>
<p>This being said, it does work quite well on Badwater, since there are quite a few places where you can drop down onto people thus eliminating the need to get through the enemy lines before surprising them.</p>
<p>If the crits were more reliable and more maps had such vertical mobility, then it might be a balanced unlock. But at the moment airblast beats a situational crit that has worse registration than the Spy&#8217;s backstab.</p>
<p>As for Bonk! I use it almost exclusively on 2fort. Assuming there is no sentry in their intel room, you can quite easily Bonk your way past the enemy Sentry guns in the courtyard and if no-one has seen you charge in, only the engineer will be chasing you during the slowdown period, since everyone else is too busy deathmatching to notice. You also don&#8217;t need to run away. Once out of the Sentry&#8217;s firing zone, merely duck around a corner and wait for the pursuing Engineer. When he appears, your scatter gets bonus damage due to the proximity of the target, and the Engineer gets dominated.</p>
<p>Once past the courtyard Sentries, you take the intel and try ducking out through the grate, since most Sentries on 2fort are unable to track you before you disappear through that opening.</p>
<p>And if all else fails, drop the intel, circle back down through the basement, Bonk! through the other entrance / courtyard, pick up the intel again since all the pursuers have headed for the basement looking for you, and complete the journey out of the base.</p>
<p>This being said, you almost no longer have to do this in 2fort, since you can just go Soldier/Demo, deal with the Sentries, get your speed boosts, and carry the intel out of there at Scout speed.</p>
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		<title>
		By: Jazmeister		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126774</link>

		<dc:creator><![CDATA[Jazmeister]]></dc:creator>
		<pubDate>Sat, 26 Dec 2009 23:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126774</guid>

					<description><![CDATA[I feel the scout needs mobility more than health in order to be a good scout. I&#039;ll happily take the hit if it lets me escape a brush with a heavy or fuck over an engineer.]]></description>
			<content:encoded><![CDATA[<p>I feel the scout needs mobility more than health in order to be a good scout. I&#8217;ll happily take the hit if it lets me escape a brush with a heavy or fuck over an engineer.</p>
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		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126773</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Sat, 26 Dec 2009 21:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126773</guid>

					<description><![CDATA[&quot;Scouts - do you use Bonk? I&#039;ve got the hang of the FAN now, and it&#039;s ridiculous, but Bonk&#039;s slowness seems to make it useless to me: everyone sees where I&#039;m going and kills me when it wears off. Not crazy about the Sandman - the health is too high a price to pay.&quot;

I don&#039;t, for exactly the reason you just mentioned, although the idea of using it to get at those quick capping endgame points mentioned above is a good one.

I used to love the Sandman when all I was losing was my double jump, so long as you could use The Force well you could still make it when it counted. But the health debuff is to big a price to pay. The Scout has very little health already, with it he might as well be made of paper.]]></description>
			<content:encoded><![CDATA[<p>&#8220;Scouts &#8211; do you use Bonk? I&#8217;ve got the hang of the FAN now, and it&#8217;s ridiculous, but Bonk&#8217;s slowness seems to make it useless to me: everyone sees where I&#8217;m going and kills me when it wears off. Not crazy about the Sandman &#8211; the health is too high a price to pay.&#8221;</p>
<p>I don&#8217;t, for exactly the reason you just mentioned, although the idea of using it to get at those quick capping endgame points mentioned above is a good one.</p>
<p>I used to love the Sandman when all I was losing was my double jump, so long as you could use The Force well you could still make it when it counted. But the health debuff is to big a price to pay. The Scout has very little health already, with it he might as well be made of paper.</p>
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		<title>
		By: Verde Flash		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126772</link>

		<dc:creator><![CDATA[Verde Flash]]></dc:creator>
		<pubDate>Sat, 26 Dec 2009 21:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126772</guid>

					<description><![CDATA[Hmmm... I really would like the pyro update. I enjoy the airblast, axtinguisher, flare gun, and backburner, in that order.

And I sure would use the time machine for this if it didn&#039;t take 81 gosh darn D Batteries per trip and return. Stupid eBay time machines.]]></description>
			<content:encoded><![CDATA[<p>Hmmm&#8230; I really would like the pyro update. I enjoy the airblast, axtinguisher, flare gun, and backburner, in that order.</p>
<p>And I sure would use the time machine for this if it didn&#8217;t take 81 gosh darn D Batteries per trip and return. Stupid eBay time machines.</p>
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		<item>
		<title>
		By: Jazmeister		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126771</link>

		<dc:creator><![CDATA[Jazmeister]]></dc:creator>
		<pubDate>Sat, 26 Dec 2009 19:34:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126771</guid>

