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	Comments on: 2008 In Games That Were Better Than Other Games	</title>
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		<title>
		By: Redhawk		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-46420</link>

		<dc:creator><![CDATA[Redhawk]]></dc:creator>
		<pubDate>Mon, 02 Feb 2009 17:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-46420</guid>

					<description><![CDATA[I love that Mass Effect screenshot.  It looks like Kaidan was giving some serious speech and Shepard just popped into the screen and was like &quot;HAY GUSY&quot;.]]></description>
			<content:encoded><![CDATA[<p>I love that Mass Effect screenshot.  It looks like Kaidan was giving some serious speech and Shepard just popped into the screen and was like &#8220;HAY GUSY&#8221;.</p>
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		<title>
		By: Thomas "Padre" Lawrence		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-46326</link>

		<dc:creator><![CDATA[Thomas "Padre" Lawrence]]></dc:creator>
		<pubDate>Fri, 30 Jan 2009 15:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-46326</guid>

					<description><![CDATA[Also in Left 4 Dead news, a special message from Eminem - click the link in my name. (Warning: lots of swears)]]></description>
			<content:encoded><![CDATA[<p>Also in Left 4 Dead news, a special message from Eminem &#8211; click the link in my name. (Warning: lots of swears)</p>
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		<title>
		By: Thomas "Padre" Lawrence		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-46325</link>

		<dc:creator><![CDATA[Thomas "Padre" Lawrence]]></dc:creator>
		<pubDate>Fri, 30 Jan 2009 15:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-46325</guid>

					<description><![CDATA[Also in Left 4 Dead news, a special message from Eminem: http://www.videosift.com/video/Eminem-Has-A-Message-for-Left-4-Dead-Players]]></description>
			<content:encoded><![CDATA[<p>Also in Left 4 Dead news, a special message from Eminem: <a href="http://www.videosift.com/video/Eminem-Has-A-Message-for-Left-4-Dead-Players" rel="nofollow ugc">http://www.videosift.com/video/Eminem-Has-A-Message-for-Left-4-Dead-Players</a></p>
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		<title>
		By: Thomas Lawrence		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-45785</link>

		<dc:creator><![CDATA[Thomas Lawrence]]></dc:creator>
		<pubDate>Tue, 20 Jan 2009 07:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-45785</guid>

					<description><![CDATA[Hey Tom, another thing about Left 4 Dead. It struck me just last night that you can have just the latter two maps of the campaign in versus mode. You just need to select chapter four as the starting chapter when you set the game up in the lobby.]]></description>
			<content:encoded><![CDATA[<p>Hey Tom, another thing about Left 4 Dead. It struck me just last night that you can have just the latter two maps of the campaign in versus mode. You just need to select chapter four as the starting chapter when you set the game up in the lobby.</p>
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		<title>
		By: Thomas Lawrence		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-44650</link>

		<dc:creator><![CDATA[Thomas Lawrence]]></dc:creator>
		<pubDate>Thu, 15 Jan 2009 06:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-44650</guid>

					<description><![CDATA[Looks like one of your left 4 Dead complaints (the one about the Tank spawning at different times for either side of a Versus match) has been fixed by the latest update. Plus a bunch of other bugs and exploits.

I&#039;s like some shorter campaigns in general. I mean, in Campaign mode you can just choose to start on part three, but in many ways I&#039;d prefer Valve to release say, three campaigns of half the length of the current ones than two of the same length.]]></description>
			<content:encoded><![CDATA[<p>Looks like one of your left 4 Dead complaints (the one about the Tank spawning at different times for either side of a Versus match) has been fixed by the latest update. Plus a bunch of other bugs and exploits.</p>
<p>I&#8217;s like some shorter campaigns in general. I mean, in Campaign mode you can just choose to start on part three, but in many ways I&#8217;d prefer Valve to release say, three campaigns of half the length of the current ones than two of the same length.</p>
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		<title>
		By: Zephyrtr0n		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-44205</link>

		<dc:creator><![CDATA[Zephyrtr0n]]></dc:creator>
		<pubDate>Tue, 13 Jan 2009 21:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-44205</guid>

					<description><![CDATA[I finally bought a 360 the other day, and I ummed and ahhhed about buying Fallout 3. But in the end, it&#039;s easily one of my fave games for a really long time.
The VATS thing really works, and feels totally convincing within the world. 
The atmosphere is excellent - towns feel like real pits of survival, and there&#039;s a sense of not wanting to stray too far out, unlike Oblivion. It reminds me of Stalker in that way - spend too long running through the wastes and you could end up being very badly ambushed.
Unlike Oblivion it also has a really tangible sense of place and existance. Everywhere looks *right*, and there&#039;s just enough mystery to make you wonder.
All in all, I&#039;m having more fun with it that I ever thought I would. I just wish, however, that when a crucial character is murdered because of a choice you make in a quest conversation, people actually reacted rather than just ignore it. It&#039;s jarring as hell, even if later dialogue does cover the death. Especially when the body lies around in a busy doorway half-dressed for 24 hours. Well, I had to loot his cool gear, didn&#039;t I!]]></description>
			<content:encoded><![CDATA[<p>I finally bought a 360 the other day, and I ummed and ahhhed about buying Fallout 3. But in the end, it&#8217;s easily one of my fave games for a really long time.<br />
The VATS thing really works, and feels totally convincing within the world.<br />
The atmosphere is excellent &#8211; towns feel like real pits of survival, and there&#8217;s a sense of not wanting to stray too far out, unlike Oblivion. It reminds me of Stalker in that way &#8211; spend too long running through the wastes and you could end up being very badly ambushed.<br />
Unlike Oblivion it also has a really tangible sense of place and existance. Everywhere looks *right*, and there&#8217;s just enough mystery to make you wonder.<br />
All in all, I&#8217;m having more fun with it that I ever thought I would. I just wish, however, that when a crucial character is murdered because of a choice you make in a quest conversation, people actually reacted rather than just ignore it. It&#8217;s jarring as hell, even if later dialogue does cover the death. Especially when the body lies around in a busy doorway half-dressed for 24 hours. Well, I had to loot his cool gear, didn&#8217;t I!</p>
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		<title>
		By: MartinJ		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-43519</link>

