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	<title>
	Comments on: A Different Idea For Ending BioShock	</title>
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	<link>https://www.pentadact.com/2009-04-15-ending-bioshock/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
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		<title>
		By: Mr. Gorland		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-614680</link>

		<dc:creator><![CDATA[Mr. Gorland]]></dc:creator>
		<pubDate>Sun, 24 Apr 2016 22:16:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-614680</guid>

					<description><![CDATA[But, surely after hours and hours of being surrounded in a dark, depressing, and hopeless dystopia, there must be some light awaiting you at the end of the tunnel, yes?]]></description>
			<content:encoded><![CDATA[<p>But, surely after hours and hours of being surrounded in a dark, depressing, and hopeless dystopia, there must be some light awaiting you at the end of the tunnel, yes?</p>
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		<item>
		<title>
		By: Reuben Dunn		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-581029</link>

		<dc:creator><![CDATA[Reuben Dunn]]></dc:creator>
		<pubDate>Sun, 28 Dec 2014 08:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-581029</guid>

					<description><![CDATA[I really like your idea for the ending. It&#039;s got parts which are way, way better, and I&#039;m sad that it can&#039;t actually be envisioned. However, I think that your end scene doesn&#039;t suit the mood of the game at all. With the frantic final fight, it would be nicer to have a calm view of Rapture as it slowly collapses, ultimately reunited with the ocean which is was separated from.]]></description>
			<content:encoded><![CDATA[<p>I really like your idea for the ending. It&#8217;s got parts which are way, way better, and I&#8217;m sad that it can&#8217;t actually be envisioned. However, I think that your end scene doesn&#8217;t suit the mood of the game at all. With the frantic final fight, it would be nicer to have a calm view of Rapture as it slowly collapses, ultimately reunited with the ocean which is was separated from.</p>
]]></content:encoded>
		
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		<title>
		By: Writing Things More Gud. &#124; BONGOLUDO		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-569382</link>

		<dc:creator><![CDATA[Writing Things More Gud. &#124; BONGOLUDO]]></dc:creator>
		<pubDate>Mon, 03 Nov 2014 22:45:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-569382</guid>

					<description><![CDATA[[&#8230;] also wrote what I thought was the best inadvertent game design CV cover letter I’ve ever seen: a suggested re-write of Bioshock’s ending. Notice how it only uses assets and gameplay mechanisms in the rest of the game. He also made the [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] also wrote what I thought was the best inadvertent game design CV cover letter I’ve ever seen: a suggested re-write of Bioshock’s ending. Notice how it only uses assets and gameplay mechanisms in the rest of the game. He also made the [&#8230;]</p>
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		<item>
		<title>
		By: What games can do &#8211; BioShock &#38; Genre &#124; James M. Potter		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-508332</link>

		<dc:creator><![CDATA[What games can do &#8211; BioShock &#38; Genre &#124; James M. Potter]]></dc:creator>
		<pubDate>Sun, 29 Dec 2013 17:20:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-508332</guid>

					<description><![CDATA[[&#8230;] first-person genre that the game is so successful at telling its story (even if Tom Francis&#8217; proposed revision to the ending is quite appealing). And of course, foregrounding game genre issues just one way of [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] first-person genre that the game is so successful at telling its story (even if Tom Francis&#8217; proposed revision to the ending is quite appealing). And of course, foregrounding game genre issues just one way of [&#8230;]</p>
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		<title>
		By: What games can do &#8211; BioShock &#38; Genre &#124; JamPot		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-472391</link>

		<dc:creator><![CDATA[What games can do &#8211; BioShock &#38; Genre &#124; JamPot]]></dc:creator>
		<pubDate>Wed, 06 Nov 2013 12:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-472391</guid>

					<description><![CDATA[[&#8230;] first-person genre that the game is so successful at telling its story (even if Tom Francis&#8217; proposed revision to the ending is quite appealing). And of course, foregrounding game genre issues just one way of [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] first-person genre that the game is so successful at telling its story (even if Tom Francis&#8217; proposed revision to the ending is quite appealing). And of course, foregrounding game genre issues just one way of [&#8230;]</p>
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		<title>
		By: Anatomy Of An Intro To A BioShock Infinite Review, by Tom Francis		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-454582</link>

		<dc:creator><![CDATA[Anatomy Of An Intro To A BioShock Infinite Review, by Tom Francis]]></dc:creator>
		<pubDate>Mon, 21 Oct 2013 14:16:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-454582</guid>

					<description><![CDATA[[&#8230;] My alternate ending to BioShock 1. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] My alternate ending to BioShock 1. [&#8230;]</p>
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		<title>
		By: retro fire red 4s		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-436282</link>

		<dc:creator><![CDATA[retro fire red 4s]]></dc:creator>
		<pubDate>Sat, 01 Jun 2013 07:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-436282</guid>