					<description><![CDATA[Verde: I agree that it should be possible, but I don&#039;t think I&#039;d ever play them. How can you compete as a pyro without your axtinguisher?]]></description>
			<content:encoded><![CDATA[<p>Verde: I agree that it should be possible, but I don&#8217;t think I&#8217;d ever play them. How can you compete as a pyro without your axtinguisher?</p>
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		<title>
		By: Kowalski		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126770</link>

		<dc:creator><![CDATA[Kowalski]]></dc:creator>
		<pubDate>Sat, 26 Dec 2009 18:41:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126770</guid>

					<description><![CDATA[This is another reason we need time travel. Knowing you you&#039;ve worked it out already, eh, Tom?]]></description>
			<content:encoded><![CDATA[<p>This is another reason we need time travel. Knowing you you&#8217;ve worked it out already, eh, Tom?</p>
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		<item>
		<title>
		By: Verde Flash		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126769</link>

		<dc:creator><![CDATA[Verde Flash]]></dc:creator>
		<pubDate>Sat, 26 Dec 2009 17:51:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126769</guid>

					<description><![CDATA[I really would like to have some servers with the option of not allowing unlockables. I would play them and play them and play them forever.]]></description>
			<content:encoded><![CDATA[<p>I really would like to have some servers with the option of not allowing unlockables. I would play them and play them and play them forever.</p>
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		<title>
		By: Kowalski		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126768</link>

		<dc:creator><![CDATA[Kowalski]]></dc:creator>
		<pubDate>Sat, 26 Dec 2009 04:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126768</guid>

					<description><![CDATA[To be perfectly honest I&#039;d rather go back to the release day and play it. I don&#039;t like all the new maps, all the new weapons, all the new modes, all the new hats, all the bug and exploit fixes, etc. It ran much faster and was much much more fun back then. What I&#039;d like to see even more than an Engineer update or something that adds 20 new community maps and jetpacks and shit is some balancing. The Medic&#039;s original update was the most balanced to me; he played the same role but in different situations and had a different combat style. The Heavy&#039;s update wasn&#039;t too damaging, the melee was the only thing particularly unbalanced. The rest have been, in my opinion, trash.]]></description>
			<content:encoded><![CDATA[<p>To be perfectly honest I&#8217;d rather go back to the release day and play it. I don&#8217;t like all the new maps, all the new weapons, all the new modes, all the new hats, all the bug and exploit fixes, etc. It ran much faster and was much much more fun back then. What I&#8217;d like to see even more than an Engineer update or something that adds 20 new community maps and jetpacks and shit is some balancing. The Medic&#8217;s original update was the most balanced to me; he played the same role but in different situations and had a different combat style. The Heavy&#8217;s update wasn&#8217;t too damaging, the melee was the only thing particularly unbalanced. The rest have been, in my opinion, trash.</p>
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		<title>
		By: Pattom		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126767</link>

		<dc:creator><![CDATA[Pattom]]></dc:creator>
		<pubDate>Sat, 26 Dec 2009 02:51:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126767</guid>

					<description><![CDATA[Bear with me on this one, because it&#039;s a long rambling account of my own thoughts on updates that affected my play-style.

The Scout update was a real boon to my experience with the game: I was stuck in a rut playing Medic near-constantly up until that point, but the decision to give Scout an honest try changed that completely.  The Force-A-Nature has cemented it as my favorite class because it is stupidly fun and, as Dante said, it feels more natural in combat.  I still don&#039;t have Bonk, and by the time I got the Sandman, it&#039;s drawback had been changed to -30 health.  Definitely not interested, thanks.

That said, my favorite update has without a doubt been the Sniper&#039;s.  I hated hated HATED that class up until the update, because I couldn&#039;t kill a single enemy with the rifle if my life depended on it, and they themselves seemed godlike in their powers to end my life without warning (again, Medic is my most-played class: I&#039;ve a slight grudge against him AND the Spy).  But the combination of Huntsman and Jarate has made it a completely different class for me.  I&#039;m actually able to contribute to fights, not engaging in pitched battle but picking off the weak and the cowardly (and sometimes even getting a lucky headshot when an arrow shoots wide past the intended target).  Or I simply follow a rampaging Heavy, throwing jars and racking up kill assists.  &quot;Support class&quot; is an accurate description of my better nature.

Speaking of which, I DO find the Razorback to be useful on occasion, but mostly by luck.  It seems that some Spies have not yet learned what the Razorback is or what it does, because an enemy Spy honestly tried to backstab me on Badwater the other day and failed.  He was so shocked that he decided to start shooting at an Engineer across the room from me, who appropriately (and predictably) flipped out.  I put an end to that by introducing my kukri to the Spy&#039;s skull.

I actually feel the same way about Spy as I do about Sniper: his update did an incredible amount to make the class one I could actually play enjoyably.  I do agree with what you once said about the Cloak and Dagger being essential to any defensive Spy: it&#039;s one of my favorite unlocks of any class.  Unlike Sniper, though, I still can&#039;t play Spy productively, so I&#039;m going to need a bit more practice before calling it an unabashed success.

