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	<title>
	Comments on: The Combat In Mirror&#8217;s Edge And Why It Fucking Sucks	</title>
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		<title>
		By: Mirror&#8217;s Edge Catalyst Review		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-617762</link>

		<dc:creator><![CDATA[Mirror&#8217;s Edge Catalyst Review]]></dc:creator>
		<pubDate>Mon, 11 Jul 2016 08:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-617762</guid>

					<description><![CDATA[[&#8230;] really hated the &#8216;blues&#8217; in the original game, and unlike Catalyst you couldn&#8217;t run away, you had to run through them [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] really hated the &#8216;blues&#8217; in the original game, and unlike Catalyst you couldn&#8217;t run away, you had to run through them [&#8230;]</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-508110</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Thu, 26 Dec 2013 02:52:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-508110</guid>

					<description><![CDATA[Times I&#039;m grateful for Remo Internet Man Voice: +1]]></description>
			<content:encoded><![CDATA[<p>Times I&#8217;m grateful for Remo Internet Man Voice: +1</p>
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		<title>
		By: That one guy.. you know that guy		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-508099</link>

		<dc:creator><![CDATA[That one guy.. you know that guy]]></dc:creator>
		<pubDate>Thu, 26 Dec 2013 00:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-508099</guid>

					<description><![CDATA[The game sucks major balls and if they fuck up the sequel, then fuck it, worst shit ever. The story is short and confusing, lack of help for the new players who aren&#039;t playing games much, having difficulties with level design, gun combat completely sucks ass, repetitive combat with all the enemies and the ending is PLAIN STUPID. Where the fuck are those police mans, fucking jerking off and expecting a sis on sis action? What the fuck game. I had to play it to see if I&#039;m going to enjoy it or not and you can tell by now that I think it&#039;s the shittiest game ever made. Maybe not the shittiest, but it&#039;s there somewhere with the others. It had so much potencial and they ruined it. Had to push it...]]></description>
			<content:encoded><![CDATA[<p>The game sucks major balls and if they fuck up the sequel, then fuck it, worst shit ever. The story is short and confusing, lack of help for the new players who aren&#8217;t playing games much, having difficulties with level design, gun combat completely sucks ass, repetitive combat with all the enemies and the ending is PLAIN STUPID. Where the fuck are those police mans, fucking jerking off and expecting a sis on sis action? What the fuck game. I had to play it to see if I&#8217;m going to enjoy it or not and you can tell by now that I think it&#8217;s the shittiest game ever made. Maybe not the shittiest, but it&#8217;s there somewhere with the others. It had so much potencial and they ruined it. Had to push it&#8230;</p>
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		<title>
		By: Asinus		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-392168</link>

		<dc:creator><![CDATA[Asinus]]></dc:creator>
		<pubDate>Wed, 26 Dec 2012 14:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-392168</guid>

					<description><![CDATA[I&#039;m sure this post is years old by this time (I&#039;m looking for a posted date, but don&#039;t see one, ah well...), but I just got ME from Steam a short while ago and returned to it again after getting hybrid Physx set up on my machine. Anyway, yes, I have stopped again because of the combat. I&#039;m probably too impatient for it, but I think I&#039;m impatient with it because the parts that are good are so great. Specifically, when you&#039;re really in a running flow, jumping, sliding, swinging, etc. it&#039;s such a great feeling game. Then you see a cop and think, &quot;Ah, I&#039;ll slide and kick him in the crotch.&quot; But instead of staggering the fellow at all, all of the awesome kinesis grinds to a halt, and you&#039;re suddenly reminded that you are, in fact, playing a very flawed game. 

I&#039;m with most of the other posters here-- I don&#039;t want this to be a beat-em-up, I don&#039;t mind running away from guy&#039;s shooting at me, and I appreciate that they let me take several gunshot wounds before I&#039;m brought down, but there are just some things about the world that ought to be brought into the combat. One of those is that if a muscly woman who can make incredible leaps comes sprinting at you and hits you full on with a kick, even if you&#039;re a decently sized man, you&#039;re going to be staggered. If she&#039;s trained in some form of martial arts, she might be able to stun you briefly. 

It&#039;s the combination of an extremely free-feeling game (though it&#039;s almost on rails, though the invisible walls are extra invisible in this game, which I appreciate) with gimmicky, extremely phony combat. It reminds me of the &lt;i&gt;Empire Strikes Back&lt;/i&gt; Atari game-- there was a flashing square on the AT-ATs that you had to shoot with your speeder. That was the only spot where they were vulnerable, so you had to find and shoot just that spot. It worked in that game because the whole thing was just an artificial, 80s arcade-y game. Here, it breaks the immersion and is just frustrating. 

Kudos to you on all of your playthroughs, I&#039;m just having such a hard time sustaining focus on it, but wish I could. 