					<description><![CDATA[&quot;My hope is to continue to work with the Las Vegas Veterans Hospital, collocated at Nellis Air Force Base, to take care of these soldiers,&quot; he added. &quot;I want to be able to see their care through to the end, until they home. How amazing shoes which could be one of the most important, however the best way to adapt the gown a good offer more we converse Famous YSL Shoes. This Christian Louboutin in the in the direction of the right collection in the direction of the hard-earned money for most main editions of sterling YSL Heels..Click here to follow AM Fashion on Twitter. Smooth, suave, sexy, and sophisticated -- four words usually associated with the Latin influence on modern culture in movies, music and television. Precedents include the]]></description>
			<content:encoded><![CDATA[<p>&#8220;My hope is to continue to work with the Las Vegas Veterans Hospital, collocated at Nellis Air Force Base, to take care of these soldiers,&#8221; he added. &#8220;I want to be able to see their care through to the end, until they home. How amazing shoes which could be one of the most important, however the best way to adapt the gown a good offer more we converse Famous YSL Shoes. This Christian Louboutin in the in the direction of the right collection in the direction of the hard-earned money for most main editions of sterling YSL Heels..Click here to follow AM Fashion on Twitter. Smooth, suave, sexy, and sophisticated &#8212; four words usually associated with the Latin influence on modern culture in movies, music and television. Precedents include the</p>
]]></content:encoded>
		
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		<title>
		By: A. Murray		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-436261</link>

		<dc:creator><![CDATA[A. Murray]]></dc:creator>
		<pubDate>Wed, 29 May 2013 11:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-436261</guid>

					<description><![CDATA[Awesome alternative take! I particularly like the role-reversal element and Fontaine drowning for the rest of his days. That would have been such a satisfying ending.]]></description>
			<content:encoded><![CDATA[<p>Awesome alternative take! I particularly like the role-reversal element and Fontaine drowning for the rest of his days. That would have been such a satisfying ending.</p>
]]></content:encoded>
		
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		<title>
		By: Skullsmash86		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-435817</link>

		<dc:creator><![CDATA[Skullsmash86]]></dc:creator>
		<pubDate>Tue, 23 Apr 2013 15:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-435817</guid>

					<description><![CDATA[I love everything about this X3, but what many people probaly are wondering is if you save the little sisters, what happens to them? They be stuck in a submarine drifting the ocean ._.]]></description>
			<content:encoded><![CDATA[<p>I love everything about this X3, but what many people probaly are wondering is if you save the little sisters, what happens to them? They be stuck in a submarine drifting the ocean ._.</p>
]]></content:encoded>
		
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		<title>
		By: Making it Better: Tokyo Jungle &#124; Tokyo Local Me.me		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-336709</link>

		<dc:creator><![CDATA[Making it Better: Tokyo Jungle &#124; Tokyo Local Me.me]]></dc:creator>
		<pubDate>Wed, 31 Oct 2012 08:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-336709</guid>

					<description><![CDATA[[...] you ever played a game that you really liked, but certain parts of it disappointed you (for the record, I totally dig Tom Francis&#8217; proposed ending to [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] you ever played a game that you really liked, but certain parts of it disappointed you (for the record, I totally dig Tom Francis&#8217; proposed ending to [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: Making it Better: Tokyo Jungle &#171; Significant Bits		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-336542</link>

		<dc:creator><![CDATA[Making it Better: Tokyo Jungle &#171; Significant Bits]]></dc:creator>
		<pubDate>Wed, 31 Oct 2012 03:58:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-336542</guid>

					<description><![CDATA[[...] you ever played a game that you really liked, but certain parts of it disappointed you (for the record, I totally dig Tom Francis&#8217; proposed ending to [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] you ever played a game that you really liked, but certain parts of it disappointed you (for the record, I totally dig Tom Francis&#8217; proposed ending to [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: RangerGxi		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-316731</link>

		<dc:creator><![CDATA[RangerGxi]]></dc:creator>
		<pubDate>Sun, 30 Sep 2012 17:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-316731</guid>

					<description><![CDATA[Your ending is 10x better than the games ending. Fontaine dying over and over again, the fight, etc.]]></description>
			<content:encoded><![CDATA[<p>Your ending is 10x better than the games ending. Fontaine dying over and over again, the fight, etc.</p>
]]></content:encoded>
		
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		<title>
		By: Wicket		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-308038</link>

		<dc:creator><![CDATA[Wicket]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 22:02:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-308038</guid>

					<description><![CDATA[&quot;On reflection, I like my first idea better anyway. It makes it extra heartbreaking that the sisters are willing to sacrifice themselves to save you even as you abandon them, and it&#039;s just rather satisfying that the reason Fontaine has no hope of escape is that there&#039;s simply no-one left in Rapture who likes him enough to help.&quot;

Fontaine: Would you kindly press that bathysphere lever?]]></description>
			<content:encoded><![CDATA[<p>&#8220;On reflection, I like my first idea better anyway. It makes it extra heartbreaking that the sisters are willing to sacrifice themselves to save you even as you abandon them, and it&#8217;s just rather satisfying that the reason Fontaine has no hope of escape is that there&#8217;s simply no-one left in Rapture who likes him enough to help.&#8221;</p>
<p>Fontaine: Would you kindly press that bathysphere lever?</p>
]]></content:encoded>
		
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		<title>
		By: Elmojas		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-285195</link>

		<dc:creator><![CDATA[Elmojas]]></dc:creator>
		<pubDate>Sat, 23 Jun 2012 14:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-285195</guid>

					<description><![CDATA[This kind of might not get a difficulty if perhaps most of these developer handbags will not be this high-priced, but we have been talking about bags which will charge as much as RM3, 000 with Malaysian Ringgits. That is certainly quite expensive and when you&#039;re an average one who are certainly involved on this model of expensive items then the idea undoubtedly would probably provide help to recognize the prices when you enter into the save.]]></description>
			<content:encoded><![CDATA[<p>This kind of might not get a difficulty if perhaps most of these developer handbags will not be this high-priced, but we have been talking about bags which will charge as much as RM3, 000 with Malaysian Ringgits. That is certainly quite expensive and when you&#8217;re an average one who are certainly involved on this model of expensive items then the idea undoubtedly would probably provide help to recognize the prices when you enter into the save.</p>
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		<title>
		By: Bill Bonomo		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-262772</link>

