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	<title>
	Comments on: Interesting&#8230;	</title>
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	<link>https://www.pentadact.com/2009-02-19-interesting/</link>
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		<title>
		By: fbjxqocopy		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-248269</link>

		<dc:creator><![CDATA[fbjxqocopy]]></dc:creator>
		<pubDate>Sat, 24 Dec 2011 09:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-248269</guid>

					<description><![CDATA[VsZGUC  &lt;a href=&quot;http://tqtenqwmgdnc.com/&quot; rel=&quot;nofollow&quot;&gt;tqtenqwmgdnc&lt;/a&gt;]]></description>
			<content:encoded><![CDATA[<p>VsZGUC  <a href="http://tqtenqwmgdnc.com/" rel="nofollow">tqtenqwmgdnc</a></p>
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		<title>
		By: Hester		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-247844</link>

		<dc:creator><![CDATA[Hester]]></dc:creator>
		<pubDate>Thu, 22 Dec 2011 12:19:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-247844</guid>

					<description><![CDATA[That&#039;s what we&#039;ve all been wantiig for! Great posting!]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s what we&#8217;ve all been wantiig for! Great posting!</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-55635</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Fri, 15 May 2009 21:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-55635</guid>

					<description><![CDATA[Ahem. You should really check the latest on the sniper update.]]></description>
			<content:encoded><![CDATA[<p>Ahem. You should really check the latest on the sniper update.</p>
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-55469</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 14 May 2009 17:15:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-55469</guid>

					<description><![CDATA[Yes, this conclusively proves that I was right, then wrong, then half-right as various people changed my mind.]]></description>
			<content:encoded><![CDATA[<p>Yes, this conclusively proves that I was right, then wrong, then half-right as various people changed my mind.</p>
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		<title>
		By: The_B		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-55462</link>

		<dc:creator><![CDATA[The_B]]></dc:creator>
		<pubDate>Thu, 14 May 2009 16:29:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-55462</guid>

					<description><![CDATA[James: the only blog that feeds directly into the Valve hivemind. It&#039;s the only explanation as to why it and i&#039;ts commenters &lt;a href=&quot;http://www.teamfortress.com/sniperupdate/day02_english.htm&quot; rel=&quot;nofollow&quot;&gt;are always right.&lt;/a&gt;

(Note: link might not work yet, as I assumed by the time most people read this it&#039;ll be onto the Day 3 update and the link would be out of date, so I&#039;ve made a pre-emptive guess as to Day 2&#039;s update location based on where Day 1&#039;s ended up. If it doesn&#039;t show up, just delete everything after sniperupdate/)]]></description>
			<content:encoded><![CDATA[<p>James: the only blog that feeds directly into the Valve hivemind. It&#8217;s the only explanation as to why it and i&#8217;ts commenters <a href="http://www.teamfortress.com/sniperupdate/day02_english.htm" rel="nofollow">are always right.</a></p>
<p>(Note: link might not work yet, as I assumed by the time most people read this it&#8217;ll be onto the Day 3 update and the link would be out of date, so I&#8217;ve made a pre-emptive guess as to Day 2&#8217;s update location based on where Day 1&#8217;s ended up. If it doesn&#8217;t show up, just delete everything after sniperupdate/)</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47958</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Thu, 05 Mar 2009 17:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47958</guid>

					<description><![CDATA[EGTF: Sadly, just the user prefs. But I can re-download a lot of my clothes -- albeit reeking of delicious barbecue.

Jaz: Believe me, I complain on teh Steam forums every day.]]></description>
			<content:encoded><![CDATA[<p>EGTF: Sadly, just the user prefs. But I can re-download a lot of my clothes &#8212; albeit reeking of delicious barbecue.</p>
<p>Jaz: Believe me, I complain on teh Steam forums every day.</p>
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		<title>
		By: Jazmeister		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47910</link>

		<dc:creator><![CDATA[Jazmeister]]></dc:creator>
		<pubDate>Thu, 05 Mar 2009 07:39:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47910</guid>

					<description><![CDATA[Did you call Valve a fag yet? What more can a loyal customer do, indeed?]]></description>
			<content:encoded><![CDATA[<p>Did you call Valve a fag yet? What more can a loyal customer do, indeed?</p>
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		<title>
		By: EGTF		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47901</link>

		<dc:creator><![CDATA[EGTF]]></dc:creator>
		<pubDate>Thu, 05 Mar 2009 05:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47901</guid>

					<description><![CDATA[Did you manage to steamcloud your furnishings?]]></description>
			<content:encoded><![CDATA[<p>Did you manage to steamcloud your furnishings?</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47894</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Thu, 05 Mar 2009 03:06:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47894</guid>

					<description><![CDATA[The Valve guys really outdid themselves, I agree.]]></description>
			<content:encoded><![CDATA[<p>The Valve guys really outdid themselves, I agree.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47886</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 05 Mar 2009 00:22:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47886</guid>

					<description><![CDATA[Man, really? That&#039;s one of the more serious bugs I&#039;ve heard of.]]></description>
			<content:encoded><![CDATA[<p>Man, really? That&#8217;s one of the more serious bugs I&#8217;ve heard of.</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47876</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Wed, 04 Mar 2009 22:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47876</guid>

					<description><![CDATA[I got the Sandman and then my apartment burned down. No TF2 for me. :(]]></description>
			<content:encoded><![CDATA[<p>I got the Sandman and then my apartment burned down. No TF2 for me. :(</p>
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		<title>
		By: Nonomu198		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47854</link>

		<dc:creator><![CDATA[Nonomu198]]></dc:creator>
		<pubDate>Wed, 04 Mar 2009 15:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47854</guid>

