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	Comments on: Team Fortress 2: Classless Update Night	</title>
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		<title>
		By: Roadrunner		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-116108</link>

		<dc:creator><![CDATA[Roadrunner]]></dc:creator>
		<pubDate>Fri, 04 Sep 2009 18:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-116108</guid>

					<description><![CDATA[When you go into work on Monday, Tell Buck we love him for putting alltalk on the PCG, and I would send him some toblerone of gratitude if the internet accepted actual objects.]]></description>
			<content:encoded><![CDATA[<p>When you go into work on Monday, Tell Buck we love him for putting alltalk on the PCG, and I would send him some toblerone of gratitude if the internet accepted actual objects.</p>
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		<title>
		By: Fukagaroff		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-116097</link>

		<dc:creator><![CDATA[Fukagaroff]]></dc:creator>
		<pubDate>Fri, 04 Sep 2009 09:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-116097</guid>

					<description><![CDATA[Team Fortress 2 we want the game. Instead, Warcraft will be forced to play in the world. This game is that something very different here. What&#039;s it like to play the game for the fun of it? Very different from what?]]></description>
			<content:encoded><![CDATA[<p>Team Fortress 2 we want the game. Instead, Warcraft will be forced to play in the world. This game is that something very different here. What&#8217;s it like to play the game for the fun of it? Very different from what?</p>
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		<title>
		By: tf2 halo hat		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-116061</link>

		<dc:creator><![CDATA[tf2 halo hat]]></dc:creator>
		<pubDate>Thu, 03 Sep 2009 05:33:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-116061</guid>

					<description><![CDATA[[...] 3: ODST a whole month before anyone else, ac. &#8230;BeefJack &#8211; http://www.beefjack.com/&#124;&#124;&#124;Team Fortress 2: Classless Update Night, by Tom FrancisRoadrunner: Some wit-bandit (I forgot who O.o) on the PCG server said, &#034;I got 99 items but a [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] 3: ODST a whole month before anyone else, ac. &#8230;BeefJack &#8211; <a href="http://www.beefjack.com/" rel="nofollow ugc">http://www.beefjack.com/</a>|||Team Fortress 2: Classless Update Night, by Tom FrancisRoadrunner: Some wit-bandit (I forgot who O.o) on the PCG server said, &quot;I got 99 items but a [&#8230;]</p>
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		<title>
		By: tf2 halo hat &#8211; ???		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-116060</link>

		<dc:creator><![CDATA[tf2 halo hat &#8211; ???]]></dc:creator>
		<pubDate>Thu, 03 Sep 2009 04:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-116060</guid>

					<description><![CDATA[[...] &#034;fuck you, Valve. &#8230;Justice Per Second &#8211; http://juspersec.blogspot.com/&#124;&#124;&#124;Team Fortress 2: Classless Update Night, by Tom FrancisRoadrunner: Some wit-bandit (I forgot who O.o) on the PCG server said, &#034;I got 99 items but a [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] &quot;fuck you, Valve. &#8230;Justice Per Second &#8211; <a href="http://juspersec.blogspot.com/" rel="nofollow ugc">http://juspersec.blogspot.com/</a>|||Team Fortress 2: Classless Update Night, by Tom FrancisRoadrunner: Some wit-bandit (I forgot who O.o) on the PCG server said, &quot;I got 99 items but a [&#8230;]</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-116048</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Wed, 02 Sep 2009 17:47:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-116048</guid>

					<description><![CDATA[Firebug doesn&#039;t save changes, sadly, but I use it to fix problems with websites all the time. Since part of my job is web design, it helps to keep me on my toes. :)

And of course, if you find a hack that works, you can send it along to Tom so he can test it for a wider audience.]]></description>
			<content:encoded><![CDATA[<p>Firebug doesn&#8217;t save changes, sadly, but I use it to fix problems with websites all the time. Since part of my job is web design, it helps to keep me on my toes. :)</p>
<p>And of course, if you find a hack that works, you can send it along to Tom so he can test it for a wider audience.</p>
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		<title>
		By: EGTF		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-116047</link>

		<dc:creator><![CDATA[EGTF]]></dc:creator>
		<pubDate>Wed, 02 Sep 2009 14:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-116047</guid>

					<description><![CDATA[He also spycrabbed it up whilst he was there, apparently - http://www.youtube.com/watch?v=L_CrENyQi0E]]></description>
			<content:encoded><![CDATA[<p>He also spycrabbed it up whilst he was there, apparently &#8211; <a href="http://www.youtube.com/watch?v=L_CrENyQi0E" rel="nofollow ugc">http://www.youtube.com/watch?v=L_CrENyQi0E</a></p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-116044</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 02 Sep 2009 12:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-116044</guid>

					<description><![CDATA[Oh wow, Samurai. Did he survive?]]></description>
			<content:encoded><![CDATA[<p>Oh wow, Samurai. Did he survive?</p>
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		<title>
		By: Samurai		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115996</link>

		<dc:creator><![CDATA[Samurai]]></dc:creator>
		<pubDate>Mon, 31 Aug 2009 22:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115996</guid>

					<description><![CDATA[Unrelated, but awesome:

http://imgur.com/EPXkY.jpg
http://img408.imageshack.us/img408/3035/dsc5357.jpg]]></description>
			<content:encoded><![CDATA[<p>Unrelated, but awesome:</p>
<p><a href="http://imgur.com/EPXkY.jpg" rel="nofollow ugc">http://imgur.com/EPXkY.jpg</a><br />
<a href="http://img408.imageshack.us/img408/3035/dsc5357.jpg" rel="nofollow ugc">http://img408.imageshack.us/img408/3035/dsc5357.jpg</a></p>
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		<title>
		By: ZomBuster		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115969</link>