		<dc:creator><![CDATA[MartinJ]]></dc:creator>
		<pubDate>Sun, 11 Jan 2009 10:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-43519</guid>

					<description><![CDATA[On the Mass Effect note, (SPOILER ALERT), what did you guys do with Wrex on the mission to the Krogan cure facility? Personally, I had enough charm points to persuade him to stand down, but it was in my Shepard&#039;s (I&#039;m playing female) character to... (HEAVY SPOILER) shoot him. I felt really bad after it, but I couldn&#039;t rely on him anymore and was afraid he&#039;d backstab me.]]></description>
			<content:encoded><![CDATA[<p>On the Mass Effect note, (SPOILER ALERT), what did you guys do with Wrex on the mission to the Krogan cure facility? Personally, I had enough charm points to persuade him to stand down, but it was in my Shepard&#8217;s (I&#8217;m playing female) character to&#8230; (HEAVY SPOILER) shoot him. I felt really bad after it, but I couldn&#8217;t rely on him anymore and was afraid he&#8217;d backstab me.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-43168</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Fri, 09 Jan 2009 21:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-43168</guid>

					<description><![CDATA[Oh, and I meant meet up with you in game btw. Sorry, didn&#039;t wanna dash your hopes and dreams.]]></description>
			<content:encoded><![CDATA[<p>Oh, and I meant meet up with you in game btw. Sorry, didn&#8217;t wanna dash your hopes and dreams.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-43167</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Fri, 09 Jan 2009 21:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-43167</guid>

					<description><![CDATA[Methinks I should meet up with you.

Tell Graham I said cheers. Or maybe it&#039;s cause I used the name &quot;Dexter&quot;, so I got Craig and John on my side...

Surprisingly, I didn&#039;t even know I won. And what&#039;s this little figurine thingy?

Jeez, PCG really made my day.]]></description>
			<content:encoded><![CDATA[<p>Methinks I should meet up with you.</p>
<p>Tell Graham I said cheers. Or maybe it&#8217;s cause I used the name &#8220;Dexter&#8221;, so I got Craig and John on my side&#8230;</p>
<p>Surprisingly, I didn&#8217;t even know I won. And what&#8217;s this little figurine thingy?</p>
<p>Jeez, PCG really made my day.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-43165</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 09 Jan 2009 21:20:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-43165</guid>

					<description><![CDATA[You should thank Graham, he sorted out the festivities this year. The rate&#039;s probably on their EU site, I think it was about Â£6 last time I checked. My favourite MMOG, by the way.]]></description>
			<content:encoded><![CDATA[<p>You should thank Graham, he sorted out the festivities this year. The rate&#8217;s probably on their EU site, I think it was about Â£6 last time I checked. My favourite MMOG, by the way.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-43160</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Fri, 09 Jan 2009 20:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-43160</guid>

					<description><![CDATA[Anybody know the monthly subscription cost for city of heroes?]]></description>
			<content:encoded><![CDATA[<p>Anybody know the monthly subscription cost for city of heroes?</p>
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		<title>
		By: Roadrunner		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-43154</link>

		<dc:creator><![CDATA[Roadrunner]]></dc:creator>
		<pubDate>Fri, 09 Jan 2009 20:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-43154</guid>

					<description><![CDATA[I once won a pogo stick off cartoon network which I never ever used. I was 8 at the time, and this wasn&#039;t when pogo sticks were cool.

It wasn&#039;t even a proper pogo stick, it was a stupid looking purple and green plastic one which was heavier than a car and didn&#039;t work because the spring was the kind of spring you&#039;d get in a cold war russian steel factory.

But it is a conversation starter.]]></description>
			<content:encoded><![CDATA[<p>I once won a pogo stick off cartoon network which I never ever used. I was 8 at the time, and this wasn&#8217;t when pogo sticks were cool.</p>
<p>It wasn&#8217;t even a proper pogo stick, it was a stupid looking purple and green plastic one which was heavier than a car and didn&#8217;t work because the spring was the kind of spring you&#8217;d get in a cold war russian steel factory.</p>
<p>But it is a conversation starter.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-43130</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Fri, 09 Jan 2009 17:21:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-43130</guid>

					<description><![CDATA[Dear Tom,

HOLY FUCKING SHIT THANKS FOR THE CITY OF HEROES COMPETITION PRIZE.

Love,

J-Man.]]></description>
			<content:encoded><![CDATA[<p>Dear Tom,</p>
<p>HOLY FUCKING SHIT THANKS FOR THE CITY OF HEROES COMPETITION PRIZE.</p>
<p>Love,</p>
<p>J-Man.</p>
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		<title>
		By: Simpunzle		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-43115</link>

		<dc:creator><![CDATA[Simpunzle]]></dc:creator>
		<pubDate>Fri, 09 Jan 2009 16:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-43115</guid>

					<description><![CDATA[After that comment on the Oblivion horses...