					<description><![CDATA[Grinding in normal play servers is horrible. It messes everyone&#039;s gameplay and fun. I got most of mine with a friend on my server. Also, I got First Blood, Part 2 legitimately. BECAUSE I AM AWESOME.]]></description>
			<content:encoded><![CDATA[<p>Grinding in normal play servers is horrible. It messes everyone&#8217;s gameplay and fun. I got most of mine with a friend on my server. Also, I got First Blood, Part 2 legitimately. BECAUSE I AM AWESOME.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47845</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 04 Mar 2009 13:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47845</guid>

					<description><![CDATA[I called it that in May 2007, do I get the prize?]]></description>
			<content:encoded><![CDATA[<p>I called it that in May 2007, do I get the prize?</p>
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		<title>
		By: Cartho		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47837</link>

		<dc:creator><![CDATA[Cartho]]></dc:creator>
		<pubDate>Wed, 04 Mar 2009 10:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47837</guid>

					<description><![CDATA[@Jason L
No I believe that it was John Walker who called L4D institutionalised griefing]]></description>
			<content:encoded><![CDATA[<p>@Jason L<br />
No I believe that it was John Walker who called L4D institutionalised griefing</p>
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		<title>
		By: Cornflake Blues		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47667</link>

		<dc:creator><![CDATA[Cornflake Blues]]></dc:creator>
		<pubDate>Mon, 02 Mar 2009 21:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47667</guid>

					<description><![CDATA[quick point to clear up what now looks like arrogance to me:
i don&#039;t have first blood part 2. if anyone does, and they didn&#039;t get it from an achievement server or farming, i&#039;m never playing against them ever again because they&#039;re obviously magic.]]></description>
			<content:encoded><![CDATA[<p>quick point to clear up what now looks like arrogance to me:<br />
i don&#8217;t have first blood part 2. if anyone does, and they didn&#8217;t get it from an achievement server or farming, i&#8217;m never playing against them ever again because they&#8217;re obviously magic.</p>
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		<title>
		By: Cornflake Blues		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47666</link>

		<dc:creator><![CDATA[Cornflake Blues]]></dc:creator>
		<pubDate>Mon, 02 Mar 2009 20:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47666</guid>

					<description><![CDATA[i&#039;ve actually managed to rope up 18 of the achievements in 2 nights with... *minimal* grinding. (yes, i did bounce up and down 500 times in a small room once. i was young, it was 4 AM, and i wasn&#039;t sleeping until i had that damn bat.)

my random pointless tips:
No Hitter, Belittled Beleaguer: CTF Turbine(?) with a low player count. run like crap for the first, hide in an air vent and ambush for the second.

Batting the Doctor: Total luck on my part, i blasted randomly into a crowd, accidentally taking out a medic who *apparently* had a charged uber. Poor sap.

Beanball: Look for scouts having way too much fun with the sandman. Grab one ball when they miss, wait for them to stun someone else, and then stun *them* when they dash in for the cheap shot.

I&#039;m Bat Man: Lurk at a resupply cabinet. repeat. :P

Closer: Tricky, but not TOO hard, so long as you can make it past the lines to an enemy spawn. IMO, best done with the Force-a-nature then swap to pistol, as it takes several sloooooow shotgun blasts otherwise, and you really only have until the next spawn wave.

Stealing Home: Find a good hiding place and a good team. Remember that you only have to *start* capping to achieve.

Fall Classic: i got it in badlands, on one of the stone pillars. Seemed easier on classes that can hurt themselves, demoman or soldier.

First Blood, Part 2: You will not get this. Give up. ;_;

Gun Down: Wait for engy to leave. Profit.

If You Build It: Wait for engy to come back. Take out scattergun. Profit.

Triple Steal: Just start your own 2fort server, or join an empty one. :P

Race for the Pennant: Play a lot of payload or cp with wait times, jog around in said wait times. Never hold still. Got this first night, actually.

Block the Plate: An annoying grind, this requires you to throw yourself into a pile of enemies capping one of your points. Because of how the blocking mechanic works, you have to be the *first* to throw yourself onto the threatened point. Luckily, survival is not a requirement.

I hope this long-winded mess is helpful to someone.


Incidentally, i do consider about 12 of the achievements to be basically improbable to the point of absurdity. Then again, i&#039;ve thought this with every pack.
(one MILLION damage?!? Really? What were they drinking?)]]></description>
			<content:encoded><![CDATA[<p>i&#8217;ve actually managed to rope up 18 of the achievements in 2 nights with&#8230; *minimal* grinding. (yes, i did bounce up and down 500 times in a small room once. i was young, it was 4 AM, and i wasn&#8217;t sleeping until i had that damn bat.)</p>
<p>my random pointless tips:<br />
No Hitter, Belittled Beleaguer: CTF Turbine(?) with a low player count. run like crap for the first, hide in an air vent and ambush for the second.</p>
<p>Batting the Doctor: Total luck on my part, i blasted randomly into a crowd, accidentally taking out a medic who *apparently* had a charged uber. Poor sap.</p>
<p>Beanball: Look for scouts having way too much fun with the sandman. Grab one ball when they miss, wait for them to stun someone else, and then stun *them* when they dash in for the cheap shot.</p>
<p>I&#8217;m Bat Man: Lurk at a resupply cabinet. repeat. :P</p>
<p>Closer: Tricky, but not TOO hard, so long as you can make it past the lines to an enemy spawn. IMO, best done with the Force-a-nature then swap to pistol, as it takes several sloooooow shotgun blasts otherwise, and you really only have until the next spawn wave.</p>
<p>Stealing Home: Find a good hiding place and a good team. Remember that you only have to *start* capping to achieve.</p>
<p>Fall Classic: i got it in badlands, on one of the stone pillars. Seemed easier on classes that can hurt themselves, demoman or soldier.</p>
<p>First Blood, Part 2: You will not get this. Give up. ;_;</p>
<p>Gun Down: Wait for engy to leave. Profit.</p>
<p>If You Build It: Wait for engy to come back. Take out scattergun. Profit.</p>
<p>Triple Steal: Just start your own 2fort server, or join an empty one. :P</p>
<p>Race for the Pennant: Play a lot of payload or cp with wait times, jog around in said wait times. Never hold still. Got this first night, actually.</p>
<p>Block the Plate: An annoying grind, this requires you to throw yourself into a pile of enemies capping one of your points. Because of how the blocking mechanic works, you have to be the *first* to throw yourself onto the threatened point. Luckily, survival is not a requirement.</p>
<p>I hope this long-winded mess is helpful to someone.</p>
<p>Incidentally, i do consider about 12 of the achievements to be basically improbable to the point of absurdity. Then again, i&#8217;ve thought this with every pack.<br />
(one MILLION damage?!? Really? What were they drinking?)</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47649</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Mon, 02 Mar 2009 16:11:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47649</guid>