		<dc:creator><![CDATA[ZomBuster]]></dc:creator>
		<pubDate>Sun, 30 Aug 2009 21:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115969</guid>

					<description><![CDATA[I hope you&#039;re not still trying to cater the IE6 audience because there is NO excuse to use it.]]></description>
			<content:encoded><![CDATA[<p>I hope you&#8217;re not still trying to cater the IE6 audience because there is NO excuse to use it.</p>
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		<title>
		By: Little Green Man		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115957</link>

		<dc:creator><![CDATA[Little Green Man]]></dc:creator>
		<pubDate>Sun, 30 Aug 2009 09:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115957</guid>

					<description><![CDATA[Yeah, sorry, that was me, just forgot to put my name in. I might try firebug and see whether that works.]]></description>
			<content:encoded><![CDATA[<p>Yeah, sorry, that was me, just forgot to put my name in. I might try firebug and see whether that works.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115893</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Thu, 27 Aug 2009 21:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115893</guid>

					<description><![CDATA[You&#039;re usually right, DD, but does Firebug remember your CSS changes from visit to visit? It&#039;s great for diagnosing problems and learning, but can it be used as an actual Web customiser?]]></description>
			<content:encoded><![CDATA[<p>You&#8217;re usually right, DD, but does Firebug remember your CSS changes from visit to visit? It&#8217;s great for diagnosing problems and learning, but can it be used as an actual Web customiser?</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115890</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 27 Aug 2009 20:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115890</guid>

					<description><![CDATA[I think Anon is just referring to the fact that my website looks crap at very high resolutions - the line length becomes stupidly long and the images have huge blank margins. I might give its width an upper limit at some point, but I kinda prefer the stretchy image solution: http://www.pentadact.com/index.php/2008-08-27-heroes-of-medicine

If I can get that working for everyone, I&#039;ll switch over to it.]]></description>
			<content:encoded><![CDATA[<p>I think Anon is just referring to the fact that my website looks crap at very high resolutions &#8211; the line length becomes stupidly long and the images have huge blank margins. I might give its width an upper limit at some point, but I kinda prefer the stretchy image solution: <a href="http://www.pentadact.com/index.php/2008-08-27-heroes-of-medicine" rel="ugc">http://www.pentadact.com/index.php/2008-08-27-heroes-of-medicine</a></p>
<p>If I can get that working for everyone, I&#8217;ll switch over to it.</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115880</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Thu, 27 Aug 2009 16:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115880</guid>

					<description><![CDATA[Firebug. Use it.]]></description>
			<content:encoded><![CDATA[<p>Firebug. Use it.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115840</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Wed, 26 Aug 2009 14:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115840</guid>

					<description><![CDATA[I&#039;m not sure I understand the problem clearly - if the text and pictures are out of whack, you may need to look at zooming problems - either the &#039;zoom pictures too&#039; setting, the site-specific zoom setting, or both.

In any case, if &#039;making it a fixed width&#039; &lt;i&gt;is&lt;/i&gt; the correct answer to your problem, I think &lt;a href=&quot;https://addons.mozilla.org/en-US/firefox/addon/2108&quot; rel=&quot;nofollow&quot;&gt;Stylish&lt;/a&gt; is what you&#039;re looking for. It allows you to do anything that can be done in CSS, on a per-site basis. In this case I imagine you&#039;d be working with the div.mainColumn class - on stock CSS its width is specified by margins from the sides. Default stylesheet for James is &lt;a href=&quot;http://www.pentadact.com/wp-content/themes/james2/style.css&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.

Greasemonkey is the obvious fallback, but speaking for myself &#039;simple&#039; Javascript is much more difficult than simple CSS, and I find the fact that it has to download and render the page and &lt;i&gt;then&lt;/i&gt; rearrange it intensely annoying.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not sure I understand the problem clearly &#8211; if the text and pictures are out of whack, you may need to look at zooming problems &#8211; either the &#8216;zoom pictures too&#8217; setting, the site-specific zoom setting, or both.</p>
<p>In any case, if &#8216;making it a fixed width&#8217; <i>is</i> the correct answer to your problem, I think <a href="https://addons.mozilla.org/en-US/firefox/addon/2108" rel="nofollow">Stylish</a> is what you&#8217;re looking for. It allows you to do anything that can be done in CSS, on a per-site basis. In this case I imagine you&#8217;d be working with the div.mainColumn class &#8211; on stock CSS its width is specified by margins from the sides. Default stylesheet for James is <a href="http://www.pentadact.com/wp-content/themes/james2/style.css" rel="nofollow">here</a>.</p>
<p>Greasemonkey is the obvious fallback, but speaking for myself &#8216;simple&#8217; Javascript is much more difficult than simple CSS, and I find the fact that it has to download and render the page and <i>then</i> rearrange it intensely annoying.</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115835</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 26 Aug 2009 11:28:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115835</guid>

					<description><![CDATA[Hey does anyone know a way of making this website a fixed width? Like Tom I now have a very large tv as a monitor and it means that on this website text is huge and pictures small.]]></description>
			<content:encoded><![CDATA[<p>Hey does anyone know a way of making this website a fixed width? Like Tom I now have a very large tv as a monitor and it means that on this website text is huge and pictures small.</p>
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		<title>
		By: Little Green Man		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115758</link>