I want to ride a Yao Guai!

One of those motorcycles sitting around all over the place would rock too.  You get a vehicle in the other FO games, why not this one?  It would make your repair skill even more useful.

Last character I played in FO3 ran into a unique wasteland trader.  No special name, but he had a pack mule and a friggin PET Yao Guai!  I WANT!]]></description>
			<content:encoded><![CDATA[<p>After that comment on the Oblivion horses&#8230;</p>
<p>I want to ride a Yao Guai!</p>
<p>One of those motorcycles sitting around all over the place would rock too.  You get a vehicle in the other FO games, why not this one?  It would make your repair skill even more useful.</p>
<p>Last character I played in FO3 ran into a unique wasteland trader.  No special name, but he had a pack mule and a friggin PET Yao Guai!  I WANT!</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42941</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Thu, 08 Jan 2009 20:38:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42941</guid>

					<description><![CDATA[@Pentadact: There ARE inescapable pits in some of the Mako levels. Trust me. And just imagine the wonderment of trying to manage the camera in a deep hole barely large enough to accomodate the buggy, with sheer walls on all sides.

(Wrex voice) That was fun.

I agree that another type of vehicle entirely would be preferable. Some kind of speeder bike thing would be especially cool, I think, because you&#039;d still have a sense that the rest of your team existed. The only giggles I&#039;ve ever gotten from driving the Mako were when I was bouncing drunkenly over some mildly uneven terrain and suddenly realized that somewhere in the silly tank thing, Wrex and Kaidan and Shepard had to be flying around like dice in a box. While this was hilarious, it can&#039;t be a good thing for an RPG when it&#039;s hard to visualize your characters in their situation, and the resulting juxtaposition is ludicrous enough to make the player laugh.

@Bumface: The threshers aren&#039;t that bad once you learn to recognize their hangouts: large, flat space with a few low, circular plateaus and a tantalizing anomaly in the middle. Then you just go in reverse toward the anomaly until the thresher appears, and bombard it while simultaneously gunning your forward accelerator. This way you can reliably get out of their zone before they can pull that adorable &quot;shoot out of the ground right underneath you&quot; trick.

@J-Man: Bioware developed Mass Effect. For shame!]]></description>
			<content:encoded><![CDATA[<p>@Pentadact: There ARE inescapable pits in some of the Mako levels. Trust me. And just imagine the wonderment of trying to manage the camera in a deep hole barely large enough to accomodate the buggy, with sheer walls on all sides.</p>
<p>(Wrex voice) That was fun.</p>
<p>I agree that another type of vehicle entirely would be preferable. Some kind of speeder bike thing would be especially cool, I think, because you&#8217;d still have a sense that the rest of your team existed. The only giggles I&#8217;ve ever gotten from driving the Mako were when I was bouncing drunkenly over some mildly uneven terrain and suddenly realized that somewhere in the silly tank thing, Wrex and Kaidan and Shepard had to be flying around like dice in a box. While this was hilarious, it can&#8217;t be a good thing for an RPG when it&#8217;s hard to visualize your characters in their situation, and the resulting juxtaposition is ludicrous enough to make the player laugh.</p>
<p>@Bumface: The threshers aren&#8217;t that bad once you learn to recognize their hangouts: large, flat space with a few low, circular plateaus and a tantalizing anomaly in the middle. Then you just go in reverse toward the anomaly until the thresher appears, and bombard it while simultaneously gunning your forward accelerator. This way you can reliably get out of their zone before they can pull that adorable &#8220;shoot out of the ground right underneath you&#8221; trick.</p>
<p>@J-Man: Bioware developed Mass Effect. For shame!</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42755</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 07 Jan 2009 23:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42755</guid>

					<description><![CDATA[Aw, poor girlfriend. Pretend it&#039;s from her and not us, we won&#039;t mind.

Yeah, I&#039;m not crazy about playing Left 4 Dead with strangers either. I&#039;m fine playing with internet friends I haven&#039;t met, though. Even so, it&#039;s pretty rare that seven people I know all feel like playing Left 4 Dead for two hours at exactly the same time as me, so Versus just isn&#039;t very convenient.]]></description>
			<content:encoded><![CDATA[<p>Aw, poor girlfriend. Pretend it&#8217;s from her and not us, we won&#8217;t mind.</p>
<p>Yeah, I&#8217;m not crazy about playing Left 4 Dead with strangers either. I&#8217;m fine playing with internet friends I haven&#8217;t met, though. Even so, it&#8217;s pretty rare that seven people I know all feel like playing Left 4 Dead for two hours at exactly the same time as me, so Versus just isn&#8217;t very convenient.</p>
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		<title>
		By: TooNu		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42752</link>

		<dc:creator><![CDATA[TooNu]]></dc:creator>
		<pubDate>Wed, 07 Jan 2009 23:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42752</guid>

					<description><![CDATA[Hey great to read that. I own left4Dead and have as yet never tried the versus mode because I hate to play with others I don&#039;t know irl so I guess I miss out. This doesn&#039;t stop me from shouting at Bill for needlessly chillin&#039; outside the safe room every damn time! &quot;GET IN YOU GIT GET IN!!&quot;

I won Fallout3 from the first 12days of christmas competition at your day job so I can&#039;t wait to play it. Actually, I have wanted this game for years but bought L4D rather based on the reviews and hype L4D was getting at the time.
 The day I won the competition, my girlfriend had to take the copy she bought me for christmas back to the shop 0_o how much of a mixed blessing is that..and how very typical. Anyway, the box should arrive to my house here in Sweden within the next week or so and again I can&#039;t wait to play it.