					<description><![CDATA[Was it you who described L4D Versus as &#039;institutionalised griefing&#039; on the PCG podcast? Both Valve&#039;s multiplayer designs have incorporated a perfectly-judged measure of genuine interplayer cruelty. It seems the dose makes the poison.]]></description>
			<content:encoded><![CDATA[<p>Was it you who described L4D Versus as &#8216;institutionalised griefing&#8217; on the PCG podcast? Both Valve&#8217;s multiplayer designs have incorporated a perfectly-judged measure of genuine interplayer cruelty. It seems the dose makes the poison.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47645</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 02 Mar 2009 14:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47645</guid>

					<description><![CDATA[A disturbing amount of the Spy&#039;s appeal is picturing the sheer intensity of genuine unhappiness you&#039;ve caused.]]></description>
			<content:encoded><![CDATA[<p>A disturbing amount of the Spy&#8217;s appeal is picturing the sheer intensity of genuine unhappiness you&#8217;ve caused.</p>
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		<title>
		By: Palms		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47644</link>

		<dc:creator><![CDATA[Palms]]></dc:creator>
		<pubDate>Mon, 02 Mar 2009 14:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47644</guid>

					<description><![CDATA[I had an amazing game as a spy yesterday on Orangex. You know you&#039;re doing well when there are 3 scouts and a demoman running around all their snipers with their melee weapons out, attacking anyone that comes near.

Also, the best moments as a spy for me, include the feeling of absolute badassness you get when you see a line of snipers all standing with their backs to you. Tricking an enemy medic to heal you, only to stab him in the back (that one&#039;s obvious) but possibly my favourite is watching an enemy pyro flaming anyone on his team that he sees, knowing that there&#039;s a spy around, and then just as he stops, beginning to doubt his suspicions, he gets a knife in his back. Just imagining the frustration of that player makes all the fruitless suicide missions worthwhile.]]></description>
			<content:encoded><![CDATA[<p>I had an amazing game as a spy yesterday on Orangex. You know you&#8217;re doing well when there are 3 scouts and a demoman running around all their snipers with their melee weapons out, attacking anyone that comes near.</p>
<p>Also, the best moments as a spy for me, include the feeling of absolute badassness you get when you see a line of snipers all standing with their backs to you. Tricking an enemy medic to heal you, only to stab him in the back (that one&#8217;s obvious) but possibly my favourite is watching an enemy pyro flaming anyone on his team that he sees, knowing that there&#8217;s a spy around, and then just as he stops, beginning to doubt his suspicions, he gets a knife in his back. Just imagining the frustration of that player makes all the fruitless suicide missions worthwhile.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47642</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 02 Mar 2009 14:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47642</guid>

					<description><![CDATA[The beauty of it is that the rest of the team don&#039;t know the Spy is all tied up being chased, so they&#039;re still checking their backs every ten seconds. You could even change class after a few good runs as a Spy and still reap the benefit of the paranoia sown.]]></description>
			<content:encoded><![CDATA[<p>The beauty of it is that the rest of the team don&#8217;t know the Spy is all tied up being chased, so they&#8217;re still checking their backs every ten seconds. You could even change class after a few good runs as a Spy and still reap the benefit of the paranoia sown.</p>
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		<title>
		By: Shawn Poulsen		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47635</link>

		<dc:creator><![CDATA[Shawn Poulsen]]></dc:creator>
		<pubDate>Mon, 02 Mar 2009 12:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47635</guid>

					<description><![CDATA[The way I see it, chasing a spy for however long, as long as I do a good job of it, is totally worth my time.

As long as the two of us are locked in our little game of cat and mouse, the rest of the team is free from the sort of net nerf you describe - it may have been faster for me to just ignore it, but worse over all for the team. The spy might be wasting my time, but I&#039;m wasting his too.

Of course, if you let the spy get away from you completely, and keep poking around in the wrong direction while they&#039;re off killing your team-mates, then you really are just wasting your time.]]></description>
			<content:encoded><![CDATA[<p>The way I see it, chasing a spy for however long, as long as I do a good job of it, is totally worth my time.</p>
<p>As long as the two of us are locked in our little game of cat and mouse, the rest of the team is free from the sort of net nerf you describe &#8211; it may have been faster for me to just ignore it, but worse over all for the team. The spy might be wasting my time, but I&#8217;m wasting his too.</p>
<p>Of course, if you let the spy get away from you completely, and keep poking around in the wrong direction while they&#8217;re off killing your team-mates, then you really are just wasting your time.</p>
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		<title>
		By: Nico		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47579</link>

		<dc:creator><![CDATA[Nico]]></dc:creator>
		<pubDate>Sun, 01 Mar 2009 13:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47579</guid>