		<dc:creator><![CDATA[Little Green Man]]></dc:creator>
		<pubDate>Sun, 23 Aug 2009 14:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115758</guid>

					<description><![CDATA[Yeah,what&#039;s annoying is that if my GPU had been fried, it would have been a component I wouldn&#039;t have minded replacing. However I had planned on keeping my other componeneets for at least another year or so. Well, at least now I have an excuse to get a nice powerful quad core cpu. Oh, and I have now bought two belkin surge protectors to make sure this never happens again :D]]></description>
			<content:encoded><![CDATA[<p>Yeah,what&#8217;s annoying is that if my GPU had been fried, it would have been a component I wouldn&#8217;t have minded replacing. However I had planned on keeping my other componeneets for at least another year or so. Well, at least now I have an excuse to get a nice powerful quad core cpu. Oh, and I have now bought two belkin surge protectors to make sure this never happens again :D</p>
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		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115755</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Sun, 23 Aug 2009 13:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115755</guid>

					<description><![CDATA[@LGM,

I had a similar experience a few months back, I&#039;d had the computer for about 2 weeks and had a power surge. Most of the computer turned out to be alright, but the graphics card didn&#039;t survive. I actually ended up buying most of a computer worth in new hardware and upgrade the graphics card to a GTX260 from a GT9800. I built another computer out of the spares though, so it&#039;s not so bad.]]></description>
			<content:encoded><![CDATA[<p>@LGM,</p>
<p>I had a similar experience a few months back, I&#8217;d had the computer for about 2 weeks and had a power surge. Most of the computer turned out to be alright, but the graphics card didn&#8217;t survive. I actually ended up buying most of a computer worth in new hardware and upgrade the graphics card to a GTX260 from a GT9800. I built another computer out of the spares though, so it&#8217;s not so bad.</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115754</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Sun, 23 Aug 2009 12:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115754</guid>

					<description><![CDATA[I couldn&#039;t agree more about KOTH being Arena with all the crap parts taken out. It&#039;s great to finally be able to see all the new atmospheric effects that used to be arena-exclusive. My personal favorite of the new maps is definitely Nucleus. Sawmill&#039;s very fun too, but I&#039;m always confused whether I&#039;m supposed to be chasing intel or a cap point when the level first loads.

Also I think KOTH is helping some of the more rabid fanboys admit/realize just how terrible Arena was. I was playing a game that went into overtime when one of the players was AFK, so all of us dead people had to sit there for a couple minutes watching as the enemy team searched high and low for some idiot who was idle in the spawn area. I made a crack about how this was &quot;almost as retarded as Arena mode&quot; and NOT ONE PERSON on either team tried to convince me that spectating for minutes at a stretch was an awesome gameplay innovation.

The GLOWING LIGHTNING SHOVEL versus COWERING BABIES thing is also one of the best little tweaks they&#039;ve ever thrown into the game. The new effect even manages to make a successful Kruber feel even more badass than it did a couple of weeks ago. I also love the critboost on flag cap.

I will say, though, that this business about a spy disguise utterly nerfing all the medic unlocks is annoying as hell. Medics are high-value targets who hang back and keep a strategic outlook on the broader situation. This naturally makes them one of the first classes to spot a disguised spy. The old rules increased the medic&#039;s benefit from being observant. The new rules weaken the medic unlocks generally and only seem to benefit amateurish spies.]]></description>
			<content:encoded><![CDATA[<p>I couldn&#8217;t agree more about KOTH being Arena with all the crap parts taken out. It&#8217;s great to finally be able to see all the new atmospheric effects that used to be arena-exclusive. My personal favorite of the new maps is definitely Nucleus. Sawmill&#8217;s very fun too, but I&#8217;m always confused whether I&#8217;m supposed to be chasing intel or a cap point when the level first loads.</p>
<p>Also I think KOTH is helping some of the more rabid fanboys admit/realize just how terrible Arena was. I was playing a game that went into overtime when one of the players was AFK, so all of us dead people had to sit there for a couple minutes watching as the enemy team searched high and low for some idiot who was idle in the spawn area. I made a crack about how this was &#8220;almost as retarded as Arena mode&#8221; and NOT ONE PERSON on either team tried to convince me that spectating for minutes at a stretch was an awesome gameplay innovation.</p>
<p>The GLOWING LIGHTNING SHOVEL versus COWERING BABIES thing is also one of the best little tweaks they&#8217;ve ever thrown into the game. The new effect even manages to make a successful Kruber feel even more badass than it did a couple of weeks ago. I also love the critboost on flag cap.</p>
<p>I will say, though, that this business about a spy disguise utterly nerfing all the medic unlocks is annoying as hell. Medics are high-value targets who hang back and keep a strategic outlook on the broader situation. This naturally makes them one of the first classes to spot a disguised spy. The old rules increased the medic&#8217;s benefit from being observant. The new rules weaken the medic unlocks generally and only seem to benefit amateurish spies.</p>
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		<title>
		By: Ludo		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115701</link>

		<dc:creator><![CDATA[Ludo]]></dc:creator>
		<pubDate>Fri, 21 Aug 2009 10:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115701</guid>

					<description><![CDATA[Unlucky LGM! You might want a surge protector, it&#039;s like a typical plug extension but is supposed to protect your PC from power surges. Costs about 10 quid I think.]]></description>
			<content:encoded><![CDATA[<p>Unlucky LGM! You might want a surge protector, it&#8217;s like a typical plug extension but is supposed to protect your PC from power surges. Costs about 10 quid I think.</p>
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		<title>
		By: Little Green Man		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115697</link>