As for the Soldier and Demoman unlocks, I can&#039;t comment as I have none.  I will say that more than the Targe or Eyelander, though, I want to get my hands on the Scottish Resistance: that sort of back-lines Demoman is exactly the sort I do well at, and I&#039;m enthralled by the idea of multiple traps that can be detonated exclusively.]]></description>
			<content:encoded><![CDATA[<p>Bear with me on this one, because it&#8217;s a long rambling account of my own thoughts on updates that affected my play-style.</p>
<p>The Scout update was a real boon to my experience with the game: I was stuck in a rut playing Medic near-constantly up until that point, but the decision to give Scout an honest try changed that completely.  The Force-A-Nature has cemented it as my favorite class because it is stupidly fun and, as Dante said, it feels more natural in combat.  I still don&#8217;t have Bonk, and by the time I got the Sandman, it&#8217;s drawback had been changed to -30 health.  Definitely not interested, thanks.</p>
<p>That said, my favorite update has without a doubt been the Sniper&#8217;s.  I hated hated HATED that class up until the update, because I couldn&#8217;t kill a single enemy with the rifle if my life depended on it, and they themselves seemed godlike in their powers to end my life without warning (again, Medic is my most-played class: I&#8217;ve a slight grudge against him AND the Spy).  But the combination of Huntsman and Jarate has made it a completely different class for me.  I&#8217;m actually able to contribute to fights, not engaging in pitched battle but picking off the weak and the cowardly (and sometimes even getting a lucky headshot when an arrow shoots wide past the intended target).  Or I simply follow a rampaging Heavy, throwing jars and racking up kill assists.  &#8220;Support class&#8221; is an accurate description of my better nature.</p>
<p>Speaking of which, I DO find the Razorback to be useful on occasion, but mostly by luck.  It seems that some Spies have not yet learned what the Razorback is or what it does, because an enemy Spy honestly tried to backstab me on Badwater the other day and failed.  He was so shocked that he decided to start shooting at an Engineer across the room from me, who appropriately (and predictably) flipped out.  I put an end to that by introducing my kukri to the Spy&#8217;s skull.</p>
<p>I actually feel the same way about Spy as I do about Sniper: his update did an incredible amount to make the class one I could actually play enjoyably.  I do agree with what you once said about the Cloak and Dagger being essential to any defensive Spy: it&#8217;s one of my favorite unlocks of any class.  Unlike Sniper, though, I still can&#8217;t play Spy productively, so I&#8217;m going to need a bit more practice before calling it an unabashed success.</p>
<p>As for the Soldier and Demoman unlocks, I can&#8217;t comment as I have none.  I will say that more than the Targe or Eyelander, though, I want to get my hands on the Scottish Resistance: that sort of back-lines Demoman is exactly the sort I do well at, and I&#8217;m enthralled by the idea of multiple traps that can be detonated exclusively.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126764</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 25 Dec 2009 14:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126764</guid>

					<description><![CDATA[I said the Pyro &lt;em&gt;update&lt;/em&gt; was great, which refers to the Pyro with the added airblast, Backburner, Axtinquisher and Flare Gun versus the Pyro without. If your Pyro strategy is to run forwards, yes, most enemies are going to be facing you - but all good maps give you ways of getting behind attackers. Playing on defense, the Backburner&#039;s still my favourite way of incinerating 4 or 5 people in a few seconds flat - particularly on Payload maps.

Merry Christmas!]]></description>
			<content:encoded><![CDATA[<p>I said the Pyro <em>update</em> was great, which refers to the Pyro with the added airblast, Backburner, Axtinquisher and Flare Gun versus the Pyro without. If your Pyro strategy is to run forwards, yes, most enemies are going to be facing you &#8211; but all good maps give you ways of getting behind attackers. Playing on defense, the Backburner&#8217;s still my favourite way of incinerating 4 or 5 people in a few seconds flat &#8211; particularly on Payload maps.</p>
<p>Merry Christmas!</p>
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		<title>
		By: Verde Flash		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126763</link>

		<dc:creator><![CDATA[Verde Flash]]></dc:creator>
		<pubDate>Fri, 25 Dec 2009 14:17:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126763</guid>

					<description><![CDATA[I would have to say that I do use the Bonk!, but there is only one real situation in which I do. On 2Fort, I go scout with FAN and Bonk!. I used to use Sandman since I was getting good with the FAN jump, but since they cut the health it doesn&#039;t sit well, giving a bad taste in my mouth like potato chips mixed with gum. I double jump from the battlements to their battlements, and then quickly Bonk! and run past their hayroom sentry into the spiral staircase. The turning of the stairs makes it a lot easier to avoid attackers until I get back up to speed. If I get the intelligence, I come back the same way and quickly dive into the grate  room and make my escape. If there&#039;s a dispenser in the way of the spiral stairs, I destroy it from the grate room and run in there.