		<dc:creator><![CDATA[Bill Bonomo]]></dc:creator>
		<pubDate>Tue, 27 Mar 2012 05:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-262772</guid>

					<description><![CDATA[I&#039;m developing a site site and I was thinking of changing the template.Yours looks pretty decent! You could visit my website and tell me your viewpoint!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m developing a site site and I was thinking of changing the template.Yours looks pretty decent! You could visit my website and tell me your viewpoint!</p>
]]></content:encoded>
		
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		<title>
		By: MagoRibia		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-253340</link>

		<dc:creator><![CDATA[MagoRibia]]></dc:creator>
		<pubDate>Fri, 20 Jan 2012 21:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-253340</guid>

					<description><![CDATA[Hello, I&#039;m new here and want to say hello, all what I love to do is playing games so decide to share what I know better I have several favorite games and now I&#039;m playing this game http://www.playcrg.com/game/368/Awesome-Tanks.html  
please share your games too :)   
:)]]></description>
			<content:encoded><![CDATA[<p>Hello, I&#8217;m new here and want to say hello, all what I love to do is playing games so decide to share what I know better I have several favorite games and now I&#8217;m playing this game <a href="http://www.playcrg.com/game/368/Awesome-Tanks.html" rel="nofollow ugc">http://www.playcrg.com/game/368/Awesome-Tanks.html</a><br />
please share your games too :)<br />
:)</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: LionsPhil		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-232753</link>

		<dc:creator><![CDATA[LionsPhil]]></dc:creator>
		<pubDate>Thu, 04 Aug 2011 15:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-232753</guid>

					<description><![CDATA[The problem with that is that, in this (excellent) proposed ending, having a drill is plot-essential.]]></description>
			<content:encoded><![CDATA[<p>The problem with that is that, in this (excellent) proposed ending, having a drill is plot-essential.</p>
]]></content:encoded>
		
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		<title>
		By: Neurovore		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-229788</link>

		<dc:creator><![CDATA[Neurovore]]></dc:creator>
		<pubDate>Wed, 15 Jun 2011 21:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-229788</guid>

					<description><![CDATA[Hello, I stumbled upon this Bioshock ending re-write by accident today.

I just have one final suggestion, though. When you are collecting the big daddy suit components, it would be a nice touch if you could pick either the Bouncer parts if you wanted to be a Bouncer big daddy or the Rosie suit parts if you wanted to be a Rosie big daddy. The different suit types would have their own advantages/disadvantages, such as the Bouncer trademark instant-kill drill and rapid charge. The Rosie suit would give you the powerful rivet gun and more damage resistance as the Rosies in Bioshock have more hitpoints than the Bouncer big daddies.

Perhaps as bonus or secret, you could find the &quot;elite&quot; versions of the Rosie and Bouncer big daddy suits hidden in the area which would grant you even more damage resistance and make your attacks more powerful.]]></description>
			<content:encoded><![CDATA[<p>Hello, I stumbled upon this Bioshock ending re-write by accident today.</p>
<p>I just have one final suggestion, though. When you are collecting the big daddy suit components, it would be a nice touch if you could pick either the Bouncer parts if you wanted to be a Bouncer big daddy or the Rosie suit parts if you wanted to be a Rosie big daddy. The different suit types would have their own advantages/disadvantages, such as the Bouncer trademark instant-kill drill and rapid charge. The Rosie suit would give you the powerful rivet gun and more damage resistance as the Rosies in Bioshock have more hitpoints than the Bouncer big daddies.</p>
<p>Perhaps as bonus or secret, you could find the &#8220;elite&#8221; versions of the Rosie and Bouncer big daddy suits hidden in the area which would grant you even more damage resistance and make your attacks more powerful.</p>
]]></content:encoded>
		
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		<title>
		By: Post 500, by Tom Francis		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-228403</link>

		<dc:creator><![CDATA[Post 500, by Tom Francis]]></dc:creator>
		<pubDate>Sat, 28 May 2011 17:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-228403</guid>

					<description><![CDATA[[...] Ending BioShock Imagine this post spluttered loudly and indecipherably by a drunk, and you know what I&#8217;m like [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Ending BioShock Imagine this post spluttered loudly and indecipherably by a drunk, and you know what I&#8217;m like [&#8230;]</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: The_Ruccus		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-228168</link>

		<dc:creator><![CDATA[The_Ruccus]]></dc:creator>
		<pubDate>Wed, 25 May 2011 16:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-228168</guid>

					<description><![CDATA[I bought the game on Steam a while back, I think it was less than $9.99 US. Like most, I assume, I absolutely  LOVED 90-99% until the end. Had I paid full  retail I would probably be planning litigation and or violence right now. Your idea for the ending seems much better! Don&#039;t listen to the doubters, man!]]></description>
			<content:encoded><![CDATA[<p>I bought the game on Steam a while back, I think it was less than $9.99 US. Like most, I assume, I absolutely  LOVED 90-99% until the end. Had I paid full  retail I would probably be planning litigation and or violence right now. Your idea for the ending seems much better! Don&#8217;t listen to the doubters, man!</p>
]]></content:encoded>
		
