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	<title>
	Comments on: Scenes From Last Night&#8217;s Apocalypse	</title>
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	<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/</link>
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	<item>
		<title>
		By: Caleb		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-92168</link>

		<dc:creator><![CDATA[Caleb]]></dc:creator>
		<pubDate>Sat, 04 Jul 2009 14:52:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-92168</guid>

					<description><![CDATA[I feel like this is a game I should check out.

Or I would, if I wasn&#039;t playing World of Warcraft and Team Fortress 2, and Plants Vs. Zombies, and Rollercoaster Tycoon, and TIE Fighter, and Gizmos and Gadgets, and ALL GLORY TO THE HYPNOTOAD]]></description>
			<content:encoded><![CDATA[<p>I feel like this is a game I should check out.</p>
<p>Or I would, if I wasn&#8217;t playing World of Warcraft and Team Fortress 2, and Plants Vs. Zombies, and Rollercoaster Tycoon, and TIE Fighter, and Gizmos and Gadgets, and ALL GLORY TO THE HYPNOTOAD</p>
]]></content:encoded>
		
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		<title>
		By: Comrade_Chimchar		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-57501</link>

		<dc:creator><![CDATA[Comrade_Chimchar]]></dc:creator>
		<pubDate>Sat, 23 May 2009 10:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-57501</guid>

					<description><![CDATA[Spamming grenades off Flesh Pounds like CloakRaider says does indeed work, it&#039;s how I always deal with them. 

Rather too well on Normal in fact, 3 or 4 and they vanish in a cloud of gibs.]]></description>
			<content:encoded><![CDATA[<p>Spamming grenades off Flesh Pounds like CloakRaider says does indeed work, it&#8217;s how I always deal with them. </p>
<p>Rather too well on Normal in fact, 3 or 4 and they vanish in a cloud of gibs.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Redhawk		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-56028</link>

		<dc:creator><![CDATA[Redhawk]]></dc:creator>
		<pubDate>Mon, 18 May 2009 23:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-56028</guid>

					<description><![CDATA[*sigh* Looks like another game I need to try and fit on to my hard drive somewhere.

GEE THANKS TOM]]></description>
			<content:encoded><![CDATA[<p>*sigh* Looks like another game I need to try and fit on to my hard drive somewhere.</p>
<p>GEE THANKS TOM</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: The_B		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-56025</link>

		<dc:creator><![CDATA[The_B]]></dc:creator>
		<pubDate>Mon, 18 May 2009 22:49:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-56025</guid>

					<description><![CDATA[Just co-op really, although you can play with as many or as few teammates as you like (as opposed to L4D which will always make up the number with bots.)]]></description>
			<content:encoded><![CDATA[<p>Just co-op really, although you can play with as many or as few teammates as you like (as opposed to L4D which will always make up the number with bots.)</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Roadrunner		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-56020</link>

		<dc:creator><![CDATA[Roadrunner]]></dc:creator>
		<pubDate>Mon, 18 May 2009 21:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-56020</guid>

					<description><![CDATA[Is it only co-op or is there something similar to L4D&#039;s Versus also?]]></description>
			<content:encoded><![CDATA[<p>Is it only co-op or is there something similar to L4D&#8217;s Versus also?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Inferno		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-56014</link>

		<dc:creator><![CDATA[Inferno]]></dc:creator>
		<pubDate>Mon, 18 May 2009 21:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-56014</guid>

					<description><![CDATA[I want this game so badly. Hypno, moogle and the others keep taunting me with it D:]]></description>
			<content:encoded><![CDATA[<p>I want this game so badly. Hypno, moogle and the others keep taunting me with it D:</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-56008</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 18 May 2009 20:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-56008</guid>

					<description><![CDATA[No, it&#039;s metres. It&#039;s the distance to the trader. On that map, sometimes she&#039;s in another goddamn country.

Rounds generally take about 30-40 minutes, less if you don&#039;t make it.]]></description>
			<content:encoded><![CDATA[<p>No, it&#8217;s metres. It&#8217;s the distance to the trader. On that map, sometimes she&#8217;s in another goddamn country.</p>
<p>Rounds generally take about 30-40 minutes, less if you don&#8217;t make it.</p>
]]></content:encoded>
		
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		<title>
		By: Hypocee		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-56007</link>

		<dc:creator><![CDATA[Hypocee]]></dc:creator>
		<pubDate>Mon, 18 May 2009 20:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-56007</guid>

					<description><![CDATA[Wait, is that first screenshot saying 127 minutes? It doesn&#039;t look like anything&#039;s 127 meters away to me. Two hours??]]></description>
			<content:encoded><![CDATA[<p>Wait, is that first screenshot saying 127 minutes? It doesn&#8217;t look like anything&#8217;s 127 meters away to me. Two hours??</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: The_B		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-55998</link>

