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	<title>
	Comments on: Art And Motion In Mirror&#8217;s Edge	</title>
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	<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/</link>
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		By: Will Mirror&#039;s Edge 2 and Tony Hawk&#039;s 5 revive the idea of playful space in video games? &#124; New Feeds UK		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-597803</link>

		<dc:creator><![CDATA[Will Mirror&#039;s Edge 2 and Tony Hawk&#039;s 5 revive the idea of playful space in video games? &#124; New Feeds UK]]></dc:creator>
		<pubDate>Sun, 17 May 2015 02:07:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-597803</guid>

					<description><![CDATA[[&#8230;] love the way game designer Tom Francis explains the Mirror’s Edge environment – as a language that Faith’s body has to learn. Every object is a word, every leap a piece of [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] love the way game designer Tom Francis explains the Mirror’s Edge environment – as a language that Faith’s body has to learn. Every object is a word, every leap a piece of [&#8230;]</p>
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		<title>
		By: Guadalupe		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-204142</link>

		<dc:creator><![CDATA[Guadalupe]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 17:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-204142</guid>

					<description><![CDATA[Google &lt;a href=&quot;http://google.com&quot; rel=&quot;nofollow&quot;&gt;google&lt;/a&gt;]]></description>
			<content:encoded><![CDATA[<p>Google <a href="http://google.com" rel="nofollow">google</a></p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-158624</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Wed, 07 Apr 2010 22:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-158624</guid>

					<description><![CDATA[I started out cynical - it&#039;s still a disgusting marketspeak acronym - but Brink&#039;s first-person motion middle ground is looking more interesting and solid the more I see. I wonder how much of it&#039;s development actually derives from Mirror&#039;s Edge lessons.]]></description>
			<content:encoded><![CDATA[<p>I started out cynical &#8211; it&#8217;s still a disgusting marketspeak acronym &#8211; but Brink&#8217;s first-person motion middle ground is looking more interesting and solid the more I see. I wonder how much of it&#8217;s development actually derives from Mirror&#8217;s Edge lessons.</p>
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		<title>
		By: Mirror&#8217;s Edge Third Person Hack &#124; Rock, Paper, Shotgun		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-46261</link>

		<dc:creator><![CDATA[Mirror&#8217;s Edge Third Person Hack &#124; Rock, Paper, Shotgun]]></dc:creator>
		<pubDate>Thu, 29 Jan 2009 11:34:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-46261</guid>

					<description><![CDATA[[...] However, it&#8217;s pretty pointless. Which shouldn&#8217;t be a surprise, as Dice had no intention of the game being played this way. This is first revealed in the hilarious running animations the Faith model uses, with her arms flailing wildly. But, as the evil genie planned, it doesn&#8217;t aid with seeing what&#8217;s coming up at all. In fact, now Faith&#8217;s just in the way. However, it&#8217;s still interesting enough to play with, and other camera angles let you get some much better screenshots if you&#8217;re into that sort of thing. [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] However, it&#8217;s pretty pointless. Which shouldn&#8217;t be a surprise, as Dice had no intention of the game being played this way. This is first revealed in the hilarious running animations the Faith model uses, with her arms flailing wildly. But, as the evil genie planned, it doesn&#8217;t aid with seeing what&#8217;s coming up at all. In fact, now Faith&#8217;s just in the way. However, it&#8217;s still interesting enough to play with, and other camera angles let you get some much better screenshots if you&#8217;re into that sort of thing. [&#8230;]</p>
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		<title>
		By: Smurfy		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-46016</link>

		<dc:creator><![CDATA[Smurfy]]></dc:creator>
		<pubDate>Sat, 24 Jan 2009 13:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-46016</guid>

					<description><![CDATA[Instrumental version of the ME song!

http://www.vulomedia.com/audio/audiofiles/35917StillAliveInstrumental.mp3

Wee!]]></description>
			<content:encoded><![CDATA[<p>Instrumental version of the ME song!</p>
<p><a href="http://www.vulomedia.com/audio/audiofiles/35917StillAliveInstrumental.mp3" rel="nofollow ugc">http://www.vulomedia.com/audio/audiofiles/35917StillAliveInstrumental.mp3</a></p>
<p>Wee!</p>
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		<title>
		By: Archagon		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45996</link>

		<dc:creator><![CDATA[Archagon]]></dc:creator>
		<pubDate>Fri, 23 Jan 2009 23:33:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45996</guid>

					<description><![CDATA[Ah! Yes, that one was tough, but I was just using kung fu. If you steal the gun from the first guy, surely it&#039;s a lot easier?]]></description>
			<content:encoded><![CDATA[<p>Ah! Yes, that one was tough, but I was just using kung fu. If you steal the gun from the first guy, surely it&#8217;s a lot easier?</p>
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		<title>
		By: Sentry Gun		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45991</link>

		<dc:creator><![CDATA[Sentry Gun]]></dc:creator>
		<pubDate>Fri, 23 Jan 2009 21:18:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45991</guid>

					<description><![CDATA[Archagon: I&#039;m talking about the fight sequence in the server room, before you get up to the roof.]]></description>
			<content:encoded><![CDATA[<p>Archagon: I&#8217;m talking about the fight sequence in the server room, before you get up to the roof.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45968</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 23 Jan 2009 12:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45968</guid>