Happy new year! to you and everybody else that reads this blog of awesome.]]></description>
			<content:encoded><![CDATA[<p>Hey great to read that. I own left4Dead and have as yet never tried the versus mode because I hate to play with others I don&#8217;t know irl so I guess I miss out. This doesn&#8217;t stop me from shouting at Bill for needlessly chillin&#8217; outside the safe room every damn time! &#8220;GET IN YOU GIT GET IN!!&#8221;</p>
<p>I won Fallout3 from the first 12days of christmas competition at your day job so I can&#8217;t wait to play it. Actually, I have wanted this game for years but bought L4D rather based on the reviews and hype L4D was getting at the time.<br />
 The day I won the competition, my girlfriend had to take the copy she bought me for christmas back to the shop 0_o how much of a mixed blessing is that..and how very typical. Anyway, the box should arrive to my house here in Sweden within the next week or so and again I can&#8217;t wait to play it.</p>
<p>Happy new year! to you and everybody else that reads this blog of awesome.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42735</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Wed, 07 Jan 2009 21:30:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42735</guid>

					<description><![CDATA[@Bumface (that name never gets old)

I didn&#039;t mind combat with NPCs, but the rocket turrets and thresher maws had me practically sleeping.]]></description>
			<content:encoded><![CDATA[<p>@Bumface (that name never gets old)</p>
<p>I didn&#8217;t mind combat with NPCs, but the rocket turrets and thresher maws had me practically sleeping.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42734</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 07 Jan 2009 21:29:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42734</guid>

					<description><![CDATA[Weirdly, I didn&#039;t encounter a single one of those in my first play through. Second time through, just recently, I still only met one. It was fine the first time I fought it, but I died later on and the autosave is so worthless that I was set back to before the fight. This time it just randomly came up beneath me and it was game over. Classy, BioWare, classy.]]></description>
			<content:encoded><![CDATA[<p>Weirdly, I didn&#8217;t encounter a single one of those in my first play through. Second time through, just recently, I still only met one. It was fine the first time I fought it, but I died later on and the autosave is so worthless that I was set back to before the fight. This time it just randomly came up beneath me and it was game over. Classy, BioWare, classy.</p>
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		<title>
		By: Nonomu198		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42733</link>

		<dc:creator><![CDATA[Nonomu198]]></dc:creator>
		<pubDate>Wed, 07 Jan 2009 21:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42733</guid>

					<description><![CDATA[Spore is a massive piece of crap. I wish I could run Fallout 3 and Mass Effect just so I can prove so by pointing out how awesome they are.]]></description>
			<content:encoded><![CDATA[<p>Spore is a massive piece of crap. I wish I could run Fallout 3 and Mass Effect just so I can prove so by pointing out how awesome they are.</p>
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		<title>
		By: Bumface the Brave		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42729</link>

		<dc:creator><![CDATA[Bumface the Brave]]></dc:creator>
		<pubDate>Wed, 07 Jan 2009 21:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42729</guid>

					<description><![CDATA[They don&#039;t need to take out all of the combat, just the combat with those nightmarish Thresher Maw things.]]></description>
			<content:encoded><![CDATA[<p>They don&#8217;t need to take out all of the combat, just the combat with those nightmarish Thresher Maw things.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42727</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Wed, 07 Jan 2009 20:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42727</guid>

					<description><![CDATA[@Pentadact

Regarding the vehicles, Bethesda did a wonderful job with their horses in Oblivion, I can&#039;t see why err... whoever developed ME can&#039;t just simplify things. Take out the combat, or the jets, and you&#039;d have a much easier going in the MAKO.]]></description>
			<content:encoded><![CDATA[<p>@Pentadact</p>
<p>Regarding the vehicles, Bethesda did a wonderful job with their horses in Oblivion, I can&#8217;t see why err&#8230; whoever developed ME can&#8217;t just simplify things. Take out the combat, or the jets, and you&#8217;d have a much easier going in the MAKO.</p>
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42724</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 07 Jan 2009 20:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42724</guid>

					<description><![CDATA[It&#039;s sad, because a lot of work obviously went into it. It can&#039;t be easy tacking vehicles, vehicular combat, traction, suspension, wide open areas and the like onto a trundle-about RPG, letting the player get out anywhere and making sure he can&#039;t irredeemably flip it or trap himself. But the end result is just so wrong for the game it&#039;s in, tacky and arcadey.