					<description><![CDATA[Now you just need to valve implement a patch that awards a points every time an enemy follows you longer then respawn time? It would certainly encourage better team work then extra points for getting kills in a certain way (headshots and backstabs) ...Not that any of us care about that sorta thing.]]></description>
			<content:encoded><![CDATA[<p>Now you just need to valve implement a patch that awards a points every time an enemy follows you longer then respawn time? It would certainly encourage better team work then extra points for getting kills in a certain way (headshots and backstabs) &#8230;Not that any of us care about that sorta thing.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47578</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 01 Mar 2009 12:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47578</guid>

					<description><![CDATA[Other than kills, I consider my modest contribution to the team to be a sort of net nerf to the enemy. The people I&#039;ve backstabbed either spend all their future lives checking their backs, or they get stabbed again until they do. I particularly like to waste someone&#039;s life rather than outright killing them. For some reason people will follow an enemy Spy to the ends of the Earth, and quite often I&#039;ve lured several people all the way back to their spawn, taking longer to get there than if I&#039;d killed them in the first place.

I used to think my job was to deal with tricky Sentries, then I tried playing Demoman for five minutes and kind of got despirited about that.]]></description>
			<content:encoded><![CDATA[<p>Other than kills, I consider my modest contribution to the team to be a sort of net nerf to the enemy. The people I&#8217;ve backstabbed either spend all their future lives checking their backs, or they get stabbed again until they do. I particularly like to waste someone&#8217;s life rather than outright killing them. For some reason people will follow an enemy Spy to the ends of the Earth, and quite often I&#8217;ve lured several people all the way back to their spawn, taking longer to get there than if I&#8217;d killed them in the first place.</p>
<p>I used to think my job was to deal with tricky Sentries, then I tried playing Demoman for five minutes and kind of got despirited about that.</p>
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		<title>
		By: roBurky		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47551</link>

		<dc:creator><![CDATA[roBurky]]></dc:creator>
		<pubDate>Sun, 01 Mar 2009 01:50:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47551</guid>

					<description><![CDATA[I&#039;ve just had a serious session trying to play Spy. Possibly my first since the first week of TF2, when spying was easy. This time it was horrible.

The enemy team being half scout, and therefore un-stabbable might have had something to do with it. I spent a lot of time just getting killed as I was searching for a target.

This is why I rarely last more than a couple of lives as a class other than my beloved medic and heavy. It feels so much more difficult to have a positive effect on the game. I felt happy just to get one kill before dying as a spy, but knew I could be turning the tide on top of a mound of corpses if only I switched back to my comfortable heavy skin.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just had a serious session trying to play Spy. Possibly my first since the first week of TF2, when spying was easy. This time it was horrible.</p>
<p>The enemy team being half scout, and therefore un-stabbable might have had something to do with it. I spent a lot of time just getting killed as I was searching for a target.</p>
<p>This is why I rarely last more than a couple of lives as a class other than my beloved medic and heavy. It feels so much more difficult to have a positive effect on the game. I felt happy just to get one kill before dying as a spy, but knew I could be turning the tide on top of a mound of corpses if only I switched back to my comfortable heavy skin.</p>
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		<item>
		<title>
		By: MartinJ		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47546</link>

		<dc:creator><![CDATA[MartinJ]]></dc:creator>
		<pubDate>Sun, 01 Mar 2009 00:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47546</guid>

					<description><![CDATA[Yeah, exactly - I consider Scout, Pyro and probably Spy my favorite classes as in, I have most fun playing them. But I&#039;m not really good at them. And then I place sentries at new places noone probably ever did and rack up 30 points. Then I play a sniper and constantly camp one exit and get 28 points from killing those stupid heavies who always take the same route despite dying to me several times. Heh.]]></description>
			<content:encoded><![CDATA[<p>Yeah, exactly &#8211; I consider Scout, Pyro and probably Spy my favorite classes as in, I have most fun playing them. But I&#8217;m not really good at them. And then I place sentries at new places noone probably ever did and rack up 30 points. Then I play a sniper and constantly camp one exit and get 28 points from killing those stupid heavies who always take the same route despite dying to me several times. Heh.</p>
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47542</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 01 Mar 2009 00:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47542</guid>

					<description><![CDATA[Snipers and Scouts are the two classes where I hate fighting my opposite number: as soon as there&#039;s a good Sniper on the enemy team, I&#039;ll stop playing Sniper. As a Scout, I always feel like I&#039;m doing well until I run into an actually good Scout, where it feels like they have twice the health and I do half the damage.]]></description>
			<content:encoded><![CDATA[<p>Snipers and Scouts are the two classes where I hate fighting my opposite number: as soon as there&#8217;s a good Sniper on the enemy team, I&#8217;ll stop playing Sniper. As a Scout, I always feel like I&#8217;m doing well until I run into an actually good Scout, where it feels like they have twice the health and I do half the damage.</p>
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		<title>
		By: Tyshalle		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47541</link>

		<dc:creator><![CDATA[Tyshalle]]></dc:creator>
		<pubDate>Sat, 28 Feb 2009 23:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47541</guid>

					<description><![CDATA[Don&#039;t get me wrong, the Sniper is my most favored class. I think I&#039;ve racked in twice as much time with him as I have with any other class. I think I tend to have more fun with the Scout and Pyro, and I think I&#039;d call them my favorite classes, but I tend to be a really good Sniper on 2Fort, and there is a certain sick pleasure I get out of outsnipering other snipers as well as shooting scouts in mid-air.]]></description>
			<content:encoded><![CDATA[<p>Don&#8217;t get me wrong, the Sniper is my most favored class. I think I&#8217;ve racked in twice as much time with him as I have with any other class. I think I tend to have more fun with the Scout and Pyro, and I think I&#8217;d call them my favorite classes, but I tend to be a really good Sniper on 2Fort, and there is a certain sick pleasure I get out of outsnipering other snipers as well as shooting scouts in mid-air.</p>
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		<item>
		<title>
		By: MartinJ		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47539</link>

