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	Comments on: Red Faction Guerilla Tales: Fully Destructible Integrity	</title>
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	<link>https://www.pentadact.com/2009-10-20-red-faction-guerilla-tales-fully-destructible-integrity/</link>
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		<title>
		By: Caleb		</title>
		<link>https://www.pentadact.com/2009-10-20-red-faction-guerilla-tales-fully-destructible-integrity/#comment-126413</link>

		<dc:creator><![CDATA[Caleb]]></dc:creator>
		<pubDate>Tue, 17 Nov 2009 18:30:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1112#comment-126413</guid>

					<description><![CDATA[Ghaa, looks very sweet. Damn my shitty computer limiting me in game choices! (Still, at least Torchlight and TF2 work fine)]]></description>
			<content:encoded><![CDATA[<p>Ghaa, looks very sweet. Damn my shitty computer limiting me in game choices! (Still, at least Torchlight and TF2 work fine)</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-10-20-red-faction-guerilla-tales-fully-destructible-integrity/#comment-126179</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 23 Oct 2009 13:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1112#comment-126179</guid>

					<description><![CDATA[Yeah, the super hammer is amazing. I wish the last mission had been just you, with that, against an army.]]></description>
			<content:encoded><![CDATA[<p>Yeah, the super hammer is amazing. I wish the last mission had been just you, with that, against an army.</p>
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		<title>
		By: Chijts		</title>
		<link>https://www.pentadact.com/2009-10-20-red-faction-guerilla-tales-fully-destructible-integrity/#comment-126178</link>

		<dc:creator><![CDATA[Chijts]]></dc:creator>
		<pubDate>Fri, 23 Oct 2009 12:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1112#comment-126178</guid>

					<description><![CDATA[BTW when you&#039;ve completed single player turn the super hammer cheat on (if you&#039;ve unlocked it by then). Those civilians running you over won&#039;t do it again in a hurry.]]></description>
			<content:encoded><![CDATA[<p>BTW when you&#8217;ve completed single player turn the super hammer cheat on (if you&#8217;ve unlocked it by then). Those civilians running you over won&#8217;t do it again in a hurry.</p>
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		<title>
		By: Chijts		</title>
		<link>https://www.pentadact.com/2009-10-20-red-faction-guerilla-tales-fully-destructible-integrity/#comment-126177</link>

		<dc:creator><![CDATA[Chijts]]></dc:creator>
		<pubDate>Fri, 23 Oct 2009 12:25:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1112#comment-126177</guid>

					<description><![CDATA[It&#039;s my game of the year. Not so much for the cool single-player but the multi is just great. Judging whereabouts an enemy is hiding inside a building then taking a hammer or rhino pack through the wall, making them flyyyyyyy is incredibly satisfying. Getting a massive grinder kill streak as pentadact has found out is also right up there. Or how about smashing through the floor with the hammer to jump down guns blazing on the enemy below. I don&#039;t think I&#039;ve ever played a more satifying multi where cool, badass things happen. I&#039;m sure the third person gunplay won&#039;t appeal to all but it certainly does for me.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s my game of the year. Not so much for the cool single-player but the multi is just great. Judging whereabouts an enemy is hiding inside a building then taking a hammer or rhino pack through the wall, making them flyyyyyyy is incredibly satisfying. Getting a massive grinder kill streak as pentadact has found out is also right up there. Or how about smashing through the floor with the hammer to jump down guns blazing on the enemy below. I don&#8217;t think I&#8217;ve ever played a more satifying multi where cool, badass things happen. I&#8217;m sure the third person gunplay won&#8217;t appeal to all but it certainly does for me.</p>
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		<title>
		By: Ryan		</title>
		<link>https://www.pentadact.com/2009-10-20-red-faction-guerilla-tales-fully-destructible-integrity/#comment-126172</link>

		<dc:creator><![CDATA[Ryan]]></dc:creator>
		<pubDate>Wed, 21 Oct 2009 23:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1112#comment-126172</guid>

					<description><![CDATA[I don&#039;t think this is going to make my game of the year- too many little niggling problems with the difficulty curve, occasionally unsatisfying gunplay, etc- but the environmental destruction is fucking brilliant and has absolutely provided me with my gaming MOMENT of the year. 

About halfway through the first zone, I decide to take down one of the high-importance targets, in the form of a barracks with a couple of smokestacks on either side. Sticky bombs take care of one smokestack, but the guards are starting to pour in from every conceivable direction, and my guerrilla buddies are of little use. I end up wasting the rest of my sticky bombs boobytrapping gas tanks and dealing with enemy vehicles, and while it gets me a momentary respite from the onslaught I&#039;m still left with two intact buildings and no explosives to tear them down with.