		<dc:creator><![CDATA[Little Green Man]]></dc:creator>
		<pubDate>Fri, 21 Aug 2009 07:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115697</guid>

					<description><![CDATA[Yes, I installed Mirror&#039;s Edge as soon as i got off TF2. AMAZING! Unfortuantely my PC then promptly decided to blow up the next day. Thank you very much Power supply and my areas occasionnal power surges, you really pulled it out of the bag that time. Luckily, only half of my pc was fried, but I&#039;m still looking at a hefty cost for a new PSU (Spending a large amount this time on one I can trust) Ram, Mobo and Cpu. Although Mirror&#039;s Edge was definitely awesome!]]></description>
			<content:encoded><![CDATA[<p>Yes, I installed Mirror&#8217;s Edge as soon as i got off TF2. AMAZING! Unfortuantely my PC then promptly decided to blow up the next day. Thank you very much Power supply and my areas occasionnal power surges, you really pulled it out of the bag that time. Luckily, only half of my pc was fried, but I&#8217;m still looking at a hefty cost for a new PSU (Spending a large amount this time on one I can trust) Ram, Mobo and Cpu. Although Mirror&#8217;s Edge was definitely awesome!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115603</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 18 Aug 2009 18:36:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115603</guid>

					<description><![CDATA[Ooh, good luck! It looks amazing, one of the best things to show it off with. Mirror&#039;s Edge is probably top, and surprisingly UT3 is up there too.]]></description>
			<content:encoded><![CDATA[<p>Ooh, good luck! It looks amazing, one of the best things to show it off with. Mirror&#8217;s Edge is probably top, and surprisingly UT3 is up there too.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Little Green Man		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115602</link>

		<dc:creator><![CDATA[Little Green Man]]></dc:creator>
		<pubDate>Tue, 18 Aug 2009 17:44:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115602</guid>

					<description><![CDATA[Now it&#039;s time to try TF2 on my mahhooosive 32&quot; tv/monitor. Thanks for saying that tvs aren&#039;t completely shit as monitors Tom! :D]]></description>
			<content:encoded><![CDATA[<p>Now it&#8217;s time to try TF2 on my mahhooosive 32&#8243; tv/monitor. Thanks for saying that tvs aren&#8217;t completely shit as monitors Tom! :D</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Jazmeister		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115573</link>

		<dc:creator><![CDATA[Jazmeister]]></dc:creator>
		<pubDate>Mon, 17 Aug 2009 20:54:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115573</guid>

					<description><![CDATA[In TF2 I have mine on middle mouse, so I can just horribly mash all buttons ever. I have no idea how to bind fraps to a mouse key, though, that&#039;d be cool. Source gives me lag with its own screen cap thing.

I always thought it&#039;d be cool if source took a 3d snapshot that you could rotate and remove UI elements. I seem to remember some promo thing for one of the Halo games that was a 3d picture you could pan around, and I remember having to run it in Quicktime, of all things.]]></description>
			<content:encoded><![CDATA[<p>In TF2 I have mine on middle mouse, so I can just horribly mash all buttons ever. I have no idea how to bind fraps to a mouse key, though, that&#8217;d be cool. Source gives me lag with its own screen cap thing.</p>
<p>I always thought it&#8217;d be cool if source took a 3d snapshot that you could rotate and remove UI elements. I seem to remember some promo thing for one of the Halo games that was a 3d picture you could pan around, and I remember having to run it in Quicktime, of all things.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115570</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 17 Aug 2009 18:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115570</guid>

					<description><![CDATA[I have it bound to my mouse&#039;s second thumb button, but with TF2 I&#039;m just never thinking about how pretty a scene I&#039;m seeing while I&#039;m alive. In single-player games, and worse multiplayer ones, I&#039;m usually detached enough to remember to hammer it every time something cool happens.

For some reason I instinctively hit it when I earn an achievement. And in Fallout 3, I subconsciously screenshot every time I&#039;m offered a Speechcraft or ability-exlusive dialogue option.]]></description>
			<content:encoded><![CDATA[<p>I have it bound to my mouse&#8217;s second thumb button, but with TF2 I&#8217;m just never thinking about how pretty a scene I&#8217;m seeing while I&#8217;m alive. In single-player games, and worse multiplayer ones, I&#8217;m usually detached enough to remember to hammer it every time something cool happens.</p>
<p>For some reason I instinctively hit it when I earn an achievement. And in Fallout 3, I subconsciously screenshot every time I&#8217;m offered a Speechcraft or ability-exlusive dialogue option.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Someursault		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115566</link>

		<dc:creator><![CDATA[Someursault]]></dc:creator>
		<pubDate>Mon, 17 Aug 2009 18:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115566</guid>

					<description><![CDATA[Bit hard to reach the screenshot key while you&#039;re doing well, isn&#039;t it?  Well, I guess you could re-bind it to something more convenient, but even then it&#039;s a distraction.]]></description>
			<content:encoded><![CDATA[<p>Bit hard to reach the screenshot key while you&#8217;re doing well, isn&#8217;t it?  Well, I guess you could re-bind it to something more convenient, but even then it&#8217;s a distraction.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Dr. Nerfball		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115559</link>

		<dc:creator><![CDATA[Dr. Nerfball]]></dc:creator>
		<pubDate>Mon, 17 Aug 2009 12:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115559</guid>

					<description><![CDATA[Huh, I just realised, most of the screen shots Tom took involve him getting served... Is that something that happens a lot, or do you only bother to press the screenshot key when that happens.

