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	Comments on: What&#8217;s Wrong With Just Cause?	</title>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-10-25-whats-wrong-with-just-cause/#comment-126263</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 31 Oct 2009 15:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1122#comment-126263</guid>

					<description><![CDATA[If, like me, there&#039;s you get stuck on some bullshit bit and just want to see the rest of the mission, there&#039;s a Trainer here that works with the Steam version that binds F1 to god mode: http://www.cheathappens.com/download_file.asp?id=21645

There don&#039;t seem to be any ordinary cheats.]]></description>
			<content:encoded><![CDATA[<p>If, like me, there&#8217;s you get stuck on some bullshit bit and just want to see the rest of the mission, there&#8217;s a Trainer here that works with the Steam version that binds F1 to god mode: <a href="http://www.cheathappens.com/download_file.asp?id=21645" rel="nofollow ugc">http://www.cheathappens.com/download_file.asp?id=21645</a></p>
<p>There don&#8217;t seem to be any ordinary cheats.</p>
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		<title>
		By: Finn		</title>
		<link>https://www.pentadact.com/2009-10-25-whats-wrong-with-just-cause/#comment-126246</link>

		<dc:creator><![CDATA[Finn]]></dc:creator>
		<pubDate>Fri, 30 Oct 2009 19:21:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1122#comment-126246</guid>

					<description><![CDATA[I played Just Cause for about 30 hours and loved. I never got through the last mission and I&#039;m seriously thinking about reinstalling and replaying the whole game because it was so much fun and ran smoothly and beatifully on my old machine.]]></description>
			<content:encoded><![CDATA[<p>I played Just Cause for about 30 hours and loved. I never got through the last mission and I&#8217;m seriously thinking about reinstalling and replaying the whole game because it was so much fun and ran smoothly and beatifully on my old machine.</p>
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		<title>
		By: Davie		</title>
		<link>https://www.pentadact.com/2009-10-25-whats-wrong-with-just-cause/#comment-126209</link>

		<dc:creator><![CDATA[Davie]]></dc:creator>
		<pubDate>Thu, 29 Oct 2009 04:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1122#comment-126209</guid>

					<description><![CDATA[@Nerfball:  They sure do give you a monster truck.  Unfortunately, it&#039;s at the ass end of a windy mountain road, and incredibly difficult to get down to the freeway where you can have some real fun with it.  Still, it&#039;s awesome, as are some of the other hideouts, like the one on the peak of the highest mountain in the game.  
It&#039;s just so awesome to have a game where you can move around at such high speed and never hit an impassable border.]]></description>
			<content:encoded><![CDATA[<p>@Nerfball:  They sure do give you a monster truck.  Unfortunately, it&#8217;s at the ass end of a windy mountain road, and incredibly difficult to get down to the freeway where you can have some real fun with it.  Still, it&#8217;s awesome, as are some of the other hideouts, like the one on the peak of the highest mountain in the game.<br />
It&#8217;s just so awesome to have a game where you can move around at such high speed and never hit an impassable border.</p>
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		<title>
		By: Jazmeister		</title>
		<link>https://www.pentadact.com/2009-10-25-whats-wrong-with-just-cause/#comment-126200</link>

		<dc:creator><![CDATA[Jazmeister]]></dc:creator>
		<pubDate>Wed, 28 Oct 2009 15:33:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1122#comment-126200</guid>

					<description><![CDATA[Seems like that&#039;s what AaaaA! was missing with the falling. Although AaaaA! was really cool too.

For this:

&lt;i&gt;“Fuck, I need to stop concentrating on the objective and do something about these infinite helicopters!”&lt;/i&gt;

Ten points to Gryffindor!]]></description>
			<content:encoded><![CDATA[<p>Seems like that&#8217;s what AaaaA! was missing with the falling. Although AaaaA! was really cool too.</p>
<p>For this:</p>
<p><i>“Fuck, I need to stop concentrating on the objective and do something about these infinite helicopters!”</i></p>
<p>Ten points to Gryffindor!</p>
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		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2009-10-25-whats-wrong-with-just-cause/#comment-126198</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Tue, 27 Oct 2009 09:32:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1122#comment-126198</guid>

					<description><![CDATA[This game was just shy of brilliance, it needed more flying Jaguars.

Luckily, JC2 looks brilliant.