		<dc:creator><![CDATA[MartinJ]]></dc:creator>
		<pubDate>Sat, 28 Feb 2009 23:21:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47539</guid>

					<description><![CDATA[When you mention the sniper - I have the oddest score table on tf2. The two most boring, stationary, and not very good at attacking classes - Engie and Sniper - are on the top of my &quot;points&quot; table with 30 for Engie, and 28 for Sniper.
My second best is Scout (I think) with like 15...]]></description>
			<content:encoded><![CDATA[<p>When you mention the sniper &#8211; I have the oddest score table on tf2. The two most boring, stationary, and not very good at attacking classes &#8211; Engie and Sniper &#8211; are on the top of my &#8220;points&#8221; table with 30 for Engie, and 28 for Sniper.<br />
My second best is Scout (I think) with like 15&#8230;</p>
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		<title>
		By: Tyshalle		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47536</link>

		<dc:creator><![CDATA[Tyshalle]]></dc:creator>
		<pubDate>Sat, 28 Feb 2009 21:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47536</guid>

					<description><![CDATA[I have to say, now that I&#039;ve gotten all three unlocks I am seriously loving the way this game is shaping up. TF2 has always been extremely awesome, but the more things are getting updated the more the game becomes physics-based. Scouts not only can hurl themselves around in the air and change direction in mid-air, but they can also hurl *others* through the air, as can Sentries, Soldiers, Demomen, Pyros, and even Heavies to a certain extent. Pyros can hurl grenades and baseballs and flares and rockets back at their targets, pretty much every class has an enormous amount of depth to them.

The only ones that seem to be seriously lacking in this area and tends to play pretty straight forwardly is the Sniper.]]></description>
			<content:encoded><![CDATA[<p>I have to say, now that I&#8217;ve gotten all three unlocks I am seriously loving the way this game is shaping up. TF2 has always been extremely awesome, but the more things are getting updated the more the game becomes physics-based. Scouts not only can hurl themselves around in the air and change direction in mid-air, but they can also hurl *others* through the air, as can Sentries, Soldiers, Demomen, Pyros, and even Heavies to a certain extent. Pyros can hurl grenades and baseballs and flares and rockets back at their targets, pretty much every class has an enormous amount of depth to them.</p>
<p>The only ones that seem to be seriously lacking in this area and tends to play pretty straight forwardly is the Sniper.</p>
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		<title>
		By: Tappity		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47522</link>

		<dc:creator><![CDATA[Tappity]]></dc:creator>
		<pubDate>Sat, 28 Feb 2009 14:52:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47522</guid>

					<description><![CDATA[I played Egypt for the first time today, its a good map, the sentry domination kinda ruins it, but if you have a good team, with Medics and Demomen and Spies and the like, its a fairly easy map for the attacking force.

Also, when the entire defense team for a round is made entirely of Scouts, you know somethings up]]></description>
			<content:encoded><![CDATA[<p>I played Egypt for the first time today, its a good map, the sentry domination kinda ruins it, but if you have a good team, with Medics and Demomen and Spies and the like, its a fairly easy map for the attacking force.</p>
<p>Also, when the entire defense team for a round is made entirely of Scouts, you know somethings up</p>
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		<title>
		By: Cartho		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47521</link>

		<dc:creator><![CDATA[Cartho]]></dc:creator>
		<pubDate>Sat, 28 Feb 2009 14:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47521</guid>

					<description><![CDATA[I think I am going to try and get more friendly with the airblast, I hardly ever use it as a Pyro and that&#039;s probably part of my problem]]></description>
			<content:encoded><![CDATA[<p>I think I am going to try and get more friendly with the airblast, I hardly ever use it as a Pyro and that&#8217;s probably part of my problem</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47518</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Sat, 28 Feb 2009 13:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47518</guid>

					<description><![CDATA[I find air-blasting scouts as a pyro severly confuses them, and opens them up for a couple of shotgun blasts/flames.]]></description>
			<content:encoded><![CDATA[<p>I find air-blasting scouts as a pyro severly confuses them, and opens them up for a couple of shotgun blasts/flames.</p>
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		<title>
		By: MartinJ		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47512</link>

		<dc:creator><![CDATA[MartinJ]]></dc:creator>
		<pubDate>Sat, 28 Feb 2009 12:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47512</guid>

					<description><![CDATA[With the flare gun, all you need to do is hit the scout - most of them will flee or try to get health, allowing you to do the same and wait for them behind a corner or something. Don&#039;t try to follow them as they tend to be good at backpeddaling and shooting you.]]></description>
			<content:encoded><![CDATA[<p>With the flare gun, all you need to do is hit the scout &#8211; most of them will flee or try to get health, allowing you to do the same and wait for them behind a corner or something. Don&#8217;t try to follow them as they tend to be good at backpeddaling and shooting you.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47505</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 28 Feb 2009 09:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47505</guid>

					<description><![CDATA[I did indeed. I thought it would be tough Spying, since some Scouts cause me more problems than Pyros. But the buffs more than compensate. Since I last seriously played Spy, every part of his arsenal has been massively upgraded: near-limitless cloak, near-instant backstabs, and a tweak to his disguises that people haven&#039;t quite adapted to yet. It&#039;s incredible how many people have watched a Demoman with half health and his bottle out sprint directly towards their own base and let him pass without a shot fired.