Oh! The Gameological Society (gameological.com) made a video of &lt;i&gt;Mirror&#039;s Edge&lt;/i&gt; remixed with soundtrack replaced by M83&#039;s &lt;i&gt;Until the Dawn Heals Us&lt;/i&gt;; it&#039;s worth a look if you&#039;re a fan of either, both (or neither, I guess :) ). Thanks for the write up! It was nice to see that a fan and competent player of the game shared at least some of my frustrations. Maybe I&#039;ll keep at it.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m sure this post is years old by this time (I&#8217;m looking for a posted date, but don&#8217;t see one, ah well&#8230;), but I just got ME from Steam a short while ago and returned to it again after getting hybrid Physx set up on my machine. Anyway, yes, I have stopped again because of the combat. I&#8217;m probably too impatient for it, but I think I&#8217;m impatient with it because the parts that are good are so great. Specifically, when you&#8217;re really in a running flow, jumping, sliding, swinging, etc. it&#8217;s such a great feeling game. Then you see a cop and think, &#8220;Ah, I&#8217;ll slide and kick him in the crotch.&#8221; But instead of staggering the fellow at all, all of the awesome kinesis grinds to a halt, and you&#8217;re suddenly reminded that you are, in fact, playing a very flawed game. </p>
<p>I&#8217;m with most of the other posters here&#8211; I don&#8217;t want this to be a beat-em-up, I don&#8217;t mind running away from guy&#8217;s shooting at me, and I appreciate that they let me take several gunshot wounds before I&#8217;m brought down, but there are just some things about the world that ought to be brought into the combat. One of those is that if a muscly woman who can make incredible leaps comes sprinting at you and hits you full on with a kick, even if you&#8217;re a decently sized man, you&#8217;re going to be staggered. If she&#8217;s trained in some form of martial arts, she might be able to stun you briefly. </p>
<p>It&#8217;s the combination of an extremely free-feeling game (though it&#8217;s almost on rails, though the invisible walls are extra invisible in this game, which I appreciate) with gimmicky, extremely phony combat. It reminds me of the <i>Empire Strikes Back</i> Atari game&#8211; there was a flashing square on the AT-ATs that you had to shoot with your speeder. That was the only spot where they were vulnerable, so you had to find and shoot just that spot. It worked in that game because the whole thing was just an artificial, 80s arcade-y game. Here, it breaks the immersion and is just frustrating. </p>
<p>Kudos to you on all of your playthroughs, I&#8217;m just having such a hard time sustaining focus on it, but wish I could. </p>
<p>Oh! The Gameological Society (gameological.com) made a video of <i>Mirror&#8217;s Edge</i> remixed with soundtrack replaced by M83&#8217;s <i>Until the Dawn Heals Us</i>; it&#8217;s worth a look if you&#8217;re a fan of either, both (or neither, I guess :) ). Thanks for the write up! It was nice to see that a fan and competent player of the game shared at least some of my frustrations. Maybe I&#8217;ll keep at it.</p>
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		<title>
		By: EvilDarkrai		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-259104</link>

		<dc:creator><![CDATA[EvilDarkrai]]></dc:creator>
		<pubDate>Tue, 28 Feb 2012 06:28:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-259104</guid>

					<description><![CDATA[One thing I utterly detest about the combat that seems to go unmentioned is the fact that any time you land a melee attack on an enemy you auto-lock to them and can&#039;t get away without defeating them. This makes it difficult to hit-and-run enemies or, heck, even &lt;i&gt;survive&lt;/i&gt; when facing a cluster of enemies.

Example scenario: I&#039;m running down a corridor created by shipping crates and there are three shotgun wielding blues in front of me. I drop kick the first guy and run past his staggering body to his buddy, whom I disarm with a well-applied slow effect. The muzzle of my newly acquired shotgun is then introduced to the face of Blue #3, and I run past into a door, feeling lik a boss.

...or, at least, that&#039;ss what would have happened if I hadn&#039;t been staring at Blue #1 like a star-struck schoolgirl while his buds pummeled me to death. Anyone else see a problem here?]]></description>
			<content:encoded><![CDATA[<p>One thing I utterly detest about the combat that seems to go unmentioned is the fact that any time you land a melee attack on an enemy you auto-lock to them and can&#8217;t get away without defeating them. This makes it difficult to hit-and-run enemies or, heck, even <i>survive</i> when facing a cluster of enemies.</p>
<p>Example scenario: I&#8217;m running down a corridor created by shipping crates and there are three shotgun wielding blues in front of me. I drop kick the first guy and run past his staggering body to his buddy, whom I disarm with a well-applied slow effect. The muzzle of my newly acquired shotgun is then introduced to the face of Blue #3, and I run past into a door, feeling lik a boss.</p>
<p>&#8230;or, at least, that&#8217;ss what would have happened if I hadn&#8217;t been staring at Blue #1 like a star-struck schoolgirl while his buds pummeled me to death. Anyone else see a problem here?</p>
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		<title>
		By: Anthony		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-206159</link>

		<dc:creator><![CDATA[Anthony]]></dc:creator>
		<pubDate>Tue, 19 Oct 2010 19:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-206159</guid>