					<description><![CDATA[Wallrunning&#039;s one: because they don&#039;t make you press the direction or hold any keys, I don&#039;t feel like I&#039;m driving the motion. And climbing up onto high surfaces: one tap of space makes the Prince jump up, dig into the wall with his claw, adjust his position, then jump up again, grip the ledge and pull himself up. That feels like a whole separate motion that I didn&#039;t trigger, so again I&#039;ve lost the feeling of control. I feel more like I&#039;m instructing him, and since the level furniture so explicitly instructs &lt;em&gt;me&lt;/em&gt;, I&#039;m little more than a middleman between the two.]]></description>
			<content:encoded><![CDATA[<p>Wallrunning&#8217;s one: because they don&#8217;t make you press the direction or hold any keys, I don&#8217;t feel like I&#8217;m driving the motion. And climbing up onto high surfaces: one tap of space makes the Prince jump up, dig into the wall with his claw, adjust his position, then jump up again, grip the ledge and pull himself up. That feels like a whole separate motion that I didn&#8217;t trigger, so again I&#8217;ve lost the feeling of control. I feel more like I&#8217;m instructing him, and since the level furniture so explicitly instructs <em>me</em>, I&#8217;m little more than a middleman between the two.</p>
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		<title>
		By: Crane		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45967</link>

		<dc:creator><![CDATA[Crane]]></dc:creator>
		<pubDate>Fri, 23 Jan 2009 11:56:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45967</guid>

					<description><![CDATA[@Pentadact:
&quot;I just press space, then he goes off and does a whole long series of moves by himself.&quot;

Could you perhaps give an example of this? On the PS3 version at least, it may not have been as interactive as it should have been, but I never got the feeling that pressing a button was doing more than one thing...

Okay, wallrunning should have required you to actually move the analogue stick, and grabbing swing-ring-things needed a less generous time-window, but from what you&#039;re saying it almost sounds as if they streamlined things even more for the PC version.]]></description>
			<content:encoded><![CDATA[<p>@Pentadact:<br />
&#8220;I just press space, then he goes off and does a whole long series of moves by himself.&#8221;</p>
<p>Could you perhaps give an example of this? On the PS3 version at least, it may not have been as interactive as it should have been, but I never got the feeling that pressing a button was doing more than one thing&#8230;</p>
<p>Okay, wallrunning should have required you to actually move the analogue stick, and grabbing swing-ring-things needed a less generous time-window, but from what you&#8217;re saying it almost sounds as if they streamlined things even more for the PC version.</p>
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		<title>
		By: Archagon		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45929</link>

		<dc:creator><![CDATA[Archagon]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 23:01:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45929</guid>

					<description><![CDATA[Also, what&#039;s with the combat hate? I mean, I was a *bit* frustrated with it, but that&#039;s only because I tried to disarm everyone. Didn&#039;t fire a single shot. Wasn&#039;t nearly as hard as some of the other games I&#039;ve played.]]></description>
			<content:encoded><![CDATA[<p>Also, what&#8217;s with the combat hate? I mean, I was a *bit* frustrated with it, but that&#8217;s only because I tried to disarm everyone. Didn&#8217;t fire a single shot. Wasn&#8217;t nearly as hard as some of the other games I&#8217;ve played.</p>
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		<title>
		By: Archagon		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45927</link>

		<dc:creator><![CDATA[Archagon]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 22:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45927</guid>

					<description><![CDATA[Sentry: you mean you didn&#039;t just  jump on the chopper right away? 

I disagree with the checkpoint comment. Rewinding time would be horrible for a game like ME, and I think the checkpoint system was pulled off pretty well. It certainly makes difficult combos a lot more satisfying.

ME reminded me a lot of NES/SNES era platformers. They&#039;re not bad, but they&#039;re certainly a lot less forgiving than modern games. I&#039;d say it&#039;s in a different genre from most other FPSs, where you&#039;re encouraged to recover from your mistakes instead of formulating a new plan and trying again.]]></description>
			<content:encoded><![CDATA[<p>Sentry: you mean you didn&#8217;t just  jump on the chopper right away? </p>
<p>I disagree with the checkpoint comment. Rewinding time would be horrible for a game like ME, and I think the checkpoint system was pulled off pretty well. It certainly makes difficult combos a lot more satisfying.</p>
<p>ME reminded me a lot of NES/SNES era platformers. They&#8217;re not bad, but they&#8217;re certainly a lot less forgiving than modern games. I&#8217;d say it&#8217;s in a different genre from most other FPSs, where you&#8217;re encouraged to recover from your mistakes instead of formulating a new plan and trying again.</p>
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		<title>
		By: Sentry Gun		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45925</link>

		<dc:creator><![CDATA[Sentry Gun]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 22:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45925</guid>

					<description><![CDATA[I enjoyed Mirror&#039;s Edge (despite being horribly short) quite a bit.

Unfortunately, the part that now sticks in my head the most about the game is the fight sequence right before the final scene, or more specifically how I had to replay the same fucking fight scene about 50 times before I could actually get on with the damn thing, just to find out all I get for that grueling battle is an amazingly thin ending.