Oh yeah, and well done on that whole nomination thing. Now you just need to win. =P Good luck anyway!]]></description>
			<content:encoded><![CDATA[<p>Huh, I just realised, most of the screen shots Tom took involve him getting served&#8230; Is that something that happens a lot, or do you only bother to press the screenshot key when that happens.</p>
<p>Oh yeah, and well done on that whole nomination thing. Now you just need to win. =P Good luck anyway!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Caleb		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115545</link>

		<dc:creator><![CDATA[Caleb]]></dc:creator>
		<pubDate>Mon, 17 Aug 2009 02:37:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115545</guid>

					<description><![CDATA[Cptn.Average: the one thing that bugs me about this update is the new critboost animation, because when it pops up, my framerate drops from it&#039;s normal 25-30fps to about 10 :(]]></description>
			<content:encoded><![CDATA[<p>Cptn.Average: the one thing that bugs me about this update is the new critboost animation, because when it pops up, my framerate drops from it&#8217;s normal 25-30fps to about 10 :(</p>
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			</item>
		<item>
		<title>
		By: Cptn.Average		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115518</link>

		<dc:creator><![CDATA[Cptn.Average]]></dc:creator>
		<pubDate>Sun, 16 Aug 2009 01:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115518</guid>

					<description><![CDATA[Gotta say I love the new critboost animations on some of the melee weapons - the Kukri looks like a powersword and the elctro-bat is awesome :D]]></description>
			<content:encoded><![CDATA[<p>Gotta say I love the new critboost animations on some of the melee weapons &#8211; the Kukri looks like a powersword and the elctro-bat is awesome :D</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Ludo		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115505</link>

		<dc:creator><![CDATA[Ludo]]></dc:creator>
		<pubDate>Sat, 15 Aug 2009 14:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115505</guid>

					<description><![CDATA[Great shots. I always find it really hard to get good TF2 screens, even with some creative cropping there&#039;s always loads of junk on the screen.]]></description>
			<content:encoded><![CDATA[<p>Great shots. I always find it really hard to get good TF2 screens, even with some creative cropping there&#8217;s always loads of junk on the screen.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115503</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 15 Aug 2009 12:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115503</guid>

					<description><![CDATA[The B: Oh yeah. I missed the nomination phase completely, just assumed it worked the same way as the final decision. Thanks!

Otter: Agreed. They should have found a way to get these out that wasn&#039;t imitatable by phishers. Just from the letters we get at PC Gamer, it&#039;s obvious phishing is a huge problem for Steam, and this promotion shows a surprising insensitivity to that. Particularly when most of the victims who write to us are doing so because Valve are ignoring them.]]></description>
			<content:encoded><![CDATA[<p>The B: Oh yeah. I missed the nomination phase completely, just assumed it worked the same way as the final decision. Thanks!</p>
<p>Otter: Agreed. They should have found a way to get these out that wasn&#8217;t imitatable by phishers. Just from the letters we get at PC Gamer, it&#8217;s obvious phishing is a huge problem for Steam, and this promotion shows a surprising insensitivity to that. Particularly when most of the victims who write to us are doing so because Valve are ignoring them.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Someursault		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115499</link>

		<dc:creator><![CDATA[Someursault]]></dc:creator>
		<pubDate>Sat, 15 Aug 2009 10:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115499</guid>

					<description><![CDATA[I&#039;d go so far as to suggest that a British magazine concerned with PC gaming might want to pick him up as a staff writer.  The sooner the better, in fact.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d go so far as to suggest that a British magazine concerned with PC gaming might want to pick him up as a staff writer.  The sooner the better, in fact.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Jazmeister		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115495</link>

		<dc:creator><![CDATA[Jazmeister]]></dc:creator>
		<pubDate>Sat, 15 Aug 2009 07:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115495</guid>

					<description><![CDATA[I&#039;m just gonna go ahead and say this, and I might regret it, but Tom, someone should seriously fucking hire you to write about games for a living. I swear man. You may even be the best specialist writer (print) I know.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m just gonna go ahead and say this, and I might regret it, but Tom, someone should seriously fucking hire you to write about games for a living. I swear man. You may even be the best specialist writer (print) I know.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Someursault		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115488</link>

		<dc:creator><![CDATA[Someursault]]></dc:creator>
		<pubDate>Sat, 15 Aug 2009 04:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115488</guid>

					<description><![CDATA[Oh, I guess it would have been more accurate to say &quot;a game they released almost two years ago.&quot;  Times and dates are confusing.]]></description>
			<content:encoded><![CDATA[<p>Oh, I guess it would have been more accurate to say &#8220;a game they released almost two years ago.&#8221;  Times and dates are confusing.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Someursault		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115487</link>

		<dc:creator><![CDATA[Someursault]]></dc:creator>
		<pubDate>Sat, 15 Aug 2009 04:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115487</guid>

					<description><![CDATA[The big update broke stickyjumps.  The post-update update (August 14, not August 13) fixed stickyjumps and broke rocketjumps (AGAIN) in the process.  Valve does this just about every time they tweak something about self-damage; last time it took a few days for them to fix it.

I&#039;m not going to be the guy who complains about Valve&#039;s free content updates to a game they released more than two years ago.  It&#039;s great and experimental of them and I even hear there&#039;s plans for a new 5-point CP map by Valve, so that&#039;ll be a new map I actually play (5-point push maps, and maybe a couple CTF maps, are the only ones that&#039;re really viable in a 6v6 setting).  That said, would it kill them to try one rocketjump before sending out the new self-damage patch?