					<description><![CDATA[The reason that Faith bounces back when she kicks is because they have tough armor. I semi-agree with you though. A flying kick should definitely cause a CPF policeman to fly backward. The more armor they have, the more recoil bounce (like the PK SWATs for example). I think the punches should still be in, it&#039;s particularly useful if you get cornered by a CPF. Also, they nudge you to push you back to continue shooting you as you stagger. They&#039;re tough, no reason to back up defensively. As far as shooting goes, I think it&#039;s perfectly fine. I&#039;ve heard people say that the aiming is poor or whatever but I think it&#039;s just them because I nail &#039;em every time. Perhaps an auto aim feature would be useful?]]></description>
			<content:encoded><![CDATA[<p>The reason that Faith bounces back when she kicks is because they have tough armor. I semi-agree with you though. A flying kick should definitely cause a CPF policeman to fly backward. The more armor they have, the more recoil bounce (like the PK SWATs for example). I think the punches should still be in, it&#8217;s particularly useful if you get cornered by a CPF. Also, they nudge you to push you back to continue shooting you as you stagger. They&#8217;re tough, no reason to back up defensively. As far as shooting goes, I think it&#8217;s perfectly fine. I&#8217;ve heard people say that the aiming is poor or whatever but I think it&#8217;s just them because I nail &#8217;em every time. Perhaps an auto aim feature would be useful?</p>
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		<title>
		By: The name is		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-191833</link>

		<dc:creator><![CDATA[The name is]]></dc:creator>
		<pubDate>Sun, 01 Aug 2010 16:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-191833</guid>

					<description><![CDATA[I think its Goofy that Im fighting Men with Guns in this game . I mean come on They are trained to Kill and have Weapons the Runner has no weaponry !! This game should of been Combat Fists Vs Fist !! The Guns in this game make me laugh at times . Heavy  gun Vs little old jumper Girl lol . I also thing this game needs Map editors for the Counsels so we can create interesting Puzzle online or time trials !!! Why is little big planet so popular ? Because they allow the game to Play Create and share]]></description>
			<content:encoded><![CDATA[<p>I think its Goofy that Im fighting Men with Guns in this game . I mean come on They are trained to Kill and have Weapons the Runner has no weaponry !! This game should of been Combat Fists Vs Fist !! The Guns in this game make me laugh at times . Heavy  gun Vs little old jumper Girl lol . I also thing this game needs Map editors for the Counsels so we can create interesting Puzzle online or time trials !!! Why is little big planet so popular ? Because they allow the game to Play Create and share</p>
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		<title>
		By: Bret		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-187450</link>

		<dc:creator><![CDATA[Bret]]></dc:creator>
		<pubDate>Sun, 20 Jun 2010 21:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-187450</guid>

					<description><![CDATA[Mature, thoughtful, brilliant.

When I see a name like &quot;Fuck Mirror&#039;s Edge&quot; I expect literary sophistication on par with Wodehouse, and yet I underestimated your sheer capacity for wordplay, for understanding the intricacies of the language. &quot;and starts playing&quot;? Shakespeare himself would roll over in his grave with envy. 


(And Tom liked the game. Trust him a little more than you, yeah?)]]></description>
			<content:encoded><![CDATA[<p>Mature, thoughtful, brilliant.</p>
<p>When I see a name like &#8220;Fuck Mirror&#8217;s Edge&#8221; I expect literary sophistication on par with Wodehouse, and yet I underestimated your sheer capacity for wordplay, for understanding the intricacies of the language. &#8220;and starts playing&#8221;? Shakespeare himself would roll over in his grave with envy. </p>
<p>(And Tom liked the game. Trust him a little more than you, yeah?)</p>
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		<title>
		By: Fuck Mirror's Edge		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-187424</link>

		<dc:creator><![CDATA[Fuck Mirror's Edge]]></dc:creator>
		<pubDate>Sun, 20 Jun 2010 01:18:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-187424</guid>

					<description><![CDATA[This sure is one shitty ass game without any feeling at all. It does suck really. Looks great at first, but once you get it and starts playing, you&#039;ll be bored with it within 1 Hour. After 2 hours you&#039;d hate it.]]></description>
			<content:encoded><![CDATA[<p>This sure is one shitty ass game without any feeling at all. It does suck really. Looks great at first, but once you get it and starts playing, you&#8217;ll be bored with it within 1 Hour. After 2 hours you&#8217;d hate it.</p>
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		<title>
		By: rottenworld		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-170886</link>

		<dc:creator><![CDATA[rottenworld]]></dc:creator>
		<pubDate>Thu, 29 Apr 2010 04:56:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-170886</guid>

					<description><![CDATA[mirror&#039;s edge is the best, u r all geeks]]></description>
			<content:encoded><![CDATA[<p>mirror&#8217;s edge is the best, u r all geeks</p>
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		<title>
		By: anwesh		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-170885</link>

		<dc:creator><![CDATA[anwesh]]></dc:creator>
		<pubDate>Thu, 29 Apr 2010 04:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-170885</guid>