So I run toward the side of the smokestack facing the barracks, start frantically hammering away at an important-looking piece of rebar, and wham bam thank you ma&#039;am, the smokestack comes slowly toppling over and smacks nine kinds of shit out of the barracks like the baseball bat of God himself.]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t think this is going to make my game of the year- too many little niggling problems with the difficulty curve, occasionally unsatisfying gunplay, etc- but the environmental destruction is fucking brilliant and has absolutely provided me with my gaming MOMENT of the year. </p>
<p>About halfway through the first zone, I decide to take down one of the high-importance targets, in the form of a barracks with a couple of smokestacks on either side. Sticky bombs take care of one smokestack, but the guards are starting to pour in from every conceivable direction, and my guerrilla buddies are of little use. I end up wasting the rest of my sticky bombs boobytrapping gas tanks and dealing with enemy vehicles, and while it gets me a momentary respite from the onslaught I&#8217;m still left with two intact buildings and no explosives to tear them down with.</p>
<p>So I run toward the side of the smokestack facing the barracks, start frantically hammering away at an important-looking piece of rebar, and wham bam thank you ma&#8217;am, the smokestack comes slowly toppling over and smacks nine kinds of shit out of the barracks like the baseball bat of God himself.</p>
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		<title>
		By: EGTF		</title>
		<link>https://www.pentadact.com/2009-10-20-red-faction-guerilla-tales-fully-destructible-integrity/#comment-126169</link>

		<dc:creator><![CDATA[EGTF]]></dc:creator>
		<pubDate>Wed, 21 Oct 2009 20:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1112#comment-126169</guid>

					<description><![CDATA[EDF? Smurfy, I think you mean EDGTF.

This game from your narrative actually sounds like a heck of alot of fun. I had overlooked it as I thought it was just another Red Faction game, plus reviews and such seemed to suggest it was a bit repetitive and had feathery guns.

Might go pick it up now infact. The temptation to drive through walls into rooms full of people is very appealing. Even if most of the time it will happen in a more Frank Spencer manner.]]></description>
			<content:encoded><![CDATA[<p>EDF? Smurfy, I think you mean EDGTF.</p>
<p>This game from your narrative actually sounds like a heck of alot of fun. I had overlooked it as I thought it was just another Red Faction game, plus reviews and such seemed to suggest it was a bit repetitive and had feathery guns.</p>
<p>Might go pick it up now infact. The temptation to drive through walls into rooms full of people is very appealing. Even if most of the time it will happen in a more Frank Spencer manner.</p>
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		<title>
		By: Smurfy		</title>
		<link>https://www.pentadact.com/2009-10-20-red-faction-guerilla-tales-fully-destructible-integrity/#comment-126168</link>

		<dc:creator><![CDATA[Smurfy]]></dc:creator>
		<pubDate>Wed, 21 Oct 2009 16:11:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1112#comment-126168</guid>

					<description><![CDATA[GDF? Tom, I think you mean EDF.]]></description>
			<content:encoded><![CDATA[<p>GDF? Tom, I think you mean EDF.</p>
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		<title>
		By: Jossoy		</title>
		<link>https://www.pentadact.com/2009-10-20-red-faction-guerilla-tales-fully-destructible-integrity/#comment-126166</link>

		<dc:creator><![CDATA[Jossoy]]></dc:creator>
		<pubDate>Wed, 21 Oct 2009 16:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1112#comment-126166</guid>

					<description><![CDATA[I&#039;m glad this game is finally starting to get some of the respect it deserves. Sure, it&#039;s a mess, and all the criticisms it&#039;s garnered so far are completely valid, but for me the lack of variety was more than made up for the fact that most of the things you DO get to do are consistently fun. Especially that, if you&#039;re like me and hate escort missions, you can completely skip them in lieu of Jenkins&#039; awesome rocket-bike missions. Riding shotgun with a rowdy redneck (that likes you) is an experience everyone should have at least once.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m glad this game is finally starting to get some of the respect it deserves. Sure, it&#8217;s a mess, and all the criticisms it&#8217;s garnered so far are completely valid, but for me the lack of variety was more than made up for the fact that most of the things you DO get to do are consistently fun. Especially that, if you&#8217;re like me and hate escort missions, you can completely skip them in lieu of Jenkins&#8217; awesome rocket-bike missions. Riding shotgun with a rowdy redneck (that likes you) is an experience everyone should have at least once.</p>
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		<title>
		By: Alex Hopkinson		</title>
		<link>https://www.pentadact.com/2009-10-20-red-faction-guerilla-tales-fully-destructible-integrity/#comment-126165</link>

		<dc:creator><![CDATA[Alex Hopkinson]]></dc:creator>
		<pubDate>Wed, 21 Oct 2009 11:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1112#comment-126165</guid>

					<description><![CDATA[I played it on the 360 and loved it. It&#039;s my tenative game of the year, at the awards ceremony inside my head. Glad to see it getting some love.

Crashing headlong through the walls of a building was always my first step in almost any mission and it feels disappointly pedestrian to return to action games where I can&#039;t do this.]]></description>
			<content:encoded><![CDATA[<p>I played it on the 360 and loved it. It&#8217;s my tenative game of the year, at the awards ceremony inside my head. Glad to see it getting some love.</p>
<p>Crashing headlong through the walls of a building was always my first step in almost any mission and it feels disappointly pedestrian to return to action games where I can&#8217;t do this.</p>
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		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2009-10-20-red-faction-guerilla-tales-fully-destructible-integrity/#comment-126164</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Wed, 21 Oct 2009 06:59:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1112#comment-126164</guid>

					<description><![CDATA[I probably had more fun with this game than any others this year, it&#039;s brilliant.