I remember one time, my brother took the C-130 up to the ceiling (max alt.), of course, I lent over the keyboard and pressed the jump-out button. We spent the next few minutes trying to catch up with it. Eventually we got a grapple on it, just as we were about to jump into the cockpit.

BAM!

We hit the water, which honestly looked much further away. It was both excellent and sad as we plunged into the water beside it and watched it explode underwater.]]></description>
			<content:encoded><![CDATA[<p>This game was just shy of brilliance, it needed more flying Jaguars.</p>
<p>Luckily, JC2 looks brilliant.</p>
<p>I remember one time, my brother took the C-130 up to the ceiling (max alt.), of course, I lent over the keyboard and pressed the jump-out button. We spent the next few minutes trying to catch up with it. Eventually we got a grapple on it, just as we were about to jump into the cockpit.</p>
<p>BAM!</p>
<p>We hit the water, which honestly looked much further away. It was both excellent and sad as we plunged into the water beside it and watched it explode underwater.</p>
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		<title>
		By: Inferno		</title>
		<link>https://www.pentadact.com/2009-10-25-whats-wrong-with-just-cause/#comment-126196</link>

		<dc:creator><![CDATA[Inferno]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 23:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1122#comment-126196</guid>

					<description><![CDATA[I never got further than the first few missions in this game. Not because I hated it. It was just that every time I played the game all I would do is fly up as high as I could and just freefall. I love falling through the sky. Then I&#039;d leave annd come back again another time!]]></description>
			<content:encoded><![CDATA[<p>I never got further than the first few missions in this game. Not because I hated it. It was just that every time I played the game all I would do is fly up as high as I could and just freefall. I love falling through the sky. Then I&#8217;d leave annd come back again another time!</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-10-25-whats-wrong-with-just-cause/#comment-126195</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 21:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1122#comment-126195</guid>

					<description><![CDATA[I loved Just Cause, but there was some poor design choices. There&#039;s just not enough reward for exploration outside of the settlements, aside from the collect missions, and there wasn&#039;t much of a point to them since each item was shown on the map.

But in general, yeah, fucking brilliant and under-appreciated game.]]></description>
			<content:encoded><![CDATA[<p>I loved Just Cause, but there was some poor design choices. There&#8217;s just not enough reward for exploration outside of the settlements, aside from the collect missions, and there wasn&#8217;t much of a point to them since each item was shown on the map.</p>
<p>But in general, yeah, fucking brilliant and under-appreciated game.</p>
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		<title>
		By: Dr. Nerfball		</title>
		<link>https://www.pentadact.com/2009-10-25-whats-wrong-with-just-cause/#comment-126194</link>

		<dc:creator><![CDATA[Dr. Nerfball]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 18:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1122#comment-126194</guid>

					<description><![CDATA[Seem to remember this being suitably awesome. Mostly because there&#039;s a mission where you need to kill some dude in a club at the top of a mountain or volcano, I forget which, and he&#039;s going up the hill in a convoy. Now if you want, you can blast through the forests surrounding the road and set up an ambush, or, for cool points, yoink a helicopter and blast him to smithereens and complete the mission 5 minutes flat. Or if your me fall out of the helicopter and get run over. But oh well! Still gloriously freeform.

And does anyone remember the drug runners? Or was that a different game? &#039;Cause I think they gave you a monster truck from the get go, once you unlock their first safe house. More game need to give you that kinda incentive for helping out the generico brand factions. 

@Phil Cameron: Maaaan, guess I&#039;m not cool then, anytime I see an explosion, I&#039;m all like: &quot;That. Was. AWESOME! Againagainagainagain!&quot; Then run off to find a rocket launcher.]]></description>
			<content:encoded><![CDATA[<p>Seem to remember this being suitably awesome. Mostly because there&#8217;s a mission where you need to kill some dude in a club at the top of a mountain or volcano, I forget which, and he&#8217;s going up the hill in a convoy. Now if you want, you can blast through the forests surrounding the road and set up an ambush, or, for cool points, yoink a helicopter and blast him to smithereens and complete the mission 5 minutes flat. Or if your me fall out of the helicopter and get run over. But oh well! Still gloriously freeform.</p>
<p>And does anyone remember the drug runners? Or was that a different game? &#8216;Cause I think they gave you a monster truck from the get go, once you unlock their first safe house. More game need to give you that kinda incentive for helping out the generico brand factions. </p>
<p>@Phil Cameron: Maaaan, guess I&#8217;m not cool then, anytime I see an explosion, I&#8217;m all like: &#8220;That. Was. AWESOME! Againagainagainagain!&#8221; Then run off to find a rocket launcher.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-10-25-whats-wrong-with-just-cause/#comment-126193</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 17:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1122#comment-126193</guid>