					<description><![CDATA[ur comments r stupid]]></description>
			<content:encoded><![CDATA[<p>ur comments r stupid</p>
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		<title>
		By: Mirror&#8217;s Edge &#124; Knights of the Cardboard Castle		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-127392</link>

		<dc:creator><![CDATA[Mirror&#8217;s Edge &#124; Knights of the Cardboard Castle]]></dc:creator>
		<pubDate>Wed, 20 Jan 2010 13:34:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-127392</guid>

					<description><![CDATA[[...] be better off just running away from enemies than trying to engage them in melee. Game reviewer Tom Francis has some interesting ideas on how combat in Mirror&#8217;s Edge could have been improved and I [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] be better off just running away from enemies than trying to engage them in melee. Game reviewer Tom Francis has some interesting ideas on how combat in Mirror&#8217;s Edge could have been improved and I [&#8230;]</p>
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		<title>
		By: Keeping The Peace In Mirror&#8217;s Edge, by Tom Francis		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-126802</link>

		<dc:creator><![CDATA[Keeping The Peace In Mirror&#8217;s Edge, by Tom Francis]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 13:47:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-126802</guid>

					<description><![CDATA[[...] of my suggestions for the combat with cops would make it less difficult, and hopefully less awkward. But it can&#8217;t get so easy [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] of my suggestions for the combat with cops would make it less difficult, and hopefully less awkward. But it can&#8217;t get so easy [&#8230;]</p>
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		<title>
		By: Paul E		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-115336</link>

		<dc:creator><![CDATA[Paul E]]></dc:creator>
		<pubDate>Wed, 12 Aug 2009 01:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-115336</guid>

					<description><![CDATA[&quot;Once you’ve got hold of a gun in Mirror’s Edge, it should make a lot of noise, have a lot of kick, miss a lot at range, but kill when it hits.&quot;

-How is that different than how it is in the game?!]]></description>
			<content:encoded><![CDATA[<p>&#8220;Once you’ve got hold of a gun in Mirror’s Edge, it should make a lot of noise, have a lot of kick, miss a lot at range, but kill when it hits.&#8221;</p>
<p>-How is that different than how it is in the game?!</p>
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		<title>
		By: SenatorPalpatine		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46161</link>

		<dc:creator><![CDATA[SenatorPalpatine]]></dc:creator>
		<pubDate>Tue, 27 Jan 2009 04:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46161</guid>

					<description><![CDATA[Why do you have to post so much about Mirror&#039;s Edge?  It makes me sad to think about what it could have been with a little more thought.  (When it&#039;s cheaper I will witness the enormous wasted potential for myself.)  Great points about the combat though.

And I now have a twitter account; I will promptly start to never use it.  I&#039;m a little bit angry because &quot;SenatorPalpatine&quot; is one too many characters.  This is why I don&#039;t have a Digg account, because they expect me to fit a username into fifteen characters.  Guess what?  IT&#039;S ONE TOO FEW!  &#039;Sen_Palpatine&#039; will have to do for twitter.  If only SenatorPalpatine was one less letter.  If only...]]></description>
			<content:encoded><![CDATA[<p>Why do you have to post so much about Mirror&#8217;s Edge?  It makes me sad to think about what it could have been with a little more thought.  (When it&#8217;s cheaper I will witness the enormous wasted potential for myself.)  Great points about the combat though.</p>
<p>And I now have a twitter account; I will promptly start to never use it.  I&#8217;m a little bit angry because &#8220;SenatorPalpatine&#8221; is one too many characters.  This is why I don&#8217;t have a Digg account, because they expect me to fit a username into fifteen characters.  Guess what?  IT&#8217;S ONE TOO FEW!  &#8216;Sen_Palpatine&#8217; will have to do for twitter.  If only SenatorPalpatine was one less letter.  If only&#8230;</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46152</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 21:18:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46152</guid>

					<description><![CDATA[My god, these indie FPSs are awesome. Playing celestial impact, and just created a massive tower from which I grenaded my foes.]]></description>
			<content:encoded><![CDATA[<p>My god, these indie FPSs are awesome. Playing celestial impact, and just created a massive tower from which I grenaded my foes.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46151</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 20:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46151</guid>

					<description><![CDATA[Cheers, Jason; these all look awesome.]]></description>
			<content:encoded><![CDATA[<p>Cheers, Jason; these all look awesome.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46150</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 19:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46150</guid>

					<description><![CDATA[Perpetual resource &lt;a href=&quot;http://www.gamesradar.com/f/365-days-of-free-games/a-2008071714293190000&quot; rel=&quot;nofollow&quot;&gt;PCG&#039;s 365 Days of Free Games&lt;/a&gt; - I&#039;ve been finally working my way through this for a week now. I&#039;m about halfway through and have only actually played 10% of the things I&#039;ve grabbed.]]></description>
			<content:encoded><![CDATA[<p>Perpetual resource <a href="http://www.gamesradar.com/f/365-days-of-free-games/a-2008071714293190000" rel="nofollow">PCG&#8217;s 365 Days of Free Games</a> &#8211; I&#8217;ve been finally working my way through this for a week now. I&#8217;m about halfway through and have only actually played 10% of the things I&#8217;ve grabbed.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46149</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 19:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46149</guid>