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-227949</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 21 May 2011 15:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-227949</guid>

					<description><![CDATA[Alright, fixed now. Workaround was to create an invisible dummy navigation panel for the plugin to scrape its links from, and a real navigation panel without the labels that tell the plugin to hide it when infinite scroll is working. So everyone should see the manual links now, and if the plugin works, they&#039;ll also automatically load the next page. There&#039;s no notification that it&#039;s doing that, but at this point I&#039;m having a hard time caring.]]></description>
			<content:encoded><![CDATA[<p>Alright, fixed now. Workaround was to create an invisible dummy navigation panel for the plugin to scrape its links from, and a real navigation panel without the labels that tell the plugin to hide it when infinite scroll is working. So everyone should see the manual links now, and if the plugin works, they&#8217;ll also automatically load the next page. There&#8217;s no notification that it&#8217;s doing that, but at this point I&#8217;m having a hard time caring.</p>
]]></content:encoded>
		
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-227946</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 21 May 2011 15:05:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-227946</guid>

					<description><![CDATA[The problem is that the plugin thinks it&#039;s working for you. If it can&#039;t initialise, it shows the Older Posts link as usual. I can customise what it says while it thinks it&#039;s loading, but I just had a play around with that, and it can&#039;t include any links or PHP. That means there&#039;s no way to have it show you an &#039;Older posts&#039; link while it loads, which would have solved the problem since I&#039;m pretty sure it thinks it&#039;s loading.

It&#039;s kinda weird, the plugin seems otherwise well-made. It warns you can&#039;t use single-quotes in these variables, but in fact you can&#039;t even use double ones. And PHP just breaks the whole thing.

So all I&#039;ve done is changed it to show &quot;Loading older posts...&quot; while it is, so anyone who didn&#039;t realise it was doing that will at least know what&#039;s *supposed* to happen. If it was getting stuck before, though, it&#039;ll probably still get stuck. Maybe I can put older posts links in the sidebar or something.]]></description>
			<content:encoded><![CDATA[<p>The problem is that the plugin thinks it&#8217;s working for you. If it can&#8217;t initialise, it shows the Older Posts link as usual. I can customise what it says while it thinks it&#8217;s loading, but I just had a play around with that, and it can&#8217;t include any links or PHP. That means there&#8217;s no way to have it show you an &#8216;Older posts&#8217; link while it loads, which would have solved the problem since I&#8217;m pretty sure it thinks it&#8217;s loading.</p>
<p>It&#8217;s kinda weird, the plugin seems otherwise well-made. It warns you can&#8217;t use single-quotes in these variables, but in fact you can&#8217;t even use double ones. And PHP just breaks the whole thing.</p>
<p>So all I&#8217;ve done is changed it to show &#8220;Loading older posts&#8230;&#8221; while it is, so anyone who didn&#8217;t realise it was doing that will at least know what&#8217;s *supposed* to happen. If it was getting stuck before, though, it&#8217;ll probably still get stuck. Maybe I can put older posts links in the sidebar or something.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-227945</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 21 May 2011 14:42:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-227945</guid>

					<description><![CDATA[Just tried to fix it to show the older posts link while the JavaScript works, and now it&#039;s completely broken the Infinite Scroll plugin. Yay!]]></description>
			<content:encoded><![CDATA[<p>Just tried to fix it to show the older posts link while the JavaScript works, and now it&#8217;s completely broken the Infinite Scroll plugin. Yay!</p>
]]></content:encoded>
		
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-227944</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Sat, 21 May 2011 13:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-227944</guid>

					<description><![CDATA[There&#039;s supposed to be one of those Javascript scroll-down-autoload things on the front page. If it doesn&#039;t work for you you can either disable Javascript here via the NoScript extension, which brings the link back, or manually use URLs of the form www.pentadact.com/index.php/page/&lt;i&gt;n&lt;/i&gt;]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s supposed to be one of those Javascript scroll-down-autoload things on the front page. If it doesn&#8217;t work for you you can either disable Javascript here via the NoScript extension, which brings the link back, or manually use URLs of the form <a href="http://www.pentadact.com/index.php/page/" rel="ugc">http://www.pentadact.com/index.php/page/</a><i>n</i></p>
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		<title>
		By: Arthur pendragon_y2k		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-227909</link>

		<dc:creator><![CDATA[Arthur pendragon_y2k]]></dc:creator>
		<pubDate>Fri, 20 May 2011 23:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-227909</guid>

					<description><![CDATA[Wow, amazing stuff. Only spotted this from your review of stats and 1top ten list on the five thousandth (sic) post. As you mentioned, great comments too.
P.S. in only finding this now --- i know you&#039;d had website breakages in the past - is this why in recent months the &#039;older posts&#039; link has gone, and i can only read the 4-5 most recent ones? If i forget to keep up with your fine work for a month or two and you&#039;ve been particularly busy i miss stuff.]]></description>
			<content:encoded><![CDATA[<p>Wow, amazing stuff. Only spotted this from your review of stats and 1top ten list on the five thousandth (sic) post. As you mentioned, great comments too.<br />
P.S. in only finding this now &#8212; i know you&#8217;d had website breakages in the past &#8211; is this why in recent months the &#8216;older posts&#8217; link has gone, and i can only read the 4-5 most recent ones? If i forget to keep up with your fine work for a month or two and you&#8217;ve been particularly busy i miss stuff.</p>
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		<title>
		By: Ramunas Jakimavicius		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-225072</link>

		<dc:creator><![CDATA[Ramunas Jakimavicius]]></dc:creator>
		<pubDate>Wed, 06 Apr 2011 02:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-225072</guid>

					<description><![CDATA[That was a stellar ending sequence, and I really liked the creativity behind Fontaine&#039;s punishment and the splendor of the idea of watching Rapture flood. You also bring up a really good point regarding that radio and the command phrase.