Fun times on 2fort earlier, maybe just because we won a lot. Ludo and Dante joined me later on Steel and Egypt, where the same enemy Scout TWICE Sandmanned me while fully cloaked. Luckily he switched to Spy for Egypt, where I thoroughly outSpied him. Egypt feels easily defended: the attackers never got off the first map, then when they were defending, we couldn&#039;t get past the second. There seems to be an unassailable sentry nest position.]]></description>
			<content:encoded><![CDATA[<p>I did indeed. I thought it would be tough Spying, since some Scouts cause me more problems than Pyros. But the buffs more than compensate. Since I last seriously played Spy, every part of his arsenal has been massively upgraded: near-limitless cloak, near-instant backstabs, and a tweak to his disguises that people haven&#8217;t quite adapted to yet. It&#8217;s incredible how many people have watched a Demoman with half health and his bottle out sprint directly towards their own base and let him pass without a shot fired.</p>
<p>Fun times on 2fort earlier, maybe just because we won a lot. Ludo and Dante joined me later on Steel and Egypt, where the same enemy Scout TWICE Sandmanned me while fully cloaked. Luckily he switched to Spy for Egypt, where I thoroughly outSpied him. Egypt feels easily defended: the attackers never got off the first map, then when they were defending, we couldn&#8217;t get past the second. There seems to be an unassailable sentry nest position.</p>
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		<title>
		By: Tappity		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47504</link>

		<dc:creator><![CDATA[Tappity]]></dc:creator>
		<pubDate>Sat, 28 Feb 2009 09:11:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47504</guid>

					<description><![CDATA[The Force-a-Nature really makes it hard for me to be a Pyro, and i cant use that tactic of Tyshalle&#039;s because im too fond of the Flare Gun.

So I tend to sneak up on them, which is hard because they WONT STOP MOVING D:

Also The Sandman is fun to use ONCE IN A WHILE. But if someone else has it and uses it nonstop it gets kind of boring to play, especially at the beginning of Payload maps where its Baseballs flying EVERYWHERE

I need a good tactic for killing Scouts with the Flare Gun and no shotgun D:]]></description>
			<content:encoded><![CDATA[<p>The Force-a-Nature really makes it hard for me to be a Pyro, and i cant use that tactic of Tyshalle&#8217;s because im too fond of the Flare Gun.</p>
<p>So I tend to sneak up on them, which is hard because they WONT STOP MOVING D:</p>
<p>Also The Sandman is fun to use ONCE IN A WHILE. But if someone else has it and uses it nonstop it gets kind of boring to play, especially at the beginning of Payload maps where its Baseballs flying EVERYWHERE</p>
<p>I need a good tactic for killing Scouts with the Flare Gun and no shotgun D:</p>
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		<title>
		By: Tyshalle		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47467</link>

		<dc:creator><![CDATA[Tyshalle]]></dc:creator>
		<pubDate>Fri, 27 Feb 2009 20:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47467</guid>

					<description><![CDATA[Cartho, as a soldier the only thing you can really do is try and shoot at the ground where you think the scout is going to land and hope he doesn&#039;t doublejump or scatterjump away from it. It&#039;s tough, though.

As a Pyro, I&#039;ve found the best tactic to be, especially when you&#039;re out in the relative open and it&#039;s a 1 vs. 1 fight where the Scout is definitely focusing on you, begin backpeddling rapidly and shoot at him with your shotgun so that he&#039;s dodging around like a maniac but is ultimately running toward you so that he can get in close range with his scattergun, and then switch to your flame thrower quickly and charge forward in hopes that he&#039;s still moving toward you when you suddenly shift gears. 

But yeah, scouts are tough opponents. They tend not to rack up a lot of kills, but it&#039;s hard to kill them.]]></description>
			<content:encoded><![CDATA[<p>Cartho, as a soldier the only thing you can really do is try and shoot at the ground where you think the scout is going to land and hope he doesn&#8217;t doublejump or scatterjump away from it. It&#8217;s tough, though.</p>
<p>As a Pyro, I&#8217;ve found the best tactic to be, especially when you&#8217;re out in the relative open and it&#8217;s a 1 vs. 1 fight where the Scout is definitely focusing on you, begin backpeddling rapidly and shoot at him with your shotgun so that he&#8217;s dodging around like a maniac but is ultimately running toward you so that he can get in close range with his scattergun, and then switch to your flame thrower quickly and charge forward in hopes that he&#8217;s still moving toward you when you suddenly shift gears. </p>
<p>But yeah, scouts are tough opponents. They tend not to rack up a lot of kills, but it&#8217;s hard to kill them.</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47466</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Fri, 27 Feb 2009 20:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47466</guid>

					<description><![CDATA[Stabs on scouts are always tough, but general anti-spy security has been alarmingly lax since the update. A lot of engineers and pyros have been distracted from their sacred counter-espionage duties by the hordes of more annoying, more obvious targets. And with such numbers of scouts eager to carry the intel, a spy who can just get it out of the flag room can really capture the initiative for his team.]]></description>
			<content:encoded><![CDATA[<p>Stabs on scouts are always tough, but general anti-spy security has been alarmingly lax since the update. A lot of engineers and pyros have been distracted from their sacred counter-espionage duties by the hordes of more annoying, more obvious targets. And with such numbers of scouts eager to carry the intel, a spy who can just get it out of the flag room can really capture the initiative for his team.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47458</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Fri, 27 Feb 2009 18:57:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47458</guid>

					<description><![CDATA[@Pentadact

Just a played a match with you.. believed you grabbed the enemy intel repeatedly as a spy, but surely this new wave of scouts makes backstabbing less frequent?]]></description>
			<content:encoded><![CDATA[<p>@Pentadact</p>
<p>Just a played a match with you.. believed you grabbed the enemy intel repeatedly as a spy, but surely this new wave of scouts makes backstabbing less frequent?</p>
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		<title>
		By: Ludo		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47440</link>

		<dc:creator><![CDATA[Ludo]]></dc:creator>
		<pubDate>Fri, 27 Feb 2009 14:47:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47440</guid>