					<description><![CDATA[Just downloaded a free game called glitch - incredible. And then I found out I could upload music into it, so assembling a playlist of architecture in helsinki, decemberists and orishas right now.]]></description>
			<content:encoded><![CDATA[<p>Just downloaded a free game called glitch &#8211; incredible. And then I found out I could upload music into it, so assembling a playlist of architecture in helsinki, decemberists and orishas right now.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jazmeister		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46148</link>

		<dc:creator><![CDATA[Jazmeister]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 19:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46148</guid>

					<description><![CDATA[Hey, hey J-Man. Hey buddy. [a href=&quot;http://www.yougotrickrolled.com/&quot;]Click Here[/a] to learn all about html.

Cheap game? Tell two of your friends that each said something nasty about the other, and convince both that you&#039;re the only one they can trust.

Tom, your &#060;these&#062; tag didn&#039;t show up in my feed reader, but I see it here. When are you going to draw the line at making your website compatible? What about bally foreigners?

Lastly, do you &lt;i&gt;mind&lt;/i&gt; if I sound drunk? Impossible to tell, so far.]]></description>
			<content:encoded><![CDATA[<p>Hey, hey J-Man. Hey buddy. [a href=&#8221;http://www.yougotrickrolled.com/&#8221;]Click Here[/a] to learn all about html.</p>
<p>Cheap game? Tell two of your friends that each said something nasty about the other, and convince both that you&#8217;re the only one they can trust.</p>
<p>Tom, your &lt;these&gt; tag didn&#8217;t show up in my feed reader, but I see it here. When are you going to draw the line at making your website compatible? What about bally foreigners?</p>
<p>Lastly, do you <i>mind</i> if I sound drunk? Impossible to tell, so far.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Redhawk		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46147</link>

		<dc:creator><![CDATA[Redhawk]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 19:22:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46147</guid>

					<description><![CDATA[Hrm, odd.  I distinctly remember writing it up in this chat field and am positive I saw it in the big comment mass.  Perhaps I was mistaken, though, if your enforcer isn&#039;t reporting anything.]]></description>
			<content:encoded><![CDATA[<p>Hrm, odd.  I distinctly remember writing it up in this chat field and am positive I saw it in the big comment mass.  Perhaps I was mistaken, though, if your enforcer isn&#8217;t reporting anything.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46146</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 19:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46146</guid>

					<description><![CDATA[Woot. Also, can anyone recommend me a cheap game? I&#039;d love to buy Mirror&#039;s Edge, but I&#039;m broke.]]></description>
			<content:encoded><![CDATA[<p>Woot. Also, can anyone recommend me a cheap game? I&#8217;d love to buy Mirror&#8217;s Edge, but I&#8217;m broke.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46145</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 19:07:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46145</guid>

					<description><![CDATA[&lt;b&gt;hmmm&lt;/b&gt;]]></description>
			<content:encoded><![CDATA[<p><b>hmmm</b></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46144</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 18:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46144</guid>

					<description><![CDATA[Although if you&#039;re right, he can&#039;t see what tags you used. It&#039;s &#060;these&#062;.]]></description>
			<content:encoded><![CDATA[<p>Although if you&#8217;re right, he can&#8217;t see what tags you used. It&#8217;s &lt;these&gt;.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Roadrunner		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46142</link>

		<dc:creator><![CDATA[Roadrunner]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 18:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46142</guid>

					<description><![CDATA[&lt;b&gt;He means like this.&lt;/b&gt;
This would be awkward if I was wrong.]]></description>
			<content:encoded><![CDATA[<p><b>He means like this.</b><br />
This would be awkward if I was wrong.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46141</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 18:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46141</guid>

					<description><![CDATA[Gah. I surrender to the fascistic HTML.]]></description>
			<content:encoded><![CDATA[<p>Gah. I surrender to the fascistic HTML.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46140</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 18:25:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46140</guid>

					<description><![CDATA[{b}so.. will this work?{/b}]]></description>
			<content:encoded><![CDATA[<p>{b}so.. will this work?{/b}</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46139</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 18:18:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46139</guid>

					<description><![CDATA[It&#039;s the same, but pointy brackets. BBcode is the child-safe version.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s the same, but pointy brackets. BBcode is the child-safe version.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46138</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 18:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46138</guid>

					<description><![CDATA[Redhawk - when was that? I can&#039;t see anything by you in the comments filed as spam in the last five days, and it&#039;s not set to delete anything.]]></description>
			<content:encoded><![CDATA[<p>Redhawk &#8211; when was that? I can&#8217;t see anything by you in the comments filed as spam in the last five days, and it&#8217;s not set to delete anything.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46136</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 18:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46136</guid>