It was great on Normal where you just break things with the hammer, but it scales really nicely to the Insane setting (which I&#039;m currently playing at), it completely changes the dynamics of the game; making it far more about cover and hit and run. Oh yeah, carbombs, often invaluable.]]></description>
			<content:encoded><![CDATA[<p>I probably had more fun with this game than any others this year, it&#8217;s brilliant.</p>
<p>It was great on Normal where you just break things with the hammer, but it scales really nicely to the Insane setting (which I&#8217;m currently playing at), it completely changes the dynamics of the game; making it far more about cover and hit and run. Oh yeah, carbombs, often invaluable.</p>
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		<title>
		By: Dan		</title>
		<link>https://www.pentadact.com/2009-10-20-red-faction-guerilla-tales-fully-destructible-integrity/#comment-126163</link>

		<dc:creator><![CDATA[Dan]]></dc:creator>
		<pubDate>Wed, 21 Oct 2009 00:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1112#comment-126163</guid>

					<description><![CDATA[I liked knocking buildings down quite a bit but wish they would have fallen down without having to go around knocking every single section of a wall down. It&#039;s unlikely a tiny, sheetrock bathroom wall would hold up an entire apartment building.]]></description>
			<content:encoded><![CDATA[<p>I liked knocking buildings down quite a bit but wish they would have fallen down without having to go around knocking every single section of a wall down. It&#8217;s unlikely a tiny, sheetrock bathroom wall would hold up an entire apartment building.</p>
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		<title>
		By: Palmsy		</title>
		<link>https://www.pentadact.com/2009-10-20-red-faction-guerilla-tales-fully-destructible-integrity/#comment-126162</link>

		<dc:creator><![CDATA[Palmsy]]></dc:creator>
		<pubDate>Wed, 21 Oct 2009 00:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1112#comment-126162</guid>

					<description><![CDATA[I was gonna buy this game but rented it. It was amazing fun for the first day or so but got repetitive very quickly. It was great experimenting with the physics etc, but eventually you realize that a building will always fall down when you hit it enough.

Online didn&#039;t get boring though. Nothing like sprinting past a building, minding your own business when a team mate slams an enemy through the wall in front of you with a rhino pack.]]></description>
			<content:encoded><![CDATA[<p>I was gonna buy this game but rented it. It was amazing fun for the first day or so but got repetitive very quickly. It was great experimenting with the physics etc, but eventually you realize that a building will always fall down when you hit it enough.</p>
<p>Online didn&#8217;t get boring though. Nothing like sprinting past a building, minding your own business when a team mate slams an enemy through the wall in front of you with a rhino pack.</p>
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		<title>
		By: HyperKUltra		</title>
		<link>https://www.pentadact.com/2009-10-20-red-faction-guerilla-tales-fully-destructible-integrity/#comment-126161</link>

		<dc:creator><![CDATA[HyperKUltra]]></dc:creator>
		<pubDate>Tue, 20 Oct 2009 23:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1112#comment-126161</guid>

					<description><![CDATA[I love it too. Got it during the Steam sale on Sunday. Totally worth every penny. Haven&#039;t gotten this &quot;Grinder&quot; yet though, I mostly stick to the Sledgehamma, and remote charges myself.]]></description>
			<content:encoded><![CDATA[<p>I love it too. Got it during the Steam sale on Sunday. Totally worth every penny. Haven&#8217;t gotten this &#8220;Grinder&#8221; yet though, I mostly stick to the Sledgehamma, and remote charges myself.</p>
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		<title>
		By: Jethro		</title>
		<link>https://www.pentadact.com/2009-10-20-red-faction-guerilla-tales-fully-destructible-integrity/#comment-126160</link>

		<dc:creator><![CDATA[Jethro]]></dc:creator>
		<pubDate>Tue, 20 Oct 2009 23:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1112#comment-126160</guid>

					<description><![CDATA[Wow. Need! Game!]]></description>
			<content:encoded><![CDATA[<p>Wow. Need! Game!</p>
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		<title>
		By: The_B		</title>
		<link>https://www.pentadact.com/2009-10-20-red-faction-guerilla-tales-fully-destructible-integrity/#comment-126159</link>

		<dc:creator><![CDATA[The_B]]></dc:creator>
		<pubDate>Tue, 20 Oct 2009 23:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1112#comment-126159</guid>

					<description><![CDATA[Have you tried the Multiplayer yet Tom? Once you get past the mostly awful Matchmaking system and actually into the game it&#039;s a heck of a lot of fun. The backpack mechanic is marvellous in a TF2 giving people a role kind of way.]]></description>
			<content:encoded><![CDATA[<p>Have you tried the Multiplayer yet Tom? Once you get past the mostly awful Matchmaking system and actually into the game it&#8217;s a heck of a lot of fun. The backpack mechanic is marvellous in a TF2 giving people a role kind of way.</p>
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