		<dc:creator><![CDATA[The_B]]></dc:creator>
		<pubDate>Mon, 18 May 2009 19:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-55998</guid>

					<description><![CDATA[Might be worth mentioning as well that last night&#039;s server had the perks disabled, which made our survival more impressive to be honest without the usual buffs. We&#039;ll definitely have to do it again with perks. It&#039;ll definitely help with the pounds - apparently they&#039;re easier to take out with the extra shotgun damage and knockback Support Level 2+ provides.]]></description>
			<content:encoded><![CDATA[<p>Might be worth mentioning as well that last night&#8217;s server had the perks disabled, which made our survival more impressive to be honest without the usual buffs. We&#8217;ll definitely have to do it again with perks. It&#8217;ll definitely help with the pounds &#8211; apparently they&#8217;re easier to take out with the extra shotgun damage and knockback Support Level 2+ provides.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-55989</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 18 May 2009 17:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-55989</guid>

					<description><![CDATA[Updated the post with a bit more info on each, since it was put together in a bit of a rush and didn&#039;t really explain anything about the game.]]></description>
			<content:encoded><![CDATA[<p>Updated the post with a bit more info on each, since it was put together in a bit of a rush and didn&#8217;t really explain anything about the game.</p>
]]></content:encoded>
		
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		<title>
		By: Sibilantjoe		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-55988</link>

		<dc:creator><![CDATA[Sibilantjoe]]></dc:creator>
		<pubDate>Mon, 18 May 2009 16:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-55988</guid>

					<description><![CDATA[Actually, Flesh Pounds can be a lot easier if you have (A) space, and (B) some long-range weapon. It goes like this:

1. Shoot flesh pound at range until he rages
2. Pull out knife and RUN!
3. Flesh pound will lose aggro if he doesn&#039;t get to you after a few seconds (really!) and slow down
4. Get more distance on him
5. repeat]]></description>
			<content:encoded><![CDATA[<p>Actually, Flesh Pounds can be a lot easier if you have (A) space, and (B) some long-range weapon. It goes like this:</p>
<p>1. Shoot flesh pound at range until he rages<br />
2. Pull out knife and RUN!<br />
3. Flesh pound will lose aggro if he doesn&#8217;t get to you after a few seconds (really!) and slow down<br />
4. Get more distance on him<br />
5. repeat</p>
]]></content:encoded>
		
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		<title>
		By: Roadrunner		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-55987</link>

		<dc:creator><![CDATA[Roadrunner]]></dc:creator>
		<pubDate>Mon, 18 May 2009 16:48:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-55987</guid>

					<description><![CDATA[That photo of Hypnotoad dying made my day.

I&#039;ve had a very bad day you see.]]></description>
			<content:encoded><![CDATA[<p>That photo of Hypnotoad dying made my day.</p>
<p>I&#8217;ve had a very bad day you see.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-55986</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 18 May 2009 16:20:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-55986</guid>

					<description><![CDATA[It&#039;s as tough as a Tank and as fatal as a Witch: if it gets to you, your life is over. It&#039;s not too fast until you start shooting it, at which point it gets angry and sprints at you. This leads to people saying &quot;Don&#039;t shoot it!&quot; and me wondering &quot;How else are we going to do this exactly?&quot;]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s as tough as a Tank and as fatal as a Witch: if it gets to you, your life is over. It&#8217;s not too fast until you start shooting it, at which point it gets angry and sprints at you. This leads to people saying &#8220;Don&#8217;t shoot it!&#8221; and me wondering &#8220;How else are we going to do this exactly?&#8221;</p>
]]></content:encoded>
		
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		<title>
		By: Smurfy		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-55983</link>

		<dc:creator><![CDATA[Smurfy]]></dc:creator>
		<pubDate>Mon, 18 May 2009 15:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-55983</guid>

					<description><![CDATA[My friends say it&#039;s pretty bad.]]></description>
			<content:encoded><![CDATA[<p>My friends say it&#8217;s pretty bad.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Hypocee		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-55981</link>

		<dc:creator><![CDATA[Hypocee]]></dc:creator>
		<pubDate>Mon, 18 May 2009 14:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-55981</guid>

					<description><![CDATA[The thing in the screenshot labelled &#039;Oh God Flesh Pound&#039; that looks like it pounds flesh, would be my guess. Sounds like a less deceptive, less emo Witch.]]></description>
			<content:encoded><![CDATA[<p>The thing in the screenshot labelled &#8216;Oh God Flesh Pound&#8217; that looks like it pounds flesh, would be my guess. Sounds like a less deceptive, less emo Witch.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: EGTF		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-55977</link>