Thanks for sharing!]]></description>
			<content:encoded><![CDATA[<p>That was a stellar ending sequence, and I really liked the creativity behind Fontaine&#8217;s punishment and the splendor of the idea of watching Rapture flood. You also bring up a really good point regarding that radio and the command phrase.</p>
<p>Thanks for sharing!</p>
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		<item>
		<title>
		By: Andrew**		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-223138</link>

		<dc:creator><![CDATA[Andrew**]]></dc:creator>
		<pubDate>Sun, 13 Mar 2011 05:44:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-223138</guid>

					<description><![CDATA[although on that note, liked the rest of it alot]]></description>
			<content:encoded><![CDATA[<p>although on that note, liked the rest of it alot</p>
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		<item>
		<title>
		By: Andrw		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-223137</link>

		<dc:creator><![CDATA[Andrw]]></dc:creator>
		<pubDate>Sun, 13 Mar 2011 05:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-223137</guid>

					<description><![CDATA[weren&#039;t the vita chambers linked directly to Ryan&#039;s (and through birth, yours) genetic code, thus woudln&#039;t it not work for Fontaine ever? all you did was give Fontaine a key, not make him your brother]]></description>
			<content:encoded><![CDATA[<p>weren&#8217;t the vita chambers linked directly to Ryan&#8217;s (and through birth, yours) genetic code, thus woudln&#8217;t it not work for Fontaine ever? all you did was give Fontaine a key, not make him your brother</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-222658</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 06 Mar 2011 12:53:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-222658</guid>

					<description><![CDATA[In a world where spam is left by robots and meaningful comments by humans, I think we&#039;ve found our first cyborg.

(Cheers, btw)]]></description>
			<content:encoded><![CDATA[<p>In a world where spam is left by robots and meaningful comments by humans, I think we&#8217;ve found our first cyborg.</p>
<p>(Cheers, btw)</p>
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		<title>
		By: BestMountainBikes		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-222655</link>

		<dc:creator><![CDATA[BestMountainBikes]]></dc:creator>
		<pubDate>Sun, 06 Mar 2011 11:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-222655</guid>

					<description><![CDATA[an awesome way to end it. this articles help me to end the game nicely.. thanks a lot]]></description>
			<content:encoded><![CDATA[<p>an awesome way to end it. this articles help me to end the game nicely.. thanks a lot</p>
]]></content:encoded>
		
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-200891</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Wed, 15 Sep 2010 03:36:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-200891</guid>

					<description><![CDATA[Just FYI he has &lt;a href=&quot;https://docs.google.com/Doc?id=ddrnmqm7_76fgp6qj&quot; rel=&quot;nofollow&quot;&gt;written&lt;/a&gt; (part of) &lt;a href=&quot;http://www.pentadact.com/index.php/2010-08-05-machine-of-death-is-out-in-two-months&quot; rel=&quot;nofollow&quot;&gt;a book&lt;/a&gt;]]></description>
			<content:encoded><![CDATA[<p>Just FYI he has <a href="https://docs.google.com/Doc?id=ddrnmqm7_76fgp6qj" rel="nofollow">written</a> (part of) <a href="http://www.pentadact.com/index.php/2010-08-05-machine-of-death-is-out-in-two-months" rel="nofollow">a book</a></p>
]]></content:encoded>
		
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		<title>
		By: Momo the Cow		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-200861</link>

		<dc:creator><![CDATA[Momo the Cow]]></dc:creator>
		<pubDate>Tue, 14 Sep 2010 13:17:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-200861</guid>

					<description><![CDATA[Fucking golden, mate. Your article gave me the closure and satisfaction that the original utterly failed to deliver on (following it&#039;s considerable promise). If you don&#039;t end up writing games, try writing movies. I&#039;ll be first in line.]]></description>
			<content:encoded><![CDATA[<p>Fucking golden, mate. Your article gave me the closure and satisfaction that the original utterly failed to deliver on (following it&#8217;s considerable promise). If you don&#8217;t end up writing games, try writing movies. I&#8217;ll be first in line.</p>
]]></content:encoded>
		
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		<title>
		By: tomeoftom		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-200813</link>

		<dc:creator><![CDATA[tomeoftom]]></dc:creator>
		<pubDate>Mon, 13 Sep 2010 15:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-200813</guid>

					<description><![CDATA[Oh, MAN. That is just so, so, SO perfect. Totally amazing work. Just. AHHH. Christ. YES.