I&#039;m not one for replaying a single player game, as it greatly reduces all of what the game has to offer. If I was allowed to keep that machine pistol the riot cops had with unlimited ammo, I might reconsider though. I loved that thing, and how it didn&#039;t impair my movement.]]></description>
			<content:encoded><![CDATA[<p>I enjoyed Mirror&#8217;s Edge (despite being horribly short) quite a bit.</p>
<p>Unfortunately, the part that now sticks in my head the most about the game is the fight sequence right before the final scene, or more specifically how I had to replay the same fucking fight scene about 50 times before I could actually get on with the damn thing, just to find out all I get for that grueling battle is an amazingly thin ending.</p>
<p>I&#8217;m not one for replaying a single player game, as it greatly reduces all of what the game has to offer. If I was allowed to keep that machine pistol the riot cops had with unlimited ammo, I might reconsider though. I loved that thing, and how it didn&#8217;t impair my movement.</p>
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		<title>
		By: Roadrunner		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45924</link>

		<dc:creator><![CDATA[Roadrunner]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 21:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45924</guid>

					<description><![CDATA[Also, the favourites bar works, because that photography site is great :D]]></description>
			<content:encoded><![CDATA[<p>Also, the favourites bar works, because that photography site is great :D</p>
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		<title>
		By: Sibilantjoe		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45923</link>

		<dc:creator><![CDATA[Sibilantjoe]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 21:21:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45923</guid>

					<description><![CDATA[Glad you realized the same thing about ME that I did, Pentadact-

Great parkour, amazing setting, fucking terrible combat. 

Also, very short. And the time trials, unfortunately, don&#039;t add much. What I envisioned for multiplay was something like a game of tag: Run around like crazy, &quot;tag&quot; someone by punching/kicking them (which staggers them to prevent instant-tagbacks but does no damage), and then run away. Now THAT would add replayability.]]></description>
			<content:encoded><![CDATA[<p>Glad you realized the same thing about ME that I did, Pentadact-</p>
<p>Great parkour, amazing setting, fucking terrible combat. </p>
<p>Also, very short. And the time trials, unfortunately, don&#8217;t add much. What I envisioned for multiplay was something like a game of tag: Run around like crazy, &#8220;tag&#8221; someone by punching/kicking them (which staggers them to prevent instant-tagbacks but does no damage), and then run away. Now THAT would add replayability.</p>
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		<title>
		By: Roadrunner		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45922</link>

		<dc:creator><![CDATA[Roadrunner]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 21:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45922</guid>

					<description><![CDATA[If you want my classically disconcerting opinion, there are too many toolbars on the side.
Tags, about, maybe the RSS, and recent links seem sort of unneccessary :\]]></description>
			<content:encoded><![CDATA[<p>If you want my classically disconcerting opinion, there are too many toolbars on the side.<br />
Tags, about, maybe the RSS, and recent links seem sort of unneccessary :\</p>
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		<title>
		By: Jazmeister		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45921</link>

		<dc:creator><![CDATA[Jazmeister]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 20:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45921</guid>

					<description><![CDATA[Crane:

I think I&#039;d probably agree with you. First person works well with a mouse, but definitely lacks with the analogue. Sometimes you just wonder, how the hell were we ever good at the old Rare classics? Third person, with the 8 compass points... that&#039;s good. That&#039;s acceptable, anyway. I think there&#039;s something to be said for 3p=console, 1p=PC. Maybe they should just release a mouse and keyboard for the consoles. The Wii uses a USB keyboard, right?]]></description>
			<content:encoded><![CDATA[<p>Crane:</p>
<p>I think I&#8217;d probably agree with you. First person works well with a mouse, but definitely lacks with the analogue. Sometimes you just wonder, how the hell were we ever good at the old Rare classics? Third person, with the 8 compass points&#8230; that&#8217;s good. That&#8217;s acceptable, anyway. I think there&#8217;s something to be said for 3p=console, 1p=PC. Maybe they should just release a mouse and keyboard for the consoles. The Wii uses a USB keyboard, right?</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45919</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 19:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45919</guid>

					<description><![CDATA[&#039;Hold the &lt;b&gt;free&lt;/b&gt;running button to view the scripted &lt;b&gt;free&lt;/b&gt;running sequence, VALUED CONSUMER&#039;.]]></description>
			<content:encoded><![CDATA[<p>&#8216;Hold the <b>free</b>running button to view the scripted <b>free</b>running sequence, VALUED CONSUMER&#8217;.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45917</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 19:07:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45917</guid>

					<description><![CDATA[Wow, whatever you&#039;re typing it&#039;s absolutely not allowed.

Crane, it&#039;s true Mirror&#039;s Edge&#039;s checkpoint system isn&#039;t good. It&#039;s not terrible, but Prince of Persia previously had the best possible failure system: rewinding. The new PoP&#039;s magic-hand is okay by me, I never much cared about difficulty, but it&#039;s weird that they would invent a new and inferior one when they had a near-monopoly on the holy grail of frustration avoidance.

My problem with PoP, apart from wanting to stab the Prince in the fucking neck with a biro the second he opened his mouth, was that I didn&#039;t feel like it was me doing any of the acrobatics. I just press space, then he goes off and does a whole long series of moves by himself. I don&#039;t mind it being easy, but I have to feel like it&#039;s me doing the easy stuff, not watching someone else.]]></description>
			<content:encoded><![CDATA[<p>Wow, whatever you&#8217;re typing it&#8217;s absolutely not allowed.</p>
<p>Crane, it&#8217;s true Mirror&#8217;s Edge&#8217;s checkpoint system isn&#8217;t good. It&#8217;s not terrible, but Prince of Persia previously had the best possible failure system: rewinding. The new PoP&#8217;s magic-hand is okay by me, I never much cared about difficulty, but it&#8217;s weird that they would invent a new and inferior one when they had a near-monopoly on the holy grail of frustration avoidance.</p>
<p>My problem with PoP, apart from wanting to stab the Prince in the fucking neck with a biro the second he opened his mouth, was that I didn&#8217;t feel like it was me doing any of the acrobatics. I just press space, then he goes off and does a whole long series of moves by himself. I don&#8217;t mind it being easy, but I have to feel like it&#8217;s me doing the easy stuff, not watching someone else.</p>
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		<title>
		By: ZomBuster		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45915</link>