I&#039;m not going to bug Valve about it, though, because they might track me down and take my new medal away.]]></description>
			<content:encoded><![CDATA[<p>The big update broke stickyjumps.  The post-update update (August 14, not August 13) fixed stickyjumps and broke rocketjumps (AGAIN) in the process.  Valve does this just about every time they tweak something about self-damage; last time it took a few days for them to fix it.</p>
<p>I&#8217;m not going to be the guy who complains about Valve&#8217;s free content updates to a game they released more than two years ago.  It&#8217;s great and experimental of them and I even hear there&#8217;s plans for a new 5-point CP map by Valve, so that&#8217;ll be a new map I actually play (5-point push maps, and maybe a couple CTF maps, are the only ones that&#8217;re really viable in a 6v6 setting).  That said, would it kill them to try one rocketjump before sending out the new self-damage patch?</p>
<p>I&#8217;m not going to bug Valve about it, though, because they might track me down and take my new medal away.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: The_B		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115481</link>

		<dc:creator><![CDATA[The_B]]></dc:creator>
		<pubDate>Sat, 15 Aug 2009 00:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115481</guid>

					<description><![CDATA[Caleb - to be fair, his job does require him to do a lot of that.


Also, VALVE LOVE THE OVERTIME - one of the patch notes tonight:

&lt;em&gt;&quot;Due to many requests, added server ConVar &quot;tf_overtime_nag&quot;. When set to 1, it keeps the broken announcer behavior&quot;&lt;/em&gt;]]></description>
			<content:encoded><![CDATA[<p>Caleb &#8211; to be fair, his job does require him to do a lot of that.</p>
<p>Also, VALVE LOVE THE OVERTIME &#8211; one of the patch notes tonight:</p>
<p><em>&#8220;Due to many requests, added server ConVar &#8220;tf_overtime_nag&#8221;. When set to 1, it keeps the broken announcer behavior&#8221;</em></p>
]]></content:encoded>
		
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		<item>
		<title>
		By: spuzman		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115478</link>

		<dc:creator><![CDATA[spuzman]]></dc:creator>
		<pubDate>Fri, 14 Aug 2009 23:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115478</guid>

					<description><![CDATA[I kinda wish my team would lose more often just so I could see a couple more &quot;losing&quot; animations... 

Then my team wins, and suddenly I have the opportunity to smash some heads with my GLOWING LIGHTNING SHOVEL.]]></description>
			<content:encoded><![CDATA[<p>I kinda wish my team would lose more often just so I could see a couple more &#8220;losing&#8221; animations&#8230; </p>
<p>Then my team wins, and suddenly I have the opportunity to smash some heads with my GLOWING LIGHTNING SHOVEL.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Caleb		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115477</link>

		<dc:creator><![CDATA[Caleb]]></dc:creator>
		<pubDate>Fri, 14 Aug 2009 22:58:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115477</guid>

					<description><![CDATA[Someone mentioned in a post a few days ago this, but i&#039;ll say it again, as it bears repeating:

Somebody needs to friggin&#039; hire you to take in-game screenshots, as yours are always awesome.]]></description>
			<content:encoded><![CDATA[<p>Someone mentioned in a post a few days ago this, but i&#8217;ll say it again, as it bears repeating:</p>
<p>Somebody needs to friggin&#8217; hire you to take in-game screenshots, as yours are always awesome.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: EGTF		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115475</link>

		<dc:creator><![CDATA[EGTF]]></dc:creator>
		<pubDate>Fri, 14 Aug 2009 21:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115475</guid>

					<description><![CDATA[@Roadrunner: For shame, just take any song and mutilate the lyrics to suit TF2. For instance, hammertime -

Can&#039;t get this (x2)
Can&#039;t get this (ove-over ove ove over-ove-overtime) (x2)

My-my-my-my Uber rush hits you, so hard makes you say oh em gee
Thank you, for blessing me with a hat to wear and two unlocks
It feels good, when you know you&#039;re top
A superdope sniper from the 2_fort
And I&#039;m known as such
And this is a hat, uh, you can&#039;t get

I told you newbie, you can&#039;t get this
(ove-ove-overtime)
Yeah that&#039;s how we&#039;re unlocking and you know you can&#039;t get this
(ove-ove-overtime)
Look at my hat man you can&#039;t get this
(ove-ove-overtime)
You know let me spam the cap point you can&#039;t get this

Et cetera. Except I can&#039;t be bothered to continue as MC Hammer&#039;s lyrics are actually rather crap.]]></description>
			<content:encoded><![CDATA[<p>@Roadrunner: For shame, just take any song and mutilate the lyrics to suit TF2. For instance, hammertime &#8211;</p>
<p>Can&#8217;t get this (x2)<br />
Can&#8217;t get this (ove-over ove ove over-ove-overtime) (x2)</p>
<p>My-my-my-my Uber rush hits you, so hard makes you say oh em gee<br />
Thank you, for blessing me with a hat to wear and two unlocks<br />
It feels good, when you know you&#8217;re top<br />
A superdope sniper from the 2_fort<br />
And I&#8217;m known as such<br />
And this is a hat, uh, you can&#8217;t get</p>
<p>I told you newbie, you can&#8217;t get this<br />
(ove-ove-overtime)<br />
Yeah that&#8217;s how we&#8217;re unlocking and you know you can&#8217;t get this<br />
(ove-ove-overtime)<br />
Look at my hat man you can&#8217;t get this<br />
(ove-ove-overtime)<br />
You know let me spam the cap point you can&#8217;t get this</p>
<p>Et cetera. Except I can&#8217;t be bothered to continue as MC Hammer&#8217;s lyrics are actually rather crap.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Roadrunner		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115470</link>