		<dc:creator><![CDATA[EGTF]]></dc:creator>
		<pubDate>Mon, 18 May 2009 12:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-55977</guid>

					<description><![CDATA[Can someone explain what a flesh pound is other than a euphemism?]]></description>
			<content:encoded><![CDATA[<p>Can someone explain what a flesh pound is other than a euphemism?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Andrew		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-55976</link>

		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Mon, 18 May 2009 12:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-55976</guid>

					<description><![CDATA[Neat game, defiantly preferring the different classes, teamwork involved and lots of randomness - although dying does just feel like, usually, you&#039;ve just been overwhelmed because of bad planning or poor teamwork, not anything too cheap.

Defeated a Patriach once, yes! :D

The film grain and rubbish lighting (it&#039;s so dark) when you die is sad though - should be made lighter.

Also, middle mouse button (or alt-fire) makes you go in free view for those that don&#039;t know, since I sure as didn&#039;t since the thing lacks a manual...actually, a manual to explain anything would be nice, not enough hints :)

Still well worth the cheap cost (pre-order cost anyway), as long as they fix a few things that are bizarre (like long names becoming unreadable over heads for instance, and I&#039;d love an addition of a radar to see team-mate positions).

One thing on Left4Dead despite it&#039;s shortcomings in many areas: user-made maps will likely be much more common and easily made, since they only need to be one level with a few traders, and not complex affairs of balance that Left4Dead needs.]]></description>
			<content:encoded><![CDATA[<p>Neat game, defiantly preferring the different classes, teamwork involved and lots of randomness &#8211; although dying does just feel like, usually, you&#8217;ve just been overwhelmed because of bad planning or poor teamwork, not anything too cheap.</p>
<p>Defeated a Patriach once, yes! :D</p>
<p>The film grain and rubbish lighting (it&#8217;s so dark) when you die is sad though &#8211; should be made lighter.</p>
<p>Also, middle mouse button (or alt-fire) makes you go in free view for those that don&#8217;t know, since I sure as didn&#8217;t since the thing lacks a manual&#8230;actually, a manual to explain anything would be nice, not enough hints :)</p>
<p>Still well worth the cheap cost (pre-order cost anyway), as long as they fix a few things that are bizarre (like long names becoming unreadable over heads for instance, and I&#8217;d love an addition of a radar to see team-mate positions).</p>
<p>One thing on Left4Dead despite it&#8217;s shortcomings in many areas: user-made maps will likely be much more common and easily made, since they only need to be one level with a few traders, and not complex affairs of balance that Left4Dead needs.</p>
]]></content:encoded>
		
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		<title>
		By: The_B		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-55975</link>

		<dc:creator><![CDATA[The_B]]></dc:creator>
		<pubDate>Mon, 18 May 2009 11:38:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-55975</guid>

					<description><![CDATA[The most awesome part about the first screenshot of me was: I survived. HERO B!


I also agree: Fucking Flesh Pounds.]]></description>
			<content:encoded><![CDATA[<p>The most awesome part about the first screenshot of me was: I survived. HERO B!</p>
<p>I also agree: Fucking Flesh Pounds.</p>
]]></content:encoded>
		
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		<title>
		By: ZomBuster		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-55971</link>

		<dc:creator><![CDATA[ZomBuster]]></dc:creator>
		<pubDate>Mon, 18 May 2009 10:15:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-55971</guid>

					<description><![CDATA[Real men only use Axes and chainsaws

*Patriach spawns*

&quot;RAAGGHH&quot;

*gets 6 chainsaws in face*]]></description>
			<content:encoded><![CDATA[<p>Real men only use Axes and chainsaws</p>
<p>*Patriach spawns*</p>
<p>&#8220;RAAGGHH&#8221;</p>
<p>*gets 6 chainsaws in face*</p>
]]></content:encoded>
		
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		<title>
		By: CloakRaider		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-55969</link>

		<dc:creator><![CDATA[CloakRaider]]></dc:creator>
		<pubDate>Mon, 18 May 2009 08:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-55969</guid>

					<description><![CDATA[Apparently not shooting the Flesh Pounders doesn&#039;t work, and people are suggesting grenades from everyone. Otherwise he just mauls you.]]></description>
			<content:encoded><![CDATA[<p>Apparently not shooting the Flesh Pounders doesn&#8217;t work, and people are suggesting grenades from everyone. Otherwise he just mauls you.</p>
]]></content:encoded>
		
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		<title>
		By: Wait, I need a name for this? Drat....		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-55966</link>

		<dc:creator><![CDATA[Wait, I need a name for this? Drat....]]></dc:creator>
		<pubDate>Mon, 18 May 2009 07:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-55966</guid>

					<description><![CDATA[@Jazmeister:
The film grain turns on when you&#039;re dead. The sharper images were ones he took when he was still alive and probably should have been shooting more firearms then photographs. Except at the Flesh Pound. That just makes him mad.