I usually make a capture if that&#039;s the only sentry. The Bonk! is incredibly useful for that.]]></description>
			<content:encoded><![CDATA[<p>I would have to say that I do use the Bonk!, but there is only one real situation in which I do. On 2Fort, I go scout with FAN and Bonk!. I used to use Sandman since I was getting good with the FAN jump, but since they cut the health it doesn&#8217;t sit well, giving a bad taste in my mouth like potato chips mixed with gum. I double jump from the battlements to their battlements, and then quickly Bonk! and run past their hayroom sentry into the spiral staircase. The turning of the stairs makes it a lot easier to avoid attackers until I get back up to speed. If I get the intelligence, I come back the same way and quickly dive into the grate  room and make my escape. If there&#8217;s a dispenser in the way of the spiral stairs, I destroy it from the grate room and run in there.</p>
<p>I usually make a capture if that&#8217;s the only sentry. The Bonk! is incredibly useful for that.</p>
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		<title>
		By: Inferno		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126762</link>

		<dc:creator><![CDATA[Inferno]]></dc:creator>
		<pubDate>Fri, 25 Dec 2009 13:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126762</guid>

					<description><![CDATA[Had to comment just for the record of you saying the pyro unlocks were great. No, no they weren&#039;t. 

The flare gun and the axetinguisher were both great but the update was ruined by a pathetic main weapon alternative. It offers NO change to the style of play you get from pyros, it was horribly overpowerd for the sole reason of adding a ton of health to the pyro when first out and is now woefully underpowered as can be seen by its useage. 

Chris said it best when he pointed out that people have realised that they can&#039;t magically teleport behidn enemy lines as pyro and  90% of the time you WILL face people head on. for which you get utterly destroyed. It&#039;s mostly a luck based weapon for if the crits bug out on the other player. It does nothing to change the pyros playstyle and nothing to improve the major issues with him. In fact the best update the pyro got was the aiblast which has so many uses and helps him and teammates out against the powerful explosive classes but it&#039;s applied to his normal weapon.

The backburner is pretty much the laughing stock of the tf2 weapons, and that&#039;s even next to the razorback.]]></description>
			<content:encoded><![CDATA[<p>Had to comment just for the record of you saying the pyro unlocks were great. No, no they weren&#8217;t. </p>
<p>The flare gun and the axetinguisher were both great but the update was ruined by a pathetic main weapon alternative. It offers NO change to the style of play you get from pyros, it was horribly overpowerd for the sole reason of adding a ton of health to the pyro when first out and is now woefully underpowered as can be seen by its useage. </p>
<p>Chris said it best when he pointed out that people have realised that they can&#8217;t magically teleport behidn enemy lines as pyro and  90% of the time you WILL face people head on. for which you get utterly destroyed. It&#8217;s mostly a luck based weapon for if the crits bug out on the other player. It does nothing to change the pyros playstyle and nothing to improve the major issues with him. In fact the best update the pyro got was the aiblast which has so many uses and helps him and teammates out against the powerful explosive classes but it&#8217;s applied to his normal weapon.</p>
<p>The backburner is pretty much the laughing stock of the tf2 weapons, and that&#8217;s even next to the razorback.</p>
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		<title>
		By: What&#8217;s Wrong With Team Fortress 2&#8217;s Unlocks, by Tom Francis		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126740</link>

		<dc:creator><![CDATA[What&#8217;s Wrong With Team Fortress 2&#8217;s Unlocks, by Tom Francis]]></dc:creator>
		<pubDate>Thu, 24 Dec 2009 08:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126740</guid>

					<description><![CDATA[[...] cooed a little about the amount of free stuff Valve have added to TF2 since release, but it&#8217;s not [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] cooed a little about the amount of free stuff Valve have added to TF2 since release, but it&#8217;s not [&#8230;]</p>
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		<title>
		By: Neal Kenneth		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126739</link>

		<dc:creator><![CDATA[Neal Kenneth]]></dc:creator>
		<pubDate>Thu, 24 Dec 2009 00:27:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126739</guid>

					<description><![CDATA[Not a problem!  Thank you for considering!  Knowing your talent, it was well worth the try.]]></description>
			<content:encoded><![CDATA[<p>Not a problem!  Thank you for considering!  Knowing your talent, it was well worth the try.</p>
]]></content:encoded>
		
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126738</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 24 Dec 2009 00:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126738</guid>

					<description><![CDATA[Sorry Neal, forgot to reply. Thanks for the offer, very flattering! I&#039;m probably not your guy, though: too little time and not enough Hale fanaticism.]]></description>
			<content:encoded><![CDATA[<p>Sorry Neal, forgot to reply. Thanks for the offer, very flattering! I&#8217;m probably not your guy, though: too little time and not enough Hale fanaticism.</p>
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		<title>
		By: Link roundup &#171; rotational		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126737</link>