					<description><![CDATA[If the Scout gets close to you as a Soldier there&#039;s not a lot you can do, except rocket jump. If it kills you then you&#039;ll probably take him with you, if you have enough health it&#039;s an escape.]]></description>
			<content:encoded><![CDATA[<p>If the Scout gets close to you as a Soldier there&#8217;s not a lot you can do, except rocket jump. If it kills you then you&#8217;ll probably take him with you, if you have enough health it&#8217;s an escape.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47433</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 27 Feb 2009 14:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47433</guid>

					<description><![CDATA[As a Pyro, you really need a corner to force him into range. As a Soldier, wait until you&#039;re sure of catching him in your splash damage before firing. Get him once and he loses air control, so you can predict where he&#039;ll land. It&#039;s good to have three other rockets loaded at that point.]]></description>
			<content:encoded><![CDATA[<p>As a Pyro, you really need a corner to force him into range. As a Soldier, wait until you&#8217;re sure of catching him in your splash damage before firing. Get him once and he loses air control, so you can predict where he&#8217;ll land. It&#8217;s good to have three other rockets loaded at that point.</p>
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		<title>
		By: Cartho		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47432</link>

		<dc:creator><![CDATA[Cartho]]></dc:creator>
		<pubDate>Fri, 27 Feb 2009 13:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47432</guid>

					<description><![CDATA[I have to say, the update has really reminded me how obnoxious scouts are to fight against. Before I never really noticed, and the times I had fought them got kind of lost in the chaos

However now that everyone and his dog is playing them, god they are irritating! Bouncing around, close range, and for a moderately incompetant soldier like me, totally impossible to hit

Do any of the better TF2 players here have good tactics to use against scouts? Particularly if they are running rings around you unload shotgun fire into you. As a pyro I can usually do some damage but its quite hit and miss and if the scout is good he just dances out of range of my flamethrower

Any ideas? :(]]></description>
			<content:encoded><![CDATA[<p>I have to say, the update has really reminded me how obnoxious scouts are to fight against. Before I never really noticed, and the times I had fought them got kind of lost in the chaos</p>
<p>However now that everyone and his dog is playing them, god they are irritating! Bouncing around, close range, and for a moderately incompetant soldier like me, totally impossible to hit</p>
<p>Do any of the better TF2 players here have good tactics to use against scouts? Particularly if they are running rings around you unload shotgun fire into you. As a pyro I can usually do some damage but its quite hit and miss and if the scout is good he just dances out of range of my flamethrower</p>
<p>Any ideas? :(</p>
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		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47419</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Fri, 27 Feb 2009 11:01:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47419</guid>

					<description><![CDATA[@ EGTF Don&#039;t forget there&#039;s always the option to play in offline mode. It&#039;s amazing how many people forget that.]]></description>
			<content:encoded><![CDATA[<p>@ EGTF Don&#8217;t forget there&#8217;s always the option to play in offline mode. It&#8217;s amazing how many people forget that.</p>
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		<title>
		By: Nonomu198		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47407</link>

		<dc:creator><![CDATA[Nonomu198]]></dc:creator>
		<pubDate>Fri, 27 Feb 2009 08:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47407</guid>

					<description><![CDATA[The Heavy is dead. Long live the Sandman Scout.


Except I wish the new Scout will die and rot in hell.]]></description>
			<content:encoded><![CDATA[<p>The Heavy is dead. Long live the Sandman Scout.</p>
<p>Except I wish the new Scout will die and rot in hell.</p>
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		<title>
		By: EGTF		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47366</link>

		<dc:creator><![CDATA[EGTF]]></dc:creator>
		<pubDate>Fri, 27 Feb 2009 00:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47366</guid>

					<description><![CDATA[I couldn&#039;t load up and play DOW II the day after I&#039;d installed and played it just fine, nor re-download TF2 to play with the scout. It&#039;s gone on for a good few days now.

As much as I love steam it&#039;s just reminded me how much I dislike having to rely on it working to play games, moreso offline ones. Also makes me worried about future replaying if it ever goes under. Ah well, I know valve will work those bugs away soon enough just that it&#039;s as frustrating as *insert clever similie* for the time being.]]></description>
			<content:encoded><![CDATA[<p>I couldn&#8217;t load up and play DOW II the day after I&#8217;d installed and played it just fine, nor re-download TF2 to play with the scout. It&#8217;s gone on for a good few days now.</p>
<p>As much as I love steam it&#8217;s just reminded me how much I dislike having to rely on it working to play games, moreso offline ones. Also makes me worried about future replaying if it ever goes under. Ah well, I know valve will work those bugs away soon enough just that it&#8217;s as frustrating as *insert clever similie* for the time being.</p>
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		<title>
		By: Roadrunner		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47355</link>

		<dc:creator><![CDATA[Roadrunner]]></dc:creator>
		<pubDate>Thu, 26 Feb 2009 23:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47355</guid>

					<description><![CDATA[All my source based games are on the blink, and flicker before crashing.
Also, a few servers don&#039;t load properly and I have to cancel, then rejoin occasionally.]]></description>
			<content:encoded><![CDATA[<p>All my source based games are on the blink, and flicker before crashing.<br />
Also, a few servers don&#8217;t load properly and I have to cancel, then rejoin occasionally.</p>
]]></content:encoded>
		
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		<title>
		By: MartinJ		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47354</link>

		<dc:creator><![CDATA[MartinJ]]></dc:creator>
		<pubDate>Thu, 26 Feb 2009 23:19:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47354</guid>

					<description><![CDATA[The same thing started happening to me as well - I get connection problems on every server, though after a few minutes (5-7), not seconds.]]></description>
			<content:encoded><![CDATA[<p>The same thing started happening to me as well &#8211; I get connection problems on every server, though after a few minutes (5-7), not seconds.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47335</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Thu, 26 Feb 2009 19:41:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47335</guid>