I didn&#039;t hate it, partly because I found most of it easy to drive straight through without pause. The bigger actual grievance for me was squadmates not going where they&#039;re told, claiming to be blocked when they&#039;re not, and using their powers unwisely.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s sad, because a lot of work obviously went into it. It can&#8217;t be easy tacking vehicles, vehicular combat, traction, suspension, wide open areas and the like onto a trundle-about RPG, letting the player get out anywhere and making sure he can&#8217;t irredeemably flip it or trap himself. But the end result is just so wrong for the game it&#8217;s in, tacky and arcadey.</p>
<p>I didn&#8217;t hate it, partly because I found most of it easy to drive straight through without pause. The bigger actual grievance for me was squadmates not going where they&#8217;re told, claiming to be blocked when they&#8217;re not, and using their powers unwisely.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42720</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Wed, 07 Jan 2009 17:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42720</guid>

					<description><![CDATA[Regarding the MAKO, it&#039;s the only part of combat I find tiresome. Shoot rocket, machinegun, machinegun, machinegun, hover to avoid rocket, shoot rocket, repeat.]]></description>
			<content:encoded><![CDATA[<p>Regarding the MAKO, it&#8217;s the only part of combat I find tiresome. Shoot rocket, machinegun, machinegun, machinegun, hover to avoid rocket, shoot rocket, repeat.</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42718</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Wed, 07 Jan 2009 16:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42718</guid>

					<description><![CDATA[Weird Fish, I think you may be the only one. :(

Although it wasn&#039;t the combat aspect of driving the MAKO that bugged me, it was just navigating some of the preposterous fractal landscapes. Oddly, I found myself jonesing for a Landmaster. It&#039;s been years since I&#039;ve played StarFox 64, but that&#039;s where my mind immediately leapt: a vehicle with some weight and stability, but proper hover jets.

Instead, the MAKO handles like a souped-up moon buggy, regardless of the gravity. Given that astronauts bitched about what a pain the real thing was to drive, someone should have realized this might not be such a great idea. Oh, and to whoever tacked on that quarter-second of perpendicular thrust: thanks, I only wish more driving games came with a &quot;detach from traction surface in favor of uncontrolled midair floundering&quot; button.

It&#039;s a measure of how spectacular the rest of the game is that despite all that complaining, I still give Mass Effect an unqualified recommendation whenever a Steam friend asks about it.]]></description>
			<content:encoded><![CDATA[<p>Weird Fish, I think you may be the only one. :(</p>
<p>Although it wasn&#8217;t the combat aspect of driving the MAKO that bugged me, it was just navigating some of the preposterous fractal landscapes. Oddly, I found myself jonesing for a Landmaster. It&#8217;s been years since I&#8217;ve played StarFox 64, but that&#8217;s where my mind immediately leapt: a vehicle with some weight and stability, but proper hover jets.</p>
<p>Instead, the MAKO handles like a souped-up moon buggy, regardless of the gravity. Given that astronauts bitched about what a pain the real thing was to drive, someone should have realized this might not be such a great idea. Oh, and to whoever tacked on that quarter-second of perpendicular thrust: thanks, I only wish more driving games came with a &#8220;detach from traction surface in favor of uncontrolled midair floundering&#8221; button.</p>
<p>It&#8217;s a measure of how spectacular the rest of the game is that despite all that complaining, I still give Mass Effect an unqualified recommendation whenever a Steam friend asks about it.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42713</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Wed, 07 Jan 2009 12:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42713</guid>

					<description><![CDATA[That Ken Levine interview is awesome. Also, damn you PCG for not offering work experience, and instead referring me to PC Zone!]]></description>
			<content:encoded><![CDATA[<p>That Ken Levine interview is awesome. Also, damn you PCG for not offering work experience, and instead referring me to PC Zone!</p>
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		<title>
		By: Jazmeister		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42635</link>

		<dc:creator><![CDATA[Jazmeister]]></dc:creator>
		<pubDate>Tue, 06 Jan 2009 19:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42635</guid>

					<description><![CDATA[Most of my customers provoke no emotional response from me, and I don&#039;t care about them. If one of them died, gave me a million pounds, or tried to kill me, I&#039;d get emotional, alright.]]></description>
			<content:encoded><![CDATA[<p>Most of my customers provoke no emotional response from me, and I don&#8217;t care about them. If one of them died, gave me a million pounds, or tried to kill me, I&#8217;d get emotional, alright.</p>
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		<title>
		By: Roadrunner		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42614</link>

		<dc:creator><![CDATA[Roadrunner]]></dc:creator>
		<pubDate>Tue, 06 Jan 2009 17:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42614</guid>

					<description><![CDATA[How can a game provoke an emotional response if you feel no emotion to any of the characters.]]></description>
			<content:encoded><![CDATA[<p>How can a game provoke an emotional response if you feel no emotion to any of the characters.</p>
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		<item>
		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42597</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Tue, 06 Jan 2009 15:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42597</guid>

					<description><![CDATA[I don&#039;t want an argument, just intelligent discourse ;D

It didn&#039;t feel wall-free to me, because there were too many enemies for me to just go wandering, which I would have enjoyed a ridiculous amount. I also felt the boring side-characters whotalkedreallyreallyfast were incredibly annoying, although I had a weird fondness for the South African (APR, I think?) who kept calling me &quot;China.&quot; I liked him more than all of my buddies, even Frank Bilders.

Actually, the game definitely did provoke an emotional response especially when [SPOILERS]your buddies betrayed you[END SPOILERS].]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t want an argument, just intelligent discourse ;D</p>
<p>It didn&#8217;t feel wall-free to me, because there were too many enemies for me to just go wandering, which I would have enjoyed a ridiculous amount. I also felt the boring side-characters whotalkedreallyreallyfast were incredibly annoying, although I had a weird fondness for the South African (APR, I think?) who kept calling me &#8220;China.&#8221; I liked him more than all of my buddies, even Frank Bilders.</p>
<p>Actually, the game definitely did provoke an emotional response especially when [SPOILERS]your buddies betrayed you[END SPOILERS].</p>
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		<title>
		By: Aldo		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42587</link>

		<dc:creator><![CDATA[Aldo]]></dc:creator>
		<pubDate>Tue, 06 Jan 2009 13:50:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42587</guid>

					<description><![CDATA[I&#039;m not arguing with you over it - maybe because I wasn&#039;t really bothered by these things, maybe because I didn&#039;t see much of the hype until late on in development, or perhaps simply because I&#039;ve played a different set of games at different times as (my) reference points - I enjoyed it and rate it highly in my opinion.  I didn&#039;t find the health, map, etc system basic, because that would entail I&#039;d prefer complicated.  