		<dc:creator><![CDATA[Link roundup &#171; rotational]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 23:05:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126737</guid>

					<description><![CDATA[[...] A short history of Team Fortress 2 updates &#8211; Smart Tom Francis looks at how Valve has built on its Team Fortress multiplayer shooter since release in 2007 with a raft of character abilities which have fundamentally changed the way the game plays (two of which Francis came up with himself, more or less).  Similar posts: Final fantasies&#160;&#160;Mag+ tablet magazine prototype&#160;&#160;Going public&#160;&#160; [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] A short history of Team Fortress 2 updates &#8211; Smart Tom Francis looks at how Valve has built on its Team Fortress multiplayer shooter since release in 2007 with a raft of character abilities which have fundamentally changed the way the game plays (two of which Francis came up with himself, more or less).  Similar posts: Final fantasies&nbsp;&nbsp;Mag+ tablet magazine prototype&nbsp;&nbsp;Going public&nbsp;&nbsp; [&#8230;]</p>
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		<title>
		By: MartinJ		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126736</link>

		<dc:creator><![CDATA[MartinJ]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 22:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126736</guid>

					<description><![CDATA[I only use Bonk selectively in certain situations. On Dustbowl, in the last part, cap A for example, on Blue team. If Red build sentry or sentries on the right, (either at the stairs, or in the tunnel leading to their spawn where Engies often build teleports) I often choose Bonk in my loadout to get past the sentries and to the CP, capturing it without having to wait for my teammates to destroy the sentries.

However, I find it useless most of the other time. By the way, I use the sandman and except for soldier rockets (basic, not Direct Hit) - I don&#039;t have a problem with the HP trade-off.]]></description>
			<content:encoded><![CDATA[<p>I only use Bonk selectively in certain situations. On Dustbowl, in the last part, cap A for example, on Blue team. If Red build sentry or sentries on the right, (either at the stairs, or in the tunnel leading to their spawn where Engies often build teleports) I often choose Bonk in my loadout to get past the sentries and to the CP, capturing it without having to wait for my teammates to destroy the sentries.</p>
<p>However, I find it useless most of the other time. By the way, I use the sandman and except for soldier rockets (basic, not Direct Hit) &#8211; I don&#8217;t have a problem with the HP trade-off.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126735</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 20:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126735</guid>

					<description><![CDATA[Yeah. I think their main objective there has got to be to create a viable way to play the class that isn&#039;t boring. Sitting behind your sentry whacking it is about the least interesting experience TF2 has to offer, so I&#039;m hoping for a more mobile combat-Engy.]]></description>
			<content:encoded><![CDATA[<p>Yeah. I think their main objective there has got to be to create a viable way to play the class that isn&#8217;t boring. Sitting behind your sentry whacking it is about the least interesting experience TF2 has to offer, so I&#8217;m hoping for a more mobile combat-Engy.</p>
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		<title>
		By: 1stGear		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126734</link>

		<dc:creator><![CDATA[1stGear]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 19:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126734</guid>

					<description><![CDATA[I&#039;m interested in seeing what they do with the Engineer update.  The class&#039; only serious vulnerability is their encampment and its a fine line between improving that and turning it into an impenetrable gun fortress.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m interested in seeing what they do with the Engineer update.  The class&#8217; only serious vulnerability is their encampment and its a fine line between improving that and turning it into an impenetrable gun fortress.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126733</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 19:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126733</guid>

					<description><![CDATA[Still haven&#039;t had the problems people report - even as a Soldier, the class the Targe seems a conscious counter to, I&#039;m able to bounce them out of the way and Equalise them if they get too close. You do see impressive sprees, as you do with Heavies, Stickies and Spies.

Scouts - do you use Bonk? I&#039;ve got the hang of the FAN now, and it&#039;s ridiculous, but Bonk&#039;s slowness seems to make it useless to me: everyone sees where I&#039;m going and kills me when it wears off. Not crazy about the Sandman - the health is too high a price to pay.]]></description>
			<content:encoded><![CDATA[<p>Still haven&#8217;t had the problems people report &#8211; even as a Soldier, the class the Targe seems a conscious counter to, I&#8217;m able to bounce them out of the way and Equalise them if they get too close. You do see impressive sprees, as you do with Heavies, Stickies and Spies.</p>
<p>Scouts &#8211; do you use Bonk? I&#8217;ve got the hang of the FAN now, and it&#8217;s ridiculous, but Bonk&#8217;s slowness seems to make it useless to me: everyone sees where I&#8217;m going and kills me when it wears off. Not crazy about the Sandman &#8211; the health is too high a price to pay.</p>
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		<title>
		By: EGTF		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126732</link>

		<dc:creator><![CDATA[EGTF]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 16:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126732</guid>

					<description><![CDATA[I wish they would re-update the heavy, but it&#039;s unlikely to happen. On another note I think it&#039;s amazing the backstory and character they&#039;ve managed to build with these updates, as now weirdly I&#039;m as interested in seeing what the engie update will bring in terms of story as it will unlocks. To a multiplayer game.