		<dc:creator><![CDATA[ZomBuster]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 18:06:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45915</guid>

					<description><![CDATA[ok that&#039;s just weird. My whole sentence just dissapeared because it was between  ]]></description>
			<content:encoded><![CDATA[<p>ok that&#8217;s just weird. My whole sentence just dissapeared because it was between  </p>
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		<title>
		By: ZomBuster		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45914</link>

		<dc:creator><![CDATA[ZomBuster]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 18:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45914</guid>

					<description><![CDATA[I played it a bit yesterday, and besides making me feel nauseous it didn&#039;t feel like a full game to me. I would enjoyed it more with a better combat system which was used more.


Also,talking about letterboxes

&#060;&#062;]]></description>
			<content:encoded><![CDATA[<p>I played it a bit yesterday, and besides making me feel nauseous it didn&#8217;t feel like a full game to me. I would enjoyed it more with a better combat system which was used more.</p>
<p>Also,talking about letterboxes</p>
<p>&lt;&gt;</p>
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		<title>
		By: Crane		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45913</link>

		<dc:creator><![CDATA[Crane]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 18:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45913</guid>

					<description><![CDATA[Popping up a controversial opinion here, based on playing the (shock, horror) PS3 versions of both games...

I prefer &quot;Prince of Persia&quot; over &quot;Mirror&#039;s Edge&quot;. Vastly.

It could simply be a control issue, that ME with its first-person perspective works better on a PC, and POP is clunkier and more awkward with a mouse and keyboard.

Personally though, I found that ME had too many instances of sloppy collision detection and clumsy controls, coupled with tiresome scenes where you were being attacked by enemies, and could only really proceed by trying to map the area you were in by running around it for the three seconds before you were ventilated. Then you had to sit through the damned loading screen again, plus make your way back from the checkpoint.

POP on the other hand... Whilst I can agree it could have stood to be harder, I found that I preferred being able to fly around the levels at top speed with little challenge, rather than the die-reload-retry-die-reload-retry of Mirror&#039;s Edge.

Okay; it&#039;s possible I just suck, but even so, I think that for freerunning games like ME and POP, it&#039;s far far better that they be too easy than too hard.]]></description>
			<content:encoded><![CDATA[<p>Popping up a controversial opinion here, based on playing the (shock, horror) PS3 versions of both games&#8230;</p>
<p>I prefer &#8220;Prince of Persia&#8221; over &#8220;Mirror&#8217;s Edge&#8221;. Vastly.</p>
<p>It could simply be a control issue, that ME with its first-person perspective works better on a PC, and POP is clunkier and more awkward with a mouse and keyboard.</p>
<p>Personally though, I found that ME had too many instances of sloppy collision detection and clumsy controls, coupled with tiresome scenes where you were being attacked by enemies, and could only really proceed by trying to map the area you were in by running around it for the three seconds before you were ventilated. Then you had to sit through the damned loading screen again, plus make your way back from the checkpoint.</p>
<p>POP on the other hand&#8230; Whilst I can agree it could have stood to be harder, I found that I preferred being able to fly around the levels at top speed with little challenge, rather than the die-reload-retry-die-reload-retry of Mirror&#8217;s Edge.</p>
<p>Okay; it&#8217;s possible I just suck, but even so, I think that for freerunning games like ME and POP, it&#8217;s far far better that they be too easy than too hard.</p>
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		<title>
		By: peterd102		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45911</link>

		<dc:creator><![CDATA[peterd102]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 17:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45911</guid>

					<description><![CDATA[I second RoadRunners Commment, I like being able to read all the comments when i visit a post.

But no matter, do most of the Games writers agree on if a game is good or bad? Though of cource im taking your 84% review because you are award winning. Good luck with the changes, though of cource people will critize them no matter what.

Rightly so though, you do the same to games, lol only joking, can we have bullets flying across the screen in the same manner as the snowflakes for christmas.

Ive just realized that this is a mirrors edge post: The screenshots youve given do make the areas feel like a city, but are still somewhat surreal.]]></description>
			<content:encoded><![CDATA[<p>I second RoadRunners Commment, I like being able to read all the comments when i visit a post.</p>
<p>But no matter, do most of the Games writers agree on if a game is good or bad? Though of cource im taking your 84% review because you are award winning. Good luck with the changes, though of cource people will critize them no matter what.</p>
<p>Rightly so though, you do the same to games, lol only joking, can we have bullets flying across the screen in the same manner as the snowflakes for christmas.</p>
<p>Ive just realized that this is a mirrors edge post: The screenshots youve given do make the areas feel like a city, but are still somewhat surreal.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45910</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 17:48:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45910</guid>

					<description><![CDATA[Hmmm... sounds good then. Once that&#039;s done, I&#039;d say James 2.7 is a pretty damn good blog.]]></description>
			<content:encoded><![CDATA[<p>Hmmm&#8230; sounds good then. Once that&#8217;s done, I&#8217;d say James 2.7 is a pretty damn good blog.</p>
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		<title>
		By: Andrew		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45909</link>

		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 17:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45909</guid>

					<description><![CDATA[Interesting, I&#039;ll be on the lookout for your newer post on the fighting - it will be good to bring up the comment &quot;Does a poorly done, but optional component of a game make the game actually be worse?&quot;. If it brings the average down just by being there, and the alternative of removing it entirely still keeps the gameplay intact, isn&#039;t it odd criticising it for being poor? :)

It&#039;s tough when it&#039;s a game, since you choose what to do. TV and film reviewers don&#039;t have to worry about that kind of thing.