		<dc:creator><![CDATA[Roadrunner]]></dc:creator>
		<pubDate>Fri, 14 Aug 2009 19:28:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115470</guid>

					<description><![CDATA[Some wit-bandit (I forgot who O.o) on the PCG server said, &quot;I got 99 items but a hat aint one&quot; and I was suddenly hit by a wave of inspiration to make some kind of full song remix of that, except I can&#039;t be bothered :D]]></description>
			<content:encoded><![CDATA[<p>Some wit-bandit (I forgot who O.o) on the PCG server said, &#8220;I got 99 items but a hat aint one&#8221; and I was suddenly hit by a wave of inspiration to make some kind of full song remix of that, except I can&#8217;t be bothered :D</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: The_B		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115466</link>

		<dc:creator><![CDATA[The_B]]></dc:creator>
		<pubDate>Fri, 14 Aug 2009 17:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115466</guid>

					<description><![CDATA[(Although if Robin Walker starts using my TF2 account, he better get me some bloody hats.)]]></description>
			<content:encoded><![CDATA[<p>(Although if Robin Walker starts using my TF2 account, he better get me some bloody hats.)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: The_B		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115465</link>

		<dc:creator><![CDATA[The_B]]></dc:creator>
		<pubDate>Fri, 14 Aug 2009 17:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115465</guid>

					<description><![CDATA[Jaz I fear not for phishing scams! (Also because I made sure that firstly, I went through official channels to find it in the first place and two made sure all urls were at the right place. :P]]></description>
			<content:encoded><![CDATA[<p>Jaz I fear not for phishing scams! (Also because I made sure that firstly, I went through official channels to find it in the first place and two made sure all urls were at the right place. :P</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Jazmeister		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115462</link>

		<dc:creator><![CDATA[Jazmeister]]></dc:creator>
		<pubDate>Fri, 14 Aug 2009 16:19:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115462</guid>

					<description><![CDATA[What if the medal says &quot;You got phished!&quot; or something?]]></description>
			<content:encoded><![CDATA[<p>What if the medal says &#8220;You got phished!&#8221; or something?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Phosphorus		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115461</link>

		<dc:creator><![CDATA[Phosphorus]]></dc:creator>
		<pubDate>Fri, 14 Aug 2009 15:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115461</guid>

					<description><![CDATA[I&#039;m pretty sure you can still get The Big Hurt by stunning enemies who are Kritzed.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m pretty sure you can still get The Big Hurt by stunning enemies who are Kritzed.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115460</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Fri, 14 Aug 2009 15:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115460</guid>

					<description><![CDATA[Classless Update release notes: 

- Added graphical &#039;First Post!&#039; achievement]]></description>
			<content:encoded><![CDATA[<p>Classless Update release notes: </p>
<p>&#8211; Added graphical &#8216;First Post!&#8217; achievement</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: The_B		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115455</link>

		<dc:creator><![CDATA[The_B]]></dc:creator>
		<pubDate>Fri, 14 Aug 2009 12:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115455</guid>

					<description><![CDATA[Tom, don&#039;t tell them we got a medal, they&#039;ll be jealous.

Oh sh...]]></description>
			<content:encoded><![CDATA[<p>Tom, don&#8217;t tell them we got a medal, they&#8217;ll be jealous.</p>
<p>Oh sh&#8230;</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115448</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Fri, 14 Aug 2009 09:28:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115448</guid>

					<description><![CDATA[Why couldn&#039;t they just give out one of those redeemable codes to people. (Although some people would probably sell them or come back for more, so there are problems with that too.)]]></description>
			<content:encoded><![CDATA[<p>Why couldn&#8217;t they just give out one of those redeemable codes to people. (Although some people would probably sell them or come back for more, so there are problems with that too.)</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Otter		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115447</link>

		<dc:creator><![CDATA[Otter]]></dc:creator>
		<pubDate>Fri, 14 Aug 2009 09:18:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115447</guid>

					<description><![CDATA[@relenian: someone sent me the link to that medal thingie, and so I entered my Steam ID and password and clicked the dealie to get my own.  Then I did a double-take and scrambled to change my Steam password as quickly as possible, because I suddenly realized how phishy the whole setup looked and I filled up all at once with dread and disbelief at how stupid I had been.

Of course, in another thirty seconds I realized that the page&#039;s artwork was a fairly convincing seal of authenticity, and &quot;teamfortress&quot; wasn&#039;t spelled as &quot;teamfrotress&quot; in the URL or somesuch, so I calmed down.  But the incident I had there has made me reconsider how easy it would be for a phisher to get me; I bought a very generic &quot;Hey, check out this new medal thing with the update today!  Here&#039;s the link&quot; message from a guy on my friends list that I didn&#039;t even know too well (not to mention that his account could have been stolen already even if I knew him), clicked the provided link, and the urgency provided by the &quot;first come, first serve&quot; presentation made me fill out my information right away without examining the page too closely.