It&#039;s an unrestricted (wall-free) shooter with good explosions, an atmospheric setting, a (for games) fairly interesting (in terms of ambiguity) storyline, which made it a whole lot of fun for me.

Sure, there&#039;s probably a million different improvements I could suggest (some of which probably aren&#039;t technologically feasible), but the absence of them didn&#039;t stop me enjoying the game a lot.

Feel free to disagree. :)]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not arguing with you over it &#8211; maybe because I wasn&#8217;t really bothered by these things, maybe because I didn&#8217;t see much of the hype until late on in development, or perhaps simply because I&#8217;ve played a different set of games at different times as (my) reference points &#8211; I enjoyed it and rate it highly in my opinion.  I didn&#8217;t find the health, map, etc system basic, because that would entail I&#8217;d prefer complicated.  </p>
<p>It&#8217;s an unrestricted (wall-free) shooter with good explosions, an atmospheric setting, a (for games) fairly interesting (in terms of ambiguity) storyline, which made it a whole lot of fun for me.</p>
<p>Sure, there&#8217;s probably a million different improvements I could suggest (some of which probably aren&#8217;t technologically feasible), but the absence of them didn&#8217;t stop me enjoying the game a lot.</p>
<p>Feel free to disagree. :)</p>
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		<item>
		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42577</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Tue, 06 Jan 2009 12:34:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42577</guid>

					<description><![CDATA[Ah c&#039;mon. The fact that the health system was in fact so basic (tap H not to die), the repair system was basic (tap F to not explode) and the map system was just average (tap 5 to immediately see where you are), and these were all hyped so much. As well as the below-average AI, gun-jamming and abysmal story-line and buddies, and I think you have a deeply flawed game.]]></description>
			<content:encoded><![CDATA[<p>Ah c&#8217;mon. The fact that the health system was in fact so basic (tap H not to die), the repair system was basic (tap F to not explode) and the map system was just average (tap 5 to immediately see where you are), and these were all hyped so much. As well as the below-average AI, gun-jamming and abysmal story-line and buddies, and I think you have a deeply flawed game.</p>
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		<title>
		By: Aldo		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42571</link>

		<dc:creator><![CDATA[Aldo]]></dc:creator>
		<pubDate>Tue, 06 Jan 2009 11:37:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42571</guid>

					<description><![CDATA[I thought Far Cry 2 was a deeply fun but mildly flawed FPS, myself.  Que cera cera.]]></description>
			<content:encoded><![CDATA[<p>I thought Far Cry 2 was a deeply fun but mildly flawed FPS, myself.  Que cera cera.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42561</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Tue, 06 Jan 2009 10:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42561</guid>

					<description><![CDATA[At least Tom was smart enough not to include Far Cry 2. No offence to Mr. Edwards, but that review just didn&#039;t show the game as it truly was; a mildly fun but deeply flawed FPS.]]></description>
			<content:encoded><![CDATA[<p>At least Tom was smart enough not to include Far Cry 2. No offence to Mr. Edwards, but that review just didn&#8217;t show the game as it truly was; a mildly fun but deeply flawed FPS.</p>
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		<title>
		By: CloakRaider		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42521</link>

		<dc:creator><![CDATA[CloakRaider]]></dc:creator>
		<pubDate>Tue, 06 Jan 2009 05:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42521</guid>

					<description><![CDATA[I agree with you on most of those, but Spore...really?
For me, Spore bombed, didn&#039;t meet expectations and from what I hear got dropped by 90% of the people that bought it after 2 weeks.]]></description>
			<content:encoded><![CDATA[<p>I agree with you on most of those, but Spore&#8230;really?<br />
For me, Spore bombed, didn&#8217;t meet expectations and from what I hear got dropped by 90% of the people that bought it after 2 weeks.</p>
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		<title>
		By: Weird Fish		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42490</link>

		<dc:creator><![CDATA[Weird Fish]]></dc:creator>
		<pubDate>Tue, 06 Jan 2009 01:18:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42490</guid>

					<description><![CDATA[Am I the only one who enjoys the mako combat? I found it nice to be in a pretty easy and fun situation after slogging through all the awesome, but tiring foot combat.