Fucking brilliant.]]></description>
			<content:encoded><![CDATA[<p>Oh, MAN. That is just so, so, SO perfect. Totally amazing work. Just. AHHH. Christ. YES.</p>
<p>Fucking brilliant.</p>
]]></content:encoded>
		
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		<title>
		By: RPS Think Tank: Let&#8217;s End This &#124; Rock, Paper, Shotgun		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-200810</link>

		<dc:creator><![CDATA[RPS Think Tank: Let&#8217;s End This &#124; Rock, Paper, Shotgun]]></dc:creator>
		<pubDate>Mon, 13 Sep 2010 14:59:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-200810</guid>

					<description><![CDATA[[...] of us actually chose BioShock, probably because we were far too intimidated by Tom Francis&#8217;s excellent re-imagining of the game post-your encounter with Andrew [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] of us actually chose BioShock, probably because we were far too intimidated by Tom Francis&#8217;s excellent re-imagining of the game post-your encounter with Andrew [&#8230;]</p>
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		<title>
		By: Harold		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-192255</link>

		<dc:creator><![CDATA[Harold]]></dc:creator>
		<pubDate>Fri, 06 Aug 2010 14:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-192255</guid>

					<description><![CDATA[I&#039;m so very late to the party, but here goes :
thank you for your alternate ending, it&#039;s pretty fantastic. I still have some questions I&#039;d like your thoughts on :
why would Fontaine want to leave Rapture in the first place? He fought so hard to get control of it. I get that the flooding you imagine woulld make rapture basically worthless, but I don&#039;t see very much value in Rapture anyway in the original game so I don&#039;t get Fontaine&#039;s motive (why would you want to get control of such a hollow place?).
Either he has control and eternal life through the VitaChambers, or he just want to escape and he should have escaped instead of sending you out as a baby in the capsule (maybe the whole plot is about breaking out of Rapture, I don&#039;t recall everything).
Also, don&#039;t you think Fontaine, with complete control over Rapture, could use the public announcement system with the same effect as the radio? Therefore, you could get rid of the radio, and it wouldn&#039;t change much.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m so very late to the party, but here goes :<br />
thank you for your alternate ending, it&#8217;s pretty fantastic. I still have some questions I&#8217;d like your thoughts on :<br />
why would Fontaine want to leave Rapture in the first place? He fought so hard to get control of it. I get that the flooding you imagine woulld make rapture basically worthless, but I don&#8217;t see very much value in Rapture anyway in the original game so I don&#8217;t get Fontaine&#8217;s motive (why would you want to get control of such a hollow place?).<br />
Either he has control and eternal life through the VitaChambers, or he just want to escape and he should have escaped instead of sending you out as a baby in the capsule (maybe the whole plot is about breaking out of Rapture, I don&#8217;t recall everything).<br />
Also, don&#8217;t you think Fontaine, with complete control over Rapture, could use the public announcement system with the same effect as the radio? Therefore, you could get rid of the radio, and it wouldn&#8217;t change much.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-184463</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 07 Jun 2010 20:58:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-184463</guid>

					<description><![CDATA[Roger, good question. Originally my idea for that scene was that the Bathysphere required external activation, so you could either save the sisters or let them save you. I tried to simplify that by saying you physically wouldn&#039;t fit in the pod until you removed the sisters, but I didn&#039;t think about how that&#039;d change Fontaine&#039;s options.

On reflection, I like my first idea better anyway. It makes it extra heartbreaking that the sisters are willing to sacrifice themselves to save you even as you abandon them, and it&#039;s just rather satisfying that the reason Fontaine has no hope of escape is that there&#039;s simply no-one left in Rapture who likes him enough to help.]]></description>
			<content:encoded><![CDATA[<p>Roger, good question. Originally my idea for that scene was that the Bathysphere required external activation, so you could either save the sisters or let them save you. I tried to simplify that by saying you physically wouldn&#8217;t fit in the pod until you removed the sisters, but I didn&#8217;t think about how that&#8217;d change Fontaine&#8217;s options.</p>
<p>On reflection, I like my first idea better anyway. It makes it extra heartbreaking that the sisters are willing to sacrifice themselves to save you even as you abandon them, and it&#8217;s just rather satisfying that the reason Fontaine has no hope of escape is that there&#8217;s simply no-one left in Rapture who likes him enough to help.</p>
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		<title>
		By: nonW00t		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-184462</link>

		<dc:creator><![CDATA[nonW00t]]></dc:creator>
		<pubDate>Mon, 07 Jun 2010 20:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-184462</guid>

					<description><![CDATA[yer all nutz. lol]]></description>
			<content:encoded><![CDATA[<p>yer all nutz. lol</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Roger W		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-184432</link>

		<dc:creator><![CDATA[Roger W]]></dc:creator>
		<pubDate>Sat, 05 Jun 2010 16:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-184432</guid>

					<description><![CDATA[Maybe I&#039;ve missed this being discussed already, but why wouldnt Fontaine realise what you&#039;re doing, and enter the bathysphere himself, rather than wasting all his efforts in trying to kill you?]]></description>
			<content:encoded><![CDATA[<p>Maybe I&#8217;ve missed this being discussed already, but why wouldnt Fontaine realise what you&#8217;re doing, and enter the bathysphere himself, rather than wasting all his efforts in trying to kill you?</p>
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		<title>
		By: Hermit		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-184407</link>

		<dc:creator><![CDATA[Hermit]]></dc:creator>
		<pubDate>Thu, 03 Jun 2010 21:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-184407</guid>

					<description><![CDATA[Just spotted this due to today&#039;s RPS link, and it&#039;s very much along the lines of what I thought when I&#039;d finished it.

What always struck me about the final section is how utterly random it is. I mean, there&#039;s a great big museum, presumably for tourists and the intellectual elite, right next to an Orphanage for Little Sisters and a place where you outright turn humans into monsters. Even in pressed-for-space Rapture, you think you&#039;d avoid putting rather disturbing places like that right next to popular attractions. No one&#039;s going to go look at your Blue Whale skeleton if there&#039;s a man screaming and having his voice box ripped out next door.