					<description><![CDATA[Actual HTML? [b]ACTUAL HTML?![/b] Who the hell do you think I am, Tom? Tom Francis?! I have no idea how to use HTML.]]></description>
			<content:encoded><![CDATA[<p>Actual HTML? [b]ACTUAL HTML?![/b] Who the hell do you think I am, Tom? Tom Francis?! I have no idea how to use HTML.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46135</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 18:09:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46135</guid>

					<description><![CDATA[You can, you just have to use actual HTML.]]></description>
			<content:encoded><![CDATA[<p>You can, you just have to use actual HTML.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Redhawk		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46133</link>

		<dc:creator><![CDATA[Redhawk]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 17:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46133</guid>

					<description><![CDATA[Odd.  And apparently Spam Karma tossed out my novel-sized comment too.  Although I suppose I deserved it.]]></description>
			<content:encoded><![CDATA[<p>Odd.  And apparently Spam Karma tossed out my novel-sized comment too.  Although I suppose I deserved it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Formerly Cpt.Muffin		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46132</link>

		<dc:creator><![CDATA[Formerly Cpt.Muffin]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 17:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46132</guid>

					<description><![CDATA[Do you think that Kitten was influenced by Mirror&#039;s Edge?]]></description>
			<content:encoded><![CDATA[<p>Do you think that Kitten was influenced by Mirror&#8217;s Edge?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46131</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 16:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46131</guid>

					<description><![CDATA[Pfft. I can&#039;t even use bold.]]></description>
			<content:encoded><![CDATA[<p>Pfft. I can&#8217;t even use bold.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46130</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 16:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46130</guid>

					<description><![CDATA[@Rei Onryou;

[b]YES.[/b]]]></description>
			<content:encoded><![CDATA[<p>@Rei Onryou;</p>
<p>[b]YES.[/b]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: LaZodiac		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46127</link>

		<dc:creator><![CDATA[LaZodiac]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 15:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46127</guid>

					<description><![CDATA[I do agree with the drop kicks not knocking people down, but other then that, I&#039;m fine with the combat.

The times I had to use it, it was fine. Except for the fight againest the Parkour Assassion, but thats only because my main combo (punch, punch, ball kick) doesn&#039;t work on that person.]]></description>
			<content:encoded><![CDATA[<p>I do agree with the drop kicks not knocking people down, but other then that, I&#8217;m fine with the combat.</p>
<p>The times I had to use it, it was fine. Except for the fight againest the Parkour Assassion, but thats only because my main combo (punch, punch, ball kick) doesn&#8217;t work on that person.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: ZomBuster		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46126</link>

		<dc:creator><![CDATA[ZomBuster]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 13:19:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46126</guid>

					<description><![CDATA[I found out you can actually avoid fights by dieing.

In the drain thingie with the snipers, I messed up the disarm move and thought &quot;well I&#039;ll just redo it&quot; but when I respawned it was on a later checkpoint and the snipers were gone.]]></description>
			<content:encoded><![CDATA[<p>I found out you can actually avoid fights by dieing.</p>
<p>In the drain thingie with the snipers, I messed up the disarm move and thought &#8220;well I&#8217;ll just redo it&#8221; but when I respawned it was on a later checkpoint and the snipers were gone.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46125</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 12:46:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46125</guid>

					<description><![CDATA[Horr horr horr, for the millionth time it&#039;s not a port.

Here&#039;s hoping instead of a sequel they do a prequel that actually is just about delivering packages past cops in a timely manner.]]></description>
			<content:encoded><![CDATA[<p>Horr horr horr, for the millionth time it&#8217;s not a port.</p>
<p>Here&#8217;s hoping instead of a sequel they do a prequel that actually is just about delivering packages past cops in a timely manner.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Aftershock		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46124</link>

		<dc:creator><![CDATA[Aftershock]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 12:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46124</guid>

					<description><![CDATA[MOD PLX.

I&#039;ve not played this on PC, whats the quality of the port like?]]></description>
			<content:encoded><![CDATA[<p>MOD PLX.</p>
<p>I&#8217;ve not played this on PC, whats the quality of the port like?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Dave_C		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46122</link>

		<dc:creator><![CDATA[Dave_C]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 11:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46122</guid>

					<description><![CDATA[It&#039;s funny that everything you&#039;ve suggested for bettering the fights is entirely possible. 
How hard can it be for an enemy model to ragdoll-ise when hit by your turbo karate kick? GTAIV does that stuff without breaking a sweat, you&#039;d think such a physics-based game would have integrated Euphoria or at least developed physics to suit its gameplay.
The only game I can think of that even comes close to exciting First-Person melee combat is FEAR (the first one). At least that made you feel badass, slide kicking and flying scissors kicking your way through a roomfull of enemies. In slow-mo. Looks like that&#039;s miles ahead of this though.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s funny that everything you&#8217;ve suggested for bettering the fights is entirely possible.<br />
How hard can it be for an enemy model to ragdoll-ise when hit by your turbo karate kick? GTAIV does that stuff without breaking a sweat, you&#8217;d think such a physics-based game would have integrated Euphoria or at least developed physics to suit its gameplay.<br />
The only game I can think of that even comes close to exciting First-Person melee combat is FEAR (the first one). At least that made you feel badass, slide kicking and flying scissors kicking your way through a roomfull of enemies. In slow-mo. Looks like that&#8217;s miles ahead of this though.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Rei Onryou		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46117</link>

		<dc:creator><![CDATA[Rei Onryou]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 10:16:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46117</guid>

					<description><![CDATA[I don&#039;t see why they couldn&#039;t have gone in the Thief direction and encourage you to avoid every fight, although I suppose then they couldn&#039;t have put in that Achievement for not shooting anybody.