					<description><![CDATA[Morrowind had a neat way of looping the ocean outside its main landmass, so that you could swim indefinitely in any direction without ever being forced to turn back. You never run in to the island again though.]]></description>
			<content:encoded><![CDATA[<p>Morrowind had a neat way of looping the ocean outside its main landmass, so that you could swim indefinitely in any direction without ever being forced to turn back. You never run in to the island again though.</p>
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		<title>
		By: Smurfy		</title>
		<link>https://www.pentadact.com/2009-10-25-whats-wrong-with-just-cause/#comment-126192</link>

		<dc:creator><![CDATA[Smurfy]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 17:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1122#comment-126192</guid>

					<description><![CDATA[I still have one beef with open-world games. When you swim/fly/drive out to sea, you should come up on the other side of the map, as if the whole map is a small planet. That would be awwwwweesooooome.]]></description>
			<content:encoded><![CDATA[<p>I still have one beef with open-world games. When you swim/fly/drive out to sea, you should come up on the other side of the map, as if the whole map is a small planet. That would be awwwwweesooooome.</p>
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		<title>
		By: Ludo		</title>
		<link>https://www.pentadact.com/2009-10-25-whats-wrong-with-just-cause/#comment-126190</link>

		<dc:creator><![CDATA[Ludo]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 14:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1122#comment-126190</guid>

					<description><![CDATA[Also it has my favourite prompt in any game, it went something like:

&#039;Press A to start revolution&#039;]]></description>
			<content:encoded><![CDATA[<p>Also it has my favourite prompt in any game, it went something like:</p>
<p>&#8216;Press A to start revolution&#8217;</p>
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		<title>
		By: Ludo		</title>
		<link>https://www.pentadact.com/2009-10-25-whats-wrong-with-just-cause/#comment-126189</link>

		<dc:creator><![CDATA[Ludo]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 13:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1122#comment-126189</guid>

					<description><![CDATA[For a while the demo of this was my go-to way of filling a spare ten minutes. You start off free falling in pursuit of a convoy and from there it&#039;s possible to plummet several thousand feet and land, perfectly poised, on the roof of a travelling car without ever deploying your parachute. That kind of reckless disregard for the rules of reality is pretty appealing.]]></description>
			<content:encoded><![CDATA[<p>For a while the demo of this was my go-to way of filling a spare ten minutes. You start off free falling in pursuit of a convoy and from there it&#8217;s possible to plummet several thousand feet and land, perfectly poised, on the roof of a travelling car without ever deploying your parachute. That kind of reckless disregard for the rules of reality is pretty appealing.</p>
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		<title>
		By: Grill		</title>
		<link>https://www.pentadact.com/2009-10-25-whats-wrong-with-just-cause/#comment-126188</link>

		<dc:creator><![CDATA[Grill]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 10:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1122#comment-126188</guid>

					<description><![CDATA[Hated it. The open world was good, as were the freefall and parachuting elements, but the actual missions and plot were amazingly tedious, cheesy and repetitive, as was the combat. 6/10.]]></description>
			<content:encoded><![CDATA[<p>Hated it. The open world was good, as were the freefall and parachuting elements, but the actual missions and plot were amazingly tedious, cheesy and repetitive, as was the combat. 6/10.</p>
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		<title>
		By: VerdeFlash		</title>
		<link>https://www.pentadact.com/2009-10-25-whats-wrong-with-just-cause/#comment-126187</link>

		<dc:creator><![CDATA[VerdeFlash]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 04:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1122#comment-126187</guid>

					<description><![CDATA[Oh man, the idea of taking hold of helicopters reminds me of the good old days of Spiderman 2 on the gamecube. I just might have to buy this, once I can get a hold of some money.]]></description>
			<content:encoded><![CDATA[<p>Oh man, the idea of taking hold of helicopters reminds me of the good old days of Spiderman 2 on the gamecube. I just might have to buy this, once I can get a hold of some money.</p>
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		<title>
		By: Davie		</title>
		<link>https://www.pentadact.com/2009-10-25-whats-wrong-with-just-cause/#comment-126186</link>