You can sort of see their drawing board with all these ideas on them - escorting a sister, becoming a Big Daddy, Defeating Fontaine - and then tried to cram it into too small a space. 

Bioshock 2 basically took two of the weakest bits of the first game, namely the Sister Escort and the Big Daddy suit (No drill? Really? Always loved how the endings entirely ignored the whole transformation thing, too), and essentially proved they weren&#039;t bad ideas, just badly executed.]]></description>
			<content:encoded><![CDATA[<p>Just spotted this due to today&#8217;s RPS link, and it&#8217;s very much along the lines of what I thought when I&#8217;d finished it.</p>
<p>What always struck me about the final section is how utterly random it is. I mean, there&#8217;s a great big museum, presumably for tourists and the intellectual elite, right next to an Orphanage for Little Sisters and a place where you outright turn humans into monsters. Even in pressed-for-space Rapture, you think you&#8217;d avoid putting rather disturbing places like that right next to popular attractions. No one&#8217;s going to go look at your Blue Whale skeleton if there&#8217;s a man screaming and having his voice box ripped out next door.</p>
<p>You can sort of see their drawing board with all these ideas on them &#8211; escorting a sister, becoming a Big Daddy, Defeating Fontaine &#8211; and then tried to cram it into too small a space. </p>
<p>Bioshock 2 basically took two of the weakest bits of the first game, namely the Sister Escort and the Big Daddy suit (No drill? Really? Always loved how the endings entirely ignored the whole transformation thing, too), and essentially proved they weren&#8217;t bad ideas, just badly executed.</p>
]]></content:encoded>
		
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		<title>
		By: Messiah Complex Prt 2: Towards Mass Effect 3 &#124; Rock, Paper, Shotgun		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-184405</link>

		<dc:creator><![CDATA[Messiah Complex Prt 2: Towards Mass Effect 3 &#124; Rock, Paper, Shotgun]]></dc:creator>
		<pubDate>Thu, 03 Jun 2010 14:40:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-184405</guid>

					<description><![CDATA[[...] about thinking about the something else.  What it isn&#8217;t what Tom Francis did with Bioshock, rewriting its ending to be more satisfying. It&#8217;s more about trying to put a microscope on some philosophical bits of pieces which [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] about thinking about the something else.  What it isn&#8217;t what Tom Francis did with Bioshock, rewriting its ending to be more satisfying. It&#8217;s more about trying to put a microscope on some philosophical bits of pieces which [&#8230;]</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Bret		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-154291</link>

		<dc:creator><![CDATA[Bret]]></dc:creator>
		<pubDate>Tue, 30 Mar 2010 03:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-154291</guid>

					<description><![CDATA[Agreed.

There&#039;s a choice here, and that means it&#039;s kinda important that either way, you lose to some degree.

So, some sadness? Fair trade.]]></description>
			<content:encoded><![CDATA[<p>Agreed.</p>
<p>There&#8217;s a choice here, and that means it&#8217;s kinda important that either way, you lose to some degree.</p>
<p>So, some sadness? Fair trade.</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-153929</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Mon, 29 Mar 2010 16:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-153929</guid>

					<description><![CDATA[Considering a major point of BioShock was pushing the boundaries of game narrative, &#039;OH NOES I HAZ A SAD&#039; doesn&#039;t really fly. I daresay one of the most appealing aspects of Tom&#039;s rewrite is that it &lt;i&gt;doesn&#039;t&lt;/i&gt; offer a corny Hollywood ending that completely clashes with the tone of the rest of the game.]]></description>
			<content:encoded><![CDATA[<p>Considering a major point of BioShock was pushing the boundaries of game narrative, &#8216;OH NOES I HAZ A SAD&#8217; doesn&#8217;t really fly. I daresay one of the most appealing aspects of Tom&#8217;s rewrite is that it <i>doesn&#8217;t</i> offer a corny Hollywood ending that completely clashes with the tone of the rest of the game.</p>
]]></content:encoded>
		
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		<title>
		By: Aziz		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-153275</link>

		<dc:creator><![CDATA[Aziz]]></dc:creator>
		<pubDate>Sat, 27 Mar 2010 18:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-153275</guid>

					<description><![CDATA[Why are you all complaining? Bioshock was great. If the ending was changed we would not have any possibility of a truly happy ending. All of Tom&#039;s endings seemed to be messed up in some way. I don&#039;t like how you can&#039;t save yourself and the little sisters. I do wish that when you got the big daddy suit you could use the drill though.]]></description>
			<content:encoded><![CDATA[<p>Why are you all complaining? Bioshock was great. If the ending was changed we would not have any possibility of a truly happy ending. All of Tom&#8217;s endings seemed to be messed up in some way. I don&#8217;t like how you can&#8217;t save yourself and the little sisters. I do wish that when you got the big daddy suit you could use the drill though.</p>
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		<title>
		By: moom241		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-149850</link>

		<dc:creator><![CDATA[moom241]]></dc:creator>
		<pubDate>Fri, 19 Mar 2010 21:23:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-149850</guid>

					<description><![CDATA[I&#039;d just like to say one thing, if you were fast enough, couldn&#039;t you just kill fontaine, save a girl, rush to the vita chamber, kill him with a drill, rinse repeat until you saved them all?