Modern day Thief game with free-running motion, FTW?]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t see why they couldn&#8217;t have gone in the Thief direction and encourage you to avoid every fight, although I suppose then they couldn&#8217;t have put in that Achievement for not shooting anybody.</p>
<p>Modern day Thief game with free-running motion, FTW?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46108</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 03:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46108</guid>

					<description><![CDATA[Sorry guys, my comment police - Spam Karma - is being ferocious since I upgraded WordPress. It&#039;s set on &#039;Lovey Dovey&#039;, the most generous setting, and it still arrested Jason L for being too new (!), and Jaz and Jonas for having fake payloads (?). Bailed them out now.

If it had flagged Jaz&#039;s comment with &quot;Dude sounds like he&#039;s drunk,&quot; however, I might have concurred.]]></description>
			<content:encoded><![CDATA[<p>Sorry guys, my comment police &#8211; Spam Karma &#8211; is being ferocious since I upgraded WordPress. It&#8217;s set on &#8216;Lovey Dovey&#8217;, the most generous setting, and it still arrested Jason L for being too new (!), and Jaz and Jonas for having fake payloads (?). Bailed them out now.</p>
<p>If it had flagged Jaz&#8217;s comment with &#8220;Dude sounds like he&#8217;s drunk,&#8221; however, I might have concurred.</p>
]]></content:encoded>
		
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		<title>
		By: Thinking with Parkours &#171; Somewhere In England		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46107</link>

		<dc:creator><![CDATA[Thinking with Parkours &#171; Somewhere In England]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 02:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46107</guid>

					<description><![CDATA[[...] Just putting together some thoughts on Mirror&#8217;s Edge and noticed that Tom Francis from PC Gamer UK has put up a post all about why the combat in Mirror&#8217;s Edge fucking sucks. [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Just putting together some thoughts on Mirror&#8217;s Edge and noticed that Tom Francis from PC Gamer UK has put up a post all about why the combat in Mirror&#8217;s Edge fucking sucks. [&#8230;]</p>
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		<title>
		By: Andrew		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46106</link>

		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 00:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46106</guid>

					<description><![CDATA[There&#039;s manadtory fights? scrap my earlier comment about the question being &quot;if you don&#039;t need to fight, if it&#039;s bad, does it detract from the game&quot;. I&#039;ll probably still get the game, since I enjoyed the demo and personally love to run around in first person jumping (more so then 2D platformers) - like as Scout in TF2, but the fighting does sound awful.]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s manadtory fights? scrap my earlier comment about the question being &#8220;if you don&#8217;t need to fight, if it&#8217;s bad, does it detract from the game&#8221;. I&#8217;ll probably still get the game, since I enjoyed the demo and personally love to run around in first person jumping (more so then 2D platformers) &#8211; like as Scout in TF2, but the fighting does sound awful.</p>
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		<title>
		By: Joe Russell		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46105</link>

		<dc:creator><![CDATA[Joe Russell]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 00:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46105</guid>

					<description><![CDATA[@ Carpenter

Actually, the game tells you that the red glow means that you can either fight or run past them, but you do have to go through them in some way. 

It is possible in pretty much every situation in Mirror&#039;s Edge to get past without fighting - however, you will die a lot (a lot more than if you were to attempt combat).

I actually didn&#039;t find the combat that bad. I&#039;ve played through the entire game three times (once on each difficulty) and got the achievement for not shooting anybody (I have it on 360) and I actually got quite used to the combat. I didn&#039;t use the disarm moves unless the enemy was facing away from me, making for an easy disarm, and generally if you separate the enemies and take them out one by one you shouldn&#039;t have that much trouble.

That&#039;s not to say it&#039;s well designed; I agree with pretty much everything you say here, but I found the combat part of the game reasonably fun (as well as making the enemies shoot the servers in the last room of the game for me by running round the perimeter and then legging it up the stairs to the roof).]]></description>
			<content:encoded><![CDATA[<p>@ Carpenter</p>
<p>Actually, the game tells you that the red glow means that you can either fight or run past them, but you do have to go through them in some way. </p>
<p>It is possible in pretty much every situation in Mirror&#8217;s Edge to get past without fighting &#8211; however, you will die a lot (a lot more than if you were to attempt combat).</p>
<p>I actually didn&#8217;t find the combat that bad. I&#8217;ve played through the entire game three times (once on each difficulty) and got the achievement for not shooting anybody (I have it on 360) and I actually got quite used to the combat. I didn&#8217;t use the disarm moves unless the enemy was facing away from me, making for an easy disarm, and generally if you separate the enemies and take them out one by one you shouldn&#8217;t have that much trouble.</p>
<p>That&#8217;s not to say it&#8217;s well designed; I agree with pretty much everything you say here, but I found the combat part of the game reasonably fun (as well as making the enemies shoot the servers in the last room of the game for me by running round the perimeter and then legging it up the stairs to the roof).</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46104</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 00:18:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46104</guid>

					<description><![CDATA[Yeah: kiting them to an awkward spot.