I think I had Wrex in my team, and my mind seems to have wiped all memory of the other characters names &#062;_&#062; fantastic RPG though]]></description>
			<content:encoded><![CDATA[<p>Am I the only one who enjoys the mako combat? I found it nice to be in a pretty easy and fun situation after slogging through all the awesome, but tiring foot combat.</p>
<p>I think I had Wrex in my team, and my mind seems to have wiped all memory of the other characters names &gt;_&gt; fantastic RPG though</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42463</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 05 Jan 2009 22:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42463</guid>

					<description><![CDATA[I actually benched him for practical reasons before I realised he was also annoying. He seemed to die in every fight - a product of having zero Combat skill without being good enough at either of the other two disciplines to get access to the really cool top-tier skills. Tali, for example, has a late-game ability that&#039;s fantastic against the Geth.]]></description>
			<content:encoded><![CDATA[<p>I actually benched him for practical reasons before I realised he was also annoying. He seemed to die in every fight &#8211; a product of having zero Combat skill without being good enough at either of the other two disciplines to get access to the really cool top-tier skills. Tali, for example, has a late-game ability that&#8217;s fantastic against the Geth.</p>
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		<title>
		By: LaZodiac		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42458</link>

		<dc:creator><![CDATA[LaZodiac]]></dc:creator>
		<pubDate>Mon, 05 Jan 2009 21:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42458</guid>

					<description><![CDATA[I gotta admit though, from the point of view of a Canon Junky, the Oasis is beautifull in more ways then one.]]></description>
			<content:encoded><![CDATA[<p>I gotta admit though, from the point of view of a Canon Junky, the Oasis is beautifull in more ways then one.</p>
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		<title>
		By: Roadrunner		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42451</link>

		<dc:creator><![CDATA[Roadrunner]]></dc:creator>
		<pubDate>Mon, 05 Jan 2009 21:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42451</guid>

					<description><![CDATA[My squad is fairly useless comapared to what it would be if Kaidan was in my squad. But i keep him out of it because of his inane and incessant flirting.]]></description>
			<content:encoded><![CDATA[<p>My squad is fairly useless comapared to what it would be if Kaidan was in my squad. But i keep him out of it because of his inane and incessant flirting.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42450</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 05 Jan 2009 21:01:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42450</guid>

					<description><![CDATA[It&#039;s a shame Williams doesn&#039;t swing both ways - she&#039;s a convincing character if only for being so objectionable, but I can&#039;t abide male Shepard. And yes, Liara is by far the worst character in the game. She fills an archetype BioWare keep revisiting in their games, without ever making it compelling: meek-voiced, earnest paragon of virtue haunted by visions and hot for the player.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a shame Williams doesn&#8217;t swing both ways &#8211; she&#8217;s a convincing character if only for being so objectionable, but I can&#8217;t abide male Shepard. And yes, Liara is by far the worst character in the game. She fills an archetype BioWare keep revisiting in their games, without ever making it compelling: meek-voiced, earnest paragon of virtue haunted by visions and hot for the player.</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42444</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Mon, 05 Jan 2009 20:35:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42444</guid>

					<description><![CDATA[I grabbed Mass Effect during the steam sale and it&#039;s just as good as everybody says. I find myself taking elevators in the citadel more than is really necessary, just to hear the members of my party interact. The MAKO sequences can be annoying as hell, but only once in a while, and ground combat generally makes up for it.

If I had to find something to complain about, it would probably be that I didn&#039;t find the romantic subplot very convincing. I haven&#039;t seen it through to its conclusion, so it may get better, but at the moment Liara reeks of one-dimensional nerd wish fulfillment. That may come along with the genre influence; the only TV scifi I&#039;ve ever seen offer well-drawn love interests was Battlestar Galactica, and it&#039;s by no means batting a thousand. (Six? Anders? Try harder please.)

The Kaidan/Shepard homoeroticism, on the other hand, you could cut with a knife.]]></description>
			<content:encoded><![CDATA[<p>I grabbed Mass Effect during the steam sale and it&#8217;s just as good as everybody says. I find myself taking elevators in the citadel more than is really necessary, just to hear the members of my party interact. The MAKO sequences can be annoying as hell, but only once in a while, and ground combat generally makes up for it.</p>
<p>If I had to find something to complain about, it would probably be that I didn&#8217;t find the romantic subplot very convincing. I haven&#8217;t seen it through to its conclusion, so it may get better, but at the moment Liara reeks of one-dimensional nerd wish fulfillment. That may come along with the genre influence; the only TV scifi I&#8217;ve ever seen offer well-drawn love interests was Battlestar Galactica, and it&#8217;s by no means batting a thousand. (Six? Anders? Try harder please.)</p>
<p>The Kaidan/Shepard homoeroticism, on the other hand, you could cut with a knife.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42372</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Mon, 05 Jan 2009 11:15:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42372</guid>

					<description><![CDATA[[POSSIBLE MASSIVE SPOILERS]@Pentadact: Trees? The big deal is over a bunch of trees?[END POSSIBLE MASSIVE SPOILERS]]]></description>
			<content:encoded><![CDATA[<p>[POSSIBLE MASSIVE SPOILERS]@Pentadact: Trees? The big deal is over a bunch of trees?[END POSSIBLE MASSIVE SPOILERS]</p>
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		<title>
		By: Excelsior		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42345</link>

		<dc:creator><![CDATA[Excelsior]]></dc:creator>
		<pubDate>Mon, 05 Jan 2009 07:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42345</guid>

					<description><![CDATA[Melee is pretty important. I mean, whenever I try outgunning a super mutant master, I usually get sodomized. Repeatedly. Usually, the best strategy for me is to bum-rush the LEFT SIDE of the mutant and slash at its arms and back. Like this, I can take down two Brutes and a Master on VERY HARD.