@Alex-Chan!:
Killing Floor does end up becoming more repetitive then L4D, mainly due to the way hordes attack in known waves instead of Director controlled, but they both provide different &#039;feels&#039;. 

Killing Floor is more of a slower build up of knowing exactly how much is coming for you, and being stuck in a situation that you may not have the resources to repel the horde, before finally watching your teammates fall one by one to the masses.

L4D on the other hand is normally a higher action, faster paced adrenalin powered game. When things fail in L4D, they normally collapse in a glorious pile of flaming wreckage that normally feels like it&#039;s straight out of a movie.

Killing Floor is a user created mod that came from a group of people looking to challenge both their friends and themselves against stressing odds, while L4D is a Valve super-polished masterpiece. They both may be similar on paper, but they don&#039;t play the same. One lets you be a survivor clinging to hope, while the other has you as a faceless soldier against the rising tide.

For $20, Killing Floor is a decent game and a good co-op title, and I&#039;d happily recommend it to those who play these types of games. It&#039;s not meant for everybody, and it&#039;s going to be rough around the edges, but if you have a group of friends and want to fight for your life in something new, you could do a lot worse.

On that note though, they REALLY need bullet penetration. Welding doors closed and not being able to shoot through them ends up being a bad idea 9 times out of 10.]]></description>
			<content:encoded><![CDATA[<p>@Jazmeister:<br />
The film grain turns on when you&#8217;re dead. The sharper images were ones he took when he was still alive and probably should have been shooting more firearms then photographs. Except at the Flesh Pound. That just makes him mad.</p>
<p>@Alex-Chan!:<br />
Killing Floor does end up becoming more repetitive then L4D, mainly due to the way hordes attack in known waves instead of Director controlled, but they both provide different &#8216;feels&#8217;. </p>
<p>Killing Floor is more of a slower build up of knowing exactly how much is coming for you, and being stuck in a situation that you may not have the resources to repel the horde, before finally watching your teammates fall one by one to the masses.</p>
<p>L4D on the other hand is normally a higher action, faster paced adrenalin powered game. When things fail in L4D, they normally collapse in a glorious pile of flaming wreckage that normally feels like it&#8217;s straight out of a movie.</p>
<p>Killing Floor is a user created mod that came from a group of people looking to challenge both their friends and themselves against stressing odds, while L4D is a Valve super-polished masterpiece. They both may be similar on paper, but they don&#8217;t play the same. One lets you be a survivor clinging to hope, while the other has you as a faceless soldier against the rising tide.</p>
<p>For $20, Killing Floor is a decent game and a good co-op title, and I&#8217;d happily recommend it to those who play these types of games. It&#8217;s not meant for everybody, and it&#8217;s going to be rough around the edges, but if you have a group of friends and want to fight for your life in something new, you could do a lot worse.</p>
<p>On that note though, they REALLY need bullet penetration. Welding doors closed and not being able to shoot through them ends up being a bad idea 9 times out of 10.</p>
]]></content:encoded>
		
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-55965</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Mon, 18 May 2009 07:12:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-55965</guid>

					<description><![CDATA[So....

buy it?]]></description>
			<content:encoded><![CDATA[<p>So&#8230;.</p>
<p>buy it?</p>
]]></content:encoded>
		
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		<title>
		By: Alex-chan!		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-55964</link>

		<dc:creator><![CDATA[Alex-chan!]]></dc:creator>
		<pubDate>Mon, 18 May 2009 07:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-55964</guid>

					<description><![CDATA[I can&#039;t help but think killing floor is a rubbish version of l4d, if you just add new weapons and new zombies you&#039;ll either make the game repetetive or massively unbalanced]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t help but think killing floor is a rubbish version of l4d, if you just add new weapons and new zombies you&#8217;ll either make the game repetetive or massively unbalanced</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jazmeister		</title>
		<link>https://www.pentadact.com/2009-05-18-scenes-from-last-nights-apocalypse/#comment-55963</link>

		<dc:creator><![CDATA[Jazmeister]]></dc:creator>
		<pubDate>Mon, 18 May 2009 07:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=789#comment-55963</guid>

					<description><![CDATA[Looks crazy. I really didn&#039;t see anything about this game yet. Is that film grain, or shittiness?]]></description>
			<content:encoded><![CDATA[<p>Looks crazy. I really didn&#8217;t see anything about this game yet. Is that film grain, or shittiness?</p>
]]></content:encoded>
		
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