Thanks for seeking me out and saying hi at the PCGLive event Tom, great to meet you in person though I think at the time I was a bit equally shocked and sleep deprived.]]></description>
			<content:encoded><![CDATA[<p>I wish they would re-update the heavy, but it&#8217;s unlikely to happen. On another note I think it&#8217;s amazing the backstory and character they&#8217;ve managed to build with these updates, as now weirdly I&#8217;m as interested in seeing what the engie update will bring in terms of story as it will unlocks. To a multiplayer game.</p>
<p>Thanks for seeking me out and saying hi at the PCGLive event Tom, great to meet you in person though I think at the time I was a bit equally shocked and sleep deprived.</p>
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		<title>
		By: BrianDawg		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126731</link>

		<dc:creator><![CDATA[BrianDawg]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 15:51:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126731</guid>

					<description><![CDATA[Razerback is excellent in my opinion.  I think a good spy doesn&#039;t use the ambassador, because getting headshots on moving targets is hard. It&#039;s so much easier to kill someone with the revolver.  I&#039;ll go after a sniper even if he is in a group (Koth Nucleus for example) but will go for a different target if he has the razerback because I know it won&#039;t kill him and ambassador shooting requires me to stop, get a headshot, then a body shot.  It&#039;s a huge deterrent.

If I&#039;m using the huntsman, jarate all the way.]]></description>
			<content:encoded><![CDATA[<p>Razerback is excellent in my opinion.  I think a good spy doesn&#8217;t use the ambassador, because getting headshots on moving targets is hard. It&#8217;s so much easier to kill someone with the revolver.  I&#8217;ll go after a sniper even if he is in a group (Koth Nucleus for example) but will go for a different target if he has the razerback because I know it won&#8217;t kill him and ambassador shooting requires me to stop, get a headshot, then a body shot.  It&#8217;s a huge deterrent.</p>
<p>If I&#8217;m using the huntsman, jarate all the way.</p>
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		<title>
		By: Pod		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126730</link>

		<dc:creator><![CDATA[Pod]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 14:56:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126730</guid>

					<description><![CDATA[Also, another thing I wish to say regarding the latest mega update: Turn on all that new, fancy HUD stuff. Nothing improves your game more than knowing how much damage you deal, especially based on range.]]></description>
			<content:encoded><![CDATA[<p>Also, another thing I wish to say regarding the latest mega update: Turn on all that new, fancy HUD stuff. Nothing improves your game more than knowing how much damage you deal, especially based on range.</p>
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		<title>
		By: Pod		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126729</link>

		<dc:creator><![CDATA[Pod]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 14:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126729</guid>

					<description><![CDATA[MY OPINIONS ARE GREAT HERE LET ME SHARE THEM WITH YOU ALL

The Backburner is a bit rubbish. I play Pyro a lot, and the amount of times I flame from behind are quite low. (They&#039;re mostly from the side, which then turns into an angry front). However, the amount of times I use the brilliant compression blast to put out my teammates, baffet people off bridges, or fire back projectiles is all the bloody time. Losing the blowback in favour of the backburner is a ridiculous proposition to me. (and many others too!)

I hope they revisit the backburner somewhat.

Natascha (sp?) is lame, but at least it&#039;s useful against charging demos these days. I think more people would use it if they made it more accurate or possibly more lethal at long range. As it is it doesn&#039;t really change the way heavy plays. He stills stands around firing and things, only to get shot in the head or stabbed in the back &#062;:(


Scout is my most played class. I think the stuff he has is good, but could do with a bit more. Sandman is quite good, but I rarely make the ball connect. Given that it&#039;s rarely useful in my poorly-aiming hands I&#039;ve decided not to use it. The FAN is great, especially for jumping into places. (Very good on that new CTF map). Bonk? eesh. I use it all the time to annoy the opposition, cause an SG to kill it&#039;s own engineer, stop an uber etc etc, but other than that&#039;s its pretty useless. You can&#039;t even use it to evade, as the slowdown means even the heavy can catch you. (nb: I was pretty enraged that the chargin&#039; targe didn&#039;t have ANY form of slow down?!)

Razorback? What&#039;s the point in it. I hope Valve replace it.