Also, your last comment on the lack of non-widescreen support is bizarre, but with Ubisoft&#039;s woefully lacking PC support from any game released in the last few years, not utterly surprising. Never heard of it myself, either, I wonder if many reviews mention it.]]></description>
			<content:encoded><![CDATA[<p>Interesting, I&#8217;ll be on the lookout for your newer post on the fighting &#8211; it will be good to bring up the comment &#8220;Does a poorly done, but optional component of a game make the game actually be worse?&#8221;. If it brings the average down just by being there, and the alternative of removing it entirely still keeps the gameplay intact, isn&#8217;t it odd criticising it for being poor? :)</p>
<p>It&#8217;s tough when it&#8217;s a game, since you choose what to do. TV and film reviewers don&#8217;t have to worry about that kind of thing.</p>
<p>Also, your last comment on the lack of non-widescreen support is bizarre, but with Ubisoft&#8217;s woefully lacking PC support from any game released in the last few years, not utterly surprising. Never heard of it myself, either, I wonder if many reviews mention it.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45907</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 17:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45907</guid>

					<description><![CDATA[Mike, yes: it looks as good as it looks.

Cloak, the main thing is you need a widescreen monitor. It forces letterboxing on 4:3 displays, which makes the viewing area almost unplayably small. If I ever meet the Vice President of Idiotic Decisions at DICE or Ubisoft (Assassin&#039;s Creed committed the same crime), I&#039;m going hit them with the nearest conventional flatpanel.

J-Man, the post cycling&#039;s not a replacement for the archive, it&#039;s just something I never had before because I thought somehow it would be hard to do. The archive can&#039;t stay on the main page because it meant every pageview of every page was calling on my SQL database to access every post I&#039;ve ever written every single time, which occasionally gets my site suspended for excessive CPU usage. I&#039;m going to make a separate page one. There&#039;ll also be a search bar.]]></description>
			<content:encoded><![CDATA[<p>Mike, yes: it looks as good as it looks.</p>
<p>Cloak, the main thing is you need a widescreen monitor. It forces letterboxing on 4:3 displays, which makes the viewing area almost unplayably small. If I ever meet the Vice President of Idiotic Decisions at DICE or Ubisoft (Assassin&#8217;s Creed committed the same crime), I&#8217;m going hit them with the nearest conventional flatpanel.</p>
<p>J-Man, the post cycling&#8217;s not a replacement for the archive, it&#8217;s just something I never had before because I thought somehow it would be hard to do. The archive can&#8217;t stay on the main page because it meant every pageview of every page was calling on my SQL database to access every post I&#8217;ve ever written every single time, which occasionally gets my site suspended for excessive CPU usage. I&#8217;m going to make a separate page one. There&#8217;ll also be a search bar.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45903</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 16:49:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45903</guid>

					<description><![CDATA[Oh, no no no no no. Go back to the old &quot;previously on James&quot; thing. I absolutely despise having to cycle through pages of posts, to find the single one I was looking for. Plus, I enjoy randomly clicking an old post and reading it. Damnit, Pentadact!]]></description>
			<content:encoded><![CDATA[<p>Oh, no no no no no. Go back to the old &#8220;previously on James&#8221; thing. I absolutely despise having to cycle through pages of posts, to find the single one I was looking for. Plus, I enjoy randomly clicking an old post and reading it. Damnit, Pentadact!</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45902</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 16:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45902</guid>

					<description><![CDATA[Tempted, but not for a while. And I preferred the old comment system, but everything else is good.]]></description>
			<content:encoded><![CDATA[<p>Tempted, but not for a while. And I preferred the old comment system, but everything else is good.</p>
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		<title>
		By: CloakRaider		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45900</link>

		<dc:creator><![CDATA[CloakRaider]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 16:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45900</guid>

					<description><![CDATA[So very tempted to get this. But would you say you need a monitor larger than 20 inches to get the best experience?]]></description>
			<content:encoded><![CDATA[<p>So very tempted to get this. But would you say you need a monitor larger than 20 inches to get the best experience?</p>
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		<title>
		By: Archagon		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45899</link>

		<dc:creator><![CDATA[Archagon]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 16:41:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45899</guid>

					<description><![CDATA[As for &quot;brown&quot;, I see Resistance, Gears, Fallout 3, FEAR, maybe Bioshock, GTA, UT, CoD and other war games.]]></description>
			<content:encoded><![CDATA[<p>As for &#8220;brown&#8221;, I see Resistance, Gears, Fallout 3, FEAR, maybe Bioshock, GTA, UT, CoD and other war games.</p>
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		<title>
		By: Archagon		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45898</link>

		<dc:creator><![CDATA[Archagon]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 16:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45898</guid>

					<description><![CDATA[I think it&#039;s not just &quot;brown&quot;, but that a lot of games nowadays are trying to be gritty and &quot;realistic&quot;. ME definitely has a different feel from most of them. It&#039;s almost Nintendo-like.]]></description>
			<content:encoded><![CDATA[<p>I think it&#8217;s not just &#8220;brown&#8221;, but that a lot of games nowadays are trying to be gritty and &#8220;realistic&#8221;. ME definitely has a different feel from most of them. It&#8217;s almost Nintendo-like.</p>
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		<title>
		By: Roadrunner		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45897</link>