In other words, what Valve designed and then leaked was basically a perfect model for a scam artist to duplicate.  And the deception will be bolstered by the expectation they&#039;ve just built into their player base that these secret websites will exist, ask for their info, and be totally safe and official.  Grab a piece of old concept art that most people won&#039;t remember, duplicate the site design and you&#039;ll probably do well enough to fool me.  I&#039;m not Valve, but if I were I would be trying to reinforce the wariness my players have for clicking links their friends send them and then entering their account details, not undermine it by offering unique rewards for that behavior.

Sorry about the essay -- getting phished wouldn&#039;t even have set me back that much, and it didn&#039;t happen, and instead I&#039;m apparently getting some prize that most players won&#039;t have.  But the process still made me uneasy and I&#039;m hoping it doesn&#039;t set a precedent.  One of the loudest complaints I hear about digital distribution is that you can get your account stolen and lose all your games without a trace; I might equally point out that your clunky physical gaming artifacts might be stolen in real life, and be irretrievable, but the point remains that a buyer of digital goods must feel safe about his ownership of those purchases or he&#039;ll go straight back to retail.  Anything that makes a phisher&#039;s job easier and increases the number of accounts stolen is thereby going to diminish the aggregate perceived security of the system.  Valve usually seems to take this stuff seriously.]]></description>
			<content:encoded><![CDATA[<p>@relenian: someone sent me the link to that medal thingie, and so I entered my Steam ID and password and clicked the dealie to get my own.  Then I did a double-take and scrambled to change my Steam password as quickly as possible, because I suddenly realized how phishy the whole setup looked and I filled up all at once with dread and disbelief at how stupid I had been.</p>
<p>Of course, in another thirty seconds I realized that the page&#8217;s artwork was a fairly convincing seal of authenticity, and &#8220;teamfortress&#8221; wasn&#8217;t spelled as &#8220;teamfrotress&#8221; in the URL or somesuch, so I calmed down.  But the incident I had there has made me reconsider how easy it would be for a phisher to get me; I bought a very generic &#8220;Hey, check out this new medal thing with the update today!  Here&#8217;s the link&#8221; message from a guy on my friends list that I didn&#8217;t even know too well (not to mention that his account could have been stolen already even if I knew him), clicked the provided link, and the urgency provided by the &#8220;first come, first serve&#8221; presentation made me fill out my information right away without examining the page too closely.</p>
<p>In other words, what Valve designed and then leaked was basically a perfect model for a scam artist to duplicate.  And the deception will be bolstered by the expectation they&#8217;ve just built into their player base that these secret websites will exist, ask for their info, and be totally safe and official.  Grab a piece of old concept art that most people won&#8217;t remember, duplicate the site design and you&#8217;ll probably do well enough to fool me.  I&#8217;m not Valve, but if I were I would be trying to reinforce the wariness my players have for clicking links their friends send them and then entering their account details, not undermine it by offering unique rewards for that behavior.</p>
<p>Sorry about the essay &#8212; getting phished wouldn&#8217;t even have set me back that much, and it didn&#8217;t happen, and instead I&#8217;m apparently getting some prize that most players won&#8217;t have.  But the process still made me uneasy and I&#8217;m hoping it doesn&#8217;t set a precedent.  One of the loudest complaints I hear about digital distribution is that you can get your account stolen and lose all your games without a trace; I might equally point out that your clunky physical gaming artifacts might be stolen in real life, and be irretrievable, but the point remains that a buyer of digital goods must feel safe about his ownership of those purchases or he&#8217;ll go straight back to retail.  Anything that makes a phisher&#8217;s job easier and increases the number of accounts stolen is thereby going to diminish the aggregate perceived security of the system.  Valve usually seems to take this stuff seriously.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Waste_Manager		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115445</link>

		<dc:creator><![CDATA[Waste_Manager]]></dc:creator>
		<pubDate>Fri, 14 Aug 2009 08:19:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115445</guid>

					<description><![CDATA[Can&#039;t believe this went live last night - to think I was off watching crap on TV.

I&#039;m pretty happy about the sandman no longer knocking out ubercharges - that always seemed dumb to me.]]></description>
			<content:encoded><![CDATA[<p>Can&#8217;t believe this went live last night &#8211; to think I was off watching crap on TV.</p>
<p>I&#8217;m pretty happy about the sandman no longer knocking out ubercharges &#8211; that always seemed dumb to me.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: essecks		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115444</link>

		<dc:creator><![CDATA[essecks]]></dc:creator>
		<pubDate>Fri, 14 Aug 2009 08:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115444</guid>

					<description><![CDATA[- Übercharged players can no longer be stunned.

Some pretty major stuff in this update, from what I&#039;ve seen. I haven&#039;t had a chance to play with it, but I&#039;m fairly certain that is/usedtobe an achievement?]]></description>
			<content:encoded><![CDATA[<p>&#8211; Übercharged players can no longer be stunned.</p>
<p>Some pretty major stuff in this update, from what I&#8217;ve seen. I haven&#8217;t had a chance to play with it, but I&#8217;m fairly certain that is/usedtobe an achievement?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jon Baker		</title>
		<link>https://www.pentadact.com/2009-08-14-team-fortress-2-classless-update-night/#comment-115439</link>

		<dc:creator><![CDATA[Jon Baker]]></dc:creator>
		<pubDate>Fri, 14 Aug 2009 07:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1028#comment-115439</guid>

					<description><![CDATA[I hope they never fix the announcer&#039;s repeated &quot;overtime&quot; calls.  It has a certain charm to it.]]></description>
			<content:encoded><![CDATA[<p>I hope they never fix the announcer&#8217;s repeated &#8220;overtime&#8221; calls.  It has a certain charm to it.</p>
]]></content:encoded>
		
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