Demoman? The sword + shield really annoys me. It seems to make him invincible to everything, and he&#039;s so hard to hit at that speed. Also: a sandman bonk doesn&#039;t work on him, which is incredibly frustrating. I&#039;ve seen one or two charging demomen absolutely chop up the opposition team because there&#039;s not much most classes can do against him. The only things that work are the FAN or Natascha -- and we both know how often the second one is used :(

I hate to say it, but I think the sword + shield combo is &quot;OP&quot;.]]></description>
			<content:encoded><![CDATA[<p>MY OPINIONS ARE GREAT HERE LET ME SHARE THEM WITH YOU ALL</p>
<p>The Backburner is a bit rubbish. I play Pyro a lot, and the amount of times I flame from behind are quite low. (They&#8217;re mostly from the side, which then turns into an angry front). However, the amount of times I use the brilliant compression blast to put out my teammates, baffet people off bridges, or fire back projectiles is all the bloody time. Losing the blowback in favour of the backburner is a ridiculous proposition to me. (and many others too!)</p>
<p>I hope they revisit the backburner somewhat.</p>
<p>Natascha (sp?) is lame, but at least it&#8217;s useful against charging demos these days. I think more people would use it if they made it more accurate or possibly more lethal at long range. As it is it doesn&#8217;t really change the way heavy plays. He stills stands around firing and things, only to get shot in the head or stabbed in the back &gt;:(</p>
<p>Scout is my most played class. I think the stuff he has is good, but could do with a bit more. Sandman is quite good, but I rarely make the ball connect. Given that it&#8217;s rarely useful in my poorly-aiming hands I&#8217;ve decided not to use it. The FAN is great, especially for jumping into places. (Very good on that new CTF map). Bonk? eesh. I use it all the time to annoy the opposition, cause an SG to kill it&#8217;s own engineer, stop an uber etc etc, but other than that&#8217;s its pretty useless. You can&#8217;t even use it to evade, as the slowdown means even the heavy can catch you. (nb: I was pretty enraged that the chargin&#8217; targe didn&#8217;t have ANY form of slow down?!)</p>
<p>Razorback? What&#8217;s the point in it. I hope Valve replace it.</p>
<p>Demoman? The sword + shield really annoys me. It seems to make him invincible to everything, and he&#8217;s so hard to hit at that speed. Also: a sandman bonk doesn&#8217;t work on him, which is incredibly frustrating. I&#8217;ve seen one or two charging demomen absolutely chop up the opposition team because there&#8217;s not much most classes can do against him. The only things that work are the FAN or Natascha &#8212; and we both know how often the second one is used :(</p>
<p>I hate to say it, but I think the sword + shield combo is &#8220;OP&#8221;.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126728</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 13:09:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126728</guid>

					<description><![CDATA[Cool, I think I&#039;ll have a bit more of a play around with his stuff.]]></description>
			<content:encoded><![CDATA[<p>Cool, I think I&#8217;ll have a bit more of a play around with his stuff.</p>
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		<title>
		By: MartinJ		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126727</link>

		<dc:creator><![CDATA[MartinJ]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 12:48:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126727</guid>

					<description><![CDATA[Agreed with Dante. Before the Scout update I never played him, felt like an extremely shitty class to me. After the update he went up to my third most played class (after the Spy and the Engie) and it&#039;s pretty common for me to win a CTF round just by myself (record time was winning the map just under 5 minutes on ctf_doublecross) - as long as they don&#039;t build sentries.]]></description>
			<content:encoded><![CDATA[<p>Agreed with Dante. Before the Scout update I never played him, felt like an extremely shitty class to me. After the update he went up to my third most played class (after the Spy and the Engie) and it&#8217;s pretty common for me to win a CTF round just by myself (record time was winning the map just under 5 minutes on ctf_doublecross) &#8211; as long as they don&#8217;t build sentries.</p>
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		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126726</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 11:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126726</guid>

					<description><![CDATA[On the Scout update, I&#039;d have to say it was a big success. Before the update the Scout was my flat out worst class by some way, after I got the Force O&#039; Nature he now sits at the top of my kill charts (I also used the Sandman for a while, but since the health debuff I&#039;ve fallen out of love with it).

The thing about the Force is that it suddenly made the Scout make sense to me, the idea of running in, firing off two quick and powerful shots and then either dodging long enough to reload or pegging it after someone else. It also makes you great at preying on those who were wounded or on fire.]]></description>
			<content:encoded><![CDATA[<p>On the Scout update, I&#8217;d have to say it was a big success. Before the update the Scout was my flat out worst class by some way, after I got the Force O&#8217; Nature he now sits at the top of my kill charts (I also used the Sandman for a while, but since the health debuff I&#8217;ve fallen out of love with it).</p>
<p>The thing about the Force is that it suddenly made the Scout make sense to me, the idea of running in, firing off two quick and powerful shots and then either dodging long enough to reload or pegging it after someone else. It also makes you great at preying on those who were wounded or on fire.</p>
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		<title>
		By: x25killa		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126725</link>

		<dc:creator><![CDATA[x25killa]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 09:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126725</guid>

					<description><![CDATA[All hail the Ubersaw I say. Still my favorite unlock.]]></description>
			<content:encoded><![CDATA[<p>All hail the Ubersaw I say. Still my favorite unlock.</p>
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		<title>
		By: LaZodiac		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126723</link>

		<dc:creator><![CDATA[LaZodiac]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 06:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126723</guid>

					<description><![CDATA[Heres hoping they revist the other classes to make them as epic as the later updates.