		<dc:creator><![CDATA[Roadrunner]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 16:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45897</guid>

					<description><![CDATA[Thats pretty. 
But I don&#039;t like what you&#039;ve done with the comment system :&#124;]]></description>
			<content:encoded><![CDATA[<p>Thats pretty.<br />
But I don&#8217;t like what you&#8217;ve done with the comment system :|</p>
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		<title>
		By: LaZodiac		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45894</link>

		<dc:creator><![CDATA[LaZodiac]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 15:46:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45894</guid>

					<description><![CDATA[I personaly like the combat. But I&#039;ll wait intill you put up that new page first before I try to win an argument I&#039;m bound to fail.]]></description>
			<content:encoded><![CDATA[<p>I personaly like the combat. But I&#8217;ll wait intill you put up that new page first before I try to win an argument I&#8217;m bound to fail.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45890</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 13:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45890</guid>

					<description><![CDATA[A feed that keeps a reasonable number of comments! Horray! I&#039;d been hoping for that for a long time.

Rei, I do take a little objection to that &#039;brown&#039; statement. I &lt;i&gt;love&lt;/i&gt; Blue Sky Games and their allies, but it seems to me that many people are beating a strawman. So many reviews or posts on any game with a bright palette include this backhanded &#039;and it&#039;s a bright spark in the sea of brown&#039; remark. Let&#039;s say grey is an honourary brown. What titles that anyone cares about are brown? I see Resistance and Gears. What else? Half-Life 2 is the brownest thing I can think of off the top of my head. Actually, TF2 is probably the brownest game in the world on average, but it&#039;s got phong shading so let&#039;s give it a pass. Armageddon Empires and Fallout 3 have brown desert wastelands... Oh, and Motorstorm. Its desert dust and mud is brown rather than the correct choice, chartreuse. 

I can understand this from professional reviewers/critics, whose paychecks demand that they play Budget Firearms of Conflict 2 - that kind of thing can give you a skewed perception - but is there really an epidemic of brown among games we care about, people? Has there been one in the last ten years?]]></description>
			<content:encoded><![CDATA[<p>A feed that keeps a reasonable number of comments! Horray! I&#8217;d been hoping for that for a long time.</p>
<p>Rei, I do take a little objection to that &#8216;brown&#8217; statement. I <i>love</i> Blue Sky Games and their allies, but it seems to me that many people are beating a strawman. So many reviews or posts on any game with a bright palette include this backhanded &#8216;and it&#8217;s a bright spark in the sea of brown&#8217; remark. Let&#8217;s say grey is an honourary brown. What titles that anyone cares about are brown? I see Resistance and Gears. What else? Half-Life 2 is the brownest thing I can think of off the top of my head. Actually, TF2 is probably the brownest game in the world on average, but it&#8217;s got phong shading so let&#8217;s give it a pass. Armageddon Empires and Fallout 3 have brown desert wastelands&#8230; Oh, and Motorstorm. Its desert dust and mud is brown rather than the correct choice, chartreuse. </p>
<p>I can understand this from professional reviewers/critics, whose paychecks demand that they play Budget Firearms of Conflict 2 &#8211; that kind of thing can give you a skewed perception &#8211; but is there really an epidemic of brown among games we care about, people? Has there been one in the last ten years?</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45889</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 13:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45889</guid>

					<description><![CDATA[Future employees can take freelance work for any Future magazine or site, with a few exceptions: we don&#039;t use PC Zone writers and they don&#039;t use ours - not for games - and it&#039;s best if one person doesn&#039;t review the same game on the same platform for different mags if it can be helped.

My specialities are games I wish I was reviewing for PC Gamer but can&#039;t because of the timing and console ports of RTSs no-one else wants to play. Lately I&#039;ve done Tomb Raider Underworld for PC Format, Supreme Commander and Red Alert 3 for Xbox World.]]></description>
			<content:encoded><![CDATA[<p>Future employees can take freelance work for any Future magazine or site, with a few exceptions: we don&#8217;t use PC Zone writers and they don&#8217;t use ours &#8211; not for games &#8211; and it&#8217;s best if one person doesn&#8217;t review the same game on the same platform for different mags if it can be helped.</p>
<p>My specialities are games I wish I was reviewing for PC Gamer but can&#8217;t because of the timing and console ports of RTSs no-one else wants to play. Lately I&#8217;ve done Tomb Raider Underworld for PC Format, Supreme Commander and Red Alert 3 for Xbox World.</p>
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		<title>
		By: TooNu		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45888</link>

		<dc:creator><![CDATA[TooNu]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 12:46:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45888</guid>

					<description><![CDATA[Yea good point. Question barrage! how does that work Tom? You are employed by Future so you have to write for whoever they tell you to write for? Was it a one off freelance type thing? Do you have to now write for both magazines to help keep costs down from hiring freelancers? 

Clearly you need a great graphics card and at least 4gig of ram to play this game to make it look worth playing, curse the skies!!]]></description>
			<content:encoded><![CDATA[<p>Yea good point. Question barrage! how does that work Tom? You are employed by Future so you have to write for whoever they tell you to write for? Was it a one off freelance type thing? Do you have to now write for both magazines to help keep costs down from hiring freelancers? </p>
<p>Clearly you need a great graphics card and at least 4gig of ram to play this game to make it look worth playing, curse the skies!!</p>
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		<title>
		By: Iain "DDude" Dawson		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45887</link>

		<dc:creator><![CDATA[Iain "DDude" Dawson]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 11:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45887</guid>

					<description><![CDATA[Great, you mean Tom Francis can now be found in magazines other than just PCG?