		<dc:creator><![CDATA[Davie]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 03:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1122#comment-126186</guid>

					<description><![CDATA[IMHO, Just Cause is awesome.  I really appreciate the amount of freedom; it really feels like an open world.  You never bump into any invisible walls, and that&#039;s a massive plus.  It&#039;s incredibly fun just to drive around, and the car chases are great.  My only complaints are visual: Poor physics (and no ragdoll! :O) and low-detail NPC models.  
   And I do agree with you about those escort missions.  And infinite helicopters.  And the fact that they can combine to create an impossible hell of a mission that&#039;s incredibly frustrating. 

Anyway, there&#039;s my two cents.  I&#039;m just glad to see not everyone&#039;s forgotten about it.]]></description>
			<content:encoded><![CDATA[<p>IMHO, Just Cause is awesome.  I really appreciate the amount of freedom; it really feels like an open world.  You never bump into any invisible walls, and that&#8217;s a massive plus.  It&#8217;s incredibly fun just to drive around, and the car chases are great.  My only complaints are visual: Poor physics (and no ragdoll! :O) and low-detail NPC models.<br />
   And I do agree with you about those escort missions.  And infinite helicopters.  And the fact that they can combine to create an impossible hell of a mission that&#8217;s incredibly frustrating. </p>
<p>Anyway, there&#8217;s my two cents.  I&#8217;m just glad to see not everyone&#8217;s forgotten about it.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-10-25-whats-wrong-with-just-cause/#comment-126184</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 25 Oct 2009 23:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1122#comment-126184</guid>

					<description><![CDATA[I&#039;d read and written so much about Just Cause 2&#039;s new grappling hook that when I first went back to this one, I wasn&#039;t sure it ever had one. You don&#039;t have it at the start, and I kept awkwardly fumbling up to cars and trying to parachute off their roofs thinking &quot;Was this it?&quot;

Once I got it, and remembered it was a weapon you had to switch to, it all clicked back into place.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d read and written so much about Just Cause 2&#8217;s new grappling hook that when I first went back to this one, I wasn&#8217;t sure it ever had one. You don&#8217;t have it at the start, and I kept awkwardly fumbling up to cars and trying to parachute off their roofs thinking &#8220;Was this it?&#8221;</p>
<p>Once I got it, and remembered it was a weapon you had to switch to, it all clicked back into place.</p>
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		<title>
		By: Craig L		</title>
		<link>https://www.pentadact.com/2009-10-25-whats-wrong-with-just-cause/#comment-126183</link>

		<dc:creator><![CDATA[Craig L]]></dc:creator>
		<pubDate>Sun, 25 Oct 2009 23:49:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1122#comment-126183</guid>

					<description><![CDATA[I loved this when it first came out. Re-installed it not long ago though and it fely horribly dated - just wrong all over. Really looking forward to the sequel.]]></description>
			<content:encoded><![CDATA[<p>I loved this when it first came out. Re-installed it not long ago though and it fely horribly dated &#8211; just wrong all over. Really looking forward to the sequel.</p>
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		<title>
		By: Phill Cameron		</title>
		<link>https://www.pentadact.com/2009-10-25-whats-wrong-with-just-cause/#comment-126182</link>

		<dc:creator><![CDATA[Phill Cameron]]></dc:creator>
		<pubDate>Sun, 25 Oct 2009 23:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1122#comment-126182</guid>

					<description><![CDATA[I adored Just Cause, and it&#039;s one of the few games I enjoy cracking open once in a while just to have a mess around with the crazy stunts. Driving motorbikes off cliffs while being chased by dozens of cars is always a highlight moment, as well as detonating buildings just as you are leaping away from them. 

Cool guys never look back at an explosion. They just walk away.]]></description>
			<content:encoded><![CDATA[<p>I adored Just Cause, and it&#8217;s one of the few games I enjoy cracking open once in a while just to have a mess around with the crazy stunts. Driving motorbikes off cliffs while being chased by dozens of cars is always a highlight moment, as well as detonating buildings just as you are leaping away from them. </p>
<p>Cool guys never look back at an explosion. They just walk away.</p>
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