And Science blows. What do you need it for besides disabling turrets (which you can destroy), or unlocking safes (which you can lockpick)? Completely useless.]]></description>
			<content:encoded><![CDATA[<p>Melee is pretty important. I mean, whenever I try outgunning a super mutant master, I usually get sodomized. Repeatedly. Usually, the best strategy for me is to bum-rush the LEFT SIDE of the mutant and slash at its arms and back. Like this, I can take down two Brutes and a Master on VERY HARD.</p>
<p>And Science blows. What do you need it for besides disabling turrets (which you can destroy), or unlocking safes (which you can lockpick)? Completely useless.</p>
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		<title>
		By: Roadrunner		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42305</link>

		<dc:creator><![CDATA[Roadrunner]]></dc:creator>
		<pubDate>Mon, 05 Jan 2009 00:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42305</guid>

					<description><![CDATA[It must be someone with talented and not melodramatic voice acting then.

Put a big spoiler in, I&#039;m never going to buy Fallout 3 anyway xD]]></description>
			<content:encoded><![CDATA[<p>It must be someone with talented and not melodramatic voice acting then.</p>
<p>Put a big spoiler in, I&#8217;m never going to buy Fallout 3 anyway xD</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42304</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 05 Jan 2009 00:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42304</guid>

					<description><![CDATA[No, it&#039;s nothing to do with him. Looking it up on a wiki probably isn&#039;t going to capture the emotional impact of (vague spoiler) finding that place by chance after sixty hours in a wasteland without seeing a single one of the things that are in abundance there.]]></description>
			<content:encoded><![CDATA[<p>No, it&#8217;s nothing to do with him. Looking it up on a wiki probably isn&#8217;t going to capture the emotional impact of (vague spoiler) finding that place by chance after sixty hours in a wasteland without seeing a single one of the things that are in abundance there.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42270</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Sun, 04 Jan 2009 19:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42270</guid>

					<description><![CDATA[Since it&#039;s unlikely I&#039;ll be playing Fallout 3, I also looked on the wiki at the oasis. Is it solely that character which is the big deal? Unless he&#039;s got the same voice as Walton Simons from Deus Ex I&#039;m not impressed.]]></description>
			<content:encoded><![CDATA[<p>Since it&#8217;s unlikely I&#8217;ll be playing Fallout 3, I also looked on the wiki at the oasis. Is it solely that character which is the big deal? Unless he&#8217;s got the same voice as Walton Simons from Deus Ex I&#8217;m not impressed.</p>
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		<title>
		By: LaZodiac		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42261</link>

		<dc:creator><![CDATA[LaZodiac]]></dc:creator>
		<pubDate>Sun, 04 Jan 2009 18:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42261</guid>

					<description><![CDATA[I&#039;ve recently found the Oasis, useing vauge directions from these comments, and based on the lucky fact that I was on the way to the *spoiler* that has the guy with the directions there.

I had to check the Fallout Wiki to find out just what exactly was so special. Now I feel all happy inside, like I&#039;m apart of one really big thing.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve recently found the Oasis, useing vauge directions from these comments, and based on the lucky fact that I was on the way to the *spoiler* that has the guy with the directions there.</p>
<p>I had to check the Fallout Wiki to find out just what exactly was so special. Now I feel all happy inside, like I&#8217;m apart of one really big thing.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42242</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Sun, 04 Jan 2009 15:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42242</guid>

					<description><![CDATA[Unrelated, Indie Pop rocks on [SomaFm] is really good, but the amount of time it took me understand how to work it was obscene.]]></description>
			<content:encoded><![CDATA[<p>Unrelated, Indie Pop rocks on [SomaFm] is really good, but the amount of time it took me understand how to work it was obscene.</p>
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		<title>
		By: Roadrunner		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42221</link>

		<dc:creator><![CDATA[Roadrunner]]></dc:creator>
		<pubDate>Sun, 04 Jan 2009 13:10:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42221</guid>

					<description><![CDATA[As for mass effect....all it&#039;s done is reminded me why I hate RPGs.
No, I don&#039;t want to walk at a snail-pace across a bloody huge map to speak to someone, I would like to get there fast and in an exicting way (preferably with explosions) to go and blow someones head off.
I guess i&#039;m an FPS-junkie.]]></description>
			<content:encoded><![CDATA[<p>As for mass effect&#8230;.all it&#8217;s done is reminded me why I hate RPGs.<br />
No, I don&#8217;t want to walk at a snail-pace across a bloody huge map to speak to someone, I would like to get there fast and in an exicting way (preferably with explosions) to go and blow someones head off.<br />
I guess i&#8217;m an FPS-junkie.</p>
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		<title>
		By: Jazmeister		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42193</link>

		<dc:creator><![CDATA[Jazmeister]]></dc:creator>
		<pubDate>Sun, 04 Jan 2009 09:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42193</guid>

					<description><![CDATA[Just bought Bioshock a couple of days ago. I&#039;d say that it&#039;s worth the Â£3.49, dear christ.]]></description>
			<content:encoded><![CDATA[<p>Just bought Bioshock a couple of days ago. I&#8217;d say that it&#8217;s worth the Â£3.49, dear christ.</p>
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		<title>
		By: Bumface the Brave		</title>
		<link>https://www.pentadact.com/2009-01-01-2008-in-games/#comment-42063</link>

		<dc:creator><![CDATA[Bumface the Brave]]></dc:creator>
		<pubDate>Fri, 02 Jan 2009 22:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comment-42063</guid>

					<description><![CDATA[I got it for Â£35 soon after it came out on the Xbox 360, so yeah, you got a good deal there. :p]]></description>
			<content:encoded><![CDATA[<p>I got it for Â£35 soon after it came out on the Xbox 360, so yeah, you got a good deal there. :p</p>
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