Now I have to get moar subscriptions!]]></description>
			<content:encoded><![CDATA[<p>Great, you mean Tom Francis can now be found in magazines other than just PCG?</p>
<p>Now I have to get moar subscriptions!</p>
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		<title>
		By: Pod		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45886</link>

		<dc:creator><![CDATA[Pod]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 11:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45886</guid>

					<description><![CDATA[Why not keepy a copy of the website in another directory and just tweak it there? :)]]></description>
			<content:encoded><![CDATA[<p>Why not keepy a copy of the website in another directory and just tweak it there? :)</p>
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		<title>
		By: Rei Onryou		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45884</link>

		<dc:creator><![CDATA[Rei Onryou]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 10:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45884</guid>

					<description><![CDATA[I miss the overuse of the colour brown in games. :(

Seriously, I think those screenshots are awe inspiring and I&#039;m happy the reviews are positive. I&#039;ll definitely give the game a shot. Perhaps this will herald in a new era of games using a much more vibrant colour palette.]]></description>
			<content:encoded><![CDATA[<p>I miss the overuse of the colour brown in games. :(</p>
<p>Seriously, I think those screenshots are awe inspiring and I&#8217;m happy the reviews are positive. I&#8217;ll definitely give the game a shot. Perhaps this will herald in a new era of games using a much more vibrant colour palette.</p>
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		<title>
		By: Alex Hopkinson		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45883</link>

		<dc:creator><![CDATA[Alex Hopkinson]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 10:46:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45883</guid>

					<description><![CDATA[I&#039;m trying desperately not to pick up yet another game at the moment but this is triggering all my screenshot addiction buttons. It&#039;s a shame there&#039;s no demo though, as I really want to know if I can run it well but keep it looking pretty.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m trying desperately not to pick up yet another game at the moment but this is triggering all my screenshot addiction buttons. It&#8217;s a shame there&#8217;s no demo though, as I really want to know if I can run it well but keep it looking pretty.</p>
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		<title>
		By: ImperialCreed		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45881</link>

		<dc:creator><![CDATA[ImperialCreed]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 10:40:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45881</guid>

					<description><![CDATA[Upon re-reading the post, I realise that I am, of course, an idiot to have missed the link in the first sentence.

It&#039;s too early in the morning.]]></description>
			<content:encoded><![CDATA[<p>Upon re-reading the post, I realise that I am, of course, an idiot to have missed the link in the first sentence.</p>
<p>It&#8217;s too early in the morning.</p>
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		<title>
		By: ImperialCreed		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45880</link>

		<dc:creator><![CDATA[ImperialCreed]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 10:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45880</guid>

					<description><![CDATA[I&#039;ll be picking this up tomorrow. I was going to purchase it via Steam but the €50 price tag is just too damn high when compared to every brick and mortar retailer in the universe.

Just a quick correction, Graham&#039;s review is actually online at the CVG website and has been since before the latest issue of PCG was publicly available. 

http://www.computerandvideogames.com/article.php?id=205769]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be picking this up tomorrow. I was going to purchase it via Steam but the €50 price tag is just too damn high when compared to every brick and mortar retailer in the universe.</p>
<p>Just a quick correction, Graham&#8217;s review is actually online at the CVG website and has been since before the latest issue of PCG was publicly available. </p>
<p><a href="http://www.computerandvideogames.com/article.php?id=205769" rel="nofollow ugc">http://www.computerandvideogames.com/article.php?id=205769</a></p>
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		<title>
		By: Jazmeister		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45877</link>

		<dc:creator><![CDATA[Jazmeister]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 08:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45877</guid>

					<description><![CDATA[The RSS feed! It buuuurnnnnnsssssss ussssssssssssss!]]></description>
			<content:encoded><![CDATA[<p>The RSS feed! It buuuurnnnnnsssssss ussssssssssssss!</p>
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		<title>
		By: Archagon		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45874</link>

		<dc:creator><![CDATA[Archagon]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 05:43:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45874</guid>

					<description><![CDATA[I played through the story mode with Runner Vision off and focused on finding the right path and climbing rather than keeping my speed up. This was extremely satisfying and eliminated the &quot;loss of fluidity&quot; gripe many critics had with the game. It&#039;s just like Sonic: unless you know the level ahead of time, you&#039;re not going to be able to run through it in one go. That&#039;s what time trial mode is for.

(I also didn&#039;t mind the combat. If you don&#039;t try to disarm everybody, the kung fu actually works pretty well.)]]></description>
			<content:encoded><![CDATA[<p>I played through the story mode with Runner Vision off and focused on finding the right path and climbing rather than keeping my speed up. This was extremely satisfying and eliminated the &#8220;loss of fluidity&#8221; gripe many critics had with the game. It&#8217;s just like Sonic: unless you know the level ahead of time, you&#8217;re not going to be able to run through it in one go. That&#8217;s what time trial mode is for.</p>
<p>(I also didn&#8217;t mind the combat. If you don&#8217;t try to disarm everybody, the kung fu actually works pretty well.)</p>
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		<title>
		By: Mirrors Edge, Described By Someone More Talented. &#171; The Thoughtshake		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45870</link>

		<dc:creator><![CDATA[Mirrors Edge, Described By Someone More Talented. &#171; The Thoughtshake]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 05:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45870</guid>