Other than that I love it.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d just like to say one thing, if you were fast enough, couldn&#8217;t you just kill fontaine, save a girl, rush to the vita chamber, kill him with a drill, rinse repeat until you saved them all?</p>
<p>Other than that I love it.</p>
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		<title>
		By: adonis muscles		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-149746</link>

		<dc:creator><![CDATA[adonis muscles]]></dc:creator>
		<pubDate>Fri, 19 Mar 2010 00:52:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-149746</guid>

					<description><![CDATA[Hey i did not know this game before. it looks amazing i wanna try it. It is so realistic i think. I read all the comments, but not sure where can i buy this game, never seen it in any shop.]]></description>
			<content:encoded><![CDATA[<p>Hey i did not know this game before. it looks amazing i wanna try it. It is so realistic i think. I read all the comments, but not sure where can i buy this game, never seen it in any shop.</p>
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		<title>
		By: Jody		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-143831</link>

		<dc:creator><![CDATA[Jody]]></dc:creator>
		<pubDate>Tue, 09 Mar 2010 00:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-143831</guid>

					<description><![CDATA[Some interesting ideas - particularly the vita chambers. I don&#039;t like your suggestion for the final game - carrying little sisters would be very dull and frustrating. Escourt missions always are. A boss fight was exactly the ending that was needed even though I didn&#039;t like the superhuman Fontaine much, it gave the gameplay kick that&#039;s required for a game&#039;s climax. Also, the game&#039;s endings were some of the most moving I&#039;ve seen in a game, focusing on the fate of the little sisters and your own - exactly what the story is about. Not Fontaine&#039;s death, which is meaningless. Thanks for sharing though. Bioshock has a great story.]]></description>
			<content:encoded><![CDATA[<p>Some interesting ideas &#8211; particularly the vita chambers. I don&#8217;t like your suggestion for the final game &#8211; carrying little sisters would be very dull and frustrating. Escourt missions always are. A boss fight was exactly the ending that was needed even though I didn&#8217;t like the superhuman Fontaine much, it gave the gameplay kick that&#8217;s required for a game&#8217;s climax. Also, the game&#8217;s endings were some of the most moving I&#8217;ve seen in a game, focusing on the fate of the little sisters and your own &#8211; exactly what the story is about. Not Fontaine&#8217;s death, which is meaningless. Thanks for sharing though. Bioshock has a great story.</p>
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		<title>
		By: Some dude		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-135091</link>

		<dc:creator><![CDATA[Some dude]]></dc:creator>
		<pubDate>Mon, 22 Feb 2010 03:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-135091</guid>

					<description><![CDATA[wow. Great ending to an amazing game. Editor must currently be famous good or bad fame. I think after all that work most people put into a game, they want to see the main character, wether or not he be hero or villan, exit the storyline in one piece. Great work.]]></description>
			<content:encoded><![CDATA[<p>wow. Great ending to an amazing game. Editor must currently be famous good or bad fame. I think after all that work most people put into a game, they want to see the main character, wether or not he be hero or villan, exit the storyline in one piece. Great work.</p>
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		<title>
		By: Dan		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-132804</link>

		<dc:creator><![CDATA[Dan]]></dc:creator>
		<pubDate>Wed, 17 Feb 2010 21:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-132804</guid>

					<description><![CDATA[I always thought the Fontaine reveal was a lot more comical than it was disturbing. It should have been terrifying but all I can recall is the cheery little Irish accent turning into his 1920s criminal drone and just going &quot;Frank Fontaine...&quot;]]></description>
			<content:encoded><![CDATA[<p>I always thought the Fontaine reveal was a lot more comical than it was disturbing. It should have been terrifying but all I can recall is the cheery little Irish accent turning into his 1920s criminal drone and just going &#8220;Frank Fontaine&#8230;&#8221;</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-132710</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 17 Feb 2010 19:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-132710</guid>

					<description><![CDATA[I&#039;d like BioShock&#039;s resolution to be as dark as its themes: played right, only one halfway virtuous character dies in the game as it stands. It&#039;s far too happy-ending for me.

I&#039;d also want the player to &lt;em&gt;hate&lt;/em&gt; Fontaine. A side-effect of spending the whole game bigging up Ryan is that when the real villain shows his face, you haven&#039;t had much time to build a grudge. He&#039;s about to meet an incredibly nasty end, and that&#039;s not going to feel satisfying if you don&#039;t hate the guy.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d like BioShock&#8217;s resolution to be as dark as its themes: played right, only one halfway virtuous character dies in the game as it stands. It&#8217;s far too happy-ending for me.</p>
<p>I&#8217;d also want the player to <em>hate</em> Fontaine. A side-effect of spending the whole game bigging up Ryan is that when the real villain shows his face, you haven&#8217;t had much time to build a grudge. He&#8217;s about to meet an incredibly nasty end, and that&#8217;s not going to feel satisfying if you don&#8217;t hate the guy.</p>
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		<title>
		By: John		</title>
		<link>https://www.pentadact.com/2009-04-15-ending-bioshock/#comment-132600</link>

		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Wed, 17 Feb 2010 16:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-132600</guid>

					<description><![CDATA[Why cant you chose to save Tennenbum?  Take the hit for her and she carries the little sisters across while you cover her.  Saves you having the repetitive task of getting the sister and carrying it across.  If she dies then you have to carry them.]]></description>
			<content:encoded><![CDATA[<p>Why cant you chose to save Tennenbum?  Take the hit for her and she carries the little sisters across while you cover her.  Saves you having the repetitive task of getting the sister and carrying it across.  If she dies then you have to carry them.</p>
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