					<description><![CDATA[@Pentadact:

Verify the integrity of the game&#039;s cache yet?]]></description>
			<content:encoded><![CDATA[<p>@Pentadact:</p>
<p>Verify the integrity of the game&#8217;s cache yet?</p>
]]></content:encoded>
		
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47332</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 26 Feb 2009 19:14:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47332</guid>

					<description><![CDATA[If I seem a bit quiet about my thoughts on this update, it&#039;s because they still haven&#039;t removed the feature that kicks me off every server after a few seconds. My ISP are stumped.]]></description>
			<content:encoded><![CDATA[<p>If I seem a bit quiet about my thoughts on this update, it&#8217;s because they still haven&#8217;t removed the feature that kicks me off every server after a few seconds. My ISP are stumped.</p>
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		<title>
		By: Tyshalle		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47330</link>

		<dc:creator><![CDATA[Tyshalle]]></dc:creator>
		<pubDate>Thu, 26 Feb 2009 19:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47330</guid>

					<description><![CDATA[Though admittedly, losing 50% of your ammunition is kind of a big deal. Especially considering in order to even kill a scout at point-blank range with the thing you need to shoot them twice. So far I&#039;ve found that doing a, uh, I don&#039;t know, &quot;scatterjump&quot; is really only a smart idea when no enemies are around or if you&#039;re just outright trying to evade.

Also, I&#039;m finding it a little difficult to get used to the whole idea of, if I&#039;m going to shoot someone while jumping, I&#039;m going to fly backwards. It&#039;s especially awkward on 2Fort, where double-jumping off of the bridge roof and onto the battlements is standard proceedure, and if you&#039;re not careful you can wind up missing your jump because of the gun.

I&#039;m also slightly disappointed at how you can&#039;t get two jumps out of the shotgun. If you scatterjump with your first shot, nothing&#039;ll happen with the second one. I guess I get why they did it, the ability to quadruple jump would be pretty powerful. That said, if you double jump and then shoot at someone, go flying backwards and miss your landing you might go falling down. Being able to shoot at the ground with your final shot would enable you to slow down your fall and avoid, well, y&#039;know, death.

I&#039;m also slightly disappointed at how far people go flying when you hit them with the Force A Nature. Seems like they ought to go flying much further than they do. Seems like the only way you&#039;re going to cause environmental deaths is if they&#039;re standing on the edge of a cliff already.

But all this said, I really do love the gun. I doubt I&#039;ll ever go back to the old one.

Wish I could say the same for the new bat, but the loss of the doublejump is kind of a significant blow.]]></description>
			<content:encoded><![CDATA[<p>Though admittedly, losing 50% of your ammunition is kind of a big deal. Especially considering in order to even kill a scout at point-blank range with the thing you need to shoot them twice. So far I&#8217;ve found that doing a, uh, I don&#8217;t know, &#8220;scatterjump&#8221; is really only a smart idea when no enemies are around or if you&#8217;re just outright trying to evade.</p>
<p>Also, I&#8217;m finding it a little difficult to get used to the whole idea of, if I&#8217;m going to shoot someone while jumping, I&#8217;m going to fly backwards. It&#8217;s especially awkward on 2Fort, where double-jumping off of the bridge roof and onto the battlements is standard proceedure, and if you&#8217;re not careful you can wind up missing your jump because of the gun.</p>
<p>I&#8217;m also slightly disappointed at how you can&#8217;t get two jumps out of the shotgun. If you scatterjump with your first shot, nothing&#8217;ll happen with the second one. I guess I get why they did it, the ability to quadruple jump would be pretty powerful. That said, if you double jump and then shoot at someone, go flying backwards and miss your landing you might go falling down. Being able to shoot at the ground with your final shot would enable you to slow down your fall and avoid, well, y&#8217;know, death.</p>
<p>I&#8217;m also slightly disappointed at how far people go flying when you hit them with the Force A Nature. Seems like they ought to go flying much further than they do. Seems like the only way you&#8217;re going to cause environmental deaths is if they&#8217;re standing on the edge of a cliff already.</p>
<p>But all this said, I really do love the gun. I doubt I&#8217;ll ever go back to the old one.</p>
<p>Wish I could say the same for the new bat, but the loss of the doublejump is kind of a significant blow.</p>
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		<item>
		<title>
		By: MartinJ		</title>
		<link>https://www.pentadact.com/2009-02-19-interesting/#comment-47318</link>

		<dc:creator><![CDATA[MartinJ]]></dc:creator>
		<pubDate>Thu, 26 Feb 2009 17:02:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47318</guid>

					<description><![CDATA[I got the 13th achievement today after like 4 hours of playing since the update went live. I still don&#039;t think it&#039;s that hard... also, the Force-A-Nature is awesome, I&#039;m actually surprised how much I like it.

Though, the triple-jump isn&#039;t all that wonderful. It does allow to reach a few places where you usually can&#039;t get with just the double-jump, but it&#039;s nowhere as good as sticky/rocket jump. Of course, that&#039;s a good thing, because there&#039;s no penalty for that jump (except for loosing one shot)]]></description>
			<content:encoded><![CDATA[<p>I got the 13th achievement today after like 4 hours of playing since the update went live. I still don&#8217;t think it&#8217;s that hard&#8230; also, the Force-A-Nature is awesome, I&#8217;m actually surprised how much I like it.</p>
<p>Though, the triple-jump isn&#8217;t all that wonderful. It does allow to reach a few places where you usually can&#8217;t get with just the double-jump, but it&#8217;s nowhere as good as sticky/rocket jump. Of course, that&#8217;s a good thing, because there&#8217;s no penalty for that jump (except for loosing one shot)</p>
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