					<description><![CDATA[[...] He writes about the lovely art style of Mirror&#8217;s Edge, which I have seen too often dismissed as cell shading, and how the movement of the game works in it&#8217;s favour. You can read all about it by clicking on the handy link right&#8230; about&#8230; here. [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] He writes about the lovely art style of Mirror&#8217;s Edge, which I have seen too often dismissed as cell shading, and how the movement of the game works in it&#8217;s favour. You can read all about it by clicking on the handy link right&#8230; about&#8230; here. [&#8230;]</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45863</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 03:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45863</guid>

					<description><![CDATA[Interesting. Most of the stuff you mention is addressed in the redesign or won&#039;t be relevant after it, but I hadn&#039;t thought anyone would want it wider. I tried it on a 1920x1080 screen recently and actually wondered if I could make it narrower. The issue is the images, of course - I&#039;m constrained by Flickr to keep those at 500 wide, and the main column starts to look wrong if the images are dramatically narrower than the paragraphs of text. Which is how it was with James 2 at any reasonable res.]]></description>
			<content:encoded><![CDATA[<p>Interesting. Most of the stuff you mention is addressed in the redesign or won&#8217;t be relevant after it, but I hadn&#8217;t thought anyone would want it wider. I tried it on a 1920&#215;1080 screen recently and actually wondered if I could make it narrower. The issue is the images, of course &#8211; I&#8217;m constrained by Flickr to keep those at 500 wide, and the main column starts to look wrong if the images are dramatically narrower than the paragraphs of text. Which is how it was with James 2 at any reasonable res.</p>
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		<title>
		By: SenatorPalpatine		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45861</link>

		<dc:creator><![CDATA[SenatorPalpatine]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 02:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45861</guid>

					<description><![CDATA[Just some friendly comments on the way the site is now, disregard if this becomes irrelevant, or you don&#039;t like them:

I&#039;m sad that there are only two posts on the main page, and no &#039;next page&#039; button at the bottom.  When my browser is full-screen (as it rarely is), the important part of this site, with the posts and comments, could take up more horizontal space.  I noticed that there are only two links on the upper right now, there&#039;s plenty of room for four.  And it changes to three, which works fine.

Of course I love your site no matter what.

Also, what happened to your &quot;Trust me with your ears&quot; segments, I&#039;d like more of those.

As for Mirrors Edge, it&#039;s not worth my money at $50, and I have other stuff to play.  I might pick it up sometime in the future.  Its faults certainly do not lie in its graphics though.]]></description>
			<content:encoded><![CDATA[<p>Just some friendly comments on the way the site is now, disregard if this becomes irrelevant, or you don&#8217;t like them:</p>
<p>I&#8217;m sad that there are only two posts on the main page, and no &#8216;next page&#8217; button at the bottom.  When my browser is full-screen (as it rarely is), the important part of this site, with the posts and comments, could take up more horizontal space.  I noticed that there are only two links on the upper right now, there&#8217;s plenty of room for four.  And it changes to three, which works fine.</p>
<p>Of course I love your site no matter what.</p>
<p>Also, what happened to your &#8220;Trust me with your ears&#8221; segments, I&#8217;d like more of those.</p>
<p>As for Mirrors Edge, it&#8217;s not worth my money at $50, and I have other stuff to play.  I might pick it up sometime in the future.  Its faults certainly do not lie in its graphics though.</p>
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		<title>
		By: Mike		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45860</link>

		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 02:06:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45860</guid>

					<description><![CDATA[So, is Mirrors Edge one of those games that does actually look as good in the game as in the awesome screenshots? I mean, you obviously took them all yourself...but it makes me wonder if they spent a third of the budget on some doodad to polish up screenshots as theyre taken, they just look so god damn good.

As much as im not into this type of niche platformer thing (i said that before i got Portal too), those shots are mouthwatering. Im thinking of buying it just to gawk at it.]]></description>
			<content:encoded><![CDATA[<p>So, is Mirrors Edge one of those games that does actually look as good in the game as in the awesome screenshots? I mean, you obviously took them all yourself&#8230;but it makes me wonder if they spent a third of the budget on some doodad to polish up screenshots as theyre taken, they just look so god damn good.</p>
<p>As much as im not into this type of niche platformer thing (i said that before i got Portal too), those shots are mouthwatering. Im thinking of buying it just to gawk at it.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45859</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 01:20:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45859</guid>

					<description><![CDATA[You should find extranormal phenomena last only a few seconds while I&#039;m tinkering. If something in particular stays screwed for more than a few hours, let me know.]]></description>
			<content:encoded><![CDATA[<p>You should find extranormal phenomena last only a few seconds while I&#8217;m tinkering. If something in particular stays screwed for more than a few hours, let me know.</p>
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		<title>
		By: Sanalisnail		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45858</link>

		<dc:creator><![CDATA[Sanalisnail]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 01:18:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45858</guid>

					<description><![CDATA[Scrap that, fixed when I posted.]]></description>
			<content:encoded><![CDATA[<p>Scrap that, fixed when I posted.</p>
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		<title>
		By: Sanalisnail		</title>
		<link>https://www.pentadact.com/2009-01-22-art-and-motion-in-mirrors-edge/#comment-45857</link>

		<dc:creator><![CDATA[Sanalisnail]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 01:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=437#comment-45857</guid>

					<description><![CDATA[Erm, probably not the place to say but the website alignment is pretty stuffed.]]></description>
			<content:encoded><![CDATA[<p>Erm, probably not the place to say but the website alignment is pretty stuffed.</p>
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