Or make the Engineer update so ungodly awesome that we all cream ourselves.]]></description>
			<content:encoded><![CDATA[<p>Heres hoping they revist the other classes to make them as epic as the later updates.</p>
<p>Or make the Engineer update so ungodly awesome that we all cream ourselves.</p>
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		<title>
		By: Neal Kenneth		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126722</link>

		<dc:creator><![CDATA[Neal Kenneth]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 04:48:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126722</guid>

					<description><![CDATA[I enjoyed the response from &quot;Saxton Hale.&quot;]]></description>
			<content:encoded><![CDATA[<p>I enjoyed the response from &#8220;Saxton Hale.&#8221;</p>
]]></content:encoded>
		
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		<title>
		By: Captane		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126721</link>

		<dc:creator><![CDATA[Captane]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 04:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126721</guid>

					<description><![CDATA[@Neal Kenneth Being a vet of an outdated version of the game, surely that would make most of your thoughts and opinions on the game quite outdated as well?

Anywho, I think after seeing all the more recent updates I&#039;ve grown slowly more disappointed with the medic update. It just seems a little too... subtle, I think. Plus very few people use the Kritzkrieg from what I&#039;ve seen.]]></description>
			<content:encoded><![CDATA[<p>@Neal Kenneth Being a vet of an outdated version of the game, surely that would make most of your thoughts and opinions on the game quite outdated as well?</p>
<p>Anywho, I think after seeing all the more recent updates I&#8217;ve grown slowly more disappointed with the medic update. It just seems a little too&#8230; subtle, I think. Plus very few people use the Kritzkrieg from what I&#8217;ve seen.</p>
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		<title>
		By: Saxton Hale		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126720</link>

		<dc:creator><![CDATA[Saxton Hale]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 03:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126720</guid>

					<description><![CDATA[Dear Mr. Kenneth,

Please stop writing sub-par literature and deeming it perfect enough to tell the public I wrote it. I won&#039;t promise to sue, but my fight prowess most certainly extends to court-room situations.

Love, Saxton Hale]]></description>
			<content:encoded><![CDATA[<p>Dear Mr. Kenneth,</p>
<p>Please stop writing sub-par literature and deeming it perfect enough to tell the public I wrote it. I won&#8217;t promise to sue, but my fight prowess most certainly extends to court-room situations.</p>
<p>Love, Saxton Hale</p>
]]></content:encoded>
		
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		<title>
		By: Neal Kenneth		</title>
		<link>https://www.pentadact.com/2009-12-23-team-fortress-2-updates-in-perspective/#comment-126718</link>

		<dc:creator><![CDATA[Neal Kenneth]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 02:48:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1241#comment-126718</guid>

					<description><![CDATA[Mr. Francis,

I have been following your website for a long time.  You produce quality material on a regular basis, I must say.  Which is why I am finally contacting you.

Judging by the content of this latest article, I think a collaborative relationship between us would be extremely beneficial to the community as a whole.

Our backgrounds are polar opposites in regards to Team Fortress 2.  I am a veteran of the stagnant, &quot;traditional&quot; Xbox version, while you partake in the ever-changing PC version.

I would highly value your viewpoint(and help) on my most recent proect.  That being, re-writng The Art of War from the perspective of Saxton Hale.  The primary goal of this book would be, yes, to entertain, but also to design the perfect Team Fortress 3.

I am able to do this alone, but not to its full potential.  Please consider assiting me and my work.

Sincerely,

Neal Kenneth]]></description>
			<content:encoded><![CDATA[<p>Mr. Francis,</p>
<p>I have been following your website for a long time.  You produce quality material on a regular basis, I must say.  Which is why I am finally contacting you.</p>
<p>Judging by the content of this latest article, I think a collaborative relationship between us would be extremely beneficial to the community as a whole.</p>
<p>Our backgrounds are polar opposites in regards to Team Fortress 2.  I am a veteran of the stagnant, &#8220;traditional&#8221; Xbox version, while you partake in the ever-changing PC version.</p>
<p>I would highly value your viewpoint(and help) on my most recent proect.  That being, re-writng The Art of War from the perspective of Saxton Hale.  The primary goal of this book would be, yes, to entertain, but also to design the perfect Team Fortress 3.</p>
<p>I am able to do this alone, but not to its full potential.  Please consider assiting me and my work.</p>
<p>Sincerely,</p>
<p>Neal Kenneth</p>
]]></content:encoded>
		
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