Of course, I&#039;ve just realised that there are three absolutely unavoidable fights, but they&#039;re not of the normal kind against cops with guns. And only one of them is really a fight.

I wouldn&#039;t be surprised if the times Merc tells you to stop and fight, early on, were a response to early playtesters repeatedly trying to get past every enemy. It&#039;s what you naturally feel like doing in this game. Their response to that should have been to make sure that playstyle is feasible, rather than try to talk people out of it. The only times that it&#039;s not seem to be calculated attempts to scupper it.]]></description>
			<content:encoded><![CDATA[<p>Yeah: kiting them to an awkward spot.</p>
<p>Of course, I&#8217;ve just realised that there are three absolutely unavoidable fights, but they&#8217;re not of the normal kind against cops with guns. And only one of them is really a fight.</p>
<p>I wouldn&#8217;t be surprised if the times Merc tells you to stop and fight, early on, were a response to early playtesters repeatedly trying to get past every enemy. It&#8217;s what you naturally feel like doing in this game. Their response to that should have been to make sure that playstyle is feasible, rather than try to talk people out of it. The only times that it&#8217;s not seem to be calculated attempts to scupper it.</p>
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		<title>
		By: Cmdt_Carpenter		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46103</link>

		<dc:creator><![CDATA[Cmdt_Carpenter]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 00:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46103</guid>

					<description><![CDATA[Pentadact: You can say there are no completely unavoidable fights, but the only real way to avoid them is by glitching the AI or messing with the enemies in a way that they can&#039;t find they&#039;re way to you so you have enough time to keep going. Plus, the game makes a big point of highlighting those enemies in red so you know you &#039;absolutely must&#039; kill them apparently.]]></description>
			<content:encoded><![CDATA[<p>Pentadact: You can say there are no completely unavoidable fights, but the only real way to avoid them is by glitching the AI or messing with the enemies in a way that they can&#8217;t find they&#8217;re way to you so you have enough time to keep going. Plus, the game makes a big point of highlighting those enemies in red so you know you &#8216;absolutely must&#8217; kill them apparently.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46102</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 25 Jan 2009 23:57:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46102</guid>

					<description><![CDATA[I suspect there are no completely unavoidable fights, if you kite enemies to an awkward spot before you climb that drainpipe or crank that door wheel. But a lot of them are unreasonably hard to avoid the first time you play: there&#039;s a puzzle in working out where to go, and it&#039;s a hard one to solve when your movement is constrained by lines of fire.

Mostly agreed about Time Trial, found it a little unexciting and haven&#039;t returned to it.]]></description>
			<content:encoded><![CDATA[<p>I suspect there are no completely unavoidable fights, if you kite enemies to an awkward spot before you climb that drainpipe or crank that door wheel. But a lot of them are unreasonably hard to avoid the first time you play: there&#8217;s a puzzle in working out where to go, and it&#8217;s a hard one to solve when your movement is constrained by lines of fire.</p>
<p>Mostly agreed about Time Trial, found it a little unexciting and haven&#8217;t returned to it.</p>
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		<title>
		By: Cmdt_Carpenter		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46101</link>

		<dc:creator><![CDATA[Cmdt_Carpenter]]></dc:creator>
		<pubDate>Sun, 25 Jan 2009 23:43:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46101</guid>

					<description><![CDATA[Roadrunner: I played this all the way through with an XBox controller because I thought it would be more fun that way. You had a problem with hitting the bumpers all the time?]]></description>
			<content:encoded><![CDATA[<p>Roadrunner: I played this all the way through with an XBox controller because I thought it would be more fun that way. You had a problem with hitting the bumpers all the time?</p>
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		<title>
		By: Cmdt_Carpenter		</title>
		<link>https://www.pentadact.com/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks/#comment-46100</link>

		<dc:creator><![CDATA[Cmdt_Carpenter]]></dc:creator>
		<pubDate>Sun, 25 Jan 2009 23:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=426#comment-46100</guid>

					<description><![CDATA[And why is it that if I take a running start and jump kick someone, they just give a half hearted push with their assault rifle and I TAKE ALL THE DAMAGE AND STUMBLE BACKWARDS? Apparently after those November Riot things the government abolished Newton&#039;s Laws of Motion.]]></description>
			<content:encoded><![CDATA[<p>And why is it that if I take a running start and jump kick someone, they just give a half hearted push with their assault rifle and I TAKE ALL THE DAMAGE AND STUMBLE BACKWARDS? Apparently after those November Riot things the government abolished Newton&#8217;s Laws of Motion.</p>
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